- diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
- index a99a164..ea45802 100644
- --- a/src/game/Unit.cpp
- +++ b/src/game/Unit.cpp
- @@ -752,12 +752,6 @@ uint32 Unit::DealDamage(Unit* pVictim, uint32 damage, CleanDamage const* cleanDa
- }
- }
- - if (!spiritOfRedemtionTalentReady)
- - {
- - DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "SET JUST_DIED");
- - pVictim->SetDeathState(JUST_DIED);
- - }
- -
- DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageHealth1");
- if (spiritOfRedemtionTalentReady)
- @@ -820,6 +814,12 @@ uint32 Unit::DealDamage(Unit* pVictim, uint32 damage, CleanDamage const* cleanDa
- JustKilledCreature((Creature*)pVictim);
- }
- + if (!spiritOfRedemtionTalentReady)
- + {
- + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "SET JUST_DIED");
- + pVictim->SetDeathState(JUST_DIED);
- + }
- +
- // last damage from non duel opponent or opponent controlled creature
- if (duel_hasEnded)
- {