- ai_dbg_alife off
- ai_dbg_anim off
- ai_dbg_brain off
- ai_dbg_cover off
- ai_dbg_destroy off
- ai_dbg_dialogs off
- ai_dbg_frustum off
- ai_dbg_funcs off
- ai_dbg_goap on
- ai_dbg_goap_object off
- ai_dbg_goap_script off
- ai_dbg_inactive_time 0
- ai_dbg_infoportion off
- ai_dbg_lua on
- ai_dbg_monster off
- ai_dbg_motion off
- ai_dbg_serialize off
- ai_dbg_stalker off
- ai_dbg_vision off
- ai_debug off
- ai_draw_game_graph off
- ai_draw_game_graph_objects off
- ai_draw_game_graph_stalkers off
- ai_draw_visibility_rays off
- dbg_destroy off
- dbg_draw_actor_alive off
- dbg_draw_actor_dead off
- dbg_draw_actor_phys off
- dbg_draw_autopickupbox off
- dbg_draw_bullet_hit 0
- dbg_draw_car_plots_all_trans off
- dbg_draw_climbable off
- dbg_draw_customdetector off
- dbg_draw_customzone off
- dbg_draw_invitem off
- dbg_draw_ph_car_dynamics off
- dbg_draw_ph_car_plots off
- dbg_draw_ph_cashed_tries_stats off
- dbg_draw_ph_contacts off
- dbg_draw_ph_death_boxes off
- dbg_draw_ph_enabled_aabbs off
- dbg_draw_ph_explosion_position off
- dbg_draw_ph_explosions off
- dbg_draw_ph_hit_app_pos off
- dbg_draw_ph_ik_goal off
- dbg_draw_ph_intersected_tries off
- dbg_draw_ph_mass_centres off
- dbg_draw_ph_negative_tries off
- dbg_draw_ph_positive_tries off
- dbg_draw_ph_ray_motions off
- dbg_draw_ph_saved_tries off
- dbg_draw_ph_statistics off
- dbg_draw_ph_tri_point off
- dbg_draw_ph_tri_test_aabb off
- dbg_draw_ph_tri_trace off
- dbg_draw_ph_tries_changes_sign off
- dbg_draw_ph_zbuffer_disable off
- dbg_draw_rp off
- dbg_draw_skeleton off
- dbg_draw_teamzone off
- dbg_dump_physics_step 0
- dbg_ph_actor_restriction off
- dbg_ph_ai_always_phmove off
- dbg_ph_ai_never_phmove off
- dbg_ph_character_control off
- dbg_ph_ik_anim_goal_only off
- dbg_ph_ik_limits off
- dbg_ph_ladder off
- dbg_ph_obj_collision_damage off
- dbg_ph_vel_collid_damage_to_display 7.
- dbg_show_ani_info 1
- ai_animation_stats off
- ai_ignore_actor off
- ai_nil_object_access off
- ai_stats off
- ai_use_torch_dynamic_lights on
- unbindall
- bind quit kESCAPE
- bind wpn_1 k1
- bind wpn_2 k2
- bind wpn_3 k3
- bind wpn_4 k4
- bind wpn_5 k5
- bind wpn_6 k6
- bind artefact k7
- bind wpn_firemode_prev k9
- bind wpn_firemode_next k0
- bind scores kTAB
- bind llookout kQ
- bind forward kW
- bind rlookout kE
- bind wpn_reload kR
- bind wpn_next kY
- bind team_menu kU
- bind inventory kI
- bind skin_menu kO
- bind active_jobs kP
- bind use_medkit kLBRACKET
- bind use_bandage kRBRACKET
- bind crouch kLCONTROL
- bind lstrafe kA
- bind back kS
- bind rstrafe kD
- bind use kF
- bind drop kG
- bind torch kL
- bind console kGRAVE
- bind accel kLSHIFT
- bind speech_menu_1 kZ
- bind sprint_toggle kX
- bind speech_menu_0 kC
- bind wpn_func kV
- bind buy_menu kB
- bind night_vision kN
- bind map kM
- bind chat kCOMMA
- bind chat_team kPERIOD
- bind jump kSPACE
- bind vote_begin kF5
- bind vote kF6
- bind vote_yes kF7
- bind vote_no kF8
- bind cam_zoom_out kSUBTRACT
- bind cam_zoom_in kADD
- bind screenshot kF12
- bind pause kPAUSE
- bind up kUP
- bind left kLEFT
- bind right kRIGHT
- bind down kDOWN
- bind wpn_fire mouse1
- bind wpn_zoom mouse2
- cam_inert 0.
