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- units/weapons/glock_npc/glock_18_npc.object
- units/weapons/glock_npc/glock_18_npc.sequence_manager
- units/weapons/glock_npc/glock_18_npc.unit
- units/weapons/glock_npc/glock_18_npc_contour.material_config
- units/weapons/grenadelauncherbase.lua
- units/weapons/grenades/flashgrenade.lua
- units/weapons/grenades/fraggrenade.lua
- units/weapons/grenades/grenadebase.lua
- units/weapons/grenades/m79grenadebase.lua
- units/weapons/grenades/quickflashgrenade.lua
- units/weapons/grenades/quicksmokegrenade.lua
- units/weapons/grenades/smokegrenade.lua
- units/weapons/hk21/hk21.cooked_physics
- units/weapons/hk21/hk21.material_config
- units/weapons/hk21/hk21.model
- units/weapons/hk21/hk21.object
- units/weapons/hk21/hk21.unit
- units/weapons/hk21/hk21_menu.unit
- units/weapons/hk21_npc/hk21_npc.cooked_physics
- units/weapons/hk21_npc/hk21_npc.material_config
- units/weapons/hk21_npc/hk21_npc.model
- units/weapons/hk21_npc/hk21_npc.object
- units/weapons/hk21_npc/hk21_npc.sequence_manager
- units/weapons/hk21_npc/hk21_npc.unit
- units/weapons/hk21_npc/hk21_npc_contour.material_config
- units/weapons/m14/m14.cooked_physics
- units/weapons/m14/m14.material_config
- units/weapons/m14/m14.model
- units/weapons/m14/m14.object
- units/weapons/m14/m14.unit
- units/weapons/m14/m14_df.texture
- units/weapons/m14/m14_menu.unit
- units/weapons/m14/m14_nm.texture
- units/weapons/m14/reddot_df.texture
- units/weapons/m14_npc/m14_npc.cooked_physics
- units/weapons/m14_npc/m14_npc.material_config
- units/weapons/m14_npc/m14_npc.model
- units/weapons/m14_npc/m14_npc.object
- units/weapons/m14_npc/m14_npc.sequence_manager
- units/weapons/m14_npc/m14_npc.unit
- units/weapons/m14_npc/m14_npc_contour.material_config
- units/weapons/m4_rifle/assault_glass_op.texture
- units/weapons/m4_rifle/m4_rifle.cooked_physics
- units/weapons/m4_rifle/m4_rifle.material_config
- units/weapons/m4_rifle/m4_rifle.model
- units/weapons/m4_rifle/m4_rifle.object
- units/weapons/m4_rifle/m4_rifle.unit
- units/weapons/m4_rifle/m4_rifle_menu.unit
- units/weapons/m4_rifle/m4body_df.texture
- units/weapons/m4_rifle/m4body_nm.texture
- units/weapons/m4_rifle/m4carry_df.texture
- units/weapons/m4_rifle/m4carry_nm.texture
- units/weapons/m4_rifle_npc/m4_rifle_npc.cooked_physics
- units/weapons/m4_rifle_npc/m4_rifle_npc.material_config
- units/weapons/m4_rifle_npc/m4_rifle_npc.model
- units/weapons/m4_rifle_npc/m4_rifle_npc.object
- units/weapons/m4_rifle_npc/m4_rifle_npc.sequence_manager
- units/weapons/m4_rifle_npc/m4_rifle_npc.unit
- units/weapons/m4_rifle_npc/m4_rifle_npc_contour.material_config
- units/weapons/m79/grenade.cooked_physics
- units/weapons/m79/grenade.material_config
- units/weapons/m79/grenade.model
- units/weapons/m79/grenade.object
- units/weapons/m79/grenade.unit
- units/weapons/m79/grenade_df.texture
- units/weapons/m79/m79.cooked_physics
- units/weapons/m79/m79.material_config
- units/weapons/m79/m79.model
- units/weapons/m79/m79.object
- units/weapons/m79/m79.unit
- units/weapons/m79/m79_df.texture
- units/weapons/m79/m79_menu.unit
- units/weapons/m79/m79_nm.texture
- units/weapons/m79_npc/m79_npc.cooked_physics
- units/weapons/m79_npc/m79_npc.material_config
- units/weapons/m79_npc/m79_npc.model
- units/weapons/m79_npc/m79_npc.object
- units/weapons/m79_npc/m79_npc.sequence_manager
- units/weapons/m79_npc/m79_npc.unit
- units/weapons/m79_npc/m79_npc_contour.material_config
- units/weapons/mac11/mac11.cooked_physics
- units/weapons/mac11/mac11.material_config
- units/weapons/mac11/mac11.model
- units/weapons/mac11/mac11.object
- units/weapons/mac11/mac11.unit
- units/weapons/mac11/mac11_menu.unit
- units/weapons/mac11_npc/mac11_npc.cooked_physics
- units/weapons/mac11_npc/mac11_npc.material_config
