1. BEGIN TRANSACTION;
  2. CREATE TABLE "championAbilities" (
  3. id INTEGER NOT NULL,
  4. rank INTEGER,
  5. championId INTEGER NOT NULL,
  6. name TEXT,
  7. cost TEXT,
  8. cooldown TEXT,
  9. iconPath TEXT,
  10. videoPath TEXT,
  11. range REAL,
  12. effect TEXT,
  13. description TEXT,
  14. hotkey TEXT,
  15. PRIMARY KEY(id ASC),
  16. FOREIGN KEY(championId) REFERENCES champions(id));
  17. INSERT INTO championAbilities VALUES(1,1,103,'Essence Theft',NULL,NULL,'Ahri_SoulEater.png','0103_01.mp4',NULL,NULL,'Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.',NULL);
  18. INSERT INTO championAbilities VALUES(2,2,103,'Orb of Deception','70/75/80/85/90 Mana','7/7/7/7/7','Ahri_OrbofDeception.png','0103_02.mp4',880.0,'Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.','Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.','Q');
  19. INSERT INTO championAbilities VALUES(3,3,103,'Fox-Fire','60/60/60/60/60 Mana','9/8/7/6/5','Ahri_FoxFire.png','0103_03.mp4',800.0,'Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.','Ahri releases three fox-fires, that lock onto and attack nearby enemies.','W');
  20. INSERT INTO championAbilities VALUES(4,4,103,'Charm','50/65/80/95/110 Mana','12/12/12/12/12','Ahri_Charm.png','0103_04.mp4',975.0,'Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).','Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.','E');
  21. INSERT INTO championAbilities VALUES(5,5,103,'Spirit Rush','100/100/100 Mana','110/95/80','Ahri_SpiritRush.png','0103_05.mp4',450.0,'Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.','Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.','R');
  22. INSERT INTO championAbilities VALUES(6,1,84,'Twin Disciplines',NULL,NULL,'AkaliTwinDisciplines.png','0084_01.mp4',NULL,NULL,'Upon obtaining 20 Ability Power, Akali''s basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.<br><br>Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.',NULL);
  23. INSERT INTO championAbilities VALUES(7,2,84,'Mark of the Assassin','60/60/60/60/60 Energy','6/5.5/5/4.5/4','AkaliMota.png','0084_02.mp4','','Akali throws her kama at a target enemy to deal 45/70/95/120/145 (+0.4) magic damage and mark the target for 6/6/6/6/6 seconds.
  24. Akali''s melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.4) magic damage and restore 20/25/30/35/40 Energy.','Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali''s melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.','Q');
  25. INSERT INTO championAbilities VALUES(8,3,84,'Twilight Shroud','80/75/70/65/60 Energy','20/20/20/20/20','AkaliTwilightShroud.png','0084_03.mp4','','Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds. While inside the area, Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her.
  26. Enemies inside the smoke are slowed by 14/18/22/26/30%.','Akali throws down a cover of smoke. While inside the area, Akali gains Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.','W');
  27. INSERT INTO championAbilities VALUES(9,4,84,'Crescent Slash','60/55/50/45/40 Energy','7/6/5/4/3','AkaliCrescentSlash.png','0084_04.mp4','','Akali flourishes her kamas, slicing nearby enemy units for 30/55/80/105/130 (+) (+0.3) physical damage.
  28. Triggers Mark of the Assassin on targets affected by it.','Akali flourishes her kamas, dealing damage based on her Attack Damage and Ability Power.','E');
  29. INSERT INTO championAbilities VALUES(10,5,84,'Shadow Dance',NULL,'2/1.5/1','AkaliShadowDance.png','0084_05.mp4','','Akali moves through shadows to quickly strike her target, dealing 100/175/250 (+0.5) magic damage.
  30. Akali stores an Essence of Shadow on kills and assists as well as every seconds up to 3/3/3 total.','Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.','R');
  31. INSERT INTO championAbilities VALUES(11,1,12,'Trample',NULL,NULL,'Minotaur_ColossalStrength.png','0012_01.mp4',NULL,NULL,'Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over.',NULL);
  32. INSERT INTO championAbilities VALUES(12,2,12,'Pulverize','70/80/90/100/110 Mana','17/16/15/14/13','Minotaur_Pulverize.png','0012_02.mp4',365.0,'Alistar smashes the ground, dealing 60/105/150/195/240 (+0.5) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds.','Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.','Q');
  33. INSERT INTO championAbilities VALUES(13,3,12,'Headbutt','70/80/90/100/110 Mana','14/13/12/11/10','Minotaur_Headbutt.png','0012_03.mp4','','Alistar charges at an enemy and rams them, dealing 55/110/165/220/275 (+0.7) magic damage and stunning them while knocking them back.','Alistar rams a target with his head, dealing damage and knocking the target back.','W');
  34. INSERT INTO championAbilities VALUES(14,4,12,'Triumphant Roar','40/50/60/70/80 Mana','12/12/12/12/12','Minotaur_TriumphantRoar.png','0012_04.mp4',575.0,'Restores 60/90/120/150/180 (+0.2) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2/2/2/2/2 seconds each time a nearby enemy unit dies.','Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.','E');
  35. INSERT INTO championAbilities VALUES(15,5,12,'Unbreakable Will','100/100/100 Mana','120/100/80','Minotaur_FerociousHowl.png','0012_05.mp4','','Removes disables from Alistar, and Alistar gains 60/75/90 Attack Damage and takes 50/60/70% reduced physical and magic damage for 7/7/7 seconds.','Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.','R');
  36. INSERT INTO championAbilities VALUES(16,1,32,'Cursed Touch',NULL,NULL,'SadMummy_CorpseExplosion.png','0032_01.mp4',NULL,NULL,'Amumu''s attacks reduce the target''s Magic Resistance for a short duration.',NULL);
  37. INSERT INTO championAbilities VALUES(17,2,32,'Bandage Toss','80/90/100/110/120 Mana','16/14/12/10/8','SadMummy_BandageFlinger.png','0032_02.mp4',1100.0,'Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.7) magic damage. ','Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.','Q');
  38. INSERT INTO championAbilities VALUES(18,3,32,'Despair','8/8/8/8/8 Mana per Second','1/1/1/1/1','SadMummy_AuraofDespair.png','0032_03.mp4','','Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01)% of their maximum health each second.','Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.','W');
  39. INSERT INTO championAbilities VALUES(19,4,32,'Tantrum','35/35/35/35/35 Mana','10/9/8/7/6','SadMummy_Tantrum.png','0032_04.mp4','','Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.
  40. Active: Amumu deals 75/100/125/150/175 (+0.5) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.','Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.','E');
  41. INSERT INTO championAbilities VALUES(20,5,32,'Curse of the Sad Mummy','100/150/200 Mana','150/130/110','SadMummy_BandAidThingy.png','0032_05.mp4','','Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.8) magic damage and preventing attacks and movement for 2 seconds.','Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.','R');
  42. INSERT INTO championAbilities VALUES(21,1,34,'Rebirth',NULL,NULL,'Cryophoenix_Rebirth.png','0034_01.mp4',NULL,NULL,'Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.',NULL);
  43. INSERT INTO championAbilities VALUES(22,2,34,'Flash Frost','80/100/120/140/160 Mana','12/11/10/9/8','Cryophoenix_FrigidOrb.png','0034_02.mp4','','A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage and chilling targets, slowing their Movement Speed by 20/20/20/20/20%.
  44. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1/1/1/1/1 second.','Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.','Q');
  45. INSERT INTO championAbilities VALUES(23,3,34,'Crystallize','70/90/110/130/150 Mana','25/25/25/25/25','Cryophoenix_Crystallize.png','0034_03.mp4','','Anivia summons an impassable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5/5/5/5/5 seconds before it melts.','Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.','W');
  46. INSERT INTO championAbilities VALUES(24,4,34,'Frostbite','50/60/70/80/90 Mana','5/5/5/5/5','Cryophoenix_DeepFreeze.png','0034_04.mp4','','Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target is chilled, they take double damage.','With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.','E');
  47. INSERT INTO championAbilities VALUES(25,5,34,'Glacial Storm','75/75/75 Mana','6/6/6','Cryophoenix_GlacialStorm.png','0034_05.mp4','','Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second and chilling targets, slowing their Attack and Movement Speed by 20/20/20%.
  48. Drains 40/50/60 Mana per second.','Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.','R');
  49. INSERT INTO championAbilities VALUES(26,1,1,'Pyromania',NULL,NULL,'Annie_Brilliance.png','0001_01.mp4',NULL,NULL,'After casting 5 spells, Annie''s next spell will stun the target for 1.75 seconds.',NULL);
  50. INSERT INTO championAbilities VALUES(27,2,1,'Disintegrate','60/70/80/90/100 Mana','4/4/4/4/4','Annie_Disintegrate.png','0001_02.mp4','','Deals 85/125/165/205/245 (+0.7) magic damage. Mana cost is refunded if Disintegrate kills the target.','Annie hurls a mana-infused fireball, dealing damage and refunding the mana cost if it destroys the target.','Q');
  51. INSERT INTO championAbilities VALUES(28,3,1,'Incinerate','70/80/90/100/110 Mana','8/8/8/8/8','Annie_Incinerate.png','0001_03.mp4','','Casts a cone of fire dealing 80/130/180/230/280 (+0.75) magic damage to all enemies in the area.','Annie casts a blazing cone of fire, dealing damage to all enemies in the area.','W');
  52. INSERT INTO championAbilities VALUES(29,4,1,'Molten Shield','20/20/20/20/20 Mana','16/16/16/16/16','Annie_GhastlyShield.png','0001_04.mp4','','Increases Armor and Magic Resist by 20/30/40/50/60 for 8/8/8/8/8 seconds. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with basic attacks.','Shields Annie from harm, reducing damage she takes and returning damage from basic attacks.','E');
  53. INSERT INTO championAbilities VALUES(30,5,1,'Summon: Tibbers','125/175/225 Mana','120/120/120','Annie_GuardianIncinerate.png','0001_05.mp4','','Tibbers appears in a burst of flame dealing 200/325/450 (+0.7) magic damage to enemies in the target area.
  54. He chases down enemies continually dealing 35 (+) magic damage for 45 seconds. His Health, Armor, Magic Resist, and Attack Damage increase with rank.
  55. Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.','Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.','R');
  56. INSERT INTO championAbilities VALUES(31,1,22,'Focus',NULL,NULL,'Bowmaster_Bullseye.png','0022_01.mp4',NULL,NULL,'While out of combat, Ashe''s Critical Strike chance increases every 3 seconds for her next attack.',NULL);
  57. INSERT INTO championAbilities VALUES(32,2,22,'Frost Shot',NULL,'0/0/0/0/0','Bowmaster_IceArrow.png','0022_02.mp4',600.0,'Toggle: Ashe''s basic attacks slow her targets by 15/20/25/30/35% for 2/2/2/2/2 seconds.','While active, each of Ashe''s basic attacks slow her targets. This drains Mana with each attack.','Q');
  58. INSERT INTO championAbilities VALUES(33,3,22,'Volley','60/60/60/60/60 Mana','16/13/10/7/4','Bowmaster_Volley.png','0022_03.mp4','','Ashe fires 7/7/7/7/7 arrows in a cone, dealing 40/50/60/70/80 (+) physical damage. Volley also applies Frost Shot.','Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe''s current level of Frost Shot.','W');
  59. INSERT INTO championAbilities VALUES(34,4,22,'Hawkshot',NULL,'60/60/60/60/60','Bowmaster_Hawkshot.png','0022_04.mp4','','Passive: Ashe gains 1/2/3/4/5 extra gold whenever she kills a unit.
  60. Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
  61. Total Gold Retrieved: gold.','Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.','E');
  62. INSERT INTO championAbilities VALUES(35,5,22,'Enchanted Crystal Arrow','150/150/150 Mana','100/90/80','Bowmaster_EnchantedArrow.png','0022_05.mp4','','Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 250/425/600 (+1) magic damage and stun that champion for up to 3.5/3.5/3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50/50/50% for 3/3/3 seconds.','Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.','R');
  63. INSERT INTO championAbilities VALUES(36,1,53,'Mana Barrier',NULL,NULL,'Blitzcrank_ManaBarrier.png','0053_01.mp4',NULL,NULL,'When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once per minute.',NULL);
  64. INSERT INTO championAbilities VALUES(37,2,53,'Rocket Grab','110/110/110/110/110 Mana','20/19/18/17/16','Blitzcrank_RocketGrab.png','0053_02.mp4',925.0,'Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 80/135/190/245/300 (+1) magic damage while he pulls them to himself.','Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.','Q');
  65. INSERT INTO championAbilities VALUES(38,3,53,'Overdrive','75/75/75/75/75 Mana','15/15/15/15/15','Blitzcrank_Overdrive.png','0053_03.mp4','','Blitzcrank supercharges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds.','Blitzcrank super charges himself to get dramatically increased movement and attack speed.','W');
  66. INSERT INTO championAbilities VALUES(39,4,53,'Power Fist','25/25/25/25/25 Mana','9/8/7/6/5','Blitzcrank_PowerFist.png','0053_04.mp4','','Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.','Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.','E');
  67. INSERT INTO championAbilities VALUES(40,5,53,'Static Field','150/150/150 Mana','30/30/30','Blitzcrank_StaticField.png','0053_05.mp4','','Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+0.2) magic damage every 2.5 seconds.
  68. Active: Deals 250/375/500 (+) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.','Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.','R');
  69. INSERT INTO championAbilities VALUES(41,1,63,'Blaze',NULL,NULL,'BrandBlaze.png','0063_01.mp4',NULL,NULL,'Brand''s spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.',NULL);
  70. INSERT INTO championAbilities VALUES(42,2,63,'Sear','50/50/50/50/50 Mana','8/7.5/7/6.5/6','BrandSear.png','0063_02.mp4',1050.0,'Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.
  71. Blaze: If the target is ablaze, Sear will stun the target for 2 seconds.','Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.','Q');
  72. INSERT INTO championAbilities VALUES(43,3,63,'Pillar of Flame','70/80/90/100/110 Mana','10/10/10/10/10','BrandPillarOfFlame.png','0063_03.mp4','','After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.6) magic damage to enemy units within the area.
  73. Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.','After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.','W');
  74. INSERT INTO championAbilities VALUES(44,4,63,'Conflagration','60/65/70/75/80 Mana','12/11/10/9/8','BrandConflagration.png','0063_04.mp4','','Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.
  75. Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.','Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.','E');
  76. INSERT INTO championAbilities VALUES(45,5,63,'Pyroclasm','100/150/200 Mana','105/90/75','BrandPyroclasm.png','0063_05.mp4','','Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.
  77. Blaze: If a target is ablaze, Pyroclasm will prioritize champions for the next bounce.','Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm''s missile speed increases.','R');
  78. INSERT INTO championAbilities VALUES(46,1,51,'Headshot',NULL,NULL,'Caitlyn_Headshot.png','0051_01.mp4',NULL,NULL,'Every few basic attacks, Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion.',NULL);
  79. INSERT INTO championAbilities VALUES(47,2,51,'Piltover Peacemaker','50/60/70/80/90 Mana','10/9/8/7/6','Caitlyn_PiltoverPeacemaker.png','0051_02.mp4',1250.0,'Revs the rifle for 1/1/1/1/1 second to fire a piercing shot dealing 20/60/100/140/180 (+) physical damage. Deals 15/15/15/15/15% to 40/40/40/40/40% less damage to subsequent targets based on enemies hit.','Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).','Q');
  80. INSERT INTO championAbilities VALUES(48,3,51,'Yordle Snap Trap','50/50/50/50/50 Mana','20/17/14/11/8','Caitlyn_YordleSnapTrap.png','0051_03.mp4','','Sets a trap that an enemy Champion can spring immobilizing and revealing them for a short duration. The trap deals 80/130/180/230/280 (+0.6) magic damage over 1.5/1.5/1.5/1.5/1.5 seconds, and lasts for 4/4/4/4/4 minutes. Only 3 traps may be active at once.','Caitlyn sets a trap to find sneaky yordles. When sprung, the trap immobilizes the champion, reveals them for a short duration, and deals magic damage over 1.5 seconds.','W');
  81. INSERT INTO championAbilities VALUES(49,4,51,'90 Caliber Net','75/75/75/75/75 Mana','18/16/14/12/10','Caitlyn_90CaliberNet.png','0051_04.mp4',850.0,'Fires a net dealing 80/130/180/230/280 (+0.8) magic damage and slowing an enemy by 50/50/50/50/50% for 1/1.25/1.5/1.75/2 second(s). Knocks Caitlyn back.','Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.','E');
  82. INSERT INTO championAbilities VALUES(50,5,51,'Ace in the Hole','100/100/100 Mana','90/75/60','Caitlyn_AceintheHole.png','0051_05.mp4','','Takes a second to line up the perfect shot, firing a bullet at an enemy Champion dealing 250/475/700 (+) physical damage at 2000/2500/3000 range. Other enemy Champions can intercept the bullet.','Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.','R');
  83. INSERT INTO championAbilities VALUES(51,1,69,'Deadly Cadence',NULL,NULL,'Cassiopeia_DeadlyCadence.png','0069_01.mp4',NULL,NULL,'After casting a spell, any subsequent spellcasts will cost 10% less Mana for 5 seconds (effect stacks up to 5 times).',NULL);
  84. INSERT INTO championAbilities VALUES(52,2,69,'Noxious Blast','35/45/55/65/75 Mana','3/3/3/3/3','Cassiopeia_NoxiousBlast.png','0069_02.mp4','','Cassiopeia blasts an area with a delayed high damaging poison, dealing 75/115/155/195/235 (+0.8) magic damage over 3/3/3/3/3 seconds and granting her 15/17.5/20/22.5/25% Movement Speed for 3/3/3/3/3 seconds if she hits a champion.','Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.','Q');
  85. INSERT INTO championAbilities VALUES(53,3,69,'Miasma','70/80/90/100/110 Mana','9/9/9/9/9','Cassiopeia_Miasma.png','0069_03.mp4','','Cassiopeia releases a growing cloud of poison that lasts for 7/7/7/7/7 seconds. Any enemy that passes through it is poisoned for 2/2/2/2/2 seconds, dealing 25/35/45/55/65 (+0.15) magic damage each second and slowing them by 15/20/25/30/35%. Continual exposure renews this poison.','Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.','W');
  86. INSERT INTO championAbilities VALUES(54,4,69,'Twin Fang','50/60/70/80/90 Mana','5/5/5/5/5','Cassiopeia_TwinFang.png','0069_04.mp4',700.0,'Cassiopeia deals 50/85/120/155/190 (+0.55) magic damage to her target. If the target is poisoned then Twin Fang''s cooldown is reduced to 0.5/0.5/0.5/0.5/0.5 seconds.','Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed. ','E');
  87. INSERT INTO championAbilities VALUES(55,5,69,'Petrifying Gaze','120/160/200 Mana','130/120/110','Cassiopeia_PetrifyingGaze.png','0069_05.mp4','','Cassiopeia deals 200/325/450 (+0.6) magic damage to all enemies in front of her. Enemies facing her are stunned for 2/2/2 seconds while enemies facing away are slowed by 60/60/60%.','Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.','R');
  88. INSERT INTO championAbilities VALUES(56,1,31,'Carnivore',NULL,NULL,'GreenTerror_TailSpike.png','0031_01.mp4',NULL,NULL,'Whenever Cho''Gath kills a unit, he recovers health and mana. The values restored increase with Cho''Gath''s level.',NULL);
  89. INSERT INTO championAbilities VALUES(57,2,31,'Rupture','90/90/90/90/90 Mana','9/9/9/9/9','GreenTerror_SpikeSlam.png','0031_02.mp4','','Ruptures the ground at target location. After a short delay, enemies are launched into the air for 1 second, dealt 80/135/190/245/305 (+1) magic damage, and have their movement speed slowed by 60% for 3 seconds.','Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.','Q');
  90. INSERT INTO championAbilities VALUES(58,3,31,'Feral Scream','70/80/90/100/110 Mana','13/13/13/13/13','GreenTerror_FeralScream.png','0031_03.mp4','','Silences enemies in a cone for 2/2.25/2.5/2.75/3 second(s) and deals 75/125/175/225/275 (+0.7) magic damage.','Cho''Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.','W');
  91. INSERT INTO championAbilities VALUES(59,4,31,'Vorpal Spikes',NULL,'0.5/0.5/0.5/0.5/0.5','GreenTerror_ChitinousExoplates.png','0031_04.mp4','','Toggle: Basic attacks launch spikes that deal 20/35/50/65/80 (+0.3) magic damage. Spikes grow wider as Cho''gath levels.','Cho''Gath''s attacks passively release deadly spikes, dealing damage to all enemy units in front of him.','E');
  92. INSERT INTO championAbilities VALUES(60,5,31,'Feast','100/100/100 Mana','60/60/60','GreenTerror_Feast.png','0031_05.mp4','','Hungrily devours an enemy dealing 300/475/650 (+0.7) true damage to Champions, or 1000 (+0.7) true damage to minions.
  93. If the enemy is killed by Feast, Cho''Gath grows, gaining 90/120/150 maximum Health (maximum 6 stacks). Loses half of his stacks on death.','Devours an enemy unit, dealing a high amount of damage that ignores defenses. If the target is killed, Cho''Gath grows, gaining maximum health (maximum 6 stacks). Cho''Gath loses half of his stacks upon death.','R');
  94. INSERT INTO championAbilities VALUES(61,1,42,'Hextech Shrapnel Shells',NULL,NULL,'Corki_RapidReload.png','0042_01.mp4',NULL,NULL,'Corki''s basic attacks deal bonus true damage to minions, monsters, and champions.',NULL);
  95. INSERT INTO championAbilities VALUES(62,2,42,'Phosphorus Bomb','80/90/100/110/120 Mana','8/8/8/8/8','Corki_PhosphorusBomb.png','0042_02.mp4','','Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).','Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.','Q');
  96. INSERT INTO championAbilities VALUES(63,3,42,'Valkyrie','100/100/100/100/100 Mana','26/23/20/17/14','Corki_Valkyrie.png','0042_03.mp4',800.0,'Corki surges to target location, dealing 60/90/120/150/180 (+0.4) magic damage per second to enemies in the fire left along his path.','Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.','W');
  97. INSERT INTO championAbilities VALUES(64,4,42,'Gatling Gun','60/70/80/90/100 Mana','16/16/16/16/16','Corki_GatlingGun.png','0042_04.mp4','','Corki''s gatling gun fires at all targets in front of him for 4/4/4/4/4 seconds, dealing 20/32/44/56/68 (+) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.','Corki''s gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.','E');
  98. INSERT INTO championAbilities VALUES(65,5,42,'Missile Barrage','30/35/40 Mana Cost','1.2/1.2/1.2','Corki_MissileBarrage.png','0042_05.mp4',1225.0,'Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+) (+0.3) area magic damage.
  99. Corki stores one missile every seconds up to 7 missiles at any given time.
  100. Every 4th missile will be a Big One, dealing 50/50/50% extra damage.','Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.','R');
  101. INSERT INTO championAbilities VALUES(66,1,122,'Hemorrhage',NULL,NULL,'Darius_Icon_Hemorrhage.png','0122_01.mp4',NULL,NULL,'Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.',NULL);
  102. INSERT INTO championAbilities VALUES(67,2,122,'Decimate','40/40/40/40/40 mana','9/8/7/6/5','Darius_Icon_Decimate.png','0122_02.mp4',1.0,'Deals 70/105/140/175/210 (+) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50/50/50/50/50% additional damage.','Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.','Q');
  103. INSERT INTO championAbilities VALUES(68,3,122,'Crippling Strike','30/35/40/45/50 mana','8/8/8/8/8','Darius_Icon_Hamstring.png','0122_03.mp4','','The next basic attack deals 120/140/160/180/200% damage and slows the target''s movement and attack speed by 20/25/30/35/40% for 2/2/2/2/2 seconds.
  104. Crippling Strike''s base cooldown is reduced by 1/1/1/1/1 second for each stack of Hemorrhage on the target.','Darius''s next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike''s cooldown is lower the more bloodied its target.','W');
  105. INSERT INTO championAbilities VALUES(69,4,122,'Apprehend','45/45/45/45/45 mana','24/21/18/15/12','Darius_Icon_Axe_Grab.png','0122_04.mp4',540.0,'Passive: Grants 5/10/15/20/25% armor penetration.
  106. Active: Pulls in all enemies in front of Darius.','Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe''s hook and pulls them to him.','E');
  107. INSERT INTO championAbilities VALUES(70,5,122,'Noxian Guillotine','100/100/100 mana','100/90/80','Darius_Icon_Sudden_Death.png','0122_05.mp4',460.0,'Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+) true damage.
  108. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20/20/20% damage.
  109. Maximum Damage: .
  110. The cooldown is refreshed if Noxian Guillotine kills the target. ','Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.','R');
  111. INSERT INTO championAbilities VALUES(71,1,131,'Moonsilver Blade',NULL,NULL,'Diana_Passive_LunarBlade.png','0131_01.mp4',NULL,NULL,'Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.',NULL);
  112. INSERT INTO championAbilities VALUES(72,2,131,'Crescent Strike','55/55/55/55/55 Mana','10/9/8/7/6','Diana_Q_MoonsEdge.png','0131_02.mp4',900.0,'Unleashes a bolt of lunar energy in an arc dealing 70/110/150/190/230 (+0.7) magic damage.
  113. Afflicts enemies struck with Moonlight, revealing them for 3/3/3/3/3 seconds.','Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them. ','Q');
  114. INSERT INTO championAbilities VALUES(73,3,131,'Pale Cascade','60/70/80/90/100 Mana','10/10/10/10/10','Diana_W_LunarShower.png','0131_03.mp4',800.0,'Creates three orbiting spheres that explode on contact with enemies dealing 20/34/48/62/76 (+0.2) magic damage. Lasts 4/4/4/4/4 seconds.
  115. Also gains a temporary shield that absorbs 55/80/105/130/155 (+) damage. This shield is refreshed if the third sphere detonates.','Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.','W');
  116. INSERT INTO championAbilities VALUES(74,4,131,'Moonfall','70/70/70/70/70 Mana','26/24/22/20/18','Diana_E_MoonFall.png','0131_04.mp4','','Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2/2/2/2/2 seconds.','Diana draws in and slows all nearby enemies.','E');
  117. INSERT INTO championAbilities VALUES(75,5,131,'Lunar Rush','50/65/80 Mana','25/20/15','Diana_R_FasterThanLight.png','0131_05.mp4','','Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6) magic damage.
  118. Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.','Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.','R');
  119. INSERT INTO championAbilities VALUES(76,1,119,'Wicked Blades',NULL,NULL,'Draven_passive.png','0119_01.mp4',NULL,NULL,'Draven''s Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.',NULL);
  120. INSERT INTO championAbilities VALUES(77,2,119,'Spinning Axe','45/45/45/45/45 Mana','12/11/10/9/8','Draven_SpinningAxe.png','0119_02.mp4',300.0,'Draven''s next attack will deal bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage.
  121. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.
  122. Draven can have two Spinning Axes at once.','Draven''s next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.','Q');
  123. INSERT INTO championAbilities VALUES(78,3,119,'Blood Rush','40/40/40/40/40 Mana','12/12/12/12/12','Draven_Bloodrage.png','0119_03.mp4','','Draven gains 40/45/50/55/60% increased Movement Speed for 1.5/1.5/1.5/1.5/1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3/3/3/3/3 seconds. The Movement Speed bonus decreases rapidly over its duration.
  124. Catching a Spinning Axe will refresh the cooldown of Blood Rush.','Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.','W');
  125. INSERT INTO championAbilities VALUES(79,4,119,'Stand Aside','70/70/70/70/70 Mana','18/17/16/15/14','Draven_TwinAxe.png','0119_04.mp4',1050.0,'Draven throws his axes, dealing 70/105/140/175/210 (+) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2/2/2/2/2 seconds.','Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.','E');
  126. INSERT INTO championAbilities VALUES(80,5,119,'Whirling Death','120/120/120 Mana','110/100/90','Draven_WhirlingDeath.png','0119_05.mp4','','Draven hurls two massive axes to deal 175/275/375 (+) physical damage to each unit struck.
  127. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40/40/40%) and resets when the axes reverse direction.','Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.','R');
  128. INSERT INTO championAbilities VALUES(81,1,36,'Adrenaline Rush',NULL,NULL,'DrMundo_AdrenalineRush2.png','0036_01.mp4',NULL,NULL,'Dr. Mundo regenerates 0.3% of his maximum Health each second.',NULL);
  129. INSERT INTO championAbilities VALUES(82,2,36,'Infected Cleaver','0/60/70/80/90 Health','4/4/4/4/4','DrMundo_InfectedCleaver.png','0036_02.mp4',900.0,'Dr. Mundo hurls his cleaver, dealing magic damage equal to 15/18/21/23/25% of the target''s current Health (80/130/180/230/280 damage minimum) and slowing them by 40/40/40/40/40% for 2/2/2/2/2 seconds.
  130. Half of the health cost is refunded if the cleaver hits a target.','Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target''s current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned half of the health cost when he successfully lands a cleaver.','Q');
  131. INSERT INTO championAbilities VALUES(83,3,36,'Burning Agony','0/15/20/25/30 Health Per Sec','4/4/4/4/4','DrMundo_BurningAgony.png','0036_03.mp4','','Toggle: Dr. Mundo deals 35/50/65/80/95 (+0.2) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 10/15/20/25/30%.','Dr. Mundo drains his health to reduce the duration of disables and deal continual damage to nearby enemies.','W');
  132. INSERT INTO championAbilities VALUES(84,4,36,'Masochism','0/35/45/55/65 Health','7/7/7/7/7','DrMundo_Masochism.png','0036_04.mp4','','Increases Attack Damage by 40/55/70/85/100 for 5/5/5/5/5 seconds. Dr. Mundo gains an additional +0.4/0.55/0.7/0.85/1 Attack Damage for each percentage of Health he is missing.','Masochism increases Dr. Mundo''s Attack Damage by a flat amount for 5 second. In addition, Dr. Mundo also gains an additional amount of Attack Damage for each percentage of Health he is missing.','E');
  133. INSERT INTO championAbilities VALUES(85,5,36,'Sadism','0/20/20 % of Current Health','75/75/75','DrMundo_Sadism.png','0036_05.mp4','','Dr. Mundo regenerates 40/50/60% of his maximum Health over 12/12/12 seconds. Additionally, he gains 15/25/35% Movement Speed.','Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.','R');
  134. INSERT INTO championAbilities VALUES(86,1,28,'Shadow Walk',NULL,NULL,'Evelynn_ShadowWalk.png','0028_01.mp4',NULL,NULL,'When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana.',NULL);
  135. INSERT INTO championAbilities VALUES(87,2,28,'Hate Spike','14/18/22/26/30 Mana','1.5/1.5/1.5/1.5/1.5','Evelynn_OnlyHellToPay.png','0028_02.mp4',500.0,'Evelynn fires a line of spikes through a nearby enemy dealing 40/60/80/100/120 (+0.45) (+) magic damage to all enemies in its path.
  136. Hate Spike prioritizes targets Evelynn has recently attacked.','Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path.','Q');
  137. INSERT INTO championAbilities VALUES(88,3,28,'Dark Frenzy','0/0/0/0/0','15/15/15/15/15','Evelynn_ReadyToBetray.png','0028_03.mp4','','Passive: Evelynn''s spell hits on enemy champions grant her 4/8/12/16/20 Movement Speed for 3/3/3/3/3 seconds (effect stacks up to 4/4/4/4/4 times).
  138. Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3/3/3/3/3 seconds.
  139. Champion kills and assists refresh Dark Frenzy''s cooldown.','Evelynn passively increases her Movement Speed when hitting enemy champions with her spells. Upon activation, Evelynn breaks free from slows affecting her and gains a massive Movement Speed boost for a short duration.','W');
  140. INSERT INTO championAbilities VALUES(89,4,28,'Ravage','50/55/60/65/70 Mana','9/9/9/9/9','Evelynn_Ravage.png','0028_04.mp4','','Evelynn slashes a target 2/2/2/2/2 times, dealing 35/60/85/110/135 (+0.5) (+) magic damage with each strike. Evelynn then gains 60/75/90/105/120% Attack Speed for 3/3/3/3/3 seconds.','Evelynn slashes her target twice, dealing damage with each hit. She then gains increased Attack Speed for a short duration.','E');
  141. INSERT INTO championAbilities VALUES(90,5,28,'Agony''s Embrace','100/100/100 Mana','120/90/60','Evelynn_AgonysEmbrace.png','0028_05.mp4','','Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+0.02)% of their max Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.
  142. Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.','Evelynn summons spikes from the ground to deal damage and slow enemies in the area. She then gains a shield based on how many enemy champions were hit.','R');
  143. INSERT INTO championAbilities VALUES(91,1,81,'Rising Spell Force',NULL,NULL,'Ezreal_RisingSpellForce.png','0081_01.mp4',NULL,NULL,'Hitting a target with any of Ezreal''s abilities increases his Attack Speed by 10% for 6 seconds (effect stacks up to 5 times).',NULL);
  144. INSERT INTO championAbilities VALUES(92,2,81,'Mystic Shot','28/31/34/37/40 Mana','6/5.5/5/4.5/4','Ezreal_MysticShot.png','0081_02.mp4',1150.0,'Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+) (+) physical damage (applies on-hit effects).
  145. Ezreal''s cooldowns are reduced by 1 second if Mystic Shot hits a target.','Ezreal fires a bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.','Q');
  146. INSERT INTO championAbilities VALUES(93,3,81,'Essence Flux','50/60/70/80/90 Mana','9/9/9/9/9','Ezreal_EssenceFlux.png','0081_03.mp4',1000.0,'Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.8) magic damage. Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.','Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions and reducing their Attack Speed, while increasing the Attack Speed of allied champions.','W');
  147. INSERT INTO championAbilities VALUES(94,4,81,'Arcane Shift','90/90/90/90/90 Mana','19/17/15/13/11','Ezreal_ArcaneShift.png','0081_04.mp4',475.0,'Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.','Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.','E');
  148. INSERT INTO championAbilities VALUES(95,5,81,'Trueshot Barrage','100/100/100 Mana','80/80/80','Ezreal_TrueshotBarrage.png','0081_05.mp4','','Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+) (+0.9) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).','Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through).','R');
  149. INSERT INTO championAbilities VALUES(96,1,9,'Dread',NULL,NULL,'Fiddlesticks_Paranoia.png','0009_01.mp4',NULL,NULL,'Nearby enemies have their Magic Resist reduced by 10.',NULL);
  150. INSERT INTO championAbilities VALUES(97,2,9,'Terrify','65/75/85/95/105 Mana','15/14/13/12/11','Fiddlesticks_Terrify.png','0009_02.mp4',575.0,'Strikes a target enemy unit with fear, causing it to flee in terror for 1/1.5/2/2.5/3 second(s).','Strikes a target unit with fear, causing it to flee in terror for a duration.','Q');
  151. INSERT INTO championAbilities VALUES(98,3,9,'Drain','80/90/100/110/120 Mana','10/9/8/7/6','Fiddlesticks_ConjureScarecrow.png','0009_03.mp4','','Deals 60/90/120/150/180 (+0.45) magic damage each second to target unit and heals Fiddlesticks for 60/65/70/75/80% of the damage dealt.
  152. Lasts up to 5 seconds.','Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.','W');
  153. INSERT INTO championAbilities VALUES(99,4,9,'Dark Wind','50/70/90/110/130 Mana','15/14/13/12/11','Fiddlesticks_DarkWind.png','0009_04.mp4','','Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65/85/105/125/145 (+0.45) magic damage and silences for 1.2 seconds for each strike.
  154. Can bounce up to 5/5/5/5/5 times and may strike the same target multiple times. Damage to minions is increased by 50%.','A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.','E');
  155. INSERT INTO championAbilities VALUES(100,5,9,'Crowstorm','150/200/250 Mana','150/140/130','Fiddlesticks_Crowstorm.png','0009_05.mp4','','A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125/225/325 (+0.45) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.','A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area.','R');
  156. INSERT INTO championAbilities VALUES(101,1,114,'Duelist',NULL,NULL,'Fiora_Duelist.png','0114_01.mp4',NULL,NULL,'Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.',NULL);
  157. INSERT INTO championAbilities VALUES(102,2,114,'Lunge','60/60/60/60/60 Mana','16/14/12/10/8','Fiora_Lunge.png','0114_02.mp4','','Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+) physical damage.
  158. Fiora can perform the dash a second time within 4/4/4/4/4 seconds at no mana cost.','Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.','Q');
  159. INSERT INTO championAbilities VALUES(103,3,114,'Riposte','45/45/45/45/45 Mana','10/9/8/7/6','Fiora_Parry.png','0114_03.mp4','','Passive: Fiora''s Attack Damage is increased by 15/20/25/30/35.
  160. Active: Fiora parries the next basic attack within 1.5/1.5/1.5/1.5/1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, monsters, and large minions.','Fiora''s Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.','W');
  161. INSERT INTO championAbilities VALUES(104,4,114,'Burst of Speed','55/55/55/55/55 Mana','15/14/13/12/11','Fiora_BurstofSpeed.png','0114_04.mp4','','Fiora gains 60/75/90/105/120% additional Attack Speed for 3/3/3/3/3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3/3/3/3/3 seconds, stacking up to 3/3/3/3/3 times.
  162. Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)','Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.','E');
  163. INSERT INTO championAbilities VALUES(105,5,114,'Blade Waltz','100/100/100 Mana','130/120/110','Fiora_DanceofDeath.png','0114_05.mp4','','Fiora dashes around the battlefield striking random champions 5/5/5 times for 160/330/500 (+) physical damage. Successive strikes against the same target deal 25/25/25% damage.
  164. The first and last attack will be against the same target. Each strike applies on-hit effects.','Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.','R');
  165. INSERT INTO championAbilities VALUES(106,1,105,'Nimble Fighter',NULL,NULL,'FizzPassive.png','0105_01.mp4',NULL,NULL,'Fizz''s dexterity allows him to ignore unit collision and take less physical damage from basic attacks.',NULL);
  166. INSERT INTO championAbilities VALUES(107,2,105,'Urchin Strike','50/55/60/65/70 Mana','10/9/8/7/6','FizzPiercingStrike.png','0105_02.mp4','','Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects.','Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.','Q');
  167. INSERT INTO championAbilities VALUES(108,3,105,'Seastone Trident','40/40/40/40/40 Mana','10/10/10/10/10','FizzSeastonePassive.png','0105_03.mp4','','Passive: Fizz''s attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target''s missing health as magic damage over 3/3/3/3/3 seconds. (Max 300 vs. minions)
  168. Active: For 5/5/5/5/5 seconds, Fizz''s attacks deal an additional 10/15/20/25/30 (+) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%. ','Fizz''s Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.','W');
  169. INSERT INTO championAbilities VALUES(109,4,105,'Playful / Trickster','90/100/110/120/130 Mana','16/14/12/10/8','FizzJump.png','0105_04.mp4',400.0,'Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.
  170. Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.','Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.','E');
  171. INSERT INTO championAbilities VALUES(110,5,105,'Chum the Waters','100/100/100 Mana','100/85/70','FizzMarinerDoom.png','0105_05.mp4',1275.0,'Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
  172. After 1.5/1.5/1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.','Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.','R');
  173. INSERT INTO championAbilities VALUES(111,1,3,'Runic Skin',NULL,NULL,'Galio_RunicSkin.png','0003_01.mp4',NULL,NULL,'Galio converts 50% of his total Magic Resistance into Ability Power.',NULL);
  174. INSERT INTO championAbilities VALUES(112,2,3,'Resolute Smite','60/65/70/75/80 Mana','7/7/7/7/7','Galio_ResoluteSmite.png','0003_02.mp4',940.0,'Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+0.6) magic damage to enemies near the impact location, and reducing their movement speed by 24/28/32/36/40% for 2.5 seconds.','Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.','Q');
  175. INSERT INTO championAbilities VALUES(113,3,3,'Bulwark','60/60/60/60/60 Mana','13/13/13/13/13','Galio_Bulwark.png','0003_03.mp4','','Galio shields a friendly champion for 4/4/4/4/4 seconds, increasing their Armor and Magic Resistance by 30/45/60/75/90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+0.3). (-20% healing for each consecutive hit)','Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio''s health each time that Champion suffers damage.','W');
  176. INSERT INTO championAbilities VALUES(114,4,3,'Righteous Gust','70/75/80/85/90 Mana','12/12/12/12/12','Galio_RighteousGust.png','0003_04.mp4',1180.0,'Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+0.5) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%.','Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.','E');
  177. INSERT INTO championAbilities VALUES(115,5,3,'Idol of Durand','100/150/200 Mana','170/150/130','Galio_IdolOfDurand.png','0003_05.mp4',560.0,'Galio channels for 2 seconds, taunting nearby foes and blocking 50/50/50% of incoming damage.
  178. After channeling, Galio deals 220/330/440 (+0.6) magic damage to surrounding enemies, plus an additional 5/5/5% damage for each attack he suffered while channeling. Max 40/40/40% bonus damage.','Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.','R');
  179. INSERT INTO championAbilities VALUES(116,1,41,'Grog-Soaked Blade',NULL,NULL,'Pirate_GrogSoakedBlade.png','0041_01.mp4',NULL,NULL,'Gangplank''s basic attacks and Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times.',NULL);
  180. INSERT INTO championAbilities VALUES(117,2,41,'Parrrley','50/55/60/65/70 Mana','5/5/5/5/5','Pirate_Parley.png','0041_02.mp4','','Gangplank shoots a target unit for 20/45/70/95/120 (+) physical damage. If Parrrley deals a killing blow, Gangplank gains 4/5/6/7/8 extra gold and half the mana cost is refunded.
  181. Parrrley can crit and applies on hit effects.
  182. Total Gold Plundered: gold.','Gangplank takes aim and shoots an enemy unit with his pistol. If Parrrley deals a killing blow, he gains extra gold and half the mana cost is refunded.','Q');
  183. INSERT INTO championAbilities VALUES(118,3,41,'Remove Scurvy','65/65/65/65/65 Mana','22/21/20/19/18','Pirate_RemoveScurvy.png','0041_03.mp4','','Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+1) health.','Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.','W');
  184. INSERT INTO championAbilities VALUES(119,4,41,'Raise Morale','50/55/60/65/70 Mana','20/20/20/20/20','Pirate_RaiseMorale.png','0041_04.mp4',1300.0,'Passive: Gangplank gains 8/10/12/14/16 Attack Damage and 3/4/5/6/7% Movement Speed.
  185. Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12/19/26/33/40 and Movement Speed by 8/11/14/17/20% and nearby allied champions'' Attack Damage and Movement Speed by half that amount for 7 seconds.','Gangplank fires a shot into the air, increasing nearby allied champions'' attack damage and movement speed.','E');
  186. INSERT INTO championAbilities VALUES(120,5,41,'Cannon Barrage','100/100/100 Mana','120/115/110','Pirate_CannonBarrage.png','0041_05.mp4','','Signals Gangplank''s ship to fire upon an area for 7/7/7 seconds, slowing enemies in the area by 25/25/25% for the duration. Cannonballs rain upon the area, each causing 75/120/165 (+0.2) magic damage.','Gangplank signals his ship to fire upon an area for 6 seconds, slowing enemies and dealing random damage in the area.','R');
  187. INSERT INTO championAbilities VALUES(121,1,86,'Perseverance',NULL,NULL,'Garen_Perseverance.png','0086_01.mp4',NULL,NULL,'If Garen has not taken damage from monsters, towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second.',NULL);
  188. INSERT INTO championAbilities VALUES(122,2,86,'Decisive Strike',NULL,'8/8/8/8/8','Garen_DecisiveStrike.png','0086_02.mp4','','Garen breaks free from all slows affecting him and gains 35/35/35/35/35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.
  189. His next basic attack deals 30/55/80/105/130 (+) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.','Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.','Q');
  190. INSERT INTO championAbilities VALUES(123,3,86,'Courage',NULL,'24/23/22/21/20','Garen_CommandingPresence.png','0086_03.mp4','','Passive: Garen''s Armor and Magic Resist are increased by 20/20/20/20/20%.
  191. Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30/30/30/30/30% and granting 30% Crowd Control Reduction.','Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control effects for a short duration.','W');
  192. INSERT INTO championAbilities VALUES(124,4,86,'Judgment',NULL,'13/12/11/10/9','Garen_KeepingthePeace.png','0086_04.mp4','','Garen rapidly spins his sword around his body for 3/3/3/3/3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+) as physical damage to nearby enemies every second. Garen ignores unit collisions while spinning but moves 20% slower when travelling directly through units.
