- UPDATE LOG
- ===========
- CRASHES & FREEZES
- -Removed the blur effect on soldiers that appeared when Commanders
- were using EMP attacks
- -Fixed the audio bug where audio sometimes randomly dropped out while
- playing on certain multiplayer maps (typically Golmud Railway and
- Hainan Resort)
- -Fixed the "one-hit kill bug" where occasionally damage from a single
- bullet was applied multiple times
- -Fixed a common crash that would occur when exiting from the Single
- Player Campaign to Main Menu
- -Tweaked the network and computer performance screen to show proper
- values. Players can now test their computer and network connection
- and get recommendations if they need to adjust something to improve
- their gameplay experience
- -Fixed a crash that would occur randomly during gameplay.
- -Fixed a crash that would occur when an object is destroyed.
- -Every time that a player exited a vehicle, there was a small chance
- that the server would crash. This has been fixed.
- -Fixed an occasional crash during SP gameplay.
- -Fixed a crash that would occur during level loading.
- -Sometimes the game would attempt to load a model at the same time as
- it was being thrown out of memory. This has been fixed.
- -Sometimes the game would crash after removing old bullet holes/scratch
- marks in the world. This has been fixed.
- -Sometimes when a player or enemy was sitting in the jeep gunner entry
- and got killed, his body would rest on the vehicle in such a way that
- the physics simulation would require lots of CPU usage. This has been
- solved.
- -Fixed a crash occurring on Flood Zone when playing Conquest Large.
- -Fixed a common crash relating to surface shaders.
- -Fixed a crash on Test Range that could occur when using sniper rifles.
- -Fixed a common crash that occurred during map transition.
- -Fixed a crash that occurred when bringing up Battlescreen in-game on
- the Test Range.
- -Fixed a memory allocation bug that could lead to crashing.
- -Fixed a single player crash that could sometimes occur when being
- killed by AI enemies.
- -Fixed an issue where the game would get stuck in infinite loading if
- you got disconnected while trying to access online content.
- -Fixed an issue in single player in the South China Sea mission where
- the game would crash when idle for more than 60 minutes.
- -Fixed an issue where the game would get stuck in infinite loading if
- you used Win+L to lock your PC during loading.
- NETWORK PERFORMANCE
- Eliminated a network sync bug
- If you?ve been experiencing situations in multiplayer where it appears
- that you are taking damage from enemies through walls, you might have
- been the victim of a network sync bug. In this game update, we have
- identified and eliminated one such bug that caused this type of gameplay
- experience. We are continuing to work on more multiplayer optimizations
- concerning network performance.
- Improved Network Smoothing
- We have made some improvements to the ?Network Smoothing? functionality
- that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing
- slider governs a group of settings that aim to produce a tighter multiplayer
- experience based on your specific packet loss situation.
- Removed network lag
- In certain specific situations, network lag would be introduced when
- interacting with objects in the game. This has been experienced by some
- players during melee combat, when climbing ladders, and when operating
- stationary weapons. The cause for these specific network lag situations
- has been solved.
- GAMEPLAY BALANCING
- -Removed the scout helicopter at the final base for the defenders in Rush
- mode on Siege of Shanghai
- -Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
- -At Hainan Resort in Rush mode, defenders were given too much armor at the
- first base. We have removed the defender IFV at the first base, added an
- attacker IFV at the first base, and increased the spawn delay on the defender
- IFV at the third base.
- -Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
- -Removed all previously placed C4 and mines after a round of Defuse to
- eliminate the possibility to affect the next round.
- GRAPHICS
- -Fixed a minor graphical error on Operation Locker.
- -Fixed an issue where the in-game Battlelog would get distorted when a
- Commander launched an EMP attack.
- -Fixed a floating container on Golmud Railway near flag C in Domination.
- -Fixed an issue with the minimap in Rush mode.
- -Fixed an issue in Obliteration mode where the red light flash and beep
- sound was not played when the bomb carrier was moving.
- -Fixed an issue in Defuse where the bomb model sometimes did not display
- on the bomb carrier.
- -Fixed minor graphical alignment issues in the Spectator Mode camera layout.
- -Fixed an issue in Spectator Mode where the spectator's view incorrectly
- would get distorted during an EMP deployment from a Commander.
- MISCELLANEOUS
- -Fixed a bug that occasionally killed all sounds on the server if you fired
- the QBU-88 with an attached silencer.
- -Fixed the issue where pressing B would bring up the console.
- -Fixed an issue where the EMP effect lasted for too long on soldiers.
- -Fixed an issue with an area you couldn't traverse near one of the M-COM
- stations in Rush mode on Siege of Shanghai.
- -Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration
- mode where the bomb would temporarily be placed in the sky after the bomb carrier
- was killed when swimming or in a water-based vehicle.
- -Fixed an occasional jitter in the kill camera.
- -Fixed so that Russian special characters are displayed properly in the chat
- window.
- -Fixed so that the System Performance Test option is working as expected.
- -Fixed a bug where a rank-up message would loop in-game
- -Moved a machine gun position on Lancang Dam that was placed on top of a
- building that can collapse.
- -Added sound when navigating the scoreboard in the End of Round screen.
- -Fixed a broken ladder in Siege of Shanghai.
- -Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate
- traffic jam.
- -Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
- -Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
- -Fixed a Ticket count issue in Rush mode.
- -Commanders can no longer erroneously try to get match-made into a game of Domination.
- -If the user restarts checkpoint during the End Scene , he will receive an old
- objective along with the credits.
- -Fixed a destruction issue on Flood Zone.
- -Fixed a Rhib boat issue in one of the single player missions.
- -Fixed an issue where players would respawn after getting killed and have no
- main weapon available.
- -Fixed so you won't see the emblem of a user that you have blocked.
- -Fixed an issue where you couldn't smash through the railings with a quad bike
- on the Dawnbreaker map.
- -Added clickable buttons to the in-game Battlelog.
- -Fixed a bug in single player where the player is killed if he climbs after Irish
- too fast up the ladder in one of the missions.
- -Various other minor issues.