- Hotfix v1.0.169
- Code:
- •Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
- •Fixed issue with logging for cooperative dialogs
- •A lot of fixes for savegames that refused to load
- •Sheath/Unsheath fixed timing of attachment of shields.
- •Rare crash fix in specific script calls
- •Rare crash fix in extinguish surface action
- •Fading objects and fog triggers now work for all players instead of just the local player.
- •Fixed issue where rotation on objects could get corrupted, resulting in huge objects
- •Bugfix in character movement while mouse is pressed
- •Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
- •Fixed issue when swapping character during a rock-paper-scissor minigame.
- •Fixed some doors that were blocking after they were destroyed
- •Added text bubble effect above characters in dialog
- •Dragging action will cancel when going into trade
- •Fixed rare crash with attachments on objects
- •Fixed rare issue where the mouse cursor could become corrupted
- •Weight can no longer become negative
- •Character should slide less when arriving at their target position
- •Dragging an item onto a container will put it in the inventory now
- •Correctly substract money when hiring henchman
- •Correctly delete item when adding to an inventory fails.
- •Fixed exclamation mark sometimes being attached wrong.
- •Fixed rare crashes when going to and coming from the Homestead
- •Fixed double spaces in combat log
- •Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
- •Fixed issue with sheath/unsheat after sitting or sleeping
- •Fixed issue with wrong resurrecting event
- •Skillbar items in a container no longer get removed
- •Fix for surface sound underflow
- •Skill are reloaded when switching mods
- •Remove blackrot status when you have tenebrium ability
- •Added "Additional Content" menu to the main menu
- •Fixed issue where characters in combat could sometimes take characters out of the combat into account
- •Fixed issue with disconnected during the rock-paper-scissor minigame
- •Fixed issue where character sometimes dont follow after a load
- Story:
- •War of the Bloodstones, some mountain men could be neutral during the war
- •Quest blocker in Nadia quest when you talk to Lawrence
- •Arhu thinks that everything you drop in his house is his property, is fixed
- •Issue with killing the Trife with companions without starting the end fight
- •Imps were not appearing on Mac version
- •AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
- •Items on some graves drop under the ground when dug out
- •You could start a conversation with Lurrean while he was walking away
- •You could ask William to teleport you to Wally once the quest was solved, this is removed
- •Incorrect log entry on mushroom barrier removal
- •Couldn't select enemies that were inside click through bushes
- •Zou could talk to Yox while Frederick was approaching and the quest would hang
- •How to handle Tenebrium quest book had been increased to unlimited uses
- •Cyseal burning ship got a sound event, so you can hear it burn now
- •The Lawrence vs miners situation used to get blocked but that is fixed now
- •Teleport Mirror in Luculla Mines doesn't want to teleport companions
- Note: a limited amount of these story fixes require you to start a new game
- Effects:
- •Battering Ram
- •Crushing Fist
- •Cure Wounds
- •Divine Light
- •Dust Devil/Whirlwind
- •Encourage
- •Power Stance
- •Precision Stance
- •Power Stance
- •Precision Stance
- •Minor Heal
- •Slow Current
- •Bitter Cold
- •Headvice
- Audio:
- •Overall audio balance has been updated.
- •The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
- •Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
- •The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…
- •For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs
- Divinity Engine Editor:
- •Fixed some problems that existed when loading mods
- •Fixed some memory leaks
- •Added info when trying to save terrain that is not editable
- •Fixed saving new story items
- •Fixed story editor crash
- •Fixed crash when entering game mode
- •Fixed position of camera when switching between cameras
- Hotfix v1.0.132
- HP Bug on loading
- Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
- Update v1.0.130
- Code fixes:
- Leech only works in your turn
- Rotation corruption fix in savegames
- Unique object fix
- Allow resurrect skills when vision is blocked
- Added level names to localization
- Added combination stats to loca parser
- Added journal to loca parser
- Fixed loca parsing paths
- Localization of secrets fixed
- Fixed bleeding damage scale
- Next character in UI follows order of the character chain
- Localized level names in lobby
- No more invisible armour after character creation
- No more double dialog log line after load
- Ability, talent and stat tooltips in character creation take level into account
- Fixed combinations with skulls, bones and sinew
- Fixed henchman rotation in henchman ui
- Updated Iggy, support for a fallback font
- Fixed faulty dialog cleanup
- Fixed bad savegame crash, now throws an error
- Updated Troll and deamon voices to be more brutal
- Tuned texture streamer to fix some objects using a lower resolution than needed
- Texture streamer is more responsive now
- Fixed players not getting the kick or refused connection message
- Fixed character "walking through walls" when experiencing connection problems
- Mac specific:
- Fixed story random problem
- Fixed memory crash
- OpenGL experimental mode
- Fixes to OpenGL renderer
- Using ‘Terminal’ app you can now enable following tweaks:
- 1) Precise mouse tracking for low-end systems and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
- 2) Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups -bool true
- 3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true
- User Interface:
- Added sorting in trade UI
- No graphical artefact in scrolling of saveload, options, ...