  193. Judgment can critically strike dealing bonus damage.
  194. Judgment deals 25% less damage to minions and monsters.','Garen performs a dance of death with his sword, dealing damage around him for the duration.','E');
  195. INSERT INTO championAbilities VALUES(125,5,86,'Demacian Justice',NULL,'160/120/80','Garen_Justice.png','0086_05.mp4','','Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.','Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.','R');
  196. INSERT INTO championAbilities VALUES(126,1,79,'Happy Hour',NULL,NULL,'GragasPassiveHeal.png','0079_01.mp4',NULL,NULL,'On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds.',NULL);
  197. INSERT INTO championAbilities VALUES(127,2,79,'Barrel Roll','80/90/100/110/120 Mana','11/10/9/8/7','GragasBarrelRoll.png','0079_02.mp4',1200.0,'Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 85/135/185/235/285 (+0.9) magic damage and applying a 20/25/30/35/40% attack speed debuff for 3 seconds.','Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 5 seconds. Enemies struck by the blast have their attack speed lowered.','Q');
  198. INSERT INTO championAbilities VALUES(128,3,79,'Drunken Rage',NULL,'25/25/25/25/25','GragasDrunkenRage.png','0079_03.mp4','',' Gragas guzzles down brew from his cask, channeling for 1 second. He gains 30/45/60/75/90 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 30/40/50/60/70, and reducing damage taken by 10/12/14/16/18% for 20 seconds.','Gragas guzzles down brew from his cask for 1 second, restoring his mana. After finishing, he becomes drunkenly empowered, increasing his damage dealt and reducing damage received.','W');
  199. INSERT INTO championAbilities VALUES(129,4,79,'Body Slam','75/75/75/75/75 Mana','7/7/7/7/7','GragasBodySlam.png','0079_04.mp4',600.0,'Gragas charges forward, colliding with the first enemy unit he hits, dealing 80/120/160/200/240 (+) (+0.5) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.','Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and slowing their movement. Damage is split among units hit.','E');
  200. INSERT INTO championAbilities VALUES(130,5,79,'Explosive Cask','100/125/150 Mana','100/90/80','GragasExplosiveCask.png','0079_05.mp4',1050.0,'Gragas throws his cask to an area. Upon landing, it deals 200/325/450 (+1) magic damage to all units struck, knocking them back.','Gragas hurls his cask to a location, which explodes on impact, dealing damage and knocking back enemies caught in the blast radius. ','R');
  201. INSERT INTO championAbilities VALUES(131,1,104,'True Grit',NULL,NULL,'GravesTrueGrit.png','0104_01.mp4',NULL,NULL,'Graves gains increasing armor and magic resistance the longer he remains in combat. ',NULL);
  202. INSERT INTO championAbilities VALUES(132,2,104,'Buckshot','60/70/80/90/100 Mana','12/11/10/9/8','GravesBuckshot.png','0104_02.mp4','','Shoots three bullets in a cone, each dealing 60/95/130/165/200 (+) physical damage to all enemies in their path. Enemies hit with multiple bullets take 35/35/35/35/35% damage from each additional bullet.','Graves fires three bullets in a cone, damaging all enemies in their paths.','Q');
  203. INSERT INTO championAbilities VALUES(133,3,104,'Smoke Screen','70/75/80/85/90 Mana','20/19/18/17/16','GravesSmokeGrenade.png','0104_03.mp4','','Deals 60/110/160/210/260 (+0.6) magic damage on impact and creates a smoke cloud that lasts 4/4/4/4/4 seconds. Enemies inside the cloud are slowed by 15/20/25/30/35% and have their sight radius reduced.','Graves fires a smoke canister at the target area creating a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and Movement Speed. ','W');
  204. INSERT INTO championAbilities VALUES(134,4,104,'Quickdraw','50/50/50/50/50 Mana','22/20/18/16/14','GravesQuickDraw.png','0104_04.mp4',425.0,'Dashes forward, gaining 30/40/50/60/70% increased Attack Speed for 4/4/4/4/4 seconds. Basic attacks lower the cooldown of Quickdraw by 1/1/1/1/1 second.','Graves dashes forward gaining an Attack Speed boost for several seconds. Hitting enemies with basic attacks lowers the cooldown of this skill. ','E');
  205. INSERT INTO championAbilities VALUES(135,5,104,'Collateral Damage','100/100/100 Mana','100/90/80','GravesHighNoon.png','0104_05.mp4',1000.0,'Fires an explosive shell that deals 250/350/450 (+) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 140/250/360 (+) physical damage in a cone.','Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. ','R');
  206. INSERT INTO championAbilities VALUES(136,1,120,'Warpath',NULL,NULL,'Hecarim_Passive.png','0120_01.mp4',NULL,NULL,'Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.',NULL);
  207. INSERT INTO championAbilities VALUES(137,2,120,'Rampage','25/25/25/25/25 Mana','4/4/4/4/4','Hecarim_Rampage.png','0120_02.mp4','','Hecarim cleaves nearby enemies for 50/85/120/155/190 (+) physical damage. (66/66/66/66/66% damage to minions and monsters)
  208. If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration. This effect can stack up to 2/2/2/2/2 times.','Hecarim cleaves nearby enemies dealing physical damage. ','Q');
  209. INSERT INTO championAbilities VALUES(138,3,120,'Spirit of Dread','50/60/70/80/90 Mana','14/14/14/14/14','Hecarim_SpiritofDread.png','0120_03.mp4','','Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4/4/4/4/4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.
  210. Hecarim cannot heal more than 60/90/120/150/180 health from minions.','Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.','W');
  211. INSERT INTO championAbilities VALUES(139,4,120,'Devastating Charge','60/60/60/60/60 Mana','24/22/20/18/16','Hecarim_DevastingCharge.png','0120_04.mp4','','Hecarim gains increasing movement speed for 4/4/4/4/4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.','Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. ','E');
  212. INSERT INTO championAbilities VALUES(140,5,120,'Onslaught of Shadows','100/100/100 Mana','140/120/100','Hecarim_OnslaughtofShadows.png','0120_05.mp4','','Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.
  213. Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+) magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.
  214. Hecarim himself will only move to the targeted location. The riders will always move the full distance.','Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.','R');
  215. INSERT INTO championAbilities VALUES(141,1,74,'Techmaturgical Repair Bots',NULL,NULL,'Heimerdinger_TechmaturgicalRepairBots.png','0074_01.mp4',NULL,NULL,'Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration. ',NULL);
  216. INSERT INTO championAbilities VALUES(142,2,74,'H-28G Evolution Turret','70/80/90/100/110 Mana','1/1/1/1/1','Heimerdinger_H28GEvolutionTurret.png','0074_02.mp4','','Heimerdinger constructs a Machine Gun Turret with health and 30/38/46/54/62 (+0.2) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every seconds.
  217. Each rank of this skill grants a further enhancement:
  218. Rank 2: Turret attacks reduce the target''s armor and magic resist by 1 (max 50)
  219. Rank 3: Maximum turrets increased to 2
  220. Rank 4: Turrets gain an additional 125 Health
  221. Rank 5: Turret attacks deal area damage','Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers).','Q');
  222. INSERT INTO championAbilities VALUES(143,3,74,'Hextech Micro-Rockets','65/85/105/125/145 Mana','10/10/10/10/10','Heimerdinger_HextechMicroRockets.png','0074_03.mp4',1000.0,'Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.','Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger.','W');
  223. INSERT INTO championAbilities VALUES(144,4,74,'CH-1 Concussion Grenade','80/90/100/110/120 Mana','13/12/11/10/9','Heimerdinger_CH1ConcussionGrenade.png','0074_04.mp4','','Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.6) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.','Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units.','E');
  224. INSERT INTO championAbilities VALUES(145,5,74,'UPGRADE!!!','90/90/90 Mana','120/105/90','Heimerdinger_UPGRADE.png','0074_05.mp4','','Passive: 10/15/20% Cooldown Reduction.
  225. Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.','Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time.','R');
  226. INSERT INTO championAbilities VALUES(146,1,39,'Ionian Fervor',NULL,NULL,'Irelia_IonianFervor.png','0039_01.mp4',NULL,NULL,'Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.<br><br>1 Champion: 10%<br>2 Champions: 25%<br>3 Champions: 40%',NULL);
  227. INSERT INTO championAbilities VALUES(147,2,39,'Bladesurge','60/65/70/75/80 Mana','14/12/10/8/6','Irelia_Bladesurge.png','0039_02.mp4','','Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage.
  228. If it kills the target, Bladesurge''s cooldown refreshes and refunds 35 Mana.','Irelia dashes forward to strike her target. If it kills the target, Bladesurge''s cooldown refreshes and refunds 35 Mana.','Q');
  229. INSERT INTO championAbilities VALUES(148,3,39,'Hiten Style','40/40/40/40/40 Mana','15/15/15/15/15','Irelia_HitenStyle.png','0039_03.mp4','','Passive: Basic attacks restore 5/7/9/11/13 health.
  230. Active: Irelia''s basic attacks deal 15/30/45/60/75 true damage and doubles health restored for 6 seconds.','Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.','W');
  231. INSERT INTO championAbilities VALUES(149,4,39,'Equilibrium Strike','50/55/60/65/70 Mana','8/8/8/8/8','Irelia_EquilibriumStrike.png','0039_04.mp4','','Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).
  232. If the target has a higher Health % than Irelia, she stuns the target for the duration instead.','Irelia''s attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.','E');
  233. INSERT INTO championAbilities VALUES(150,5,39,'Transcendent Blades','100/100/100 Mana','70/60/50','Irelia_TranscendentBlades.png','0039_05.mp4',1000.0,'Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.','Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.','R');
  234. INSERT INTO championAbilities VALUES(151,1,40,'Tailwind',NULL,NULL,'Janna_Tailwind.png','0040_01.mp4',NULL,NULL,'Increases the Movement Speed of all allied champions by 3%.',NULL);
  235. INSERT INTO championAbilities VALUES(152,2,40,'Howling Gale','90/105/120/135/150 Mana','14/13/12/11/10','Janna_HowlingGale.png','0040_02.mp4','','Summons a whirlwind, which deals 60/85/110/135/160 (+0.75) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.
  236. Activate again to release the whirlwind early.','By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.','Q');
  237. INSERT INTO championAbilities VALUES(153,3,40,'Zephyr','40/50/60/70/80 Mana','12/11/10/9/8','Janna_Zephyr.png','0040_03.mp4','','Passive: Increases Movement Speed by 4/7/10/13/16% and ignores unit collision.
  238. Active: Deals 60/115/170/225/280 (+0.6) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3/3/3/3/3 seconds. Passive benefit is lost while Zephyr is on cooldown.','Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy''s Movement Speed.','W');
  239. INSERT INTO championAbilities VALUES(154,4,40,'Eye Of The Storm','70/80/90/100/110 Mana','10/10/10/10/10','Janna_EyeOfTheStorm.png','0040_04.mp4','','Shields an allied Champion or turret for 5/5/5/5/5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.9) damage and grants 14/23/32/41/50 Attack Damage until it breaks.','Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.','E');
  240. INSERT INTO championAbilities VALUES(155,5,40,'Monsoon','150/225/300 Mana','150/135/120','Janna_ReapTheWhirlwind.png','0040_05.mp4','','Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35) Health to nearby allies each second for 4 seconds.','Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.','R');
  241. INSERT INTO championAbilities VALUES(156,1,59,'Martial Cadence',NULL,NULL,'JarvanIV_MartialCadence.png','0059_01.mp4',NULL,NULL,'Jarvan IV''s initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration.',NULL);
  242. INSERT INTO championAbilities VALUES(157,2,59,'Dragon Strike','45/50/55/60/65 Mana','10/9/8/7/6','JarvanIV_DragonStrike.png','0059_02.mp4','','Extends Jarvan IV''s lance dealing 70/115/160/205/250 (+) physical damage and lowering the Armor of all enemies hit by 10/14/18/22/26% for 3 seconds.
  243. If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path.','Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.','Q');
  244. INSERT INTO championAbilities VALUES(158,3,59,'Golden Aegis','65/65/65/65/65 Mana','20/18/16/14/12','JarvanIV_GoldenAegis.png','0059_03.mp4','','Temporarily gains 50/90/130/170/210 (+20/25/30/35/40 health for each nearby enemy champion) health for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.','Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.','W');
  245. INSERT INTO championAbilities VALUES(159,4,59,'Demacian Standard','55/55/55/55/55 Mana','13/13/13/13/13','JarvanIV_DemacianStandard.png','0059_04.mp4',860.0,'Passive: Gains 10/13/16/19/22% bonus Attack Speed and 10/13/16/19/22 bonus Armor.
  246. Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8) magic damage to enemies. Grants surrounding allied Champions Demacian Standard''s passive bonus for 8 seconds. Being near the Standard doubles the passive bonus for Jarvan IV.','Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.','E');
  247. INSERT INTO championAbilities VALUES(160,5,59,'Cataclysm','100/125/150 Mana','120/105/90','JarvanIV_Cataclysm.png','0059_05.mp4','','Heroically leaps to an enemy Champion dealing 200/325/450 (+) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
  248. Activate again to collapse the terrain.','Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.','R');
  249. INSERT INTO championAbilities VALUES(161,1,24,'Relentless Assault',NULL,NULL,'Armsmaster_MasterOfArms.png','0024_01.mp4',NULL,NULL,'Jax''s consecutive basic attacks continuously increase his Attack Speed.',NULL);
  250. INSERT INTO championAbilities VALUES(162,2,24,'Leap Strike','65/65/65/65/65 Mana','10/9/8/7/6','Armsmaster_RelentlessAssault.png','0024_02.mp4','','Jax leaps to a target unit, dealing 70/110/150/190/230 (+) (+0.6) physical damage if it is an enemy.','Jax leaps toward an enemy and strikes them with his weapon.','Q');
  251. INSERT INTO championAbilities VALUES(163,3,24,'Empower','30/30/30/30/30 Mana','7/6/5/4/3','Armsmaster_Empower.png','0024_03.mp4',300.0,'Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6) magic damage.','Jax''s charges his weapon with energy, causing his next attack to deal additional damage.','W');
  252. INSERT INTO championAbilities VALUES(164,4,24,'Counter Strike','70/75/80/85/90 Mana','18/16/14/12/10','Armsmaster_Disarm.png','0024_04.mp4',300.0,'Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25/25/25/25/25% less damage from area effect abilities.
  253. After 2 seconds or if activated again, Jax stuns surrounding enemies for 1/1/1/1/1 second and deals 50/75/100/125/150 (+) physical damage to them.
  254. Counter Strike deals 20/20/20/20/20% more damage for each attack Jax dodged (max: 100/100/100/100/100% increased damage).','Jax''s combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies.','E');
  255. INSERT INTO championAbilities VALUES(165,5,24,'Grandmaster''s Might','100/100/100 Mana','80/80/80','Armsmaster_CoupDeGrace.png','0024_05.mp4',100.0,'Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7) additional magic damage.
  256. Active: Jax strengthens his resolve, granting him Armor and Magic Resist for 8/8/8 seconds.
  257. Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.
  258. Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.','Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.','R');
  259. INSERT INTO championAbilities VALUES(166,1,126,'Hextech Capacitor',NULL,NULL,'JayceManOfTomorrow.png','0126_01.mp4',NULL,NULL,'Gains 40 Movement Speed for 1.25 seconds and ignores unit collision each time Transform is cast.',NULL);
  260. INSERT INTO championAbilities VALUES(167,2,126,'To the Skies! / Shock Blast','40/45/50/55/60 Mana','16/14/12/10/8','Jayce_ToTheSkies.png','0126_02.mp4',600.0,'Leaps to an enemy dealing 20/65/110/155/200 (+) physical damage to enemies and slowing them by 30/35/40/45/50% for 2/2/2/2/2 seconds.','Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.<br><br>Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.','Q');
  261. INSERT INTO championAbilities VALUES(168,3,126,'Lightning Field / Hyper Charge','40/40/40/40/40 Mana','10/10/10/10/10','Jayce_StaticField.png','0126_03.mp4','','Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.
  262. Active: Creates an electric aura dealing 100/170/240/310/380 (+1) magic damage over 4/4/4/4/4 seconds to nearby enemies.','Hammer Stance: Passive: Restores mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.<br><br>Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks. ','W');
  263. INSERT INTO championAbilities VALUES(169,4,126,'Thundering Blow / Acceleration Gate','40/40/40/40/40 Mana','14/13/12/11/10','Jayce_ThunderingBlow.png','0126_04.mp4','','Deals 40/70/100/130/160 (+) plus 8/11/14/17/20% of the enemy''s maximum health as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)','Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.<br><br>Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.','E');
  264. INSERT INTO championAbilities VALUES(170,5,126,'Mercury Cannon',NULL,'6/6/6','Jayce_TransformCannon.png','0126_05.mp4','','Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
  265. The next attack in Cannon stance reduces the enemy''s Armor and Magic Resist by 10/15/20% for 5/5/5 seconds.','Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target''s Armor and Magic Resist.','R');
  266. INSERT INTO championAbilities VALUES(171,1,43,'Inner Flame',NULL,NULL,'KarmaInnerFlame.png','0043_01.mp4',NULL,NULL,'Karma gains increased Ability Power corresponding to her % of missing Health.',NULL);
  267. INSERT INTO championAbilities VALUES(172,2,43,'Heavenly Wave','70/75/80/85/90/95 Mana','6/6/6/6/6/6','KarmaHeavenlyWave.png','0043_02.mp4','','Karma sends forth hidden blades from her fans, dealing 70/110/150/190/230/270 (+0.6) magic damage to units in a cone in front of her.
  268. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone for 35/55/75/95/115/135 plus 5% (+%) of their missing Health.','Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.<br><br>Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.','Q');
  269. INSERT INTO championAbilities VALUES(173,3,43,'Spirit Bond','65/75/85/95/105/115 Mana','15/14/13/12/11/10','KarmaSpiritBond.png','0043_03.mp4','','Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10/12/14/16/18/20% faster and enemy anchors are slowed by 10/12/14/16/18/20%. The beam deals 80/125/170/215/260/305 (+0.7) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.
  270. The beam breaks if the bonded target is stealthed.
  271. Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.','Karma creates a beam between an ally or enemy. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.<br><br>Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.','W');
  272. INSERT INTO championAbilities VALUES(174,4,43,'Soul Shield','70/80/90/100/110/120 Mana','10/10/10/10/10/10','KarmaSoulShield.png','0043_04.mp4','','Karma summons a protective shield that absorbs 80/120/160/200/240/280 (+0.8) damage for 5 seconds.
  273. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing 80/120/160/200/240/280 (+0.8) magic damage to enemy units around her target.','Karma summons a protective shield that absorbs incoming damage.<br><br>Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemy units around Karma''s target.','E');
  274. INSERT INTO championAbilities VALUES(175,5,43,'Mantra',NULL,0.25,'KarmaMantra.png','0043_05.mp4','','Karma empowers her next ability with an additional effect. Karma gains a charge every seconds up to 2 charges.
  275. The refresh rate is reduced by Cooldown Reduction.','Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.','R');
  276. INSERT INTO championAbilities VALUES(176,1,30,'Death Defied',NULL,NULL,'Lich_Defied.png','0030_01.mp4',NULL,NULL,'Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.',NULL);
  277. INSERT INTO championAbilities VALUES(177,2,30,'Lay Waste','20/26/32/38/44 Mana','1/1/1/1/1','Lich_LayWaste.png','0030_02.mp4','','Creates a delayed blast at Karthus'' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.','Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.','Q');
  278. INSERT INTO championAbilities VALUES(178,3,30,'Wall of Pain','100/100/100/100/100 Mana','18/18/18/18/18','Lich_WallOfPain.png','0030_03.mp4','','Creates a wall at target location that lasts for 5/5/5/5/5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15/15/15/15/15% and Movement Speed reduced by 40/50/60/70/80% for 5/5/5/5/5 seconds (their Movement Speed gradually recovers over the duration).','Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.','W');
  279. INSERT INTO championAbilities VALUES(179,4,30,'Defile','30/42/54/66/78 Mana Per Second ','0.5/0.5/0.5/0.5/0.5','Lich_Defile.png','0030_04.mp4','','Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.
  280. Toggle On: Drains 30.0/42.0/54.0/66.0/78.0 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second. ','Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. ','E');
  281. INSERT INTO championAbilities VALUES(180,5,30,'Requiem','150/175/200 Mana','200/180/160','Lich_DeathRay.png','0030_05.mp4','','After channeling for 3 seconds, Karthus deals 250/400/550 (+0.6) magic damage to all enemy champions (regardless of distance). ','After channeling for 3 seconds, Karthus deals damage to all enemy champions.','R');
  282. INSERT INTO championAbilities VALUES(181,1,38,'Void Stone',NULL,NULL,'Voidwalker_Netherburn.png','0038_01.mp4',NULL,NULL,'Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.',NULL);
  283. INSERT INTO championAbilities VALUES(182,2,38,'Null Sphere','70/80/90/100/110 Mana','9/9/9/9/9','Averdrian_AstralBeam.png','0038_02.mp4','','Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).','Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.','Q');
  284. INSERT INTO championAbilities VALUES(183,3,38,'Nether Blade','25/25/25/25/25 Mana','12/12/12/12/12','Voidwalker_Nullblade.png','0038_03.mp4','','Passive: Kassadin''s basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.
  285. Active: Kassadin charges his nether blade for 5/5/5/5/5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.15) magic damage.','Passive: Kassadin''s basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin''s basic attacks deal additional magic damage.','W');
  286. INSERT INTO championAbilities VALUES(184,4,38,'Force Pulse','80/80/80/80/80 Mana','6/6/6/6/6','Kassadin_ForcePulse.png','0038_04.mp4','','Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.','Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.','E');
  287. INSERT INTO championAbilities VALUES(185,5,38,'Riftwalk','100/100/100 Mana','7/6/5','Voidwalker_Riftwalk.png','0038_05.mp4',700.0,'Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8/8/8 seconds costs 100.0/100.0/100.0 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.','Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.','R');
  288. INSERT INTO championAbilities VALUES(186,1,55,'Voracity',NULL,NULL,'Katarina_Voracity.png','0055_01.mp4',NULL,NULL,'Champion kills or assists reduce Katarina''s cooldowns by 15 seconds.',NULL);
  289. INSERT INTO championAbilities VALUES(187,2,55,'Bouncing Blades',NULL,'10/9.5/9/8.5/8','Katarina_BouncingBlade.png','0055_02.mp4','','Throws a dagger dealing 60/95/130/165/200 (+0.45) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.
  290. Enemies hit are marked for 4 seconds. Katarina''s basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+) additional magic damage.','Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage and marking them. Her next spell or basic attack against a marked target will consume the mark and deal additional magic damage.','Q');
  291. INSERT INTO championAbilities VALUES(188,3,55,'Sinister Steel',NULL,'4/4/4/4/4','Katarina_KillerInstincts.png','0055_03.mp4',400.0,'Whirls daggers in a circle dealing 40/80/120/160/200 (+) (+0.25) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36.5/44% movement speed for 1 second.','Katarina whirls her daggers around her, dealing magic damage to all enemies in the area. If she hits an enemy Champion, Katarina gains a burst of speed for a short duration.','W');
  292. INSERT INTO championAbilities VALUES(189,4,55,'Shunpo',NULL,'12/10.5/9/7.5/6','Katarina_Shunpo.png','0055_04.mp4','','Moves to a target''s location. Deals 60/85/110/135/160 (+0.4) magic damage if the target is an enemy.
  293. After using Shunpo, Katarina takes 15/15/15/15/15% reduced damage for 3 seconds.','Katarina instantly moves to her target''s location and takes reduced damage from enemies for a few seconds. If the target is an enemy, she deals damage.','E');
  294. INSERT INTO championAbilities VALUES(190,5,55,'Death Lotus',NULL,'60/55/50','Katarina_DeathLotus.png','0055_05.mp4','','Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+) (+1.75) magic damage over 2 seconds.
  295. Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds.','Katarina becomes a flurry of blades, throwing daggers with unrivaled speed at up to three nearby Champions. Daggers deal magic damage and reduce incoming healing on targets hit.','R');
  296. INSERT INTO championAbilities VALUES(191,1,10,'Holy Fervor',NULL,NULL,'Judicator_DivineBlessing.png','0010_01.mp4',NULL,NULL,'When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times.',NULL);
  297. INSERT INTO championAbilities VALUES(192,2,10,'Reckoning','70/75/80/85/90 Mana','8/8/8/8/8','Judicator_Reckoning.png','0010_02.mp4','','Blasts a target, dealing 60/110/160/210/260 (+) (+1) magic damage
  298. and slowing their Movement Speed by 35/35/35/35/35% for 4 seconds.
  299. While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them.','Blasts an enemy unit with angelic force, dealing damage and slowing movement speed. While the target is slowed, Kayle inflicts increased damage to them.','Q');
  300. INSERT INTO championAbilities VALUES(193,3,10,'Divine Blessing','60/70/80/90/100 Mana','15/15/15/15/15','Judicator_AngelicEmbrace.png','0010_03.mp4',1000.0,'Blesses an allied champion, increasing their Movement Speed by 18/21/24/27/30% for 3/3/3/3/3 seconds and healing them for 60/105/150/195/240 (+0.35) health.','Blesses a target friendly champion, granting them increased movement speed and healing them.','W');
  301. INSERT INTO championAbilities VALUES(194,4,10,'Righteous Fury','45/45/45/45/45 Mana','16/16/16/16/16','Judicator_RighteousFury.png','0010_04.mp4','','Kayle increases her Attack Range by 400 for 10 seconds and deals an additional 20/30/40/50/60 (+0.4) magic damage with her basic attacks. Enemies nearby the target take 20/25/30/35/40% of her Attack Damage plus 20/30/40/50/60 (+0.4) magic damage.','Ignites Kayle''s sword with a holy flame, granting Kayle a ranged splash attack and bonus magic damage.','E');
  302. INSERT INTO championAbilities VALUES(195,5,10,'Intervention','100/75/50 Mana','90/75/60','Judicator_EyeforanEye.png','0010_05.mp4','','Bathes Kayle''s target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds.','Shields Kayle or an ally for a short time, causing them to be immune to damage.','R');
  303. INSERT INTO championAbilities VALUES(196,1,85,'Mark of the Storm',NULL,NULL,'Kennen_MarkOfStorm.png','0085_01.mp4',NULL,NULL,'Kennen''s abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 7 seconds.',NULL);
  304. INSERT INTO championAbilities VALUES(197,2,85,'Thundering Shuriken','65/60/55/50/45 Energy','8/7/6/5/4','Kennen_ThunderingShuriken.png','0085_02.mp4',950.0,'Throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+0.75) magic damage and adds a Mark of the Storm.','Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.','Q');
  305. INSERT INTO championAbilities VALUES(198,3,85,'Electrical Surge','45/45/45/45/45 Energy','14/12/10/8/6','Kennen_ElectricalSurge.png','0085_03.mp4','','Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.
  306. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+0.55) magic damage and adding another mark.','Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.','W');
  307. INSERT INTO championAbilities VALUES(199,4,85,'Lightning Rush','100/95/90/85/80 Energy','10/9/8/7/6','Kennen_LightningRush.png','0085_04.mp4','','Kennen moves very fast and may pass through units, dealing 85/125/165/205/245 (+0.6) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 armor and magic resistance for 4 seconds.
  308. Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.','Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.','E');
  309. INSERT INTO championAbilities VALUES(200,5,85,'Slicing Maelstrom','40/40/40 Energy','120/120/120','Kennen_SlicingMaelstrom.png','0085_05.mp4','','Summons a magical storm that deals 80/145/210 (+0.4) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times.','Kennen summons a storm that strikes at random nearby enemy champions for magical damage.','R');
  310. INSERT INTO championAbilities VALUES(201,1,96,'Icathian Surprise',NULL,NULL,'KogMaw_IcathianSurprise.png','0096_01.mp4',NULL,NULL,'Upon dying, Kog''Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.',NULL);
  311. INSERT INTO championAbilities VALUES(202,2,96,'Caustic Spittle','60/60/60/60/60 Mana','8/8/8/8/8','KogMaw_CausticSpittle.png','0096_02.mp4','','Passive: Increases Attack Speed by 10/15/20/25/30%.
  312. Active: Deals 60/110/160/210/260 (+0.7) magic damage and reduces the enemy''s Armor and Magic Resist by 5/10/15/20/25 for 4/4/4/4/4 seconds.','Passive: Increases Kog''Maw''s Attack Speed. Active: Kog''Maw launches a corrosive projectile which deals magic damage and corrodes the target''s Armor and Magic Resist for 4 seconds.','Q');
  313. INSERT INTO championAbilities VALUES(203,3,96,'Bio-Arcane Barrage','50/50/50/50/50 Mana','17/17/17/17/17','KogMaw_BioArcaneBarrage.png','0096_03.mp4','','Basic attacks gain 130/150/170/190/210 range and deal additional magic damage equal to 2/3/4/5/6% (+0.01)% of the enemy''s maximum Health (Max: 100 Damage vs Monsters). Lasts 8/8/8/8/8 seconds.','Kog''Maw''s attacks gain range and deal a percent of the target''s maximum health as magic damage. ','W');
  314. INSERT INTO championAbilities VALUES(204,4,96,'Void Ooze','80/90/100/110/120 Mana','12/12/12/12/12','KogMaw_VoidOoze.png','0096_04.mp4',1200.0,'Deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through and leaves a trail which slows enemies by 20/28/36/44/52% for 4/4/4/4/4 seconds.','Kog''Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.','E');
  315. INSERT INTO championAbilities VALUES(205,5,96,'Living Artillery','40/40/40 Mana','2/1.5/1','KogMaw_LivingArtillery.png','0096_05.mp4','','Fires a living artillery shot from a great distance that lands shortly after launch. Deals 80/120/160 (+) (+0.3) magic damage and reveals enemies for 4 seconds (deals 125/125/125% bonus damage to Champions).
  316. Subsequent artillery shots within 6/6/6 seconds cost 40.0/40.0/40.0 additional Mana up to a maximum of 400/400/400 Mana.','Kog''Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.','R');
  317. INSERT INTO championAbilities VALUES(206,1,7,'Mirror Image',NULL,NULL,'LeblancMirrorImage.png','0007_01.mp4',NULL,NULL,'When LeBlanc drops below 40% Health, she becomes invisible for 0.5 seconds. When the invisibility fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds.<br><br>Mirror Image has a 1 minute cooldown.<br><br><font color=''#99FF99''>Mirror Image can be controlled by holding the Alt key and using the right mouse button.</font>',NULL);
  318. INSERT INTO championAbilities VALUES(207,2,7,'Sigil of Silence','70/75/80/85/90 Mana','6/6/6/6/6','LeblancMarkOfSilence.png','0007_02.mp4','','LeBlanc projects an orb towards her target, dealing 70/110/150/190/230 (+0.6) magic damage and marking the target for 3.5 seconds.
  319. If the target takes damage from one of LeBlanc''s abilities, the mark will trigger, dealing 20/40/60/80/100 (+) magic damage and silencing the target for 2 seconds.','LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of LeBlanc''s abilities, the sigil will trigger, dealing damage and silencing the target.','Q');
  320. INSERT INTO championAbilities VALUES(208,3,7,'Distortion','80/90/100/110/120 Mana','18/16/14/12/10','LeblancDisplacement.png','0007_03.mp4',600.0,'LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.','LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.','W');
  321. INSERT INTO championAbilities VALUES(209,4,7,'Ethereal Chains','80/80/80/80/80 Mana','10/10/10/10/10','LeblancConjureChains.png','0007_04.mp4',925.0,'LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal 40/65/90/115/140 (+0.5) initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes an additional 40/65/90/115/140 (+0.5) magic damage and is unable to move for 1/1.3/1.6/1.9/2.2 second(s).','LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.','E');
  322. INSERT INTO championAbilities VALUES(210,5,7,'Mimic','100/50/0 Mana','40/32/24','LeblancMimic.png','0007_05.mp4','','LeBlanc can cast the previous spell she cast. The mimicked spell deals 10/25/40% increased damage.','LeBlanc can cast a more potent version of the previous spell she cast.','R');
  323. INSERT INTO championAbilities VALUES(211,1,64,'Flurry',NULL,NULL,'LeeSinPassive.png','0064_01.mp4',NULL,NULL,'After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.',NULL);
  324. INSERT INTO championAbilities VALUES(212,2,64,'Sonic Wave / Resonating Strike','50/50/50/50/50 Energy / 30/30/30/30/30 Energy','11/10/9/8/7','BlindMonkQOne.png','0064_02.mp4',1000.0,'Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  325. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).','Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.','Q');
  326. INSERT INTO championAbilities VALUES(213,3,64,'Safeguard / Iron Will','50/50/50/50/50 Energy / 30/30/30/30/30 Energy','9/9/9/9/9','BlindMonkWOne.png','0064_03.mp4','','Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.8) damage over the next 5 seconds. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  327. Iron Will: Lee Sin''s intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/9/13/17/21% Lifesteal, Spell Vamp, and 10/15/20/25/30 Armor.','Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the Energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin''s intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Lifesteal, Spell Vamp, and Armor.','W');
  328. INSERT INTO championAbilities VALUES(214,4,64,'Tempest / Cripple','50/50/50/50/50 Energy / 30/30/30/30/30 Energy','10/10/10/10/10','BlindMonkEOne.png','0064_04.mp4','','Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
  329. Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30/37.5/45/52.5/60%. Movement and Attack Speed recover gradually over the duration.','Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.','E');
  330. INSERT INTO championAbilities VALUES(215,5,64,'Dragon''s Rage',NULL,'90/75/60','BlindMonkR.png','0064_05.mp4','','Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.','Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.','R');
  331. INSERT INTO championAbilities VALUES(216,1,89,'Sunlight',NULL,NULL,'LeonaSunlight.png','0089_01.mp4',NULL,NULL,'Damaging spells afflict enemies with Sunlight for 3.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight debuff to deal additional magic damage.',NULL);
  332. INSERT INTO championAbilities VALUES(217,2,89,'Shield of Daybreak','45/50/55/60/65 Mana','11/10/9/8/7','LeonaShieldOfDaybreak.png','0089_02.mp4','','The next basic attack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns an enemy for 1.25/1.25/1.25/1.25/1.25 seconds.','Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.','Q');
  333. INSERT INTO championAbilities VALUES(218,3,89,'Eclipse','60/60/60/60/60 Mana','14/14/14/14/14','LeonaSolarBarrier.png','0089_03.mp4',450.0,'Gains 30/40/50/60/70 bonus Armor and Magic Resist for 3/3/3/3/3 seconds. When the effect ends, nearby enemies struck take 60/110/160/210/260 (+0.4) magic damage and Leona retains her bonus Armor and Magic Resist for 3/3/3/3/3 seconds.','Leona raises her shield to gain Armor and Magic Resistance. When the duration first ends, if there are nearby enemies she will deal magic damage to them and prolong the duration of the effect.','W');
  334. INSERT INTO championAbilities VALUES(219,4,89,'Zenith Blade','60/60/60/60/60 Mana','13/12/11/10/9','LeonaZenithBlade.png','0089_04.mp4',875.0,'Strikes all enemies in a line dealing 60/100/140/180/220 (+0.4) magic damage. The last enemy Champion struck will be briefly rooted and Leona will dash to them.','Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.','E');
  335. INSERT INTO championAbilities VALUES(220,5,89,'Solar Flare','100/150/200 Mana','90/75/60','LeonaSolarFlare.png','0089_05.mp4','','Calls down a radiant beam of solar energy dealing 150/250/350 (+0.8) magic damage and slowing enemies by 80/80/80% for 1.5/1.5/1.5 seconds. Enemies in the center of the flare are stunned instead of slowed.','Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.','R');
  336. INSERT INTO championAbilities VALUES(221,1,117,'Pix, Faerie Companion',NULL,NULL,'Lulu_PixFaerieCompanion.png','0117_01.mp4',NULL,NULL,'Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks.',NULL);
  337. INSERT INTO championAbilities VALUES(222,2,117,'Glitterlance','40/50/60/70/80 Mana','7/7/7/7/7','Lulu_Glitterbolt.png','0117_02.mp4',925.0,'Lulu and Pix each fire a piercing bolt dealing 80/125/170/215/260 (+0.5) magic damage, slowing enemies hit by 80/80/80/80/80% for 1/1.25/1.5/1.75/2 second(s). This slow decays over time.
  338. An enemy can only be damaged by one bolt.','Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.','Q');
  339. INSERT INTO championAbilities VALUES(223,3,117,'Whimsy','65/70/75/80/85 Mana','18/16.5/15/13.5/12','Lulu_Whimsy.png','0117_03.mp4','','On Ally Cast: Target ally gains 35/35/35/35/35% Movement Speed and 20/30/40/50/60 Ability Power for 5/5/5/5/5 seconds.
  340. On Enemy Cast: Polymorphs an enemy champion for 1.5/1.75/2/2.25/2.5 seconds, disabling their ability to attack or cast spells and reducing their base movement speed by 60/60/60/60/60.','If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can''t attack or cast spells.','W');
  341. INSERT INTO championAbilities VALUES(224,4,117,'Help, Pix!','60/70/80/90/100 Mana','10/10/10/10/10','Lulu_CommandPix.png','0117_04.mp4','','On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu''s for 6/6/6/6/6 seconds. Upon arrival, Pix shields them from 60/105/150/195/240 (+0.6) damage for 6/6/6/6/6 seconds.
  342. On Enemy Cast: Pix deals 80/130/180/230/280 (+0.6) magic damage to target enemy unit. Pix then follows and grants vision of them for 6/6/6/6/6 seconds. ','If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.','E');
  343. INSERT INTO championAbilities VALUES(225,5,117,'Wild Growth','150/150/150 Mana','110/95/80','Lulu_GiantGrowth.png','0117_05.mp4','','Lulu enlarges her ally, knocking nearby enemies into the air. For 7/7/7 seconds, her ally gains 300/450/600 (+0.5) bonus health and slows nearby enemies by 30/45/60% for 1/1/1 seconds.','Lulu enlarges an ally, knocking nearby enemies into the air and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.','R');
  344. INSERT INTO championAbilities VALUES(226,1,99,'Illumination',NULL,NULL,'LuxIlluminatingFraulein.png','0099_01.mp4',NULL,NULL,'Lux''s damaging spells charge the target with energy for 6 seconds. Lux''s next attack ignites the energy, dealing bonus magic damage (depending on Lux''s level) to the target.',NULL);
  345. INSERT INTO championAbilities VALUES(227,2,99,'Light Binding','50/60/70/80/90 Mana','15/14/13/12/11','LuxCrashingBlitz2.png','0099_02.mp4',1175.0,'Fires a ball of light, rooting the first enemy hit for 2/2/2/2/2 seconds and dealing 60/110/160/210/260 (+0.7) magic damage. The second enemy receives 50/50/50/50/50% of the effect.','Lux releases a sphere of light that binds and deals damage to up to two enemy units.','Q');
  346. INSERT INTO championAbilities VALUES(228,3,99,'Prismatic Barrier','60/60/60/60/60 Mana','14/13/12/11/10','LuxPrismaWrap.png','0099_03.mp4',1075.0,'Throws Lux''s wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35) damage for seconds.','Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.','W');
  347. INSERT INTO championAbilities VALUES(229,4,99,'Lucent Singularity','70/85/100/115/130 Mana','10/10/10/10/10','LuxLightStrikeKugel.png','0099_04.mp4','','Creates a zone that slows enemies by 20/24/28/32/36%. After 5/5/5/5/5 seconds the zone detonates dealing 60/105/150/195/240 (+0.6) magic damage.
  348. Activate again to detonate early.','Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.','E');
  349. INSERT INTO championAbilities VALUES(230,5,99,'Final Spark','100/100/100 Mana','80/60/40','LuxFinaleFunkeln.png','0099_05.mp4','','Channels a dazzling ray of light dealing 300/400/500 (+0.75) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff. ','After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux''s passive ability and refreshes the Illumination debuff duration.','R');
  350. INSERT INTO championAbilities VALUES(231,1,54,'Granite Shield',NULL,NULL,'Malphite_GraniteShield.png','0054_01.mp4',NULL,NULL,'Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.',NULL);
  351. INSERT INTO championAbilities VALUES(232,2,54,'Seismic Shard','70/75/80/85/90 Mana','8/8/8/8/8','Malphite_SeismicShard.png','0054_02.mp4','','Deals 70/120/170/220/270 (+0.6) magic damage and steals 14/17/20/23/26% Movement Speed from the target for 4/4/4/4/4 seconds.','Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.','Q');
  352. INSERT INTO championAbilities VALUES(233,3,54,'Brutal Strikes','50/55/60/65/70 Mana','14/14/14/14/14','Malphite_BrutalStrikes.png','0054_03.mp4','','Passive: Malphite''s basic attacks hit units near his target for 30/38/46/54/62% of his Attack Damage.
  353. Active: Malphite''s Armor and Attack Damage increase by 20/25/30/35/40% for 6/6/6/6/6 seconds.','Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.','W');
  354. INSERT INTO championAbilities VALUES(234,4,54,'Ground Slam','50/55/60/65/70 Mana','7/7/7/7/7','Malphite_GroundSlam.png','0054_04.mp4','','Malphite slams the ground dealing 60/100/140/180/220 (+) (+) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3/3/3/3/3 seconds.
  355. This ability gains damage equal to 30/30/30/30/30% of Armor.','Malphite slams the ground sending out a shockwave that deals base damage plus a portion of his armor as damage and reduces the attack speed of enemies for 4 seconds.','E');
  356. INSERT INTO championAbilities VALUES(235,5,54,'Unstoppable Force','100/100/100 Mana','130/115/100','Malphite_UnstoppableForce.png','0054_05.mp4','','Malphite charges toward the target area, dealing 200/300/400 (+1) magic damage and knocking enemies into the air for 1.5/1.5/1.5 seconds.','Malphite ferociously charges to a location, damaging enemies and knocking them into the air.','R');
  357. INSERT INTO championAbilities VALUES(236,1,90,'Summon Voidling',NULL,NULL,'AlZahar_SummonVoidling.png','0090_01.mp4',NULL,NULL,'After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.<br><br>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).',NULL);
  358. INSERT INTO championAbilities VALUES(237,2,90,'Call of the Void','80/90/100/110/120 Mana','9/9/9/9/9','AlZahar_CalloftheVoid.png','0090_02.mp4','','Malzahar opens two portals to the void. After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.','Malzahar opens up two portals to the void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.','Q');
  359. INSERT INTO championAbilities VALUES(238,3,90,'Null Zone','90/100/110/120/130 Mana','14/14/14/14/14','AlZahar_NullZone.png','0090_03.mp4','','Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/5/6/7/8% (+0.01%) of their max health each second (damage to Monsters is capped).','Malzahar creates a zone of negative energy which damages enemies that stand in it.','W');
  360. INSERT INTO championAbilities VALUES(239,4,90,'Malefic Visions','60/75/90/105/120 Mana','15/13/11/9/7','AlZahar_MaleficVisions.png','0090_04.mp4','','Malzahar infects his target''s mind, dealing 80/140/200/260/320 (+0.8) magic damage over 4 seconds.
  361. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10/14/18/22/26 mana.
  362. Malzahar''s Voidlings are attracted to affected units.','Malzahar infects his target''s mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar''s Voidlings are attracted to affected units.','E');
  363. INSERT INTO championAbilities VALUES(240,5,90,'Nether Grasp','150/150/150 Mana','120/100/80','AlZahar_NetherGrasp.png','0090_05.mp4','','Malzahar channels the essence of the Void to suppress his target as well as deal 250/400/550 (+1.3) magic damage over 2.5 seconds.','Malzahar channels the essence of the Void to suppress his target and deal damage each second.','R');
  364. INSERT INTO championAbilities VALUES(241,1,57,'Sap Magic',NULL,NULL,'Maokai_SapMagic.png','0057_01.mp4',NULL,NULL,'Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP.',NULL);
  365. INSERT INTO championAbilities VALUES(242,2,57,'Arcane Smash','55/55/55/55/55 Mana','6/6/6/6/6','Maokai_ArcaneSmash.png','0057_02.mp4',600.0,'Maokai releases an arcane shockwave. Nearby enemies are knocked back and all affected enemies take 70/115/160/205/250 (+0.4) magic damage and are slowed by 20/27/34/41/48% for 2 seconds.','Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.','Q');
  366. INSERT INTO championAbilities VALUES(243,3,57,'Twisted Advance','75/80/85/90/95 Mana','13/13/13/13/13','Maokai_TwistedAdvance.png','0057_03.mp4','','Maokai transforms into a cloud of arcane energy that quickly travels to a target enemy, deals 80/115/150/185/220 (+0.8) magic damage and roots it for 1/1.25/1.5/1.75/2 second(s).','Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.','W');
  367. INSERT INTO championAbilities VALUES(244,4,57,'Sapling Toss','70/80/90/100/110 Mana','12/12/12/12/12','Maokai_SaplingToss.png','0057_04.mp4','','Maokai flings a sapling that deals 40/75/110/145/180 (+0.4) magic damage on impact.
  368. The sapling wards the nearby area, and will chase enemies that approach, exploding to deal 80/130/180/230/280 (+) magic damage. Saplings last for 35/35/35/35/35 seconds.','Maokai flings a sapling that deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.','E');
  369. INSERT INTO championAbilities VALUES(245,5,57,'Vengeful Maelstrom','75/75/75 Mana, 30 Mana Per Second','40/30/20','Maokai_VengefulMaelstrom.png','0057_05.mp4','','Toggle: Maokai creates a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20/20/20%.
  370. Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200/250/300 bonus damage.','Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.','R');
  371. INSERT INTO championAbilities VALUES(246,1,11,'Double Strike',NULL,NULL,'MasterYi_DoubleStrike.png','0011_01.mp4',NULL,NULL,'Master Yi strikes twice every 7th attack.',NULL);
  372. INSERT INTO championAbilities VALUES(247,2,11,'Alpha Strike','60/70/80/90/100 Mana','18/16/14/12/10','MasterYi_LeapStrike.png','0011_02.mp4','','Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400/400/400/400/400 bonus magic damage to minions.','Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.','Q');
  373. INSERT INTO championAbilities VALUES(248,3,11,'Meditate','70/80/90/100/110 Mana','35/35/35/35/35','MasterYi_InnerFocus.png','0011_03.mp4',20.0,'Master Yi channels, restoring 140/280/420/560/700 (+4) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.','Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.','W');
  374. INSERT INTO championAbilities VALUES(249,4,11,'Wuju Style','40/40/40/40/40 Mana','25/25/25/25/25','MasterYi_SunderingStrikes.png','0011_04.mp4',20.0,'Passive: Increases physical damage by 15/20/25/30/35.
