1. ai_dbg_alife off
  2. ai_dbg_anim off
  3. ai_dbg_brain off
  4. ai_dbg_cover off
  5. ai_dbg_destroy off
  6. ai_dbg_dialogs off
  7. ai_dbg_frustum off
  8. ai_dbg_funcs off
  9. ai_dbg_goap on
  10. ai_dbg_goap_object off
  11. ai_dbg_goap_script off
  12. ai_dbg_inactive_time 0
  13. ai_dbg_infoportion off
  14. ai_dbg_lua on
  15. ai_dbg_monster off
  16. ai_dbg_motion off
  17. ai_dbg_serialize off
  18. ai_dbg_stalker off
  19. ai_dbg_vision off
  20. ai_debug off
  21. ai_draw_game_graph off
  22. ai_draw_game_graph_objects off
  23. ai_draw_game_graph_stalkers off
  24. ai_draw_visibility_rays off
  25. dbg_destroy off
  26. dbg_draw_actor_alive off
  27. dbg_draw_actor_dead off
  28. dbg_draw_actor_phys off
  29. dbg_draw_autopickupbox off
  30. dbg_draw_bullet_hit 0
  31. dbg_draw_car_plots_all_trans off
  32. dbg_draw_climbable off
  33. dbg_draw_customdetector off
  34. dbg_draw_customzone off
  35. dbg_draw_invitem off
  36. dbg_draw_ph_car_dynamics off
  37. dbg_draw_ph_car_plots off
  38. dbg_draw_ph_cashed_tries_stats off
  39. dbg_draw_ph_contacts off
  40. dbg_draw_ph_death_boxes off
  41. dbg_draw_ph_enabled_aabbs off
  42. dbg_draw_ph_explosion_position off
  43. dbg_draw_ph_explosions off
  44. dbg_draw_ph_hit_app_pos off
  45. dbg_draw_ph_ik_goal off
  46. dbg_draw_ph_intersected_tries off
  47. dbg_draw_ph_mass_centres off
  48. dbg_draw_ph_negative_tries off
  49. dbg_draw_ph_positive_tries off
  50. dbg_draw_ph_ray_motions off
  51. dbg_draw_ph_saved_tries off
  52. dbg_draw_ph_statistics off
  53. dbg_draw_ph_tri_point off
  54. dbg_draw_ph_tri_test_aabb off
  55. dbg_draw_ph_tri_trace off
  56. dbg_draw_ph_tries_changes_sign off
  57. dbg_draw_ph_zbuffer_disable off
  58. dbg_draw_rp off
  59. dbg_draw_skeleton off
  60. dbg_draw_teamzone off
  61. dbg_dump_physics_step 0
  62. dbg_ph_actor_restriction off
  63. dbg_ph_ai_always_phmove off
  64. dbg_ph_ai_never_phmove off
  65. dbg_ph_character_control off
  66. dbg_ph_ik_anim_goal_only off
  67. dbg_ph_ik_limits off
  68. dbg_ph_ladder off
  69. dbg_ph_obj_collision_damage off
  70. dbg_ph_vel_collid_damage_to_display 7.
  71. dbg_show_ani_info 1
  72. ai_animation_stats off
  73. ai_ignore_actor off
  74. ai_nil_object_access off
  75. ai_stats off
  76. ai_use_torch_dynamic_lights on
  77. unbindall
  78. bind quit kESCAPE
  79. bind wpn_1 k1
  80. bind wpn_2 k2
  81. bind wpn_3 k3
  82. bind wpn_4 k4
  83. bind wpn_5 k5
  84. bind wpn_6 k6
  85. bind artefact k7
  86. bind wpn_firemode_prev k9
  87. bind wpn_firemode_next k0
  88. bind scores kTAB
  89. bind llookout kQ
  90. bind forward kW
  91. bind rlookout kE
  92. bind wpn_reload kR
  93. bind wpn_next kY
  94. bind team_menu kU
  95. bind inventory kI
  96. bind skin_menu kO
  97. bind active_jobs kP
  98. bind use_medkit kLBRACKET
  99. bind use_bandage kRBRACKET
  100. bind crouch kLCONTROL
  101. bind lstrafe kA
  102. bind back kS
  103. bind rstrafe kD
  104. bind use kF
  105. bind drop kG
  106. bind torch kL
  107. bind console kGRAVE
  108. bind accel kLSHIFT
  109. bind speech_menu_1 kZ
  110. bind sprint_toggle kX
  111. bind speech_menu_0 kC
  112. bind wpn_func kV
  113. bind buy_menu kB
  114. bind night_vision kN
  115. bind map kM
  116. bind chat kCOMMA
  117. bind chat_team kPERIOD
  118. bind jump kSPACE
  119. bind vote_begin kF5
  120. bind vote kF6
  121. bind vote_yes kF7
  122. bind vote_no kF8
  123. bind cam_zoom_out kSUBTRACT
  124. bind cam_zoom_in kADD
  125. bind screenshot kF12
  126. bind pause kPAUSE
  127. bind up kUP
  128. bind left kLEFT
  129. bind right kRIGHT
  130. bind down kDOWN
  131. bind wpn_fire mouse1
  132. bind wpn_zoom mouse2
  133. cam_inert 0.
