- Trine 2 changelog
- v1.14(b) - May 16, 2012
- ********************
- aka "Retail maintenance"
- Languages:
- - added Traditional Chinese
- - fixed "localization missing" messages for all languages with English texts
- Misc:
- - added English & Brazilian Portuguese manuals to the game folder
- v1.14 - March 26, 2012
- **********************
- aka "Going hardcore and wrecking relationships"
- Major changes:
- - added the Hardcore Mode
- - characters are only revived by new checkpoints, making the game considerably harder and more oldschool
- - added the option to prevent self-levitation
- - added the option to prevent levitation for co-op players
- Technical:
- - fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save exists
- - fixed several rare crashes
- Multiplayer:
- - fixed client stuck waiting for full sync after level change
- Languages:
- - fixed Launcher languages to match ingame languages
- - fixed minor language issues
- v1.13 - February 8, 2012
- ************************
- aka "Now with more languages"
- Technical:
- - added error codes to online multiplayer disconnection messages
- - added more 3D beta features (No-Stretch SBS/TB)
- Languages:
- - added Romanian language
- - added Brazilian Portuguese language
- - fixed Russian (minor)
- Mac:
- - added UseDefaultGamma option (for desktop color issues)
- - fixed sample rate again
- v1.12 - January 18, 2012
- ************************
- aka "The best time to change a major gameplay component to fix one bug"
- Technical:
- - fixed lever save/load issue (fixes some broken levers in certain situations)
- - tweaked Puzzle Advisor areas in The Story Begins
- - tweaked Puzzle Advisor areas in Forlorn Wilderness
- - tweaked Puzzle Advisor areas in Mudwater Dale
- - tweaked Puzzle Advisor areas in Mosslight Marsh
- - tweaked Puzzle Advisor areas in Petrified Tree
- - tweaked Puzzle Advisor areas in Shadowed Halls
- - tweaked Puzzle Advisor areas in Hushing Grove
- - tweaked Puzzle Advisor areas in Mushroom Caves
- - tweaked Puzzle Advisor areas in Eldritch Passages
- - tweaked Puzzle Advisor areas in Icewarden Keep
- Languages:
- - added Turkish language
- v1.11 - January 11, 2012
- ************************
- aka "We survived Xmas"
- Major changes:
- - The Final Chapter (end boss) now restarts properly (boss health) upon Game Over on Medium and Hard difficulties
- - Private Game password support in multiplayer
- - private lobby with no password is visible to Friends only
- - private lobby with a password is visible to everyone but only joinable with the correct password
- Technical:
- - fixed cursor being hidden when text chat is active
- - fixed Thief's object pushing when the bow is drawn
- - fixed experience orb spawn related to frozen goblin archers being shattered
- - fixed weapon animation context information missing when visiting the inventory (resulting in a wrong animation for the Hammer)
- - fixed minor issue with health item rotations upon spawn
- - fixed goblin archers sometimes shooting through breakable objects
- - fixed the Knight's Charge so that it doesn't always destroy certain objects (e.g. Wizard's Plank)
- Multiplayer:
- - added text about wanting to change characters in multiplayer
- - fixed characters being changed in a multiplayer game upon Game Over
- - fixed player slot count being incorrect in the server list when players are connected but not spawned
- Languages:
- - Polish: fixed Upgrade points amounts
- Tweaks:
- - tweaked co-op camera in The Story Begins
- - tweaked co-op camera in Forlorn Wilderness
- - tweaked co-op camera in Mudwater Dale
- - tweaked co-op camera in Mosslight Marsh (aka the GiantBomb fix)
- - tweaked co-op camera in Petrified Tree
- - tweaked co-op camera in Shadowed Halls
- - tweaked co-op camera in Hushing Grove
- - tweaked co-op camera in Mushroom Caves
- - tweaked co-op camera in Mushroom Murk
- - tweaked co-op camera in Searock Castle
- - tweaked co-op camera in Eldritch Passages
- - tweaked co-op camera in Icewarden Keep
- - tweaked co-op camera in The Final Chapter
- - tweaked singleplayer camera in Forlorn Wilderness
- - tweaked singleplayer camera in Mosslight Marsh
- - tweaked singleplayer camera in Petrified Tree
- - tweaked singleplayer camera in Shadowed Halls
- - tweaked singleplayer camera in Hushing Grove
- - tweaked singleplayer camera in Mushroom Caves
- - tweaked singleplayer camera in Mushroom Murk
- - tweaked singleplayer camera in Eldritch Passages
- - tweaked singleplayer camera in Icewarden Keep
