- on teleport:
- set {_world1} to player's world
- if player's world is "troopcraft" or "troopcraft_nether" or "troopcraft_the_end":
- set {inv.tc.%player%} to player's serialized inventory
- set {inv.tc.helm.%player%} to player's helmet
- set {inv.tc.chest.%player%} to player's chestplate
- set {inv.tc.leg.%player%} to player's leggings
- set {inv.tc.boot.%player%} to player's boots
- if player's world is "spawn":
- set {inv.s.%player%} to player's serialized inventory
- set {inv.s.helm.%player%} to player's helmet
- set {inv.s.chest.%player%} to player's chestplate
- set {inv.s.leg.%player%} to player's leggings
- set {inv.s.boot.%player%} to player's boots
- if player's world is "Arena":
- set {inv.a.%player%} to player's serialized inventory
- set {inv.a.helm.%player%} to player's helmet
- set {inv.a.chest.%player%} to player's chestplate
- set {inv.a.leg.%player%} to player's leggings
- set {inv.a.boot.%player%} to player's boots
- if player's world is "clock":
- set {inv.c.%player%} to player's serialized inventory
- set {inv.c.helm.%player%} to player's helmet
- set {inv.c.chest.%player%} to player's chestplate
- set {inv.c.leg.%player%} to player's leggings
- set {inv.c.boot.%player%} to player's boots
- if player's world is "Goblet":
- set {inv.g.%player%} to player's serialized inventory
- set {inv.g.helm.%player%} to player's helmet
- set {inv.g.chest.%player%} to player's chestplate
- set {inv.g.leg.%player%} to player's leggings
- set {inv.g.boot.%player%} to player's boots
- wait 1 second
- set {_world2} to player's world
- if player's world is "%{_world1}%":
- set {_change} to true
- else:
- broadcast "You changed worlds from %{_world1}% to %{_world2}%"
- if player's world is "troopcraft" or "troopcraft_nether" or "troopcraft_the_end":
- restore inventory of player to {inv.tc.%player%}
- set player's helmet to {inv.tc.helm.%player%}
- set player's chestplate to {inv.tc.chest.%player%}
- set player's leggings to {inv.tc.leg.%player%}
- set player's boots to {inv.tc.boot.%player%}
- set player's gamemode to survival
- execute console command "/effect %player% clear"
- if player's world is "spawn":
- restore inventory of player to {inv.s.%player%}
- set player's helmet to {inv.s.helm.%player%}
- set player's chestplate to {inv.s.chest.%player%}
- set player's leggings to {inv.s.leg.%player%}
- set player's boots to {inv.s.boot.%player%}
- set player's gamemode to adventure
- if player's world is "Arena":
- restore inventory of player to {inv.a.%player%}
- set player's helmet to {inv.a.helm.%player%}
- set player's chestplate to {inv.a.chest.%player%}
- set player's leggings to {inv.a.leg.%player%}
- set player's boots to {inv.a.boot.%player%}
- set player's gamemode to adventure
- set {epvp.joined.%player%} to false
- if player's world is "clock":
- restore inventory of player to {inv.c.%player%}
- set player's helmet to {inv.c.helm.%player%}
- set player's chestplate to {inv.c.chest.%player%}
- set player's leggings to {inv.c.leg.%player%}
- set player's boots to {inv.c.boot.%player%}
- set player's gamemode to adventure
- if player's world is "goblet":
- restore inventory of player to {inv.g.%player%}
- set player's helmet to {inv.g.helm.%player%}
- set player's chestplate to {inv.g.chest.%player%}
- set player's leggings to {inv.g.chest.%player%}
- set player's boots to {inv.g.boot.%player%}
- set player's gamemode to adventure
- if player's world is "pvp":
- clear player's inventory
- set player's gamemode to adventure
Inventory per world