1. class CfgSurfaceCharacters
  2. {
  3. class rocciaClutter
  4. {
  5. probability[] = {0.1,0.15,0.05,0.05};
  6. names[]={sm_heracleum,sm_c_Grass_Dry,sm_Carduus,sm_reeds};
  7. };
  8. class erbaClutter
  9. {
  10. probability[] = {0.79,0.1,0.1,0.01};
  11. names[]={sm_c_Grass_TuftDry,sm_GrassCrooked,sm_c_Grass_Tall_Dead,sm_c_GrassDead_Tuft_Stony};
  12. };
  13. class boscoClutter
  14. {
  15. probability[] = {0.1,0.2,0.2};
  16. names[] = {sm_c_Grass_TuftDry,sm_c_Grass_Tall_Dead,sm_c_GrassDead_Tuft_Stony};
  17. };
  18. };

configsurfacecharacteer