- 1.3.0a released - Faster AI turns, Easy AI tuned down
- Thank you very much for all the feedback you guys have posted.
- Among the fixes we have made (where two most important are reducing the time of
- AI turn and making the easiest AI less aggressive), there are also couple of
- features we have implemented.
- Full changelog:
- - Fixed Slaveworks
- - Fixed exploit with using unit's spell cost instead of lord's
- - Fixed issue with Silent Sentinels / Flaming Guardians creating more units than they should
- - Added toolips for units in army info panel
- - Added right click to close surveyor
- - Added double click on spell entry in spellbook to cast/research
- - You can now change item's name when crafting
- - Added tooltip to "BUY" button in queue in cities panel
- - Changing city's name now starts with current city's name instead of empty text
- - Added max population for cities panel
- - Added detailed tooltips for city income
- - Spellcraft is now shown as "remaining/max"
- - Added message when current titan is already recruited in Altar of Titans panel
- - Fixed issues with locked scroll on diplomacy panel and cities panel
- - Fixed rare load issue with Howling Mine
- - Tweaked "EOT" and "HUD" on options panel to be more descriptive
- - Added "this unit can't found cities" tooltip for units without "found cities" ability
- - Fixed issues with helmet slot
- - Fixed issues with black terrain on older GPUs
- - Added notifications when AI ended treaties with you
- - Fixed tooltip delay
- - Spell "Winds of Terror" is now applied individually for each unit instead of being a global effect
- - Added: right click on unit during combat to open unit panel
- - Expanded city plaques are on by default
- - Added tooltips to all options
- - Added windowed/fullscreen toggle
- - Corrections to heroes: melee heroes cannot use ranged weapons any longer
- - Tweaked mountains on earth arena
- - Tweaked fire plane terrain blending
- - Faster turn processing