1. Hotfix v1.0.169
  2. Code:
  3. •Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
  4. •Fixed issue with logging for cooperative dialogs
  5. •A lot of fixes for savegames that refused to load
  6. •Sheath/Unsheath fixed timing of attachment of shields.
  7. •Rare crash fix in specific script calls
  8. •Rare crash fix in extinguish surface action
  9. •Fading objects and fog triggers now work for all players instead of just the local player.
  10. •Fixed issue where rotation on objects could get corrupted, resulting in huge objects
  11. •Bugfix in character movement while mouse is pressed
  12. •Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
  13. •Fixed issue when swapping character during a rock-paper-scissor minigame.
  14. •Fixed some doors that were blocking after they were destroyed
  15. •Added text bubble effect above characters in dialog
  16. •Dragging action will cancel when going into trade
  17. •Fixed rare crash with attachments on objects
  18. •Fixed rare issue where the mouse cursor could become corrupted
  19. •Weight can no longer become negative
  20. •Character should slide less when arriving at their target position
  21. •Dragging an item onto a container will put it in the inventory now
  22. •Correctly substract money when hiring henchman
  23. •Correctly delete item when adding to an inventory fails.
  24. •Fixed exclamation mark sometimes being attached wrong.
  25. •Fixed rare crashes when going to and coming from the Homestead
  26. •Fixed double spaces in combat log
  27. •Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
  28. •Fixed issue with sheath/unsheat after sitting or sleeping
  29. •Fixed issue with wrong resurrecting event
  30. •Skillbar items in a container no longer get removed
  31. •Fix for surface sound underflow
  32. •Skill are reloaded when switching mods
  33. •Remove blackrot status when you have tenebrium ability
  34. •Added "Additional Content" menu to the main menu
  35. •Fixed issue where characters in combat could sometimes take characters out of the combat into account
  36. •Fixed issue with disconnected during the rock-paper-scissor minigame
  37. •Fixed issue where character sometimes dont follow after a load
  38. Story:
  39. •War of the Bloodstones, some mountain men could be neutral during the war
  40. •Quest blocker in Nadia quest when you talk to Lawrence
  41. •Arhu thinks that everything you drop in his house is his property, is fixed
  42. •Issue with killing the Trife with companions without starting the end fight
  43. •Imps were not appearing on Mac version
  44. •AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
  45. •Items on some graves drop under the ground when dug out
  46. •You could start a conversation with Lurrean while he was walking away
  47. •You could ask William to teleport you to Wally once the quest was solved, this is removed
  48. •Incorrect log entry on mushroom barrier removal
  49. •Couldn't select enemies that were inside click through bushes
  50. •Zou could talk to Yox while Frederick was approaching and the quest would hang
  51. •How to handle Tenebrium quest book had been increased to unlimited uses
  52. •Cyseal burning ship got a sound event, so you can hear it burn now
  53. •The Lawrence vs miners situation used to get blocked but that is fixed now
  54. •Teleport Mirror in Luculla Mines doesn't want to teleport companions
  55. Note: a limited amount of these story fixes require you to start a new game
  56. Effects:
  57. •Battering Ram
  58. •Crushing Fist
  59. •Cure Wounds
  60. •Divine Light
  61. •Dust Devil/Whirlwind
  62. •Encourage
  63. •Power Stance
  64. •Precision Stance
  65. •Power Stance
  66. •Precision Stance
  67. •Minor Heal
  68. •Slow Current
  69. •Bitter Cold
  70. •Headvice
  71. Audio:
  72. •Overall audio balance has been updated.