  134. cam_slide_inert 0.25
  135. cl_calculateping 0
  136. cl_cod_pickup_mode 1
  137. cl_dynamiccrosshair on
  138. cl_leave_tdemo 0
  139. demo_delta_frame 1
  140. error_line_count 15
  141. g_always_run on
  142. g_autopickup on
  143. g_backrun on
  144. g_corpsenum 10
  145. g_eventdelay 0
  146. g_game_difficulty gd_master
  147. g_god off
  148. g_unlimitedammo off
  149. hud_adjust_mode 0
  150. hud_adjust_value 0.
  151. hud_crosshair on
  152. hud_crosshair_dist off
  153. hud_draw on
  154. hud_fov 0.45
  155. hud_info on
  156. hud_weapon on
  157. lua_gcstep 10
  158. mm_mm_net_srv_dedicated off
  159. mm_net_con_publicserver off
  160. mm_net_con_spectator 20
  161. mm_net_con_spectator_on off
  162. mm_net_srv_gamemode st_deathmatch
  163. mm_net_srv_maxplayers 32
  164. mm_net_srv_reinforcement_type 1
  165. mm_net_weather_rateofchange 1.
  166. mouse_invert off
  167. mouse_sens 0.12
  168. mt_ai_vision on
  169. mt_alife on
  170. mt_bullets on
  171. mt_detail_path on
  172. mt_level_path on
  173. mt_level_sounds on
  174. mt_network on
  175. mt_object_handler on
  176. mt_particles off
  177. mt_physics on
  178. mt_script_gc on
  179. mt_sound on
  180. mt_sound_player on
  181. net_cl_icurvesize 0
  182. net_cl_icurvetype 0
  183. net_cl_interpolation 0.
  184. net_cl_log_data off
  185. net_cl_pending_lim 3
  186. net_cl_update_rate 30
  187. net_dbg_dump_export_obj 0
  188. net_dbg_dump_import_obj 0
  189. net_dbg_dump_update_read 0
  190. net_dbg_dump_update_write 0
  191. net_dedicated_sleep 5
  192. net_dump_size off
  193. net_sv_log_data off
  194. net_sv_pending_lim 3
  195. net_sv_update_rate 30
  196. ph_break_common_factor 0.01
  197. ph_frequency 100.00000
  198. ph_gravity 19.62
  199. ph_iterations 18
  200. ph_rigid_break_weapon_factor 1.
  201. ph_timefactor 1.
  202. ph_tri_clear_disable_count 10
  203. ph_tri_query_ex_aabb_rate 1.3
  204. psp_cam_offset 0.000000,0.000000,0.000000
  205. r1_dlights on
  206. r1_dlights_clip 75.
  207. r1_glows_per_frame 16
  208. r1_lmodel_lerp 0.1
  209. r1_pps_u 0.
  210. r1_pps_v 0.
  211. r1_ssa_lod_a 64.
  212. r1_ssa_lod_b 48.
  213. r1_tf_mipbias 0.
  214. r2_aa off
  215. r2_aa_break 0.800000,0.500000,0.000000
  216. r2_aa_kernel 0.5
  217. r2_aa_weight 0.250000,0.250000,0.000000
  218. r2_allow_r1_lights off
  219. r2_dhemi_count 5
  220. r2_dhemi_scale 1.
  221. r2_dhemi_smooth 1.
  222. r2_gi off
  223. r2_gi_clip 0.001
  224. r2_gi_depth 1
  225. r2_gi_photons 16
  226. r2_gi_refl 0.9
  227. r2_gloss_factor 1.5
  228. r2_ls_bloom_fast off
  229. r2_ls_bloom_kernel_b 0.7
  230. r2_ls_bloom_kernel_g 3.
  231. r2_ls_bloom_kernel_scale 0.7
  232. r2_ls_bloom_speed 100.
  233. r2_ls_bloom_threshold 0.001
  234. r2_ls_depth_bias -0.0003
  235. r2_ls_depth_scale 1.00001
  236. r2_ls_dsm_kernel 0.7
  237. r2_ls_psm_kernel 0.7
  238. r2_ls_squality 1.
  239. r2_ls_ssm_kernel 0.7
  240. r2_mblur 0.
  241. r2_parallax_h 0.02
  242. r2_slight_fade 0.3333
  243. r2_ssa_lod_a 64.
  244. r2_ssa_lod_b 48.
