1. ; PSR-produced config file (stock default in CAPS)
  2. ; Note, if you're worried you messed up a setting, removing the line will have
  3. ; ZSNES use the default settings for that option.
  4. ; The next time ZSNES is run, the line will reappear with the default settings.
  5. ; ----
  6. ; -- Input --
  7. ; ----
  8. ; For other input settings see zinput.cfg
  9. ; Enable Game-Specific Key Combos (0 = NO, 1 = Yes)
  10. GUIComboGameSpec=0
  11. ; Enable Game-Specific Key Input (0 = NO, 1 = Yes)
  12. GameSpecificInput=0
  13. ; ----
  14. ; -- Options --
  15. ; ----
  16. ; Allow MMX Support (0 = No, 1 = YES)
  17. ; Disable this only if you actually do NOT have a processor that supports MMX.
  18. ; Disabling this option will prevent you from using some of the more advanced
  19. ; video/sound filters.
  20. AllowMMX=1
  21. ; Pause Emulation when ZSNES is Out of Focus (0 = NO, 1 = Yes)
  22. PauseFocusChange=0
  23. ; Increase Priority of ZSNES (0 = NO, 1 = Yes)
  24. ; Enable this if it improves performance. This option is not for everyone.
  25. ; This may cause other background apps to be sluggish.
  26. ; The priority in Win9x will be High, Win2k will be Above Normal.
  27. HighPriority=0
  28. ; Disable Power Management while ZSNES Runs (0 = No, 1 = YES)
  29. ; This is very necessary for gamepad users.
  30. DisableScreenSaver=0
  31. ; Enable New Graphics Engine (0 = No, 1 = YES)
  32. ; Toggle off when there are graphical problems in the new graphics engine
  33. newengen=1
  34. ; Enable Older Graphics Engine Tweak for Mode 2 (0 = NO, 1 = Yes)
  35. ; Enable this to see if it helps with rendering problems
  36. ; Only works with old graphic engine
  37. bgfixer=0
  38. ; Snapshot Format (0 = BMP, 1 = PNG)
  39. ScreenShotFormat=1
  40. ; Auto-Patch ROM with IPS (0 = No, 1 = YES)
  41. AutoPatch=1
  42. ; Display ROM Info on Load (0 = No, 1 = YES)
  43. DisplayInfo=1
  44. ; Log Info About the Last ROM Loaded to rominfo.txt (0 = No, 1 = YES)
  45. RomInfo=1
  46. ; Enable FPS Counter when ZSNES is Started (0 = NO, 1 = Yes)
  47. ; This option is disabled when manual frameskip is in use.
  48. FPSAtStart=0
  49. ; Display Clock (0 = NO, 1 = Yes)
  50. TimerEnable=0
  51. ; Change Clock Mode (0 = 24 HOUR, 1 = 12 Hour)
  52. TwelveHourClock=0
  53. ; Display Black Box Around Clock (0 = No, 1 = YES)
  54. ClockBox=0
  55. ; Use Small Font for Messages (0 = NO, 1 = Yes)
  56. SmallMsgText=0
  57. ; Transparent Messages - doesn't work with small font (0 = NO, 1 = Yes)
  58. GUIEnableTransp=0
  59. ; ----
  60. ; -- Video --
  61. ; ----
  62. ; Video Mode [0..42]
  63. ; 0 = 256x224 R WIN 1 = 256x224 R FULL
  64. ; 2 = 512x448 R WIN 3 = 512x448 DR WIN
  65. ; 4 = 640x480 S WIN 5 = 640x480 DS WIN
  66. ; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
  67. ; 8 = 640x480 S FULL 9 = 768x672 R WIN
  68. ; 10 = 768x672 DR WIN 11 = 800x600 S WIN
  69. ; 12 = 800x600 DS WIN 13 = 800x600 S FULL
  70. ; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
  71. ; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
  72. ; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
  73. ; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
  74. ; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
  75. ; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
  76. ; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
  77. ; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
  78. ; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
  79. ; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
  80. ; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
  81. ; 36 = 1600x1200 DS FULL 37 = 1600x1200 S FULL
  82. ; 38 = CUSTOM D WIN 39 = CUSTOM DS FULL
  83. ; 40 = CUSTOM WIN 41 = CUSTOM S FULL
  84. ; 42 = CUSTOM DR FULL
  85. ; You need to select one of the custom video modes and modify CustomResX/Y to
  86. ; properly use custom res support.
