- ; PSR-produced config file (stock default in CAPS)
- ; Note, if you're worried you messed up a setting, removing the line will have
- ; ZSNES use the default settings for that option.
- ; The next time ZSNES is run, the line will reappear with the default settings.
- ; ----
- ; -- Input --
- ; ----
- ; For other input settings see zinput.cfg
- ; Enable Game-Specific Key Combos (0 = NO, 1 = Yes)
- GUIComboGameSpec=0
- ; Enable Game-Specific Key Input (0 = NO, 1 = Yes)
- GameSpecificInput=0
- ; ----
- ; -- Options --
- ; ----
- ; Allow MMX Support (0 = No, 1 = YES)
- ; Disable this only if you actually do NOT have a processor that supports MMX.
- ; Disabling this option will prevent you from using some of the more advanced
- ; video/sound filters.
- AllowMMX=1
- ; Pause Emulation when ZSNES is Out of Focus (0 = NO, 1 = Yes)
- PauseFocusChange=0
- ; Increase Priority of ZSNES (0 = NO, 1 = Yes)
- ; Enable this if it improves performance. This option is not for everyone.
- ; This may cause other background apps to be sluggish.
- ; The priority in Win9x will be High, Win2k will be Above Normal.
- HighPriority=0
- ; Disable Power Management while ZSNES Runs (0 = No, 1 = YES)
- ; This is very necessary for gamepad users.
- DisableScreenSaver=0
- ; Enable New Graphics Engine (0 = No, 1 = YES)
- ; Toggle off when there are graphical problems in the new graphics engine
- newengen=1
- ; Enable Older Graphics Engine Tweak for Mode 2 (0 = NO, 1 = Yes)
- ; Enable this to see if it helps with rendering problems
- ; Only works with old graphic engine
- bgfixer=0
- ; Snapshot Format (0 = BMP, 1 = PNG)
- ScreenShotFormat=1
- ; Auto-Patch ROM with IPS (0 = No, 1 = YES)
- AutoPatch=1
- ; Display ROM Info on Load (0 = No, 1 = YES)
- DisplayInfo=1
- ; Log Info About the Last ROM Loaded to rominfo.txt (0 = No, 1 = YES)
- RomInfo=1
- ; Enable FPS Counter when ZSNES is Started (0 = NO, 1 = Yes)
- ; This option is disabled when manual frameskip is in use.
- FPSAtStart=0
- ; Display Clock (0 = NO, 1 = Yes)
- TimerEnable=0
- ; Change Clock Mode (0 = 24 HOUR, 1 = 12 Hour)
- TwelveHourClock=0
- ; Display Black Box Around Clock (0 = No, 1 = YES)
- ClockBox=0
- ; Use Small Font for Messages (0 = NO, 1 = Yes)
- SmallMsgText=0
- ; Transparent Messages - doesn't work with small font (0 = NO, 1 = Yes)
- GUIEnableTransp=0
- ; ----
- ; -- Video --
- ; ----
- ; Video Mode [0..42]
- ; 0 = 256x224 R WIN 1 = 256x224 R FULL
- ; 2 = 512x448 R WIN 3 = 512x448 DR WIN
- ; 4 = 640x480 S WIN 5 = 640x480 DS WIN
- ; 6 = 640x480 DR FULL 7 = 640x480 DS FULL
- ; 8 = 640x480 S FULL 9 = 768x672 R WIN
- ; 10 = 768x672 DR WIN 11 = 800x600 S WIN
- ; 12 = 800x600 DS WIN 13 = 800x600 S FULL
- ; 14 = 800x600 DR FULL 15 = 800x600 DS FULL
- ; 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
- ; 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
- ; 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
- ; 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
- ; 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
- ; 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
- ; 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
- ; 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
- ; 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
- ; 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
- ; 36 = 1600x1200 DS FULL 37 = 1600x1200 S FULL
- ; 38 = CUSTOM D WIN 39 = CUSTOM DS FULL
- ; 40 = CUSTOM WIN 41 = CUSTOM S FULL
- ; 42 = CUSTOM DR FULL
- ; You need to select one of the custom video modes and modify CustomResX/Y to
- ; properly use custom res support.
- ; WARNING: Custom resolutions are only valid if they are supported by your system!
- ; ZSNES will hang if an invalid fullscreen resolution is used.
