1. Trine 2 changelog
  2. v1.14(b) - May 16, 2012
  3. ********************
  4. aka "Retail maintenance"
  5. Languages:
  6. - added Traditional Chinese
  7. - fixed "localization missing" messages for all languages with English texts
  8. Misc:
  9. - added English & Brazilian Portuguese manuals to the game folder
  10. v1.14 - March 26, 2012
  11. **********************
  12. aka "Going hardcore and wrecking relationships"
  13. Major changes:
  14. - added the Hardcore Mode
  15. - characters are only revived by new checkpoints, making the game considerably harder and more oldschool
  16. - added the option to prevent self-levitation
  17. - added the option to prevent levitation for co-op players
  18. Technical:
  19. - fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save exists
  20. - fixed several rare crashes
  21. Multiplayer:
  22. - fixed client stuck waiting for full sync after level change
  23. Languages:
  24. - fixed Launcher languages to match ingame languages
  25. - fixed minor language issues
  26. v1.13 - February 8, 2012
  27. ************************
  28. aka "Now with more languages"
  29. Technical:
  30. - added error codes to online multiplayer disconnection messages
  31. - added more 3D beta features (No-Stretch SBS/TB)
  32. Languages:
  33. - added Romanian language
  34. - added Brazilian Portuguese language
  35. - fixed Russian (minor)
  36. Mac:
  37. - added UseDefaultGamma option (for desktop color issues)
  38. - fixed sample rate again
  39. v1.12 - January 18, 2012
  40. ************************
  41. aka "The best time to change a major gameplay component to fix one bug"
  42. Technical:
  43. - fixed lever save/load issue (fixes some broken levers in certain situations)
  44. - tweaked Puzzle Advisor areas in The Story Begins
  45. - tweaked Puzzle Advisor areas in Forlorn Wilderness
  46. - tweaked Puzzle Advisor areas in Mudwater Dale
  47. - tweaked Puzzle Advisor areas in Mosslight Marsh
  48. - tweaked Puzzle Advisor areas in Petrified Tree
  49. - tweaked Puzzle Advisor areas in Shadowed Halls
  50. - tweaked Puzzle Advisor areas in Hushing Grove
  51. - tweaked Puzzle Advisor areas in Mushroom Caves
  52. - tweaked Puzzle Advisor areas in Eldritch Passages
  53. - tweaked Puzzle Advisor areas in Icewarden Keep
  54. Languages:
  55. - added Turkish language
  56. v1.11 - January 11, 2012
  57. ************************
  58. aka "We survived Xmas"
  59. Major changes:
  60. - The Final Chapter (end boss) now restarts properly (boss health) upon Game Over on Medium and Hard difficulties
  61. - Private Game password support in multiplayer
  62. - private lobby with no password is visible to Friends only
  63. - private lobby with a password is visible to everyone but only joinable with the correct password
  64. Technical:
  65. - fixed cursor being hidden when text chat is active
  66. - fixed Thief's object pushing when the bow is drawn
  67. - fixed experience orb spawn related to frozen goblin archers being shattered
  68. - fixed weapon animation context information missing when visiting the inventory (resulting in a wrong animation for the Hammer)
  69. - fixed minor issue with health item rotations upon spawn
  70. - fixed goblin archers sometimes shooting through breakable objects
  71. - fixed the Knight's Charge so that it doesn't always destroy certain objects (e.g. Wizard's Plank)
  72. Multiplayer:
  73. - added text about wanting to change characters in multiplayer
  74. - fixed characters being changed in a multiplayer game upon Game Over
  75. - fixed player slot count being incorrect in the server list when players are connected but not spawned
  76. Languages:
  77. - Polish: fixed Upgrade points amounts
  78. Tweaks:
  79. - tweaked co-op camera in The Story Begins
  80. - tweaked co-op camera in Forlorn Wilderness
  81. - tweaked co-op camera in Mudwater Dale
  82. - tweaked co-op camera in Mosslight Marsh (aka the GiantBomb fix)
  83. - tweaked co-op camera in Petrified Tree
  84. - tweaked co-op camera in Shadowed Halls
  85. - tweaked co-op camera in Hushing Grove
  86. - tweaked co-op camera in Mushroom Caves
  87. - tweaked co-op camera in Mushroom Murk
  88. - tweaked co-op camera in Searock Castle
  89. - tweaked co-op camera in Eldritch Passages
  90. - tweaked co-op camera in Icewarden Keep
  91. - tweaked co-op camera in The Final Chapter
  92. - tweaked singleplayer camera in Forlorn Wilderness
  93. - tweaked singleplayer camera in Mosslight Marsh
  94. - tweaked singleplayer camera in Petrified Tree
  95. - tweaked singleplayer camera in Shadowed Halls
  96. - tweaked singleplayer camera in Hushing Grove
  97. - tweaked singleplayer camera in Mushroom Caves
  98. - tweaked singleplayer camera in Mushroom Murk
  99. - tweaked singleplayer camera in Eldritch Passages
  100. - tweaked singleplayer camera in Icewarden Keep
  101. - tweaked collisions in Shadowed Halls