- cam_slide_inert 0.25
- cl_calculateping 0
- cl_cod_pickup_mode 1
- cl_dynamiccrosshair on
- cl_leave_tdemo 0
- demo_delta_frame 1
- error_line_count 15
- g_always_run on
- g_autopickup on
- g_backrun on
- g_corpsenum 10
- g_eventdelay 0
- g_game_difficulty gd_master
- g_god off
- g_unlimitedammo off
- hud_adjust_mode 0
- hud_adjust_value 0.
- hud_crosshair on
- hud_crosshair_dist off
- hud_draw on
- hud_fov 0.45
- hud_info on
- hud_weapon on
- lua_gcstep 10
- mm_mm_net_srv_dedicated off
- mm_net_con_publicserver off
- mm_net_con_spectator 20
- mm_net_con_spectator_on off
- mm_net_srv_gamemode st_deathmatch
- mm_net_srv_maxplayers 32
- mm_net_srv_reinforcement_type 1
- mm_net_weather_rateofchange 1.
- mouse_invert off
- mouse_sens 0.12
- mt_ai_vision on
- mt_alife on
- mt_bullets on
- mt_detail_path on
- mt_level_path on
- mt_level_sounds on
- mt_network on
- mt_object_handler on
- mt_particles off
- mt_physics on
- mt_script_gc on
- mt_sound on
- mt_sound_player on
- net_cl_icurvesize 0
- net_cl_icurvetype 0
- net_cl_interpolation 0.
- net_cl_log_data off
- net_cl_pending_lim 3
- net_cl_update_rate 30
- net_dbg_dump_export_obj 0
- net_dbg_dump_import_obj 0
- net_dbg_dump_update_read 0
- net_dbg_dump_update_write 0
- net_dedicated_sleep 5
- net_dump_size off
- net_sv_log_data off
- net_sv_pending_lim 3
- net_sv_update_rate 30
- ph_break_common_factor 0.01
- ph_frequency 100.00000
- ph_gravity 19.62
- ph_iterations 18
- ph_rigid_break_weapon_factor 1.
- ph_timefactor 1.
- ph_tri_clear_disable_count 10
- ph_tri_query_ex_aabb_rate 1.3
- psp_cam_offset 0.000000,0.000000,0.000000
- r1_dlights on
- r1_dlights_clip 75.
- r1_glows_per_frame 16
- r1_lmodel_lerp 0.1
- r1_pps_u 0.
- r1_pps_v 0.
- r1_ssa_lod_a 64.
- r1_ssa_lod_b 48.
- r1_tf_mipbias 0.
- r2_aa off
- r2_aa_break 0.800000,0.500000,0.000000
- r2_aa_kernel 0.5
- r2_aa_weight 0.250000,0.250000,0.000000
- r2_allow_r1_lights off
- r2_dhemi_count 5
- r2_dhemi_scale 1.
- r2_dhemi_smooth 1.
- r2_gi off
- r2_gi_clip 0.001
- r2_gi_depth 1
- r2_gi_photons 16
- r2_gi_refl 0.9
- r2_gloss_factor 1.5
- r2_ls_bloom_fast off
- r2_ls_bloom_kernel_b 0.7
- r2_ls_bloom_kernel_g 3.
- r2_ls_bloom_kernel_scale 0.7
- r2_ls_bloom_speed 100.
- r2_ls_bloom_threshold 0.001
- r2_ls_depth_bias -0.0003
- r2_ls_depth_scale 1.00001
- r2_ls_dsm_kernel 0.7
- r2_ls_psm_kernel 0.7
- r2_ls_squality 1.
- r2_ls_ssm_kernel 0.7
- r2_mblur 0.
- r2_parallax_h 0.02
- r2_slight_fade 0.3333
- r2_ssa_lod_a 64.
- r2_ssa_lod_b 48.