- cvidmode=39
- ; Last windowed & fullscreen modes (used when alt-tabbing)
- PrevWinMode=39
- PrevFSMode=39
- ; Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
- CustomResX=1920
- CustomResY=1200
- ; Enable Video Interpolation (0 = NO, 1 = Yes)
- ; Video Interpolation is compatible with scanlines.
- ; Blends the neighboring pixels on the screen to eliminate pixelation.
- antienab=0
- ; Enable NTSC Filter (0 = NO, 1 = Yes)
- ; Enable Blargg's wonderful NTSC filter which simulates the artifacts of an
- ; NTSC TV set - it is probably not a good idea to use with TV-out
- ; Recommended to use a minimum res of 602x448
- NTSCFilter=0
- ; Blend Frames, Refresh Screen (0 = OFF, 1 = On)
- ; Blend Frames allows smoother transitions between frames for non-60Hz refresh rates.
- ; Refresh Screen allows the screen to be updated while changing the filter's parameters.
- NTSCBlend=0
- NTSCRef=0
- ; NTSC TV Attributes [-100..100]
- NTSCHue=0
- NTSCSat=0
- NTSCCont=0
- NTSCBright=0
- NTSCSharp=0
- NTSCGamma=0
- NTSCRes=0
- NTSCArt=0
- NTSCFringe=0
- NTSCBleed=0
- NTSCWarp=0
- ; Enable Kreed's 2x Filters (0 = NONE, 1 = 2xSaI, 2 = Super Eagle, 3 = Super 2xSaI)
- ; These are Kreed's various 2x filters. They do not exhibit the same level of
- ; blurring than interpolation/bilinear. MMX support is required.
- ; This is disabled when other filters are used.
- En2xSaI=0
- ; Use HQ*x Filter (0 = NO, 1 = Yes)
- ; This is a filter MaxSt has created. These are very CPU intensive filters that
- ; do very awesome blending to remove the pixelation.
- ; This is disabled when other filters are used. MMX support is required.
- hqFilter=1
- ; Set HQ*x level [2..4]
- ; Recommended min resolutions
- ; HQ2x = 512x448
- ; HQ3x = 768x672
- ; HQ4x = 1024x896
- hqFilterlevel=4
- ; Enable Scanlines (0 = NONE, 1 = Full, 2 = 25%, 3 = 50%) - simulate TV scanlines
- ; This is compatible with interpolation.
- scanlines=0
- ; Enable Grayscale Mode (0 = NO, 1 = Yes) - don't enable this for other than nostalgia
- ; The whole screen is displayed in monochrome color.
- GrayscaleMode=0
- ; Enable High-Res Mode 7 (0 = NO, 1 = Yes)
- ; Doubles the internal resolution of the image when Mode 7 is in use
- ; However this disables most filters, except for interpolation.
- ; This is only useful in certain games and is not useful in general.
- ; Requires a minimum res of 512x448
- Mode7HiRes16b=0
- ; Sync Frames to Monitor Refresh Rate (0 = NO, 1 = Yes)
- ; Do not enable if you cannot normally sustain 60fps
- vsyncon=0
- ; Use Triple Buffering (0 = NO, 1 = Yes) - replaces vsync
- ; This is usually more beneficial than VSync.
- ; This is not available in Windowed modes.
- TripleBufferWin=1
- ; Force Refresh Rate (0 = NO, 1 = Yes)
- ; Enable this if you are experiencing visual tearing
- ; WARNING: Setting a refresh rate that your monitor cannot handle will have
- ; consequences! The DX Refresh Rate Override in dxdiag must be set to default
- ; in order for this to work! The refresh rate is only valid if it is supported
- ; by your system! This option is only useful in fullscreen modes.
- ForceRefreshRate=0
- SetRefreshRate=60
- ; Enable KitchenSync/KitchenSyncPAL (0 = NO, 1 = Yes)
- ; When enabled, ZSNES will use double the refresh rate of the game and use
- ; half of it to sync with the game to reduce/prevent visual tearing.
- ; You can enable this if your video card/monitor AND current ZSNES resolution
- ; supports 100Hz (for PAL games) and 120Hz (for NTSC games)
- ; KitchenSyncPAL applies to PAL games only, use KitchenSync for PAL+NTSC games.
- ; WARNING: The DX Refresh Rate Override in dxdiag must be set to default in
- ; order for this to work!
- ; This option is completely useless in a non-fullscreen mode.
