1. on teleport:
  2. set {_world1} to player's world
  3. if player's world is "troopcraft" or "troopcraft_nether" or "troopcraft_the_end":
  4. set {inv.tc.%player%} to player's serialized inventory
  5. set {inv.tc.helm.%player%} to player's helmet
  6. set {inv.tc.chest.%player%} to player's chestplate
  7. set {inv.tc.leg.%player%} to player's leggings
  8. set {inv.tc.boot.%player%} to player's boots
  9. if player's world is "spawn":
  10. set {inv.s.%player%} to player's serialized inventory
  11. set {inv.s.helm.%player%} to player's helmet
  12. set {inv.s.chest.%player%} to player's chestplate
  13. set {inv.s.leg.%player%} to player's leggings
  14. set {inv.s.boot.%player%} to player's boots
  15. if player's world is "Arena":
  16. set {inv.a.%player%} to player's serialized inventory
  17. set {inv.a.helm.%player%} to player's helmet
  18. set {inv.a.chest.%player%} to player's chestplate
  19. set {inv.a.leg.%player%} to player's leggings
  20. set {inv.a.boot.%player%} to player's boots
  21. if player's world is "clock":
  22. set {inv.c.%player%} to player's serialized inventory
  23. set {inv.c.helm.%player%} to player's helmet
  24. set {inv.c.chest.%player%} to player's chestplate
  25. set {inv.c.leg.%player%} to player's leggings
  26. set {inv.c.boot.%player%} to player's boots
  27. if player's world is "Goblet":
  28. set {inv.g.%player%} to player's serialized inventory
  29. set {inv.g.helm.%player%} to player's helmet
  30. set {inv.g.chest.%player%} to player's chestplate
  31. set {inv.g.leg.%player%} to player's leggings
  32. set {inv.g.boot.%player%} to player's boots
  33. wait 1 second
  34. set {_world2} to player's world
  35. if player's world is "%{_world1}%":
  36. set {_change} to true
  37. else:
  38. broadcast "You changed worlds from %{_world1}% to %{_world2}%"
  39. if player's world is "troopcraft" or "troopcraft_nether" or "troopcraft_the_end":
  40. restore inventory of player to {inv.tc.%player%}
  41. set player's helmet to {inv.tc.helm.%player%}
  42. set player's chestplate to {inv.tc.chest.%player%}
  43. set player's leggings to {inv.tc.leg.%player%}
  44. set player's boots to {inv.tc.boot.%player%}
  45. set player's gamemode to survival
  46. execute console command "/effect %player% clear"
  47. if player's world is "spawn":
  48. restore inventory of player to {inv.s.%player%}
  49. set player's helmet to {inv.s.helm.%player%}
  50. set player's chestplate to {inv.s.chest.%player%}
  51. set player's leggings to {inv.s.leg.%player%}
  52. set player's boots to {inv.s.boot.%player%}
  53. set player's gamemode to adventure
  54. if player's world is "Arena":
  55. restore inventory of player to {inv.a.%player%}
  56. set player's helmet to {inv.a.helm.%player%}
  57. set player's chestplate to {inv.a.chest.%player%}
  58. set player's leggings to {inv.a.leg.%player%}
  59. set player's boots to {inv.a.boot.%player%}
  60. set player's gamemode to adventure
  61. set {epvp.joined.%player%} to false
  62. if player's world is "clock":
  63. restore inventory of player to {inv.c.%player%}
  64. set player's helmet to {inv.c.helm.%player%}
  65. set player's chestplate to {inv.c.chest.%player%}
  66. set player's leggings to {inv.c.leg.%player%}
  67. set player's boots to {inv.c.boot.%player%}
  68. set player's gamemode to adventure
  69. if player's world is "goblet":
  70. restore inventory of player to {inv.g.%player%}
  71. set player's helmet to {inv.g.helm.%player%}
  72. set player's chestplate to {inv.g.chest.%player%}
  73. set player's leggings to {inv.g.chest.%player%}
  74. set player's boots to {inv.g.boot.%player%}
  75. set player's gamemode to adventure
  76. if player's world is "pvp":
  77. clear player's inventory
  78. set player's gamemode to adventure

Inventory per world