  87. ; WARNING: Custom resolutions are only valid if they are supported by your system!
  88. ; ZSNES will hang if an invalid fullscreen resolution is used.
  89. cvidmode=39
  90. ; Last windowed & fullscreen modes (used when alt-tabbing)
  91. PrevWinMode=39
  92. PrevFSMode=39
  93. ; Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
  94. CustomResX=1920
  95. CustomResY=1200
  96. ; Enable Video Interpolation (0 = NO, 1 = Yes)
  97. ; Video Interpolation is compatible with scanlines.
  98. ; Blends the neighboring pixels on the screen to eliminate pixelation.
  99. antienab=0
  100. ; Enable NTSC Filter (0 = NO, 1 = Yes)
  101. ; Enable Blargg's wonderful NTSC filter which simulates the artifacts of an
  102. ; NTSC TV set - it is probably not a good idea to use with TV-out
  103. ; Recommended to use a minimum res of 602x448
  104. NTSCFilter=0
  105. ; Blend Frames, Refresh Screen (0 = OFF, 1 = On)
  106. ; Blend Frames allows smoother transitions between frames for non-60Hz refresh rates.
  107. ; Refresh Screen allows the screen to be updated while changing the filter's parameters.
  108. NTSCBlend=0
  109. NTSCRef=0
  110. ; NTSC TV Attributes [-100..100]
  111. NTSCHue=0
  112. NTSCSat=0
  113. NTSCCont=0
  114. NTSCBright=0
  115. NTSCSharp=0
  116. NTSCGamma=0
  117. NTSCRes=0
  118. NTSCArt=0
  119. NTSCFringe=0
  120. NTSCBleed=0
  121. NTSCWarp=0
  122. ; Enable Kreed's 2x Filters (0 = NONE, 1 = 2xSaI, 2 = Super Eagle, 3 = Super 2xSaI)
  123. ; These are Kreed's various 2x filters. They do not exhibit the same level of
  124. ; blurring than interpolation/bilinear. MMX support is required.
  125. ; This is disabled when other filters are used.
  126. En2xSaI=0
  127. ; Use HQ*x Filter (0 = NO, 1 = Yes)
  128. ; This is a filter MaxSt has created. These are very CPU intensive filters that
  129. ; do very awesome blending to remove the pixelation.
  130. ; This is disabled when other filters are used. MMX support is required.
  131. hqFilter=1
  132. ; Set HQ*x level [2..4]
  133. ; Recommended min resolutions
  134. ; HQ2x = 512x448
  135. ; HQ3x = 768x672
  136. ; HQ4x = 1024x896
  137. hqFilterlevel=4
  138. ; Enable Scanlines (0 = NONE, 1 = Full, 2 = 25%, 3 = 50%) - simulate TV scanlines
  139. ; This is compatible with interpolation.
  140. scanlines=0
  141. ; Enable Grayscale Mode (0 = NO, 1 = Yes) - don't enable this for other than nostalgia
  142. ; The whole screen is displayed in monochrome color.
  143. GrayscaleMode=0
  144. ; Enable High-Res Mode 7 (0 = NO, 1 = Yes)
  145. ; Doubles the internal resolution of the image when Mode 7 is in use
  146. ; However this disables most filters, except for interpolation.
  147. ; This is only useful in certain games and is not useful in general.
  148. ; Requires a minimum res of 512x448
  149. Mode7HiRes16b=0
  150. ; Sync Frames to Monitor Refresh Rate (0 = NO, 1 = Yes)
  151. ; Do not enable if you cannot normally sustain 60fps
  152. vsyncon=0
  153. ; Use Triple Buffering (0 = NO, 1 = Yes) - replaces vsync
  154. ; This is usually more beneficial than VSync.
  155. ; This is not available in Windowed modes.