- units/weapons/mac11_npc/mac11_npc.model
- units/weapons/mac11_npc/mac11_npc.object
- units/weapons/mac11_npc/mac11_npc.sequence_manager
- units/weapons/mac11_npc/mac11_npc.unit
- units/weapons/mac11_npc/mac11_npc_contour.material_config
- units/weapons/menuraycastweaponbase.lua
- units/weapons/menusawweaponbase.lua
- units/weapons/menushotgunbase.lua
- units/weapons/mossberg/mossberg.cooked_physics
- units/weapons/mossberg/mossberg.material_config
- units/weapons/mossberg/mossberg.model
- units/weapons/mossberg/mossberg.object
- units/weapons/mossberg/mossberg.unit
- units/weapons/mossberg/mossberg_df.texture
- units/weapons/mossberg/mossberg_menu.unit
- units/weapons/mossberg/mossberg_nm.texture
- units/weapons/mossberg_npc/mossberg_npc.cooked_physics
- units/weapons/mossberg_npc/mossberg_npc.material_config
- units/weapons/mossberg_npc/mossberg_npc.model
- units/weapons/mossberg_npc/mossberg_npc.object
- units/weapons/mossberg_npc/mossberg_npc.sequence_manager
- units/weapons/mossberg_npc/mossberg_npc.unit
- units/weapons/mossberg_npc/mossberg_npc_contour.material_config
- units/weapons/mp5/mp5.cooked_physics
- units/weapons/mp5/mp5.material_config
- units/weapons/mp5/mp5.model
- units/weapons/mp5/mp5.object
- units/weapons/mp5/mp5.unit
- units/weapons/mp5/mp5_df.texture
- units/weapons/mp5/mp5_menu.unit
- units/weapons/mp5/mp5_nm.texture
- units/weapons/mp5_npc/mp5_npc.cooked_physics
- units/weapons/mp5_npc/mp5_npc.material_config
- units/weapons/mp5_npc/mp5_npc.model
- units/weapons/mp5_npc/mp5_npc.object
- units/weapons/mp5_npc/mp5_npc.sequence_manager
- units/weapons/mp5_npc/mp5_npc.unit
- units/weapons/mp5_npc/mp5_npc_contour.material_config
- units/weapons/newnpcraycastweaponbase.lua
- units/weapons/newraycastweaponbase.lua
- units/weapons/npcgrenadelauncherbase.lua
- units/weapons/npcraycastweaponbase.lua
- units/weapons/npcsawweaponbase.lua
- units/weapons/npcsniperriflebase.lua
- units/weapons/r870_shotgun/r870_shotgun.cooked_physics
- units/weapons/r870_shotgun/r870_shotgun.material_config
- units/weapons/r870_shotgun/r870_shotgun.model
- units/weapons/r870_shotgun/r870_shotgun.object
- units/weapons/r870_shotgun/r870_shotgun.unit
- units/weapons/r870_shotgun/r870_shotgun_df.texture
- units/weapons/r870_shotgun/r870_shotgun_menu.unit
- units/weapons/r870_shotgun/r870_shotgun_nm.texture
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.cooked_physics
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.material_config
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.model
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.object
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.sequence_manager
- units/weapons/r870_shotgun_npc/r870_shotgun_npc.unit
- units/weapons/r870_shotgun_npc/r870_shotgun_npc_contour.material_config
- units/weapons/raging_bull/normal_temp_nm.texture
- units/weapons/raging_bull/raging_bull.cooked_physics
- units/weapons/raging_bull/raging_bull.material_config
- units/weapons/raging_bull/raging_bull.model
- units/weapons/raging_bull/raging_bull.object
- units/weapons/raging_bull/raging_bull.unit
- units/weapons/raging_bull/raging_bull_df.texture
- units/weapons/raging_bull/raging_bull_menu.unit
- units/weapons/raging_bull/raging_bull_nm.texture
- units/weapons/raging_bull_npc/raging_bull_npc.cooked_physics
- units/weapons/raging_bull_npc/raging_bull_npc.material_config
- units/weapons/raging_bull_npc/raging_bull_npc.model
- units/weapons/raging_bull_npc/raging_bull_npc.object
- units/weapons/raging_bull_npc/raging_bull_npc.sequence_manager
- units/weapons/raging_bull_npc/raging_bull_npc.unit
- units/weapons/raging_bull_npc/raging_bull_npc_contour.material_config
- units/weapons/raycastweaponbase.lua
- units/weapons/sawweaponbase.lua
- units/weapons/sentrygunweapon.lua
- units/weapons/shield/shield.cooked_physics