  102. - tweaked collisions in Eldritch Passages
  103. - tweaked the lowering platform in Forlorn Wilderness to work with the grappling hook when using a gamepad
  104. Mac:
  105. - fixed some graphics bugs (shaders)
  106. - fixed font issues (losing the outline during cinematics etc)
  107. - fixed audio sample rate changing
  108. - fixed some focus issues
  109. - fixed mouse wheel so that it can be set for character change
  110. v1.10 - December 20, 2011
  111. *************************
  112. aka "Let's not break anything before the Holidays"
  113. Technical:
  114. - fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
  115. - fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
  116. - fixed Wizard's objects breaking underwater (now allowed)
  117. - fixed standing on the edge of hatches
  118. - fixed experience orbs spawned by enemies sometimes flying into the sky (now directed to the player)
  119. Controllers:
  120. - fixed jump double binding (W/space) issue
  121. - fixed menu slider usage on gamepads
  122. Usability:
  123. - fixed ESC/return in Join online game menu
  124. - fixed some menu texts (localization)
  125. Mac:
  126. - fixed Mac fonts during cutscenes
  127. - fixed some black planes (not all) that appear on some Macs
  128. v1.09 - December 15, 2011
  129. *************************
  130. aka "Things we forgot"
  131. Technical:
  132. - added Alt+F4 support
  133. - added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
  134. - fixed a couple of crashes
  135. Controllers:
  136. - tweaked server list when using a gamepad
  137. Multiplayer:
  138. - added listing of full games to server list
  139. Mac:
  140. - fixed Brightness slider in Visual Settings
  141. v1.08 - December 14, 2011
  142. *************************
  143. aka "Wednesday! All in!"
  144. Technical:
  145. - added framerate cap (Visual Settings -> FPS cap)
  146. - fixed several crashes
  147. - fixed Bonecrusher AI which couldn't hit the player in certain situations
  148. - fixed swimming problems
  149. - fixed Visual Settings menu reset to reset all options properly
  150. - fixed some stuttering issues (e.g. on ATI CrossFire)
  151. - fixed getting damage incorrectly when blocking falling rocks with the shield
  152. Multiplayer:
  153. - added full games to server list
  154. - fixed chat messages disappearing when upgrade menu was opened
  155. - fixed chat to support Russian (and other Unicode) characters properly
  156. - fixed character change issues in online multiplayer when using keyboard + mouse
  157. - fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
  158. - fixed framerate issue with the scrollbar (server list)
  159. - fixed removing first player in the host game / game settings menu (not allowed anymore)
  160. Controllers:
  161. - added support to override binds
  162. - added support to turn off USB HID and XInput device detection (options.txt)
  163. - fixed Thief's jump/climb up on rope issues
  164. - fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
  165. - fixed swimming up on gamepads (pressing jump to swim up now works)
  166. - fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)
  167. Usability:
  168. - added user interface hide toggle to F11
  169. - hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot purposes
  170. - added a menu option to disable tooltips
  171. - added a menu option to configure GUI size
  172. - added a menu option to reduce the input lag (as opposed to options.txt)
  173. - added Enter as menu navigation selection binding
  174. - added user option HideAimIndicators which hides the players' aim indicators
  175. - added a menu option to reset Control Settings menu
  176. 3D (NVIDIA 3D Vision):
  177. - increased Stereo 3D Separation range in Visual Settings menu
  178. - fixed player depth UI in Stereo 3D mode
  179. Mac:
  180. - added resolution detection to Mac launcher (2560x1440 should work)
  181. - added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
  182. - fixed (possibly) some lighting issues on some Macs
  183. v1.07 - December 9 & 12, 2011
  184. *****************************
  185. aka "The dreaded Friday patch, and the fix on Monday"
  186. Technical:
  187. - added error message when render target creation fails
  188. - added support for more mouse buttons in Configure menu
  189. - added gamepad vibration multiplier support to options.txt
  190. - fixed net sync issues (Jumbo Frames)
  191. - fixed multiple crashes
  192. - fixed save game corruption upon incompatible version (multiplayer)
  193. - fixed Configure Controls menu to work properly with DirectInput pads
  194. - fixed saving the last used controller for the first local player
  195. - fixed default gamepad names
  196. - fixed gamepad binds loading issue
  197. - fixed various localizations
  198. - tweaked loading screen; controller does not change anymore