  375. Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.','Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.','E');
  376. INSERT INTO championAbilities VALUES(250,5,11,'Highlander','100/100/100 Mana','75/75/75','MasterYi_Innerfocus2.png','0011_05.mp4',1.0,'Increases Master Yi''s movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 8/10/12 seconds. Additionally, killing a champion refreshes all of Master Yi''s cooldowns. (Assists reduce half of the base cooldown amount.)','Master Yi moves with unparalleled agility, temporarily increasing Master Yi''s movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi''s cooldowns.','R');
  377. INSERT INTO championAbilities VALUES(251,1,21,'Strut',NULL,NULL,'MissFortune_Strut.png','0021_01.mp4',NULL,NULL,'Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked. This bonus increases each second up to 70 maximum bonus speed.',NULL);
  378. INSERT INTO championAbilities VALUES(252,2,21,'Double Up','70/75/80/85/90 Mana','9/8/7/6/5','MissFortune_DoubleUp.png','0021_02.mp4','','Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+) physical damage and 120/120/120/120/120% of that damage to another enemy target behind the first. Applies on-hit effects.','Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.','Q');
  379. INSERT INTO championAbilities VALUES(253,3,21,'Impure Shots','50/50/50/50/50 Mana','16/16/16/16/16','MissFortune_ImpureShots.png','0021_03.mp4','','Passive: Miss Fortune deals 6/8/10/12/14 (+0.05) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
  380. Active: Miss Fortune''s attack speed is increased by 30/35/40/45/50% for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds.','Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune''s attack speed and cause her attacks to lower healing received by the target.','W');
  381. INSERT INTO championAbilities VALUES(254,4,21,'Make It Rain','80/80/80/80/80 Mana','15/15/15/15/15','MissFortune_MakeItRain.png','0021_04.mp4','','Miss Fortune fires hundreds of bullets into the air that rain down at a location after 0.5 seconds, dealing 90/145/200/255/310 (+0.8) magic damage over 2 seconds and slowing enemies hit by 20/28/36/44/52% for 1 second.','Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.','E');
  382. INSERT INTO championAbilities VALUES(255,5,21,'Bullet Time','150/150/150 Mana','120/110/100','MissFortune_BulletTime.png','0021_05.mp4','','Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 65/95/125 (+) (+0.2) physical damage per bullet.','Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.','R');
  383. INSERT INTO championAbilities VALUES(256,1,62,'Stone Skin',NULL,NULL,'MonkeyKingStoneSkin.png','0062_01.mp4',NULL,NULL,'Increases Wukong''s armor and magic resistance for each nearby enemy champion.',NULL);
  384. INSERT INTO championAbilities VALUES(257,2,62,'Crushing Blow','40/40/40/40/40 Mana','9/8/7/6/5','MonkeyKingCrushingBlow.png','0062_02.mp4','','Wukong''s next attack deals 30/60/90/120/150 (+) physical damage and reduces the enemy''s Armor by 30/30/30/30/30% for 3 seconds.','Wukong''s next attack deals additional physical damage and reduces the enemy''s Armor for a short duration.','Q');
  385. INSERT INTO championAbilities VALUES(258,3,62,'Decoy','50/55/60/65/70 Mana','18/16/14/12/10','MonkeyKingDecoy.png','0062_03.mp4','','Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal 70/115/160/205/250 (+0.6) magic damage to enemies near it after 1.5 seconds.','Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.','W');
  386. INSERT INTO championAbilities VALUES(259,4,62,'Nimbus Strike','45/50/55/60/65 Mana','8/8/8/8/8','MonkeyKingNimbusStrike.png','0062_04.mp4','','Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 60/105/150/195/240 (+) physical damage to each enemy struck. Upon hitting his target, Wukong gains 30/35/40/45/50% Attack Speed for 4/4/4/4/4 seconds.','Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.','E');
  387. INSERT INTO championAbilities VALUES(260,5,62,'Cyclone','100/100/100 Mana','120/105/90','MonkeyKingCyclone.png','0062_05.mp4','','Wukong''s staff grows outward and he spins it around, dealing 20/110/200 (+) physical damage per second and knocking up enemies he encounters. Wukong gains speed over the duration of the spell. Lasts 4 seconds.','Wukong''s staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains speed over the duration of the spell.','R');
  388. INSERT INTO championAbilities VALUES(261,1,82,'Iron Man',NULL,NULL,'Mordekaiser_IronMan.png','0082_01.mp4',NULL,NULL,'A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.',NULL);
  389. INSERT INTO championAbilities VALUES(262,2,82,'Mace of Spades','0/32/39/46/53 Health','8/7/6/5/4','MordekaiserMaceOfSpades.png','0082_02.mp4','','On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (+) (+0.4) magic damage.
  390. If the target is alone, 132/181.5/231/280.5/330 (+) (+) damage is dealt instead.','On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.','Q');
  391. INSERT INTO championAbilities VALUES(263,3,82,'Creeping Death','0/32/38/44/50 Health','20/18/16/14/12','MordekaiserCreepingDeath.png','0082_03.mp4','','Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.2) magic damage per second to nearby enemies.','Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.','W');
  392. INSERT INTO championAbilities VALUES(264,4,82,'Siphon of Destruction','0/36/48/60/72 Health','6/6/6/6/6','MordekaiserSiphonOfDestruction.png','0082_04.mp4','','Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.6) magic damage.','Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser''s shield absorbs energy.','E');
  393. INSERT INTO championAbilities VALUES(265,5,82,'Children of the Grave',NULL,'120/105/90','Mordekaiser_COTG.png','0082_05.mp4','','Steals 24/29/34 (+0.04)% of target champion''s maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).
  394. If the target dies while cursed, their soul is enslaved and will follow Mordekaiser for 30 seconds. Mordekaiser gains 20% of their ability power and attack damage, and the pet''s stats are enhanced.
  395. The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.','Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.','R');
  396. INSERT INTO championAbilities VALUES(266,1,25,'Soul Siphon',NULL,NULL,'FallenAngel_Empathize.png','0025_01.mp4',NULL,NULL,'Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.',NULL);
  397. INSERT INTO championAbilities VALUES(267,2,25,'Dark Binding','60/75/90/105/120 Mana','11/11/11/11/11','FallenAngel_DarkBinding.png','0025_02.mp4',1175.0,'Fires a bolt of dark energy, rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds and dealing 80/135/190/245/300 (+0.9) magic damage.','Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.','Q');
  398. INSERT INTO championAbilities VALUES(268,3,25,'Tormented Soil','70/85/100/115/130 Mana','10/10/10/10/10','FallenAngel_TormentedSoil.png','0025_03.mp4','','Curses an area for 5 seconds. Enemies on the cursed ground take 25/40/55/70/85 (+0.2) magic damage and have their Magic Resist reduced by 4/5/6/7/8 every second.','Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.','W');
  399. INSERT INTO championAbilities VALUES(269,4,25,'Black Shield','50/50/50/50/50 Mana','23/21/19/17/15','FallenAngel_BlackShield.png','0025_04.mp4',750.0,'Shields an allied Champion for 5/5/5/5/5 seconds. The shield absorbs 95/160/225/290/355 (+0.7) magic damage and prevents disables until it breaks.','Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.','E');
  400. INSERT INTO championAbilities VALUES(270,5,25,'Soul Shackles','100/150/200 Mana','120/110/100','FallenAngel_Purgatory.png','0025_05.mp4','','Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175/250/325 (+0.7) magic damage and are stunned for 1/1.5/2 second(s).
  401. Enemy Champions can break the chains by moving away from Morgana.','Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana.','R');
  402. INSERT INTO championAbilities VALUES(271,1,75,'Soul Eater',NULL,NULL,'Nasus_SoulEater.png','0075_01.mp4',NULL,NULL,'Nasus drains his foe''s spiritual energy, giving him bonus Lifesteal.',NULL);
  403. INSERT INTO championAbilities VALUES(272,2,75,'Siphoning Strike','20/25/30/35/40 Mana','8/7/6/5/4','Nasus_SiphoningStrike.png','0075_02.mp4','','Active: Nasus''s next basic attack will deal 30/50/70/90/110 (+) (+) physical damage.
  404. Passive: Siphoning Strike permanently gains 3/3/3/3/3 damage if it kills an enemy unit.','Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.','Q');
  405. INSERT INTO championAbilities VALUES(273,3,75,'Wither','80/80/80/80/80 Mana','15/14/13/12/11','Nasus_Wither.png','0075_03.mp4','','Nasus ages target champion over 5/5/5/5/5 seconds, initially slowing their Movement and Attack Speeds by 35/35/35/35/35% and increasing to 47/59/71/83/95% over the duration.','Nasus ages his target, decelerating their Movement and Attack Speeds over time.','W');
  406. INSERT INTO championAbilities VALUES(274,4,75,'Spirit Fire','70/85/100/115/130 Mana','12/12/12/12/12','Nasus_SpiritFire.png','0075_04.mp4','','Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+) magic damage.
  407. For the next 5/5/5/5/5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.','Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.','E');
  408. INSERT INTO championAbilities VALUES(275,5,75,'Fury of the Sands','150/150/150 Mana','120/120/120','Nasus_AvatarOfDeath.png','0075_05.mp4','','Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies'' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.','Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies'' max Health and converts it into bonus damage for the duration of the skill.','R');
  409. INSERT INTO championAbilities VALUES(276,1,111,'Staggering Blow',NULL,NULL,'Nautilus_StaggeringBlow.png','0111_01.mp4',NULL,NULL,'Nautilus'' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.',NULL);
  410. INSERT INTO championAbilities VALUES(277,2,111,'Dredge Line','60/70/80/90/100 Mana','18/16/14/12/10','Nautilus_AnchorChain.png','0111_02.mp4',950.0,'Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75) magic damage and stunning them briefly.
  411. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50/50/50/50/50% ().','Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.','Q');
  412. INSERT INTO championAbilities VALUES(278,3,111,'Titan''s Wrath','80/80/80/80/80 Mana','26/24/22/20/18','Nautilus_Wrath.png','0111_03.mp4',350.0,'Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+) damage for up to 10/10/10/10/10 seconds.
  413. While the shield persists, Nautilus'' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/55/80/105/130 (+0.4) magic damage over 2 seconds.','Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.','W');
  414. INSERT INTO championAbilities VALUES(279,4,111,'Riptide','60/70/80/90/100 Mana','10/10/10/10/10','Nautilus_RippleEffect.png','0111_04.mp4','','Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.
  415. A unit can be hit by more than one explosion, but they take 50/50/50/50/50% less damage from additional explosions.','Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.','E');
  416. INSERT INTO championAbilities VALUES(280,5,111,'Depth Charge','100/100/100 Mana','140/110/80','Nautilus_GrandLine.png','0111_05.mp4','','Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air.
  417. The shockwave explodes upon hitting its target dealing 200/325/450 (+) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds. ','Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.','R');
  418. INSERT INTO championAbilities VALUES(281,1,76,'Prowl',NULL,NULL,'Nidalee_OnTheProwl.png','0076_01.mp4',NULL,NULL,'Moving through brush increases Nidalee''s movement speed by 15% for 2 seconds.',NULL);
  419. INSERT INTO championAbilities VALUES(282,2,76,'Javelin Toss / Takedown','50/60/70/80/90 Mana','6/6/6/6/6','Nidalee_JavelinThrow.png','0076_02.mp4','','Human: Nidalee tosses her javelin, dealing 55/95/140/185/230 (+0.65) magic damage on impact (deals up to 250% damage the farther away the target is).
  420. Cougar: Nidalee''s next attack deals additional damage based on how low her opponent''s life is.','In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.','Q');
  421. INSERT INTO championAbilities VALUES(283,3,76,'Bushwhack / Pounce','60/75/90/105/120 Mana','18/18/18/18/18','Nidalee_Bushwhack.png','0076_03.mp4','','Human: Nidalee lays a trap that deals 80/125/170/215/260 (+0.4) magic damage over 2 seconds, reveals the target, and reduces their armor and magic resistance by 20/25/30/35/40% for 12 seconds. Traps last for 4 minutes.
  422. Cougar: Nidalee lunges forward, dealing damage to surrounding enemies.','In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their armor and magic resistance for 12 seconds. As a cougar, she pounces forward, dealing a small amount of damage when she lands. Pounce is not affected by cooldown reduction.','W');
  423. INSERT INTO championAbilities VALUES(284,4,76,'Primal Surge / Swipe','60/80/100/120/140 Mana','10/10/10/10/10','Nidalee_PrimalSurge.png','0076_04.mp4','','Human: Nidalee heals an allied champion for 50/85/120/155/190 (+0.7) and grants them a 20/30/40/50/60% attack speed for 7 seconds.
  424. Cougar: Nidalee claws at enemies in front of her.','In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.','E');
  425. INSERT INTO championAbilities VALUES(285,5,76,'Aspect Of The Cougar',NULL,'4/4/4','Nidalee_AspectOfTheCougar.png','0076_05.mp4','','Human: Nidalee transforms into a vicious cougar, gaining 10/20/30 Armor and Magic Resist, 20/20/20 Movement Speed, and her basic abilities become Takedown, Pounce, and Swipe.
  426. Cougar: Nidalee transforms back into human form.','Nidalee transforms herself into a cougar, gaining new abilities and increased movement speed in the process.','R');
  427. INSERT INTO championAbilities VALUES(286,1,56,'Umbra Blades',NULL,NULL,'Nocturne_UmbraBlades.png','0056_01.mp4',NULL,NULL,'Every 10 seconds, Nocturne''s next attack strikes surrounding enemies for 120% physical damage and heals himself. <br><br>Nocturne''s basic attacks reduce this cooldown by 1 second.',NULL);
  428. INSERT INTO championAbilities VALUES(287,2,56,'Duskbringer','60/65/70/75/80 Mana','10/10/10/10/10','Nocturne_Duskbringer.png','0056_02.mp4',1125.0,'Nocturne throws a shadow blade that deals 60/105/150/195/240 (+) physical damage and leaves a Dusk Trail for 5/5/5/5/5 seconds. Enemy champions hit also leave a Dusk Trail.
  429. While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.','Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.','Q');
  430. INSERT INTO championAbilities VALUES(288,3,56,'Shroud of Darkness','50/50/50/50/50 Mana','20/18/16/14/12','Nocturne_ShroudofDarkness.png','0056_03.mp4','','Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
  431. Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
  432. If an ability is blocked by the shield, Nocturne''s passive Attack Speed bonus doubles for 5 seconds.','Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.','W');
  433. INSERT INTO championAbilities VALUES(289,4,56,'Unspeakable Horror','60/65/70/75/80 Mana','15/14/13/12/11','Nocturne_UnspeakableHorror.png','0056_04.mp4','','Nocturne plants a nightmare into his target''s mind, dealing 50/100/150/200/250 (+1) magic damage over 2/2/2/2/2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).','Nocturne plants a nightmare into his target''s mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.','E');
  434. INSERT INTO championAbilities VALUES(290,5,56,'Paranoia','100/100/100 Mana','180/140/100','Nocturne_Paranoia.png','0056_05.mp4','','Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
  435. While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+) physical damage.','Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.','R');
  436. INSERT INTO championAbilities VALUES(291,1,20,'Visionary',NULL,NULL,'Yeti_FrostNova.png','0020_01.mp4',NULL,NULL,'Nunu can cast a spell for free after 5 attacks.',NULL);
  437. INSERT INTO championAbilities VALUES(292,2,20,'Consume','60/60/60/60/60 Mana','16/14/12/10/8','Yeti_Consume.png','0020_02.mp4','','Nunu commands the yeti to take a bite out of a minion or monster, dealing 500/600/700/800/900 true damage to the target and healing himself for 125/180/235/290/345 (+1).','Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.','Q');
  438. INSERT INTO championAbilities VALUES(293,3,20,'Blood Boil','50/50/50/50/50 Mana','15/15/15/15/15','Yeti_YetiSmash.png','0020_03.mp4',700.0,'The heat of Nunu and a target ally''s blood rises, increasing Movement Speed by 11/12/13/14/15% and Attack Speed by 25/35/45/55/65% for 15/15/15/15/15 seconds.','Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.','W');
  439. INSERT INTO championAbilities VALUES(294,4,20,'Ice Blast','75/85/95/105/115 Mana','6/6/6/6/6','Yeti_IceBlast.png','0020_04.mp4','','Nunu launches a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their Movement Speed by 20/30/40/50/60% and Attack Speed by 25/25/25/25/25% for 3/3/3/3/3 seconds.','Nunu launches a ball of ice at an enemy unit, dealing damage and slowing their Movement and Attack Speeds for 4 seconds.','E');
  440. INSERT INTO championAbilities VALUES(295,5,20,'Absolute Zero','150/150/150 Mana','150/120/90','Yeti_Shatter.png','0020_05.mp4',650.0,'Nunu saps the area of heat, channeling up to 3/3/3 seconds, slowing surrounding enemy units'' Movement Speed by 50/50/50% and Attack Speed by 25/25/25%.
  441. Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5) magic damage, depending on how long the spell was channeled.','Nunu begins to sap the area of heat, slowing all nearby enemies. When the spell ends, he deals massive damage to all enemies caught in the area.','R');
  442. INSERT INTO championAbilities VALUES(296,1,2,'Berserker Rage',NULL,NULL,'OlafBerserkerRage.png','0002_01.mp4',NULL,NULL,'For each 1% of health missing, Olaf''s attack speed is increased by 1%.',NULL);
  443. INSERT INTO championAbilities VALUES(297,2,2,'Undertow','55/60/65/70/75 Mana','8/8/8/8/8','OlafAxeThrow.png','0002_02.mp4','','Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds.
  444. If Olaf picks up the axe, the ability''s cooldown is reduced by 4.5 seconds.','Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability''s cooldown is reduced by 4.5 seconds.','Q');
  445. INSERT INTO championAbilities VALUES(298,3,2,'Vicious Strikes','40/45/50/55/60 Mana','12/12/12/12/12','OlafViciousStrikes.png','0002_03.mp4','','For 6 seconds, Olaf''s attack damage is increased by 7/14/21/28/35 (+ [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.','Olaf''s attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.','W');
  446. INSERT INTO championAbilities VALUES(299,4,2,'Reckless Swing','0/64/88/112/136 Health','9/8/7/6/5','OlafRecklessSwing.png','0002_04.mp4','','Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.','Olaf attacks with such force that it deals true damage to his target and himself.','E');
  447. INSERT INTO championAbilities VALUES(300,5,2,'Ragnarok','100/75/50 Mana','100/100/100','OlafRagnarok.png','0002_05.mp4','','Active: Removes all disables from Olaf and for the next 6/6/6 seconds he is immune to disables and has +30/45/60 Armor and Magic Resist.
  448. Passive: Olaf has +10/20/30 Armor Penetration.','Olaf is immune to disables and takes reduced damage. ','R');
  449. INSERT INTO championAbilities VALUES(301,1,61,'Clockwork Windup',NULL,NULL,'OriannaPassive.png','0061_01.mp4',NULL,NULL,'Orianna''s autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.',NULL);
  450. INSERT INTO championAbilities VALUES(302,2,61,'Command: Attack','50/50/50/50/50 Mana','6/5.25/4.5/3.75/3','OriannaCommandAttack.png','0061_02.mp4',815.0,'Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10/10/10/10/10% less damage for each unit it hits (Minimum 40/40/40/40/40%).
  451. Her ball remains behind at the target location afterwards.','Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.','Q');
  452. INSERT INTO championAbilities VALUES(303,3,61,'Command: Dissonance','70/80/90/100/110 Mana','9/9/9/9/9','OriannaCommandDissonance.png','0061_03.mp4',255.0,'Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.7) magic damage to nearby enemies.
  453. The pulse leaves behind an energy field for 3/3/3/3/3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2/2/2/2/2 seconds. This effect diminishes over time.','Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.','W');
  454. INSERT INTO championAbilities VALUES(304,4,61,'Command: Protect','60/60/60/60/60 Mana','9/9/9/9/9','OriannaCommandRedact.png','0061_04.mp4',1095.0,'Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
  455. Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4/4/4/4/4 seconds from the next 80/120/160/200/240 (+0.4) damage. Enemies the ball passes through along the way are damaged for 75/75/75/75/75% of the shield value: 60/90/120/150/180 (+).','Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.','E');
  456. INSERT INTO championAbilities VALUES(305,5,61,'Command: Shockwave','100/125/150 Mana','120/105/90','OriannaCommandDetonate.png','0061_05.mp4',410.0,'Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.','Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.','R');
  457. INSERT INTO championAbilities VALUES(306,1,80,'Aegis Protection',NULL,NULL,'Pantheon_AOZ.png','0080_01.mp4',NULL,NULL,'After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.',NULL);
  458. INSERT INTO championAbilities VALUES(307,2,80,'Spear Shot','45/45/45/45/45 Mana','4/4/4/4/4','Pantheon_SpearShot.png','0080_02.mp4','','Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+) physical damage. ','Pantheon hurls his spear at an opponent, dealing damage.','Q');
  459. INSERT INTO championAbilities VALUES(308,3,80,'Aegis of Zeonia','55/55/55/55/55 Mana','13/12/11/10/9','Pantheon_LeapBash.png','0080_03.mp4','','Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1/1/1/1 second. Pantheon also instantly refreshes his Aegis Protection.','Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.','W');
  460. INSERT INTO championAbilities VALUES(309,4,80,'Heartseeker Strike','45/50/55/60/65 Mana','10/9/8/7/6','Pantheon_HSS.png','0080_04.mp4','','Passive: Pantheon''s basic attacks and Spear Shot gain 100% critical strike chance against targets below 15/15/15/15/15% health.
  461. Active: Pantheon focuses and deals 3/3/3/3/3 swift strikes in front of him for 13/23/33/43/53 (+) physical damage per strike. Deals double damage to champions.','Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy''s vital spots, allowing him to always crit enemies below 15% health.','E');
  462. INSERT INTO championAbilities VALUES(310,5,80,'Grand Skyfall','125/125/125 Mana','150/135/120','Pantheon_GrandSkyfall.png','0080_05.mp4','','Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 50/50/50% at the edge) and slows their Movement Speed by 35/35/35% for 1 second.','Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.','R');
  463. INSERT INTO championAbilities VALUES(311,1,78,'Valiant Fighter',NULL,NULL,'Poppy_ValiantFighter.png','0078_01.mp4',NULL,NULL,'Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.',NULL);
  464. INSERT INTO championAbilities VALUES(312,2,78,'Devastating Blow','55/55/55/55/55 Mana','8/7/6/5/4','PoppyDevastatingBlow.png','0078_02.mp4','','Poppy crushes her opponent, dealing attack damage (+0.6) plus 20/40/60/80/100 and 8% of her target''s maximum health as magic damage. The bonus damage dealt cannot exceed 75/150/225/300/375.','Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her target''s max health as bonus damage. The bonus damage cannot exceed a threshold based on rank.','Q');
  465. INSERT INTO championAbilities VALUES(313,3,78,'Paragon of Demacia','70/75/80/85/90 Mana','12/12/12/12/12','PoppyDefenseOfDemacia.png','0078_03.mp4','','Passive: Upon being hit or attacking an enemy, Poppy''s armor and damage are increased by 1.5/2/2.5/3/3.5 for 5 seconds. This effect can stack 10 times.
  466. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17/19/21/23/25% for 5 seconds.','Passive: Upon being hit or attacking an enemy, Poppy''s armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.','W');
  467. INSERT INTO championAbilities VALUES(314,4,78,'Heroic Charge','60/65/70/75/80 Mana','12/11/10/9/8','Poppy_HeroicCharge.png','0078_04.mp4','','Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50/75/100/125/150 (+0.4) magic damage. If they collide with terrain, her target takes 75/125/175/225/275 (+0.4) magic damage and will be stunned for 1.5/1.5/1.5/1.5/1.5 seconds.','Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.','E');
  468. INSERT INTO championAbilities VALUES(315,5,78,'Diplomatic Immunity','100/100/100 Mana','140/120/100','Poppy_DiplomaticImmunity.png','0078_05.mp4','','For 6/7/8 seconds, Poppy is immune to any damage and abilities from enemies other than her target enemy champion.
  469. In addition, Poppy''s attacks deal 20/30/40% increased damage to the marked target.','Poppy focuses intently on a single enemy champion, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.','R');
  470. INSERT INTO championAbilities VALUES(316,1,33,'Spiked Shell',NULL,NULL,'Armordillo_ScavengeArmor.png','0033_01.mp4',NULL,NULL,'Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.',NULL);
  471. INSERT INTO championAbilities VALUES(317,2,33,'Powerball','70/80/90/100/110 Mana','10/10/10/10/10','Armordillo_Powerball.png','0033_02.mp4','','Rammus accelerates in a ball over 7/7/7/7/7 seconds towards his enemies, dealing 100/150/200/250/300 (+1) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3/3/3/3/3 seconds.
  472. Activating Defensive Ball Curl will remove this effect.','Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.','Q');
  473. INSERT INTO championAbilities VALUES(318,3,33,'Defensive Ball Curl','40/40/40/40/40 Mana','14/14/14/14/14','Armordillo_Shellbash.png','0033_03.mp4','','Rammus goes into a defensive formation for 6/6/6/6/6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+) magic damage to attackers.
  474. This ability gains damage equal to 10/10/10/10/10% of Armor.
  475. Activating Powerball will remove this effect.','Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.','W');
  476. INSERT INTO championAbilities VALUES(319,4,33,'Puncturing Taunt','50/60/70/80/90 Mana','12/12/12/12/12','Armordillo_ScaledPlating.png','0033_04.mp4','','Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).','Rammus taunts an enemy unit into a reckless assault against Rammus'' hard shell, reducing Armor temporarily.','E');
  477. INSERT INTO championAbilities VALUES(320,5,33,'Tremors','120/120/120 Mana','60/60/60','Armordillo_RecklessCharge.png','0033_05.mp4','','Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage every second to nearby units and structures for 8/8/8 seconds.','Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.','R');
  478. INSERT INTO championAbilities VALUES(321,1,58,'Reign of Anger',NULL,NULL,'Renekton_Predator.png','0058_01.mp4',NULL,NULL,'Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.',NULL);
  479. INSERT INTO championAbilities VALUES(322,2,58,'Cull the Meek',NULL,'8/8/8/8/8','Renekton_Cleave.png','0058_02.mp4','','Renekton swings his blade, dealing 60/90/120/150/180 (+) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much.
  480. 50 Fury Bonus: Damage increased to 90/135/180/225/270 (+). Heal percent increased to 10%, up to 150/225/300/375/450. ','Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.','Q');
  481. INSERT INTO championAbilities VALUES(323,3,58,'Ruthless Predator',NULL,'13/12/11/10/9','Renekton_Execute.png','0058_03.mp4','','Renekton''s next attack strikes twice, dealing physical damage (10/30/50/70/90 + 150/150/150/150/150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
  482. 50 Fury Bonus: Instead, Renekton attacks three times, dealing physical damage (15/45/75/105/135 + 225/225/225/225/225% of his Attack Damage) and stuns his target for 1.5 seconds. ','Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.','W');
  483. INSERT INTO championAbilities VALUES(324,4,58,'Slice and Dice',NULL,'18/17/16/15/14','Renekton_SliceAndDice.png','0058_04.mp4',450.0,'Slice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
  484. Dice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage.
  485. Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds. ','Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.','E');
  486. INSERT INTO championAbilities VALUES(325,5,58,'Dominus',NULL,'120/120/120','Renekton_Dominus.png','0058_05.mp4','','Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 40/70/100 (+0.1) magic damage to nearby enemies and gains 5 Fury per second.','Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.','R');
  487. INSERT INTO championAbilities VALUES(326,1,107,'Unseen Predator',NULL,NULL,'Rengar_Passive.png','0107_01.mp4',NULL,NULL,'While in brush or stealth Rengar will leap at the target when using his basic attack.<br><br><font color=''#EDDA74''>Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar''s next ability becomes empowered, granting it a bonus effect.</font>',NULL);
  488. INSERT INTO championAbilities VALUES(327,2,107,'Savagery',NULL,'6/6/6/6/6','RengarQ.png','0107_02.mp4','','The next basic attack within 6 seconds deals 30/55/80/105/130 (+) physical damage. Grants % Attack Speed for 3 seconds.
  489. Ferocity bonus: Additionally deals 150/150/150/150/150% of Rengar''s Attack Damage (+) in bonus damage, and the Attack Speed bonus is doubled.','Rengar''s next basic attack deals bonus damage and grants him increased Attack Speed.<br>Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.','Q');
  490. INSERT INTO championAbilities VALUES(328,3,107,'Battle Roar',NULL,'0/0/0/0/0','RengarW.png','0107_03.mp4','','Deals 75/120/165/210/255 (+1) magic damage to enemies in the area. Grants 20/30/40/50/60 Armor and Magic resist for 3 seconds if an enemy is hit.
  491. Ferocity bonus: Heals Rengar for 15% of his max health.','Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.<br>Ferocity Bonus: Rengar heals for a large amount.','W');
  492. INSERT INTO championAbilities VALUES(329,4,107,'Bola Strike',NULL,'12/11/10/9/8','RengarE.png','0107_04.mp4','','Throws a bola dealing 60/105/150/195/240 (+) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
  493. Ferocity bonus: Roots the target for 1 second.','Rengar throws a bola at his target, slowing them for a short duration.<br>Ferocity Bonus: Roots the target for 1 second.','E');
  494. INSERT INTO championAbilities VALUES(330,5,107,'Thrill of the Hunt',NULL,'120/85/50','RengarUlt.png','0107_05.mp4','','Activates predatory instincts stealthing Rengar, and revealing enemy Champions within 2000/3000/4000 range.
  495. Rengar gains 10/15/20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts seconds or until Rengar uses an ability that removes his stealth.','Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed. ','R');
  496. INSERT INTO championAbilities VALUES(331,1,92,'Runic Blade',NULL,NULL,'RivenRunicBlades.png','0092_01.mp4',NULL,NULL,'Riven''s abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven''s blade may be charged up to three times and expends one charge per attack.',NULL);
  497. INSERT INTO championAbilities VALUES(332,2,92,'Broken Wings',NULL,'13/13/13/13/13','RivenBrokenWings.png','0092_02.mp4',275.0,'Riven strikes out in front of her in a short line. This ability may be reactivated 2/2/2/2/2 additional times.
  498. 1st Use: Slashes forward, dealing 30/55/80/105/130 (+) physical damage to all units she comes in contact with.
  499. 2nd Use: Slashes forward, dealing 30/55/80/105/130 (+) physical damage to all units she comes in contact with.
  500. 3rd Use: Leaps into the air and slams the ground dealing 30/55/80/105/130 (+) physical damage and knocking nearby enemies away from the point of impact.
  501. Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.','Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.','Q');
  502. INSERT INTO championAbilities VALUES(333,3,92,'Ki Burst',NULL,'11/10/9/8/7','RivenKiShout.png','0092_03.mp4',260.0,'Riven''s sword emits a burst of runic energy that shocks nearby enemies, dealing 50/80/110/140/170 (+) physical damage and stunning them for 0.75/0.75/0.75/0.75/0.75 seconds.','Riven emits a Ki burst, damaging and stunning nearby enemies.','W');
  503. INSERT INTO championAbilities VALUES(334,4,92,'Valor',NULL,'10/9/8/7/6','RivenPathoftheExile.png','0092_04.mp4',325.0,'Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 60/90/120/150/180 (+) incoming damage for 2.5 seconds.','Riven steps forward a short distance and blocks incoming damage.','E');
  504. INSERT INTO championAbilities VALUES(335,5,92,'Blade of the Exile',NULL,'75/60/45','RivenBladeoftheExile.png','0092_05.mp4','','Riven''s weapon surges with spiritual energy for 15/15/15 seconds, granting her 20/20/20% extra Attack Damage (+), increased range on her damaging spells and attacks, and the ability to use Wind Slash once.
  505. Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+) to 240/360/480 (+) physical damage to all enemies hit, increasing based on how much health they are missing.','Riven empowers her keepsake weapon with energy and gains attack damage and range. Additionally, during this time, she gains the ability to use Wind Slash once, a powerful ranged attack.','R');
  506. INSERT INTO championAbilities VALUES(336,1,68,'Junkyard Titan',NULL,NULL,'Rumble_Junkyard Titan1.png','0068_01.mp4',NULL,NULL,'Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. ',NULL);
  507. INSERT INTO championAbilities VALUES(337,2,68,'Flamespitter',NULL,'6/6/6/6/6','Rumble_Flamespitter.png','0068_02.mp4','','Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35) magic damage in a cone over 3 seconds. This spell deals half damage to minions.
  508. Danger Zone Bonus: Deals 25% bonus damage.','Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ','Q');
  509. INSERT INTO championAbilities VALUES(338,3,68,'Scrap Shield',NULL,'6/6/6/6/6','Rumble_Scrap Shield.png','0068_03.mp4','','Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
  510. Danger Zone Bonus: 25% increase in shield health and Movement Speed.','Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. ','W');
  511. INSERT INTO championAbilities VALUES(339,4,68,'Electro Harpoon',NULL,'0.5/0.5/0.5/0.5/0.5','Rumble_Electro Harpoon.png','0068_04.mp4',850.0,'Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.5) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.
  512. Danger Zone Bonus: Damage and slow percentage increased by 25%.
  513. After using this ability you may cast it a second time at no cost within 3 seconds.','Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased. ','E');
  514. INSERT INTO championAbilities VALUES(340,5,68,'The Equalizer',NULL,'105/90/75','Rumble_R.png','0068_05.mp4',1750.0,'Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.5) magic damage and leaving a burning trail for 5 seconds dealing 100/140/180 (+) magic damage per second and slowing opponents by 35/35/35% while inside the area of effect.
  515. You can control the placement of this attack by clicking and dragging your mouse in a line.','Rumble fires off a group of rockets, dealing magic damage in a line and creating a wall of flames that damage and slow enemies. ','R');
  516. INSERT INTO championAbilities VALUES(341,1,13,'Arcane Mastery',NULL,NULL,'Ryze_SpellStrike.png','0013_01.mp4',NULL,NULL,'When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.',NULL);
  517. INSERT INTO championAbilities VALUES(342,2,13,'Overload','60/60/60/60/60 Mana','3.5/3.5/3.5/3.5/3.5','Ryze_Overload.png','0013_02.mp4','','Passive: Ryze gains 2/4/6/8/10% cooldown reduction.
  518. Active: Ryze blasts enemy unit for 60/85/110/135/160 (+0.4) plus 6.5/6.5/6.5/6.5/6.5% of his max mana (+) in magic damage. ','Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze''s maximum mana. Ryze also gains passive cooldown reduction.','Q');
  519. INSERT INTO championAbilities VALUES(343,3,13,'Rune Prison','80/90/100/110/120 Mana','14/14/14/14/14','Ryze_PowerOverwhelming.png','0013_03.mp4',625.0,'Ryze traps an enemy unit, preventing them from moving for 0.75/1/1.25/1.5/1.75 seconds and dealing 60/95/130/165/200 (+0.6) plus 4.5/4.5/4.5/4.5/4.5% of his max mana (+) in magic damage. ','Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage. Also gains bonus damage based on Ryze''s maximum mana.','W');
  520. INSERT INTO championAbilities VALUES(344,4,13,'Spell Flux','60/70/80/90/100 Mana','14/14/14/14/14','Ryze_LightningFlux.png','0013_04.mp4','','Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) plus 1/1/1/1/1% of his max mana (+) magic damage and reduces the target''s Magic Resistance by 12/15/18/21/24 for 5 seconds.','Ryze releases an orb of pure magical power that deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.','E');
  521. INSERT INTO championAbilities VALUES(345,5,13,'Desperate Power',NULL,'70/60/50','Ryze_DesperatePower.png','0013_05.mp4','','Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, 35/45/55 Movement Speed, and causes his spells to deal 50% AoE damage for 5/6/ seconds.','Ryze channels forbidden arcane power, granting him spell vamp, and causing all of his spells to deal AoE damage.','R');
  522. INSERT INTO championAbilities VALUES(346,1,113,'Frost',NULL,NULL,'Sejuani_Frost.png','0113_01.mp4',NULL,NULL,'Sejuani''s basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.',NULL);
  523. INSERT INTO championAbilities VALUES(347,2,113,'Arctic Assault','70/75/80/85/90 Mana','19/17/15/13/11','Sejuani_ArcticAssault.png','0113_02.mp4',700.0,'Sejuani charges forward, dealing 60/90/130/170/210 (+0.4) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion.','Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.','Q');
  524. INSERT INTO championAbilities VALUES(348,3,113,'Northern Winds','40/40/40/40/40 Mana','10/10/10/10/10','Sejuani_NorthernWinds.png','0113_03.mp4','','Sejuani summons an arctic storm around her for 5/5/5/5/5 seconds, dealing 12/20/28/36/44 (+0.1) (+ [1/1.25/1.5/1.75/2% of maximum Health]) magic damage each second to nearby enemies.
  525. Damage is increased by 50/50/50/50/50% against enemies affected by Frost or Permafrost ( magic damage per second).','Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.','W');
  526. INSERT INTO championAbilities VALUES(349,4,113,'Permafrost','55/55/55/55/55 Mana','11/11/11/11/11','Sejuani_Permafrost.png','0113_04.mp4','','Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+0.5) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3/3/3/3/3 seconds.','Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.','E');
  527. INSERT INTO championAbilities VALUES(350,5,113,'Glacial Prison','100/100/100 Mana','130/115/100','Sejuani_GlacialPrison.png','0113_05.mp4',1150.0,'Sejuani throws her weapon, stunning the first enemy champion hit for 2/2/2 seconds and all other nearby enemies for 1/1/1 second. All affected targets take 150/250/350 (+0.8) magic damage and are affected by Frost.','Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.','R');
  528. INSERT INTO championAbilities VALUES(351,1,35,'Backstab',NULL,NULL,'Jester_CarefulStrikes.png','0035_01.mp4',NULL,NULL,'Shaco deals 20% bonus damage when striking a unit from behind.',NULL);
  529. INSERT INTO championAbilities VALUES(352,2,35,'Deceive','90/80/70/60/50 Mana','11/11/11/11/11','Jester_ManiacalCloak2.png','0035_02.mp4',500.0,'Shaco teleports nearby and becomes invisible for 3.5 seconds.
  530. His next basic attack within the next 6 seconds will critically strike, dealing 140/160/180/200/220% damage (normal critical strikes deal 200/200/200/200/200% damage).','Shaco becomes invisible and teleports to target location. His next attack is guaranteed to critically strike.','Q');
  531. INSERT INTO championAbilities VALUES(353,3,35,'Jack In The Box','50/55/60/65/70 Mana','16/16/16/16/16','Jester_DeathWard.png','0035_03.mp4','','Shaco creates a Jack in the Box at the target location. It will become invisible after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.
  532. Its attacks deal 35/50/65/80/95 (+0.2) magic damage and it lasts for 60/60/60/60/60 seconds while invisible or 5 seconds while firing. ','Shaco creates an animated Jack-in-the-Box at target location, which will wait, invisible, to Fear nearby units and attack them when some come nearby. ','W');
  533. INSERT INTO championAbilities VALUES(354,4,35,'Two-Shiv Poison','50/55/60/65/70 Mana','8/8/8/8/8','Jester_IncrediblyPrecise.png','0035_04.mp4','','Passive: While Two-Shiv Poison is ready to cast, Shaco''s basic attacks reduce the target''s Movement Speed by 20/22.5/25/27.5/30% for 2/2/2/2/2 seconds. Also reduces minions'' chance to hit by 20/22.5/25/27.5/30% for 2/2/2/2/2 seconds.
  534. Active: Deals 50/90/130/170/210 (+) (+1) magic damage to target enemy and reduces their Movement Speed by 20/22.5/25/27.5/30% for 3/3/3/3/3 seconds.','Shaco''s Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.','E');
  535. INSERT INTO championAbilities VALUES(355,5,35,'Hallucinate','100/100/100 Mana','100/90/80','Jester_HallucinogenBomb.png','0035_05.mp4','','Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shaco''s damage and receives 50/50/50% increased damage.
  536. On death, the clone detonates, dealing 300/450/600 (+1) magic damage to nearby enemies.
  537. The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.','Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies. ','R');
  538. INSERT INTO championAbilities VALUES(356,1,98,'Ki Strike',NULL,NULL,'Shen_KiStrike.png','0098_01.mp4',NULL,NULL,'Every 8 seconds, Shen''s next attack deals bonus damage.',NULL);
  539. INSERT INTO championAbilities VALUES(357,2,98,'Vorpal Blade','60/60/60/60/60 Energy','6/5.5/5/4.5/4','Shen_VorpalBlade.png','0098_02.mp4','','Deals 60/100/140/180/220 (+0.6) magic damage to target unit and marks them for 5/5/5/5/5 seconds.
  540. Allied spells and attacks against this target heal them for (6/10/14/18/22 + [1.5/1.5/1.5/1.5/1.5% of Shen''s max Health]) over 3/3/3/3/3 seconds.
  541. Killing an enemy with Vorpal Blade restores Health instantly instead.','Damages target unit and life taps him, healing allies that attack the target.','Q');
  542. INSERT INTO championAbilities VALUES(358,3,98,'Feint','50/50/50/50/50 Energy','9/8/7/6/5','Shen_Feint.png','0098_03.mp4','','Shen shields himself, absorbing the next 70/115/160/205/250 (+0.6) damage. Lasts up to 3/3/3/3/3 seconds.
  543. While Feint holds, his attacks reduce Ki Strike''s cooldown by an additional 1.5/1.5/1.5/1.5/1.5 seconds.','Shen shields himself, absorbing incoming damage for a few seconds.','W');
  544. INSERT INTO championAbilities VALUES(359,4,98,'Shadow Dash','120/120/120/120/120 Energy','16/14/12/10/8','Shen_ShadowDash.png','0098_04.mp4',575.0,'Shen dashes in a direction, dealing 50/85/120/155/190 (+0.5) magic damage to champions and taunting champions he collides with for 1.5/1.5/1.5/1.5/1.5 second(s).
  545. Taunted enemies are forced to attack Shen and deal 50/50/50/50/50% reduced damage.
  546. Restores 40/40/40/40/40 Energy per champion affected.','Shen dashes rapidly toward a target location, taunting enemy champions he encounters and dealing minor damage.','E');
  547. INSERT INTO championAbilities VALUES(360,5,98,'Stand United',NULL,'200/180/160','Shen_StandUnited.png','0098_05.mp4','','Places a shield on target allied champion, absorbing 250/550/850 (+1.35) damage for 5 seconds. After channeling for 3/3/3 seconds, Shen teleports to the target''s location.','Shen shields target allied champion from incoming damage, and soon after teleports to their location.','R');
  548. INSERT INTO championAbilities VALUES(361,1,102,'Fury of the Dragonborn',NULL,NULL,'ShyvanaReinforcedScales.png','0102_01.mp4',NULL,NULL,'Shyvana''s melee attacks enhance her abilities.<br><br><font color=''#FF9900''>Twin Bite</font> - Reduces the cooldown by 0.5 seconds.<br><font color=''#FF9900''>Burnout</font> - Extends the duration by 1 second to a maximum of 6 seconds.<br><font color=''#FF9900''>Flame Breath</font> - Deals 15% of the ability''s damage to debuffed targets.<br><font color=''#FF9900''>Dragon''s Descent</font> - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.',NULL);
  549. INSERT INTO championAbilities VALUES(362,2,102,'Twin Bite',NULL,'10/9/8/7/6','ShyvanaTwinBite.png','0102_02.mp4','','Shyvana strikes twice on her next attack, dealing (+) physical damage on the second attack. The bonus damage is equal to 80/85/90/95/100% of Shyvana''s Attack Damage.
  550. Dragon Form: Twin Bite cleaves all units in front Shyvana.','Shyvana strikes twice on her next attack.<br><br><font color=''#FF3300''>Dragon Form: </font>Twin Bite cleaves all units in front Shyvana.','Q');
  551. INSERT INTO championAbilities VALUES(363,3,102,'Burnout',NULL,'12/12/12/12/12','ShyvanaScorchedEarth.png','0102_03.mp4','','Shyvana deals 25/40/55/70/85 (+) magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds. Shyvana''s Movement Speed bonus is reduced over time.
  552. Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.','Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.<br><br><font color=''#FF3300''>Dragon Form: </font>Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.','W');
  553. INSERT INTO championAbilities VALUES(364,4,102,'Flame Breath',NULL,'12/11/10/9/8','ShyvanaFlameBreath.png','0102_04.mp4',925.0,'Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6) magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.
  554. Dragon Form: Flame Breath engulfs all units in a cone in front of her.','Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.<br><br><font color=''#FF3300''>Dragon Form: </font>Flame Breath engulfs all units in a cone in front of her.','E');
  555. INSERT INTO championAbilities VALUES(365,5,102,'Dragon''s Descent',NULL,'0/0/0','ShyvanaDragonsDescent.png','0102_05.mp4',1000.0,'Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7) magic damage and are knocked toward her target location.
  556. Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20. Defensive bonuses are doubled in Dragon Form.','Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.<br><br>Shyvana passively gains Armor and Magic Resistance. Defensive bonuses are doubled in Dragon Form.','R');
  557. INSERT INTO championAbilities VALUES(366,1,27,'Empowered Bulwark',NULL,NULL,'ChemicalMan_EmpoweredBulwark.png','0027_01.mp4',NULL,NULL,'Increases Singed''s Health by 25 for every 100 Mana he has.',NULL);
  558. INSERT INTO championAbilities VALUES(367,2,27,'Poison Trail','13/13/13/13/13 Mana per Second','0/0/0/0/0','ChemicalMan_AcidSpray.png','0027_02.mp4',20.0,'Toggle: Singed lays a poisonous trail that deals 22/34/46/58/70 (+0.3) magic damage per second.','Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.','Q');
  559. INSERT INTO championAbilities VALUES(368,3,27,'Mega Adhesive','70/80/90/100/110 Mana','14/14/14/14/14','ChemMan_MegaAdhesive.png','0027_03.mp4','','Leaves a sticky area on the ground for 5/5/5/5/5 seconds, slowing enemies in the area by 35/45/55/65/75% (lasts 1/1/1/1/1 second after leaving).','Throws a vial of mega adhesive on the ground, slowing enemies who walk on it.','W');
  560. INSERT INTO championAbilities VALUES(369,4,27,'Fling','100/110/120/130/140 Mana','10/10/10/10/10','ChemicalMan_fling.png','0027_04.mp4','','Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+1) magic damage.','Damages target enemy unit and flings them into the air behind Singed.','E');
  561. INSERT INTO championAbilities VALUES(370,5,27,'Insanity Potion','150/150/150 Mana','100/100/100','ChemicalMan_ChemicalRage.png','0027_05.mp4','','Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration, as well as reducing the duration of disables by 10/15/20% for 25/25/25 seconds.','Singed drinks a potent brew of chemicals, granting him increased combat stats.','R');
  562. INSERT INTO championAbilities VALUES(371,1,14,'Feel No Pain',NULL,NULL,'Sion_FeelNoPain.png','0014_01.mp4',NULL,NULL,'Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.',NULL);
  563. INSERT INTO championAbilities VALUES(372,2,14,'Cryptic Gaze','100/100/100/100/100 Mana','12/11/10/9/8','Sion_CrypticGaze.png','0014_02.mp4',550.0,'Blasts a single enemy, dealing 70/125/180/240/300 (+0.9) magic damage and stunning for 1.5 seconds.','Sion''s stare terrifies a single enemy, dealing damage and stunning them.','Q');
  564. INSERT INTO championAbilities VALUES(373,3,14,'Death''s Caress','70/80/90/100/110 Mana','8/8/8/8/8','Sion_DeathsCaress.png','0014_03.mp4','','Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+0.9) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100/150/200/250/300 (+0.9) magic damage to surrounding enemies.
