1. 7 Days To Die Alpha CHANGELOG 7.8
  2. Added new higher fidelity first person hands and removed legs in the view
  3. Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
  4. Added loot abundancy and loot respawn time configurable game options
  5. Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
  6. Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
  7. Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
  8. Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
  9. Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
  10. Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
  11. Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
  12. Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
  13. Added short metal pipe to zombie loot
  14. Added all new items to the english localization
  15. Added filing cabinet and cooler loot containers to the world
  16. Added bandages as a start item
  17. Added automotive loot group for cars
  18. Added tungsten, coal, lead, potassium nitrate ore back under the ground
  19. Added tungsten door recipe & reduced door crafting times
  20. Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
  21. Added a new Spider Zombie Pain animations
  22. Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
  23. Added new beretta pistol fire sound
  24. Added tree fall sound to a tree is chopped down
  25. Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
  26. Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
  27. Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config
  28. Terminology:
  29. Permission level – Any whole number. Theseoperate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or below their permission level.
  30. Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)
  31. New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.
  32. admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
  33. admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  34. admin remove [Partial name or ID] – Will remove the player from the admin list.
  35. mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
  36. mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  37. mod remove [Partial name or ID] – Will remove the player from the moderator list.
  38. whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
  39. If there are any players in this list whitelist only mode is
  40. automatically activated, preventing anyone not in the list from entering
  41. the game.
  42. whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  43. whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
  44. cp add [command] [permission level] – Will add a command to the permission list.
  45. cp update [command] [permission level] – Will update the command, used to change permission level.
  46. cp remove [command] – Will remove the command the command permissions list.
  47. Changes
  48. Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
  49. Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
  50. Changed replaced BanFileName with AdminFileName in serverconfig.xml
  51. Changed to new loot balancing system more to come
  52. Changed telnet to require password for login
  53. Changed focus cube art and color for easier building
  54. Changed increased cost of TNT recipe to make TNT
  55. Changed HUD Buff icons to now last until they expire or are debuffed
  56. Changed Animals are harder to find, and doubled respawn time for animals
  57. Changed lowered the number of zombies spawning on Husker Avenue
  58. Changed tweaked campfires and torches to look better with HDR
  59. Changed made all character lighting a little brighter
  60. Changed spike traps can no longer be picked up they must be destroyed
  61. Changed slowed down pig
  62. Changed removed snowy rocks from some wasteland prefabs that had them
  63. Changed Blueberries are now only found in the snow biome
  64. Changed lowered weight of iron girders in wasteland but made them easier to mine
  65. Changed gun safes to be made of metal_hard and they are now craftable
  66. Changed gun and desk safes have a larger inventory
  67. Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
  68. Changed Iron ore no longer drops coal, lead or potassium nitrate ore
  69. Changed reduced shotgun shell craft time from 5 to 2 seconds
  70. Changed reenabled LODs on block models (like trash pile)
  71. Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
  72. Changed Beaker now has 4 ingredient slots
  73. Changed Zombies don’t spawn in player visible area
  74. Changed converted top/bottom fridge blocks into single piece model entity with LOD
  75. Changed cleaned up various prefabs that were using the wrong corrugated thin metal
  76. Changed optimized memory consumption on chunk loading
  77. Changed death messages to not show zombie or animals, only for players.
  78. Changed snow to have trilinear filtering
  79. Changed First Person, male, and female club fire anims to be more weighted
  80. Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
  81. Changed third person is now only available in debugmode. 3rd person will not be officially supported
  82. Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
  83. Changed updated old wood texture and stone texture
  84. Changed axe animations to show more weight
  85. Changed Reduced ammo found
  86. Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
  87. Changed desert shrub to block models to reduce biome draw calls
  88. Changed bush to block models to reduce biome draw call
  89. Changed reduced number of trees in burnt forest to improve performance
  90. Changed updated all block entities to use the new lighting script to fix brightness in dark settings
  91. Bug Fixes
  92. Fixed knife so it breaks glass easily
  93. Fixed school stability
  94. Fixed school scale and added roof access
  95. Fixed church cupboards rotation
  96. Fixed log cabin wood so it can be burned
  97. Fixed crash of dedicated server that came in b3 or b5
  98. Fixed stick and sharp stick to have the correct delay for impact to match animation
  99. Fixed a black block in one of the houses
  100. Fixed debug cheat where players can speed up and slow down time in the game
  101. Fixed problem that fall damage was duplicated when connected to a server
  102. Fixed problem where oil barrels do not disappear on explosions
  103. Fixed problem that sometimes when you connected as a client you were playing in creative mode
  104. Fix block wireframe guide to show as far as the block preview does
  105. Fixed console not closing when pressing the console key again
  106. Fixed non reflective water not working
  107. Fixed old frig glowing in the dark
  108. Fixed private games still listing on the master server in some cases
  109. Fixed when a buff is debuffed the character UI image does not clear
  110. Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
  111. Fixed problem that wooden railings that had full block collison
  112. Fixed punching tallgrass has now particles
  113. Fixed stone texture to have filtering
  114. Fixed repair wrench delay
  115. Fixed crouch punch
  116. Fixed male zombie shader to use the right one and adjusted specular color
  117. Fixed an incorrect rotation of forge particles prefab
  118. Fixed take all so it considers existing stacks
  119. Fixed campfire eating wood without starting
  120. Fixed time sync on client side campfire. Now works like the forge, fuel wise
  121. Fixed campfire keeps playing the animated texture and lit without fuel
  122. Fixed sectional couches so they can be used as firewood
  123. Fixed server messages being hard to read, they are now a light yellow
  124. Fixed mouse click take all does not work on a dropped player backpack
  125. Fixed sometimes take all key does not work
  126. Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
  127. Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
  128. Fixed drinking fountain to have collision
  129. Fixed drinking fountain to have collision
  130. Fireaxe does more base damage and equal head damage
  131. Known Issues
  132. Player joined server message show up kind of late
  133. Explosion splash damage doesn’t really kill zombies
  134. Hornets spawn in the ground cannot move
  135. AI get into into a state where they don’t recognize players and attack them
  136. Null reference in desert junkyard