  199. - Mac: file deletion fix (Reset to default button)
  200. - Mac: Xbox 360 Controller now works (but is not configurable yet)
  201. *********************
  202. Trine 2 Beta updates:
  203. *********************
  204. *************************************************
  205. Trine 2 Beta 8th update 5 December 2011 (v1.06):
  206. Technical:
  207. - fixed crash problems on launch
  208. *************************************************
  209. Trine 2 Beta 7th update 30 November 2011 (v1.05):
  210. Major improvements:
  211. - improved graphics rendering to provide better framerate
  212. - GPU overheating issues may increase; please see forums for more information
  213. Technical:
  214. - fixed some possible rendering resolution initialization issues
  215. - fixed game launch problems on Windows XP
  216. - fixed resolution reduction issues on Mac
  217. - fixed black experience vials on Mac
  218. - fixed weapon change name being empty sometimes
  219. - fixed fonts on Mac
  220. - fixed Hammer getting stuck to walls and other places
  221. Multiplayer:
  222. - added scroll bar to server list in the Join Online Game menu
  223. - fixed Steam caching friend lobby infos
  224. - fixed treasure chest opening animations in multiplayer
  225. Usability:
  226. - tweaked Controller Configuration and Host Game menu layouts
  227. - changed character GUI to 2/3rds in 3D Stereo mode
  228. *************************************************
  229. Trine 2 Beta 6th update 28 November 2011 (v1.04):
  230. Technical:
  231. - added preliminary support for SLI graphics cards
  232. - fixed crash related to the High Rise Achievement
  233. - fixed conjured objects sometimes not falling until touched if framerate low
  234. - fixed goblins to climb over their frozen brethren
  235. - fixed animations related to bouncing on mushrooms etc
  236. - fixed projectiles and hatches (so projectiles don't collide with hatches if they're down)
  237. - fixed black flashes on Mac
  238. - fixed various Mac crashes
  239. - fixed save slot selection issues
  240. - fixed Unlimited mode singleplayer interface issues
  241. Multiplayer:
  242. - added support for custom nicknames in multiplayer
  243. - added individual mouse pointers for co-op players in the pre-menu
  244. - fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general)
  245. - fixed chat key repeat (now possible to hold down a key properly)
  246. - fixed chat not being closed with enter if nothing was written
  247. - fixed Knight's Charge sync in multiplayer
  248. - fixed Wizard's floating animation in multiplayer
  249. - fixed a client being stuck in the loading screen in certain cases
  250. - fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that
  251. Usability:
  252. - added specific hint messages for keyboard and mouse
  253. - added 3D options tooltip to Visual Settings menu
  254. - fixed gamepad navigation for host game menu and controller config menu
  255. - fixed Wizard's floating grab cursor for mouse
  256. - fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button
  257. - tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
  258. - tweaked the drop down menu selection logic (no scroll images if nothing to scroll)
  259. - changed the tooltip for levers to include "left" and "right" keys
  260. - changed Push to Talk button to R for Mac too
  261. *************************************************
  262. Trine 2 Beta 5th update 21 November 2011 (v1.03):
  263. Mac update
  264. - fixes sounds
  265. - fixes antialiasing (upside down rendering)
  266. - adds support for Unicode fonts and minor changes in the Launcher
  267. *************************************************
  268. Trine 2 Beta 4th update 18 November 2011 (v1.03):
  269. Major improvements:
  270. - added the Beta for Mac
  271. - added support for NVIDIA 3D Vision
  272. Technical:
  273. - fixed several issues with controllers
  274. - fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)
  275. Multiplayer:
  276. - fixed the Knight's shield "leaking" with high latency
  277. - fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
  278. - fixed "Hosting Online Game" and "Connecting" message screens issues
  279. - fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
  280. - fixed controller hintmessages not being shown for the local player properly
  281. - changed text chat to not break words
  282. Usability:
  283. - added ability to change controller type in the Game Settings/Host Game menu
  284. - added Network Settings menu
  285. - added Microphone menu
  286. - added version number to Main Menu
  287. - added support for ESC to close loading screen window
  288. *************************************
  289. Trine 2 Beta 3rd update 14 November 2011:
  290. Major improvements:
  291. - added controller configuration
  292. Technical:
  293. - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
