1. PERFORMANCE IMPROVEMENTS
  2. The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:
  3. Minimum Spec
  4. 20-35% increase across the board on 720p, standard settings
  5. 15-20% increase across the board on 1080p, standard settings
  6. Recommended Spec
  7. 50-60% increase across the board on 720p, standard settings
  8. 15-25% increase across the board on 1080p, standard settings
  9. Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).
  10. The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.
  11. GENERAL IMPROVEMENTS
  12. Rendering
  13. You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look.
  14. Peds
  15. We’ve been improving the ped audio, they should now sound far more terrified!
  16. The peds have been given some attention to sort out some of their dodgy behaviour.
  17. Levels
  18. We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops.
  19. Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. And in the Rig Wreck level, some snagging issues on ramps have been fixed.
  20. Multiplayer Balancing
  21. We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.
  22. Car Crusher Rule Changes
  23. Car Crusher Repair and Recover costs are now far more expensive to balance the game mode.
  24. Fox ‘n’ Hounds Rule Changes
  25. We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced.
  26. Wobble Recover
  27. As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.)
  28. Save Slots
  29. There are now multiple save slots! This means you can now restart the Career should you so desire to.
  30. Action Replay
  31. There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it.
  32. Steam Controller
  33. Good news! We have partial support for the Steam Controller, so if you have one, give it a go! The controls all work, we just haven’t set up Haptic Feedback yet.
  34. Localisation
  35. We’ve fixed lots of localisation bugs, especially for German and Russian.
  36. Game Menus
  37. We’ve been improving the overall look and feel to the Frontend menus.
  38. PATCH LIST
  39. Erroneous and non-functional profile button removed from the collectibles menu and from the Pause Menu Multiplayer Player List
  40. Numerous fixes to translations, especially Russian and German
  41. Stuttering and hang issues
  42. Numerous bugs to do with ped behaviour
  43. Tweaks to the various culling options
  44. Garage lighting tweaks
  45. HUD fixes for the minimap
  46. Motion Blur setting wasn’t working correctly
  47. The black frame around the main map wouldn’t resize itself correctly when changing the aspect ratio
  48. The PowerUp Purchasing ticker text was incorrect
  49. Black squares sometimes appeared when Depth of Field was turned on
  50. Depth of Field tweaked
  51. Dialog boxes didn’t auto fit to text
  52. Respawning after being wrecked may continue to play the fire sound
  53. Tweaks to camera behaviour
  54. Some of the peds face and hand textures didn’t match the skin tone of their body
  55. Peds could be in the wrong pose if it came to rest out of view
  56. Screen Resize feature added
  57. Gamma slider now works correctly
  58. Music would continue when pressing alt-tab
  59. Peds screams tweaked
  60. CAREER
  61. Career grid could end up with Random Car images if the car selection was set to Random in Freeplay before entering Career
  62. The number of tokens owned would be reported incorrectly if an event was aborted after having picked up a token in that event
  63. Career leaderboards now defaults to the friends filter instead of all
  64. Fixes to credits earned in Career when restarting an event
  65. Mini leaderboard in the Career was sometimes reporting an incorrect error message
  66. MULTIPLAYER
  67. Changing visual settings via the “pause” menu in multiplayer would cause the darkened screen effect to remain when returning to the race
  68. Vehicle acceleration was sometimes affected in Multiplayer after a significant desync
  69. Sometimes unable to join a multiplayer game when using the Steam overlay
  70. Silent But Deadly is now available in Multiplayer
  71. The amount of uses of offensive pups and the amount you can hold at any one time have been reduced
  72. ACTION REPLAY
  73. Extra slow modifier for the Camera movement in Action Replay
  74. ENVIRONMENTS
  75. Various light fixes within Bleak City Outskirts and Business District
  76. Geometry gap in MagNuChem Reprocessor which allowed cars inside of the geometry
  77. Ramps and bridges have been added to the Bleak City levels to help aid slower and heavier vehicles to navigate them
  78. Concrete tank traps removed from the beach in National Park, Dusty Trails due to causing audio issues
  79. Rig Wreck ramps, some snagging issues and ice cracks have been tweaked to improve gameplay
  80. CARS
  81. Towmeister retained a collision shape for his jaws even though they had been snapped off
  82. Damaged car parts were sometimes in the wrong place during and after using Action Replay
  83. Choosing a skin and then getting into a car wouldn’t keep the skin selection
  84. Siamese Dream didn’t update its collision box properly
  85. De-rimmed tyres occasionally appeared on the same hub as an undamaged one after repairing
  86. Vehicles have had further optimisation
  87. Edits and improvements to Crazor
  88. Tweaks to the overall damage factor to make cars be less “tough”