- - tweaked collisions in Shadowed Halls
- - tweaked collisions in Eldritch Passages
- - tweaked the lowering platform in Forlorn Wilderness to work with the grappling hook when using a gamepad
- Mac:
- - fixed some graphics bugs (shaders)
- - fixed font issues (losing the outline during cinematics etc)
- - fixed audio sample rate changing
- - fixed some focus issues
- - fixed mouse wheel so that it can be set for character change
- v1.10 - December 20, 2011
- *************************
- aka "Let's not break anything before the Holidays"
- Technical:
- - fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
- - fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- - fixed Wizard's objects breaking underwater (now allowed)
- - fixed standing on the edge of hatches
- - fixed experience orbs spawned by enemies sometimes flying into the sky (now directed to the player)
- Controllers:
- - fixed jump double binding (W/space) issue
- - fixed menu slider usage on gamepads
- Usability:
- - fixed ESC/return in Join online game menu
- - fixed some menu texts (localization)
- Mac:
- - fixed Mac fonts during cutscenes
- - fixed some black planes (not all) that appear on some Macs
- v1.09 - December 15, 2011
- *************************
- aka "Things we forgot"
- Technical:
- - added Alt+F4 support
- - added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
- - fixed a couple of crashes
- Controllers:
- - tweaked server list when using a gamepad
- Multiplayer:
- - added listing of full games to server list
- Mac:
- - fixed Brightness slider in Visual Settings
- v1.08 - December 14, 2011
- *************************
- aka "Wednesday! All in!"
- Technical:
- - added framerate cap (Visual Settings -> FPS cap)
- - fixed several crashes
- - fixed Bonecrusher AI which couldn't hit the player in certain situations
- - fixed swimming problems
- - fixed Visual Settings menu reset to reset all options properly
- - fixed some stuttering issues (e.g. on ATI CrossFire)
- - fixed getting damage incorrectly when blocking falling rocks with the shield
- Multiplayer:
- - added full games to server list
- - fixed chat messages disappearing when upgrade menu was opened
- - fixed chat to support Russian (and other Unicode) characters properly
- - fixed character change issues in online multiplayer when using keyboard + mouse
- - fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- - fixed framerate issue with the scrollbar (server list)
- - fixed removing first player in the host game / game settings menu (not allowed anymore)
- Controllers:
- - added support to override binds
- - added support to turn off USB HID and XInput device detection (options.txt)
- - fixed Thief's jump/climb up on rope issues
- - fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- - fixed swimming up on gamepads (pressing jump to swim up now works)
- - fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)
- Usability:
- - added user interface hide toggle to F11
- - hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot purposes
- - added a menu option to disable tooltips
- - added a menu option to configure GUI size
- - added a menu option to reduce the input lag (as opposed to options.txt)
- - added Enter as menu navigation selection binding
- - added user option HideAimIndicators which hides the players' aim indicators
- - added a menu option to reset Control Settings menu
- 3D (NVIDIA 3D Vision):
- - increased Stereo 3D Separation range in Visual Settings menu
- - fixed player depth UI in Stereo 3D mode
- Mac:
- - added resolution detection to Mac launcher (2560x1440 should work)
- - added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- - fixed (possibly) some lighting issues on some Macs
- v1.07 - December 9 & 12, 2011
- *****************************
- aka "The dreaded Friday patch, and the fix on Monday"
- Technical:
- - added error message when render target creation fails
- - added support for more mouse buttons in Configure menu
- - added gamepad vibration multiplier support to options.txt
- - fixed net sync issues (Jumbo Frames)
- - fixed multiple crashes
- - fixed save game corruption upon incompatible version (multiplayer)
- - fixed Configure Controls menu to work properly with DirectInput pads
- - fixed saving the last used controller for the first local player
- - fixed default gamepad names
- - fixed gamepad binds loading issue
- - fixed various localizations
- - tweaked loading screen; controller does not change anymore