- KitchenSync=0
- KitchenSyncPAL=0
- ; Keep 4:3 Ratio (0 = No, 1 = YES)
- ; This is particularly handy for those that use laptops/LCDs+non 4:3 resolutions.
- ; This can be used for any S/DS mode and any Custom Windowed mode.
- ; It is not recommended to enable this while under 298x224.
- ; Disable this if you want to use the non-standard ratio instead.
- Keep4_3Ratio=0
- ; Set Gamma Level [0..15]
- gammalevel=0
- ; ----
- ; -- Sound --
- ; ----
- ; Disable SPC Emulation (0 = NO, 1 = Yes)
- ; Disabling SPC emulation can improve performance, but at the expense of
- ; emulation accuracy. There will be no sound output and games might crash.
- SPCDisable=0
- ; Enable Sound Emulation (0 = Off, 1 = ON) - disable if you need the performance
- ; If SPC emulation is disabled, there will be no sound output.
- soundon=1
- ; Enable Stereo Sound (0 = Off, 1 = ON) - disable if you need the performance
- StereoSound=1
- ; Swap Left Audio Channel w/Right (0 = NO, 1 = Yes)
- RevStereo=0
- ; Simulate Surround Sound (0 = NO, 1 = Yes)
- ; Enable a simulated 2 speaker surround sound effect.
- ; Do not enable if playing a game that has its own surround sound effects.
- ; Stereo Sound must be enabled for this to work.
- Surround=0
- ; Use Primary Sound Buffer (0 = NO, 1 = Yes)
- ; Enable this if you are experiencing sound playback/static problems.
- PrimaryBuffer=0
- ; Sampling Rate: (0 = 8000Hz, 1 = 11025Hz, 2 = 22050Hz, 3 = 44100Hz,
- ; 4 = 16000Hz, 5 = 32000Hz, 6 = 48000Hz)
- ; Using any other sound frequencies other than the default 32000Hz
- ; is COMPLETELY UNACCEPTABLE in use for sound bug reports.
- SoundQuality=3
- ; Sound Volume Level [0..100]
- MusicRelVol=0
- ; Enable Sound Interpolation (0 = None, 1 = GAUSSIAN, 2 = Cubic, 3 = 8-point)
- ; Sound interpolation smooths out the waveform of lower frequency sounds.
- ; Using any other setting other than the default Gaussian interpolation is
- ; COMPLETELY UNACCEPTABLE in sound bug reports.
- SoundInterpType=3
- ; Enable Low-Pass Filter (0 = NONE, 1 = Simple, 2 = Dynamic, 3 = Hi-quality)
- ; A low-pass filter improves the bass in the sounds.
- ; This is useful if you have a Subwoofer.
- LowPassFilterType=3
- ; Disable Echo (0 = NO, 1 = Yes)
- ; Disables the echo effect in the sound.
- EchoDis=0
- ; ----
- ; -- Saves --
- ; ----
- ; Number of Rewind States [0..99]
- RewindStates=8
- ; Delay between rewinds [1..99] - (1 = 200ms, 5 = 1s, 10 = 2s)
- RewindFrames=15
- ; Don't Save SRAM (0 = NO, 1 = Yes)
- ; Only enable this if you don't want to Save SRAM at any given time.
- ; This option will make Update SRAM in Real-Time useless.
- nosaveSRAM=0
- ; Update SRAM in Real-Time (0 = NO, 1 = Yes)
- ; This is useful if you fear something will prevent ZSNES from exiting normally.
- ; It is required to play games that store important values directly to SRAM.
- ; ZSNES normally updates SRAM on exit.
- ; If Don't Save SRAM is enabled, this option is useless.
- SRAMSave5Sec=0
- ; Load SRAM w/Savestates (0 = No, 1 = YES)
- ; Enable this when you want to use the SRM that is stored within the savestate.
- ; Warning: You will overwrite the existing SRM that you are currently using.
- ; It is required to properly use states with games storing important values
- ; directly in SRM.
- SRAMState=1
- ; Select Latest Save State Slot on Game Load (0 = NO, 1 = Yes)
- ; Enable this if you want to load the last saved savestate quickly
- ; (via the load savestate button/GUI option) after loading the game.
- LatestSave=0
- ; Auto Increment State Slot First, then Save State (0 = NO, 1 = Yes)
- ; Enable this if you have a tendency in saving accidentally to an existing
- ; savestate.
