1. Update v1.2:
  2. New Features and Gameplay Improvements
  3. Added two new skirmish maps: “Wall Street” and “The Poshlands”
  4. Difficulty settings for skirmish maps
  5. New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.
  6. Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel
  7. Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel
  8. Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now "train to tier 2".
  9. Increased Payday interval from 3 minutes to 6 minutes and doubled salary.
  10. Rework of "Signal Horn" and "Sentry Gong". They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.
  11. Balancing
  12. King Joffrey no longer has a bonus against demon units
  13. Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing
  14. Made boss fights in sandbox maps more difficult
  15. Made demon portals in "Trolls from Hell" 5 times tougher
  16. "Unleash the Dungeon Lord" spell cost for demons increased (now same as horde faction)
  17. Other Improvements
  18. Various performance improvements
  19. Better support for ultra-wide resolutions
  20. Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback
  21. Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)
  22. Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions
  23. Savegames will now load much quicker
  24. Triple Buffering option removed from options menu
  25. Implemented horde/demon specific icons for strike and new throne room level
  26. Narrator idle talk and reminders are now rarer and their intervals are increased
  27. Tutorial tips are shown again when narrator plays a reminder-line
  28. Added an option in the options->game menu to turn off reminders and idle talks of the narrator
  29. Added a slider in the options->game menu to change the auto-save interval
  30. Improved evil laughter
  31. Player is now able to enter the multiplayer game ID with controller
  32. Improved font readability
  33. Right-clicking on an action panel now acts as “back”
  34. Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)
  35. Improved visual of tempting town portal trap
  36. Dialog log now shows tutorial tips.
  37. Better contrast between text and background in full screen menus
  38. Spells cast by player or skills used by units will outline the target if it can be cast.
  39. RTS stored groups: camera only jumps if group key is pressed in quick succession
  40. Treasure chambers now have more lights on the wall, to make them less gloomy
  41. Worker are more intelligent when building traps (don't steal each other's resources and react immediately when evil hand drops resources on the trap).
  42. Un-digged crystal tiles now have a special marker
  43. Improved minimap icon overlay-order
  44. When queuing multiple units to hire, population points are now reserved immediately
  45. Added particle effect when creatures gain a combat or production level
  46. Visually improved evilfication of water/lava plane ("The Dam") and of certain non-tree vegetation objects
  47. Rolling Stones collide with other rolling stones.
  48. Multiplayer
  49. Introduced more victory point win conditions for domination, team domination and king of the hill
  50. Un-conquereable home sectors will now generate some evilness for the player (domination)
  51. Sector guards do respawn less frequently now
  52. Domination mode is now pre-selected instead of deathmatch
  53. During Multiplayer, throne room lifepoints no longer regenerates
  54. Fixed freezes in certain cases when creating multiplayer game
  55. Better error messages for connection problems
  56. Fixed victory points not being displayed correctly
  57. Fixed game settings in multiplayer lobby after loading a game
  58. Made “kick player” button insivible for clients
  59. Log book is now deactivated in multiplayer
  60. Status UI now shows game mode and throne room life points in deathmatch mode
  61. Use steam name instead of machine name
  62. Bug Fixes
  63. Fixed crashes in Linux Xubuntu
  64. Fixed some truncated audio lines
  65. Improved stability on linux and mac systems
  66. Fixed a fountain not being visible on the map “The battle for King’s Ending – This time it’s for real!”
  67. Fixed units getting knocked out of the players hand
  68. Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping
  69. Fixed missing skill sounds: Tree of Life guard's “ground smash” and attacks, Orc Chieftain “summon warhound”, Troll Rockthrower attacks, Ultimate Evil attacks
  70. Fixed “motivating warcry” skill visualization
  71. Fixed problems with fog-of-war when changing resolutions of loading a save game
  72. Fixed a problem with Krowtoes on the skirmish map “The Dam” not defending himself
  73. vSync is now applied correctly
  74. RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets
  75. Fixed logical size of throne room on some maps
  76. Fixed a bug where dropping a monster on an occupied workstation did not have any effect
  77. Fixed animations for orc chieftain’s war hound
  78. Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission
  79. Fixed some broken achievements
  80. Region change into dungeon while carrying something now shows the details panel again
  81. Fixed arena icons for tier 3 monsters
  82. Fixed the hand position when using a controller
  83. Arena/Pentagram now correctly highlights the current work mode button
  84. “Improved training” icon changed for clarity reasons
  85. Closing submenu now correctly aborts respective “build gimmick/room” input mode
  86. Fixed a bug where units sometimes did not wait until the bard finished disarming traps
  87. Fixed a bug where trap-immune units took damage from "Flame Trap" or "Rolling Stones With Dynamite"
  88. Rolling Stone trap now only triggers if it has line of sight
  89. Removed unexpected "hide population display" toggle feature
  90. Naga Medusa now aims for the target’s center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)
  91. Fixed Warden to not move before trying to teleport.
  92. Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted
  93. Fixed efficiency upgrade for demon servants not working
  94. Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting
  95. Added missing colliders with certain objects (entrances, armory work station...)
  96. Fixed peasant and pikeman attack animations and damage effect timings
  97. Fixed move-attack command not walking to "nearest walkable point" when clicking on unavailable terrain
  98. Polish/Russian version: fixed population limit GUI display
  99. Fixed some "sweet spots" where hero units could oscillate between attacking the player units and returning to guard point.
  100. Fixed sudden rotation changes of units in some circumstances
  101. Fixed animation glitch if creature payday job is interrupted
  102. Hotkeys are displayed correctly in spell bar
  103. Fixed some attack trail effects not disappearing when unit is picked up while training in arena
  104. Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations
  105. Fixed glitch where invisible units became (visually) visible when trying to target them with skills
  106. Fixed display of perk name: first letter wasn't always capitalized
  107. Fixed cross-platform cloud save issues with certain save names
  108. Fixed heavy gold and crystal dig marker
  109. Fixed savegame playtime display (now h:mm instead of m:ss)
  110. Fixed rotation of minimap icons on dungeon minimap
  111. When upgrading crystal chamber work unit, resarch in progress is no longer lost
  112. Fixed issues with applying changes in options gameplay tab
  113. Fixed and improved horde room wall decorations
  114. Fixed creatures fighting being interrupted by some other activities like payday
  115. Fixed skill/spell targeting of invisible units
  116. Fixed region panel tab highlighting
  117. Region change gives better UI feedback in minimap/region panel
  118. Fixed camera constraint in dungeons (could scroll too far into the black)
  119. Fire Pit Trap executes when an enemy enters, not in a constant time interval
  120. Fixed wolf texture
  121. Restarting skirmish map now keeps game settings
  122. Fixed UI hover tile not getting removed in certain circumstances
  123. Added logic server firewall exception to steam installation process
  124. Fixed work unit visualization glitch where animations did not properly reset to inactive
  125. Fixed multiple in-scene dialog texts overlapping themselves