  565. Cast again after 4 seconds to manually detonate.','Sion surrounds himself with a damage-absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate.','W');
  566. INSERT INTO championAbilities VALUES(374,4,14,'Enrage','0/8/10/12/14 Health per Attack','0/0/0/0/0','Sion_SpiritRage.png','0014_04.mp4','','Toggle: Sion''s Attack Damage is increased by 25/35/45/55/65 and he permanently gains 1/1.5/2/2.5/3 maximum Health per kill.
  567. Total Health gained: +','While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.','E');
  568. INSERT INTO championAbilities VALUES(375,5,14,'Cannibalism','100/100/100 Mana','90/90/90','Sion_Cannibalism.png','0014_05.mp4','','Grants Sion 50/75/100% Life Steal and 50/50/50% Attack Speed for 20 seconds. Additionally, Sion''s basic attacks heal surrounding allies for 25/37.5/50% of the damage dealt.','Sion consumes some of his enemies'' life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sion''s fervor, increasing his Attack Speed. ','R');
  569. INSERT INTO championAbilities VALUES(376,1,15,'Fleet of Foot',NULL,NULL,'Sivir_Sprint.png','0015_01.mp4',NULL,NULL,'Sivir gains a short burst of Movement Speed when she attacks an enemy champion.',NULL);
  570. INSERT INTO championAbilities VALUES(377,2,15,'Boomerang Blade','70/80/90/100/110 Mana','9/9/9/9/9','Sivir_SpiralBlade.png','0015_02.mp4',1075.0,'Sivir hurls her crossblade like a boomerang, which deals 60/105/150/195/240 (+) (+0.5) physical damage to the first unit and 20/20/20/20/20% reduced damage to each subsequent target down to a minimum of 40/40/40/40/40%.','Sivir hurls her crossblade like a boomerang, dealing damage each way.','Q');
  571. INSERT INTO championAbilities VALUES(378,3,15,'Ricochet','40/40/40/40/40 Mana','7/6/5/4/3','Sivir_Ricochet.png','0015_03.mp4',20.0,'Sivir''s next basic attack will bounce to 5/5/5/5/5 additional targets, dealing 20/35/50/65/80 (+) to the first target and 20/20/20/20/20% less damage with each bounce (only the first hit procs item effects).','Sivir''s next basic attack will bounce between targets, dealing reduced damage with each successive hit.','W');
  572. INSERT INTO championAbilities VALUES(379,4,15,'Spell Shield','75/75/75/75/75 Mana','22/19/16/13/10','Sivir_SpellBlock.png','0015_04.mp4',20.0,'Sivir creates a magical barrier for 3/3/3/3/3 seconds that blocks the next incoming enemy ability.
  573. If an ability is blocked by the shield, Sivir regains 150/150/150/150/150 Mana.','Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.','E');
  574. INSERT INTO championAbilities VALUES(380,5,15,'On The Hunt','100/100/100 Mana','100/90/80','Sivir_Deadeye.png','0015_05.mp4','','Sivir''s battle prowess emanates for 10/10/10 seconds, increasing her Movement Speed by 20/20/20% and Attack Speed by 30/45/60%. Nearby allies gain the Movement Speed bonus and half of the Attack Speed bonus for the duration.','Sivir leads her allies into battle granting them increased Movement and Attack Speeds for a period of time.','R');
  575. INSERT INTO championAbilities VALUES(381,1,72,'Energize',NULL,NULL,'SkarnerEnergize.png','0072_01.mp4',NULL,NULL,'Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.',NULL);
  576. INSERT INTO championAbilities VALUES(382,2,72,'Crystal Slash','20/22/24/26/28 Mana','3.5/3.5/3.5/3.5/3.5','SkarnerVirulentSlash.png','0072_02.mp4',350.0,'Skarner deals 25/40/55/70/85 (+) physical damage to all nearby enemies and charges himself with Crystal Energy for 5/5/5/5/5 seconds if a unit is struck.
  577. While Skarner is charged, Crystal Slash deals 24/36/48/60/72 (+0.4) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.','Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.','Q');
  578. INSERT INTO championAbilities VALUES(383,3,72,'Crystalline Exoskeleton','60/60/60/60/60 Mana','14/14/14/14/14','SkarnerExoskeleton.png','0072_03.mp4','','Skarner is shielded for 70/115/160/205/250 (+0.6) damage for 6/6/6/6/6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.','Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.','W');
  579. INSERT INTO championAbilities VALUES(384,4,72,'Fracture','50/55/60/65/70 Mana','10/10/10/10/10','SkarnerFracture.png','0072_04.mp4',760.0,'Skarner deals 80/120/160/200/240 (+0.7) magic damage to enemies in a line and marks them for 6/6/6/6/6 seconds.
  580. Striking enemies will consume the mark to heal Skarner for 30/45/60/75/90 (+). Killing targets outright will also activate the heal. (Each activation heals for 50/50/50/50/50% less.)','Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.','E');
  581. INSERT INTO championAbilities VALUES(385,5,72,'Impale','100/125/150 Mana','130/120/110','SkarnerImpale.png','0072_05.mp4','','Skarner suppresses an enemy champion for 1.75/1.75/1.75 seconds and deals 100/150/200 (+0.5) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner''s target will be dealt an additional 100/150/200 (+0.5) magic damage.','Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner''s target will be dealt additional damage.','R');
  582. INSERT INTO championAbilities VALUES(386,1,37,'Power Chord',NULL,NULL,'Sona_PowerChordCharged.png','0037_01.mp4',NULL,NULL,'After casting 3 spells, Sona''s next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona is currently playing.',NULL);
  583. INSERT INTO championAbilities VALUES(387,2,37,'Hymn of Valor','45/50/55/60/65 Mana','7/7/7/7/7','Sona_HymnofValor.png','0037_02.mp4','','Persistent Aura: Sona plays the Hymn of Valor, increasing nearby allied champions Damage and Ability Power by 4/8/12/16/20.
  584. Activation: Sona fires bolts of sound, dealing 50/100/150/200/250 (+0.7) magic damage to the nearest two enemies (prioritizes champions).
  585. Power Chord - Staccato: Deals double power chord damage.','Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.','Q');
  586. INSERT INTO championAbilities VALUES(388,3,37,'Aria of Perseverance','60/65/70/75/80 Mana','7/7/7/7/7','Sona_AriaofPerseverance.png','0037_03.mp4','','Persistent Aura: Sona plays the Aria of Perseverance, increasing nearby allied champions Armor and Magic Resist by 3/6/9/12/15.
  587. Activation: Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion by 40/60/80/100/120 (+0.25) and inspiring them to receive an additional 8/11/14/17/20 Armor and Magic Resist for 3 seconds.
  588. Power Chord - Diminuendo: Reduces the target''s total damage output by 20% for 4 seconds.','Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.','W');
  589. INSERT INTO championAbilities VALUES(389,4,37,'Song of Celerity','65/65/65/65/65 Mana','7/7/7/7/7','Sona_SongofDiscord.png','0037_04.mp4','','Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions 4/8/12/16/20 bonus Movement Speed.
  590. Activation: Sona energizes nearby allies, granting them 6/8/10/12/14% Movement Speed for 1.5 seconds.
  591. Power Chord - Tempo: Slows the target by 40% for 2 seconds.','Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.','E');
  592. INSERT INTO championAbilities VALUES(390,5,37,'Crescendo','100/150/200 Mana','140/120/100','Sona_Crescendo.png','0037_05.mp4',900.0,'Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance for 1.5 seconds and take 150/250/350 (+0.8) magic damage.','Sona plays her ultimate chord, forcing enemy champions to dance and dealing magic damage to them over time.','R');
  593. INSERT INTO championAbilities VALUES(391,1,16,'Consecration',NULL,NULL,'Soraka_Consecration.png','0016_01.mp4',NULL,NULL,'Increases surrounding allies'' magic resistance by 16',NULL);
  594. INSERT INTO championAbilities VALUES(392,2,16,'Starcall','20/35/50/65/80 Mana','2.5/2.5/2.5/2.5/2.5','Soraka_Starcall.png','0016_02.mp4','','Strikes all nearby enemies dealing 60/85/110/135/160 (+0.4) magic damage, and reduces their Magic Resist by 8/9/10/11/12 for 5/5/5/5/5 seconds (stacks up to 10/10/10/10/10 times).','A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their Magic Resist for a short duration.','Q');
  595. INSERT INTO championAbilities VALUES(393,3,16,'Astral Blessing','80/110/140/170/200 Mana','20/20/20/20/20','Soraka_Bless.png','0016_03.mp4','','Restores 70/140/210/280/350 (+0.45) Health, and temporarily grants 25/45/65/85/105 bonus Armor to an ally for 3/3/3/3/3 seconds.','Soraka blesses a friendly unit, restoring health and increasing Armor for a short time.','W');
  596. INSERT INTO championAbilities VALUES(394,4,16,'Infuse',NULL,'10/10/10/10/10','Soraka_Wish.png','0016_04.mp4','','On Ally Cast: Restores 40/80/120/160/200 Mana to an ally Champion (cannot be cast on self).
  597. On Enemy Cast: Deals 50/100/150/200/250 (+0.75) magic damage to an enemy and temporarily silences them for 1.5/1.75/2/2.25/2.5 seconds.','Restores Mana to an ally, or deals damage to an enemy and silences them for a short duration.','E');
  598. INSERT INTO championAbilities VALUES(395,5,16,'Wish','100/175/250 Mana','160/145/130','Soraka_Purify.png','0016_05.mp4','','Calls upon divine powers to instantly restore 200/320/440 (+0.7) Health to all allied Champions.','Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.','R');
  599. INSERT INTO championAbilities VALUES(396,1,50,'Carrion Renewal',NULL,NULL,'SwainCarrionRenewal.png','0050_01.mp4',NULL,NULL,'Swain regenerates mana each time he kills a unit. This amount increases each level.',NULL);
  600. INSERT INTO championAbilities VALUES(397,2,50,'Decrepify','60/70/80/90/100 Mana','8/8/8/8/8','SwainDecrepify.png','0050_02.mp4','','Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes 25/40/55/70/85 (+0.3) magic damage per second and is slowed by 20/25/30/35/40%.','Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.','Q');
  601. INSERT INTO championAbilities VALUES(398,3,50,'Nevermove','80/90/100/110/120 Mana','18/16/14/12/10','SwainNevermove.png','0050_03.mp4','','Swain marks a target area. After a short delay, talons grab hold of enemy units, dealing 80/120/160/200/240 (+0.7) magic damage and rooting them for 2/2/2/2/2 seconds.','Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.','W');
  602. INSERT INTO championAbilities VALUES(399,4,50,'Torment','65/70/75/80/85 Mana','10/10/10/10/10','SwainTorment.png','0050_04.mp4','','Swain afflicts his target for 75/115/155/195/235 (+0.8) magic damage over 4 seconds. During this affliction, the target takes 8/11/14/17/20% increased damage from Swain''s attacks.','Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain''s attacks.','E');
  603. INSERT INTO championAbilities VALUES(400,5,50,'Ravenous Flock',NULL,'8/8/8','SwainRavenousFlock.png','0050_05.mp4','','Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, prioritizing champions. Each raven deals 50/70/90 (+0.2) magic damage and heals Swain for 75/75/75% of the damage dealt against champions, and 25/25/25% against minions.
  604. The cost to sustain Ravenous Flock increases by 5/6/7 mana each second.','Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the damage dealt.','R');
  605. INSERT INTO championAbilities VALUES(401,1,134,'Transcendent',NULL,NULL,'SyndraPassive.png','0134_01.mp4',NULL,NULL,'Spells gain extra effects at max rank.<br><br><font color=''#FF9900''>Dark Sphere</font>: Deals 15% bonus damage to champions.<br><font color=''#FF9900''>Force of Will</font>: Increases the slowing duration by 33%.<br><font color=''#FF9900''>Scatter the Weak</font>: Spell width increased by 50%.',NULL);
  606. INSERT INTO championAbilities VALUES(402,2,134,'Dark Sphere','50/60/70/80/90 Mana','4/4/4/4/4','SyndraQ.png','0134_02.mp4',800.0,'Conjures a Dark Sphere dealing 60/100/140/180/220 (+0.5) magic damage. The sphere remains for 6/6/6/6/6 seconds and can be manipulated by Syndra''s other abilities.','Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.','Q');
  607. INSERT INTO championAbilities VALUES(403,3,134,'Force of Will','60/70/80/90/100 Mana','0/0/0/0/0','SyndraW.png','0134_03.mp4','','First Cast: Grabs target Dark Sphere or enemy minion.
  608. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+0.7) magic damage and are slowed by 25/30/35/40/45% for seconds.','Syndra picks up and throws a minion or Dark Sphere dealing magic damage and slowing the movement speed of enemies. ','W');
  609. INSERT INTO championAbilities VALUES(404,4,134,'Scatter the Weak','50/50/50/50/50 Mana','18/17/16/15/14','SyndraE.png','0134_04.mp4','','Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+0.4) magic damage to them and any enemies they collide with.
  610. Dark Spheres that are knocked back stun all enemies in their path for 1.5/1.5/1.5/1.5/1.5 seconds.','Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.','E');
  611. INSERT INTO championAbilities VALUES(405,5,134,'Unleashed Power','100/100/100 Mana','100/90/80','SyndraR.png','0134_05.mp4',675.0,'Draws upon Syndra''s full cataclysmic power, harnessing all Dark Spheres to deal 90/135/180 (+0.15) magic damage per sphere (Minimum damage 270/405/540 (+)) to an enemy Champion.','Syndra bombards an enemy Champion with all of her Dark Spheres.','R');
  612. INSERT INTO championAbilities VALUES(406,1,91,'Mercy',NULL,NULL,'TalonMercy.png','0091_01.mp4',NULL,NULL,'Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.',NULL);
  613. INSERT INTO championAbilities VALUES(407,2,91,'Noxian Diplomacy','40/45/50/55/60 Mana','8/7/6/5/4','TalonNoxianDiplomacy.png','0091_02.mp4',300.0,'Talon''s next basic attack deals an additional 30/60/90/120/150 (+) physical damage. If the target is a champion, the target will bleed for 18/36/54/72/90 (+) physical damage over 6/6/6/6/6 seconds, revealing their location for the duration.','Talon''s next basic attack deals an additional physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.','Q');
  614. INSERT INTO championAbilities VALUES(408,3,91,'Rake','60/65/70/75/80 Mana','10/10/10/10/10','TalonRake.png','0091_03.mp4','','Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2/2/2/2/2 seconds.','Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.','W');
  615. INSERT INTO championAbilities VALUES(409,4,91,'Cutthroat','35/40/45/50/55 Mana','18/16/14/12/10','TalonCutthroat.png','0091_04.mp4','','Talon instantly appears behind his target, silencing them for 1/1/1/1/1 second and amplifying Talon''s damage against the target by 3/6/9/12/15% for 3/3/3/3/3 seconds.','Talon instantly appears behind his target, silencing them and amplifying his damage against that target.','E');
  616. INSERT INTO championAbilities VALUES(410,5,91,'Shadow Assault','80/90/100 Mana','75/65/55','TalonShadowAssault.png','0091_05.mp4',650.0,'Talon disperses a ring of blades and becomes invisible for up to 2.5/2.5/2.5 seconds, gaining 40/40/40% Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/190/260 (+) physical damage. ','Talon disperses a ring of blades and becomes invisible while gaining additional Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Every time a blade passes through an enemy, they receive physical damage.','R');
  617. INSERT INTO championAbilities VALUES(411,1,44,'Gemcraft',NULL,NULL,'GemKnight_Gemcraft.png','0044_01.mp4',NULL,NULL,'Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks replenishing his Mana based on the damage dealt.',NULL);
  618. INSERT INTO championAbilities VALUES(412,2,44,'Imbue','80/95/110/125/140 Mana','20/19/18/17/16','Gemknight_Imbue.png','0044_02.mp4','','Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.6). If he targets himself, the heal increases by 40/40/40/40/40% restoring 84/140/196/252/308 (+) health.
  619. Taric''s basic attacks reduce Imbue''s cooldown by 1/1/1/1/1 seconds (3/3/3/3/3 seconds if attacking an enemy champion).','Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself. Additionally,Taric''s basic attacks reduce Imbue''s cooldown.','Q');
  620. INSERT INTO championAbilities VALUES(413,3,44,'Shatter','50/60/70/80/90 Mana','10/10/10/10/10','GemKnight_Shatter.png','0044_03.mp4','','Passive: Taric''s gemstones increase the Armor of nearby allied champions by 10/15/20/25/30. Taric gains an additional 10/15/20/25/30 Armor for himself.
  621. Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.','Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.','W');
  622. INSERT INTO championAbilities VALUES(414,4,44,'Dazzle','95/95/95/95/95 Mana','14/13/12/11/10','Gemknight_Dazzle.png','0044_04.mp4','','Taric fires a prismatic sphere at a target enemy, stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4) and 80/140/200/260/320 (+) magic damage. Dazzle''s damage increases the closer Taric is to the target.','Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.','E');
  623. INSERT INTO championAbilities VALUES(415,5,44,'Radiance','100/100/100 Mana','60/60/60','Gemknight_Radiance.png','0044_05.mp4','','Taric slams his hammer into the ground, dealing 150/250/350 (+0.7) magic damage to nearby enemies.
  624. For the next 10/10/10 seconds, Taric''s gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.','Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric''s gems radiate energy empowering Taric and his allies with bonus Attack Damage and Ability Power.','R');
  625. INSERT INTO championAbilities VALUES(416,1,17,'Camouflage',NULL,NULL,'Teemo_Camouflage.png','0017_01.mp4',NULL,NULL,'If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.',NULL);
  626. INSERT INTO championAbilities VALUES(417,2,17,'Blinding Dart','70/80/90/100/110 Mana','8/8/8/8/8','Teemo_TranquilizingShot.png','0017_02.mp4','','Deals 80/125/170/215/260 (+0.8) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds. ','Obscures an enemy''s vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.','Q');
  627. INSERT INTO championAbilities VALUES(418,3,17,'Move Quick','40/40/40/40/40 Mana','17/17/17/17/17','Teemo_MoveQuick.png','0017_03.mp4',20.0,'Passive: Teemo''s Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
  628. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.','Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn''t stopped by being struck for a short time.','W');
  629. INSERT INTO championAbilities VALUES(419,4,17,'Toxic Shot',NULL,'8/8/8/8/8','Teemo_PoisonedDart.png','0017_04.mp4','','Teemo''s basic attacks poison their target, dealing 10/20/30/40/50 (+0.4) magical damage upon impact and 6/12/18/24/30 (+) magical damage each second for 4 seconds.','Each of Teemo''s attacks will poison the target, dealing damage on impact and each second after for 4 seconds.','E');
  630. INSERT INTO championAbilities VALUES(420,5,17,'Noxious Trap','75/100/125 Mana','0/0/0','Bowmaster_ArchersMark.png','0017_05.mp4',230.0,'Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.8) magic damage over 4 seconds. Traps last 10 minutes.
  631. Teemo forages for a mushroom every seconds, but he is only big enough to carry 3 at once.','Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.','R');
  632. INSERT INTO championAbilities VALUES(421,1,18,'Draw a Bead',NULL,NULL,'Tristana_DrawABead.png','0018_01.mp4',NULL,NULL,'Increases Tristana''s attack range as she levels.',NULL);
  633. INSERT INTO championAbilities VALUES(422,2,18,'Rapid Fire','80/80/80/80/80 Mana','20/20/20/20/20','Tristana_headshot.png','0018_02.mp4',20.0,'Increases Tristana''s attack speed by 30/45/60/75/90% for 7 seconds.','Tristana fires her weapon rapidly, increasing her attack speed for a short time.','Q');
  634. INSERT INTO championAbilities VALUES(423,3,18,'Rocket Jump','80/80/80/80/80 Mana','22/20/18/16/14','Tristana_RendingShot.png','0018_03.mp4',900.0,'Tristana fires at the ground to propel herself to target location, dealing 70/115/160/205/250 (+0.8) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands.
  635. On a champion kill or assist, Rocket Jump''s cooldown resets.','Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units for 3 seconds where she lands.','W');
  636. INSERT INTO championAbilities VALUES(424,4,18,'Explosive Shot','50/60/70/80/90 Mana','16/16/16/16/16','Tristana_ExplosiveShot.png','0018_04.mp4','','Passive: Enemies explode when slain by Tristana''s basic attacks, dealing 50/75/100/125/150 (+) magic damage to nearby enemies.
  637. Active: Rends target enemy, reducing healing and health regeneration by 50% and dealing 110/140/170/200/230 (+1) Magic Damage over 5 seconds.','When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to deal damage to target unit over time, and reduce healing received.','E');
  638. INSERT INTO championAbilities VALUES(425,5,18,'Buster Shot','140/140/140 Mana','60/60/60','Tristana_BusterShot.png','0018_05.mp4','','Tristana fires a massive cannonball at an enemy unit. This deals 300/400/500 (+1.5) magic damage and knocks surrounding units back 600/800/1000 distance.','Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back.','R');
  639. INSERT INTO championAbilities VALUES(426,1,48,'Decompose',NULL,NULL,'Trundle_Decompose.png','0048_01.mp4',NULL,NULL,'Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health.',NULL);
  640. INSERT INTO championAbilities VALUES(427,2,48,'Rabid Bite','40/40/40/40/40 Mana','4/4/4/4/4','Trundle_Bite.png','0048_02.mp4','','Trundle bites his opponent instead of attacking for his next standard attack, dealing 30/45/60/75/90 (+) physical damage.
  641. This attack increases Trundle''s Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.','Trundle bites his opponent, dealing damage and sapping some of their attack damage.','Q');
  642. INSERT INTO championAbilities VALUES(428,3,48,'Contaminate','60/60/60/60/60 Mana','15/15/15/15/15','Trundle_Contaminate.png','0048_03.mp4','','Trundle affects target location with his curse for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/30/40/50/60% Attack Speed and 20/25/30/35/40% Crowd Control Reduction while on it.','Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.','W');
  643. INSERT INTO championAbilities VALUES(429,4,48,'Pillar of Filth','60/60/60/60/60 Mana','23/20/17/14/11','Trundle_Pillar.png','0048_04.mp4','','Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.','Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units.','E');
  644. INSERT INTO championAbilities VALUES(430,5,48,'Agony','75/75/75 Mana','80/70/60','Trundle_Agony.png','0048_05.mp4','','Trundle immediately drains a target of 100/175/250 (+0.6) Health and 15/20/25% of their Armor and Magic Resist, and then drains them again for the total of these amounts over the next 6 seconds.
  645. Trundle gains these stats for himself while the target is being drained.','Trundle immediately steals his target''s health and a percent of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.','R');
  646. INSERT INTO championAbilities VALUES(431,1,23,'Battle Fury',NULL,NULL,'DarkChampion_Fury.png','0023_01.mp4',NULL,NULL,'Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell.',NULL);
  647. INSERT INTO championAbilities VALUES(432,2,23,'Bloodlust',NULL,'12/12/12/12/12','DarkChampion_Bloodlust.png','0023_02.mp4',318.9,'Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.
  648. Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+1.5) Health, plus 0.5/0.95/1.4/1.85/2.3 Health per Fury consumed.','Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.','Q');
  649. INSERT INTO championAbilities VALUES(433,3,23,'Mocking Shout',NULL,'14/14/14/14/14','48thSlave_Pacify.png','0023_03.mp4',850.0,'Decreases surrounding champions'' Attack Damage by 20/35/50/65/80 for 4/4/4/4/4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60%.','Tryndamere lets out an insulting cry, decreasing surrounding champions'' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.','W');
  650. INSERT INTO championAbilities VALUES(434,4,23,'Spinning Slash',NULL,'13/12/11/10/9','DarkChampion_Slash.png','0023_04.mp4',650.0,'Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+) (+1) physical damage to enemies in his path.
  651. Spinning Slash''s cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.','Tryndamere slices toward a target unit, dealing damage to enemies in his path.','E');
  652. INSERT INTO championAbilities VALUES(435,5,23,'Undying Rage',NULL,'110/100/90','DarkChampion_EndlessRage.png','0023_05.mp4','','Tryndamere becomes completely immune to death for 5/5/5 seconds, refusing to be reduced below 1/1/1 Health and instantly gaining 50/75/100 Fury.','Tryndamere''s lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.','R');
  653. INSERT INTO championAbilities VALUES(436,1,4,'Loaded Dice',NULL,NULL,'Cardmaster_SealFate.png','0004_01.mp4',NULL,NULL,'Twisted Fate and his allies receive an additional 2 gold per kill.',NULL);
  654. INSERT INTO championAbilities VALUES(437,2,4,'Wild Cards','60/70/80/90/100 Mana','6/6/6/6/6','Cardmaster_PowerCard.png','0004_02.mp4',1450.0,'Throws three cards that deal 60/110/160/210/260 (+0.65) magic damage to each enemy unit they pass through.','Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.','Q');
  655. INSERT INTO championAbilities VALUES(438,3,4,'Pick A Card','40/55/70/85/100 Mana','6/6/6/6/6','CardMaster_FatesGambit.png','0004_03.mp4','','Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
  656. Blue Card deals 40/60/80/100/120 (+) (+0.4) magic damage, restoring mana equal to 65% of the damage dealt.
  657. Red Card deals 30/45/60/75/90 (+) (+0.4) magic damage to units around the target and slows their movement speeds by 30/35/40/45/50%.
  658. Gold Card deals 15/22.5/30/37.5/45 (+) (+0.4) magic damage and stuns for 1/1.25/1.5/1.75/2 seconds.','Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.','W');
  659. INSERT INTO championAbilities VALUES(439,4,4,'Stacked Deck',NULL,'20/20/20/20/20','Cardmaster_RapidToss.png','0004_04.mp4','','Passive: Every 4/4/4/4/4 attacks, Twisted Fate deals an additional 55/80/105/130/155 (+0.4) magic damage.
  660. In addition, his attack speed is increased by 3/6/9/12/15% and his cooldowns are decreased by 3/6/9/12/15%.','Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased.','E');
  661. INSERT INTO championAbilities VALUES(440,5,4,'Destiny','150/125/100 Mana','150/135/120','Destiny_temp.png','0004_05.mp4','','Reveals all enemy champions (including stealthed champions) on the map for 6/8/10 seconds.
  662. While Destiny is active, Twisted Fate can teleport up to 5500/5500/5500 units away.','Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate.','R');
  663. INSERT INTO championAbilities VALUES(441,1,29,'Deadly Venom',NULL,NULL,'Twitch_DeadlyVenom.png','0029_01.mp4',NULL,NULL,'Twitch''s basic attacks infect the target, dealing true damage each second.',NULL);
  664. INSERT INTO championAbilities VALUES(442,2,29,'Ambush','60/60/60/60/60 Mana','16/16/16/16/16','Twitch_Ambush.png','0029_02.mp4','','After 1.25/1.25/1.25/1.25/1.25 seconds (delayed up to 3/3/3/3/3 seconds if taking damage,) Twitch becomes invisible for 4/5/6/7/8 seconds. Twitch gains 20/20/20/20/20% Movement Speed while invisible.
  665. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after coming out of invisibility.','Twitch becomes invisible for a short duration, while invisible twitch gains movement speed. When leaving invisibility twitch gains Attack Speed for a short duration.','Q');
  666. INSERT INTO championAbilities VALUES(443,3,29,'Venom Cask','50/50/50/50/50 Mana','13/12/11/10/9','Twitch_VenomCask.png','0029_03.mp4','','Twitch hurls a cask of venom that explodes in an area adding 2/2/2/2/2 stacks of Deadly Venom and slowing targets by 25/30/35/40/45% for 3/3/3/3/3 seconds.','Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.','W');
  667. INSERT INTO championAbilities VALUES(444,4,29,'Expunge','50/60/70/80/90 Mana','12/11/10/9/8','Twitch_Expunge.png','0029_04.mp4','','Deals 40/50/60/70/80 physical damage plus 15/20/25/30/35 (+0.2) (+) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom.','All nearby enemies secrete Twitch''s toxic venoms from their bodies, dealing damage for each stack.','E');
  668. INSERT INTO championAbilities VALUES(445,5,29,'Spray and Pray','100/125/150 Mana','120/110/100','Twitch_SprayAndPray.png','0029_05.mp4',1200.0,'For 7/7/7 seconds Twitch gains 300/300/300 Attack Range, 20/28/36 Attack Damage and his basic attacks become piercing bolts that deal 20/20/20% less damage to subsequent targets down to a minimum of 40/40/40% damage.','Twitch closes his eyes and fires his crossbow, rapidly spraying powerful piercing bolts ahead of him.','R');
  669. INSERT INTO championAbilities VALUES(446,1,77,'Monkey''s Agility',NULL,NULL,'Udyr_MonkeysAgility.png','0077_01.mp4',NULL,NULL,'Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.',NULL);
  670. INSERT INTO championAbilities VALUES(447,2,77,'Tiger Stance','55/50/45/40/35 Mana','6/6/6/6/6','Udyr_TigerStance.png','0077_02.mp4','','Persistent Effect: Increases Attack Speed by 20/25/30/35/40%.
  671. Activation: Udyr''s Attack Speed is increased by 15/20/25/30/35% and Udyr''s first attack rends his target, dealing an extra 30/80/130/180/230 (+) magic damage over 2 seconds.','Tiger Stance: Activation - Udyr''s next attack will deal a high amount of damage over 2 seconds, and Udyr''s Attack Speed is increased for a few seconds. Persistent Effect - Udyr''s Attack Speed is passively increased.','Q');
  672. INSERT INTO championAbilities VALUES(448,3,77,'Turtle Stance','55/50/45/40/35 Mana','6/6/6/6/6','Udyr_TurtleStance.png','0077_03.mp4','','Persistent Effect: Udyr''s attacks cannot crit, but he restores 10/12/14/16/18% of his damage as Health and 5/6/7/8/9% of his damage as Mana.
  673. Activation: Udyr gains a temporary shield that absorbs 60/95/130/165/200 (+0.5) damage.','Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr''s attacks cannot crit, but he restores his Health and Mana equivalent to a percentage of his damage dealt.','W');
  674. INSERT INTO championAbilities VALUES(449,4,77,'Bear Stance','55/50/45/40/35 Mana','6/6/6/6/6','Udyr_BearStance.png','0077_04.mp4','','Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
  675. Activation: Udyr gains 15/18/21/24/27% increased Movement Speed for 2/2.5/3/3.5/4 seconds.','Bear Stance: Activation - Udyr gains a large Movement Speed increase for a short duration. Persistent Effect - Udyr''s attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.','E');
  676. INSERT INTO championAbilities VALUES(450,5,77,'Phoenix Stance','55/50/45 Mana','6/6/6','Udyr_PhoenixStance.png','0077_05.mp4','','Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120 (+0.25) magic damage.
  677. Activation: Udyr sends out pulsing waves of fire dealing 15/25/35 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr''s Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.','Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased Ability Power and Attack Damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.','R');
  678. INSERT INTO championAbilities VALUES(451,1,6,'Zaun-Touched Bolt Augmenter',NULL,NULL,'Urgot_Passive.png','0006_01.mp4',NULL,NULL,'Urgot''s basic attacks reduce his targets'' damage by 15% for 2.5 seconds.',NULL);
  679. INSERT INTO championAbilities VALUES(452,2,6,'Acid Hunter','40/40/40/40/40 Mana','2/2/2/2/2','UrgotAcidHunter.png','0006_02.mp4',1000.0,'Urgot fires a missile toward the cursor that deals 10/40/70/100/130 (+) physical damage.
  680. Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.','Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.','Q');
  681. INSERT INTO championAbilities VALUES(453,3,6,'Terror Capacitor','55/60/65/70/75 Mana','16/15/14/13/12','UrgotTerrorCapacitor.png','0006_03.mp4','','Urgot charges up his terror capacitor to gain a shield that absorbs 80/130/180/230/280 (+0.8) damage for 7 seconds. While the shield is active, Urgot''s attacks and missiles slow targets by 20/25/30/35/40%. ','Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.','W');
  682. INSERT INTO championAbilities VALUES(454,4,6,'Noxian Corrosive Charge','50/55/60/65/70 Mana','15/14/13/12/11','UrgotCorrosiveCharge.png','0006_04.mp4','','Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.
  683. Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.','Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.','E');
  684. INSERT INTO championAbilities VALUES(455,5,6,'Hyper-Kinetic Position Reverser','120/120/120 Mana','120/120/120','UrgotPositionReverser.png','0006_05.mp4','','Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
  685. Urgot gains 60/90/120 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.','Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap.','R');
  686. INSERT INTO championAbilities VALUES(456,1,110,'Living Vengeance',NULL,NULL,'VarusPassive.png','0110_01.mp4',NULL,NULL,'On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.',NULL);
  687. INSERT INTO championAbilities VALUES(457,2,110,'Piercing Arrow','70/75/80/85/90 Mana','16/14/12/10/8','VarusQ.png','0110_02.mp4','','First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
  688. Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15/15/15/15/15% per enemy hit (minimum 33%).
  689. While preparing to shoot Varus'' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.','Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.','Q');
  690. INSERT INTO championAbilities VALUES(458,3,110,'Blighted Quiver',NULL,'6/6/6/6/6','VarusW.png','0110_03.mp4',750.0,' Passive: Varus'' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6/6/6/6/6 seconds (stacks 3/3/3/3/3 times).
  691. Varus'' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+%) of the target''s maximum Health per stack (Max: 360 total damage vs Monsters).','Varus'' basic attacks deal bonus magic damage and apply Blight. Varus'' other abilities detonate Blight, dealing magic damage based on the target''s maximum health.','W');
  692. INSERT INTO championAbilities VALUES(459,4,110,'Hail of Arrows','80/80/80/80/80 Mana ','18/16/14/12/10','VarusE.png','0110_04.mp4','',' Varus fires a hail of arrows that deals 65/105/145/185/225 (+) physical damage and desecrates the ground for 4/4/4/4/4 seconds.
  693. Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50/50/50/50/50%.','Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies'' Movement Speed and reduces their healing and regeneration. ','E');
  694. INSERT INTO championAbilities VALUES(460,5,110,'Chain of Corruption','120/120/120 Mana','120/105/90','VarusR.png','0110_05.mp4','',' Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
  695. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.','Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. ','R');
  696. INSERT INTO championAbilities VALUES(461,1,67,'Night Hunter',NULL,NULL,'Vayne_NightHunter.png','0067_01.mp4',NULL,NULL,'Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.',NULL);
  697. INSERT INTO championAbilities VALUES(462,2,67,'Tumble','40/40/40/40/40 Mana','6/5/4/3/2','Vayne_Tumble.png','0067_02.mp4',300.0,'Rolls a short distance. The next basic attack within 6/6/6/6/6 seconds deals bonus physical damage, equal to 30/35/40/45/50% of total Attack Damage.','Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.','Q');
  698. INSERT INTO championAbilities VALUES(463,3,67,'Silver Bolts',NULL,'6/6/6/6/6','Vayne_SilveredBolts.png','0067_03.mp4',750.0,'Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy''s maximum Health as true damage. (Max: 200 damage vs. Monsters)','Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target''s maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)','W');
  699. INSERT INTO championAbilities VALUES(464,4,67,'Condemn','90/90/90/90/90 Mana','20/18/16/14/12','Vayne_Condemn.png','0067_04.mp4',575.0,'Fires a bolt that deals 45/80/115/150/185 (+) physical damage and knocks the enemy back. Enemies that collide with terrain take 45/80/115/150/185 (+) additional physical damage and are stunned for 1.5/1.5/1.5/1.5/1.5 seconds.','Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.','E');
  700. INSERT INTO championAbilities VALUES(465,5,67,'Final Hour','80/80/80 Mana','70/70/70','Vayne_Inquisition.png','0067_05.mp4',1.0,'Gains 25/40/55 Bonus Attack Damage for 8/10/12 seconds. While active, Tumble grants invisibility for 1/1/1 second, and Night Hunter''s bonus Movement Speed is increased to 90/90/90.','Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.','R');
  701. INSERT INTO championAbilities VALUES(466,1,45,'Equilibrium',NULL,NULL,'Veigar_Entropy.png','0045_01.mp4',NULL,NULL,'Veigar''s mana regen is increased by 0.75% for each 1% of mana missing.',NULL);
  702. INSERT INTO championAbilities VALUES(467,2,45,'Baleful Strike','60/65/70/75/80 Mana','8/7/6/5/4','VeigarBalefulStrike.png','0045_02.mp4','','Active: Unleashes dark energy at target enemy, dealing 80/125/170/215/260 (+0.6) magic damage. If the target is killed, Veigar gains 1 Ability Power.
  703. Passive: Veigar gains 1/2/3/4/5 Ability Power when he kills a champion from any source of damage.
  704. Ability Power bonus: +','Unleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently.','Q');
  705. INSERT INTO championAbilities VALUES(468,3,45,'Dark Matter','70/80/90/100/110 Mana','10/10/10/10/10','VeigarDarkMatter.png','0045_03.mp4','','After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120/170/220/270/320 (+1) magic damage.','Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.','W');
  706. INSERT INTO championAbilities VALUES(469,4,45,'Event Horizon','80/90/100/110/120 Mana','20/19/18/17/16','VeigarEventHorizon.png','0045_04.mp4','','Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5/1.75/2/2.25/2.5 seconds.','Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.','E');
  707. INSERT INTO championAbilities VALUES(470,5,45,'Primordial Burst','125/175/225 Mana','130/110/90','VeigarPrimordialBurst.png','0045_05.mp4','','Blasts an enemy champion, dealing 250/375/500 (+1.2) plus 80% of his target''s Ability Power in magic damage.','Blasts target enemy champion, dealing a large base amount of magic damage plus 80% of his target''s AP.','R');
  708. INSERT INTO championAbilities VALUES(471,1,112,'Evolving Technology',NULL,NULL,'ViktorEvolvingTechnology.png','0112_01.mp4',NULL,NULL,'Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.',NULL);
  709. INSERT INTO championAbilities VALUES(472,2,112,'Power Transfer','45/50/55/60/65 Mana','9/8/7/6/5','ViktorPowerTransfer.png','0112_02.mp4','','Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65) magic damage, returning 40/40/40/40/40% of the damage dealt as a shield.','Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.','Q');
  710. INSERT INTO championAbilities VALUES(473,3,112,'Gravity Field','65/65/65/65/65 Mana','17/16/15/14/13','ViktorGravitonField.png','0112_03.mp4','','Viktor conjures a gravitational imprisonment device, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5/0.5/0.5/0.5/0.5 seconds. At 3/3/3/3/3 stacks the target will be stunned for 1.5/1.5/1.5/1.5/1.5 seconds.','Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.','W');
  711. INSERT INTO championAbilities VALUES(474,4,112,'Death Ray','70/80/90/100/110 Mana','13/12/11/10/9','ViktorDeathRay.png','0112_04.mp4',540.0,'Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.7) magic damage to every enemy in its path.','Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.','E');
  712. INSERT INTO championAbilities VALUES(475,5,112,'Chaos Storm','125/175/225 Mana','120/120/120','ViktorChaosStorm.png','0112_05.mp4','','Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55) magic damage and silencing enemies in the area for 0.5/0.5/0.5 seconds.
  713. As it churns, it deals 40/60/80 (+) magic damage every second to nearby enemies for 7/7/7 seconds. The storm moves faster the closer it is to Viktor.
  714. Activating this ability again while the singularity is active will redirect it.','Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.','R');
  715. INSERT INTO championAbilities VALUES(476,1,8,'Crimson Pact',NULL,NULL,'Vladimir_BloodGorged.png','0008_01.mp4',NULL,NULL,'Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself).',NULL);
  716. INSERT INTO championAbilities VALUES(477,2,8,'Transfusion',NULL,'10/8.5/7/5.5/4','Vladimir_Transfusion.png','0008_02.mp4','','Vladimir drains the lifeforce of his target, dealing 90/125/160/195/230 (+0.6) magic damage and healing himself for 15/25/35/45/55 (+).','Vladimir drains life from his target.','Q');
  717. INSERT INTO championAbilities VALUES(478,3,8,'Sanguine Pool','0/20/20/20/20 % of Current Health','26/23/20/17/14','Vladimir_SanguinePool.png','0008_03.mp4','','Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
  718. Vladmir deals 80/135/190/245/300 (+ [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.','Vladimir sinks into a pool of blood becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.','W');
  719. INSERT INTO championAbilities VALUES(479,4,8,'Tides of Blood','0/40/50/60/70 Health','4.5/4.5/4.5/4.5/4.5','Vladimir_TidesofBlood.png','0008_04.mp4',610.0,'Vladimir unleashes a torrent of blood, dealing 60/90/120/150/180 (+0.45) magic damage to nearby enemies.
  720. Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4/5/6/7/8% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.','Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.','E');
  721. INSERT INTO championAbilities VALUES(480,5,8,'Hemoplague',NULL,'150/135/120','Vladimir_Hemoplague.png','0008_05.mp4','','Vladimir infects the target area with a virulent plague, causing 12/12/12% increased damage for 5 seconds.
  722. After 5 seconds, infected enemies take 150/250/350 (+0.7) magic damage.','Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. Hemoplague deals additional magic damage after a few seconds to infected enemies.','R');
  723. INSERT INTO championAbilities VALUES(481,1,106,'Chosen of the Storm',NULL,NULL,'VolibearPassive.png','0106_01.mp4',NULL,NULL,'Volibear heals rapidly for a few seconds when his health drops to a critical level.',NULL);
  724. INSERT INTO championAbilities VALUES(482,2,106,'Rolling Thunder','40/40/40/40/40 Mana','12/11/10/9/8','VolibearQ.png','0106_02.mp4','','Volibear drops to all fours to hunt his enemies, gaining 15/15/15/15/15% Movement Speed for 4/4/4/4/4 seconds. This bonus increases to 45/45/45/45/45% Movement Speed while moving toward enemy champions.
  725. Volibear''s next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.','Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.','Q');
  726. INSERT INTO championAbilities VALUES(483,3,106,'Frenzy','35/35/35/35/35 Mana','18/18/18/18/18','VolibearW.png','0106_03.mp4','','Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3/3/3/3/3 times.
  727. Active: When Volibear has 3/3/3/3/3 stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+ [15/15/15/15/15% of bonus Health]) physical damage, increased by 1/1/1/1/1% for each 1/1/1/1/1% health the target is missing.','Volibear''s repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target''s missing health.','W');
  728. INSERT INTO championAbilities VALUES(484,4,106,'Majestic Roar','60/65/70/75/80 Mana','11/11/11/11/11','VolibearE.png','0106_04.mp4','','Volibear deals 60/105/150/195/240 (+0.6) magic damage to nearby enemies and slow them by 30/35/40/45/50% for 3/3/3/3/3 seconds.
  729. Minions and monsters are feared as well.','Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.','E');
  730. INSERT INTO championAbilities VALUES(485,5,106,'Thunder Claws','100/100/100 Mana','100/90/80','VolibearR.png','0106_05.mp4','','Volibear channels the storm, causing all basic attacks for 12/12/12 seconds to deal 75/115/155 (+0.3) magic damage, which chains to 4/4/4 nearby enemies.','Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.','R');
  731. INSERT INTO championAbilities VALUES(486,1,19,'Eternal Thirst',NULL,NULL,'Warwick_InnerHunger.png','0019_01.mp4',NULL,NULL,'Each of Warwick''s attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.',NULL);
  732. INSERT INTO championAbilities VALUES(487,2,19,'Hungering Strike','70/80/90/100/110 Mana','10/9/8/7/6','Wolfman_SeverArmor.png','0019_02.mp4','','Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/10/12/14/16% (+1) of the target''s maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80/80/80/80/80% of the damage dealt.','Takes a bite out of enemy unit and heals Warwick.','Q');
  733. INSERT INTO championAbilities VALUES(488,3,19,'Hunters Call','35/35/35/35/35 Mana','24/22/20/18/16','Wolfman_FrenziedStrikes.png','0019_03.mp4',20.0,'Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick''s Attack Speed by 40/50/60/70/80% and all nearby friendly champions'' Attack Speed by half of that for 10/10/10/10/10 seconds.','Warwick lets out a howl, increasing all nearby friendly champions'' Attack Speed for a short time.','W');
  734. INSERT INTO championAbilities VALUES(489,4,19,'Blood Scent',NULL,'0.5/0.5/0.5/0.5/0.5','Wolfman_Bloodscent.png','0019_04.mp4','','Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.','Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.','E');
  735. INSERT INTO championAbilities VALUES(490,5,19,'Infinite Duress','100/125/150 Mana','90/80/70','Wolfman_InfiniteDuress.png','0019_05.mp4','','Warwick lunges at an enemy champion and supresses them for 1.8/1.8/1.8 seconds. During this time, Warwick attacks his victim 5/5/5 times, dealing a total of 250/335/420 (+) magic damage (triggers on-hit effects 5/5/5 times).
  736. Warwick gains 30/30/30% Life Steal for the duration.','Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.','R');
  737. INSERT INTO championAbilities VALUES(491,1,101,'Ascended Form',NULL,NULL,'Xerath_AscendedForm.png','0101_01.mp4',NULL,NULL,'Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.',NULL);
  738. INSERT INTO championAbilities VALUES(492,2,101,'Arcanopulse','65/70/75/80/85 Mana','7/6.5/6/5.5/5','Xerath_Arcanopulse.png','0101_02.mp4',1025.0,'Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.6) magic damage to all targets hit.','Fires a long-range beam of energy, dealing magic damage to all targets hit.','Q');
  739. INSERT INTO championAbilities VALUES(493,3,101,'Locus of Power',NULL,'20/16/12/8/4','Xerath_LocusOfPower.png','0101_03.mp4','','Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and granting him 16/22/28/34/40% Magic Penetration. Lasts 8/8/8/8/8 seconds or until toggled off.
  740. When the effect ends, Xerath''s Movement Speed is increased by 35/35/35/35/35% for 2/2/2/2/2 seconds.','Xerath immobilizes himself near a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. When the effect ends, Xerath''s Movement Speed is increased for 2 seconds.','W');
  741. INSERT INTO championAbilities VALUES(494,4,101,'Mage Chains','70/75/80/85/90 Mana','12/11/10/9/8','Xerath_MageChains.png','0101_04.mp4','','Deals 70/120/170/220/270 (+0.8) magic damage to an enemy and marks them with Unstable Magic.