- units/weapons/shield/shield.material_config
- units/weapons/shield/shield.model
- units/weapons/shield/shield.object
- units/weapons/shield/shield.sequence_manager
- units/weapons/shield/shield.unit
- units/weapons/shield/shield_df.texture
- units/weapons/shield/shield_nm.texture
- units/weapons/shield_pistol_npc/shield_pistol_npc.unit
- units/weapons/shotgun/newshotgunbase.lua
- units/weapons/shotgun/npcshotgunbase.lua
- units/weapons/shotgun/shotgunbase.lua
- units/weapons/smoke_grenade/smoke_grenade.cooked_physics
- units/weapons/smoke_grenade/smoke_grenade.material_config
- units/weapons/smoke_grenade/smoke_grenade.model
- units/weapons/smoke_grenade/smoke_grenade.object
- units/weapons/smoke_grenade/smoke_grenade.unit
- units/weapons/smoke_grenade_quick/smoke_grenade_quick.cooked_physics
- units/weapons/smoke_grenade_quick/smoke_grenade_quick.material_config
- units/weapons/smoke_grenade_quick/smoke_grenade_quick.model
- units/weapons/smoke_grenade_quick/smoke_grenade_quick.object
- units/weapons/smoke_grenade_quick/smoke_grenade_quick.unit
- units/weapons/smoke_grenade_quick/smoke_grenade_quick_df.texture
- units/weapons/sniper_rifle_npc/sniper_rifle_npc.unit
- units/weapons/texture/aimpoint_lens_op.texture
- units/weapons/texture/ak_47_npc_df.texture
- units/weapons/texture/ak_47_npc_nm.texture
- units/weapons/texture/ak_df.texture
- units/weapons/texture/ak_nm.texture
- units/weapons/texture/beretta_df.texture
- units/weapons/texture/beretta_nm.texture
- units/weapons/texture/bull_df.texture
- units/weapons/texture/bull_nm.texture
- units/weapons/texture/glock_third_person_df.texture
- units/weapons/texture/glock_third_person_nm.texture
- units/weapons/texture/green_glass_df.texture
- units/weapons/texture/m4_df.texture
- units/weapons/texture/m4_nm.texture
- units/weapons/texture/m79_npc_df.texture
- units/weapons/texture/m79_npc_nm.texture
- units/weapons/texture/mac11_df.texture
- units/weapons/texture/mac11_nm.texture
- units/weapons/texture/mac_10_df.texture
- units/weapons/texture/mac_10_test_nm.texture
- units/weapons/texture/mp5_df.texture
- units/weapons/texture/mp5_nm.texture
- units/weapons/texture/mp5_npc_df.texture
- units/weapons/texture/mp5_npc_nm.texture
- units/weapons/texture/orange_glass_df.texture
- units/weapons/texture/pistol_df.texture
- units/weapons/texture/pistol_nm.texture
- units/weapons/texture/plastic_df.texture
- units/weapons/texture/plastic_op.texture
- units/weapons/texture/r870_df.texture
- units/weapons/texture/r870_nm.texture
- units/weapons/texture/redcircle_df.texture
- units/weapons/texture/sawnoff_df.texture
- units/weapons/texture/sawnoff_nm.texture
- units/weapons/texture/third_person_df.texture
- units/weapons/texture/third_person_nm.texture
- units/weapons/texture/weapon_il_green_il.texture
- units/weapons/texture/weapon_il_orange_il.texture
- units/weapons/texture/weapon_il_white_il.texture
- units/weapons/texture/weapondetailtexture_df.texture
- units/weapons/trip_mine/trip_mine.cooked_physics
- units/weapons/trip_mine/trip_mine.material_config
- units/weapons/trip_mine/trip_mine.model
- units/weapons/trip_mine/trip_mine.object
- units/weapons/trip_mine/trip_mine.sequence_manager
- units/weapons/trip_mine/trip_mine.unit
- units/weapons/trip_mine/trip_mine_alphas_df.texture
- units/weapons/trip_mine/trip_mine_alphas_nm.texture
- units/weapons/trip_mine/trip_mine_alphas_op.texture
- units/weapons/trip_mine/trip_mine_df.texture
- units/weapons/trip_mine/trip_mine_nm.texture
- units/weapons/trip_mine/tripminebase.lua
- units/weapons/weaponflashlight.lua
- units/weapons/weapongadgetbase.lua
- units/weapons/weaponlaser.lua
- upgradestweakdata.lua
- uto.effect
- uto_fps.effect
- uto_silence.effect
- uto_silence_fps.effect
- uzzleflash.effect
- uzzleflash_3dp.effect
Payday 2 Weapons