1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 1>Build started 10/29/2013 10:21:57 AM.
  3. 1>InitializeBuildStatus:
  4. 1> Creating "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
  5. 1>FinalizeBuildStatus:
  6. 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
  7. 1> Touching "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
  8. 1>
  9. 1>Build succeeded.
  10. 1>
  11. 1>Time Elapsed 00:00:00.15
  12. 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
  13. 2>Build started 10/29/2013 10:21:59 AM.
  14. 2>InitializeBuildStatus:
  15. 2> Creating "Win32\Release\revision.h\revision.h.unsuccessfulbuild" because "AlwaysCreate" was specified.
  16. 2>CustomBuild:
  17. 2> --
  18. 2> Could not find a proper repository signature (hash) - you may need to pull tags with git fetch -t
  19. 2> Continuing anyway - note that the versionstring will be set to "unknown 1970-01-01 00:00:00 (Archived)"
  20. 2>FinalizeBuildStatus:
  21. 2> Deleting file "Win32\Release\revision.h\revision.h.unsuccessfulbuild".
  22. 2> Touching "Win32\Release\revision.h\revision.h.lastbuildstate".
  23. 2>
  24. 2>Build succeeded.
  25. 2>
  26. 2>Time Elapsed 00:00:00.82
  27. 3>------ Build started: Project: collision, Configuration: Release Win32 ------
  28. 3>Build started 10/29/2013 10:22:00 AM.
  29. 3>InitializeBuildStatus:
  30. 3> Creating "collision.dir\Release\collision.unsuccessfulbuild" because "AlwaysCreate" was specified.
  31. 3>CustomBuild:
  32. 3> All outputs are up-to-date.
  33. 3>ClCompile:
  34. 3> All outputs are up-to-date.
  35. 3> MMapFactory.cpp
  36. 3> MMapManager.cpp
  37. 4>------ Build started: Project: scripts, Configuration: Release Win32 ------
  38. 4>Build started 10/29/2013 10:22:03 AM.
  39. 4>InitializeBuildStatus:
  40. 4> Creating "scripts.dir\Release\scripts.unsuccessfulbuild" because "AlwaysCreate" was specified.
  41. 4>CustomBuild:
  42. 4> All outputs are up-to-date.
  43. 4>ClCompile:
  44. 4> All outputs are up-to-date.
  45. 4> cs_account.cpp
  46. 4> cs_achievement.cpp
  47. 3> GameObjectModel.cpp
  48. 4> cs_arena.cpp
  49. 4> cs_ban.cpp
  50. 4> cs_cast.cpp
  51. 4> cs_character.cpp
  52. 4> cs_cheat.cpp
  53. 4> cs_debug.cpp
  54. 4> cs_deserter.cpp
  55. 4> cs_disable.cpp
  56. 4> cs_event.cpp
  57. 4> cs_gm.cpp
  58. 4> cs_go.cpp
  59. 4> cs_gobject.cpp
  60. 4> cs_group.cpp
  61. 4> cs_guild.cpp
  62. 4> cs_honor.cpp
  63. 4> cs_learn.cpp
  64. 4> cs_lfg.cpp
  65. 4> cs_list.cpp
  66. 4> cs_lookup.cpp
  67. 4> cs_message.cpp
  68. 4> cs_misc.cpp
  69. 4> cs_modify.cpp
  70. 4> cs_npc.cpp
  71. 4> cs_pet.cpp
  72. 4> cs_quest.cpp
  73. 4> cs_rbac.cpp
  74. 4> cs_reload.cpp
  75. 4> cs_reset.cpp
  76. 4> cs_send.cpp
  77. 4> cs_server.cpp
  78. 4> cs_tele.cpp
  79. 4> cs_ticket.cpp
  80. 4> cs_titles.cpp
  81. 4> cs_wp.cpp
  82. 4> cs_fake.cpp
  83. 4> npc_mmr_reset.cpp
  84. 4> isle_of_conquest.cpp
  85. 4> zone_wintergrasp.cpp
  86. 4> OutdoorPvPEP.cpp
  87. 4> OutdoorPvPHP.cpp
  88. 4> OutdoorPvPNA.cpp
  89. 4> OutdoorPvPSI.cpp
  90. 4> OutdoorPvPTF.cpp
  91. 4> OutdoorPvPZM.cpp
  92. 4> spell_generic.cpp
  93. 4> achievement_scripts.cpp
  94. 4> chat_log.cpp
  95. 4> npcs_special.cpp
  96. 4>Lib:
  97. 4> scripts.vcxproj -> D:\FunServer\source\Build\src\server\scripts\Release\scripts.lib
  98. 4>FinalizeBuildStatus:
  99. 4> Deleting file "scripts.dir\Release\scripts.unsuccessfulbuild".