  294. - added graphics quality options (low-end settings work)
  295. - fixed several "sky models" (seams etc)
  296. - fixed several grappling hook target helpers
  297. - fixed physics/animation timing if framerate dropped below 30
  298. - fixed various issues for non-wide resolutions (incl. shadow projection)
  299. - fixed a crash related to ending a multiplayer game
  300. - fixed a crash related to exploding barrels
  301. - fixed sound effects being muted after resuming the latest save
  302. - fixed Knight's animation sync
  303. - fixed Achievement detection for air flow
  304. - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
  305. - fixed Pause menu "(B) Return" button add for PC (for gamepads)
  306. - fixed Gameover menu failsafes
  307. - fixed controller breakdown if changed on the fly in the Tutorial
  308. - fixed grappling hook issues (visualization/animation)
  309. - fixed a mouse wheel direction problem
  310. - tweaked minor things in Forlorn Wilderness; static collisions, camera areas
  311. Multiplayer:
  312. - improved network throttling
  313. - fixed ice shattering effect not being displayed for clients
  314. - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
  315. - fixed random frame rate drops during a multiplayer game
  316. - fixed "ghost lobbies" appearing in the lobby list
  317. - fixed server list pinging
  318. Usability:
  319. - changed upgrade menu bind to TAB (used to be I)
  320. Misc:
  321. - added a couple of credits
  322. *************************************
  323. Trine 2 Beta 2nd update 11 November 2011:
  324. Major improvements:
  325. - added controller configuration
  326. - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
  327. Technical:
  328. - added graphics quality options (low-end settings work)
  329. - fixed several "sky models" (seams etc)
  330. - fixed several grappling hook target helpers
  331. - fixed physics/animation timing if framerate dropped below 30
  332. - fixed various issues for non-wide resolutions (incl. shadow projection)
  333. - fixed a crash related to ending a multiplayer game
  334. - fixed sound effects being muted after resuming the latest save
  335. - fixed Knight's animation sync
  336. - fixed Achievement detection for air flow
  337. - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
  338. - fixed Pause menu "(B) Return" button add for PC (for gamepads)
  339. - fixed Gameover menu failsafes
  340. - tweaked minor things in Forlorn Wilderness; static collisions, camera areas
  341. Multiplayer:
  342. - improved network throttling
  343. - fixed ice shattering effect not being displayed for clients
  344. - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
  345. - fixed random frame rate drops during a multiplayer game
  346. - fixed "ghost lobbies" appearing in the lobby list
  347. - fixed server list pinging
  348. Usability:
  349. - changed upgrade menu bind to TAB (used to be I)
  350. Misc:
  351. - added a couple of credits
  352. ************************************
  353. Trine 2 Beta 1st update 1 November 2011:
  354. Major improvements:
  355. - online text chat now accepts longer sentences, displays client numbers properly, and works better in general
  356. - game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
  357. - multiple keyboards and mice now has an option in Control Settings
  358. - 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)
  359. Technical fixes:
  360. - added Steam minidump information (map + position) for easier debugging
  361. - fixed "invisible players" issue/crash
  362. - fixed a crash related to firewall blocking
  363. - fixed a user interface potential crash ("ButtonCatcher")
  364. - fixed a crash related to Hail of Arrows Achievement
  365. - fixed a myriad of potential crashes
  366. - fixed multiple minor under-the-hood issues
  367. - fixed Profile button in the menus
  368. - fixed "Recently played with" list entries
  369. - fixed Delete profile button
  370. - fixed missing skull texture in Forlorn Wilderness
  371. - fixed Hail of Arrows Achievement unlocking
  372. - fixed multiplayer lobby list a bit
  373. - fixed/added Wizard's introduction scene effects
  374. - fixed a few grappling hook "helpers"
  375. - fixed the snake's targeting a bit
  376. - fixed "Report this to the programmers" error(s)
  377. Usability fixes:
  378. - added ping to lobby list
  379. - added note about data corruption if detected
  380. - added Esc to close the Upgrade Menu
  381. - fixed tooltip for using the Inventory (default: I)
  382. - fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
  383. - fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
  384. - fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
  385. - changed "Push to Talk" voice chat button to R (used to be Q)
  386. *******************************************
  387. Trine 2 Beta first release 26 October 2011:
  388. - initial version