  156. TripleBufferWin=1
  157. ; Force Refresh Rate (0 = NO, 1 = Yes)
  158. ; Enable this if you are experiencing visual tearing
  159. ; WARNING: Setting a refresh rate that your monitor cannot handle will have
  160. ; consequences! The DX Refresh Rate Override in dxdiag must be set to default
  161. ; in order for this to work! The refresh rate is only valid if it is supported
  162. ; by your system! This option is only useful in fullscreen modes.
  163. ForceRefreshRate=0
  164. SetRefreshRate=60
  165. ; Enable KitchenSync/KitchenSyncPAL (0 = NO, 1 = Yes)
  166. ; When enabled, ZSNES will use double the refresh rate of the game and use
  167. ; half of it to sync with the game to reduce/prevent visual tearing.
  168. ; You can enable this if your video card/monitor AND current ZSNES resolution
  169. ; supports 100Hz (for PAL games) and 120Hz (for NTSC games)
  170. ; KitchenSyncPAL applies to PAL games only, use KitchenSync for PAL+NTSC games.
  171. ; WARNING: The DX Refresh Rate Override in dxdiag must be set to default in
  172. ; order for this to work!
  173. ; This option is completely useless in a non-fullscreen mode.
  174. KitchenSync=0
  175. KitchenSyncPAL=0
  176. ; Keep 4:3 Ratio (0 = No, 1 = YES)
  177. ; This is particularly handy for those that use laptops/LCDs+non 4:3 resolutions.
  178. ; This can be used for any S/DS mode and any Custom Windowed mode.
  179. ; It is not recommended to enable this while under 298x224.
  180. ; Disable this if you want to use the non-standard ratio instead.
  181. Keep4_3Ratio=0
  182. ; Set Gamma Level [0..15]
  183. gammalevel=0
  184. ; ----
  185. ; -- Sound --
  186. ; ----
  187. ; Disable SPC Emulation (0 = NO, 1 = Yes)
  188. ; Disabling SPC emulation can improve performance, but at the expense of
  189. ; emulation accuracy. There will be no sound output and games might crash.
  190. SPCDisable=0
  191. ; Enable Sound Emulation (0 = Off, 1 = ON) - disable if you need the performance
  192. ; If SPC emulation is disabled, there will be no sound output.
  193. soundon=1
  194. ; Enable Stereo Sound (0 = Off, 1 = ON) - disable if you need the performance
  195. StereoSound=1
  196. ; Swap Left Audio Channel w/Right (0 = NO, 1 = Yes)
  197. RevStereo=0
  198. ; Simulate Surround Sound (0 = NO, 1 = Yes)
  199. ; Enable a simulated 2 speaker surround sound effect.
  200. ; Do not enable if playing a game that has its own surround sound effects.
  201. ; Stereo Sound must be enabled for this to work.
  202. Surround=0
  203. ; Use Primary Sound Buffer (0 = NO, 1 = Yes)
  204. ; Enable this if you are experiencing sound playback/static problems.
  205. PrimaryBuffer=0
  206. ; Sampling Rate: (0 = 8000Hz, 1 = 11025Hz, 2 = 22050Hz, 3 = 44100Hz,
  207. ; 4 = 16000Hz, 5 = 32000Hz, 6 = 48000Hz)
  208. ; Using any other sound frequencies other than the default 32000Hz
  209. ; is COMPLETELY UNACCEPTABLE in use for sound bug reports.
  210. SoundQuality=3
  211. ; Sound Volume Level [0..100]
  212. MusicRelVol=0
  213. ; Enable Sound Interpolation (0 = None, 1 = GAUSSIAN, 2 = Cubic, 3 = 8-point)
  214. ; Sound interpolation smooths out the waveform of lower frequency sounds.
  215. ; Using any other setting other than the default Gaussian interpolation is
  216. ; COMPLETELY UNACCEPTABLE in sound bug reports.
  217. SoundInterpType=3
  218. ; Enable Low-Pass Filter (0 = NONE, 1 = Simple, 2 = Dynamic, 3 = Hi-quality)
  219. ; A low-pass filter improves the bass in the sounds.
