- RELEASE
- TITLE: RIGGING A QUADRUPED IN MAYA
- PUBLISHER....: LYNDA LANGUAGE......: ENGLISH
- LINK.........: http://is.gd/6PP0Ns RELEASE TYPE..: RETAIL
- AUTHOR.......: JASON BASKIN RELEASE DATE..: 2014.07.23
- FORMAT.......: ISO STORE DATE....: 2014.07.23
- LEVEL........: INTERMEDIATE ISO CHECKSUM..: 7E9BFE20
- ISO SIZE.....: 488.796.160 B DISKCOUNT.....: 10 X 50MB
- RUNTIME......: 1H 55M SAVED MONEY...: YOU DID!
- DISKNAME.....: keiso_lraqinm
- TUTORIAL
- Learn how to rig a four-legged creature (aka a quadruped) in Maya
- using a fun example: man's best friend. Jason Baskin shows how to
- rig an entire dog mesh from start to finish in this project-based
- course. First, you'll learn how to create a basic skeleton,
- positioning joints to deform the mesh at specific locations and
- adding controls for the head, neck, and ears. You'll then rig the
- hind legs, adding subfoot pivots that allow the dog's legs to
- connect to the ground when walking and running. Jason also covers
- more advanced techniques, such as creating a "stretchy" back and
- head for more energetic animation and controlling the dog's tags
- with dynamics. Finally, you'll learn how to bind the mesh to the
- skeleton, and test the rig by putting it through a simple
- animation.
- Topics include:
- * Creating the skeleton
- * Rigging the head, ears, and front and hind legs
- * Working with expressions
- * Adding extended twist functionality
- * Creating an FK/IK tail
- * Making the rig scalable
- * Binding the mesh to the skeleton and painting skin
- NOTES/NEWS
- RESPECT
- WE PAY OUR RESPECT TO:
- BBL - DDU - EEn - iNTENSiTY - JGT - RBS
- GREETINGS FLY OUT TO:
- DVT - LAXiTY - SO
- TEAM KYRIE ELEISON!
- Loreen 2013
- kE^2013!