- February 17, 2015 Update Notes
- AI
- • Default AI is now Lambert instead of Random
- Audio
- • Fixed an issue where the RTS Primer VO audio was incorrect in German
- Units
- • Aircraft will now prioritize empty landing pads first when ordered to land by right clicking on Hangars/Airpads
- • Further improved the extents shrinking from 50% to 25% to minimize artillery/AoE impact of grouped units
- Campaign
- • Adjusted Easy and Normal difficulty settings. Hard difficulty is unaffected.
- • Fixed an issue where script-spawned units were not being given the correct health modifiers
- • Fixed a bug in The Barricade that caused some enemy Guardian units to idle in brush instead of properly mounting wall pillars
- Engineering
- • Added matchmaking improvements to allow players easier access to searching for matches worldwide
- • Improved logic for detecting players disconnecting to force a win or avoid a loss
- • Servers will now temporarily pause when connection loss is first detected
- • Added improvements to performance that prevents certain cases from lagging the client severely
- • Structures from an eliminated player will now properly clear up passability upon deletion
- • Fixed a crash local to 32 bit machines
- • Fixed a crash that would occur while loading a multiplayer match
- • Fixed a lock that would occur for clients when the host would close the lobby
- • Fixed an issue where 2v2 Ranked matches were not properly reporting
- • Fixed crash that would occur when starting skirmish match
- Terrain Editor
- • Fixed crash that would occur when launching a custom map with the spigot marker inside the HQ boundaries
- • Fixed crash that would occur when loading an untouched custom map
- UI
- • Moved Quick Match window up in the Multiplayer screen while search is ongoing
- • Added translations for new text
- • Fixed an issue with compressed Korean text
- • Added a new “Extras” section to the menu with a quick launch button for the Terrain Editor
- • Made various fixes to improve performance in the UI
- • Fixed an issue where the game would unpause immediately after pausing in single player