- Player portraits chain fix
- Panel position reset fix
- Improved long text visibility in dropdown menus
- Enlarged container UI limit
- Story and gameplay:
- Made summons a bit less interesting for default targeting (AI)
- Totem should not debuff specializations
- Clarified error message during character creation when you don't have required skills or talents
- Fixed end dialog on some dialogs
- Added sound effect to burning ship
- Fixed quest lose condition of burning ship
- Removed burning status when ship is destroyed
- Fixed the gossip keyword
- Fixed philospohy of death, book and quest
- Fixed Snorri tomb icon
- Moved William water well, he got back at the wrong location
- Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
- Hiberheim watcher synchronizaiton fix, the trap is always in sync now
- Lawrence and Nadia dialog fix
- Removed Free personality, changed Spirit to Free Spirit personality
- These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
- turn ramon's chest indestructable
- Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.
- Editor fixes:
- Fixed painting terrain corruption
- Fixed ai grid save problem
- Fixed problem with loading certain mods
- Fixed crash when entering game mode
- Crash fix in script parsing
- Update v1.0.107
- Introduced UI scaling
- Fixed translations of the journal, level names and secrets
- Fix for corrupted packed files
- Fixed the modding menu
- Fixed Henchman XP issue when hiring
- Fixed status icons being empty when a character is charmed
- Fixed issues when characters stopped following each other
- Fixed crash when closing trade before icons are loaded
- Fixed invulnerable status of death knights being reapplied after save/load
- Minimap moved back to top layer
- Fixed rare crash when resurrecting
- Fixed Henchmen changing visual after save/load
- Fixed race condition with cooperative dialogs
- Improved memory footprint on win32
- Fixed enemy portrait targeting with special arrows
- Editor fixes
- AI grid generation fix
- It's now easier to add new scripts
- Fixed a number of crashes
- Improved error reporting when there's an issue with file copying
- Remove Perforce status icons if you don't have perforce
- Update v1.0.81
- A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.
- We also added a truckload of new tutorial movies[www.larian.com] which will teach you how to script.
- Game fixes
- -Fix for error 117 (during saving with unicode profile/user names)
- -Fix for floating camera
- Divinity Engine Toolkit changes
- -Added "templates folder" with source data for main campaign (Divinity engine toolkit)
- -Stability fix in resource manager
- Update v1.0.78
- - Several rare crash fixes
- - Fix for newly introduced save/load issues (Mac)
- - Fix for crashing on saving (Windows)
- Update v1.0.72
- During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
- In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
- You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
- The full change list is too large to post as an announcement, but you can check it out on our forums[www.larian.com].
- Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
- Update v1.0.67
- - Fixed issue where some game sessions could crash when playing in the Black Cove
- - Fixed issue with missing sounds
- - Region swapping while sneaking will no longer crash the client
- - Fixed crash when the game didn't find a sound device
- - Fixed issue when saving during the start of a combat
- Update v1.0.63
- - Added more error reporting when save files are not written away correctly
- - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- - Fix for bone totem problems in the Luculla mines
- - Fix for end game not triggering correctly under certain circumstances
- - Better resolution detection
- - Fixed issues with changing multiplayer settings
- - Fixed a number of crashes
- - Followers now move in a less jittery manner
- - Fixed issue with combining stacks of items
- - Fixed issue in multiplayer that caused two peers to get the same character assigned
- - Updated French & German translations
- Update v1.0.57
- Our latest (small) update brings you the following fixes:
- - Crash fix for send to homestead from a container
- - Fixed encumbered being spammed when dead
- - Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)
- Update v1.0.53
- - Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- - Local chat is auto-enabled
- - Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- - Fixed crash when a destroyed item was still in the skillbar
- - Fixed a rare crash on level swap
- - Fixed a crash when crafting in two inventories at the same time
- - Fixed a crash when disarming trap while it detonates
- - Fixed a crash for fleeing while invisible
- - Fixed graphical artefacts on characters on the Mac version
- - Fixed low-res terrain textures
- - Fixed crash in multiplayer menu
- - Disabled casting a skill when another is busy
- - Teleport will now ignore the teleported item for AI grid checks
- - No combines anymore in the trade window
- - Added Staff of Magus to all henchman
- - Fixed rare crash when summoning
- - Better feedback for item combinations
- - Fixed fleeing with a summon
- - Changed font color in dialogs for better readability
- - Added missing people to the credits
- Divinity Engine Toolkit changes
- - Fixed some exceptions
- - Fixed terrains not showing up when loading levels from the main game
- Update v1.0.51
- - Fixes for German/French
- - Fixed crash on talking to summoned pet (KS reward)
- - Optimised terrain textures so they take less memory
- - Modified loading code for 32 bit systems.
- About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.
- Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
- Update v1.0.47
- Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.
- -Zandalor's Trunks will now talk
- -Fixed the repeating voice problem that drove everybody bananas
- -Muted banter voices while in dialog or trade
- -Fixed crash with open inventory/skill tree on level swap
- -Removed Intro Movie loading jitter
- -Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
- -Fixed problem with UI and save games
- -Fixed Silverglen bad script crash
- -Fixed problems with preview window in editor
- -Fixed problems with game not starting after changing main campaign data with editor
- Update v1.0.41
- - Fixed: Crashes on saving
- - Fixed: Dialogs locking up when talking to certain npcs with two players
- - Fixed: Extremely big pool of blood
- - Fixed: Cloud artefacts
- - Fixed: Crash during unlearning active skills
- - Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :) )
- - Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
- - Fixed: Corruption caused by video playback on Mac
- Update v1.0.38
- - German and French are now available.
- - The Source Hunter DLC now works correctly
- - We fixed a crash during trade
- - The game manual is now online
- - We fixed a problem with item positioning