  100. 4> Touching "scripts.dir\Release\scripts.lastbuildstate".
  101. 4>
  102. 4>Build succeeded.
  103. 4>
  104. 4>Time Elapsed 00:01:24.32
  105. 3>Lib:
  106. 3> collision.vcxproj -> D:\FunServer\source\Build\src\server\collision\Release\collision.lib
  107. 3>FinalizeBuildStatus:
  108. 3> Deleting file "collision.dir\Release\collision.unsuccessfulbuild".
  109. 3> Touching "collision.dir\Release\collision.lastbuildstate".
  110. 3>
  111. 3>Build succeeded.
  112. 3>
  113. 3>Time Elapsed 00:01:28.11
  114. 5>------ Build started: Project: game, Configuration: Release Win32 ------
  115. 5>Build started 10/29/2013 10:23:28 AM.
  116. 5>InitializeBuildStatus:
  117. 5> Creating "game.dir\Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified.
  118. 5>CustomBuild:
  119. 5> All outputs are up-to-date.
  120. 5>ClCompile:
  121. 5> All outputs are up-to-date.
  122. 5> GuardAI.cpp
  123. 5> PetAI.cpp
  124. 5> CreatureAI.cpp
  125. 5> CreatureAIRegistry.cpp
  126. 5> CreatureAISelector.cpp
  127. 5> CreatureEventAI.cpp
  128. 5> ScriptedCreature.cpp
  129. 5> ScriptedEscortAI.cpp
  130. 5> ScriptedFollowerAI.cpp
  131. 5> SmartAI.cpp
  132. 5> SmartScript.cpp
  133. 5> SmartScriptMgr.cpp
  134. 5> AchievementMgr.cpp
  135. 5> AnticheatData.cpp
  136. 5> AnticheatMgr.cpp
  137. 5> AuctionHouseMgr.cpp
  138. 5> BattlefieldMgr.cpp
  139. 5> BattlefieldWG.cpp
  140. 5> ArenaTeam.cpp
  141. 5> ArenaTeamMgr.cpp
  142. 5> Battleground.cpp
  143. 5> BattlegroundMgr.cpp
  144. 5> BattlegroundQueue.cpp
  145. 5> BattlegroundAB.cpp
  146. 5> BattlegroundAV.cpp
  147. 5> BattlegroundBE.cpp
  148. 5> BattlegroundDS.cpp
  149. 5> BattlegroundEY.cpp
  150. 5> BattlegroundIC.cpp
  151. 5> BattlegroundNA.cpp
  152. 5> BattlegroundRL.cpp
  153. 5> BattlegroundRV.cpp
  154. 5> BattlegroundSA.cpp
  155. 5> BattlegroundWS.cpp
  156. 5> CalendarMgr.cpp
  157. 5> Channel.cpp
  158. 5> ChannelMgr.cpp
  159. 5> Chat.cpp
  160. 5> ConditionMgr.cpp
  161. 5> LFG.cpp
  162. 5> LFGMgr.cpp
  163. 5> LFGQueue.cpp
  164. 5> LFGScripts.cpp
  165. 5> Corpse.cpp
  166. 5> Creature.cpp
  167. 5> GossipDef.cpp
  168. 5> DynamicObject.cpp
  169. 5> GameObject.cpp
  170. 5> Item.cpp
  171. 5> Object.cpp
  172. 5> UpdateData.cpp
  173. 5> Pet.cpp
  174. 5> Player.cpp
  175. 5> SocialMgr.cpp
  176. 5> Transport.cpp
  177. 5>..\..\..\..\TrinityCore\src\server\game\Entities\Player\Player.cpp(1764): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
  178. 5> StatSystem.cpp
  179. 5> Unit.cpp
  180. 5> Vehicle.cpp
  181. 5> GameEventMgr.cpp
  182. 5> ObjectAccessor.cpp
  183. 5> ObjectMgr.cpp
  184. 5> ObjectGridLoader.cpp
  185. 5> Group.cpp
  186. 5> GroupMgr.cpp
  187. 5> Guild.cpp
  188. 5> GuildMgr.cpp
  189. 5> ArenaTeamHandler.cpp
  190. 5> AuctionHouseHandler.cpp
  191. 5> BattleGroundHandler.cpp
  192. 5> CalendarHandler.cpp
  193. 5> ChannelHandler.cpp
  194. 5> CharacterHandler.cpp
  195. 5> ChatHandler.cpp
  196. 5> GroupHandler.cpp
  197. 5>..\..\..\..\TrinityCore\src\server\game\Handlers\ChatHandler.cpp(270): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
  198. 5> GuildHandler.cpp
  199. 5> LootHandler.cpp
  200. 5> MailHandler.cpp
  201. 5> MiscHandler.cpp
  202. 5> MovementHandler.cpp
  203. 5>..\..\..\..\TrinityCore\src\server\game\Handlers\MiscHandler.cpp(362): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
  204. 5> NPCHandler.cpp
  205. 5> PetHandler.cpp
  206. 5> PetitionsHandler.cpp