  220. ; This is useful if you have a Subwoofer.
  221. LowPassFilterType=3
  222. ; Disable Echo (0 = NO, 1 = Yes)
  223. ; Disables the echo effect in the sound.
  224. EchoDis=0
  225. ; ----
  226. ; -- Saves --
  227. ; ----
  228. ; Number of Rewind States [0..99]
  229. RewindStates=8
  230. ; Delay between rewinds [1..99] - (1 = 200ms, 5 = 1s, 10 = 2s)
  231. RewindFrames=15
  232. ; Don't Save SRAM (0 = NO, 1 = Yes)
  233. ; Only enable this if you don't want to Save SRAM at any given time.
  234. ; This option will make Update SRAM in Real-Time useless.
  235. nosaveSRAM=0
  236. ; Update SRAM in Real-Time (0 = NO, 1 = Yes)
  237. ; This is useful if you fear something will prevent ZSNES from exiting normally.
  238. ; It is required to play games that store important values directly to SRAM.
  239. ; ZSNES normally updates SRAM on exit.
  240. ; If Don't Save SRAM is enabled, this option is useless.
  241. SRAMSave5Sec=0
  242. ; Load SRAM w/Savestates (0 = No, 1 = YES)
  243. ; Enable this when you want to use the SRM that is stored within the savestate.
  244. ; Warning: You will overwrite the existing SRM that you are currently using.
  245. ; It is required to properly use states with games storing important values
  246. ; directly in SRM.
  247. SRAMState=1
  248. ; Select Latest Save State Slot on Game Load (0 = NO, 1 = Yes)
  249. ; Enable this if you want to load the last saved savestate quickly
  250. ; (via the load savestate button/GUI option) after loading the game.
  251. LatestSave=0
  252. ; Auto Increment State Slot First, then Save State (0 = NO, 1 = Yes)
  253. ; Enable this if you have a tendency in saving accidentally to an existing
  254. ; savestate.
  255. AutoIncSaveSlot=0
  256. ; Save in 10 save block (0 = NO, 1 = Yes)
  257. ; This may be handy if you want to save within a block (0-9, 10-19, etc.)
  258. AutoIncSaveSlotBlock=0
  259. ; Auto State Save/Load (0 = NO, 1 = Yes) - uses a special state
  260. ; Enable this if you wish a special state to be saved on a visit to the GUI.
  261. ; This state will automatically be loaded when you load a game.
  262. AutoState=0
  263. ; Pause Emulation After Loading a Save State (0 = NO, 1 = Yes)
  264. PauseLoad=0
  265. ; Pause Emulation After Using Rewind (0 = NO, 1 = Yes)
  266. PauseRewind=0
  267. ; ----
  268. ; -- Emulation --
  269. ; ----
  270. ; Percent to Execute [50..150] - only modify if you know what you are doing
  271. ; Changing this value may help certain games run.
  272. per2exec=100
  273. ; Disable Hacks (0 = NO, 1 = Yes)
  274. ; Set this to 1 if you want to disable game specific hacks
  275. HacksDisable=0
  276. ; Frameskip: [0..10] (0 = AUTO, 1-10 = Manual 0-9)
  277. frameskip=0
  278. ; Max Frameskip Allowed for Auto Frameskip [0..9]
  279. maxskip=9
  280. ; Fastforward/Slowdown Keys Behaviour (0 = HELD, 1 = Toggle)
  281. FastFwdToggle=0
  282. ; Fastforward/Slowdown Factors [0..28] (0 = factor 2, 28 = factor 30)
  283. FFRatio=8
  284. SDRatio=0
  285. ; Emulation Speed Throttle [0..58] (0 = speed/30, 29 = 1x, 58 = 30x)
  286. ; Fast-forward multiplicator is currently inaccurate
  287. EmuSpeed=29
  288. ; ----
  289. ; -- Paths --
  290. ; ----
  291. ; It is suggested to go to GUI->Paths and modify the paths from there.
  292. ; ROMs drive + directory
  293. ; Note, when entering a path, make sure every backslash is doubled
  294. ; "C:\Games\SNES" for example is incorrect.
