- void CSlotWindow::SetUnusableSlot(DWORD dwIndex)
- {
- TSlot * pSlot;
- if (!GetSlotPointer(dwIndex, &pSlot))
- return;
- SET_BIT(pSlot->dwState, SLOT_STATE_UNUSABLE);
- //pSlot->dwState |= SLOT_STATE_UNUSABLE;
- }
- void CSlotWindow::SetUsableSlot(DWORD dwIndex)
- {
- TSlot * pSlot;
- if (!GetSlotPointer(dwIndex, &pSlot))
- return;
- REMOVE_BIT(pSlot->dwState, SLOT_STATE_UNUSABLE);
- //pSlot->dwState ^= SLOT_STATE_UNUSABLE;
- }