  742. Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5/1.5/1.5/1.5/1.5 seconds.','Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.','E');
  743. INSERT INTO championAbilities VALUES(495,5,101,'Arcane Barrage','150/180/210 Mana','80/70/60','Xerath_ArcaneBarrage.png','0101_05.mp4','','Calls down a blast of arcane energy, dealing 125/200/275 (+0.6) magic damage to all enemies in an area. May be cast up to three times within 12/12/12 seconds before going on cooldown.','Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.','R');
  744. INSERT INTO championAbilities VALUES(496,1,5,'Challenge',NULL,NULL,'XinZhao_TirelessWarrior.png','0005_01.mp4',NULL,NULL,'Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing its armor by 15% for 3 seconds.',NULL);
  745. INSERT INTO championAbilities VALUES(497,2,5,'Three Talon Strike','30/30/30/30/30 Mana','9/8/7/6/5','XinZhao_ThreeTalon.png','0005_02.mp4','','Xin Zhao''s next 3 basic attacks deal 15/30/45/60/75 (+) physical damage and reduce his other abilities'' cooldowns by 1 second. The final strike also knocks the target into the air.','Xin Zhao''s next 3 standard attacks deal increased damage that reduce his other ability cooldowns, with the third attack knocking an opponent into the air.','Q');
  746. INSERT INTO championAbilities VALUES(498,3,5,'Battle Cry','40/40/40/40/40 Mana','16/15/14/13/12','XinZhao_BattleCry.png','0005_03.mp4','','Passive: Xin Zhao heals himself for 26/32/38/44/50 (+0.7) every third basic attack.
  747. Active: Xin Zhao unleashes a battle cry, increasing his attack speed by 40/50/60/70/80% for 5/5/5/5/5 seconds.','Xin Zhao passively heals every 3 attacks and can activate this ability to attack faster.','W');
  748. INSERT INTO championAbilities VALUES(499,4,5,'Audacious Charge','60/60/60/60/60 Mana','13/12/11/10/9','XinZhao_Charge.png','0005_04.mp4','','Xin Zhao charges and challenges an enemy. The charge deals 70/110/150/190/230 (+0.6) magic damage to all nearby enemies and slows them by 25/30/35/40/45% for 2 seconds. ','Xin Zhao charges an enemy, dealing damage and slowing all enemies in the area.','E');
  749. INSERT INTO championAbilities VALUES(500,5,5,'Crescent Sweep','100/100/100 Mana','100/90/80','XinZhao_CrescentSweep.png','0005_05.mp4','','Xin Zhao unleashes a sweep around him that deals 125/225/325 (+) plus 15% of target''s current health in physical damage and knocks enemies back. Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit.
  750. Challenge: If a challenged target is hit by the sweep, it is unaffected by the knockback.','Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health and knocking them back.','R');
  751. INSERT INTO championAbilities VALUES(501,1,83,'Unholy Covenant',NULL,NULL,'YorickUnholyCovenant.png','0083_01.mp4',NULL,NULL,'Yorick''s takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick''s ghouls have 35% of Yorick''s Attack Damage and Health.',NULL);
  752. INSERT INTO championAbilities VALUES(502,2,83,'Omen of War','40/40/40/40/40 Mana','9/8/7/6/5','YorickOmenOfWar.png','0083_02.mp4','','Yorick''s next attack will deal 30/60/90/120/150 (+) physical damage and summon a Spectral Ghoul for up to 5 seconds.
  753. The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.','Yorick''s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick''s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.','Q');
  754. INSERT INTO championAbilities VALUES(503,3,83,'Omen of Pestilence','40/45/50/55/60 Mana','12/12/12/12/12','YorickOmenOfPestilence.png','0083_03.mp4','','Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+1) magic damage and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.','Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.','W');
  755. INSERT INTO championAbilities VALUES(504,4,83,'Omen of Famine','55/60/65/70/75 Mana','10/9/8/7/6','YorickOmenOfFamine.png','0083_04.mp4','','Yorick deals 55/85/115/145/175 (+) magic damage and heals for up to 40/40/40/40/40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.','Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.','E');
  756. INSERT INTO championAbilities VALUES(505,5,83,'Omen of Death','100/100/100 Mana','120/105/90','YorickOmenOfDeath.png','0083_05.mp4','','Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally''s Attack Damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10/10/10 seconds.
  757. The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.','Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.','R');
  758. INSERT INTO championAbilities VALUES(506,1,115,'Short Fuse',NULL,NULL,'ZiggsPassiveReady.png','0115_01.mp4',NULL,NULL,'Every 12 seconds, Ziggs'' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.',NULL);
  759. INSERT INTO championAbilities VALUES(507,2,115,'Bouncing Bomb','50/60/70/80/90 Mana','6/5.5/5/4.5/4','ZiggsQ.png','0115_02.mp4',850.0,'Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+0.65) magic damage.','Ziggs throws a bouncing bomb that deals magic damage.','Q');
  760. INSERT INTO championAbilities VALUES(508,3,115,'Satchel Charge','65/65/65/65/65 Mana','26/24/22/20/18','ZiggsW.png','0115_03.mp4','','Ziggs flings an explosive charge that detonates after 4/4/4/4/4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.35) magic damage to enemies, knocking them away.
  761. Ziggs is also knocked away, but takes no damage.','Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.','W');
  762. INSERT INTO championAbilities VALUES(509,4,115,'Hexplosive Minefield','70/80/90/100/110 Mana','16/16/16/16/16','ZiggsE.png','0115_04.mp4','','Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/65/90/115/140 (+0.3) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 1.5/1.5/1.5/1.5/1.5 seconds.
  763. Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10/10/10/10/10 seconds.','Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.','E');
  764. INSERT INTO championAbilities VALUES(510,5,115,'Mega Inferno Bomb','100/100/100 Mana','120/105/90','ZiggsR.png','0115_05.mp4',5300.0,'Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 250/375/500 (+0.9) magic damage. Enemies further away take 75/75/75% damage.','Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away. ','R');
  765. INSERT INTO championAbilities VALUES(511,1,26,'Heightened Learning',NULL,NULL,'Chronokeeper_Slow.png','0026_01.mp4',NULL,NULL,'Increases experience gain of all allied champions by 8%.',NULL);
  766. INSERT INTO championAbilities VALUES(512,2,26,'Time Bomb','70/85/100/115/130 Mana','10/10/10/10/10','Chronokeeper_Chronoblast.png','0026_02.mp4','','Zilean places a time-delayed bomb on a target. After 4/4/4/4/4 seconds this bomb will detonate, dealing 90/145/200/260/320 (+0.9) magic damage to all surrounding enemies.','Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage.','Q');
  767. INSERT INTO championAbilities VALUES(513,3,26,'Rewind','50/50/50/50/50 Mana','18/15/12/9/6','Chronokeeper_Recall.png','0026_03.mp4',600.0,'Reduces all of Zilean''s other spell cooldowns by 10/10/10/10/10 seconds.','Zilean can prepare himself for future confrontations, reducing the cooldowns of all of his other abilities. ','W');
  768. INSERT INTO championAbilities VALUES(514,4,26,'Time Warp','80/80/80/80/80 Mana','20/20/20/20/20','Chronokeeper_Haste.png','0026_04.mp4','','Zilean increases an allied champion''s Movement Speed, or slows an enemy champion, by 55/55/55/55/55% for 2.5/3.25/4/4.75/5.5 seconds.','Zilean bends time around any unit, decreasing an enemy''s Movement Speed or increasing an ally''s Movement Speed for a short time.','E');
  769. INSERT INTO championAbilities VALUES(515,5,26,'Chronoshift','125/150/175 Mana','180/180/180','Chronokeeper_Timetwister.png','0026_05.mp4','','Zilean marks himself or an allied champion with a protective time rune for 7/7/7 seconds. If the target would take lethal damage, they are instead transported back in time, regaining 600/850/1100 (+2) Health.','Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.','R');
  770. INSERT INTO championAbilities VALUES(516,1,143,'Rise of the Thorns',NULL,NULL,'ZyraP.png','0143_01.mp4',NULL,NULL,'When Zyra dies, she briefly returns to her plant form. After 2 seconds, she can press any ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes.',NULL);
  771. INSERT INTO championAbilities VALUES(517,2,143,'Deadly Bloom','75/80/85/90/95 Mana','7/6.5/6/5.5/5','ZyraQ.png','0143_02.mp4',825.0,'Thorns shoot from the ground, dealing 75/115/155/195/235 (+0.6) magic damage to enemies within the area.
  772. Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows, dealing (+) magic damage. Lasts 10 seconds.','Zyra grows a bud at target location. After a brief delay, it explodes, launching damaging thorns at all nearby enemies. If cast upon a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar.','Q');
  773. INSERT INTO championAbilities VALUES(518,3,143,'Rampant Growth',NULL,'0.25/0.25/0.25/0.25/0.25','ZyraW.png','0143_03.mp4','','Passive: Grants 4/8/12/16/20% Cooldown Reduction.
  774. Active: Plants a seed, lasting 30 seconds. If an enemy Champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds.
  775. Zyra stores a seed every seconds (Max: 2 seeds stored, 4 seeds planted).
  776. Rampant Growth: Cast spells on seeds to grow plants. Plant damage is based on Zyra''s level. Extra plants striking the same target deal 50% less damage.','Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants, who fight for Zyra.','W');
  777. INSERT INTO championAbilities VALUES(519,4,143,'Grasping Roots','70/75/80/85/90 Mana','12/12/12/12/12','ZyraE.png','0143_04.mp4',1100.0,'Sends forward vines dealing 60/95/130/165/200 (+0.5) magic damage and rooting enemies for 0.75/1/1.25/1.5/1.75 second.
  778. Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows dealing (+) magic damage and slowing enemies by 30% for 2 seconds. Lasts 10 seconds.','Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast upon a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy movement speed.','E');
  779. INSERT INTO championAbilities VALUES(520,5,143,'Stranglethorns','100/120/140 Mana','130/120/110','ZyraR.png','0143_05.mp4','',' Summons the fury of nature, growing a twisted thicket at target location which deals 180/265/350 (+0.7) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air.
  780. Rampant Growth: Plants within the thicket are enraged, increasing their Attack Speed by 50%.','Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts.','R');
  781. CREATE TABLE "championItems" (
  782. id INTEGER NOT NULL,
  783. championId INTEGER NOT NULL,
  784. itemId INTEGER NOT NULL,
  785. gameMode TEXT,
  786. PRIMARY KEY(id ASC),
  787. FOREIGN KEY(championId) REFERENCES champions(id)
  788. FOREIGN KEY(itemId) REFERENCES items(id));
  789. INSERT INTO championItems VALUES(1,103,1056,'CLASSIC');
  790. INSERT INTO championItems VALUES(2,103,3020,'CLASSIC');
  791. INSERT INTO championItems VALUES(3,103,3027,'CLASSIC');
  792. INSERT INTO championItems VALUES(4,103,3165,'CLASSIC');
  793. INSERT INTO championItems VALUES(5,103,3116,'CLASSIC');
  794. INSERT INTO championItems VALUES(6,103,3089,'CLASSIC');
  795. INSERT INTO championItems VALUES(7,103,1063,'DOMINION');
  796. INSERT INTO championItems VALUES(8,103,3020,'DOMINION');
  797. INSERT INTO championItems VALUES(9,103,3027,'DOMINION');
  798. INSERT INTO championItems VALUES(10,103,3165,'DOMINION');
  799. INSERT INTO championItems VALUES(11,103,3116,'DOMINION');
  800. INSERT INTO championItems VALUES(12,103,3089,'DOMINION');
  801. INSERT INTO championItems VALUES(13,103,1056,'ARAM');
  802. INSERT INTO championItems VALUES(14,103,3020,'ARAM');
  803. INSERT INTO championItems VALUES(15,103,3152,'ARAM');
  804. INSERT INTO championItems VALUES(16,103,3165,'ARAM');
  805. INSERT INTO championItems VALUES(17,103,3116,'ARAM');
  806. INSERT INTO championItems VALUES(18,103,3089,'ARAM');
  807. INSERT INTO championItems VALUES(19,84,1036,'CLASSIC');
  808. INSERT INTO championItems VALUES(20,84,3111,'CLASSIC');
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  1915. INSERT INTO championItems VALUES(1127,78,3135,'DOMINION');
  1916. INSERT INTO championItems VALUES(1128,78,3100,'DOMINION');
  1917. INSERT INTO championItems VALUES(1129,78,3132,'ARAM');
  1918. INSERT INTO championItems VALUES(1130,78,3111,'ARAM');
  1919. INSERT INTO championItems VALUES(1131,78,3078,'ARAM');
  1920. INSERT INTO championItems VALUES(1132,78,3068,'ARAM');
  1921. INSERT INTO championItems VALUES(1133,78,3143,'ARAM');
  1922. INSERT INTO championItems VALUES(1134,78,3005,'ARAM');
  1923. INSERT INTO championItems VALUES(1135,33,1054,'CLASSIC');
  1924. INSERT INTO championItems VALUES(1136,33,3009,'CLASSIC');
  1925. INSERT INTO championItems VALUES(1137,33,3105,'CLASSIC');
  1926. INSERT INTO championItems VALUES(1138,33,3075,'CLASSIC');
  1927. INSERT INTO championItems VALUES(1139,33,3068,'CLASSIC');
  1928. INSERT INTO championItems VALUES(1140,33,3026,'CLASSIC');
  1929. INSERT INTO championItems VALUES(1141,33,1028,'DOMINION');
  1930. INSERT INTO championItems VALUES(1142,33,3117,'DOMINION');
  1931. INSERT INTO championItems VALUES(1143,33,3082,'DOMINION');
  1932. INSERT INTO championItems VALUES(1144,33,3143,'DOMINION');
  1933. INSERT INTO championItems VALUES(1145,33,3068,'DOMINION');
  1934. INSERT INTO championItems VALUES(1146,33,3110,'DOMINION');
  1935. INSERT INTO championItems VALUES(1147,33,3132,'ARAM');
  1936. INSERT INTO championItems VALUES(1148,33,3047,'ARAM');
  1937. INSERT INTO championItems VALUES(1149,33,3068,'ARAM');
  1938. INSERT INTO championItems VALUES(1150,33,3075,'ARAM');
  1939. INSERT INTO championItems VALUES(1151,33,3143,'ARAM');
  1940. INSERT INTO championItems VALUES(1152,33,3110,'ARAM');
  1941. INSERT INTO championItems VALUES(1153,58,1055,'CLASSIC');
  1942. INSERT INTO championItems VALUES(1154,58,3158,'CLASSIC');
  1943. INSERT INTO championItems VALUES(1155,58,3142,'CLASSIC');
  1944. INSERT INTO championItems VALUES(1156,58,3044,'CLASSIC');
  1945. INSERT INTO championItems VALUES(1157,58,3026,'CLASSIC');
  1946. INSERT INTO championItems VALUES(1158,58,3068,'CLASSIC');
  1947. INSERT INTO championItems VALUES(1159,58,1028,'DOMINION');
  1948. INSERT INTO championItems VALUES(1160,58,3111,'DOMINION');
  1949. INSERT INTO championItems VALUES(1161,58,3065,'DOMINION');
  1950. INSERT INTO championItems VALUES(1162,58,3142,'DOMINION');
  1951. INSERT INTO championItems VALUES(1163,58,3068,'DOMINION');
  1952. INSERT INTO championItems VALUES(1164,58,3143,'DOMINION');
  1953. INSERT INTO championItems VALUES(1165,58,3132,'ARAM');
  1954. INSERT INTO championItems VALUES(1166,58,3158,'ARAM');
  1955. INSERT INTO championItems VALUES(1167,58,3142,'ARAM');
  1956. INSERT INTO championItems VALUES(1168,58,3022,'ARAM');
  1957. INSERT INTO championItems VALUES(1169,58,3156,'ARAM');
  1958. INSERT INTO championItems VALUES(1170,58,3068,'ARAM');
  1959. INSERT INTO championItems VALUES(1171,107,1055,'CLASSIC');
  1960. INSERT INTO championItems VALUES(1172,107,3111,'CLASSIC');
  1961. INSERT INTO championItems VALUES(1173,107,3166,'CLASSIC');
  1962. INSERT INTO championItems VALUES(1174,107,3078,'CLASSIC');
  1963. INSERT INTO championItems VALUES(1175,107,3026,'CLASSIC');
  1964. INSERT INTO championItems VALUES(1176,107,3035,'CLASSIC');
  1965. INSERT INTO championItems VALUES(1177,107,1062,'DOMINION');
  1966. INSERT INTO championItems VALUES(1178,107,3111,'DOMINION');
  1967. INSERT INTO championItems VALUES(1179,107,3166,'DOMINION');
  1968. INSERT INTO championItems VALUES(1180,107,3078,'DOMINION');
  1969. INSERT INTO championItems VALUES(1181,107,3026,'DOMINION');
  1970. INSERT INTO championItems VALUES(1182,107,3035,'DOMINION');
  1971. INSERT INTO championItems VALUES(1183,107,1055,'ARAM');
  1972. INSERT INTO championItems VALUES(1184,107,3111,'ARAM');
  1973. INSERT INTO championItems VALUES(1185,107,3166,'ARAM');
  1974. INSERT INTO championItems VALUES(1186,107,3065,'ARAM');
  1975. INSERT INTO championItems VALUES(1187,107,3078,'ARAM');
  1976. INSERT INTO championItems VALUES(1188,107,3083,'ARAM');
  1977. INSERT INTO championItems VALUES(1189,92,1055,'CLASSIC');
  1978. INSERT INTO championItems VALUES(1190,92,3111,'CLASSIC');
  1979. INSERT INTO championItems VALUES(1191,92,3154,'CLASSIC');
  1980. INSERT INTO championItems VALUES(1192,92,3155,'CLASSIC');
  1981. INSERT INTO championItems VALUES(1193,92,3044,'CLASSIC');
  1982. INSERT INTO championItems VALUES(1194,92,3142,'CLASSIC');
  1983. INSERT INTO championItems VALUES(1195,92,1062,'DOMINION');
  1984. INSERT INTO championItems VALUES(1196,92,3111,'DOMINION');
  1985. INSERT INTO championItems VALUES(1197,92,3142,'DOMINION');
  1986. INSERT INTO championItems VALUES(1198,92,3155,'DOMINION');
  1987. INSERT INTO championItems VALUES(1199,92,3184,'DOMINION');
  1988. INSERT INTO championItems VALUES(1200,92,3181,'DOMINION');
  1989. INSERT INTO championItems VALUES(1201,92,1055,'ARAM');
  1990. INSERT INTO championItems VALUES(1202,92,3111,'ARAM');
  1991. INSERT INTO championItems VALUES(1203,92,3044,'ARAM');
  1992. INSERT INTO championItems VALUES(1204,92,3155,'ARAM');
  1993. INSERT INTO championItems VALUES(1205,92,3181,'ARAM');
  1994. INSERT INTO championItems VALUES(1206,92,3142,'ARAM');
  1995. INSERT INTO championItems VALUES(1207,68,1054,'CLASSIC');
  1996. INSERT INTO championItems VALUES(1208,68,3111,'CLASSIC');
  1997. INSERT INTO championItems VALUES(1209,68,3145,'CLASSIC');
  1998. INSERT INTO championItems VALUES(1210,68,3116,'CLASSIC');
  1999. INSERT INTO championItems VALUES(1211,68,3089,'CLASSIC');
  2000. INSERT INTO championItems VALUES(1212,68,3001,'CLASSIC');
  2001. INSERT INTO championItems VALUES(1213,68,3145,'DOMINION');
  2002. INSERT INTO championItems VALUES(1214,68,3158,'DOMINION');
  2003. INSERT INTO championItems VALUES(1215,68,3089,'DOMINION');
  2004. INSERT INTO championItems VALUES(1216,68,3116,'DOMINION');
  2005. INSERT INTO championItems VALUES(1217,68,3135,'DOMINION');
  2006. INSERT INTO championItems VALUES(1218,68,3157,'DOMINION');
  2007. INSERT INTO championItems VALUES(1219,68,1054,'ARAM');
  2008. INSERT INTO championItems VALUES(1220,68,3111,'ARAM');
  2009. INSERT INTO championItems VALUES(1221,68,3152,'ARAM');
  2010. INSERT INTO championItems VALUES(1222,68,3116,'ARAM');
  2011. INSERT INTO championItems VALUES(1223,68,3089,'ARAM');
  2012. INSERT INTO championItems VALUES(1224,68,3001,'ARAM');
  2013. INSERT INTO championItems VALUES(1225,13,1056,'CLASSIC');
  2014. INSERT INTO championItems VALUES(1226,13,3020,'CLASSIC');
  2015. INSERT INTO championItems VALUES(1227,13,3027,'CLASSIC');
  2016. INSERT INTO championItems VALUES(1228,13,3003,'CLASSIC');
  2017. INSERT INTO championItems VALUES(1229,13,3110,'CLASSIC');
  2018. INSERT INTO championItems VALUES(1230,13,3135,'CLASSIC');
  2019. INSERT INTO championItems VALUES(1231,13,1063,'DOMINION');
  2020. INSERT INTO championItems VALUES(1232,13,3020,'DOMINION');
  2021. INSERT INTO championItems VALUES(1233,13,3027,'DOMINION');
  2022. INSERT INTO championItems VALUES(1234,13,3003,'DOMINION');
  2023. INSERT INTO championItems VALUES(1235,13,3110,'DOMINION');
  2024. INSERT INTO championItems VALUES(1236,13,3135,'DOMINION');
  2025. INSERT INTO championItems VALUES(1237,13,3070,'ARAM');
  2026. INSERT INTO championItems VALUES(1238,13,3111,'ARAM');
  2027. INSERT INTO championItems VALUES(1239,13,3027,'ARAM');
  2028. INSERT INTO championItems VALUES(1240,13,3110,'ARAM');
  2029. INSERT INTO championItems VALUES(1241,13,3102,'ARAM');
  2030. INSERT INTO championItems VALUES(1242,13,3152,'ARAM');
  2031. INSERT INTO championItems VALUES(1243,113,1054,'CLASSIC');
  2032. INSERT INTO championItems VALUES(1244,113,3111,'CLASSIC');
  2033. INSERT INTO championItems VALUES(1245,113,3067,'CLASSIC');
  2034. INSERT INTO championItems VALUES(1246,113,3110,'CLASSIC');
  2035. INSERT INTO championItems VALUES(1247,113,3102,'CLASSIC');
  2036. INSERT INTO championItems VALUES(1248,113,3068,'CLASSIC');
  2037. INSERT INTO championItems VALUES(1249,113,1063,'DOMINION');
  2038. INSERT INTO championItems VALUES(1250,113,3111,'DOMINION');
  2039. INSERT INTO championItems VALUES(1251,113,3110,'DOMINION');
  2040. INSERT INTO championItems VALUES(1252,113,3057,'DOMINION');
  2041. INSERT INTO championItems VALUES(1253,113,3069,'DOMINION');
  2042. INSERT INTO championItems VALUES(1254,113,3109,'DOMINION');
  2043. INSERT INTO championItems VALUES(1255,113,3132,'ARAM');
  2044. INSERT INTO championItems VALUES(1256,113,3111,'ARAM');
  2045. INSERT INTO championItems VALUES(1257,113,3068,'ARAM');
  2046. INSERT INTO championItems VALUES(1258,113,3083,'ARAM');
  2047. INSERT INTO championItems VALUES(1259,113,3102,'ARAM');
  2048. INSERT INTO championItems VALUES(1260,113,3110,'ARAM');
  2049. INSERT INTO championItems VALUES(1261,35,1054,'CLASSIC');
  2050. INSERT INTO championItems VALUES(1262,35,3117,'CLASSIC');
  2051. INSERT INTO championItems VALUES(1263,35,3126,'CLASSIC');
  2052. INSERT INTO championItems VALUES(1264,35,3102,'CLASSIC');
  2053. INSERT INTO championItems VALUES(1265,35,3026,'CLASSIC');
  2054. INSERT INTO championItems VALUES(1266,35,3142,'CLASSIC');
  2055. INSERT INTO championItems VALUES(1267,35,1062,'DOMINION');
  2056. INSERT INTO championItems VALUES(1268,35,3117,'DOMINION');
  2057. INSERT INTO championItems VALUES(1269,35,3044,'DOMINION');
  2058. INSERT INTO championItems VALUES(1270,35,3142,'DOMINION');
  2059. INSERT INTO championItems VALUES(1271,35,3078,'DOMINION');
  2060. INSERT INTO championItems VALUES(1272,35,3046,'DOMINION');
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  2062. INSERT INTO championItems VALUES(1274,35,3020,'ARAM');
  2063. INSERT INTO championItems VALUES(1275,35,3089,'ARAM');
  2064. INSERT INTO championItems VALUES(1276,35,3128,'ARAM');
  2065. INSERT INTO championItems VALUES(1277,35,3100,'ARAM');
  2066. INSERT INTO championItems VALUES(1278,35,3165,'ARAM');
  2067. INSERT INTO championItems VALUES(1279,98,1054,'CLASSIC');
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  2069. INSERT INTO championItems VALUES(1281,98,3105,'CLASSIC');
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  2071. INSERT INTO championItems VALUES(1283,98,3068,'CLASSIC');
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  2074. INSERT INTO championItems VALUES(1286,98,3111,'DOMINION');
  2075. INSERT INTO championItems VALUES(1287,98,3132,'DOMINION');
  2076. INSERT INTO championItems VALUES(1288,98,3143,'DOMINION');
  2077. INSERT INTO championItems VALUES(1289,98,3068,'DOMINION');
  2078. INSERT INTO championItems VALUES(1290,98,3180,'DOMINION');
  2079. INSERT INTO championItems VALUES(1291,98,1054,'ARAM');
  2080. INSERT INTO championItems VALUES(1292,98,3111,'ARAM');
  2081. INSERT INTO championItems VALUES(1293,98,3105,'ARAM');
  2082. INSERT INTO championItems VALUES(1294,98,3152,'ARAM');
  2083. INSERT INTO championItems VALUES(1295,98,3068,'ARAM');
  2084. INSERT INTO championItems VALUES(1296,98,3001,'ARAM');
  2085. INSERT INTO championItems VALUES(1297,102,1054,'CLASSIC');
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  2087. INSERT INTO championItems VALUES(1299,102,3142,'CLASSIC');
  2088. INSERT INTO championItems VALUES(1300,102,3022,'CLASSIC');
  2089. INSERT INTO championItems VALUES(1301,102,3091,'CLASSIC');
  2090. INSERT INTO championItems VALUES(1302,102,3068,'CLASSIC');
  2091. INSERT INTO championItems VALUES(1303,102,1062,'DOMINION');
  2092. INSERT INTO championItems VALUES(1304,102,3111,'DOMINION');
  2093. INSERT INTO championItems VALUES(1305,102,3142,'DOMINION');
  2094. INSERT INTO championItems VALUES(1306,102,3022,'DOMINION');
  2095. INSERT INTO championItems VALUES(1307,102,3091,'DOMINION');
  2096. INSERT INTO championItems VALUES(1308,102,3181,'DOMINION');
  2097. INSERT INTO championItems VALUES(1309,102,1028,'ARAM');
  2098. INSERT INTO championItems VALUES(1310,102,3111,'ARAM');
  2099. INSERT INTO championItems VALUES(1311,102,3022,'ARAM');
  2100. INSERT INTO championItems VALUES(1312,102,3091,'ARAM');
  2101. INSERT INTO championItems VALUES(1313,102,3068,'ARAM');
  2102. INSERT INTO championItems VALUES(1314,102,3005,'ARAM');
  2103. INSERT INTO championItems VALUES(1315,27,1054,'CLASSIC');
  2104. INSERT INTO championItems VALUES(1316,27,3009,'CLASSIC');
  2105. INSERT INTO championItems VALUES(1317,27,3027,'CLASSIC');
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  2107. INSERT INTO championItems VALUES(1319,27,3068,'CLASSIC');
  2108. INSERT INTO championItems VALUES(1320,27,3102,'CLASSIC');
  2109. INSERT INTO championItems VALUES(1321,27,1028,'DOMINION');
  2110. INSERT INTO championItems VALUES(1322,27,3009,'DOMINION');
  2111. INSERT INTO championItems VALUES(1323,27,3010,'DOMINION');
  2112. INSERT INTO championItems VALUES(1324,27,3027,'DOMINION');
  2113. INSERT INTO championItems VALUES(1325,27,3068,'DOMINION');
  2114. INSERT INTO championItems VALUES(1326,27,3109,'DOMINION');
  2115. INSERT INTO championItems VALUES(1327,27,1028,'ARAM');
  2116. INSERT INTO championItems VALUES(1328,27,3111,'ARAM');
  2117. INSERT INTO championItems VALUES(1329,27,3027,'ARAM');
  2118. INSERT INTO championItems VALUES(1330,27,3110,'ARAM');
  2119. INSERT INTO championItems VALUES(1331,27,3068,'ARAM');
  2120. INSERT INTO championItems VALUES(1332,27,3102,'ARAM');
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  2123. INSERT INTO championItems VALUES(1335,14,3057,'CLASSIC');
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  2125. INSERT INTO championItems VALUES(1337,14,3102,'CLASSIC');
  2126. INSERT INTO championItems VALUES(1338,14,3026,'CLASSIC');
  2127. INSERT INTO championItems VALUES(1339,14,1063,'DOMINION');
  2128. INSERT INTO championItems VALUES(1340,14,3111,'DOMINION');
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  2130. INSERT INTO championItems VALUES(1342,14,3089,'DOMINION');
  2131. INSERT INTO championItems VALUES(1343,14,3180,'DOMINION');
  2132. INSERT INTO championItems VALUES(1344,14,3026,'DOMINION');
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  2134. INSERT INTO championItems VALUES(1346,14,3020,'ARAM');
  2135. INSERT INTO championItems VALUES(1347,14,3089,'ARAM');
  2136. INSERT INTO championItems VALUES(1348,14,3100,'ARAM');
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  2140. INSERT INTO championItems VALUES(1352,15,3006,'CLASSIC');
  2141. INSERT INTO championItems VALUES(1353,15,3004,'CLASSIC');
  2142. INSERT INTO championItems VALUES(1354,15,3078,'CLASSIC');
  2143. INSERT INTO championItems VALUES(1355,15,3072,'CLASSIC');
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  2146. INSERT INTO championItems VALUES(1358,15,3006,'DOMINION');
  2147. INSERT INTO championItems VALUES(1359,15,3178,'DOMINION');
  2148. INSERT INTO championItems VALUES(1360,15,3078,'DOMINION');
  2149. INSERT INTO championItems VALUES(1361,15,3181,'DOMINION');
  2150. INSERT INTO championItems VALUES(1362,15,3035,'DOMINION');
  2151. INSERT INTO championItems VALUES(1363,15,1055,'ARAM');
  2152. INSERT INTO championItems VALUES(1364,15,3006,'ARAM');
  2153. INSERT INTO championItems VALUES(1365,15,3004,'ARAM');
  2154. INSERT INTO championItems VALUES(1366,15,3031,'ARAM');
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  2160. INSERT INTO championItems VALUES(1372,72,3146,'CLASSIC');
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  2165. INSERT INTO championItems VALUES(1377,72,3146,'DOMINION');
  2166. INSERT INTO championItems VALUES(1378,72,3078,'DOMINION');
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  2168. INSERT INTO championItems VALUES(1380,72,3109,'DOMINION');
  2169. INSERT INTO championItems VALUES(1381,72,3096,'ARAM');
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  2174. INSERT INTO championItems VALUES(1386,72,3102,'ARAM');
  2175. INSERT INTO championItems VALUES(1387,37,1005,'CLASSIC');
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  2625. INSERT INTO championItems VALUES(1837,26,1056,'CLASSIC');
  2626. INSERT INTO championItems VALUES(1838,26,3111,'CLASSIC');
  2627. INSERT INTO championItems VALUES(1839,26,3027,'CLASSIC');
  2628. INSERT INTO championItems VALUES(1840,26,3099,'CLASSIC');
  2629. INSERT INTO championItems VALUES(1841,26,3110,'CLASSIC');
  2630. INSERT INTO championItems VALUES(1842,26,3089,'CLASSIC');
  2631. INSERT INTO championItems VALUES(1843,26,1063,'DOMINION');
  2632. INSERT INTO championItems VALUES(1844,26,3111,'DOMINION');
  2633. INSERT INTO championItems VALUES(1845,26,3010,'DOMINION');
  2634. INSERT INTO championItems VALUES(1846,26,3180,'DOMINION');
  2635. INSERT INTO championItems VALUES(1847,26,3110,'DOMINION');
  2636. INSERT INTO championItems VALUES(1848,26,3089,'DOMINION');
  2637. INSERT INTO championItems VALUES(1849,26,3070,'ARAM');
  2638. INSERT INTO championItems VALUES(1850,26,3158,'ARAM');
  2639. INSERT INTO championItems VALUES(1851,26,3027,'ARAM');
  2640. INSERT INTO championItems VALUES(1852,26,3089,'ARAM');
  2641. INSERT INTO championItems VALUES(1853,26,3110,'ARAM');
  2642. INSERT INTO championItems VALUES(1854,26,3165,'ARAM');
  2643. INSERT INTO championItems VALUES(1855,143,1056,'CLASSIC');
  2644. INSERT INTO championItems VALUES(1856,143,3158,'CLASSIC');
  2645. INSERT INTO championItems VALUES(1857,143,3027,'CLASSIC');
  2646. INSERT INTO championItems VALUES(1858,143,3116,'CLASSIC');
  2647. INSERT INTO championItems VALUES(1859,143,3135,'CLASSIC');
  2648. INSERT INTO championItems VALUES(1860,143,3157,'CLASSIC');
  2649. INSERT INTO championItems VALUES(1861,143,1063,'DOMINION');
  2650. INSERT INTO championItems VALUES(1862,143,3158,'DOMINION');
  2651. INSERT INTO championItems VALUES(1863,143,3027,'DOMINION');
  2652. INSERT INTO championItems VALUES(1864,143,3116,'DOMINION');
  2653. INSERT INTO championItems VALUES(1865,143,3135,'DOMINION');
  2654. INSERT INTO championItems VALUES(1866,143,3157,'DOMINION');
  2655. INSERT INTO championItems VALUES(1867,143,1056,'ARAM');
  2656. INSERT INTO championItems VALUES(1868,143,3158,'ARAM');
  2657. INSERT INTO championItems VALUES(1869,143,3027,'ARAM');
  2658. INSERT INTO championItems VALUES(1870,143,3116,'ARAM');
  2659. INSERT INTO championItems VALUES(1871,143,3135,'ARAM');
  2660. INSERT INTO championItems VALUES(1872,143,3157,'ARAM');
  2661. CREATE TABLE "championSearchTags" (
  2662. id INTEGER NOT NULL,
  2663. championId INTEGER NOT NULL,
  2664. searchTagId INTEGER NOT NULL,
  2665. PRIMARY KEY(id ASC),
  2666. FOREIGN KEY(championId) REFERENCES champions(id)
  2667. FOREIGN KEY(searchTagId) REFERENCES searchTags(id));
  2668. INSERT INTO championSearchTags VALUES(1,103,1);
  2669. INSERT INTO championSearchTags VALUES(2,103,2);
  2670. INSERT INTO championSearchTags VALUES(3,103,3);
  2671. INSERT INTO championSearchTags VALUES(4,84,1);
  2672. INSERT INTO championSearchTags VALUES(5,84,4);
  2673. INSERT INTO championSearchTags VALUES(6,84,5);
  2674. INSERT INTO championSearchTags VALUES(7,12,6);
  2675. INSERT INTO championSearchTags VALUES(8,12,7);
  2676. INSERT INTO championSearchTags VALUES(9,12,4);
  2677. INSERT INTO championSearchTags VALUES(10,32,6);
  2678. INSERT INTO championSearchTags VALUES(11,32,4);
  2679. INSERT INTO championSearchTags VALUES(12,34,2);
  2680. INSERT INTO championSearchTags VALUES(13,34,3);
  2681. INSERT INTO championSearchTags VALUES(14,1,2);
  2682. INSERT INTO championSearchTags VALUES(15,1,3);
  2683. INSERT INTO championSearchTags VALUES(16,1,8);
  2684. INSERT INTO championSearchTags VALUES(17,22,9);
  2685. INSERT INTO championSearchTags VALUES(18,22,3);
  2686. INSERT INTO championSearchTags VALUES(19,22,8);
  2687. INSERT INTO championSearchTags VALUES(20,53,10);
  2688. INSERT INTO championSearchTags VALUES(21,53,4);
  2689. INSERT INTO championSearchTags VALUES(22,63,2);
  2690. INSERT INTO championSearchTags VALUES(23,63,3);
  2691. INSERT INTO championSearchTags VALUES(24,51,9);
  2692. INSERT INTO championSearchTags VALUES(25,51,3);
  2693. INSERT INTO championSearchTags VALUES(26,69,2);
  2694. INSERT INTO championSearchTags VALUES(27,69,3);
  2695. INSERT INTO championSearchTags VALUES(28,31,10);
  2696. INSERT INTO championSearchTags VALUES(29,31,2);
  2697. INSERT INTO championSearchTags VALUES(30,31,4);
  2698. INSERT INTO championSearchTags VALUES(31,42,3);
  2699. INSERT INTO championSearchTags VALUES(32,42,9);
  2700. INSERT INTO championSearchTags VALUES(33,122,10);
  2701. INSERT INTO championSearchTags VALUES(34,122,4);
  2702. INSERT INTO championSearchTags VALUES(35,131,10);
  2703. INSERT INTO championSearchTags VALUES(36,131,11);
  2704. INSERT INTO championSearchTags VALUES(37,131,4);
  2705. INSERT INTO championSearchTags VALUES(38,131,2);
  2706. INSERT INTO championSearchTags VALUES(39,119,9);
  2707. INSERT INTO championSearchTags VALUES(40,119,3);
  2708. INSERT INTO championSearchTags VALUES(41,36,10);
  2709. INSERT INTO championSearchTags VALUES(42,36,4);
  2710. INSERT INTO championSearchTags VALUES(43,28,1);
  2711. INSERT INTO championSearchTags VALUES(44,28,5);
  2712. INSERT INTO championSearchTags VALUES(45,28,4);
  2713. INSERT INTO championSearchTags VALUES(46,81,9);
  2714. INSERT INTO championSearchTags VALUES(47,81,3);
  2715. INSERT INTO championSearchTags VALUES(48,9,2);
  2716. INSERT INTO championSearchTags VALUES(49,9,11);
  2717. INSERT INTO championSearchTags VALUES(50,9,3);
  2718. INSERT INTO championSearchTags VALUES(51,114,9);
  2719. INSERT INTO championSearchTags VALUES(52,114,4);
  2720. INSERT INTO championSearchTags VALUES(53,105,10);
  2721. INSERT INTO championSearchTags VALUES(54,105,1);
  2722. INSERT INTO championSearchTags VALUES(55,105,4);
  2723. INSERT INTO championSearchTags VALUES(56,3,6);
  2724. INSERT INTO championSearchTags VALUES(57,3,12);
  2725. INSERT INTO championSearchTags VALUES(58,3,4);
  2726. INSERT INTO championSearchTags VALUES(59,41,9);
  2727. INSERT INTO championSearchTags VALUES(60,41,4);
  2728. INSERT INTO championSearchTags VALUES(61,86,10);
  2729. INSERT INTO championSearchTags VALUES(62,86,4);
  2730. INSERT INTO championSearchTags VALUES(63,86,8);
  2731. INSERT INTO championSearchTags VALUES(64,79,10);
  2732. INSERT INTO championSearchTags VALUES(65,79,4);
  2733. INSERT INTO championSearchTags VALUES(66,104,9);
  2734. INSERT INTO championSearchTags VALUES(67,104,3);
  2735. INSERT INTO championSearchTags VALUES(68,120,10);
  2736. INSERT INTO championSearchTags VALUES(69,120,11);
  2737. INSERT INTO championSearchTags VALUES(70,120,4);
  2738. INSERT INTO championSearchTags VALUES(71,74,2);
  2739. INSERT INTO championSearchTags VALUES(72,74,7);
  2740. INSERT INTO championSearchTags VALUES(73,74,3);
  2741. INSERT INTO championSearchTags VALUES(74,39,1);
  2742. INSERT INTO championSearchTags VALUES(75,39,4);
  2743. INSERT INTO championSearchTags VALUES(76,40,12);
  2744. INSERT INTO championSearchTags VALUES(77,40,3);
  2745. INSERT INTO championSearchTags VALUES(78,59,10);
  2746. INSERT INTO championSearchTags VALUES(79,59,4);
  2747. INSERT INTO championSearchTags VALUES(80,24,10);
  2748. INSERT INTO championSearchTags VALUES(81,24,4);
  2749. INSERT INTO championSearchTags VALUES(82,126,10);
  2750. INSERT INTO championSearchTags VALUES(83,126,4);
  2751. INSERT INTO championSearchTags VALUES(84,126,3);
  2752. INSERT INTO championSearchTags VALUES(85,43,12);
  2753. INSERT INTO championSearchTags VALUES(86,43,3);
  2754. INSERT INTO championSearchTags VALUES(87,30,2);
  2755. INSERT INTO championSearchTags VALUES(88,30,3);
  2756. INSERT INTO championSearchTags VALUES(89,38,1);
  2757. INSERT INTO championSearchTags VALUES(90,38,2);
  2758. INSERT INTO championSearchTags VALUES(91,38,4);
  2759. INSERT INTO championSearchTags VALUES(92,55,1);
  2760. INSERT INTO championSearchTags VALUES(93,55,4);
  2761. INSERT INTO championSearchTags VALUES(94,55,8);
  2762. INSERT INTO championSearchTags VALUES(95,10,10);
  2763. INSERT INTO championSearchTags VALUES(96,10,12);
  2764. INSERT INTO championSearchTags VALUES(97,85,2);
  2765. INSERT INTO championSearchTags VALUES(98,85,3);
  2766. INSERT INTO championSearchTags VALUES(99,96,3);
  2767. INSERT INTO championSearchTags VALUES(100,96,9);
  2768. INSERT INTO championSearchTags VALUES(101,7,1);
  2769. INSERT INTO championSearchTags VALUES(102,7,2);
  2770. INSERT INTO championSearchTags VALUES(103,7,3);
  2771. INSERT INTO championSearchTags VALUES(104,64,1);
  2772. INSERT INTO championSearchTags VALUES(105,64,4);
  2773. INSERT INTO championSearchTags VALUES(106,89,6);
  2774. INSERT INTO championSearchTags VALUES(107,89,4);
  2775. INSERT INTO championSearchTags VALUES(108,117,12);
  2776. INSERT INTO championSearchTags VALUES(109,117,3);
  2777. INSERT INTO championSearchTags VALUES(110,99,2);
  2778. INSERT INTO championSearchTags VALUES(111,99,12);
  2779. INSERT INTO championSearchTags VALUES(112,99,3);
  2780. INSERT INTO championSearchTags VALUES(113,54,10);
  2781. INSERT INTO championSearchTags VALUES(114,54,4);
  2782. INSERT INTO championSearchTags VALUES(115,90,2);
  2783. INSERT INTO championSearchTags VALUES(116,90,3);
  2784. INSERT INTO championSearchTags VALUES(117,57,6);
  2785. INSERT INTO championSearchTags VALUES(118,57,7);
