- 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
- 1>Build started 10/29/2013 10:21:57 AM.
- 1>InitializeBuildStatus:
- 1> Creating "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 1>FinalizeBuildStatus:
- 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
- 1> Touching "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
- 1>
- 1>Build succeeded.
- 1>
- 1>Time Elapsed 00:00:00.15
- 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
- 2>Build started 10/29/2013 10:21:59 AM.
- 2>InitializeBuildStatus:
- 2> Creating "Win32\Release\revision.h\revision.h.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 2>CustomBuild:
- 2> --
- 2> Could not find a proper repository signature (hash) - you may need to pull tags with git fetch -t
- 2> Continuing anyway - note that the versionstring will be set to "unknown 1970-01-01 00:00:00 (Archived)"
- 2>FinalizeBuildStatus:
- 2> Deleting file "Win32\Release\revision.h\revision.h.unsuccessfulbuild".
- 2> Touching "Win32\Release\revision.h\revision.h.lastbuildstate".
- 2>
- 2>Build succeeded.
- 2>
- 2>Time Elapsed 00:00:00.82
- 3>------ Build started: Project: collision, Configuration: Release Win32 ------
- 3>Build started 10/29/2013 10:22:00 AM.
- 3>InitializeBuildStatus:
- 3> Creating "collision.dir\Release\collision.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 3>CustomBuild:
- 3> All outputs are up-to-date.
- 3>ClCompile:
- 3> All outputs are up-to-date.
- 3> MMapFactory.cpp
- 3> MMapManager.cpp
- 4>------ Build started: Project: scripts, Configuration: Release Win32 ------
- 4>Build started 10/29/2013 10:22:03 AM.
- 4>InitializeBuildStatus:
- 4> Creating "scripts.dir\Release\scripts.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 4>CustomBuild:
- 4> All outputs are up-to-date.
- 4>ClCompile:
- 4> All outputs are up-to-date.
- 4> cs_account.cpp
- 4> cs_achievement.cpp
- 3> GameObjectModel.cpp
- 4> cs_arena.cpp
- 4> cs_ban.cpp
- 4> cs_cast.cpp
- 4> cs_character.cpp
- 4> cs_cheat.cpp
- 4> cs_debug.cpp
- 4> cs_deserter.cpp
- 4> cs_disable.cpp
- 4> cs_event.cpp
- 4> cs_gm.cpp
- 4> cs_go.cpp
- 4> cs_gobject.cpp
- 4> cs_group.cpp
- 4> cs_guild.cpp
- 4> cs_honor.cpp
- 4> cs_learn.cpp
- 4> cs_lfg.cpp
- 4> cs_list.cpp
- 4> cs_lookup.cpp
- 4> cs_message.cpp
- 4> cs_misc.cpp
- 4> cs_modify.cpp
- 4> cs_npc.cpp
- 4> cs_pet.cpp
- 4> cs_quest.cpp
- 4> cs_rbac.cpp
- 4> cs_reload.cpp
- 4> cs_reset.cpp
- 4> cs_send.cpp
- 4> cs_server.cpp
- 4> cs_tele.cpp
- 4> cs_ticket.cpp
- 4> cs_titles.cpp
- 4> cs_wp.cpp
- 4> cs_fake.cpp
- 4> npc_mmr_reset.cpp
- 4> isle_of_conquest.cpp
- 4> zone_wintergrasp.cpp
- 4> OutdoorPvPEP.cpp
- 4> OutdoorPvPHP.cpp
- 4> OutdoorPvPNA.cpp
- 4> OutdoorPvPSI.cpp
- 4> OutdoorPvPTF.cpp
- 4> OutdoorPvPZM.cpp
- 4> spell_generic.cpp
- 4> achievement_scripts.cpp
- 4> chat_log.cpp
- 4> npcs_special.cpp
- 4>Lib:
- 4> scripts.vcxproj -> D:\FunServer\source\Build\src\server\scripts\Release\scripts.lib
- 4>FinalizeBuildStatus:
- 4> Deleting file "scripts.dir\Release\scripts.unsuccessfulbuild".
- 4> Touching "scripts.dir\Release\scripts.lastbuildstate".
- 4>
- 4>Build succeeded.