  245. r2_sun on
  246. r2_sun_depth_far_bias -0.00001
  247. r2_sun_depth_far_scale 1.
  248. r2_sun_depth_near_bias 0.00001
  249. r2_sun_depth_near_scale 1.
  250. r2_sun_details off
  251. r2_sun_focus on
  252. r2_sun_lumscale 1.
  253. r2_sun_lumscale_amb 0.5
  254. r2_sun_lumscale_hemi 1.
  255. r2_sun_near 12.
  256. r2_sun_near_border 0.75
  257. r2_sun_tsm on
  258. r2_sun_tsm_bias -0.01
  259. r2_sun_tsm_proj 0.3
  260. r2_tf_mipbias 0.
  261. r2_tonemap on
  262. r2_tonemap_adaptation 1.
  263. r2_tonemap_amount 0.7
  264. r2_tonemap_lowlum 0.0001
  265. r2_tonemap_middlegray 0.6
  266. r2_zfill off
  267. r2_zfill_depth 0.5
  268. r2em 2.2
  269. r__d_tree_w_amp 0.005
  270. r__d_tree_w_rot 10.
  271. r__d_tree_w_speed 1.
  272. r__d_tree_wave 0.100000,0.010000,0.110000
  273. r__detail_density 0.3
  274. r__detail_l_ambient 0.9
  275. r__detail_l_aniso 0.25
  276. r__dtex_range 50.
  277. r__geometry_lod 1.
  278. r__lsleep_frames 10
  279. r__ssa_glod_end 64.
  280. r__ssa_glod_start 256.
  281. r__supersample 1
  282. r__tf_aniso 4
  283. r__wallmark_shift_pp 0.0001
  284. r__wallmark_shift_v 0.0001
  285. r__wallmark_ttl 300.
  286. rs_c_brightness 1.
  287. rs_c_contrast 1.
  288. rs_c_gamma 1.
  289. rs_cam_pos off
  290. rs_clear_bb off
  291. rs_constant_fps off
  292. rs_detail on
  293. rs_fullscreen on
  294. rs_occ_draw off
  295. rs_occ_stats on
  296. rs_occlusion off
  297. rs_refresh_60hz on
  298. rs_render_dynamics on
  299. rs_render_statics on
  300. rs_skeleton_update 32
  301. rs_stats off
  302. rs_v_sync off
  303. rs_vis_distance 1.
  304. rs_wireframe off
  305. show_wnd_rect 0
  306. show_wnd_rect_all 0
  307. snd_acceleration on
  308. snd_cache_size 16
  309. snd_efx on
  310. snd_stats off
  311. snd_stats_ai_dist off
  312. snd_stats_info_name off
  313. snd_stats_info_object off
  314. snd_stats_max_dist off
  315. snd_stats_min_dist off
  316. snd_targets 24
  317. snd_volume_eff 1.
  318. snd_volume_music 1.0
  319. start_time_single 1.4.24 7:29:16.900
  320. string_table_error_msg 0
  321. sv_anomalies_enabled 1
  322. sv_anomalies_length 3
  323. sv_artefact_respawn_delta 30
  324. sv_artefact_spawn_force 0
  325. sv_artefact_stay_time 3
  326. sv_artefacts_count 10
  327. sv_auto_team_balance 0
  328. sv_auto_team_swap 1
  329. sv_bearercantsprint 1
  330. sv_client_reconnect_time 60
  331. sv_dmgblockindicator 1
  332. sv_dmgblocktime 0
  333. sv_forcerespawn 0
  334. sv_fraglimit 10
  335. sv_friendly_indicators 0
  336. sv_friendly_names 0
  337. sv_friendlyfire 1.
  338. sv_hail_to_winner_time 7000
  339. sv_pda_hunt 1
  340. sv_pending_wait_time 10000
  341. sv_reinforcement_time 0
  342. sv_remove_corpse 1
  343. sv_remove_weapon 1
  344. sv_returnplayers 1
  345. sv_rpoint_freeze_time 0
  346. sv_shieldedbases 1
  347. sv_skip_winner_waiting 0
  348. sv_spectr_firsteye 1
  349. sv_spectr_freefly 0
  350. sv_spectr_freelook 1
  351. sv_spectr_lookat 1
  352. sv_spectr_teamcamera 1
  353. sv_statistic_collect 1
  354. sv_statistic_save_auto 0
  355. sv_timelimit 0
  356. sv_vote_enabled 1
  357. sv_vote_participants 0
  358. sv_vote_quota 0.51
  359. sv_vote_time 1.
  360. sv_wait_for_players_ready 1
  361. sv_warm_up 0
  362. texture_lod 0
  363. time_factor_single 10.
  364. vid_bpp 32
  365. vid_mode 1024x768
  366. renderer renderer_r1
  367. _preset Extreme

Stalker Retail user.ltx