  2786. INSERT INTO championSearchTags VALUES(119,57,4);
  2787. INSERT INTO championSearchTags VALUES(120,11,9);
  2788. INSERT INTO championSearchTags VALUES(121,11,4);
  2789. INSERT INTO championSearchTags VALUES(122,11,8);
  2790. INSERT INTO championSearchTags VALUES(123,21,3);
  2791. INSERT INTO championSearchTags VALUES(124,21,9);
  2792. INSERT INTO championSearchTags VALUES(125,62,10);
  2793. INSERT INTO championSearchTags VALUES(126,62,4);
  2794. INSERT INTO championSearchTags VALUES(127,62,5);
  2795. INSERT INTO championSearchTags VALUES(128,82,10);
  2796. INSERT INTO championSearchTags VALUES(129,82,7);
  2797. INSERT INTO championSearchTags VALUES(130,82,4);
  2798. INSERT INTO championSearchTags VALUES(131,25,2);
  2799. INSERT INTO championSearchTags VALUES(132,25,12);
  2800. INSERT INTO championSearchTags VALUES(133,25,3);
  2801. INSERT INTO championSearchTags VALUES(134,75,10);
  2802. INSERT INTO championSearchTags VALUES(135,75,7);
  2803. INSERT INTO championSearchTags VALUES(136,75,4);
  2804. INSERT INTO championSearchTags VALUES(137,75,8);
  2805. INSERT INTO championSearchTags VALUES(138,111,6);
  2806. INSERT INTO championSearchTags VALUES(139,111,4);
  2807. INSERT INTO championSearchTags VALUES(140,76,12);
  2808. INSERT INTO championSearchTags VALUES(141,76,7);
  2809. INSERT INTO championSearchTags VALUES(142,56,1);
  2810. INSERT INTO championSearchTags VALUES(143,56,4);
  2811. INSERT INTO championSearchTags VALUES(144,20,10);
  2812. INSERT INTO championSearchTags VALUES(145,20,4);
  2813. INSERT INTO championSearchTags VALUES(146,20,11);
  2814. INSERT INTO championSearchTags VALUES(147,20,8);
  2815. INSERT INTO championSearchTags VALUES(148,2,10);
  2816. INSERT INTO championSearchTags VALUES(149,2,4);
  2817. INSERT INTO championSearchTags VALUES(150,61,2);
  2818. INSERT INTO championSearchTags VALUES(151,61,3);
  2819. INSERT INTO championSearchTags VALUES(152,80,1);
  2820. INSERT INTO championSearchTags VALUES(153,80,4);
  2821. INSERT INTO championSearchTags VALUES(154,78,10);
  2822. INSERT INTO championSearchTags VALUES(155,78,1);
  2823. INSERT INTO championSearchTags VALUES(156,78,4);
  2824. INSERT INTO championSearchTags VALUES(157,33,6);
  2825. INSERT INTO championSearchTags VALUES(158,33,4);
  2826. INSERT INTO championSearchTags VALUES(159,33,8);
  2827. INSERT INTO championSearchTags VALUES(160,58,10);
  2828. INSERT INTO championSearchTags VALUES(161,58,4);
  2829. INSERT INTO championSearchTags VALUES(162,107,10);
  2830. INSERT INTO championSearchTags VALUES(163,107,11);
  2831. INSERT INTO championSearchTags VALUES(164,107,4);
  2832. INSERT INTO championSearchTags VALUES(165,107,5);
  2833. INSERT INTO championSearchTags VALUES(166,92,10);
  2834. INSERT INTO championSearchTags VALUES(167,92,4);
  2835. INSERT INTO championSearchTags VALUES(168,68,2);
  2836. INSERT INTO championSearchTags VALUES(169,68,4);
  2837. INSERT INTO championSearchTags VALUES(170,68,7);
  2838. INSERT INTO championSearchTags VALUES(171,13,2);
  2839. INSERT INTO championSearchTags VALUES(172,13,3);
  2840. INSERT INTO championSearchTags VALUES(173,13,8);
  2841. INSERT INTO championSearchTags VALUES(174,113,6);
  2842. INSERT INTO championSearchTags VALUES(175,113,11);
  2843. INSERT INTO championSearchTags VALUES(176,113,4);
  2844. INSERT INTO championSearchTags VALUES(177,35,1);
  2845. INSERT INTO championSearchTags VALUES(178,35,5);
  2846. INSERT INTO championSearchTags VALUES(179,35,4);
  2847. INSERT INTO championSearchTags VALUES(180,98,6);
  2848. INSERT INTO championSearchTags VALUES(181,98,12);
  2849. INSERT INTO championSearchTags VALUES(182,98,4);
  2850. INSERT INTO championSearchTags VALUES(183,102,10);
  2851. INSERT INTO championSearchTags VALUES(184,102,4);
  2852. INSERT INTO championSearchTags VALUES(185,27,10);
  2853. INSERT INTO championSearchTags VALUES(186,27,4);
  2854. INSERT INTO championSearchTags VALUES(187,14,10);
  2855. INSERT INTO championSearchTags VALUES(188,14,4);
  2856. INSERT INTO championSearchTags VALUES(189,15,9);
  2857. INSERT INTO championSearchTags VALUES(190,15,7);
  2858. INSERT INTO championSearchTags VALUES(191,15,3);
  2859. INSERT INTO championSearchTags VALUES(192,15,8);
  2860. INSERT INTO championSearchTags VALUES(193,72,10);
  2861. INSERT INTO championSearchTags VALUES(194,72,11);
  2862. INSERT INTO championSearchTags VALUES(195,72,4);
  2863. INSERT INTO championSearchTags VALUES(196,37,12);
  2864. INSERT INTO championSearchTags VALUES(197,37,3);
  2865. INSERT INTO championSearchTags VALUES(198,37,8);
  2866. INSERT INTO championSearchTags VALUES(199,16,12);
  2867. INSERT INTO championSearchTags VALUES(200,16,3);
  2868. INSERT INTO championSearchTags VALUES(201,16,8);
  2869. INSERT INTO championSearchTags VALUES(202,50,2);
  2870. INSERT INTO championSearchTags VALUES(203,50,3);
  2871. INSERT INTO championSearchTags VALUES(204,134,2);
  2872. INSERT INTO championSearchTags VALUES(205,134,3);
  2873. INSERT INTO championSearchTags VALUES(206,91,1);
  2874. INSERT INTO championSearchTags VALUES(207,91,4);
  2875. INSERT INTO championSearchTags VALUES(208,44,6);
  2876. INSERT INTO championSearchTags VALUES(209,44,12);
  2877. INSERT INTO championSearchTags VALUES(210,44,4);
  2878. INSERT INTO championSearchTags VALUES(211,44,8);
  2879. INSERT INTO championSearchTags VALUES(212,17,12);
  2880. INSERT INTO championSearchTags VALUES(213,17,5);
  2881. INSERT INTO championSearchTags VALUES(214,17,3);
  2882. INSERT INTO championSearchTags VALUES(215,18,9);
  2883. INSERT INTO championSearchTags VALUES(216,18,3);
  2884. INSERT INTO championSearchTags VALUES(217,18,8);
  2885. INSERT INTO championSearchTags VALUES(218,48,10);
  2886. INSERT INTO championSearchTags VALUES(219,48,4);
  2887. INSERT INTO championSearchTags VALUES(220,23,9);
  2888. INSERT INTO championSearchTags VALUES(221,23,4);
  2889. INSERT INTO championSearchTags VALUES(222,4,1);
  2890. INSERT INTO championSearchTags VALUES(223,4,7);
  2891. INSERT INTO championSearchTags VALUES(224,4,3);
  2892. INSERT INTO championSearchTags VALUES(225,29,9);
  2893. INSERT INTO championSearchTags VALUES(226,29,5);
  2894. INSERT INTO championSearchTags VALUES(227,29,3);
  2895. INSERT INTO championSearchTags VALUES(228,77,10);
  2896. INSERT INTO championSearchTags VALUES(229,77,4);
  2897. INSERT INTO championSearchTags VALUES(230,6,10);
  2898. INSERT INTO championSearchTags VALUES(231,6,3);
  2899. INSERT INTO championSearchTags VALUES(232,110,9);
  2900. INSERT INTO championSearchTags VALUES(233,110,3);
  2901. INSERT INTO championSearchTags VALUES(234,67,9);
  2902. INSERT INTO championSearchTags VALUES(235,67,3);
  2903. INSERT INTO championSearchTags VALUES(236,67,1);
  2904. INSERT INTO championSearchTags VALUES(237,67,5);
  2905. INSERT INTO championSearchTags VALUES(238,45,2);
  2906. INSERT INTO championSearchTags VALUES(239,45,3);
  2907. INSERT INTO championSearchTags VALUES(240,112,2);
  2908. INSERT INTO championSearchTags VALUES(241,112,3);
  2909. INSERT INTO championSearchTags VALUES(242,112,7);
  2910. INSERT INTO championSearchTags VALUES(243,8,10);
  2911. INSERT INTO championSearchTags VALUES(244,8,2);
  2912. INSERT INTO championSearchTags VALUES(245,8,3);
  2913. INSERT INTO championSearchTags VALUES(246,106,6);
  2914. INSERT INTO championSearchTags VALUES(247,106,10);
  2915. INSERT INTO championSearchTags VALUES(248,106,11);
  2916. INSERT INTO championSearchTags VALUES(249,106,4);
  2917. INSERT INTO championSearchTags VALUES(250,19,10);
  2918. INSERT INTO championSearchTags VALUES(251,19,11);
  2919. INSERT INTO championSearchTags VALUES(252,19,4);
  2920. INSERT INTO championSearchTags VALUES(253,19,8);
  2921. INSERT INTO championSearchTags VALUES(254,101,2);
  2922. INSERT INTO championSearchTags VALUES(255,101,3);
  2923. INSERT INTO championSearchTags VALUES(256,5,10);
  2924. INSERT INTO championSearchTags VALUES(257,5,1);
  2925. INSERT INTO championSearchTags VALUES(258,5,4);
  2926. INSERT INTO championSearchTags VALUES(259,83,10);
  2927. INSERT INTO championSearchTags VALUES(260,83,7);
  2928. INSERT INTO championSearchTags VALUES(261,83,4);
  2929. INSERT INTO championSearchTags VALUES(262,115,2);
  2930. INSERT INTO championSearchTags VALUES(263,115,3);
  2931. INSERT INTO championSearchTags VALUES(264,115,7);
  2932. INSERT INTO championSearchTags VALUES(265,26,2);
  2933. INSERT INTO championSearchTags VALUES(266,26,12);
  2934. INSERT INTO championSearchTags VALUES(267,26,3);
  2935. INSERT INTO championSearchTags VALUES(268,143,2);
  2936. INSERT INTO championSearchTags VALUES(269,143,7);
  2937. INSERT INTO championSearchTags VALUES(270,143,3);
  2938. CREATE TABLE "championSkins" (
  2939. id INTEGER NOT NULL,
  2940. isBase INTEGER,
  2941. rank INTEGER,
  2942. championId INTEGER NOT NULL,
  2943. name TEXT,
  2944. displayName TEXT,
  2945. portraitPath TEXT,
  2946. splashPath TEXT,
  2947. PRIMARY KEY(id ASC),
  2948. FOREIGN KEY(championId) REFERENCES champions(id));
  2949. INSERT INTO championSkins VALUES(1000,1,0,1,'BaseAnnie','','Annie_0.jpg','Annie_Splash_0.jpg');
  2950. INSERT INTO championSkins VALUES(1001,0,1,1,'GothAnnie','Goth Annie','Annie_1.jpg','Annie_Splash_1.jpg');
  2951. INSERT INTO championSkins VALUES(1002,0,2,1,'RedAnnie','Red Riding Annie','Annie_2.jpg','Annie_Splash_2.jpg');
  2952. INSERT INTO championSkins VALUES(1003,0,3,1,'WonderousAnnie','Annie in Wonderland','Annie_3.jpg','Annie_Splash_3.jpg');
  2953. INSERT INTO championSkins VALUES(1004,0,4,1,'PromAnnie','Prom Queen Annie','Annie_4.jpg','Annie_Splash_4.jpg');
  2954. INSERT INTO championSkins VALUES(1005,0,5,1,'FreljordAnnie','Frostfire Annie','Annie_5.jpg','Annie_Splash_5.jpg');
  2955. INSERT INTO championSkins VALUES(1006,0,6,1,'ReverseAnnie','Reverse Annie','Annie_6.jpg','Annie_Splash_6.jpg');
  2956. INSERT INTO championSkins VALUES(1007,0,7,1,'FrankensteinAnnie','FrankenTibbers Annie','Annie_7.jpg','Annie_Splash_7.jpg');
  2957. INSERT INTO championSkins VALUES(2000,1,0,2,'BaseOlaf','','Olaf_0.jpg','Olaf_Splash_0.jpg');
  2958. INSERT INTO championSkins VALUES(2001,0,1,2,'ValhallanOlaf','Forsaken Olaf','Olaf_1.jpg','Olaf_Splash_1.jpg');
  2959. INSERT INTO championSkins VALUES(2002,0,2,2,'NiflheimOlaf','Glacial Olaf','Olaf_2.jpg','Olaf_Splash_2.jpg');
  2960. INSERT INTO championSkins VALUES(2003,0,3,2,'BroOlaf','Brolaf','Olaf_3.jpg','Olaf_Splash_3.jpg');
  2961. INSERT INTO championSkins VALUES(3000,1,0,3,'BaseGalio','','Galio_0.jpg','Galio_Splash_0.jpg');
  2962. INSERT INTO championSkins VALUES(3001,0,1,3,'EnchantedGalio','Enchanted Galio','Galio_1.jpg','Galio_Splash_1.jpg');
  2963. INSERT INTO championSkins VALUES(3002,0,2,3,'HextechGalio','Hextech Galio','Galio_2.jpg','Galio_Splash_2.jpg');
  2964. INSERT INTO championSkins VALUES(3003,0,3,3,'CommandoGalio','Commando Galio','Galio_3.jpg','Galio_Splash_3.jpg');
  2965. INSERT INTO championSkins VALUES(3004,0,4,3,'GatekeeperGalio','Gatekeeper Galio','Galio_4.jpg','Galio_Splash_4.jpg');
  2966. INSERT INTO championSkins VALUES(4000,1,0,4,'BaseTwistedFate','','TwistedFate_0.jpg','TwistedFate_Splash_0.jpg');
  2967. INSERT INTO championSkins VALUES(4001,0,1,4,'PAXCardmaster','PAX Twisted Fate','TwistedFate_1.jpg','TwistedFate_Splash_1.jpg');
  2968. INSERT INTO championSkins VALUES(4002,0,2,4,'JackOfHeartsCardmaster','Jack of Hearts Twisted Fate','TwistedFate_2.jpg','TwistedFate_Splash_2.jpg');
  2969. INSERT INTO championSkins VALUES(4003,0,3,4,'MagnificentCardmaster','The Magnificent Twisted Fate','TwistedFate_3.jpg','TwistedFate_Splash_3.jpg');
  2970. INSERT INTO championSkins VALUES(4004,0,4,4,'TangoCardmaster','Tango Twisted Fate','TwistedFate_4.jpg','TwistedFate_Splash_4.jpg');
  2971. INSERT INTO championSkins VALUES(4005,0,5,4,'CowboyTwistedFate','High Noon Twisted Fate','TwistedFate_5.jpg','TwistedFate_Splash_5.jpg');
  2972. INSERT INTO championSkins VALUES(4006,0,6,4,'MusketeerTwistedFate','Musketeer Twisted Fate','TwistedFate_6.jpg','TwistedFate_Splash_6.jpg');
  2973. INSERT INTO championSkins VALUES(5000,1,0,5,'BaseXinZhao','','XinZhao_0.jpg','XinZhao_Splash_0.jpg');
  2974. INSERT INTO championSkins VALUES(5001,0,1,5,'CommandoXenZhao','Commando Xin Zhao','XinZhao_1.jpg','XinZhao_Splash_1.jpg');
  2975. INSERT INTO championSkins VALUES(5002,0,2,5,'ImperialXenZhao','Imperial Xin Zhao','XinZhao_2.jpg','XinZhao_Splash_2.jpg');
  2976. INSERT INTO championSkins VALUES(5003,0,3,5,'GladiatorXenZhao','Viscero Xin Zhao','XinZhao_3.jpg','XinZhao_Splash_3.jpg');
  2977. INSERT INTO championSkins VALUES(5004,0,4,5,'WingedHussarXenZhao','Winged Hussar Xin Zhao','XinZhao_4.jpg','XinZhao_Splash_4.jpg');
  2978. INSERT INTO championSkins VALUES(6000,1,0,6,'BaseUrgot','','Urgot_0.jpg','Urgot_Splash_0.jpg');
  2979. INSERT INTO championSkins VALUES(6001,0,1,6,'CrabUrgot','Giant Enemy Crabgot','Urgot_1.jpg','Urgot_Splash_1.jpg');
  2980. INSERT INTO championSkins VALUES(6002,0,2,6,'ButcherUrgot','Butcher Urgot','Urgot_2.jpg','Urgot_Splash_2.jpg');
  2981. INSERT INTO championSkins VALUES(6003,0,3,6,'BattlecastUrgot','Battlecast Urgot','Urgot_3.jpg','Urgot_Splash_3.jpg');
  2982. INSERT INTO championSkins VALUES(7000,1,0,7,'BaseLeblanc','','Leblanc_0.jpg','Leblanc_Splash_0.jpg');
  2983. INSERT INTO championSkins VALUES(7001,0,1,7,'WhiteHairLeblanc','Wicked LeBlanc','Leblanc_1.jpg','Leblanc_Splash_1.jpg');
  2984. INSERT INTO championSkins VALUES(7002,0,2,7,'MagicianLeblanc','Prestigious LeBlanc','Leblanc_2.jpg','Leblanc_Splash_2.jpg');
  2985. INSERT INTO championSkins VALUES(7003,0,3,7,'WinterbellLeblanc','Mistletoe LeBlanc','Leblanc_3.jpg','Leblanc_Splash_3.jpg');
  2986. INSERT INTO championSkins VALUES(8000,1,0,8,'BaseVladimir','','Vladimir_0.jpg','Vladimir_Splash_0.jpg');
  2987. INSERT INTO championSkins VALUES(8001,0,1,8,'CountVladimir','Count Vladimir','Vladimir_1.jpg','Vladimir_Splash_1.jpg');
  2988. INSERT INTO championSkins VALUES(8002,0,2,8,'MarquisVladimir','Marquis Vladimir','Vladimir_2.jpg','Vladimir_Splash_2.jpg');
  2989. INSERT INTO championSkins VALUES(8003,0,3,8,'NosferatuVladimir','Nosferatu Vladimir','Vladimir_3.jpg','Vladimir_Splash_3.jpg');
  2990. INSERT INTO championSkins VALUES(8004,0,4,8,'VandalsVladimir','Vandal Vladimir','Vladimir_4.jpg','Vladimir_Splash_4.jpg');
  2991. INSERT INTO championSkins VALUES(8005,0,5,8,'BloodkingVladimir','Blood Lord Vladimir','Vladimir_5.jpg','Vladimir_Splash_5.jpg');
  2992. INSERT INTO championSkins VALUES(9000,1,0,9,'BaseFiddleSticks','','FiddleSticks_0.jpg','FiddleSticks_Splash_0.jpg');
  2993. INSERT INTO championSkins VALUES(9001,0,1,9,'GhostFiddlesticks','Spectral Fiddlesticks','FiddleSticks_1.jpg','FiddleSticks_Splash_1.jpg');
  2994. INSERT INTO championSkins VALUES(9002,0,2,9,'UnionJackFiddlesticks','Union Jack Fiddlesticks','FiddleSticks_2.jpg','FiddleSticks_Splash_2.jpg');
  2995. INSERT INTO championSkins VALUES(9003,0,3,9,'BanditoFiddlesticks','Bandito Fiddlesticks','FiddleSticks_3.jpg','FiddleSticks_Splash_3.jpg');
  2996. INSERT INTO championSkins VALUES(9004,0,4,9,'PumpkinHeadFiddlesticks','Pumpkinhead Fiddlesticks','FiddleSticks_4.jpg','FiddleSticks_Splash_4.jpg');
  2997. INSERT INTO championSkins VALUES(9005,0,5,9,'PirateFiddlesticks','Fiddle Me Timbers','FiddleSticks_5.jpg','FiddleSticks_Splash_5.jpg');
  2998. INSERT INTO championSkins VALUES(9006,0,6,9,'SurprisePartyFiddlesticks','Surprise Party Fiddlesticks','FiddleSticks_6.jpg','FiddleSticks_Splash_6.jpg');
  2999. INSERT INTO championSkins VALUES(10000,1,0,10,'BaseKayle','','Kayle_0.jpg','Kayle_Splash_0.jpg');
  3000. INSERT INTO championSkins VALUES(10001,0,1,10,'SilverJudicator','Silver Kayle','Kayle_1.jpg','Kayle_Splash_1.jpg');
  3001. INSERT INTO championSkins VALUES(10002,0,2,10,'ViridianJudicator','Viridian Kayle','Kayle_2.jpg','Kayle_Splash_2.jpg');
  3002. INSERT INTO championSkins VALUES(10003,0,3,10,'UnmaskedJudicator','Unmasked Kayle','Kayle_3.jpg','Kayle_Splash_3.jpg');
  3003. INSERT INTO championSkins VALUES(10004,0,4,10,'GunMetalJudicator','Battleborn Kayle','Kayle_4.jpg','Kayle_Splash_4.jpg');
  3004. INSERT INTO championSkins VALUES(10005,0,5,10,'JudgementJudicator','Judgment Kayle','Kayle_5.jpg','Kayle_Splash_5.jpg');
  3005. INSERT INTO championSkins VALUES(11000,1,0,11,'BaseMasterYi','','MasterYi_0.jpg','MasterYi_Splash_0.jpg');
  3006. INSERT INTO championSkins VALUES(11001,0,1,11,'AssassinMasterYi','Assassin Master Yi','MasterYi_1.jpg','MasterYi_Splash_1.jpg');
  3007. INSERT INTO championSkins VALUES(11002,0,2,11,'CouncilMasterYi','Chosen Master Yi','MasterYi_2.jpg','MasterYi_Splash_2.jpg');
  3008. INSERT INTO championSkins VALUES(11003,0,3,11,'IonianMasterYi','Ionia Master Yi','MasterYi_3.jpg','MasterYi_Splash_3.jpg');
  3009. INSERT INTO championSkins VALUES(11004,0,4,11,'SamuraiMasterYi','Samurai Yi','MasterYi_4.jpg','MasterYi_Splash_4.jpg');
  3010. INSERT INTO championSkins VALUES(11005,0,5,11,'TribalMasterYi','Headhunter Master Yi','MasterYi_5.jpg','MasterYi_Splash_5.jpg');
  3011. INSERT INTO championSkins VALUES(12000,1,0,12,'BaseAlistar','','Alistar_0.jpg','Alistar_Splash_0.jpg');
  3012. INSERT INTO championSkins VALUES(12001,0,1,12,'BlackMinotaur','Black Alistar','Alistar_1.jpg','Alistar_Splash_1.jpg');
  3013. INSERT INTO championSkins VALUES(12002,0,2,12,'GoldenMinotaur','Golden Alistar','Alistar_2.jpg','Alistar_Splash_2.jpg');
  3014. INSERT INTO championSkins VALUES(12003,0,3,12,'MatadorMinotaur','Matador Alistar','Alistar_3.jpg','Alistar_Splash_3.jpg');
  3015. INSERT INTO championSkins VALUES(12004,0,4,12,'CowboyMinotaur','Longhorn Alistar','Alistar_4.jpg','Alistar_Splash_4.jpg');
  3016. INSERT INTO championSkins VALUES(12005,0,5,12,'BlueAlistar','Unchained Alistar','Alistar_5.jpg','Alistar_Splash_5.jpg');
  3017. INSERT INTO championSkins VALUES(12006,0,6,12,'ArmoredAlistar','Infernal Alistar','Alistar_6.jpg','Alistar_Splash_6.jpg');
  3018. INSERT INTO championSkins VALUES(13000,1,0,13,'BaseRyze','','Ryze_0.jpg','Ryze_Splash_0.jpg');
  3019. INSERT INTO championSkins VALUES(13001,0,1,13,'HumanRyze','Human Ryze','Ryze_1.jpg','Ryze_Splash_1.jpg');
  3020. INSERT INTO championSkins VALUES(13002,0,2,13,'TribalRyze','Tribal Ryze','Ryze_2.jpg','Ryze_Splash_2.jpg');
  3021. INSERT INTO championSkins VALUES(13003,0,3,13,'UncleRyze','Uncle Ryze','Ryze_3.jpg','Ryze_Splash_3.jpg');
  3022. INSERT INTO championSkins VALUES(13004,0,4,13,'WinnerRyze','Triumphant Ryze','Ryze_4.jpg','Ryze_Splash_4.jpg');
  3023. INSERT INTO championSkins VALUES(13005,0,5,13,'ScholarRyze','Professor Ryze','Ryze_5.jpg','Ryze_Splash_5.jpg');
  3024. INSERT INTO championSkins VALUES(13006,0,6,13,'ZombieRyze','Zombie Ryze','Ryze_6.jpg','Ryze_Splash_6.jpg');
  3025. INSERT INTO championSkins VALUES(13007,0,7,13,'VoidCrystalRyze','Dark Crystal Ryze','Ryze_7.jpg','Ryze_Splash_7.jpg');
  3026. INSERT INTO championSkins VALUES(14000,1,0,14,'BaseSion','','Sion_0.jpg','Sion_Splash_0.jpg');
  3027. INSERT INTO championSkins VALUES(14001,0,1,14,'MetalSion','Hextech Sion','Sion_1.jpg','Sion_Splash_1.jpg');
  3028. INSERT INTO championSkins VALUES(14002,0,2,14,'BarbarianSion','Barbarian Sion','Sion_2.jpg','Sion_Splash_2.jpg');
  3029. INSERT INTO championSkins VALUES(14003,0,3,14,'LumberjackSion','Lumberjack Sion','Sion_3.jpg','Sion_Splash_3.jpg');
  3030. INSERT INTO championSkins VALUES(14004,0,4,14,'ArmoredSion','Warmonger Sion','Sion_4.jpg','Sion_Splash_4.jpg');
  3031. INSERT INTO championSkins VALUES(15000,1,0,15,'BaseSivir','','Sivir_0.jpg','Sivir_Splash_0.jpg');
  3032. INSERT INTO championSkins VALUES(15001,0,1,15,'WarriorSivir','Warrior Princess Sivir','Sivir_1.jpg','Sivir_Splash_1.jpg');
  3033. INSERT INTO championSkins VALUES(15002,0,2,15,'RedSivir','Spectacular Sivir','Sivir_2.jpg','Sivir_Splash_2.jpg');
  3034. INSERT INTO championSkins VALUES(15003,0,3,15,'AboriginalSivir','Huntress Sivir','Sivir_3.jpg','Sivir_Splash_3.jpg');
  3035. INSERT INTO championSkins VALUES(15004,0,4,15,'FreljordSivir','Bandit Sivir','Sivir_4.jpg','Sivir_Splash_4.jpg');
  3036. INSERT INTO championSkins VALUES(15005,0,5,15,'PaxSivir','PAX Sivir','Sivir_5.jpg','Sivir_Splash_5.jpg');
  3037. INSERT INTO championSkins VALUES(16000,1,0,16,'BaseSoraka','','Soraka_0.jpg','Soraka_Splash_0.jpg');
  3038. INSERT INTO championSkins VALUES(16001,0,1,16,'DryadSoraka','Dryad Soraka','Soraka_1.jpg','Soraka_Splash_1.jpg');
  3039. INSERT INTO championSkins VALUES(16002,0,2,16,'HumanSoraka','Divine Soraka','Soraka_2.jpg','Soraka_Splash_2.jpg');
  3040. INSERT INTO championSkins VALUES(17000,1,0,17,'BaseTeemo','','Teemo_0.jpg','Teemo_Splash_0.jpg');
  3041. INSERT INTO championSkins VALUES(17001,0,1,17,'HappyElfTeemo','Happy Elf Teemo','Teemo_1.jpg','Teemo_Splash_1.jpg');
  3042. INSERT INTO championSkins VALUES(17002,0,2,17,'ReconTeemo','Recon Teemo','Teemo_2.jpg','Teemo_Splash_2.jpg');
  3043. INSERT INTO championSkins VALUES(17003,0,3,17,'BadgerTeemo','Badger Teemo','Teemo_3.jpg','Teemo_Splash_3.jpg');
  3044. INSERT INTO championSkins VALUES(17004,0,4,17,'AstronautTeemo','Astronaut Teemo','Teemo_4.jpg','Teemo_Splash_4.jpg');
  3045. INSERT INTO championSkins VALUES(17005,0,5,17,'EasterbunnyTeemo','Cottontail Teemo','Teemo_5.jpg','Teemo_Splash_5.jpg');
  3046. INSERT INTO championSkins VALUES(17006,0,6,17,'SuperTeemo','Super Teemo','Teemo_6.jpg','Teemo_Splash_6.jpg');
  3047. INSERT INTO championSkins VALUES(17007,0,7,17,'PandaTeemo','Panda Teemo','Teemo_7.jpg','Teemo_Splash_7.jpg');
  3048. INSERT INTO championSkins VALUES(18000,1,0,18,'BaseTristana','','Tristana_0.jpg','Tristana_Splash_0.jpg');
  3049. INSERT INTO championSkins VALUES(18001,0,1,18,'PinkTristana','Riot Girl Tristana','Tristana_1.jpg','Tristana_Splash_1.jpg');
  3050. INSERT INTO championSkins VALUES(18002,0,2,18,'EarnestElfTristana','Earnest Elf Tristana','Tristana_2.jpg','Tristana_Splash_2.jpg');
  3051. INSERT INTO championSkins VALUES(18003,0,3,18,'FirefighterTristana','Firefighter Tristana','Tristana_3.jpg','Tristana_Splash_3.jpg');
  3052. INSERT INTO championSkins VALUES(18004,0,4,18,'GuerillaTristana','Guerilla Tristana','Tristana_4.jpg','Tristana_Splash_4.jpg');
  3053. INSERT INTO championSkins VALUES(18005,0,5,18,'ScurvyDogTristana','Buccaneer Tristana','Tristana_5.jpg','Tristana_Splash_5.jpg');
  3054. INSERT INTO championSkins VALUES(18006,0,6,18,'RocketTristana','Rocketeer Tristana','Tristana_6.jpg','Tristana_Splash_6.jpg');
  3055. INSERT INTO championSkins VALUES(19000,1,0,19,'BaseWarwick','','Warwick_0.jpg','Warwick_Splash_0.jpg');
  3056. INSERT INTO championSkins VALUES(19001,0,1,19,'GreyWarwick','Grey Warwick','Warwick_1.jpg','Warwick_Splash_1.jpg');
  3057. INSERT INTO championSkins VALUES(19002,0,2,19,'UrfWarwick','Urf the Manatee','Warwick_2.jpg','Warwick_Splash_2.jpg');
  3058. INSERT INTO championSkins VALUES(19003,0,3,19,'BigBadWarwick','Big Bad Warwick','Warwick_3.jpg','Warwick_Splash_3.jpg');
  3059. INSERT INTO championSkins VALUES(19004,0,4,19,'TundraWolfman','Tundra Hunter Warwick','Warwick_4.jpg','Warwick_Splash_4.jpg');
  3060. INSERT INTO championSkins VALUES(19005,0,5,19,'SavageWolfman','Feral Warwick','Warwick_5.jpg','Warwick_Splash_5.jpg');
  3061. INSERT INTO championSkins VALUES(19006,0,6,19,'FirewolfWarwick','Firefang Warwick','Warwick_6.jpg','Warwick_Splash_6.jpg');
  3062. INSERT INTO championSkins VALUES(19007,0,7,19,'HyenaWarwick','Hyena Warwick','Warwick_7.jpg','Warwick_Splash_7.jpg');
  3063. INSERT INTO championSkins VALUES(20000,1,0,20,'BaseNunu','','Nunu_0.jpg','Nunu_Splash_0.jpg');
  3064. INSERT INTO championSkins VALUES(20001,0,1,20,'SasquatchNunu','Sasquatch Nunu','Nunu_1.jpg','Nunu_Splash_1.jpg');
  3065. INSERT INTO championSkins VALUES(20002,0,2,20,'WorkshopNunu','Workshop Nunu','Nunu_2.jpg','Nunu_Splash_2.jpg');
  3066. INSERT INTO championSkins VALUES(20003,0,3,20,'GrungyNunu','Grungy Nunu','Nunu_3.jpg','Nunu_Splash_3.jpg');
  3067. INSERT INTO championSkins VALUES(20004,0,4,20,'NunuBot','Nunu Bot','Nunu_4.jpg','Nunu_Splash_4.jpg');
  3068. INSERT INTO championSkins VALUES(20005,0,5,20,'NunuBattle','Demolisher Nunu','Nunu_5.jpg','Nunu_Splash_5.jpg');
  3069. INSERT INTO championSkins VALUES(21000,1,0,21,'BaseMissFortune','','MissFortune_0.jpg','MissFortune_Splash_0.jpg');
  3070. INSERT INTO championSkins VALUES(21001,0,1,21,'CowgirlMissFortune','Cowgirl Miss Fortune','MissFortune_1.jpg','MissFortune_Splash_1.jpg');
  3071. INSERT INTO championSkins VALUES(21002,0,2,21,'WaterlooMissFortune','Waterloo Miss Fortune','MissFortune_2.jpg','MissFortune_Splash_2.jpg');
  3072. INSERT INTO championSkins VALUES(21003,0,3,21,'SecretAgentMissFortune','Secret Agent Miss Fortune','MissFortune_3.jpg','MissFortune_Splash_3.jpg');
  3073. INSERT INTO championSkins VALUES(21004,0,4,21,'CandyCaneMissFortune','Candy Cane Miss Fortune','MissFortune_4.jpg','MissFortune_Splash_4.jpg');
  3074. INSERT INTO championSkins VALUES(21005,0,5,21,'WastelandMissFortune','Road Warrior Miss Fortune','MissFortune_5.jpg','MissFortune_Splash_5.jpg');
  3075. INSERT INTO championSkins VALUES(21006,0,6,21,'MafiaMissFortune','Mafia Miss Fortune','MissFortune_6.jpg','MissFortune_Splash_6.jpg');
  3076. INSERT INTO championSkins VALUES(22000,1,0,22,'BaseAshe','','Ashe_0.jpg','Ashe_Splash_0.jpg');
  3077. INSERT INTO championSkins VALUES(22001,0,1,22,'FreljordBowmaster','Freljord Ashe','Ashe_1.jpg','Ashe_Splash_1.jpg');
  3078. INSERT INTO championSkins VALUES(22002,0,2,22,'SherwoodBowmaster','Sherwood Forest Ashe','Ashe_2.jpg','Ashe_Splash_2.jpg');
  3079. INSERT INTO championSkins VALUES(22003,0,3,22,'WoadBowmaster','Woad Ashe','Ashe_3.jpg','Ashe_Splash_3.jpg');
  3080. INSERT INTO championSkins VALUES(22004,0,4,22,'QueenBowmaster','Queen Ashe','Ashe_4.jpg','Ashe_Splash_4.jpg');
  3081. INSERT INTO championSkins VALUES(22005,0,5,22,'CrystalBowmaster','Amethyst Ashe','Ashe_5.jpg','Ashe_Splash_5.jpg');
  3082. INSERT INTO championSkins VALUES(23000,1,0,23,'BaseTryndamere','','Tryndamere_0.jpg','Tryndamere_Splash_0.jpg');
  3083. INSERT INTO championSkins VALUES(23001,0,1,23,'HighlandTryndamere','Highland Tryndamere','Tryndamere_1.jpg','Tryndamere_Splash_1.jpg');
  3084. INSERT INTO championSkins VALUES(23002,0,2,23,'KingTryndamere','King Tryndamere','Tryndamere_2.jpg','Tryndamere_Splash_2.jpg');
  3085. INSERT INTO championSkins VALUES(23003,0,3,23,'VikingTryndamere','Viking Tryndamere','Tryndamere_3.jpg','Tryndamere_Splash_3.jpg');
  3086. INSERT INTO championSkins VALUES(23004,0,4,23,'TryndamereDemonsword','Demonblade Tryndamere','Tryndamere_4.jpg','Tryndamere_Splash_4.jpg');
  3087. INSERT INTO championSkins VALUES(24000,1,0,24,'BaseJax','','Jax_0.jpg','Jax_Splash_0.jpg');
  3088. INSERT INTO championSkins VALUES(24001,0,1,24,'MightyJax','The Mighty Jax','Jax_1.jpg','Jax_Splash_1.jpg');
  3089. INSERT INTO championSkins VALUES(24002,0,2,24,'VandalJax','Vandal Jax','Jax_2.jpg','Jax_Splash_2.jpg');
  3090. INSERT INTO championSkins VALUES(24003,0,3,24,'AnglerJax','Angler Jax','Jax_3.jpg','Jax_Splash_3.jpg');
  3091. INSERT INTO championSkins VALUES(24004,0,4,24,'PAXJax','PAX Jax','Jax_4.jpg','Jax_Splash_4.jpg');
  3092. INSERT INTO championSkins VALUES(24005,0,5,24,'Gladiator_Jax','Jaximus','Jax_5.jpg','Jax_Splash_5.jpg');
  3093. INSERT INTO championSkins VALUES(24006,0,6,24,'Shaolin_Jax','Temple Jax','Jax_6.jpg','Jax_Splash_6.jpg');
  3094. INSERT INTO championSkins VALUES(25000,1,0,25,'BaseMorgana','','Morgana_0.jpg','Morgana_Splash_0.jpg');
  3095. INSERT INTO championSkins VALUES(25001,0,1,25,'FallenMorgana','Exiled Morgana','Morgana_1.jpg','Morgana_Splash_1.jpg');
  3096. INSERT INTO championSkins VALUES(25002,0,2,25,'BakerMorgana','Sinful Succulence Morgana','Morgana_2.jpg','Morgana_Splash_2.jpg');
  3097. INSERT INTO championSkins VALUES(25003,0,3,25,'BladesMorgana','Blade Mistress Morgana','Morgana_3.jpg','Morgana_Splash_3.jpg');
  3098. INSERT INTO championSkins VALUES(25004,0,4,25,'Blackthorn','Blackthorn Morgana','Morgana_4.jpg','Morgana_Splash_4.jpg');
  3099. INSERT INTO championSkins VALUES(26000,1,0,26,'BaseZilean','','Zilean_0.jpg','Zilean_Splash_0.jpg');
  3100. INSERT INTO championSkins VALUES(26001,0,1,26,'OldStZilean','Old Saint Zilean','Zilean_1.jpg','Zilean_Splash_1.jpg');
  3101. INSERT INTO championSkins VALUES(26002,0,2,26,'GroovyZilean','Groovy Zilean','Zilean_2.jpg','Zilean_Splash_2.jpg');
  3102. INSERT INTO championSkins VALUES(26003,0,3,26,'DesertZilean','Shurima Desert Zilean','Zilean_3.jpg','Zilean_Splash_3.jpg');
  3103. INSERT INTO championSkins VALUES(26004,0,4,26,'TimemachineZilean','Time Machine Zilean','Zilean_4.jpg','Zilean_Splash_4.jpg');
  3104. INSERT INTO championSkins VALUES(27000,1,0,27,'BaseSinged','','Singed_0.jpg','Singed_Splash_0.jpg');
  3105. INSERT INTO championSkins VALUES(27001,0,1,27,'RiotChemicalMan','Riot Squad Singed','Singed_1.jpg','Singed_Splash_1.jpg');
  3106. INSERT INTO championSkins VALUES(27002,0,2,27,'HextechChemicalMan','Hextech Singed','Singed_2.jpg','Singed_Splash_2.jpg');
  3107. INSERT INTO championSkins VALUES(27003,0,3,27,'SurferChemicalMan','Surfer Singed','Singed_3.jpg','Singed_Splash_3.jpg');
  3108. INSERT INTO championSkins VALUES(27004,0,4,27,'MadScientistChemicalman','Mad Scientist Singed','Singed_4.jpg','Singed_Splash_4.jpg');
  3109. INSERT INTO championSkins VALUES(27005,0,5,27,'ExperimentChemicalman','Augmented Singed','Singed_5.jpg','Singed_Splash_5.jpg');
  3110. INSERT INTO championSkins VALUES(28000,1,0,28,'BaseEvelynn','','Evelynn_0.jpg','Evelynn_Splash_0.jpg');
  3111. INSERT INTO championSkins VALUES(28001,0,1,28,'ShadowEvelynn','Shadow Evelynn','Evelynn_1.jpg','Evelynn_Splash_1.jpg');
  3112. INSERT INTO championSkins VALUES(28002,0,2,28,'MasqueradeEvelynn','Masquerade Evelynn','Evelynn_2.jpg','Evelynn_Splash_2.jpg');
  3113. INSERT INTO championSkins VALUES(28003,0,3,28,'TangoEvelynn','Tango Evelynn','Evelynn_3.jpg','Evelynn_Splash_3.jpg');
  3114. INSERT INTO championSkins VALUES(29000,1,0,29,'BaseTwitch','','Twitch_0.jpg','Twitch_Splash_0.jpg');
  3115. INSERT INTO championSkins VALUES(29001,0,1,29,'KingpinTwitch','Kingpin Twitch','Twitch_1.jpg','Twitch_Splash_1.jpg');
  3116. INSERT INTO championSkins VALUES(29002,0,2,29,'KaiserTwitch','Whistler Village Twitch','Twitch_2.jpg','Twitch_Splash_2.jpg');
  3117. INSERT INTO championSkins VALUES(29003,0,3,29,'IronMaskTwitch','Medieval Twitch','Twitch_3.jpg','Twitch_Splash_3.jpg');
  3118. INSERT INTO championSkins VALUES(29004,0,4,29,'GangsterTwitch','Gangster Twitch','Twitch_4.jpg','Twitch_Splash_4.jpg');
  3119. INSERT INTO championSkins VALUES(29005,0,5,29,'PunkTwitch','Vandal Twitch','Twitch_5.jpg','Twitch_Splash_5.jpg');
  3120. INSERT INTO championSkins VALUES(30000,1,0,30,'BaseKarthus','','Karthus_0.jpg','Karthus_Splash_0.jpg');
  3121. INSERT INTO championSkins VALUES(30001,0,1,30,'PhantomLich','Phantom Karthus','Karthus_1.jpg','Karthus_Splash_1.jpg');
  3122. INSERT INTO championSkins VALUES(30002,0,2,30,'StatueLich','Statue of Karthus','Karthus_2.jpg','Karthus_Splash_2.jpg');
  3123. INSERT INTO championSkins VALUES(30003,0,3,30,'GrimLich','Grim Reaper Karthus','Karthus_3.jpg','Karthus_Splash_3.jpg');
  3124. INSERT INTO championSkins VALUES(30004,0,4,30,'pentakillLich','Pentakill Karthus','Karthus_4.jpg','Karthus_Splash_4.jpg');
  3125. INSERT INTO championSkins VALUES(31000,1,0,31,'BaseChogath','','Chogath_0.jpg','Chogath_Splash_0.jpg');
  3126. INSERT INTO championSkins VALUES(31001,0,1,31,'NightmareChogath','Nightmare Cho''Gath','Chogath_1.jpg','Chogath_Splash_1.jpg');
  3127. INSERT INTO championSkins VALUES(31002,0,2,31,'DandyChogath','Gentleman Cho''Gath','Chogath_2.jpg','Chogath_Splash_2.jpg');
  3128. INSERT INTO championSkins VALUES(31003,0,3,31,'AbyssChogath','Loch Ness Cho''Gath','Chogath_3.jpg','Chogath_Splash_3.jpg');
  3129. INSERT INTO championSkins VALUES(31004,0,4,31,'DinosaurChogath','Jurassic Cho''Gath','Chogath_4.jpg','Chogath_Splash_4.jpg');
  3130. INSERT INTO championSkins VALUES(31005,0,5,31,'BattlecastChogath','Battlecast Prime Cho''Gath','Chogath_5.jpg','Chogath_Splash_5.jpg');
  3131. INSERT INTO championSkins VALUES(32000,1,0,32,'BaseAmumu','','Amumu_0.jpg','Amumu_Splash_0.jpg');
  3132. INSERT INTO championSkins VALUES(32001,0,1,32,'PharaohAmumu','Pharaoh Amumu','Amumu_1.jpg','Amumu_Splash_1.jpg');
  3133. INSERT INTO championSkins VALUES(32002,0,2,32,'OlympicAmumu','Vancouver Amumu','Amumu_2.jpg','Amumu_Splash_2.jpg');
  3134. INSERT INTO championSkins VALUES(32003,0,3,32,'EmoAmumu','Emumu','Amumu_3.jpg','Amumu_Splash_3.jpg');
  3135. INSERT INTO championSkins VALUES(32004,0,4,32,'RegiftAmumu','Re-Gifted Amumu','Amumu_4.jpg','Amumu_Splash_4.jpg');
  3136. INSERT INTO championSkins VALUES(32005,0,5,32,'PromAmumu','Almost-Prom King Amumu','Amumu_5.jpg','Amumu_Splash_5.jpg');
  3137. INSERT INTO championSkins VALUES(32006,0,6,32,'KnightAmumu','Little Knight Amumu','Amumu_6.jpg','Amumu_Splash_6.jpg');
  3138. INSERT INTO championSkins VALUES(32007,0,7,32,'BadrobotAmumu','Sad Robot Amumu','Amumu_7.jpg','Amumu_Splash_7.jpg');
  3139. INSERT INTO championSkins VALUES(33000,1,0,33,'BaseRammus','','Rammus_0.jpg','Rammus_Splash_0.jpg');
  3140. INSERT INTO championSkins VALUES(33001,0,1,33,'KingRammus','King Rammus','Rammus_1.jpg','Rammus_Splash_1.jpg');
  3141. INSERT INTO championSkins VALUES(33002,0,2,33,'DarkMetalRammus','Chrome Rammus','Rammus_2.jpg','Rammus_Splash_2.jpg');
  3142. INSERT INTO championSkins VALUES(33003,0,3,33,'MoltenRammus','Molten Rammus','Rammus_3.jpg','Rammus_Splash_3.jpg');
  3143. INSERT INTO championSkins VALUES(33004,0,4,33,'FrozenRammus','Freljord Rammus','Rammus_4.jpg','Rammus_Splash_4.jpg');
  3144. INSERT INTO championSkins VALUES(33005,0,5,33,'NinjaRammus','Ninja Rammus','Rammus_5.jpg','Rammus_Splash_5.jpg');
  3145. INSERT INTO championSkins VALUES(33006,0,6,33,'RoboRammus','Full Metal Rammus','Rammus_6.jpg','Rammus_Splash_6.jpg');
  3146. INSERT INTO championSkins VALUES(34000,1,0,34,'BaseAnivia','','Anivia_0.jpg','Anivia_Splash_0.jpg');
  3147. INSERT INTO championSkins VALUES(34001,0,1,34,'USACryophoenix','Team Spirit Anivia','Anivia_1.jpg','Anivia_Splash_1.jpg');
  3148. INSERT INTO championSkins VALUES(34002,0,2,34,'BirdCryophoenix','Bird of Prey Anivia','Anivia_2.jpg','Anivia_Splash_2.jpg');
  3149. INSERT INTO championSkins VALUES(34003,0,3,34,'BattleCryophoenix','Noxus Hunter Anivia','Anivia_3.jpg','Anivia_Splash_3.jpg');
  3150. INSERT INTO championSkins VALUES(34004,0,4,34,'HextechAnivia','Hextech Anivia','Anivia_4.jpg','Anivia_Splash_4.jpg');
  3151. INSERT INTO championSkins VALUES(35000,1,0,35,'BaseShaco','','Shaco_0.jpg','Shaco_Splash_0.jpg');
  3152. INSERT INTO championSkins VALUES(35001,0,1,35,'HatterJester','Mad Hatter Shaco','Shaco_1.jpg','Shaco_Splash_1.jpg');
  3153. INSERT INTO championSkins VALUES(35002,0,2,35,'YellowJester','Royal Shaco','Shaco_2.jpg','Shaco_Splash_2.jpg');
  3154. INSERT INTO championSkins VALUES(35003,0,3,35,'NutcrackerJester','Nutcracko','Shaco_3.jpg','Shaco_Splash_3.jpg');
  3155. INSERT INTO championSkins VALUES(35004,0,4,35,'ClockworkJester','Workshop Shaco','Shaco_4.jpg','Shaco_Splash_4.jpg');
  3156. INSERT INTO championSkins VALUES(35005,0,5,35,'AsylumJester','Asylum Shaco','Shaco_5.jpg','Shaco_Splash_5.jpg');
  3157. INSERT INTO championSkins VALUES(36000,1,0,36,'BaseDrMundo','','DrMundo_0.jpg','DrMundo_Splash_0.jpg');
  3158. INSERT INTO championSkins VALUES(36001,0,1,36,'ToxicDrMundo','Toxic Dr. Mundo','DrMundo_1.jpg','DrMundo_Splash_1.jpg');
  3159. INSERT INTO championSkins VALUES(36002,0,2,36,'Mundoverse','Mr. Mundoverse','DrMundo_2.jpg','DrMundo_Splash_2.jpg');
  3160. INSERT INTO championSkins VALUES(36003,0,3,36,'CorporateMundo','Corporate Mundo','DrMundo_3.jpg','DrMundo_Splash_3.jpg');
  3161. INSERT INTO championSkins VALUES(36004,0,4,36,'MundoMundo','Mundo Mundo','DrMundo_4.jpg','DrMundo_Splash_4.jpg');
  3162. INSERT INTO championSkins VALUES(36005,0,5,36,'ExecutionerMundo','Executioner Mundo','DrMundo_5.jpg','DrMundo_Splash_5.jpg');
  3163. INSERT INTO championSkins VALUES(36006,0,6,36,'OrcMundo','Rageborn Mundo','DrMundo_6.jpg','DrMundo_Splash_6.jpg');
  3164. INSERT INTO championSkins VALUES(37000,1,0,37,'BaseSona','','Sona_0.jpg','Sona_Splash_0.jpg');
  3165. INSERT INTO championSkins VALUES(37001,0,1,37,'MuseSona','Muse Sona','Sona_1.jpg','Sona_Splash_1.jpg');
  3166. INSERT INTO championSkins VALUES(37002,0,2,37,'MetalSona','Pentakill Sona','Sona_2.jpg','Sona_Splash_2.jpg');
  3167. INSERT INTO championSkins VALUES(37003,0,3,37,'SilentNightSona','Silent Night Sona','Sona_3.jpg','Sona_Splash_3.jpg');
  3168. INSERT INTO championSkins VALUES(37004,0,4,37,'GuqinSona','Guqin Sona','Sona_4.jpg','Sona_Splash_4.jpg');
  3169. INSERT INTO championSkins VALUES(37005,0,5,37,'PaxSona','Arcade Sona','Sona_5.jpg','Sona_Splash_5.jpg');
  3170. INSERT INTO championSkins VALUES(38000,1,0,38,'BaseKassadin','','Kassadin_0.jpg','Kassadin_Splash_0.jpg');
  3171. INSERT INTO championSkins VALUES(38001,0,1,38,'RomaKassadin','Festival Kassadin','Kassadin_1.jpg','Kassadin_Splash_1.jpg');
  3172. INSERT INTO championSkins VALUES(38002,0,2,38,'DeepKassadin','Deep One Kassadin','Kassadin_2.jpg','Kassadin_Splash_2.jpg');
  3173. INSERT INTO championSkins VALUES(38003,0,3,38,'PreVoidKassadin','Pre-Void Kassadin','Kassadin_3.jpg','Kassadin_Splash_3.jpg');
  3174. INSERT INTO championSkins VALUES(38004,0,4,38,'DarkBladeKassadin','Harbinger Kassadin','Kassadin_4.jpg','Kassadin_Splash_4.jpg');