- 4>
- 4>Time Elapsed 00:01:24.32
- 3>Lib:
- 3> collision.vcxproj -> D:\FunServer\source\Build\src\server\collision\Release\collision.lib
- 3>FinalizeBuildStatus:
- 3> Deleting file "collision.dir\Release\collision.unsuccessfulbuild".
- 3> Touching "collision.dir\Release\collision.lastbuildstate".
- 3>
- 3>Build succeeded.
- 3>
- 3>Time Elapsed 00:01:28.11
- 5>------ Build started: Project: game, Configuration: Release Win32 ------
- 5>Build started 10/29/2013 10:23:28 AM.
- 5>InitializeBuildStatus:
- 5> Creating "game.dir\Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 5>CustomBuild:
- 5> All outputs are up-to-date.
- 5>ClCompile:
- 5> All outputs are up-to-date.
- 5> GuardAI.cpp
- 5> PetAI.cpp
- 5> CreatureAI.cpp
- 5> CreatureAIRegistry.cpp
- 5> CreatureAISelector.cpp
- 5> CreatureEventAI.cpp
- 5> ScriptedCreature.cpp
- 5> ScriptedEscortAI.cpp
- 5> ScriptedFollowerAI.cpp
- 5> SmartAI.cpp
- 5> SmartScript.cpp
- 5> SmartScriptMgr.cpp
- 5> AchievementMgr.cpp
- 5> AnticheatData.cpp
- 5> AnticheatMgr.cpp
- 5> AuctionHouseMgr.cpp
- 5> BattlefieldMgr.cpp
- 5> BattlefieldWG.cpp
- 5> ArenaTeam.cpp
- 5> ArenaTeamMgr.cpp
- 5> Battleground.cpp
- 5> BattlegroundMgr.cpp
- 5> BattlegroundQueue.cpp
- 5> BattlegroundAB.cpp
- 5> BattlegroundAV.cpp
- 5> BattlegroundBE.cpp
- 5> BattlegroundDS.cpp
- 5> BattlegroundEY.cpp
- 5> BattlegroundIC.cpp
- 5> BattlegroundNA.cpp
- 5> BattlegroundRL.cpp
- 5> BattlegroundRV.cpp
- 5> BattlegroundSA.cpp
- 5> BattlegroundWS.cpp
- 5> CalendarMgr.cpp
- 5> Channel.cpp
- 5> ChannelMgr.cpp
- 5> Chat.cpp
- 5> ConditionMgr.cpp
- 5> LFG.cpp
- 5> LFGMgr.cpp
- 5> LFGQueue.cpp
- 5> LFGScripts.cpp
- 5> Corpse.cpp
- 5> Creature.cpp
- 5> GossipDef.cpp
- 5> DynamicObject.cpp
- 5> GameObject.cpp
- 5> Item.cpp
- 5> Object.cpp
- 5> UpdateData.cpp
- 5> Pet.cpp
- 5> Player.cpp
- 5> SocialMgr.cpp
- 5> Transport.cpp
- 5>..\..\..\..\TrinityCore\src\server\game\Entities\Player\Player.cpp(1764): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
- 5> StatSystem.cpp
- 5> Unit.cpp
- 5> Vehicle.cpp
- 5> GameEventMgr.cpp
- 5> ObjectAccessor.cpp
- 5> ObjectMgr.cpp
- 5> ObjectGridLoader.cpp
- 5> Group.cpp
- 5> GroupMgr.cpp
- 5> Guild.cpp
- 5> GuildMgr.cpp
- 5> ArenaTeamHandler.cpp
- 5> AuctionHouseHandler.cpp
- 5> BattleGroundHandler.cpp
- 5> CalendarHandler.cpp
- 5> ChannelHandler.cpp
- 5> CharacterHandler.cpp
- 5> ChatHandler.cpp
- 5> GroupHandler.cpp
- 5>..\..\..\..\TrinityCore\src\server\game\Handlers\ChatHandler.cpp(270): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
- 5> GuildHandler.cpp
- 5> LootHandler.cpp
- 5> MailHandler.cpp
- 5> MiscHandler.cpp
- 5> MovementHandler.cpp
- 5>..\..\..\..\TrinityCore\src\server\game\Handlers\MiscHandler.cpp(362): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
- 5> NPCHandler.cpp
- 5> PetHandler.cpp
- 5> PetitionsHandler.cpp
- 5> QueryHandler.cpp
- 5> QuestHandler.cpp
- 5> SpellHandler.cpp
- 5> TicketHandler.cpp