- - Mac: file deletion fix (Reset to default button)
- - Mac: Xbox 360 Controller now works (but is not configurable yet)
- *********************
- Trine 2 Beta updates:
- *********************
- *************************************************
- Trine 2 Beta 8th update 5 December 2011 (v1.06):
- Technical:
- - fixed crash problems on launch
- *************************************************
- Trine 2 Beta 7th update 30 November 2011 (v1.05):
- Major improvements:
- - improved graphics rendering to provide better framerate
- - GPU overheating issues may increase; please see forums for more information
- Technical:
- - fixed some possible rendering resolution initialization issues
- - fixed game launch problems on Windows XP
- - fixed resolution reduction issues on Mac
- - fixed black experience vials on Mac
- - fixed weapon change name being empty sometimes
- - fixed fonts on Mac
- - fixed Hammer getting stuck to walls and other places
- Multiplayer:
- - added scroll bar to server list in the Join Online Game menu
- - fixed Steam caching friend lobby infos
- - fixed treasure chest opening animations in multiplayer
- Usability:
- - tweaked Controller Configuration and Host Game menu layouts
- - changed character GUI to 2/3rds in 3D Stereo mode
- *************************************************
- Trine 2 Beta 6th update 28 November 2011 (v1.04):
- Technical:
- - added preliminary support for SLI graphics cards
- - fixed crash related to the High Rise Achievement
- - fixed conjured objects sometimes not falling until touched if framerate low
- - fixed goblins to climb over their frozen brethren
- - fixed animations related to bouncing on mushrooms etc
- - fixed projectiles and hatches (so projectiles don't collide with hatches if they're down)
- - fixed black flashes on Mac
- - fixed various Mac crashes
- - fixed save slot selection issues
- - fixed Unlimited mode singleplayer interface issues
- Multiplayer:
- - added support for custom nicknames in multiplayer
- - added individual mouse pointers for co-op players in the pre-menu
- - fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general)
- - fixed chat key repeat (now possible to hold down a key properly)
- - fixed chat not being closed with enter if nothing was written
- - fixed Knight's Charge sync in multiplayer
- - fixed Wizard's floating animation in multiplayer
- - fixed a client being stuck in the loading screen in certain cases
- - fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that
- Usability:
- - added specific hint messages for keyboard and mouse
- - added 3D options tooltip to Visual Settings menu
- - fixed gamepad navigation for host game menu and controller config menu
- - fixed Wizard's floating grab cursor for mouse
- - fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button
- - tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
- - tweaked the drop down menu selection logic (no scroll images if nothing to scroll)
- - changed the tooltip for levers to include "left" and "right" keys
- - changed Push to Talk button to R for Mac too
- *************************************************
- Trine 2 Beta 5th update 21 November 2011 (v1.03):
- Mac update
- - fixes sounds
- - fixes antialiasing (upside down rendering)
- - adds support for Unicode fonts and minor changes in the Launcher
- *************************************************
- Trine 2 Beta 4th update 18 November 2011 (v1.03):
- Major improvements:
- - added the Beta for Mac
- - added support for NVIDIA 3D Vision
- Technical:
- - fixed several issues with controllers
- - fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)
- Multiplayer:
- - fixed the Knight's shield "leaking" with high latency
- - fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
- - fixed "Hosting Online Game" and "Connecting" message screens issues
- - fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
- - fixed controller hintmessages not being shown for the local player properly
- - changed text chat to not break words
- Usability:
- - added ability to change controller type in the Game Settings/Host Game menu
- - added Network Settings menu
- - added Microphone menu
- - added version number to Main Menu
- - added support for ESC to close loading screen window
- *************************************
- Trine 2 Beta 3rd update 14 November 2011:
- Major improvements:
- - added controller configuration
- Technical:
- - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- - added graphics quality options (low-end settings work)
- - fixed several "sky models" (seams etc)
- - fixed several grappling hook target helpers
- - fixed physics/animation timing if framerate dropped below 30
- - fixed various issues for non-wide resolutions (incl. shadow projection)
- - fixed a crash related to ending a multiplayer game
- - fixed a crash related to exploding barrels
- - fixed sound effects being muted after resuming the latest save
- - fixed Knight's animation sync
- - fixed Achievement detection for air flow
- - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- - fixed Pause menu "(B) Return" button add for PC (for gamepads)
- - fixed Gameover menu failsafes
- - fixed controller breakdown if changed on the fly in the Tutorial
- - fixed grappling hook issues (visualization/animation)
- - fixed a mouse wheel direction problem
- - tweaked minor things in Forlorn Wilderness; static collisions, camera areas
- Multiplayer:
- - improved network throttling
- - fixed ice shattering effect not being displayed for clients
- - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- - fixed random frame rate drops during a multiplayer game
- - fixed "ghost lobbies" appearing in the lobby list
- - fixed server list pinging
- Usability:
- - changed upgrade menu bind to TAB (used to be I)
- Misc:
- - added a couple of credits
- *************************************
- Trine 2 Beta 2nd update 11 November 2011:
- Major improvements:
- - added controller configuration
- - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- Technical:
- - added graphics quality options (low-end settings work)
- - fixed several "sky models" (seams etc)
- - fixed several grappling hook target helpers
- - fixed physics/animation timing if framerate dropped below 30
- - fixed various issues for non-wide resolutions (incl. shadow projection)
- - fixed a crash related to ending a multiplayer game
- - fixed sound effects being muted after resuming the latest save
- - fixed Knight's animation sync
- - fixed Achievement detection for air flow
- - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- - fixed Pause menu "(B) Return" button add for PC (for gamepads)
- - fixed Gameover menu failsafes
- - tweaked minor things in Forlorn Wilderness; static collisions, camera areas
- Multiplayer:
- - improved network throttling
- - fixed ice shattering effect not being displayed for clients
- - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- - fixed random frame rate drops during a multiplayer game
- - fixed "ghost lobbies" appearing in the lobby list
- - fixed server list pinging
- Usability:
- - changed upgrade menu bind to TAB (used to be I)
- Misc:
- - added a couple of credits
- ************************************
- Trine 2 Beta 1st update 1 November 2011:
- Major improvements:
- - online text chat now accepts longer sentences, displays client numbers properly, and works better in general
- - game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
- - multiple keyboards and mice now has an option in Control Settings
- - 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)
- Technical fixes:
- - added Steam minidump information (map + position) for easier debugging
- - fixed "invisible players" issue/crash
- - fixed a crash related to firewall blocking
- - fixed a user interface potential crash ("ButtonCatcher")
- - fixed a crash related to Hail of Arrows Achievement
- - fixed a myriad of potential crashes
- - fixed multiple minor under-the-hood issues
- - fixed Profile button in the menus
- - fixed "Recently played with" list entries
- - fixed Delete profile button
- - fixed missing skull texture in Forlorn Wilderness
- - fixed Hail of Arrows Achievement unlocking
- - fixed multiplayer lobby list a bit
- - fixed/added Wizard's introduction scene effects
- - fixed a few grappling hook "helpers"
- - fixed the snake's targeting a bit
- - fixed "Report this to the programmers" error(s)
- Usability fixes:
- - added ping to lobby list
- - added note about data corruption if detected
- - added Esc to close the Upgrade Menu
- - fixed tooltip for using the Inventory (default: I)
- - fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
- - fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- - fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
- - changed "Push to Talk" voice chat button to R (used to be Q)
- *******************************************
- Trine 2 Beta first release 26 October 2011:
- - initial version