- AutoIncSaveSlot=0
- ; Save in 10 save block (0 = NO, 1 = Yes)
- ; This may be handy if you want to save within a block (0-9, 10-19, etc.)
- AutoIncSaveSlotBlock=0
- ; Auto State Save/Load (0 = NO, 1 = Yes) - uses a special state
- ; Enable this if you wish a special state to be saved on a visit to the GUI.
- ; This state will automatically be loaded when you load a game.
- AutoState=0
- ; Pause Emulation After Loading a Save State (0 = NO, 1 = Yes)
- PauseLoad=0
- ; Pause Emulation After Using Rewind (0 = NO, 1 = Yes)
- PauseRewind=0
- ; ----
- ; -- Emulation --
- ; ----
- ; Percent to Execute [50..150] - only modify if you know what you are doing
- ; Changing this value may help certain games run.
- per2exec=100
- ; Disable Hacks (0 = NO, 1 = Yes)
- ; Set this to 1 if you want to disable game specific hacks
- HacksDisable=0
- ; Frameskip: [0..10] (0 = AUTO, 1-10 = Manual 0-9)
- frameskip=0
- ; Max Frameskip Allowed for Auto Frameskip [0..9]
- maxskip=9
- ; Fastforward/Slowdown Keys Behaviour (0 = HELD, 1 = Toggle)
- FastFwdToggle=0
- ; Fastforward/Slowdown Factors [0..28] (0 = factor 2, 28 = factor 30)
- FFRatio=8
- SDRatio=0
- ; Emulation Speed Throttle [0..58] (0 = speed/30, 29 = 1x, 58 = 30x)
- ; Fast-forward multiplicator is currently inaccurate
- EmuSpeed=29
- ; ----
- ; -- Paths --
- ; ----
- ; It is suggested to go to GUI->Paths and modify the paths from there.
- ; ROMs drive + directory
- ; Note, when entering a path, make sure every backslash is doubled
- ; "C:\Games\SNES" for example is incorrect.
- ; "C:\\Games\\SNES" is correct.
- ROMPath="G:\\SNES\\"
- ; Save states & SRAMs, snapshots, SPCs
- SRAMPath=""
- SnapPath=""
- SPCPath=""
- ; BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
- BSXPath=""
- STPath=""
- SGPath=""
- GNextPath=""
- ; SPC7110 graphic packs
- FEOEZPath=""
- SJNSPath=""
- MDHPath=""
- SPL4Path=""
- ; ----
- ; -- GUI --
- ; ----
- ; Disable GUI (0 = NO, 1 = Yes)
- guioff=0
- ; Show All Files in 'Load Game' Menu (0 = NO, 1 = Yes)
- showallext=0
- ; Filename Display Mode (0 = LONG FILENAME, 1 = Internal header name)
- GUIloadfntype=0
- ; Recent games played, you shouldn't edit this manually (8.3 / Paths / LFN)
- prevloadiname="Super Mario All-Stars (E) ["\0"a\" "
- prevloaddnamel=0"! "\"D:\\SNES\\Spiele\\"\0"<V "
- prevloadfnamel="Super Mario All-Stars (E) [!].smc"\0"+V "
- ; Freeze Recent Games List (0 = NO, 1 = Yes)
- prevlfreeze=0
- ; Right Mouse Click Enters/Exits GUI (0 = NO, 1 = Yes)
- GUIRClick=0
- ; Left Handed Mouse Behavior for GUI (0 = NO SWAP, 1 = Swap)
- ; (swap left and right buttons)
- lhguimouse=0
- ; Show Mouse Cursor Shadow (0 = No, 1 = YES)
- ; Displays a shadow under the mouse cursor.
- mouseshad=1
- ; Wrap Mouse Cursor (0 = NO, 1 = Yes)
- ; If enabled, the cursor will wrap around to the other side.
- ; Only useful for Fullscreen modes.
- mousewrap=0
- ; Trap Mouse Cursor in Window (0 = NO, 1 = Yes)
- ; Only useful in Windowed modes.
- TrapMouseCursor=0
- ; Use Mouse Wheel to Scroll (0 = No, 1 = YES)
- MouseWheel=1
- ; ESC to Game Menu (0 = No, 1 = YES)
- ; If yes, visiting the GUI will have the Game Menu automatically selected.