- 5> TradeHandler.cpp
- 5> InstanceSaveMgr.cpp
- 5> InstanceScript.cpp
- 5> LootMgr.cpp
- 5> Mail.cpp
- 5> Map.cpp
- 5> MapInstanced.cpp
- 5> MapManager.cpp
- 5> TransportMgr.cpp
- 5> PointMovementGenerator.cpp
- 5> TargetedMovementGenerator.cpp
- 5> WaypointMovementGenerator.cpp
- 5> OutdoorPvPMgr.cpp
- 5> QuestDef.cpp
- 5> ReputationMgr.cpp
- 5> MapScripts.cpp
- 5> ScriptMgr.cpp
- 5> ScriptSystem.cpp
- 5> WorldSession.cpp
- 5> WorldSocket.cpp
- 5> WorldSocketMgr.cpp
- 5> SkillDiscovery.cpp
- 5> SpellAuraEffects.cpp
- 5> SpellAuras.cpp
- 5> Spell.cpp
- 5> SpellEffects.cpp
- 5> SpellMgr.cpp
- 5> TicketMgr.cpp
- 5> CharacterDatabaseCleaner.cpp
- 5> PlayerDump.cpp
- 5> Warden.cpp
- 5> WardenMac.cpp
- 5> WardenWin.cpp
- 5> Weather.cpp
- 5> World.cpp
- 5>..\..\..\..\TrinityCore\src\server\game\World\World.cpp(664): error C2065: 'CONFIG_FAKE_WHO_LIST' : undeclared identifier
- 5>..\..\..\..\TrinityCore\src\server\game\World\World.cpp(664): error C2352: 'ConfigMgr::GetBoolDefault' : illegal call of non-static member function
- 5> D:/FunServer/source/TrinityCore/src/server/shared/Configuration\Config.h(54) : see declaration of 'ConfigMgr::GetBoolDefault'
- 5>
- 5>Build FAILED.
- 5>
- 5>Time Elapsed 00:03:06.02
- 6>------ Build started: Project: worldserver, Configuration: Release Win32 ------
- 6>Build started 10/29/2013 10:26:35 AM.
- 6>InitializeBuildStatus:
- 6> Creating "worldserver.dir\Release\worldserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6>CustomBuild:
- 6> All outputs are up-to-date.
- 6>ClCompile:
- 6> worldPCH.cpp
- 6> WheatyExceptionReport.cpp
- 6> CliRunnable.cpp
- 6> Main.cpp
- 6> Master.cpp
- 6> RARunnable.cpp
- 6> RASocket.cpp
- 6> TCSoap.cpp
- 6> WorldRunnable.cpp
- 6>ResourceCompile:
- 6> All outputs are up-to-date.
- 6>Link:
- 6> Creating library D:/FunServer/source/Build/src/server/worldserver/Release/worldserver.lib and object D:/FunServer/source/Build/src/server/worldserver/Release/worldserver.exp
- 6> worldserver.vcxproj -> D:\FunServer\source\Build\bin\Release\worldserver.exe
- 6>FinalizeBuildStatus:
- 6> Deleting file "worldserver.dir\Release\worldserver.unsuccessfulbuild".
- 6> Touching "worldserver.dir\Release\worldserver.lastbuildstate".
- 6>
- 6>Build succeeded.
- 6>
- 6>Time Elapsed 00:00:23.40
- 7>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
- 7>Build started 10/29/2013 10:26:58 AM.
- 7>InitializeBuildStatus:
- 7> Creating "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 7>CustomBuild:
- 7> Build all projects
- 7>FinalizeBuildStatus:
- 7> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
- 7> Touching "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
- 7>
- 7>Build succeeded.
- 7>
- 7>Time Elapsed 00:00:00.19
- 8>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
- 8>Project not selected to build for this solution configuration
- ========== Build: 6 succeeded, 1 failed, 9 up-to-date, 1 skipped ==========