1. Update - November 18
  2. 2XP and 2WXP is live! Earn double XP and double weapon XP in multiplayer this weekend until Monday, November 21.
  3. More to follow as we update...
  4. Patch Notes - November 17
  5. There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
  6. Multiplayer
  7. -Fixes for Medals
  8. -General fixes for Infected mode
  9. -Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
  10. -Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
  11. -Removal of Taunts that weren't supposed to be unlocked
  12. -Localization formatting fixes
  13. -Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  14. -Fixed typos
  15. -Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
  16. -EAK ADS fire fix
  17. -Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  18. -Added a sound for tripmine projectile
  19. -Fix for Synaptic death going through the ground
  20. -Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  21. -Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  22. -Adjusted points for score per bomb plant
  23. -Fixed accessory collision on the R.A.W.
  24. -Adjusted a Frontline spawn point on Riot due to intersection geometry
  25. -Fix for previews of Mission Team emblems when they were still locked
  26. -Adjusted gun camos
  27. -FFA score increase from 50 to 100
  28. -Fixed the collision of the strap on the Karma from glitching through the other side of the gun
  29. -DMR-1 – Epic- No longer supports the Variable Zoom Scope
  30. -Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  31. -Fix for one extra frame of latency that was appearing in the muzzle flashes
  32. -Fixed a bug where bots wouldn’t pick up crates in Drop Zone
  33. -Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  34. -Fix for S&D crash
  35. -Better win conditions that will prevent draws in Reinforce
  36. -Combat Burst duration tuning for CWL
  37. -CWL – adjustments to recipe for correct Payloud charge and score rates
  38. -Added Infected mode
  39. -Adjustment to the Warden Killstreak on Breakout
  40. -Pick 10 points are now blue
  41. -Added ability to see the chosen Rig and mini combat record of others players in a lobby
  42. Zombies in Spaceland
  43. -Fix for pap zappers having no ammo after you pick them back up off the standee
  44. -Fix for pap zappers not having camo after putting back on the standee
  45. -Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  46. -Fix for zombies who "walk on air"
  47. -Fixes for certain cards with the Alien Fight
  48. -Front end camera transition fixes
  49. -Fix for the croc mouth (sometimes it wouldn’t return to its original height)
  50. -Fix for seeing player outlines when they are playing emulated arcade games
  51. -Allow clowns to be part of the "kill marked" challenges
  52. -Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
  53. -Fix for players being able to jump+sprint down the slide
  54. -Add the soul key progression to the front end.
  55. -Fix for players being able to repair a window from too far away and avoid being attacked
  56. -Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  57. -Fixed the occasional crawling zombie playing a standing death animation
  58. -Reducing emissive on camos
  59. -Give player a hit reward if melee’ing during Infinite Ammo
  60. PC Specific Updates
  61. - Raw Mouse input
  62. - Tweaks to PC options
  63. More to follow....