  3175. INSERT INTO championSkins VALUES(39000,1,0,39,'BaseIrelia','','Irelia_0.jpg','Irelia_Splash_0.jpg');
  3176. INSERT INTO championSkins VALUES(39001,0,1,39,'NightbladeIrelia','Nightblade Irelia','Irelia_1.jpg','Irelia_Splash_1.jpg');
  3177. INSERT INTO championSkins VALUES(39002,0,2,39,'AviatorIrelia','Aviator Irelia','Irelia_2.jpg','Irelia_Splash_2.jpg');
  3178. INSERT INTO championSkins VALUES(39003,0,3,39,'CyberBladeIrelia','Infiltrator Irelia','Irelia_3.jpg','Irelia_Splash_3.jpg');
  3179. INSERT INTO championSkins VALUES(39004,0,4,39,'FrostBladeIrelia','Frostblade Irelia','Irelia_4.jpg','Irelia_Splash_4.jpg');
  3180. INSERT INTO championSkins VALUES(40000,1,0,40,'BaseJanna','','Janna_0.jpg','Janna_Splash_0.jpg');
  3181. INSERT INTO championSkins VALUES(40001,0,1,40,'LightningJanna','Tempest Janna','Janna_1.jpg','Janna_Splash_1.jpg');
  3182. INSERT INTO championSkins VALUES(40002,0,2,40,'HextechJanna','Hextech Janna','Janna_2.jpg','Janna_Splash_2.jpg');
  3183. INSERT INTO championSkins VALUES(40003,0,3,40,'FrostqueenJanna','Frost Queen Janna','Janna_3.jpg','Janna_Splash_3.jpg');
  3184. INSERT INTO championSkins VALUES(41000,1,0,41,'BaseGangplank','','Gangplank_0.jpg','Gangplank_Splash_0.jpg');
  3185. INSERT INTO championSkins VALUES(41001,0,1,41,'GhostGangplank','Spooky Gangplank','Gangplank_1.jpg','Gangplank_Splash_1.jpg');
  3186. INSERT INTO championSkins VALUES(41002,0,2,41,'MinutemanPirate','Minuteman Gangplank','Gangplank_2.jpg','Gangplank_Splash_2.jpg');
  3187. INSERT INTO championSkins VALUES(41003,0,3,41,'SailorGangplank','Sailor Gangplank','Gangplank_3.jpg','Gangplank_Splash_3.jpg');
  3188. INSERT INTO championSkins VALUES(41004,0,4,41,'ToySoldierGangplank','Toy Soldier Gangplank','Gangplank_4.jpg','Gangplank_Splash_4.jpg');
  3189. INSERT INTO championSkins VALUES(42000,1,0,42,'BaseCorki','','Corki_0.jpg','Corki_Splash_0.jpg');
  3190. INSERT INTO championSkins VALUES(42001,0,1,42,'UFOCorki','UFO Corki','Corki_1.jpg','Corki_Splash_1.jpg');
  3191. INSERT INTO championSkins VALUES(42002,0,2,42,'BobsledCorki','Ice Toboggan Corki','Corki_2.jpg','Corki_Splash_2.jpg');
  3192. INSERT INTO championSkins VALUES(42003,0,3,42,'RedBaronCorki','Red Baron Corki','Corki_3.jpg','Corki_Splash_3.jpg');
  3193. INSERT INTO championSkins VALUES(42004,0,4,42,'HotRodCorki','Hot Rod Corki','Corki_4.jpg','Corki_Splash_4.jpg');
  3194. INSERT INTO championSkins VALUES(42005,0,5,42,'UrfRiderCorki','Urfrider Corki','Corki_5.jpg','Corki_Splash_5.jpg');
  3195. INSERT INTO championSkins VALUES(43000,1,0,43,'BaseKarma','','Karma_0.jpg','Karma_Splash_0.jpg');
  3196. INSERT INTO championSkins VALUES(43001,0,1,43,'SungoddessKarma','Sun Goddess Karma','Karma_1.jpg','Karma_Splash_1.jpg');
  3197. INSERT INTO championSkins VALUES(43002,0,2,43,'GeishaKarma','Sakura Karma','Karma_2.jpg','Karma_Splash_2.jpg');
  3198. INSERT INTO championSkins VALUES(44000,1,0,44,'BaseTaric','','Taric_0.jpg','Taric_Splash_0.jpg');
  3199. INSERT INTO championSkins VALUES(44001,0,1,44,'EmeraldGemknight','Emerald Taric','Taric_1.jpg','Taric_Splash_1.jpg');
  3200. INSERT INTO championSkins VALUES(44002,0,2,44,'PinkGemknight','Armor of the Fifth Age Taric','Taric_2.jpg','Taric_Splash_2.jpg');
  3201. INSERT INTO championSkins VALUES(44003,0,3,44,'DreadknightTaric','Bloodstone Taric','Taric_3.jpg','Taric_Splash_3.jpg');
  3202. INSERT INTO championSkins VALUES(45000,1,0,45,'BaseVeigar','','Veigar_0.jpg','Veigar_Splash_0.jpg');
  3203. INSERT INTO championSkins VALUES(45001,0,1,45,'RedVeigar','White Mage Veigar','Veigar_1.jpg','Veigar_Splash_1.jpg');
  3204. INSERT INTO championSkins VALUES(45002,0,2,45,'CurlingVeigar','Curling Veigar','Veigar_2.jpg','Veigar_Splash_2.jpg');
  3205. INSERT INTO championSkins VALUES(45003,0,3,45,'GreyVeigar','Veigar Greybeard','Veigar_3.jpg','Veigar_Splash_3.jpg');
  3206. INSERT INTO championSkins VALUES(45004,0,4,45,'LeprechaunVeigar','Leprechaun Veigar','Veigar_4.jpg','Veigar_Splash_4.jpg');
  3207. INSERT INTO championSkins VALUES(45005,0,5,45,'BaronVonVeigar','Baron Von Veigar','Veigar_5.jpg','Veigar_Splash_5.jpg');
  3208. INSERT INTO championSkins VALUES(45006,0,6,45,'DapperVeigar','Superb Villain Veigar','Veigar_6.jpg','Veigar_Splash_6.jpg');
  3209. INSERT INTO championSkins VALUES(48000,1,0,48,'BaseTrundle','','Trundle_0.jpg','Trundle_Splash_0.jpg');
  3210. INSERT INTO championSkins VALUES(48001,0,1,48,'BaseballTrundle','Lil'' Slugger Trundle','Trundle_1.jpg','Trundle_Splash_1.jpg');
  3211. INSERT INTO championSkins VALUES(48002,0,2,48,'JunkyardTrundle','Junkyard Trundle','Trundle_2.jpg','Trundle_Splash_2.jpg');
  3212. INSERT INTO championSkins VALUES(50000,1,0,50,'BaseSwain','','Swain_0.jpg','Swain_Splash_0.jpg');
  3213. INSERT INTO championSkins VALUES(50001,0,1,50,'NorthernSwain','Northern Front Swain','Swain_1.jpg','Swain_Splash_1.jpg');
  3214. INSERT INTO championSkins VALUES(50002,0,2,50,'BilgewaterSwain','Bilgewater Swain','Swain_2.jpg','Swain_Splash_2.jpg');
  3215. INSERT INTO championSkins VALUES(50003,0,3,50,'GrandAdmiralSwain','Tyrant Swain','Swain_3.jpg','Swain_Splash_3.jpg');
  3216. INSERT INTO championSkins VALUES(51000,1,0,51,'BaseCaitlyn','','Caitlyn_0.jpg','Caitlyn_Splash_0.jpg');
  3217. INSERT INTO championSkins VALUES(51001,0,1,51,'MilitaryCaitlyn','Resistance Caitlyn','Caitlyn_1.jpg','Caitlyn_Splash_1.jpg');
  3218. INSERT INTO championSkins VALUES(51002,0,2,51,'SheriffCaitlyn','Sheriff Caitlyn','Caitlyn_2.jpg','Caitlyn_Splash_2.jpg');
  3219. INSERT INTO championSkins VALUES(51003,0,3,51,'SafariCaitlyn','Safari Caitlyn','Caitlyn_3.jpg','Caitlyn_Splash_3.jpg');
  3220. INSERT INTO championSkins VALUES(51004,0,4,51,'NorthernCaitlyn','Arctic Warfare Caitlyn','Caitlyn_4.jpg','Caitlyn_Splash_4.jpg');
  3221. INSERT INTO championSkins VALUES(51005,0,5,51,'CopCaitlyn','Officer Caitlyn','Caitlyn_5.jpg','Caitlyn_Splash_5.jpg');
  3222. INSERT INTO championSkins VALUES(53000,1,0,53,'BaseBlitzcrank','','Blitzcrank_0.jpg','Blitzcrank_Splash_0.jpg');
  3223. INSERT INTO championSkins VALUES(53001,0,1,53,'RustySteamgolem','Rusty Blitzcrank','Blitzcrank_1.jpg','Blitzcrank_Splash_1.jpg');
  3224. INSERT INTO championSkins VALUES(53002,0,2,53,'SoccerSteamgolem','Goalkeeper Blitzcrank','Blitzcrank_2.jpg','Blitzcrank_Splash_2.jpg');
  3225. INSERT INTO championSkins VALUES(53003,0,3,53,'BoxerSteamgolem','Boom Boom Blitzcrank','Blitzcrank_3.jpg','Blitzcrank_Splash_3.jpg');
  3226. INSERT INTO championSkins VALUES(53004,0,4,53,'PiltoverCustomsBlitz','Piltover Customs Blitzcrank','Blitzcrank_4.jpg','Blitzcrank_Splash_4.jpg');
  3227. INSERT INTO championSkins VALUES(53005,0,5,53,'IncognitoBlitz','Definitely Not Blitzcrank','Blitzcrank_5.jpg','Blitzcrank_Splash_5.jpg');
  3228. INSERT INTO championSkins VALUES(54000,1,0,54,'BaseMalphite','','Malphite_0.jpg','Malphite_Splash_0.jpg');
  3229. INSERT INTO championSkins VALUES(54001,0,1,54,'ShamrockMalphite','Shamrock Malphite','Malphite_1.jpg','Malphite_Splash_1.jpg');
  3230. INSERT INTO championSkins VALUES(54002,0,2,54,'ReefMalphite','Coral Reef Malphite','Malphite_2.jpg','Malphite_Splash_2.jpg');
  3231. INSERT INTO championSkins VALUES(54003,0,3,54,'RockmonsterMalphite','Marble Malphite','Malphite_3.jpg','Malphite_Splash_3.jpg');
  3232. INSERT INTO championSkins VALUES(54004,0,4,54,'ObsidianMalphite','Obsidian Malphite','Malphite_4.jpg','Malphite_Splash_4.jpg');
  3233. INSERT INTO championSkins VALUES(54005,0,5,54,'GlacialMalphite','Glacial Malphite','Malphite_5.jpg','Malphite_Splash_5.jpg');
  3234. INSERT INTO championSkins VALUES(55000,1,0,55,'BaseKatarina','','Katarina_0.jpg','Katarina_Splash_0.jpg');
  3235. INSERT INTO championSkins VALUES(55001,0,1,55,'MercenaryKatarina','Mercenary Katarina','Katarina_1.jpg','Katarina_Splash_1.jpg');
  3236. INSERT INTO championSkins VALUES(55002,0,2,55,'KatarinaReferee','Red Card Katarina','Katarina_2.jpg','Katarina_Splash_2.jpg');
  3237. INSERT INTO championSkins VALUES(55003,0,3,55,'PirateKatarina','Bilgewater Katarina','Katarina_3.jpg','Katarina_Splash_3.jpg');
  3238. INSERT INTO championSkins VALUES(55004,0,4,55,'CatKatarina','Kitty Cat Katarina','Katarina_4.jpg','Katarina_Splash_4.jpg');
  3239. INSERT INTO championSkins VALUES(55005,0,5,55,'NoxusKatarina','High Command Katarina','Katarina_5.jpg','Katarina_Splash_5.jpg');
  3240. INSERT INTO championSkins VALUES(55006,0,6,55,'DesertKatarina','Sandstorm Katarina','Katarina_6.jpg','Katarina_Splash_6.jpg');
  3241. INSERT INTO championSkins VALUES(56000,1,0,56,'BaseNocturne','','Nocturne_0.jpg','Nocturne_Splash_0.jpg');
  3242. INSERT INTO championSkins VALUES(56001,0,1,56,'FrostNocturne','Frozen Terror Nocturne','Nocturne_1.jpg','Nocturne_Splash_1.jpg');
  3243. INSERT INTO championSkins VALUES(56002,0,2,56,'VoidNocturne','Void Nocturne','Nocturne_2.jpg','Nocturne_Splash_2.jpg');
  3244. INSERT INTO championSkins VALUES(56003,0,3,56,'MassacreNocturne','Ravager Nocturne','Nocturne_3.jpg','Nocturne_Splash_3.jpg');
  3245. INSERT INTO championSkins VALUES(56004,0,4,56,'GhostNocturne','Haunting Nocturne','Nocturne_4.jpg','Nocturne_Splash_4.jpg');
  3246. INSERT INTO championSkins VALUES(57000,1,0,57,'BaseMaokai','','Maokai_0.jpg','Maokai_Splash_0.jpg');
  3247. INSERT INTO championSkins VALUES(57001,0,1,57,'BurntMaokai','Charred Maokai','Maokai_1.jpg','Maokai_Splash_1.jpg');
  3248. INSERT INTO championSkins VALUES(57002,0,2,57,'TotemMaokai','Totemic Maokai','Maokai_2.jpg','Maokai_Splash_2.jpg');
  3249. INSERT INTO championSkins VALUES(57003,0,3,57,'ChristmasMaokai','Festive Maokai','Maokai_3.jpg','Maokai_Splash_3.jpg');
  3250. INSERT INTO championSkins VALUES(58000,1,0,58,'BaseRenekton','','Renekton_0.jpg','Renekton_Splash_0.jpg');
  3251. INSERT INTO championSkins VALUES(58001,0,1,58,'Renekton_galactic','Galactic Renekton','Renekton_1.jpg','Renekton_Splash_1.jpg');
  3252. INSERT INTO championSkins VALUES(58002,0,2,58,'Renekton_outback','Outback Renekton','Renekton_2.jpg','Renekton_Splash_2.jpg');
  3253. INSERT INTO championSkins VALUES(58003,0,3,58,'Renekton_brutal','Bloodfury Renekton','Renekton_3.jpg','Renekton_Splash_3.jpg');
  3254. INSERT INTO championSkins VALUES(58004,0,4,58,'Renekton_RuneWars','Rune Wars Renekton','Renekton_4.jpg','Renekton_Splash_4.jpg');
  3255. INSERT INTO championSkins VALUES(59000,1,0,59,'BaseJarvanIV','','JarvanIV_0.jpg','JarvanIV_Splash_0.jpg');
  3256. INSERT INTO championSkins VALUES(59001,0,1,59,'CommandoJarvanIV','Commando Jarvan IV','JarvanIV_1.jpg','JarvanIV_Splash_1.jpg');
  3257. INSERT INTO championSkins VALUES(59002,0,2,59,'MonsterHunterJarvanIV','Dragon Slayer Jarvan IV','JarvanIV_2.jpg','JarvanIV_Splash_2.jpg');
  3258. INSERT INTO championSkins VALUES(59003,0,3,59,'DragoonJarvanIV','Darkforge Jarvan IV','JarvanIV_3.jpg','JarvanIV_Splash_3.jpg');
  3259. INSERT INTO championSkins VALUES(59004,0,4,59,'WarheroJarvanIV','Victorious Jarvan IV','JarvanIV_4.jpg','JarvanIV_Splash_4.jpg');
  3260. INSERT INTO championSkins VALUES(61000,1,0,61,'BaseOrianna','','Orianna_0.jpg','Orianna_Splash_0.jpg');
  3261. INSERT INTO championSkins VALUES(61001,0,1,61,'GothOriana','Gothic Orianna','Orianna_1.jpg','Orianna_Splash_1.jpg');
  3262. INSERT INTO championSkins VALUES(61002,0,2,61,'RagdollOriana','Sewn Chaos Orianna','Orianna_2.jpg','Orianna_Splash_2.jpg');
  3263. INSERT INTO championSkins VALUES(61003,0,3,61,'AssassinOriana','Bladecraft Orianna','Orianna_3.jpg','Orianna_Splash_3.jpg');
  3264. INSERT INTO championSkins VALUES(62000,1,0,62,'BaseMonkeyKing','','MonkeyKing_0.jpg','MonkeyKing_Splash_0.jpg');
  3265. INSERT INTO championSkins VALUES(62001,0,1,62,'FireMonkeyKing','Volcanic Wukong','MonkeyKing_1.jpg','MonkeyKing_Splash_1.jpg');
  3266. INSERT INTO championSkins VALUES(62002,0,2,62,'LordMonkeyKing','General Wukong','MonkeyKing_2.jpg','MonkeyKing_Splash_2.jpg');
  3267. INSERT INTO championSkins VALUES(62003,0,3,62,'DragonMonkeyKing','Jade Dragon Wukong','MonkeyKing_3.jpg','MonkeyKing_Splash_3.jpg');
  3268. INSERT INTO championSkins VALUES(63000,1,0,63,'BaseBrand','','Brand_0.jpg','Brand_Splash_0.jpg');
  3269. INSERT INTO championSkins VALUES(63001,0,1,63,'GasmaskBrand','Apocalyptic Brand','Brand_1.jpg','Brand_Splash_1.jpg');
  3270. INSERT INTO championSkins VALUES(63002,0,2,63,'VandalsBrand','Vandal Brand','Brand_2.jpg','Brand_Splash_2.jpg');
  3271. INSERT INTO championSkins VALUES(63003,0,3,63,'FrostFireBrand','Cryocore Brand','Brand_3.jpg','Brand_Splash_3.jpg');
  3272. INSERT INTO championSkins VALUES(64000,1,0,64,'BaseLeeSin','','LeeSin_0.jpg','LeeSin_Splash_0.jpg');
  3273. INSERT INTO championSkins VALUES(64001,0,1,64,'ClassicBlindMonk','Traditional Lee Sin','LeeSin_1.jpg','LeeSin_Splash_1.jpg');
  3274. INSERT INTO championSkins VALUES(64002,0,2,64,'TempleBlindMonk','Acolyte Lee Sin','LeeSin_2.jpg','LeeSin_Splash_2.jpg');
  3275. INSERT INTO championSkins VALUES(64003,0,3,64,'DragonBlindMonk','Dragon Fist Lee Sin','LeeSin_3.jpg','LeeSin_Splash_3.jpg');
  3276. INSERT INTO championSkins VALUES(64004,0,4,64,'MuayThaiBlindMonk','Muay Thai Lee Sin','LeeSin_4.jpg','LeeSin_Splash_4.jpg');
  3277. INSERT INTO championSkins VALUES(67000,1,0,67,'BaseVayne','','Vayne_0.jpg','Vayne_Splash_0.jpg');
  3278. INSERT INTO championSkins VALUES(67001,0,1,67,'VayneModern','Vindicator Vayne','Vayne_1.jpg','Vayne_Splash_1.jpg');
  3279. INSERT INTO championSkins VALUES(67002,0,2,67,'VayneVictorian','Aristocrat Vayne','Vayne_2.jpg','Vayne_Splash_2.jpg');
  3280. INSERT INTO championSkins VALUES(67003,0,3,67,'VayneDragon','Dragonslayer Vayne','Vayne_3.jpg','Vayne_Splash_3.jpg');
  3281. INSERT INTO championSkins VALUES(67004,0,4,67,'VayneValentine','Heartseeker Vayne','Vayne_4.jpg','Vayne_Splash_4.jpg');
  3282. INSERT INTO championSkins VALUES(68000,1,0,68,'BaseRumble','','Rumble_0.jpg','Rumble_Splash_0.jpg');
  3283. INSERT INTO championSkins VALUES(68001,0,1,68,'JungleRumble','Rumble in the Jungle','Rumble_1.jpg','Rumble_Splash_1.jpg');
  3284. INSERT INTO championSkins VALUES(68002,0,2,68,'bilgeratRumble','Bilgerat Rumble','Rumble_2.jpg','Rumble_Splash_2.jpg');
  3285. INSERT INTO championSkins VALUES(69000,1,0,69,'BaseCassiopeia','','Cassiopeia_0.jpg','Cassiopeia_Splash_0.jpg');
  3286. INSERT INTO championSkins VALUES(69001,0,1,69,'RattlesnakeCassiopeia','Desperada Cassiopeia','Cassiopeia_1.jpg','Cassiopeia_Splash_1.jpg');
  3287. INSERT INTO championSkins VALUES(69002,0,2,69,'SeasnakeCassiopeia','Siren Cassiopeia','Cassiopeia_2.jpg','Cassiopeia_Splash_2.jpg');
  3288. INSERT INTO championSkins VALUES(69003,0,3,69,'GreekCassiopeia','Mythic Cassiopeia','Cassiopeia_3.jpg','Cassiopeia_Splash_3.jpg');
  3289. INSERT INTO championSkins VALUES(72000,1,0,72,'BaseSkarner','','Skarner_0.jpg','Skarner_Splash_0.jpg');
  3290. INSERT INTO championSkins VALUES(72001,0,1,72,'SkarnerScorpion','Sandscourge Skarner','Skarner_1.jpg','Skarner_Splash_1.jpg');
  3291. INSERT INTO championSkins VALUES(72002,0,2,72,'SkarnerRunes','Earthrune Skarner','Skarner_2.jpg','Skarner_Splash_2.jpg');
  3292. INSERT INTO championSkins VALUES(74000,1,0,74,'BaseHeimerdinger','','Heimerdinger_0.jpg','Heimerdinger_Splash_0.jpg');
  3293. INSERT INTO championSkins VALUES(74001,0,1,74,'AlienHeimerdinger','Alien Invader Heimerdinger','Heimerdinger_1.jpg','Heimerdinger_Splash_1.jpg');
  3294. INSERT INTO championSkins VALUES(74002,0,2,74,'FailedHeimerdinger','Blast Zone Heimerdinger','Heimerdinger_2.jpg','Heimerdinger_Splash_2.jpg');
  3295. INSERT INTO championSkins VALUES(74003,0,3,74,'MechanicHeimerdinger','Piltover Customs Heimerdinger','Heimerdinger_3.jpg','Heimerdinger_Splash_3.jpg');
  3296. INSERT INTO championSkins VALUES(74004,0,4,74,'SnowmanHeimerdinger','Snowmerdinger','Heimerdinger_4.jpg','Heimerdinger_Splash_4.jpg');
  3297. INSERT INTO championSkins VALUES(75000,1,0,75,'BaseNasus','','Nasus_0.jpg','Nasus_Splash_0.jpg');
  3298. INSERT INTO championSkins VALUES(75001,0,1,75,'SilverNasus','Galactic Nasus','Nasus_1.jpg','Nasus_Splash_1.jpg');
  3299. INSERT INTO championSkins VALUES(75002,0,2,75,'PharaohNasus','Pharaoh Nasus','Nasus_2.jpg','Nasus_Splash_2.jpg');
  3300. INSERT INTO championSkins VALUES(75003,0,3,75,'DreadKnightNasus','Dreadknight Nasus','Nasus_3.jpg','Nasus_Splash_3.jpg');
  3301. INSERT INTO championSkins VALUES(75004,0,4,75,'RiotNasus','Riot K-9 Nasus','Nasus_4.jpg','Nasus_Splash_4.jpg');
  3302. INSERT INTO championSkins VALUES(76000,1,0,76,'BaseNidalee','','Nidalee_0.jpg','Nidalee_Splash_0.jpg');
  3303. INSERT INTO championSkins VALUES(76001,0,1,76,'SnowBunnyNidalee','Snow Bunny Nidalee','Nidalee_1.jpg','Nidalee_Splash_1.jpg');
  3304. INSERT INTO championSkins VALUES(76002,0,2,76,'LeopardNidalee','Leopard Nidalee','Nidalee_2.jpg','Nidalee_Splash_2.jpg');
  3305. INSERT INTO championSkins VALUES(76003,0,3,76,'FrenchMaidNidalee','French Maid Nidalee','Nidalee_3.jpg','Nidalee_Splash_3.jpg');
  3306. INSERT INTO championSkins VALUES(76004,0,4,76,'CleopatraNidalee','Pharaoh Nidalee','Nidalee_4.jpg','Nidalee_Splash_4.jpg');
  3307. INSERT INTO championSkins VALUES(76005,0,5,76,'WitchNidalee','Bewitching Nidalee','Nidalee_5.jpg','Nidalee_Splash_5.jpg');
  3308. INSERT INTO championSkins VALUES(77000,1,0,77,'BaseUdyr','','Udyr_0.jpg','Udyr_Splash_0.jpg');
  3309. INSERT INTO championSkins VALUES(77001,0,1,77,'BlackBeltUdyr','Black Belt Udyr','Udyr_1.jpg','Udyr_Splash_1.jpg');
  3310. INSERT INTO championSkins VALUES(77002,0,2,77,'PrimalUdyr','Primal Udyr','Udyr_2.jpg','Udyr_Splash_2.jpg');
  3311. INSERT INTO championSkins VALUES(78000,1,0,78,'BasePoppy','','Poppy_0.jpg','Poppy_Splash_0.jpg');
  3312. INSERT INTO championSkins VALUES(78001,0,1,78,'Noxus_Poppy','Noxus Poppy','Poppy_1.jpg','Poppy_Splash_1.jpg');
  3313. INSERT INTO championSkins VALUES(78002,0,2,78,'LolliPoppy','Lollipoppy','Poppy_2.jpg','Poppy_Splash_2.jpg');
  3314. INSERT INTO championSkins VALUES(78003,0,3,78,'BlacksmithPoppy','Blacksmith Poppy','Poppy_3.jpg','Poppy_Splash_3.jpg');
  3315. INSERT INTO championSkins VALUES(78004,0,4,78,'RaggedyPoppy','Ragdoll Poppy','Poppy_4.jpg','Poppy_Splash_4.jpg');
  3316. INSERT INTO championSkins VALUES(78005,0,5,78,'RegalknightPoppy','Battle Regalia Poppy','Poppy_5.jpg','Poppy_Splash_5.jpg');
  3317. INSERT INTO championSkins VALUES(78006,0,6,78,'redknightPoppy','Scarlet Hammer Poppy','Poppy_6.jpg','Poppy_Splash_6.jpg');
  3318. INSERT INTO championSkins VALUES(79000,1,0,79,'BaseGragas','','Gragas_0.jpg','Gragas_Splash_0.jpg');
  3319. INSERT INTO championSkins VALUES(79001,0,1,79,'ScubaGragas','Scuba Gragas','Gragas_1.jpg','Gragas_Splash_1.jpg');
  3320. INSERT INTO championSkins VALUES(79002,0,2,79,'HillBillyGragas','Hillbilly Gragas','Gragas_2.jpg','Gragas_Splash_2.jpg');
  3321. INSERT INTO championSkins VALUES(79003,0,3,79,'SantaGragas','Santa Gragas','Gragas_3.jpg','Gragas_Splash_3.jpg');
  3322. INSERT INTO championSkins VALUES(79004,0,4,79,'ClassyGragas','Gragas, Esq.','Gragas_4.jpg','Gragas_Splash_4.jpg');
  3323. INSERT INTO championSkins VALUES(79005,0,5,79,'VandalsGragas','Vandal Gragas','Gragas_5.jpg','Gragas_Splash_5.jpg');
  3324. INSERT INTO championSkins VALUES(80000,1,0,80,'BasePantheon','','Pantheon_0.jpg','Pantheon_Splash_0.jpg');
  3325. INSERT INTO championSkins VALUES(80001,0,1,80,'MyrmidonPantheon','Myrmidon Pantheon','Pantheon_1.jpg','Pantheon_Splash_1.jpg');
  3326. INSERT INTO championSkins VALUES(80002,0,2,80,'RuthlessPantheon','Ruthless Pantheon','Pantheon_2.jpg','Pantheon_Splash_2.jpg');
  3327. INSERT INTO championSkins VALUES(80003,0,3,80,'PerseusPantheon','Perseus Pantheon','Pantheon_3.jpg','Pantheon_Splash_3.jpg');
  3328. INSERT INTO championSkins VALUES(80004,0,4,80,'MetalPantheon','Full Metal Pantheon','Pantheon_4.jpg','Pantheon_Splash_4.jpg');
  3329. INSERT INTO championSkins VALUES(80005,0,5,80,'DacianKnightPantheon','Glaive Warrior Pantheon','Pantheon_5.jpg','Pantheon_Splash_5.jpg');
  3330. INSERT INTO championSkins VALUES(81000,1,0,81,'BaseEzreal','','Ezreal_0.jpg','Ezreal_Splash_0.jpg');
  3331. INSERT INTO championSkins VALUES(81001,0,1,81,'NottinghamEzreal','Nottingham Ezreal','Ezreal_1.jpg','Ezreal_Splash_1.jpg');
  3332. INSERT INTO championSkins VALUES(81002,0,2,81,'SoccerEzreal','Striker Ezreal','Ezreal_2.jpg','Ezreal_Splash_2.jpg');
  3333. INSERT INTO championSkins VALUES(81003,0,3,81,'FrostedEzreal','Frosted Ezreal','Ezreal_3.jpg','Ezreal_Splash_3.jpg');
  3334. INSERT INTO championSkins VALUES(81004,0,4,81,'ExplorerEzreal','Explorer Ezreal','Ezreal_4.jpg','Ezreal_Splash_4.jpg');
  3335. INSERT INTO championSkins VALUES(81005,0,5,81,'CyberEzreal','Pulsefire Ezreal','Ezreal_5.jpg','Ezreal_Splash_5.jpg');
  3336. INSERT INTO championSkins VALUES(82000,1,0,82,'BaseMordekaiser','','Mordekaiser_0.jpg','Mordekaiser_Splash_0.jpg');
  3337. INSERT INTO championSkins VALUES(82001,0,1,82,'DragonMordekaiser','Dragon Knight Mordekaiser','Mordekaiser_1.jpg','Mordekaiser_Splash_1.jpg');
  3338. INSERT INTO championSkins VALUES(82002,0,2,82,'InfernalMordekaiser','Infernal Mordekaiser','Mordekaiser_2.jpg','Mordekaiser_Splash_2.jpg');
  3339. INSERT INTO championSkins VALUES(82003,0,3,82,'MetalMordekaiser','Pentakill Mordekaiser','Mordekaiser_3.jpg','Mordekaiser_Splash_3.jpg');
  3340. INSERT INTO championSkins VALUES(82004,0,4,82,'DestroyerMordekaiser','Lord Mordekaiser','Mordekaiser_4.jpg','Mordekaiser_Splash_4.jpg');
  3341. INSERT INTO championSkins VALUES(83000,1,0,83,'BaseYorick','','Yorick_0.jpg','Yorick_Splash_0.jpg');
  3342. INSERT INTO championSkins VALUES(83001,0,1,83,'UndertakerYorick','Undertaker Yorick','Yorick_1.jpg','Yorick_Splash_1.jpg');
  3343. INSERT INTO championSkins VALUES(83002,0,2,83,'PentakillYorick','Pentakill Yorick','Yorick_2.jpg','Yorick_Splash_2.jpg');
  3344. INSERT INTO championSkins VALUES(84000,1,0,84,'BaseAkali','','Akali_0.jpg','Akali_Splash_0.jpg');
  3345. INSERT INTO championSkins VALUES(84001,0,1,84,'YellowAkali','Stinger Akali','Akali_1.jpg','Akali_Splash_1.jpg');
  3346. INSERT INTO championSkins VALUES(84002,0,2,84,'CrimsonAkali','Crimson Akali','Akali_2.jpg','Akali_Splash_2.jpg');
  3347. INSERT INTO championSkins VALUES(84003,0,3,84,'SoccerAkali','All-star Akali','Akali_3.jpg','Akali_Splash_3.jpg');
  3348. INSERT INTO championSkins VALUES(84004,0,4,84,'NurseAkali','Nurse Akali','Akali_4.jpg','Akali_Splash_4.jpg');
  3349. INSERT INTO championSkins VALUES(84005,0,5,84,'OniAkali','Blood Moon Akali','Akali_5.jpg','Akali_Splash_5.jpg');
  3350. INSERT INTO championSkins VALUES(84006,0,6,84,'mercenaryAkali','Silverfang Akali','Akali_6.jpg','Akali_Splash_6.jpg');
  3351. INSERT INTO championSkins VALUES(85000,1,0,85,'BaseKennen','','Kennen_0.jpg','Kennen_Splash_0.jpg');
  3352. INSERT INTO championSkins VALUES(85001,0,1,85,'RedKennen','Deadly Kennen','Kennen_1.jpg','Kennen_Splash_1.jpg');
  3353. INSERT INTO championSkins VALUES(85002,0,2,85,'BlueKennen','Swamp Master Kennen','Kennen_2.jpg','Kennen_Splash_2.jpg');
  3354. INSERT INTO championSkins VALUES(85003,0,3,85,'KarateKennen','Karate Kennen','Kennen_3.jpg','Kennen_Splash_3.jpg');
  3355. INSERT INTO championSkins VALUES(85004,0,4,85,'DrKennen','Kennen M.D.','Kennen_4.jpg','Kennen_Splash_4.jpg');
  3356. INSERT INTO championSkins VALUES(85005,0,5,85,'ArcticKennen','Arctic Ops Kennen','Kennen_5.jpg','Kennen_Splash_5.jpg');
  3357. INSERT INTO championSkins VALUES(86000,1,0,86,'BaseGaren','','Garen_0.jpg','Garen_Splash_0.jpg');
  3358. INSERT INTO championSkins VALUES(86001,0,1,86,'SanguineGaren','Sanguine Garen','Garen_1.jpg','Garen_Splash_1.jpg');
  3359. INSERT INTO championSkins VALUES(86002,0,2,86,'DesertGaren','Desert Trooper Garen','Garen_2.jpg','Garen_Splash_2.jpg');
  3360. INSERT INTO championSkins VALUES(86003,0,3,86,'CommandoGaren','Commando Garen','Garen_3.jpg','Garen_Splash_3.jpg');
  3361. INSERT INTO championSkins VALUES(86004,0,4,86,'DreadknightGaren','Dreadknight Garen','Garen_4.jpg','Garen_Splash_4.jpg');
  3362. INSERT INTO championSkins VALUES(86005,0,5,86,'RangerGaren','Rugged Garen','Garen_5.jpg','Garen_Splash_5.jpg');
  3363. INSERT INTO championSkins VALUES(89000,1,0,89,'BaseLeona','','Leona_0.jpg','Leona_Splash_0.jpg');
  3364. INSERT INTO championSkins VALUES(89001,0,1,89,'Leona-phoenix','Valkyrie Leona','Leona_1.jpg','Leona_Splash_1.jpg');
  3365. INSERT INTO championSkins VALUES(89002,0,2,89,'Leona-battleworn','Defender Leona','Leona_2.jpg','Leona_Splash_2.jpg');
  3366. INSERT INTO championSkins VALUES(89003,0,3,89,'Leona-IronSolari','Iron Solari Leona','Leona_3.jpg','Leona_Splash_3.jpg');
  3367. INSERT INTO championSkins VALUES(90000,1,0,90,'BaseMalzahar','','Malzahar_0.jpg','Malzahar_Splash_0.jpg');
  3368. INSERT INTO championSkins VALUES(90001,0,1,90,'VizierMalzahar','Vizier Malzahar','Malzahar_1.jpg','Malzahar_Splash_1.jpg');
  3369. INSERT INTO championSkins VALUES(90002,0,2,90,'ShadowPrinceMalzahar','Shadow Prince Malzahar','Malzahar_2.jpg','Malzahar_Splash_2.jpg');
  3370. INSERT INTO championSkins VALUES(90003,0,3,90,'GenieMalzahar','Djinn Malzahar','Malzahar_3.jpg','Malzahar_Splash_3.jpg');
  3371. INSERT INTO championSkins VALUES(90004,0,4,90,'DarkvoidMalzahar','Overlord Malzahar','Malzahar_4.jpg','Malzahar_Splash_4.jpg');
  3372. INSERT INTO championSkins VALUES(91000,1,0,91,'BaseTalon','','Talon_0.jpg','Talon_Splash_0.jpg');
  3373. INSERT INTO championSkins VALUES(91001,0,1,91,'TalonStreet','Renegade Talon','Talon_1.jpg','Talon_Splash_1.jpg');
  3374. INSERT INTO championSkins VALUES(91002,0,2,91,'TalonNemesis','Crimson Elite Talon','Talon_2.jpg','Talon_Splash_2.jpg');
  3375. INSERT INTO championSkins VALUES(91003,0,3,91,'TalonSilverdragon','Dragonblade Talon','Talon_3.jpg','Talon_Splash_3.jpg');
  3376. INSERT INTO championSkins VALUES(92000,1,0,92,'BaseRiven','','Riven_0.jpg','Riven_Splash_0.jpg');
  3377. INSERT INTO championSkins VALUES(92001,0,1,92,'RedeemedRiven','Redeemed Riven','Riven_1.jpg','Riven_Splash_1.jpg');
  3378. INSERT INTO championSkins VALUES(92002,0,2,92,'CrimsonRiven','Crimson Elite Riven','Riven_2.jpg','Riven_Splash_2.jpg');
  3379. INSERT INTO championSkins VALUES(92003,0,3,92,'BattlebunnyRiven','Battle Bunny Riven','Riven_3.jpg','Riven_Splash_3.jpg');
  3380. INSERT INTO championSkins VALUES(96000,1,0,96,'BaseKogMaw','','KogMaw_0.jpg','KogMaw_Splash_0.jpg');
  3381. INSERT INTO championSkins VALUES(96001,0,1,96,'CaterpillarKogMaw','Caterpillar Kog''Maw','KogMaw_1.jpg','KogMaw_Splash_1.jpg');
  3382. INSERT INTO championSkins VALUES(96002,0,2,96,'PoisonFrogKogMaw','Sonoran Kog''Maw','KogMaw_2.jpg','KogMaw_Splash_2.jpg');
  3383. INSERT INTO championSkins VALUES(96003,0,3,96,'ButterflyKogMaw','Monarch Kog''Maw','KogMaw_3.jpg','KogMaw_Splash_3.jpg');
  3384. INSERT INTO championSkins VALUES(96004,0,4,96,'ReindeerKogMaw','Reindeer Kog''Maw','KogMaw_4.jpg','KogMaw_Splash_4.jpg');
  3385. INSERT INTO championSkins VALUES(96005,0,5,96,'NewYearDragonKogMaw','Lion Dance Kog''Maw','KogMaw_5.jpg','KogMaw_Splash_5.jpg');
  3386. INSERT INTO championSkins VALUES(96006,0,6,96,'DeepseaKogMaw','Deep Sea Kog''Maw','KogMaw_6.jpg','KogMaw_Splash_6.jpg');
  3387. INSERT INTO championSkins VALUES(96007,0,7,96,'FossilKogMaw','Jurassic Kog''Maw','KogMaw_7.jpg','KogMaw_Splash_7.jpg');
  3388. INSERT INTO championSkins VALUES(98000,1,0,98,'BaseShen','','Shen_0.jpg','Shen_Splash_0.jpg');
  3389. INSERT INTO championSkins VALUES(98001,0,1,98,'FrozenShen','Frozen Shen','Shen_1.jpg','Shen_Splash_1.jpg');
  3390. INSERT INTO championSkins VALUES(98002,0,2,98,'YellowjacketShen','Yellow Jacket Shen','Shen_2.jpg','Shen_Splash_2.jpg');
  3391. INSERT INTO championSkins VALUES(98003,0,3,98,'SurgeonShen','Surgeon Shen','Shen_3.jpg','Shen_Splash_3.jpg');
  3392. INSERT INTO championSkins VALUES(98004,0,4,98,'OniShen','Blood Moon Shen','Shen_4.jpg','Shen_Splash_4.jpg');
  3393. INSERT INTO championSkins VALUES(98005,0,5,98,'SamuraiShen','Warlord Shen','Shen_5.jpg','Shen_Splash_5.jpg');
  3394. INSERT INTO championSkins VALUES(99000,1,0,99,'BaseLux','','Lux_0.jpg','Lux_Splash_0.jpg');
  3395. INSERT INTO championSkins VALUES(99001,0,1,99,'WitchLux','Sorceress Lux','Lux_1.jpg','Lux_Splash_1.jpg');
  3396. INSERT INTO championSkins VALUES(99002,0,2,99,'SpellthiefLux','Spellthief Lux','Lux_2.jpg','Lux_Splash_2.jpg');
  3397. INSERT INTO championSkins VALUES(99003,0,3,99,'CommandoLux','Commando Lux','Lux_3.jpg','Lux_Splash_3.jpg');
  3398. INSERT INTO championSkins VALUES(99004,0,4,99,'ImperialLux','Imperial Lux','Lux_4.jpg','Lux_Splash_4.jpg');
  3399. INSERT INTO championSkins VALUES(101000,1,0,101,'BaseXerath','','Xerath_0.jpg','Xerath_Splash_0.jpg');
  3400. INSERT INTO championSkins VALUES(101001,0,1,101,'RuneXerath','Runeborn Xerath','Xerath_1.jpg','Xerath_Splash_1.jpg');
  3401. INSERT INTO championSkins VALUES(101002,0,2,101,'IronXerath','Battlecast Xerath','Xerath_2.jpg','Xerath_Splash_2.jpg');
  3402. INSERT INTO championSkins VALUES(101003,0,3,101,'IronForgeXerath','Scorched Earth Xerath','Xerath_3.jpg','Xerath_Splash_3.jpg');
  3403. INSERT INTO championSkins VALUES(102000,1,0,102,'BaseShyvana','','Shyvana_0.jpg','Shyvana_Splash_0.jpg');
  3404. INSERT INTO championSkins VALUES(102001,0,1,102,'KnightShyvana','Ironscale Shyvana','Shyvana_1.jpg','Shyvana_Splash_1.jpg');
  3405. INSERT INTO championSkins VALUES(102002,0,2,102,'BoneShyvana','Boneclaw Shyvana','Shyvana_2.jpg','Shyvana_Splash_2.jpg');
  3406. INSERT INTO championSkins VALUES(102003,0,3,102,'ShadowShyvana','Darkflame Shyvana','Shyvana_3.jpg','Shyvana_Splash_3.jpg');
  3407. INSERT INTO championSkins VALUES(103000,1,0,103,'BaseAhri','','Ahri_0.jpg','Ahri_Splash_0.jpg');
  3408. INSERT INTO championSkins VALUES(103001,0,1,103,'AhriHanbok','Dynasty Ahri','Ahri_1.jpg','Ahri_Splash_1.jpg');
  3409. INSERT INTO championSkins VALUES(103002,0,2,103,'AhriShadowfox','Midnight Ahri','Ahri_2.jpg','Ahri_Splash_2.jpg');
  3410. INSERT INTO championSkins VALUES(103003,0,3,103,'AhriFireFox','Foxfire Ahri','Ahri_3.jpg','Ahri_Splash_3.jpg');
  3411. INSERT INTO championSkins VALUES(104000,1,0,104,'BaseGraves','','Graves_0.jpg','Graves_Splash_0.jpg');
  3412. INSERT INTO championSkins VALUES(104001,0,1,104,'MercenaryGraves','Hired Gun Graves','Graves_1.jpg','Graves_Splash_1.jpg');
  3413. INSERT INTO championSkins VALUES(104002,0,2,104,'BreakoutGraves','Jailbreak Graves','Graves_2.jpg','Graves_Splash_2.jpg');
  3414. INSERT INTO championSkins VALUES(104003,0,3,104,'MafiaGraves','Mafia Graves','Graves_3.jpg','Graves_Splash_3.jpg');
  3415. INSERT INTO championSkins VALUES(104004,0,4,104,'RiotGraves','Riot Graves','Graves_4.jpg','Graves_Splash_4.jpg');
  3416. INSERT INTO championSkins VALUES(105000,1,0,105,'BaseFizz','','Fizz_0.jpg','Fizz_Splash_0.jpg');
  3417. INSERT INTO championSkins VALUES(105001,0,1,105,'FizzAtlantean','Atlantean Fizz','Fizz_1.jpg','Fizz_Splash_1.jpg');
  3418. INSERT INTO championSkins VALUES(105002,0,2,105,'FizzArctic','Tundra Fizz','Fizz_2.jpg','Fizz_Splash_2.jpg');
  3419. INSERT INTO championSkins VALUES(105003,0,3,105,'FizzFisherman','Fisherman Fizz','Fizz_3.jpg','Fizz_Splash_3.jpg');
  3420. INSERT INTO championSkins VALUES(106000,1,0,106,'BaseVolibear','','Volibear_0.jpg','Volibear_Splash_0.jpg');
  3421. INSERT INTO championSkins VALUES(106001,0,1,106,'VolibearKing','Thunder Lord Volibear','Volibear_1.jpg','Volibear_Splash_1.jpg');
  3422. INSERT INTO championSkins VALUES(106002,0,2,106,'VolibearArctic','Northern Storm Volibear','Volibear_2.jpg','Volibear_Splash_2.jpg');
  3423. INSERT INTO championSkins VALUES(107000,1,0,107,'BaseRengar','','Rengar_0.jpg','Rengar_Splash_0.jpg');
  3424. INSERT INTO championSkins VALUES(107001,0,1,107,'HunterRengar','Headhunter Rengar','Rengar_1.jpg','Rengar_Splash_1.jpg');
  3425. INSERT INTO championSkins VALUES(110000,1,0,110,'BaseVarus','','Varus_0.jpg','Varus_Splash_0.jpg');
  3426. INSERT INTO championSkins VALUES(110001,0,1,110,'VarusDarkCrystal','Blight Crystal Varus','Varus_1.jpg','Varus_Splash_1.jpg');
  3427. INSERT INTO championSkins VALUES(111000,1,0,111,'BaseNautilus','','Nautilus_0.jpg','Nautilus_Splash_0.jpg');
  3428. INSERT INTO championSkins VALUES(111001,0,1,111,'NautilusSubmarine','Abyssal Nautilus','Nautilus_1.jpg','Nautilus_Splash_1.jpg');
  3429. INSERT INTO championSkins VALUES(111002,0,2,111,'NautilusSubterranean','Subterranean Nautilus','Nautilus_2.jpg','Nautilus_Splash_2.jpg');
  3430. INSERT INTO championSkins VALUES(111003,0,3,111,'NautilusAstronaut','AstroNautilus','Nautilus_3.jpg','Nautilus_Splash_3.jpg');
  3431. INSERT INTO championSkins VALUES(112000,1,0,112,'BaseViktor','','Viktor_0.jpg','Viktor_Splash_0.jpg');
  3432. INSERT INTO championSkins VALUES(112001,0,1,112,'Viktor_fullmachine','Full Machine Viktor','Viktor_1.jpg','Viktor_Splash_1.jpg');
  3433. INSERT INTO championSkins VALUES(112002,0,2,112,'Viktor_prototype','Prototype Viktor','Viktor_2.jpg','Viktor_Splash_2.jpg');
  3434. INSERT INTO championSkins VALUES(113000,1,0,113,'BaseSejuani','','Sejuani_0.jpg','Sejuani_Splash_0.jpg');
  3435. INSERT INTO championSkins VALUES(113001,0,1,113,'SejuaniBeastLoad','Sabretusk Sejuani','Sejuani_1.jpg','Sejuani_Splash_1.jpg');
  3436. INSERT INTO championSkins VALUES(113002,0,2,113,'SejuaniDeathKnight','Darkrider Sejuani','Sejuani_2.jpg','Sejuani_Splash_2.jpg');
  3437. INSERT INTO championSkins VALUES(114000,1,0,114,'BaseFiora','','Fiora_0.jpg','Fiora_Splash_0.jpg');
  3438. INSERT INTO championSkins VALUES(114001,0,1,114,'FioraMusketeer','Royal Guard Fiora','Fiora_1.jpg','Fiora_Splash_1.jpg');
  3439. INSERT INTO championSkins VALUES(114002,0,2,114,'FioraArmored','Nightraven Fiora','Fiora_2.jpg','Fiora_Splash_2.jpg');
  3440. INSERT INTO championSkins VALUES(115000,1,0,115,'BaseZiggs','','Ziggs_0.jpg','Ziggs_Splash_0.jpg');
  3441. INSERT INTO championSkins VALUES(115001,0,1,115,'ZiggsMadScientist','Mad Scientist Ziggs','Ziggs_1.jpg','Ziggs_Splash_1.jpg');
  3442. INSERT INTO championSkins VALUES(115002,0,2,115,'ZiggsGeneral','Major Ziggs','Ziggs_2.jpg','Ziggs_Splash_2.jpg');
  3443. INSERT INTO championSkins VALUES(115003,0,3,115,'ZiggsPoolParty','Pool Party Ziggs','Ziggs_3.jpg','Ziggs_Splash_3.jpg');
  3444. INSERT INTO championSkins VALUES(117000,1,0,117,'BaseLulu','','Lulu_0.jpg','Lulu_Splash_0.jpg');
  3445. INSERT INTO championSkins VALUES(117001,0,1,117,'luluDarkCandy','Bittersweet Lulu','Lulu_1.jpg','Lulu_Splash_1.jpg');
  3446. INSERT INTO championSkins VALUES(117002,0,2,117,'luluClassic','Wicked Lulu','Lulu_2.jpg','Lulu_Splash_2.jpg');
  3447. INSERT INTO championSkins VALUES(119000,1,0,119,'BaseDraven','','Draven_0.jpg','Draven_Splash_0.jpg');
  3448. INSERT INTO championSkins VALUES(119001,0,1,119,'Draven_SoulReaper','Soul Reaver Draven','Draven_1.jpg','Draven_Splash_1.jpg');
  3449. INSERT INTO championSkins VALUES(120000,1,0,120,'BaseHecarim','','Hecarim_0.jpg','Hecarim_Splash_0.jpg');
  3450. INSERT INTO championSkins VALUES(120001,0,1,120,'MedievalHecarim','Blood Knight Hecarim','Hecarim_1.jpg','Hecarim_Splash_1.jpg');
  3451. INSERT INTO championSkins VALUES(120002,0,2,120,'WraithHecarim','Reaper Hecarim','Hecarim_2.jpg','Hecarim_Splash_2.jpg');
  3452. INSERT INTO championSkins VALUES(122000,1,0,122,'BaseDarius','','Darius_0.jpg','Darius_Splash_0.jpg');
  3453. INSERT INTO championSkins VALUES(122001,0,1,122,'Darius_Emperor','Lord Darius','Darius_1.jpg','Darius_Splash_1.jpg');
  3454. INSERT INTO championSkins VALUES(126000,1,0,126,'BaseJayce','','Jayce_0.jpg','Jayce_Splash_0.jpg');
  3455. INSERT INTO championSkins VALUES(126001,0,1,126,'Jayce_Sentinel','Full Metal Jayce','Jayce_1.jpg','Jayce_Splash_1.jpg');
  3456. INSERT INTO championSkins VALUES(131000,1,0,131,'BaseDiana','','Diana_0.jpg','Diana_Splash_0.jpg');
  3457. INSERT INTO championSkins VALUES(131001,0,1,131,'DianaDarkValkyrie','Dark Valkyrie Diana','Diana_1.jpg','Diana_Splash_1.jpg');
  3458. INSERT INTO championSkins VALUES(134000,1,0,134,'BaseSyndra','','Syndra_0.jpg','Syndra_Splash_0.jpg');
  3459. INSERT INTO championSkins VALUES(143000,1,0,143,'BaseZyra','','Zyra_0.jpg','Zyra_Splash_0.jpg');
  3460. INSERT INTO championSkins VALUES(143001,0,1,143,'Zyra_hellvine','Wildfire Zyra','Zyra_1.jpg','Zyra_Splash_1.jpg');
  3461. CREATE TABLE "champions" (
  3462. id INTEGER PRIMARY KEY,
  3463. name TEXT,
  3464. displayName TEXT,
  3465. title TEXT,
  3466. iconPath TEXT,
  3467. portraitPath TEXT,
  3468. splashPath TEXT,
  3469. danceVideoPath TEXT,
  3470. tags TEXT,
  3471. description TEXT,
  3472. quote TEXT,
  3473. quoteAuthor TEXT,
  3474. range REAL,
  3475. moveSpeed REAL,
  3476. armorBase REAL,
  3477. armorLevel REAL,
  3478. manaBase REAL,
  3479. manaLevel REAL,
  3480. criticalChanceBase REAL,
  3481. criticalChanceLevel REAL,
  3482. manaRegenBase REAL,
  3483. manaRegenLevel REAL,
  3484. healthRegenBase REAL,
  3485. healthRegenLevel REAL,
  3486. magicResistBase REAL,
  3487. magicResistLevel REAL,
  3488. healthBase REAL,
  3489. healthLevel REAL,
  3490. attackBase REAL,
  3491. attackLevel REAL,
  3492. ratingDefense INTEGER,
  3493. ratingMagic INTEGER,
  3494. ratingDifficulty INTEGER,
  3495. ratingAttack INTEGER,
  3496. tips TEXT,
  3497. opponentTips TEXT,
  3498. selectSoundPath TEXT);
  3499. INSERT INTO champions VALUES(1,'Annie','Annie','the Dark Child','Annie_Square_0.png','Annie_0.jpg','Annie_Splash_0.jpg','0001_dance.mp4','mage,ranged,recommended','In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order''s colony managed to thrive in a land where so many others would have failed.