  295. ; "C:\\Games\\SNES" is correct.
  296. ROMPath="G:\\SNES\\"
  297. ; Save states & SRAMs, snapshots, SPCs
  298. SRAMPath=""
  299. SnapPath=""
  300. SPCPath=""
  301. ; BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
  302. BSXPath=""
  303. STPath=""
  304. SGPath=""
  305. GNextPath=""
  306. ; SPC7110 graphic packs
  307. FEOEZPath=""
  308. SJNSPath=""
  309. MDHPath=""
  310. SPL4Path=""
  311. ; ----
  312. ; -- GUI --
  313. ; ----
  314. ; Disable GUI (0 = NO, 1 = Yes)
  315. guioff=0
  316. ; Show All Files in 'Load Game' Menu (0 = NO, 1 = Yes)
  317. showallext=0
  318. ; Filename Display Mode (0 = LONG FILENAME, 1 = Internal header name)
  319. GUIloadfntype=0
  320. ; Recent games played, you shouldn't edit this manually (8.3 / Paths / LFN)
  321. prevloadiname="Super Mario All-Stars (E) ["\0"a\" "
  322. prevloaddnamel=0"! "\"D:\\SNES\\Spiele\\"\0"<V "
  323. prevloadfnamel="Super Mario All-Stars (E) [!].smc"\0"+V "
  324. ; Freeze Recent Games List (0 = NO, 1 = Yes)
  325. prevlfreeze=0
  326. ; Right Mouse Click Enters/Exits GUI (0 = NO, 1 = Yes)
  327. GUIRClick=0
  328. ; Left Handed Mouse Behavior for GUI (0 = NO SWAP, 1 = Swap)
  329. ; (swap left and right buttons)
  330. lhguimouse=0
  331. ; Show Mouse Cursor Shadow (0 = No, 1 = YES)
  332. ; Displays a shadow under the mouse cursor.
  333. mouseshad=1
  334. ; Wrap Mouse Cursor (0 = NO, 1 = Yes)
  335. ; If enabled, the cursor will wrap around to the other side.
  336. ; Only useful for Fullscreen modes.
  337. mousewrap=0
  338. ; Trap Mouse Cursor in Window (0 = NO, 1 = Yes)
  339. ; Only useful in Windowed modes.
  340. TrapMouseCursor=0
  341. ; Use Mouse Wheel to Scroll (0 = No, 1 = YES)
  342. MouseWheel=1
  343. ; ESC to Game Menu (0 = No, 1 = YES)
  344. ; If yes, visiting the GUI will have the Game Menu automatically selected.
  345. ; It will also enable the main menu keyboard shortcuts.
  346. esctomenu=1
  347. ; Control the GUI Using Gamepad 1 (0 = NO, 1 = Yes)
  348. JoyPad1Move=0
  349. ; Filter GUI Display (0 = No, 1 = YES)
  350. ; If enabled, the current filter you are using will also filter the GUI.
  351. FilteredGUI=1
  352. ; Use Custom Font (0 = NO, 1 = Yes)
  353. ; The font currently reads off a format as defined by zfile.txt
  354. newfont=0
  355. ; Save GUI Window Positions (0 = NO, 1 = Yes)
  356. savewinpos=0
  357. ; GUI windows X/Y coordinates - GUI setup showing windows #
  358. ; Game Config Cheat Netplay Misc
  359. ; -------------------------------------------------------------------
  360. ; 1:Load 3:Input 7:Add Code [Internet] 9:Misc Keys
  361. ; Run ------- 7:Browse 10:GUI Opts
  362. ; 12:Reset 17:Devices 13:Search 15:Movie Opt
  363. ; ------- 18:Chip Cfg 16:Key Comb.