  73. •The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
  74. •Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
  75. •The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…
  76. •For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs
  77. Divinity Engine Editor:
  78. •Fixed some problems that existed when loading mods
  79. •Fixed some memory leaks
  80. •Added info when trying to save terrain that is not editable
  81. •Fixed saving new story items
  82. •Fixed story editor crash
  83. •Fixed crash when entering game mode
  84. •Fixed position of camera when switching between cameras
  85. Hotfix v1.0.132
  86. HP Bug on loading
  87. Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
  88. Update v1.0.130
  89. Code fixes:
  90. Leech only works in your turn
  91. Rotation corruption fix in savegames
  92. Unique object fix
  93. Allow resurrect skills when vision is blocked
  94. Added level names to localization
  95. Added combination stats to loca parser
  96. Added journal to loca parser
  97. Fixed loca parsing paths
  98. Localization of secrets fixed
  99. Fixed bleeding damage scale
  100. Next character in UI follows order of the character chain
  101. Localized level names in lobby
  102. No more invisible armour after character creation
  103. No more double dialog log line after load
  104. Ability, talent and stat tooltips in character creation take level into account
  105. Fixed combinations with skulls, bones and sinew
  106. Fixed henchman rotation in henchman ui
  107. Updated Iggy, support for a fallback font
  108. Fixed faulty dialog cleanup
  109. Fixed bad savegame crash, now throws an error
  110. Updated Troll and deamon voices to be more brutal
  111. Tuned texture streamer to fix some objects using a lower resolution than needed
  112. Texture streamer is more responsive now
  113. Fixed players not getting the kick or refused connection message
  114. Fixed character "walking through walls" when experiencing connection problems
  115. Mac specific:
  116. Fixed story random problem
  117. Fixed memory crash
  118. OpenGL experimental mode
  119. Fixes to OpenGL renderer
  120. Using ‘Terminal’ app you can now enable following tweaks:
  121. 1) Precise mouse tracking for low-end systems and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
  122. 2) Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups -bool true
  123. 3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true
  124. User Interface:
  125. Added sorting in trade UI
  126. No graphical artefact in scrolling of saveload, options, ...
  127. Player portraits chain fix
  128. Panel position reset fix
  129. Improved long text visibility in dropdown menus
  130. Enlarged container UI limit
  131. Story and gameplay:
  132. Made summons a bit less interesting for default targeting (AI)
  133. Totem should not debuff specializations
  134. Clarified error message during character creation when you don't have required skills or talents
  135. Fixed end dialog on some dialogs
  136. Added sound effect to burning ship
  137. Fixed quest lose condition of burning ship
  138. Removed burning status when ship is destroyed
  139. Fixed the gossip keyword
  140. Fixed philospohy of death, book and quest
  141. Fixed Snorri tomb icon
  142. Moved William water well, he got back at the wrong location
  143. Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
  144. Hiberheim watcher synchronizaiton fix, the trap is always in sync now
  145. Lawrence and Nadia dialog fix
  146. Removed Free personality, changed Spirit to Free Spirit personality
  147. These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
  148. turn ramon's chest indestructable
  149. Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.
  150. Editor fixes:
  151. Fixed painting terrain corruption
  152. Fixed ai grid save problem
  153. Fixed problem with loading certain mods
  154. Fixed crash when entering game mode
  155. Crash fix in script parsing
  156. Update v1.0.107
  157. Introduced UI scaling
  158. Fixed translations of the journal, level names and secrets
  159. Fix for corrupted packed files
  160. Fixed the modding menu
  161. Fixed Henchman XP issue when hiring
  162. Fixed status icons being empty when a character is charmed
  163. Fixed issues when characters stopped following each other
  164. Fixed crash when closing trade before icons are loaded
  165. Fixed invulnerable status of death knights being reapplied after save/load
  166. Minimap moved back to top layer
  167. Fixed rare crash when resurrecting
  168. Fixed Henchmen changing visual after save/load
  169. Fixed race condition with cooperative dialogs
  170. Improved memory footprint on win32
  171. Fixed enemy portrait targeting with special arrows
  172. Editor fixes
  173. AI grid generation fix
  174. It's now easier to add new scripts
  175. Fixed a number of crashes
  176. Improved error reporting when there's an issue with file copying
  177. Remove Perforce status icons if you don't have perforce
  178. Update v1.0.81
  179. A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.
  180. We also added a truckload of new tutorial movies[www.larian.com] which will teach you how to script.
  181. Game fixes
  182. -Fix for error 117 (during saving with unicode profile/user names)
  183. -Fix for floating camera
  184. Divinity Engine Toolkit changes
  185. -Added "templates folder" with source data for main campaign (Divinity engine toolkit)
  186. -Stability fix in resource manager
  187. Update v1.0.78
  188. - Several rare crash fixes
  189. - Fix for newly introduced save/load issues (Mac)
  190. - Fix for crashing on saving (Windows)
  191. Update v1.0.72
  192. During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
  193. In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
  194. You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
  195. The full change list is too large to post as an announcement, but you can check it out on our forums[www.larian.com].
