1. Thank you for downloading the Offworld Trading Company - Version v0.1.5062 (Windows) You can find a trailer for Offworld Trading Company here.
  2. This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
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  4. Installation:
  5. - Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
  6. - Unzip the .ZIP file and install to your desired location and play.
  7. Problems with errors or getting your game started? then check out this.
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  9. Description:
  10. From lead designer of one of the highest-rated games of all time (Soren Johnson, Civilization IV) comes an entirely new kind of real-time strategy game: Offworld Trading Company.
  11. Key Features:
  12. - Rekindle humanity’s adventurous spirit by leaving the tired Earth to find new fortunes in the untapped resources of Mars.
  13. - Manipulate the market, employ corporate espionage, and patent technologies to drive your opponents out of business.
  14. - No military – the real-time, player-driven market is your sword and your shield
  15. - Thirteen different resources and a market economy make no two paths to victory alike – no one resource is the “key” to Martian dominance.
  16. - Dynamic single-player campaign responds to your actions and choices to determine the fate of the Martian colonization effort.
  17. - Market-driven gameplay emphasizes mental savvy over manual dexterity, and naturally supports exceptional free-for-all matches.
  18. Offworld Trading Company is a real-time strategy game in which money, not firepower, is the player's weapon. Players lead their developing companies in cutthroat economic warfare against other companies looking to become the dominant economic power on Mars.
  19. Loosely inspired by such classics as M.U.L.E., Offworld Trading Company forces players to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and when and what stocks to acquire.
  20. Players compete against up to seven other AI- or player-controlled companies. The game is won when one player ultimately acquires all the shares of their competitors, thereby wresting control of the entire planet’s economy.
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  22. Full change list:
  23. Mohawk Games has released a new patch today for Offworld Trading Company. We appreciate the feedback you have been giving so far, and players can update to this latest patch via Steam.
  24. UI:
  25. - Fixed a new bug which prevented the chat from being selected in the Lobby
  26. - Fixed tool tip typo
  27. - Hacker array in-process tooltips fixed (thanks KahnAu!)
  28. - When unpausing, the game speed returns to the previous game speed instead of going to the default game speed. (Thanks Tylertoo!)
  29. - If you select another player's advanced building, you don't get the custom interface to act on that building. (Thanks WithinRafael!)
  30. - Fixed erroneous cursor displays when you're placing a building on an empty tile. (Thanks WithinRafael!)
  31. - Added client-side delay on bidding on auctions (currently .75 seconds) so that the player can't accidentally bid when another bid came in the frame before they place a bid. This may be a little long. I can lower it in response to feedback. (Thanks Ritashi!)
  32. - Added a UI panel when scanning the map that lists the bonuses for being the next player to found an HQ. You can hover over this area for the full list
  33. - Fixed full screen scrolling scroll up and to the right!
  34. - Added a UI panel with controls/information for the Colony Stock win condition
  35. - Fixed UI issue with construct building help showing wrong output (not being modified by handicap level)
  36. - Tooltip corrections (Thanks Ori Avtalion!)
  37. "Close change long" -> "Close change log" (Thanks WithinRafael!)
  38. - Tooltips no longer say that you get patents when you buy someone out (because that's incorrect!) (Thanks Pinstar!)
  39. - Change log tooltip grammar fixing.
  40. - Refactoring how the change log gets serialized (Note: this change resets the "Welcome" and "Change Log" popups)
  41. - Edge scrolling and drag scrolling no longer conflict!
  42. "You" is not the player name in the campaign any more. It uses your steam account name instead. (Thanks Narkulus!)
  43. - Added an option to enable/disable map scrolling by moving your cursor to the edge of the screen
  44. - Localizing single-player screen text
  45. - Options screen now localized.
  46. Fixes:
  47. - Fix black screen when starting a game after playing back a replay file
  48. - Fixing HQ placement preview memory leak (thanks Venti9874)
  49. - Fixing memory leak on HQ border meshes
  50. - Fixed a layout bug where the price would wrap to a second line if it were above 3 digits
  51. - Fixed a bug which caused text to overflow outside of tooltips at some resolutions
  52. - Fixed bug that allowed building buildings on someone else's claim.
  53. - Fixing occasional crash on exit
  54. - Fixing building placement replacing terrain tile
  55. - Fixed memory leak when the resource lines are displayed. (Thank you Cla21!)
  56. - Fixing some delivery ship material memory leaks
  57. - Fixing planet pop after playing a tutorial
  58. - Fixed bug with dynamite taking resources from your stockpile
  59. Audio:
  60. - Fixed an issue where the audio system would mess up if you found another geothermal after the first one.
  61. - Added sound effects for when you turn off & on buildings and turn off all of a certain type of building. (Still missing turn on all sound effect)
  62. - Added turn on all buildings of a type sound
  63. AI/Game:
  64. - Can't outbid yourself in auctions
  65. - Perk auction will no longer give perks you can't use in a specific campaign scenario
  66. - Updated building icons to match the building art
  67. - Sabotage/Black Market notifications are now more prominently displayed in the top-center of the screen
  68. - Added Marathon Mode option
  69. - Added Change Speed option
  70. - Added Stock Delay option
  71. - Adding a frame limiter when application is minimized or Alt-Tabbed (thanks WithinRafael)
  72. - Since host migration is in, removed nagging about closing the game if you're the host.
  73. - Added quantity text to the specialty building icons in the player list so you can now see how many of each building type a player has constructed
  74. - All HQs bought by robotic HQs consume electronics instead of regular life support
  75. - Under Masquerade rules, the names of players are revealed after they are bought out
  76. - After a takeover, buildings which are unprofitable are turned off
  77. - If a player has 50% or more of the funds required to buy you out, a percentage value appears next to their name in the player list
  78. - SHIFT-launch now purchases the resources you need automatically (REGARDLESS OF IF ITS PROFITABLE!)
  79. - Team play: Hold down "shift" to toggle sharing on all resources.
  80. - Increase ice condensor output by 20%
  81. - Increase wind turbine output by 20%
  82. - No stock cooldown after buying last share of a company
  83. - Increase wind turbine output by 20%
  84. - Increase ice condensor output by 20%
  85. - Added Revenue/second to building help popups
  86. - Moving local save location from Documents\Offworld to Documents\My Games\Offworld to comply with Windows conventions (Note: this will reset your options)
  87. - Pleasure Dome tooltip now shows how much revenue it will generate when constructed. (Thanks Mirraj!)
  88. - CTRL+PrintScreen hi-res screenshots now work in the start screens too
  89. - New single player mode: Daily Game! Needs to be fleshed out more, but have fun!