  364. ; 14:Save State ------- Save Cfg
  365. ; 2:Open State 4:Options -------
  366. ; 14:Pick State 5:Video 11:About
  367. ; ------- 6:Sound
  368. ; Quit 19:Paths
  369. ; 20:Saves
  370. ; 21:Speed
  371. ; X positions [-233..254] (windows #0 to #22)
  372. GUIwinposx=0,6,65,33,42,5,34,6,64,8,5,33,56,64,56,5,3,28,48,6,28,53,0
  373. ; Y positions [8..221] (windows #0 to #22)
  374. GUIwinposy=0,20,70,20,20,20,20,20,30,30,20,20,60,30,60,20,20,60,60,20,30,20,0
  375. ; GUI Background Effect
  376. ; (0 = NONE, 1 = Snow, 2 = Water A, 3 = Water B, 4 = Burn, 5 = Smoke)
  377. GUIEffect=4
  378. ; GUI Palette Mods:
  379. ; Background RGB Tint [0..31]
  380. GUIRAdd=15
  381. GUIGAdd=10
  382. GUIBAdd=31
  383. ; Titlebar RGB Tint [0..31]
  384. GUITRAdd=0
  385. GUITGAdd=10
  386. GUITBAdd=31
  387. ; Windows RGB Tint [0..31]
  388. GUIWRAdd=8
  389. GUIWGAdd=8
  390. GUIWBAdd=25
  391. ; Main Window Always on Top (0 = NO, 1 = Yes)
  392. AlwaysOnTop=0
  393. ; Save Main Window Position (0 = No, 1 = YES) and X/Y coordinates
  394. SaveMainWindowPos=1
  395. MainWindowX=448
  396. MainWindowY=-48
  397. ; Allow Multiple ZSNES Instances at Once (0 = No, 1 = YES)
  398. AllowMultipleInst=1
  399. ; ----
  400. ; -- Cheats --
  401. ; ----
  402. ; Autoload .CHT files (0 = NO, 1 = Yes)
  403. ; Enable the use of stored cheat files on load.
  404. AutoLoadCht=0
  405. ; Selected Size Search (0 = 1 BYTE, 1 = 2B, 2 = 3B, 3 = 4B)
  406. CheatSrcByteSize=0
  407. ; Selected Numerical Base (0 = DECIMAL, 1 = Hexadecimal)
  408. CheatSrcByteBase=0
  409. ; Search Type (0 = EXACT VALUE, 1 = Comparative)
  410. CheatSrcSearchType=0
  411. ; Add Code for Most Significant Byte Only (0 = NO, 1 = Yes)
  412. CheatUpperByteOnly=0
  413. ; ----
  414. ; -- Movies --
  415. ; ----
  416. ; For other input settings see zmovie.cfg
  417. ; Display Movie Frame # During Record/Replay (0 = NO, 1 = Yes)
  418. MovieDisplayFrame=0
  419. ; Movie Default Start Method (0 = NOW, 1 = Power-On,
  420. ; 2 = Reset, 3 = Power-On without SRAM)
  421. MovieStartMethod=0
  422. ; Switch Modes when Loading a Movie State (0 = NO, 1 = Switch to Record, 2 = Switch to Playback)
  423. MZTForceRTR=0
  424. ; ZMV -> AVI Conversion Mode: (0 = No Video, 1 = Raw Video, 2 = Ffv1, 3 = x264,
  425. ; 4 = XVID, 5 = Custom)
  426. ; The compression codecs can only be used if you provide them yourself.
  427. ; See zmovie.cfg for details.
  428. MovieVideoMode=3
  429. ; Dump Audio Along w/Video (0 = No, 1 = YES)
  430. MovieAudio=1
  431. ; Compress Audio Stream On-The-Fly (0 = No, 1 = YES)
  432. ; The compression codecs can only be used if you provide them yourself.
  433. ; See zmovie.cfg for details.