  196. Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
  197. Update v1.0.67
  198. - Fixed issue where some game sessions could crash when playing in the Black Cove
  199. - Fixed issue with missing sounds
  200. - Region swapping while sneaking will no longer crash the client
  201. - Fixed crash when the game didn't find a sound device
  202. - Fixed issue when saving during the start of a combat
  203. Update v1.0.63
  204. - Added more error reporting when save files are not written away correctly
  205. - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
  206. - Fix for bone totem problems in the Luculla mines
  207. - Fix for end game not triggering correctly under certain circumstances
  208. - Better resolution detection
  209. - Fixed issues with changing multiplayer settings
  210. - Fixed a number of crashes
  211. - Followers now move in a less jittery manner
  212. - Fixed issue with combining stacks of items
  213. - Fixed issue in multiplayer that caused two peers to get the same character assigned
  214. - Updated French & German translations
  215. Update v1.0.57
  216. Our latest (small) update brings you the following fixes:
  217. - Crash fix for send to homestead from a container
  218. - Fixed encumbered being spammed when dead
  219. - Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)
  220. Update v1.0.53
  221. - Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
  222. - Local chat is auto-enabled
  223. - Greatly reduced memory usage for Win32 systems. This should lead to more stability.
  224. - Fixed crash when a destroyed item was still in the skillbar
  225. - Fixed a rare crash on level swap
  226. - Fixed a crash when crafting in two inventories at the same time
  227. - Fixed a crash when disarming trap while it detonates
  228. - Fixed a crash for fleeing while invisible
  229. - Fixed graphical artefacts on characters on the Mac version
  230. - Fixed low-res terrain textures
  231. - Fixed crash in multiplayer menu
  232. - Disabled casting a skill when another is busy
  233. - Teleport will now ignore the teleported item for AI grid checks
  234. - No combines anymore in the trade window
  235. - Added Staff of Magus to all henchman
  236. - Fixed rare crash when summoning
  237. - Better feedback for item combinations
  238. - Fixed fleeing with a summon
  239. - Changed font color in dialogs for better readability
  240. - Added missing people to the credits
  241. Divinity Engine Toolkit changes
  242. - Fixed some exceptions
  243. - Fixed terrains not showing up when loading levels from the main game
  244. Update v1.0.51
  245. - Fixes for German/French
  246. - Fixed crash on talking to summoned pet (KS reward)
  247. - Optimised terrain textures so they take less memory
  248. - Modified loading code for 32 bit systems.
  249. About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.
  250. Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
  251. Update v1.0.47
  252. Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.
  253. -Zandalor's Trunks will now talk
  254. -Fixed the repeating voice problem that drove everybody bananas
  255. -Muted banter voices while in dialog or trade
  256. -Fixed crash with open inventory/skill tree on level swap
  257. -Removed Intro Movie loading jitter
  258. -Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
  259. -Fixed problem with UI and save games
  260. -Fixed Silverglen bad script crash
  261. -Fixed problems with preview window in editor
  262. -Fixed problems with game not starting after changing main campaign data with editor
  263. Update v1.0.41
  264. - Fixed: Crashes on saving
  265. - Fixed: Dialogs locking up when talking to certain npcs with two players
  266. - Fixed: Extremely big pool of blood
  267. - Fixed: Cloud artefacts
  268. - Fixed: Crash during unlearning active skills
  269. - Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :) )
  270. - Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
  271. - Fixed: Corruption caused by video playback on Mac
  272. Update v1.0.38
  273. - German and French are now available.
  274. - The Source Hunter DLC now works correctly
  275. - We fixed a crash during trade
  276. - The game manual is now online
  277. - We fixed a problem with item positioning