1. Update 2.1.13:
  2. – fixed typo in a potion description
  3. – improved precision of dual wielding damage calculations
  4. – zarchtons no longer drop harpoons (this was not intended behavior)
  5. – added missing embalmer’s pants to the game
  6. – fixed jeweled scepter’s 3D model to fit inside chests
  7. – fixed errors and clarified attribute tooltips
  8. – clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
  9. – changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
  10. – added hit sound to pushable blocks (does not apply to old save games)
  11. – optimized opening of automap
  12. – fixed “odd behavior of certain rock piles” when throwing items at them
  13. – renamed trait: Weapon Specialization -> Martial Training
  14. – tweaked stun effect to be less subtle
  15. – tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
  16. – improved precision of boss fight progress bar
  17. – nerfed poison cloud’s poison effect
  18. – bug fix: items can’t be thrown from mouse cursor when standing in front of a open secret door
  19. – bug fix: a spell that was cut from the game during development can be cast by fiddling with the rune panel
  20. – bug fix: loading certain save games can sometimes crash with “could not resolve monster group member with id XXXXX” error
  21. – bug fix: buckler’s evasion bonus does not work (does not apply to old save games)
  22. – bug fix: knight’s shield bonus does not work
  23. – bug fix: max epic items statistics is wrong (should be 17, not 16)
  24. – bug fix: viper roots can spawn under water and die immediately
  25. – bug fix: healing potion effect is played on the wrong portrait if party formation is changed
  26. – bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
  27. – bug fix: automap is not updated when falling down a level
  28. – bug fix: game crashes when alt-tabbing during loading screen
  29. – bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
  30. – bug fix: some map graphics are not shown on the automap after loading a save game
  31. – bug fix: loading certain save games can sometimes crash with “inflate failed – ran out of available bytes” error
  32. – bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
  33. – bug fix: sleep darts put monsters to sleep even if the attack misses
  34. – bug fix: armor set is considered to be equipped when shield is in inactive quick slot
  35. – bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
  36. – bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
  37. – bug fix: venom edge icon has a black smudge
  38. – bug fix: rope can be used to climb down to a pit which has a teleporter over it
  39. – bug fix: spell casting panel and potion crafting panels stay open when champion’s hand is injured
  40. – bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
  41. – bug fix: player can climb ladders while overloaded