1. Right, here goes. We'll detail the character of Gunther Heldenshaft, Serjeant at arms to the renowned Knight Heinz Hammerzeit.
  2. First, we start with the power level. To keep it quick and simple, we'll just use the historical one. That means we get 18 Player Character Points (PCP) in total, and can only devote a maximum of 6 to each category.
  3. We go to the table XX on page 14 and go through it left to right, spending our PCP as we go.
  4. Race: 2 arms, 2 legs, 1 head, He’s a Human all right. Humans are a tier 1 race, so we'll pay 1 PCP for this.
  5. Attributes: As a Serjeant he’s had quite a lot of martial training and exercise. We'll put 5 PCP into this.
  6. Skills: Nobody ever accused Gunther of being clever, so a mere 2 PCP here will be fine
  7. Proficiencies: Drilling and sparring take up much of the time of a professional soldier, Gunther gets 4 PCP here
  8. Social Class: Middle class is nice. 4 PCP
  9. Boons & Banes: Some heroes have been destined for greatness from their births. Not Gunther, though, as he gets only 2 PCP here.
  10. Okay, that's all 18 PCP spent. Now we go through the Attributes, Skill, Proficiency, Boons&Banes and equipment sections and spend the points/resources we just purchased with our PCP there.
  11. Attributes: 5 PCP give us a total 124 points to freely distribute among our attributes, though every stat starts at 1 for free and cannot be purchased higher than 8 at character creation. Racial modifiers (which humans don't have, so it's unimportant for Gunther) may push them above 8 points, but may not reduce them below 1. Each attribute costs a number of points to purchase, 4 points for a 2, 8 points for a 3 etc. Personally I like to start by putting 4 (standing for an average human) into everything (which costs 96 points) and then adjusting stuff from there, but that's entirely up to you. Anyways, these are Gunther's stats:
  12. Strength 6 Agility 5 Health 6 Endurance 6
  13. Will 4 Wit 4 Intelligence 4 Perception 4
  14. My, a hale and hearthy lad, our Gunther is! But then again that is really all he has going for him. From these 8 base stats we derive the compound attributes. Note that we always round fractions down, such as in the case of Toughness and Adroitness.
  15. Adroitness ((AGI+WIT)/2): 4 Toughness((STR+HLT+END)/3): 6 Charisma ((WIL+Per+WIT)/2): 6 Mobility ((STR+AGI+END)/2): 8 Grit (WIL/2): 2 Carry (ENDx2): 12
  16. Skills: This is nice and simple, our 2 PCP investment gives us 3 points to put directly into any of the skills and at character creation, we also add our intelligence modifier to our pool of skill points, which increases our total to 7 points. Note that when you purchase a skill for the first time, you may either select individual Skills to place points into, or choose from several Skill Packets which are pre-bundled groups of skills at a reduced price. Having spent much of life training for battle and guard his Lord’s lands, Gunther will select the Guard skill packet twice. This gives him 2 ranks in Athletics, 2 ranks in Observation, 2 ranks in Drill, and 2 ranks in Intimidate, and 2 ranks in Tactics.
  17. Proficiencies:
  18. This is probably the most complex part. 4 PCP gives us 9 proficiency points to distribute. Let's start by picking a school. This is not necessary, as you can just purchase proficiencies directly, but it usually does carry some advantages that make them worth it, especially when you're human.
  19. Now, Gunther has been training his whole adult life with the drillmaster of Castle Hammerzeit, so the Soldier school it is. Looking at it, we see that it actually costs 1 point by itself, which is pretty cheap. Next, we add some proficiencies to it, most schools have a required minimum number of proficiencies, for the Soldier school it is 3. Once again, the Soldier school has a base cost of 1. The Soldier School also has a cost of 10 silver pieces, but as he is part of a military unit, he gets a 50% discount and only pays 5sp.
  20. Usually, adding a proficiency has a base cost of 1 proficiency points. But since Guntheris a human, and is taking a School, he gets a 1-point discount on that, the school itself costs 1 point per weapon selected, for a total of (1-1+1) 1 point per weapon.
  21. So, first we'll add the Polearm proficiency as our first proficiency, because Gunther has been trained primarily for formation combat. Next we add Wrestling as a second, and 1-handed blunt as well.