  434. MovieAudioCompress=1
  435. ; Merge Audio and Video Streams Upon Conversion End (0 = No, 1 = YES)
  436. MovieVideoAudio=1
  437. ; ----
  438. ; -- Keyboard Hotkeys --
  439. ; ----
  440. ; (you shouldn't edit these directly unless you know what you're doing)
  441. ; Super Scope Keys:
  442. ; Extra Device in Port 1/2 Cycle
  443. KeyExtraEnab1=0
  444. KeyExtraEnab2=0
  445. ; State Keys:
  446. ; Save State / Select Slot Menu / Load State
  447. KeySaveState=60
  448. KeyStateSelct=62
  449. KeyLoadState=61
  450. ; Increase / Decrease Slot # / Direct Slot # Select
  451. KeyIncStateSlot=0
  452. KeyDecStateSlot=0
  453. KeyStateSlc0=0
  454. KeyStateSlc1=0
  455. KeyStateSlc2=0
  456. KeyStateSlc3=0
  457. KeyStateSlc4=0
  458. KeyStateSlc5=0
  459. KeyStateSlc6=0
  460. KeyStateSlc7=0
  461. KeyStateSlc8=0
  462. KeyStateSlc9=0
  463. ; Rewind
  464. KeyRewind=0
  465. ; Speed Keys:
  466. ; Fast-Forward, Slow-Motion
  467. KeyFastFrwrd=41
  468. KeySlowDown=0
  469. ; Frame Rate Up/Down (Manual Frameskip)
  470. KeyFRateUp=0
  471. KeyFRateDown=0
  472. ; Speed Throttle Up/Down/Reset to Normal (Auto Frameskip)
  473. KeyEmuSpeedUp=0
  474. KeyEmuSpeedDown=0
  475. KeyResetSpeed=0
  476. ; Pause Emulation, Frame Advance Keys
  477. EMUPauseKey=25
  478. INCRFrameKey=0
  479. ; Shortcuts:
  480. ; BG 0-3, Sprite Layer Display Toggles
  481. KeyBGDisble0=2
  482. KeyBGDisble1=3
  483. KeyBGDisble2=4
  484. KeyBGDisble3=5
  485. KeySprDisble=6
  486. ; Sound Channel 0-7 Output Toggles
  487. KeyDisableSC0=63
  488. KeyDisableSC1=64
  489. KeyDisableSC2=65
  490. KeyDisableSC3=66
  491. KeyDisableSC4=67
  492. KeyDisableSC5=68
  493. KeyDisableSC6=87
  494. KeyDisableSC7=88
  495. ; Sound Volume Up/Down
  496. KeyVolUp=0
  497. KeyVolDown=0
  498. ; Quit ZSNES / Load Menu / Reset Game / Panic Key
  499. KeyQuickExit=0
  500. KeyQuickLoad=0
  501. KeyQuickRst=0
  502. KeyResetAll=7
  503. ; Clock Display Toggle
  504. KeyQuickClock=0
  505. ; Netplay In-Game Chat
  506. KeyQuickChat=20
  507. ; Screenshot Hotkey
  508. KeyQuickSnapShot=0
  509. ; Capture SPC Hotkey
  510. KeyQuickSaveSPC=0
  511. ; Use Player 3/4 Input as Player 1/2's Toggle
  512. KeyUsePlayer1234=0
  513. ; FPS Display Toggle
  514. KeyDisplayFPS=0
  515. ; Laptop Battery Display Toggle
  516. KeyDisplayBatt=0
  517. ; Video Engine: Old/New Graphic Engine | Windowing | Offset Effects Toggles
  518. KeyNewGfxSwt=9
  519. KeyWinDisble=10
  520. KeyOffsetMSw=11
  521. ; Gamma Correction Up/Down
  522. KeyIncreaseGamma=0
  523. KeyDecreaseGamma=0
  524. ; Movie Chapters: Insert / Go to Previous / Go to Next
  525. KeyInsrtChap=0
  526. KeyPrevChap=0
  527. KeyNextChap=0
  528. ; Movie state load mode cycle
  529. KeyRTRCycle=0
  530. ; ----
  531. ; -- Misc --
  532. ; ----
  533. ; Calculated Checksum & Hash: Don't Edit by Hand !
  534. TimeChecker=219
  535. PrevBuildNum=0
  536. ; Display First-Time Use Reminder (0 = YES, 1 = No)
  537. FirstTimeData=1
  538. ; Enable Debugger (0 = NO, 1 = Yes)
  539. debuggeron=0
  540. ; Prevent ZSNES from Saving the Configuration on Exit (0 = NO, 1 = Yes)
  541. cfgdontsave=0
  542. ; - EOF -