  207. 5> QueryHandler.cpp
  208. 5> QuestHandler.cpp
  209. 5> SpellHandler.cpp
  210. 5> TicketHandler.cpp
  211. 5> TradeHandler.cpp
  212. 5> InstanceSaveMgr.cpp
  213. 5> InstanceScript.cpp
  214. 5> LootMgr.cpp
  215. 5> Mail.cpp
  216. 5> Map.cpp
  217. 5> MapInstanced.cpp
  218. 5> MapManager.cpp
  219. 5> TransportMgr.cpp
  220. 5> PointMovementGenerator.cpp
  221. 5> TargetedMovementGenerator.cpp
  222. 5> WaypointMovementGenerator.cpp
  223. 5> OutdoorPvPMgr.cpp
  224. 5> QuestDef.cpp
  225. 5> ReputationMgr.cpp
  226. 5> MapScripts.cpp
  227. 5> ScriptMgr.cpp
  228. 5> ScriptSystem.cpp
  229. 5> WorldSession.cpp
  230. 5> WorldSocket.cpp
  231. 5> WorldSocketMgr.cpp
  232. 5> SkillDiscovery.cpp
  233. 5> SpellAuraEffects.cpp
  234. 5> SpellAuras.cpp
  235. 5> Spell.cpp
  236. 5> SpellEffects.cpp
  237. 5> SpellMgr.cpp
  238. 5> TicketMgr.cpp
  239. 5> CharacterDatabaseCleaner.cpp
  240. 5> PlayerDump.cpp
  241. 5> Warden.cpp
  242. 5> WardenMac.cpp
  243. 5> WardenWin.cpp
  244. 5> Weather.cpp
  245. 5> World.cpp
  246. 5>..\..\..\..\TrinityCore\src\server\game\World\World.cpp(664): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
  247. 5>..\..\..\..\TrinityCore\src\server\game\World\World.cpp(664): error C2352: 'ConfigMgr::GetBoolDefault' : illegal call of non-static member function
  248. 5> D:/FunServer/source/TrinityCore/src/server/shared/Configuration\Config.h(54) : see declaration of 'ConfigMgr::GetBoolDefault'
  249. 5>
  250. 5>Build FAILED.
  251. 5>
  252. 5>Time Elapsed 00:03:06.02
  253. 6>------ Build started: Project: worldserver, Configuration: Release Win32 ------
  254. 6>Build started 10/29/2013 10:26:35 AM.
  255. 6>InitializeBuildStatus:
  256. 6> Creating "worldserver.dir\Release\worldserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
  257. 6>CustomBuild:
  258. 6> All outputs are up-to-date.
  259. 6>ClCompile:
  260. 6> worldPCH.cpp
  261. 6> WheatyExceptionReport.cpp
  262. 6> CliRunnable.cpp
  263. 6> Main.cpp
  264. 6> Master.cpp
  265. 6> RARunnable.cpp
  266. 6> RASocket.cpp
  267. 6> TCSoap.cpp
  268. 6> WorldRunnable.cpp
  269. 6>ResourceCompile:
  270. 6> All outputs are up-to-date.
  271. 6>Link:
  272. 6> Creating library D:/FunServer/source/Build/src/server/worldserver/Release/worldserver.lib and object D:/FunServer/source/Build/src/server/worldserver/Release/worldserver.exp
  273. 6> worldserver.vcxproj -> D:\FunServer\source\Build\bin\Release\worldserver.exe
  274. 6>FinalizeBuildStatus:
  275. 6> Deleting file "worldserver.dir\Release\worldserver.unsuccessfulbuild".
  276. 6> Touching "worldserver.dir\Release\worldserver.lastbuildstate".
  277. 6>
  278. 6>Build succeeded.
  279. 6>
  280. 6>Time Elapsed 00:00:23.40
  281. 7>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
  282. 7>Build started 10/29/2013 10:26:58 AM.
  283. 7>InitializeBuildStatus:
  284. 7> Creating "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
  285. 7>CustomBuild:
  286. 7> Build all projects
  287. 7>FinalizeBuildStatus:
  288. 7> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
  289. 7> Touching "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
  290. 7>
  291. 7>Build succeeded.
  292. 7>
  293. 7>Time Elapsed 00:00:00.19
  294. 8>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
  295. 8>Project not selected to build for this solution configuration
  296. ========== Build: 6 succeeded, 1 failed, 9 up-to-date, 1 skipped ==========