1. # Configuration file
  2. ####################
  3. # anvilrulecolor0
  4. ####################
  5. anvilrulecolor0 {
  6. I:Blue=36
  7. I:Green=28
  8. I:Red=237
  9. }
  10. ####################
  11. # anvilrulecolor1
  12. ####################
  13. anvilrulecolor1 {
  14. I:Blue=34
  15. I:Green=101
  16. I:Red=242
  17. }
  18. ####################
  19. # anvilrulecolor2
  20. ####################
  21. anvilrulecolor2 {
  22. I:Blue=49
  23. I:Green=148
  24. I:Red=247
  25. }
  26. ####################
  27. # cavein options
  28. ####################
  29. "cavein options" {
  30. # This number is a 1 in X chance that when you mine a block, a collapse will occur.
  31. I:initialCollapseRatio=45
  32. # This is the minimum number of solid blocks that must be over a section in order for it to collapse.
  33. I:minimumRockLoad=3
  34. # This number is the likelihood for each block to propagate the collapse farther.
  35. I:propogateCollapseChance=35
  36. }
  37. ####################
  38. # colornutrienta
  39. ####################
  40. colornutrienta {
  41. I:Alpha=200
  42. I:Blue=36
  43. I:Green=28
  44. I:Red=237
  45. }
  46. ####################
  47. # colornutrientb
  48. ####################
  49. colornutrientb {
  50. I:Alpha=200
  51. I:Blue=34
  52. I:Green=101
  53. I:Red=242
  54. }
  55. ####################
  56. # colornutrientc
  57. ####################
  58. colornutrientc {
  59. I:Alpha=200
  60. I:Blue=49
  61. I:Green=148
  62. I:Red=247
  63. }
  64. ####################
  65. # cropfertilizercolor
  66. ####################
  67. cropfertilizercolor {
  68. I:Alpha=200
  69. I:Blue=0
  70. I:Green=255
  71. I:Red=255
  72. }
  73. ####################
  74. # crops
  75. ####################
  76. crops {
  77. B:enableCropsDie=false
  78. }
  79. ####################
  80. # food decay
  81. ####################
  82. "food decay" {
  83. # This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.
  84. D:FoodDecayMultiplier=0.92
  85. # This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5
  86. D:FoodDecayRate=0.9438743126816935
  87. # If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur.
  88. I:decayProtectionDays=32
  89. # Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.
  90. B:useDecayProtection=true
  91. }
  92. ####################
  93. # general
  94. ####################
  95. general {
  96. B:enableBetterGrass=true
  97. # Set this to true if you want to turn on debug mode which is useful for bug hunting
  98. B:enableDebugMode=false
  99. # Set this to false if your computer has to run in fast mode and you get lag. This setting forces the sides of grass to render when viewing from the inside.
  100. B:enableInnerGrassFix=true
  101. # Set this to true if you don't like onions.
  102. B:enableNotOnions=false
  103. # This will generate only ore in your world with nothing else. *Caution Unsupported*
  104. B:enableOreTest=false
  105. B:enableVanillaDiamondRecipe=false
  106. B:enableVanillaFurnaceRecipes=false
  107. B:enableVanillaGoldRecipe=false
  108. B:enableVanillaIronRecipe=false
  109. # Set this to true if you need recipes enabled for conversion from TFC to vanilla items.
  110. B:enableVanillaRecipes=false
  111. # This is the number of hours that the pit kiln should burn before being completed. Longer than 8 hours will require players to feed extra logs to the fire beyond the initial 16 in the full log pile. Logs burn for 30 minutes each.
  112. I:pitKilnBurnTime=8
  113. # This is how many days are in a year. Keep this to multiples of 12.
  114. I:yearLength=96
  115. }
  116. ####################
  117. # player
  118. ####################
  119. player {
  120. # The maximum achievable health pool total.
  121. I:HealthGainCap=3600
  122. # The rate of Health Gain per experience level. Set to 0 to turn off.
  123. I:HealthGainRate=25
  124. }
  125. ####################
  126. # protection
  127. ####################
  128. protection {
  129. # The maximum number of months of spawn protection that can accumulate.
  130. I:maxProtectionMonths=10
  131. # The number of hours of protection gained in the 3x3 chunk area for spending 1 hour in that chunk.
  132. I:protectionGain=8
  133. }