  22. With three in total, that's enough to finish our school. We look at the bonuses and penalties of the Self-Taught school and see that it gives discounts to Tier 1 and Tier 2 maneuvers.
  23. Now, that's done and our school sits finished at level one. It only cost us a mere 4 proficiency points to create, so we pay our remaining 5 proficiency points to raise it to level 5, paying 1 point for each level up to 5 (remember that the Soldier School gets a discount at level 5).Since all our proficiencies are primary, and all proficiencies in a school level together, all three of our proficiencies are at level 5. We now realize that that there is 1 point left, and it would take 2 points to get to level 6; rather than wasting this point, we can go back and add one more proficiency to the school. As he is often required to stand guard atop the castle walls, being proficient with Bows sounds like a good idea.
  24. Being at level 5 means that Heinz can select two Novice Talents, one from level 2 and one from level 4. He's a big strong lad, and selects Helm-Splitter as his first Talent, and Shield-Breaker as his second.
  25. Now, we are at the second-to-last part, Boons and Banes. Having spent only 2 PCP here, we are at a -10. That means we will have to spend at least 10 points on Banes before buying any Boons, and may only take an additional 15 points of Banes (for a total of 25) after breaking even.
  26. Early in his training, Gunther had a very unfortunate accident on an archery range that cost him an eye. As such, he has the One-Eyed bane, worth -10 points.
  27. That alone makes puts him at +0. From there on, any further Banes we purchase (to a maximum worth of 15) can be used to buy Boons for up to as many points. So we make Gunther a Braggart (-3) and a Hothead (-3), which also lead to him garnering a Bad Reputation (-3). He was probably compensating for something.
  28. This gives us a total of 9 points to spend on Boons. As a Freeman, Gunther can choose 2 Boons from the following list for free: Hale and Hearty (2), Folks Back Home (3), Literate (1), as a strapping young man, he will choose Hale and Hearty(2), Lord Hammerzeit has scribes spend time teaching his men to read and write, so Gunther gets Literate(1). Gunther is a part of a well trained team that he can count on to help him out in a pinch, so he'll purchase Allies (5). He's taken in part in several small skirmishes and is no stranger to the dangers of the world, he takes True Grit (4).
  29. Now, finally (FINALLY!) we're at the very last part, purchasing equipment. His station as a Freeman gives Gunther 5gp (equaling 20 sp each) to buy his stuff with, as well as 1 Wealth point which can either be liquidated for 6gp or be kept to generate 1gp per month. Let’s try to save that Wealth for the future.
  30. Being part of a professional unit of soldiers, Gunther is expected to be well armed. He is equipped with a Rondel Dagger (6 cp), a small Hatchet/Hand Axe (6cp), and a Bec de Corbin (8sp). He also carries a Composite Horsebow (6sp) with 20 Heavy Broadhead arrows (3sp).
  31. For his defense, he goes with a nice Heavy Quilted Coat(5sp) with Long Sleeves(6cp) and Leggings(2cp). To go over this he purchases a Mail Shirt (1gp) with Long Sleeves (1gp). Then he goes out to the market and buys a well-made Kettle Helmet (3sp) with a Goggle Type Visor (3sp) and Mail Coif (2 sp), Reinforced Leather Gloves (2sp), Leather Boots (1sp), a Heater Shield(1sp) and, remembering the last piece of advice Lord Hammerzeit had given him, a metal codpiece (5sp). Don’t forget that he payed 5sp for his School.
  32. Tallying all that up, it comes out to 4 gp 5sp and 8 cp. The rest of the money goes to some assorted goods like food, a change of clothes, rucksack and other utilities that we don't need to tally up right now. The weight of all this comes up to 11.5 in total, which is lighter than Gunther’s Carry (Endurancex2 or 12), meaning he suffers no Encumberance penalties.
  33. His Combat pool is made up from his Adroitness, added to the proficiency level of the weapon he uses and any bonuses or penalties from Boons and Banes. So for Gunther, this would be 4(ADR)+5(Proficiency)-1(One Eye) = 8 CP.
  34. And that's that, pretty much. If you got any more questions or spotted any errors, feel free to ask in a thread.