- ; It will also enable the main menu keyboard shortcuts.
- esctomenu=1
- ; Control the GUI Using Gamepad 1 (0 = NO, 1 = Yes)
- JoyPad1Move=0
- ; Filter GUI Display (0 = No, 1 = YES)
- ; If enabled, the current filter you are using will also filter the GUI.
- FilteredGUI=1
- ; Use Custom Font (0 = NO, 1 = Yes)
- ; The font currently reads off a format as defined by zfile.txt
- newfont=0
- ; Save GUI Window Positions (0 = NO, 1 = Yes)
- savewinpos=0
- ; GUI windows X/Y coordinates - GUI setup showing windows #
- ; Game Config Cheat Netplay Misc
- ; -------------------------------------------------------------------
- ; 1:Load 3:Input 7:Add Code [Internet] 9:Misc Keys
- ; Run ------- 7:Browse 10:GUI Opts
- ; 12:Reset 17:Devices 13:Search 15:Movie Opt
- ; ------- 18:Chip Cfg 16:Key Comb.
- ; 14:Save State ------- Save Cfg
- ; 2:Open State 4:Options -------
- ; 14:Pick State 5:Video 11:About
- ; ------- 6:Sound
- ; Quit 19:Paths
- ; 20:Saves
- ; 21:Speed
- ; X positions [-233..254] (windows #0 to #22)
- GUIwinposx=0,6,65,33,42,5,34,6,64,8,5,33,56,64,56,5,3,28,48,6,28,53,0
- ; Y positions [8..221] (windows #0 to #22)
- GUIwinposy=0,20,70,20,20,20,20,20,30,30,20,20,60,30,60,20,20,60,60,20,30,20,0
- ; GUI Background Effect
- ; (0 = NONE, 1 = Snow, 2 = Water A, 3 = Water B, 4 = Burn, 5 = Smoke)
- GUIEffect=4
- ; GUI Palette Mods:
- ; Background RGB Tint [0..31]
- GUIRAdd=15
- GUIGAdd=10
- GUIBAdd=31
- ; Titlebar RGB Tint [0..31]
- GUITRAdd=0
- GUITGAdd=10
- GUITBAdd=31
- ; Windows RGB Tint [0..31]
- GUIWRAdd=8
- GUIWGAdd=8
- GUIWBAdd=25
- ; Main Window Always on Top (0 = NO, 1 = Yes)
- AlwaysOnTop=0
- ; Save Main Window Position (0 = No, 1 = YES) and X/Y coordinates
- SaveMainWindowPos=1
- MainWindowX=448
- MainWindowY=-48
- ; Allow Multiple ZSNES Instances at Once (0 = No, 1 = YES)
- AllowMultipleInst=1
- ; ----
- ; -- Cheats --
- ; ----
- ; Autoload .CHT files (0 = NO, 1 = Yes)
- ; Enable the use of stored cheat files on load.
- AutoLoadCht=0
- ; Selected Size Search (0 = 1 BYTE, 1 = 2B, 2 = 3B, 3 = 4B)
- CheatSrcByteSize=0
- ; Selected Numerical Base (0 = DECIMAL, 1 = Hexadecimal)
- CheatSrcByteBase=0
- ; Search Type (0 = EXACT VALUE, 1 = Comparative)
- CheatSrcSearchType=0
- ; Add Code for Most Significant Byte Only (0 = NO, 1 = Yes)
- CheatUpperByteOnly=0
- ; ----
- ; -- Movies --
- ; ----
- ; For other input settings see zmovie.cfg
- ; Display Movie Frame # During Record/Replay (0 = NO, 1 = Yes)
- MovieDisplayFrame=0
- ; Movie Default Start Method (0 = NOW, 1 = Power-On,
- ; 2 = Reset, 3 = Power-On without SRAM)
- MovieStartMethod=0
- ; Switch Modes when Loading a Movie State (0 = NO, 1 = Switch to Record, 2 = Switch to Playback)
- MZTForceRTR=0
- ; ZMV -> AVI Conversion Mode: (0 = No Video, 1 = Raw Video, 2 = Ffv1, 3 = x264,
- ; 4 = XVID, 5 = Custom)
- ; The compression codecs can only be used if you provide them yourself.
- ; See zmovie.cfg for details.
