1. if (rSlot.pInstanceLevel)
  2. {
  3. rSlot.pInstanceLevel->SetPosition(m_rect.left + rSlot.ixPosition, (m_rect.top + rSlot.iyPosition + rSlot.byyPlacedItemSize*ITEM_HEIGHT) - 32);
  4. rSlot.pInstanceLevel->Render();
  5. }