- r2_sun on
- r2_sun_depth_far_bias -0.00001
- r2_sun_depth_far_scale 1.
- r2_sun_depth_near_bias 0.00001
- r2_sun_depth_near_scale 1.
- r2_sun_details off
- r2_sun_focus on
- r2_sun_lumscale 1.
- r2_sun_lumscale_amb 0.5
- r2_sun_lumscale_hemi 1.
- r2_sun_near 12.
- r2_sun_near_border 0.75
- r2_sun_tsm on
- r2_sun_tsm_bias -0.01
- r2_sun_tsm_proj 0.3
- r2_tf_mipbias 0.
- r2_tonemap on
- r2_tonemap_adaptation 1.
- r2_tonemap_amount 0.7
- r2_tonemap_lowlum 0.0001
- r2_tonemap_middlegray 0.6
- r2_zfill off
- r2_zfill_depth 0.5
- r2em 2.2
- r__d_tree_w_amp 0.005
- r__d_tree_w_rot 10.
- r__d_tree_w_speed 1.
- r__d_tree_wave 0.100000,0.010000,0.110000
- r__detail_density 0.3
- r__detail_l_ambient 0.9
- r__detail_l_aniso 0.25
- r__dtex_range 50.
- r__geometry_lod 1.
- r__lsleep_frames 10
- r__ssa_glod_end 64.
- r__ssa_glod_start 256.
- r__supersample 1
- r__tf_aniso 4
- r__wallmark_shift_pp 0.0001
- r__wallmark_shift_v 0.0001
- r__wallmark_ttl 300.
- rs_c_brightness 1.
- rs_c_contrast 1.
- rs_c_gamma 1.
- rs_cam_pos off
- rs_clear_bb off
- rs_constant_fps off
- rs_detail on
- rs_fullscreen on
- rs_occ_draw off
- rs_occ_stats on
- rs_occlusion off
- rs_refresh_60hz on
- rs_render_dynamics on
- rs_render_statics on
- rs_skeleton_update 32
- rs_stats off
- rs_v_sync off
- rs_vis_distance 1.
- rs_wireframe off
- show_wnd_rect 0
- show_wnd_rect_all 0
- snd_acceleration on
- snd_cache_size 16
- snd_efx on
- snd_stats off
- snd_stats_ai_dist off
- snd_stats_info_name off
- snd_stats_info_object off
- snd_stats_max_dist off
- snd_stats_min_dist off
- snd_targets 24
- snd_volume_eff 1.
- snd_volume_music 1.0
- start_time_single 1.4.24 7:29:16.900
- string_table_error_msg 0
- sv_anomalies_enabled 1
- sv_anomalies_length 3
- sv_artefact_respawn_delta 30
- sv_artefact_spawn_force 0
- sv_artefact_stay_time 3
- sv_artefacts_count 10
- sv_auto_team_balance 0
- sv_auto_team_swap 1
- sv_bearercantsprint 1
- sv_client_reconnect_time 60
- sv_dmgblockindicator 1
- sv_dmgblocktime 0
- sv_forcerespawn 0
- sv_fraglimit 10
- sv_friendly_indicators 0
- sv_friendly_names 0
- sv_friendlyfire 1.
- sv_hail_to_winner_time 7000
- sv_pda_hunt 1
- sv_pending_wait_time 10000
- sv_reinforcement_time 0
- sv_remove_corpse 1
- sv_remove_weapon 1
- sv_returnplayers 1
- sv_rpoint_freeze_time 0
- sv_shieldedbases 1
- sv_skip_winner_waiting 0
- sv_spectr_firsteye 1
- sv_spectr_freefly 0
- sv_spectr_freelook 1
- sv_spectr_lookat 1
- sv_spectr_teamcamera 1
- sv_statistic_collect 1
- sv_statistic_save_auto 0
- sv_timelimit 0
- sv_vote_enabled 1
- sv_vote_participants 0
- sv_vote_quota 0.51
- sv_vote_time 1.
- sv_wait_for_players_ready 1
- sv_warm_up 0
- texture_lod 0
- time_factor_single 10.
- vid_bpp 32
- vid_mode 1024x768
- renderer renderer_r1
- _preset Extreme
Stalker Retail user.ltx