- MovieVideoMode=3
- ; Dump Audio Along w/Video (0 = No, 1 = YES)
- MovieAudio=1
- ; Compress Audio Stream On-The-Fly (0 = No, 1 = YES)
- ; The compression codecs can only be used if you provide them yourself.
- ; See zmovie.cfg for details.
- MovieAudioCompress=1
- ; Merge Audio and Video Streams Upon Conversion End (0 = No, 1 = YES)
- MovieVideoAudio=1
- ; ----
- ; -- Keyboard Hotkeys --
- ; ----
- ; (you shouldn't edit these directly unless you know what you're doing)
- ; Super Scope Keys:
- ; Extra Device in Port 1/2 Cycle
- KeyExtraEnab1=0
- KeyExtraEnab2=0
- ; State Keys:
- ; Save State / Select Slot Menu / Load State
- KeySaveState=60
- KeyStateSelct=62
- KeyLoadState=61
- ; Increase / Decrease Slot # / Direct Slot # Select
- KeyIncStateSlot=0
- KeyDecStateSlot=0
- KeyStateSlc0=0
- KeyStateSlc1=0
- KeyStateSlc2=0
- KeyStateSlc3=0
- KeyStateSlc4=0
- KeyStateSlc5=0
- KeyStateSlc6=0
- KeyStateSlc7=0
- KeyStateSlc8=0
- KeyStateSlc9=0
- ; Rewind
- KeyRewind=0
- ; Speed Keys:
- ; Fast-Forward, Slow-Motion
- KeyFastFrwrd=41
- KeySlowDown=0
- ; Frame Rate Up/Down (Manual Frameskip)
- KeyFRateUp=0
- KeyFRateDown=0
- ; Speed Throttle Up/Down/Reset to Normal (Auto Frameskip)
- KeyEmuSpeedUp=0
- KeyEmuSpeedDown=0
- KeyResetSpeed=0
- ; Pause Emulation, Frame Advance Keys
- EMUPauseKey=25
- INCRFrameKey=0
- ; Shortcuts:
- ; BG 0-3, Sprite Layer Display Toggles
- KeyBGDisble0=2
- KeyBGDisble1=3
- KeyBGDisble2=4
- KeyBGDisble3=5
- KeySprDisble=6
- ; Sound Channel 0-7 Output Toggles
- KeyDisableSC0=63
- KeyDisableSC1=64
- KeyDisableSC2=65
- KeyDisableSC3=66
- KeyDisableSC4=67
- KeyDisableSC5=68
- KeyDisableSC6=87
- KeyDisableSC7=88
- ; Sound Volume Up/Down
- KeyVolUp=0
- KeyVolDown=0
- ; Quit ZSNES / Load Menu / Reset Game / Panic Key
- KeyQuickExit=0
- KeyQuickLoad=0
- KeyQuickRst=0
- KeyResetAll=7
- ; Clock Display Toggle
- KeyQuickClock=0
- ; Netplay In-Game Chat
- KeyQuickChat=20
- ; Screenshot Hotkey
- KeyQuickSnapShot=0
- ; Capture SPC Hotkey
- KeyQuickSaveSPC=0
- ; Use Player 3/4 Input as Player 1/2's Toggle
- KeyUsePlayer1234=0
- ; FPS Display Toggle
- KeyDisplayFPS=0
- ; Laptop Battery Display Toggle
- KeyDisplayBatt=0
- ; Video Engine: Old/New Graphic Engine | Windowing | Offset Effects Toggles
- KeyNewGfxSwt=9
- KeyWinDisble=10
- KeyOffsetMSw=11
- ; Gamma Correction Up/Down
- KeyIncreaseGamma=0
- KeyDecreaseGamma=0
- ; Movie Chapters: Insert / Go to Previous / Go to Next
- KeyInsrtChap=0
- KeyPrevChap=0
- KeyNextChap=0
- ; Movie state load mode cycle
- KeyRTRCycle=0
- ; ----
- ; -- Misc --
- ; ----
- ; Calculated Checksum & Hash: Don't Edit by Hand !
- TimeChecker=219
- PrevBuildNum=0
- ; Display First-Time Use Reminder (0 = YES, 1 = No)
- FirstTimeData=1
- ; Enable Debugger (0 = NO, 1 = Yes)
- debuggeron=0
- ; Prevent ZSNES from Saving the Configuration on Exit (0 = NO, 1 = Yes)
- cfgdontsave=0
- ; - EOF -