  3500. Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie''s parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''''Tibbers'''' by her side, often keeping him spellbound as a stuffed doll to be carried like a child''s toy. The combination of Annie''s lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand.','Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.','High Councilor Kiersta Mandrake',625.0,310.0,8.5,4.0,250.0,50.0,0.0,0.0,1.38,0.12,0.9,0.11,30.0,0.0,384.0,76.0,48.0,2.625,3,10,4,2,'*Storing a stun for use with her ultimate can turn the tide of a team fight.*Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.*Molten Shield is a good spell to cast to work up to Annie''s stun, so sometimes it''s beneficial to grab at least 1 rank in it early.','*Annie''s summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he''s been summoned.*Summoner Smite can be used to help take down Tibbers.*Keep an eye out for a white, swirling power around Annie. It means she''s ready to unleash her stun.','en_GB/Annie.mp3');
  3501. INSERT INTO champions VALUES(2,'Olaf','Olaf','the Berserker','Olaf_Square_0.png','Olaf_0.jpg','Olaf_Splash_0.jpg','0002_dance.mp4','fighter,melee','On an uncharted continent beyond Valoran''s grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
  3502. His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''''friendly'''' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''''finger wagglers'''' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
  3503. Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.','','',125.0,325.0,17.0,3.0,225.0,45.0,0.0,0.0,1.3,0.115,1.4,0.18,30.0,1.25,441.0,93.0,54.1,3.5,5,3,4,9,'*Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong.*After purchasing health items, Olaf deals significant damage while Vicious Strikes is active.','*Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.*Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.','en_GB/Olaf.mp3');
  3504. INSERT INTO champions VALUES(3,'Galio','Galio','the Sentinel''s Sorrow','Galio_Square_0.png','Galio_0.jpg','Galio_Splash_0.jpg','0003_dance.mp4','tank,support,melee','Long before the League''s regulation of such magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand''s constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors. For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command.
  3505. As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force. Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, one nondescript day, a sad but determined yordle girl carrying a mighty Demacian crown stopped in the shadow of a great statue to rest. Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio''s eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to join the League of Legends and fight for the will of Demacia.','There is no such thing as redemption. Only penance.','Galio',125.0,310.0,17.0,3.5,235.0,50.0,0.0,0.0,1.4,0.14,1.49,0.15,30.0,0.0,435.0,85.0,56.3,3.375,7,6,4,3,'*Placing Bulwark on an ally under attack is a good way to regain health.*Righteous Gust can be useful for charging opponents or escaping pursuers.*You can significantly increase the damage potential of Idol of Durand by using it when multiple enemies are close.','*Avoid attacking Galio''s allies while they are Bulwarked, since your attacks will be less effective and will heal Galio.*Avoid bunching up with allies when Galio is nearby.*Interrupting Galio while he channels Idol of Durand will free any allies he''s taunting.','en_GB/Galio.mp3');
  3506. INSERT INTO champions VALUES(4,'TwistedFate','Twisted Fate','the Card Master','TwistedFate_Square_0.png','TwistedFate_0.jpg','TwistedFate_Splash_0.jpg','0004_dance.mp4','assassin,pusher,ranged','Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
  3507. Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
  3508. While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.','','',525.0,305.0,11.25,3.15,202.0,38.0,0.0,0.0,1.3,0.1,0.9,0.12,30.0,0.0,384.0,82.0,46.41,3.3,2,6,9,6,'*Coordinate with your allies for the best time to use Destiny to ambush enemies.*Stealth characters often escape a battle with very low hit points. Take advantage of Destiny''s ability to reveal stealthed units to finish them off.*Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.','*Focus on dodging Wild Cards early when your champion doesn''t have the hit points to afford getting hit.*If you have low health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.','en_GB/TwistedFate.mp3');
  3509. INSERT INTO champions VALUES(5,'XinZhao','Xin Zhao','the Seneschal of Demacia','XinZhao_Square_0.png','XinZhao_0.jpg','XinZhao_Splash_0.jpg','0005_dance.mp4','fighter,assassin,melee','Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his ''''secret life'''' and origins. Whether it''s ''''Zaun double-agent'''' tendered at the dinner table or ''''indebted rune mage'''' mused in the editorials of the ''''Demacian Constant'''', Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.
  3510. Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.','Death is inevitable, one can only avoid defeat.','Demacian Manual of Arms',175.0,320.0,16.0,3.5,215.0,35.0,0.0,0.0,1.3,0.09,1.4,0.14,30.0,1.25,445.0,87.0,52.0,3.3,6,3,3,8,'*Xin Zhao is a great initiator to combat. Lead the front to start a fight and use your ultimate to do the most damage possible.*It''s often worth getting at least 1 point of Battle Cry to gain the health restore effect.*Try to position yourself so your ultimate''s knockback is most effective','*Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he''s used his ultimate.*Xin Zhao relies heavily on his Three Talon Strikes for damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effectt.','en_GB/XinZhao.mp3');
  3511. INSERT INTO champions VALUES(6,'Urgot','Urgot','the Headsman''s Pride','Urgot_Square_0.png','Urgot_0.jpg','Urgot_Splash_0.jpg','0006_dance.mp4','fighter,ranged','There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sowed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.
  3512. Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot''s division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner''s remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers'' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly''s laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.','We can rebuild him. We have the techmaturgy.','Professor Stanwick Pididly',425.0,310.0,15.0,3.3,220.0,55.0,0.0,0.0,1.5,0.13,1.1,0.12,30.0,0.0,437.0,89.0,48.0,3.6,5,3,8,8,'*Prior to firing Acid Hunter, try hovering over an enemy afflicted by Noxian Corrosive Charge. Upon launching, the Acid Hunter will ignore all other enemies and fly directly to the corroding target.*Urgot is a great skirmisher. Try hitting his enemies with Noxian Corrosive Charge followed by multiple missile-locked Acid Hunters.','*Keep moving to avoid being hit by Urgot''s Noxian Corrosive Charge. If you are afflicted by his corrosive charge, quickly move out of range to avoid his Acid Hunter Missiles.*Urgot gains slowing attacks while his Terror Capacitor shield is operational. Damage him enough to remove his shield so he loses this effect.','en_GB/Urgot.mp3');
  3513. INSERT INTO champions VALUES(7,'Leblanc','LeBlanc','the Deceiver','Leblanc_Square_0.png','Leblanc_0.jpg','Leblanc_Splash_0.jpg','0007_dance.mp4','assassin,mage,ranged','Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.
  3514. While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends.','The world is very different for those who cannot see beyond what is placed before their very eyes.','LeBlanc, the Deceiver',525.0,310.0,12.0,3.5,250.0,50.0,0.0,0.0,1.38,0.12,0.9,0.11,30.0,0.0,390.0,75.0,51.0,3.1,4,10,9,1,'*The damage of a mimicked ability is based off the rank of the basic ability. It is important to consider the utility of the spell versus its damage output.*Using Distortion can help your positioning to land Ethereal Chains.*You can chain Sigil of Silence and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds.','*Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion.*Stay behind minions to make Ethereal Chains difficult to land and force her to use Distortion in a suboptimal manner.','en_GB/Leblanc.mp3');
  3515. INSERT INTO champions VALUES(8,'Vladimir','Vladimir','the Crimson Reaper','Vladimir_Square_0.png','Vladimir_0.jpg','Vladimir_Splash_0.jpg','0008_dance.mp4','fighter,mage,ranged','There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.
  3516. The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy''s sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk''s blood was drawn from his body and fused with Vladimir''s, imbuing him with his master''s magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir''s unsavory talents.','That which runs through you will run you through.','Vladimir',450.0,310.0,12.0,3.5,-10000.0,0.0,0.0,0.0,0.0,0.0,1.2,0.12,30.0,0.0,400.0,85.0,45.0,3.0,6,8,2,2,'*Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.*Cast Hemoplague where it will afflict the most units.*Sanguine Pool pops incoming missiles, so it can be used to dodge disables.','*Be wary of team fights while afflicted by Vladimir''s Hemoplague.*Making Vladimir use Sanguine Pool at the start of a fight will maximize the health cost of the ability to him.*Items that counter health stacking, such as Deathfire Grasp and Madred''s Bloodrazor, are very effective against Vladimir.','en_GB/Vladimir.mp3');
  3517. INSERT INTO champions VALUES(9,'FiddleSticks','Fiddlesticks','the Harbinger of Doom','FiddleSticks_Square_0.png','FiddleSticks_0.jpg','FiddleSticks_Splash_0.jpg','0009_dance.mp4','mage,jungler,ranged','For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League''s first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
  3518. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner''s Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
  3519. Those who say ''you have nothing to fear but fear itself'' have not yet felt the crows.','','',480.0,310.0,11.0,3.5,251.0,59.0,0.0,0.0,1.38,0.13,0.92,0.12,30.0,0.0,390.0,80.0,45.95,2.625,3,9,5,2,'*Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.*Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.*Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes, masteries, and items.','*Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies extending the duration of its silence.*If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.*If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.','en_GB/FiddleSticks.mp3');
  3520. INSERT INTO champions VALUES(10,'Kayle','Kayle','The Judicator','Kayle_Square_0.png','Kayle_0.jpg','Kayle_Splash_0.jpg','0010_dance.mp4','fighter,support','In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.
  3521. Ten years ago, Kayle''s war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra''s League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle''s service, Ashram halted all League interference on Kayle''s world. With Ashram''s disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.','In the League of Legends, Justice comes on swift wings.','',125.0,310.0,17.0,3.5,255.0,40.0,0.0,0.0,1.38,0.105,1.4,0.15,30.0,0.75,418.0,93.0,53.3,2.8,9,6,3,5,'*Using Intervention on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack. *Kayle can effectively do large amounts of damage or support her allies depending on her item build.*Kayle benefits greatly from attack damage and ability power, making hybrid items like Malady and Trinity Force very effective on her.If you wish to support your allies, items like Aegis of the Legion and Shurelya''s Reverie can help you assist teammates.','*Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they''re being over zealous.*Kayle is usually a fragile target. Once you see her ultimate cast switch to attacking her.*Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team.','en_GB/Kayle.mp3');
  3522. INSERT INTO champions VALUES(11,'MasterYi','Master Yi','the Wuju Bladesman','MasterYi_Square_0.png','MasterYi_0.jpg','MasterYi_Splash_0.jpg','0011_dance.mp4','carry,melee,recommended','Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one''s self and one''s enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi''s village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
  3523. After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League''s formation, and Noxus'' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.','The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.','Soraka, the Starchild',125.0,330.0,16.3,3.7,199.0,36.0,0.0,0.0,1.3,0.09,1.35,0.13,30.0,1.25,444.0,86.0,55.12,3.1,4,3,2,9,'*If you''re in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.*Wuju Style is very strong early for last hitting minions.*Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.','*Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.*If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal.*Although Master Yi cannot be slowed while using Highlander, a good disable can stop him in his tracks.','en_GB/MasterYi.mp3');
  3524. INSERT INTO champions VALUES(12,'Alistar','Alistar','the Minotaur','Alistar_Square_0.png','Alistar_0.jpg','Alistar_Splash_0.jpg','0012_dance.mp4','tank,pusher,melee','As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran''s many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill''s youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus'' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus'' most skilled summoners checked Alistar''s rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus'' wealthy leaders.
  3525. Alistar''s once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus'' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.
  3526. If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.','','',125.0,300.0,14.5,3.5,215.0,38.0,0.0,0.0,1.29,0.09,1.45,0.17,30.0,1.25,442.0,102.0,55.03,3.62,9,5,8,6,'*Using Pulverize can allow you to establish better positioning for Headbutt.*Movement speed is very important on Alistar. Consider which boots to buy carefully.*Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.','*Alistar is very distruptive but very tough - try to target more fragile damage dealers.*Watch out for the Pulverize-Headbutt combo when around turrets.*When Alistar uses his ultimate, it''s often better to move back and wait until the effect wears off before attacking him.','en_GB/Alistar.mp3');
  3527. INSERT INTO champions VALUES(13,'Ryze','Ryze','the Rogue Mage','Ryze_Square_0.png','Ryze_0.jpg','Ryze_Splash_0.jpg','0013_dance.mp4','mage,ranged,recommended','There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.
  3528. Ryze''s tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.','Ryze is no longer just a mage - he has become a creature of magic itself.','High Councilor Heywan Relivash',550.0,310.0,11.0,3.9,250.0,55.0,0.0,0.0,1.4,0.12,0.87,0.11,30.0,0.0,360.0,86.0,52.0,3.0,2,10,3,2,'*Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of.*Using Ryze''s ultimate to farm creeps can lead to a large gold advantage.','*Be cautious about engaging Ryze alone with less than full health.*Cleanse and Banshee''s Veil are especially effective defenses against Ryze.*Ryze can only lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies.','en_GB/Ryze.mp3');
  3529. INSERT INTO champions VALUES(14,'Sion','Sion','the Undead Champion','Sion_Square_0.png','Sion_0.jpg','Sion_Splash_0.jpg','0014_dance.mp4','fighter,melee','Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe, ''''Chopper''''. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.
  3530. The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion''s rise to power. The famed Noxian assassin, Katarina, recovered Sion''s remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion''s reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends. Even though Sion''s increased powers would make him a powerful tool for the High Command''s use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion''s days as a front-line fighter for Noxus'' military conquests are at an end.','For Noxus, death is a promotion.','Pantheon',125.0,320.0,17.75,3.25,200.0,40.0,0.0,0.0,1.26,0.08,1.58,0.19,30.0,1.25,403.0,104.0,55.52,3.1875,8,7,4,5,'*Using Enrage early helps Sion in the late game. When Sion kills something his health is increased permanently and Enrage makes it easier to last hit resulting in better gold farming.*Cryptic Gaze and Cannibalize can both be used in a defensive manner to save allies and sustain pushes.*Death''s Caress and Cryptic Gaze scale very well with AP and can greatly increase your ganking strength.','*If Death''s Caress is on Sion, it is often worth casting a damaging spell to ensure that the shield doesn''t explode.*Try disabling Sion while his ultimate is active.','en_GB/Sion.mp3');
  3531. INSERT INTO champions VALUES(15,'Sivir','Sivir','the Battle Mistress','Sivir_Square_0.png','Sivir_0.jpg','Sivir_Splash_0.jpg','0015_dance.mp4','carry,pusher,ranged,recommended','The beautiful and deadly champion known as Sivir has been a favorite of League summoners for close to a decade. A soldier-for-hire outside of the Fields of Justice, she is the embodiment of a highly successful mercenary on modern day Runeterra. Sivir has little interest in the ''''cribbage sheets'''' - as she calls them - of League influence bartering. Instead, she is motivated by material wealth and riches, and she is paid handsomely for her services. Sivir is one of the wealthiest individuals found anywhere on Valoran. Sivir owns multiple residences in a number of different city-states, as well as ownership stakes in a number of businesses all across Valoran. Her detractors, either envious of her success or acrimonious of her flexible morality, have begun to use Sivir as a symbol of what is wrong with the mercenary nature of the League. Sivir dismisses her critics, saying that while her personal code of ethics is less ruthless than her competitors, ''''Everyone has a price.''''
  3532. Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was ''''Battle Mistress of Noxus''''. Now she is simply known as ''''The Battle Mistress'''' after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.','Time and time again, Sivir proves that she has earned the right to call herself ''The Battle Mistress''.','Jax',500.0,310.0,12.75,3.25,203.0,43.0,0.0,0.0,1.3,0.1,0.85,0.11,30.0,0.0,378.0,82.0,49.0,2.9,3,1,3,9,'*Sivir''s Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.*Using Frozen Mallet or Phage in conjunction with On the Hunt ensures that you and your teammates are able to hit opponents non-stop.*Ricochet resets Sivir''s basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.','*Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.*Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.*When laning against Sivir as a caster, it may be possible to throw off Sivir''s timing on her Spell Shield by faking an advance and backing off.','en_GB/Sivir.mp3');
  3533. INSERT INTO champions VALUES(16,'Soraka','Soraka','the Starchild','Soraka_Square_0.png','Soraka_0.jpg','Soraka_Splash_0.jpg','0016_dance.mp4','support,ranged,recommended','Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself - the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways - it is for this reason that she became known as the Starchild.
  3534. Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka''s people. An alchemical genius who took no responsibility for the atrocities he''d caused, Warwick became known as ''''the Deathmaker'''' by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf - a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.
  3535. Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars.','','',550.0,310.0,7.4,3.8,240.0,60.0,0.0,0.0,1.36,0.13,0.9,0.11,30.0,0.0,375.0,71.0,48.8,3.0,5,7,3,2,'*Soraka is a powerful ally in battle, using her healing and mana restoration spells to keep the party moving forward.*You can use Wish on your allies from across the map to save them from otherwise fatal events.*Starcall''s damage can really add up when used consecutively.','*Focus on attacking Soraka if she ever ventures to the frontline in a team fight.*If your team has several casters, it''s worth investing in an Abyssal Scepter to counter Soraka''s passive.*Watch out for Soraka''s Starcall debuff - the negative magic resist can begin to add up.','en_GB/Soraka.mp3');
  3536. INSERT INTO champions VALUES(17,'Teemo','Teemo','the Swift Scout','Teemo_Square_0.png','Teemo_0.jpg','Teemo_Splash_0.jpg','0017_dance.mp4','support,stealth,ranged','Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo''s mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo''s superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City''s most distinguished Special Forces unit alongside the Megling Commandos.
  3537. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you''d never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City''s Special Forces. This connection is healthy for both yordles, though now Valoran''s voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.','Teemo rides a thin line between chipper compatriot and unrepentant killer, but there''s no one else I''d rather have as a friend.','Tristana',500.0,305.0,14.0,3.75,200.0,40.0,0.0,0.0,1.29,0.09,0.93,0.13,30.0,0.0,378.0,82.0,44.5,3.0,3,7,4,5,'*Teemo''s mushrooms can be used to farm creep waves very effectively.*Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.','*Teemo''s Toxic Shot punishes players who get hit and back out, so stay at a safe range until you''re ready to commit.*It can be valuable to use Oracle''s Elixir to destroy mushrooms around key locations.','en_GB/Teemo.mp3');
  3538. INSERT INTO champions VALUES(18,'Tristana','Tristana','the Megling Gunner','Tristana_Square_0.png','Tristana_0.jpg','Tristana_Splash_0.jpg','0018_dance.mp4','carry,ranged,recommended','The Megling Commandos are something of a legend in Bandle City. They have a history that spans centuries, and they remain the oldest yordle military unit still in service. They are renowned for their courage, deadliness, and ruthlessness, making them the most respected and feared of all warriors in Bandle City. Legends of Megling, the valiant founder of the commandos, are still heard throughout Valoran''s taverns. It was these legends that most fascinated a young Tristana. Since she was a wee child, Tristana wanted nothing more than to become the crack shot that her idol had been all those years ago. She trained her entire life, until finally she was old enough to join the military and able to earn her place among the Megling Commandos. The senior officers were impressed by her abilities, claiming that Tristana was a natural, and her dream was realized the day she donned her Megling fatigues.
  3539. Though her heart lies with her unit, the call to the League of Legends was irresistible and now Tristana protects Bandle City as a champion. While intense and focused as a Megling Gunner, Tristana is remarkably different in her personal life. Outside the Fields of Justice, she is friendly and cheerful - the sort of yordle who always has a kind word for everyone. Tristana recently struck up a close friendship with Teemo, the Swift Scout. They are both members of Bandle City''s Special Forces, so not only do they bond as yordles, but also as fellow warriors and champions... though she outright ignores any questions pertaining to a blossoming romance.','If there''s one person I''d trust to take on a difficult mission, it''s Tristana - all day long!','Teemo',550.0,300.0,15.0,3.0,193.0,32.0,0.0,0.0,1.29,0.09,1.02,0.13,30.0,0.0,415.0,82.0,46.5,3.0,4,3,3,9,'*Her massive gun allows Tristana to fire on targets at a great distance. Utilize this to prevent your enemies from ever laying a hand on you.*Use Rocket Jump to leap over an enemy and then use Buster Shot to send them flying back to your allies, but be careful about using this strategy in large team fights.*Using the active ability on Explosive Shot can be useful early game to prevent the other team from healing or using health potions.','*If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates.*Stand away from your creeps in a lane to take less collateral damage from Explosive Shot.','en_GB/Tristana.mp3');
  3540. INSERT INTO champions VALUES(19,'Warwick','Warwick','the Blood Hunter','Warwick_Square_0.png','Warwick_0.jpg','Warwick_Splash_0.jpg','0019_dance.mp4','fighter,jungler,melee,recommended','Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia''s healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick''s reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as ''''the Deathmaker.''''
  3541. But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick''s chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off toward parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.','The rage of the beast now complements his predatory spirit.','Singed, the Mad Chemist, upon witnessing his master''s transformation',125.0,320.0,16.0,3.5,190.0,30.0,0.0,0.0,1.42,0.12,1.41,0.16,30.0,1.25,428.0,98.0,56.76,3.375,4,4,2,7,'*Warwick is a champion particularly well-suited for killing monsters in the forest. Hungering Strike can sustain your health, especially if you are able to get the Ancient Golem''s blue buff.*Warwick''s ultimate can stack on-hit effects such as the Black Cleaver or Madred''s Bloodrazor.','*Warwick is a very strong jungler. Clairvoyance can help you keep track of his position and enable ganks.*Warwick is a very strong 1v1 champion, especially late in the game, so stick with your teammates to make him less effective.*Warwick can solo the dragon on Summoner''s Rift early, so try to prevent him from killing it throughout the game.','en_GB/Warwick.mp3');
  3542. INSERT INTO champions VALUES(20,'Nunu','Nunu','the Yeti Rider','Nunu_Square_0.png','Nunu_0.jpg','Nunu_Splash_0.jpg','0020_dance.mp4','fighter,melee,jungler,recommended','Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father''s back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu''s father left to find food, but he never returned.
  3543. The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu''s father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.
  3544. If this is him now, imagine what Nunu will be like when he grows up!','','',125.0,315.0,16.5,3.5,213.0,42.0,0.0,0.0,1.32,0.1,1.41,0.16,30.0,1.25,437.0,108.0,51.06,3.45,6,7,3,4,'*Consume allows Nunu to stay in a lane against ranged opponents.*You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.*It''s often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.','*Nunu''s Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.*Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.*Using Summoner Flash is a surefire way to escape Absolute Zero.*With only 1 single target ability that can break a spell shield, Banshee''s Veil is extremely effective against Nunu.','en_GB/Nunu.mp3');
  3545. INSERT INTO champions VALUES(21,'MissFortune','Miss Fortune','the Bounty Hunter','MissFortune_Square_0.png','MissFortune_0.jpg','MissFortune_Splash_0.jpg','0021_dance.mp4','ranged,carry','For those who brave the harsh seas of Runeterra, attaining one''s own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''''Shock and Awe''''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren''t always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island''s largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.
  3546. One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker''s red eyes, as his face was blocked by a rogue''s bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.','','',550.0,300.0,15.0,3.0,212.0,38.0,0.0,0.0,1.39,0.13,1.02,0.13,30.0,0.0,435.0,85.0,46.5,3.0,2,5,3,8,'*Miss Fortune ramps up speed if she isn''t attacked by an enemy target. Avoid getting hit to move very fast.*Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage.*Double Up applies On-Hit effects, making items like Frozen Mallet and Bloodthirster very effective.','*Miss Fortune''s speed boost is removed if she is damaged or debuffed by an enemy.*Miss Fortune is easy to kill if you can reach her; target her first in team fights.','en_GB/MissFortune.mp3');
  3547. INSERT INTO champions VALUES(22,'Ashe','Ashe','the Frost Archer','Ashe_Square_0.png','Ashe_0.jpg','Ashe_Splash_0.jpg','0022_dance.mp4','carry,ranged,recommended','One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor''s unparalleled mastery of the bow, earning her the title of ''''The Frost Archer'''' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''''late'''' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.
  3548. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.','It''s a good idea to spread out. Ashe can hit five birds with one arrow.','Tryndamere',600.0,300.0,11.5,3.4,173.0,35.0,0.0,0.0,1.26,0.08,0.9,0.11,30.0,0.0,395.0,79.0,46.3,2.85,3,2,4,7,'*Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.Summoner Teleport can be used after Enchanted Crystal Arrow to attack far away units while they''re stunned.*Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.','*Ashe has very few defensive options, and she''s a good target to gank.*Using Cleanse to remove Enchanted Crystal Arrow''s stun can turn a fight in your favor.','en_GB/Ashe.mp3');
  3549. INSERT INTO champions VALUES(23,'Tryndamere','Tryndamere','the Barbarian King','Tryndamere_Square_0.png','Tryndamere_0.jpg','Tryndamere_Splash_0.jpg','0023_dance.mp4','carry,melee','There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan''s greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast''s skull. Despite Tryndamere''s pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
  3550. To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.','The next true power will come from the far north, and it will involve Tryndamere - one way or another.','Graccus Mightstone, League Senior Political Scholar.',125.0,320.0,14.9,3.1,100.0,0.0,0.0,0.0,0.0,0.0,1.4,0.18,30.0,1.25,461.0,98.0,56.0,3.2,5,2,6,10,'*Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.*Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.*If the enemy is stacking Armor, try building items like Last Whisper or Youmuu''s Ghostblade.','*Try harassing Tryndamere early so he can''t kill minions and heal with Bloodlust.*Remember, Tryndamere can only slow you if you are facing away from him.*Most of Tryndamere''s damage is physical. If he''s getting too strong, consider buying a Thornmail.','en_GB/Tryndamere.mp3');
  3551. INSERT INTO champions VALUES(24,'Jax','Jax','Grandmaster at Arms','Jax_Square_0.png','Jax_0.jpg','Jax_Splash_0.jpg','0024_dance.mp4','fighter,melee','It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
  3552. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''''Armsmaster of the League'''' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram''s disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League''s sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.','Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.','Gragas',125.0,325.0,18.0,3.5,230.0,35.0,0.0,0.0,1.28,0.14,1.49,0.11,30.0,1.25,463.0,98.0,56.3,3.375,5,7,6,7,'*Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.*Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo''s Rageblade and Hextech Gunblade.','*Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.*Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.','en_GB/Jax.mp3');
  3553. INSERT INTO champions VALUES(25,'Morgana','Morgana','Fallen Angel','Morgana_Square_0.png','Morgana_0.jpg','Morgana_Splash_0.jpg','0025_dance.mp4','mage,support,ranged','There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''''fallen.'''' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition''s army - her sister, Kayle.
  3554. While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League''s summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero.','There is no rest while Kayle''s brand of tyranny still exists.','Morgana',425.0,310.0,15.0,3.8,240.0,60.0,0.0,0.0,1.36,0.13,0.94,0.12,30.0,0.0,403.0,86.0,51.58,3.5,6,8,7,1,'*Shrewd use of Black Shield can determine the outcome of team fights.*Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackle.*Tormented Soil is an excellent farming tool if you''re by yourself in a lane.','*Tormented Soil applies a powerful magic resistance debuff. Try to avoid having multiple people on your team get hit by it.*Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.','en_GB/Morgana.mp3');
  3555. INSERT INTO champions VALUES(26,'Zilean','Zilean','the Chronokeeper','Zilean_Square_0.png','Zilean_0.jpg','Zilean_Splash_0.jpg','0026_dance.mp4','mage,support,ranged','In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city''s Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean''s enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean''s attention and to torment him for his oversight.
  3556. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people.','There is no greater grief than for a loss that is yet to come.','Zilean',600.0,310.0,6.75,3.8,260.0,60.0,0.0,0.0,1.39,0.13,0.92,0.1,30.0,0.0,380.0,71.0,48.6,3.0,5,8,4,2,'*You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first.*Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.*Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.','*If you''re able to match Zilean''s speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.*Zilean is fragile if a team focuses on him, but otherwise he''s very difficult to kill. Commit to killing him as a team.','en_GB/Zilean.mp3');
  3557. INSERT INTO champions VALUES(27,'Singed','Singed','the Mad Chemist','Singed_Square_0.png','Singed_0.jpg','Singed_Splash_0.jpg','0027_dance.mp4','fighter,melee','Singed descended from a long line of Zaun''s revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick''s laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor''s deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.
  3558. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice.','My deadliest dose shall bear my patron''s name!','Singed, having just christened the Insanity Potion',125.0,320.0,18.0,3.5,215.0,45.0,0.0,0.0,1.32,0.11,1.42,0.11,30.0,0.0,405.0,82.0,56.65,3.375,6,7,5,5,'*Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he''s in.*Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.*Flinging enemies into your tower can deal heavy amounts of damage to them.','*Keep your distance to avoid being Flung back into Singed''s allies.*Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.*Be careful when chasing Singed. He''s very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.','en_GB/Singed.mp3');
  3559. INSERT INTO champions VALUES(28,'Evelynn','Evelynn','the Widowmaker','Evelynn_Square_0.png','Evelynn_0.jpg','Evelynn_Splash_0.jpg','0028_dance.mp4','assassin,stealth,melee','Evelynn''s origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.
  3560. The power brokers of Valoran know that Evelynn''s services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there''s little doubt that those plans are now set on the world stage.','There is little mystery about her to me - she is the ultimate predator.','Jax',125.0,315.0,12.0,4.0,190.0,45.0,0.0,0.0,1.42,0.12,1.78,0.11,30.0,1.25,380.0,90.0,48.0,3.5,2,7,8,4,'*While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.*Try to use Dark Frenzy after your opponents have used up their slows.*Evelynn can be built focusing on either Attack Damage which provides more sustained damage or Ability Power which provides more burst damage. A balance of both may be ideal.','*Purchasing Vision Wards can help you detect Evelynn''s location in order to prepare for her ambushes.*Evelynn is vulnerable to slows once she uses her Movement Speed boost Dark Frenzy.*If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.','en_GB/Evelynn.mp3');
  3561. INSERT INTO champions VALUES(29,'Twitch','Twitch','the Plague Rat','Twitch_Square_0.png','Twitch_0.jpg','Twitch_Splash_0.jpg','0029_dance.mp4','carry,stealth,ranged','The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok. While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis. Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun''s runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction. A single plague rat rose from this alchemical nightmare - Twitch. Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he. A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form.
  3562. Twitch came to the League of Legends to represent himself ''''as the only one of his kind'''' on the Fields of Justice. Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun. Twitch is one of Zaun''s premier champions in the League, and as such he fights for Zaun when political disputes between Valoran''s city-states arise. Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience. While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra. Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun''s ulterior motives are in the matter.','The existence of Twitch proves that anything is possible on Runeterra.','Heimerdinger',550.0,305.0,14.0,3.0,220.0,40.0,0.0,0.0,1.3,0.09,1.0,0.12,30.0,0.0,389.0,81.0,49.0,3.0,2,3,8,9,'*Twitch''s attack speed is among the highest in the game; try purchasing items with on-hit effects such as Black Cleaver or Wit''s End.*Expunge has a large range; apply as many stacks of Deadly Venom as possible before using it.*You can catch up to an enemy out of attack range with Venom Cask.','*Twitch is fragile. Work with teammates to focus on him when you''re able to catch him out of invisibility.*Spell Shields won''t block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it.*If you suspect Twitch has left the lane, let your teammates know that Twitch is ''''MIA.''''','en_GB/Twitch.mp3');
  3563. INSERT INTO champions VALUES(30,'Karthus','Karthus','the Deathsinger','Karthus_Square_0.png','Karthus_0.jpg','Karthus_Splash_0.jpg','0030_dance.mp4','mage,ranged','The vast quantities of physical magic that were consumed and destroyed during Valoran''s numerous Rune Wars have scarred much of Valoran. Many locations far from civilization have been morphed into hazardous and dangerous locales. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist. Visitors are not welcome, and those who are not scared away by the lich''s terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus'' growing army of eternal servants. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.
  3564. Karthus'' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.','Come visit my home, and I shall sing a dirge of your life as it once was.','',450.0,310.0,11.0,3.5,270.0,61.0,0.0,0.0,1.3,0.12,1.1,0.11,30.0,0.0,390.0,75.0,42.2,3.25,2,10,8,2,'*Ask your allies to help point out when you should use Requiem to get kills in different lanes.*Lay Waste is very strong at farming minions and harassing enemy champions.','*Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.*Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.','en_GB/Karthus.mp3');
  3565. INSERT INTO champions VALUES(31,'Chogath','Cho''Gath','the Terror of the Void','Chogath_Square_0.png','Chogath_0.jpg','Chogath_Splash_0.jpg','0031_dance.mp4','fighter,mage,melee','There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho''Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
  3566. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho''Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho''Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League''s summoning has confined Cho''Gath''s presence exclusively to the League of Legends. It is here that summoners use Cho''Gath''s Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
  3567. Woe betide the day when Cho''Gath grows weary of the League.','','',125.0,320.0,19.0,3.5,205.0,40.0,0.0,0.0,1.29,0.09,1.5,0.17,30.0,1.25,440.0,80.0,54.1,4.2,4,8,7,3,'*Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results.*If you''re having difficulty feasting upon champions, try eating minions until you''re larger.*Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana.','*Purchasing a few HP items decreases the chances of Cho''Gath killing you quickly.*Focus on preventing Cho''Gath from reaching his max size, or obtaining it again after you''ve killed him.*Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho''Gath from being able to combo his abilities.','en_GB/Chogath.mp3');
  3568. INSERT INTO champions VALUES(32,'Amumu','Amumu','the Sad Mummy','Amumu_Square_0.png','Amumu_0.jpg','Amumu_Splash_0.jpg','0032_dance.mp4','tank,melee','Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.
  3569. While Amumu still hasn''t learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm''s length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu''s story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.','Things are bad when Amumu is crying, but they''re much worse when he''s angry.','Ezreal',125.0,310.0,18.0,3.3,220.0,40.0,0.0,0.0,1.3,0.105,1.49,0.17,30.0,1.25,472.0,84.0,47.0,3.8,6,8,4,2,'*Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.*Cooldown Reduction on Amumu is very strong, but it''s often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.*Despair is very effective against other tanks, so make sure you''re in range of opponents with the highest Health.','*Avoid bunching up with other allies when Amumu has his ultimate available.*Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.*Amumu''s Despair makes purchasing primarily Health items a risky proposition.','en_GB/Amumu.mp3');
  3570. INSERT INTO champions VALUES(33,'Rammus','Rammus','the Armordillo','Rammus_Square_0.png','Rammus_0.jpg','Rammus_Splash_0.jpg','0033_dance.mp4','tank,melee,recommended','Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature''s rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.
  3571. When he awoke, Rammus'' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus'' quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.','I''ve seen a lot of things, but this... this is a first.','Ezreal, the Prodigal Explorer, after first meeting Rammus ',125.0,310.0,17.0,3.8,255.0,33.0,0.0,0.0,1.4,0.1,1.0,0.11,30.0,1.25,420.0,86.0,50.0,3.5,10,5,5,4,'*Powerball can be used as an effective escape mechanism.*Using taunt on a champion by your tower can cause the tower to attack your enemy.*Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you''re bogged down in a team fight, it is often valuable to break off and attack the buildings.','*Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he''s out of the stance.*Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.','en_GB/Rammus.mp3');
  3572. INSERT INTO champions VALUES(34,'Anivia','Anivia','the Cryophoenix','Anivia_Square_0.png','Anivia_0.jpg','Anivia_Splash_0.jpg','0034_dance.mp4','mage,ranged','In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.
  3573. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
  3574. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.','','',600.0,300.0,10.5,4.0,257.0,53.0,0.0,0.0,1.4,0.12,0.93,0.11,30.0,0.0,350.0,70.0,48.0,3.2,5,10,7,1,'*Timing Flash Frost with Frostbite can lead to devastating combinations.*Anivia is extremely reliant on Mana for Glacial Storm, try getting items with Mana or going for a Crest of the Ancient Golem buff on Summoner''s Rift.*Early game her egg can be very difficult for enemy champions to kill. Seize the advantage by playing aggressively.','*Try to gank Anivia when she''s laning. With multiple people, it is easier to ensure that her egg dies.*If you''re playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.*Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize.','en_GB/Anivia.mp3');
  3575. INSERT INTO champions VALUES(35,'Shaco','Shaco','the Demon Jester','Shaco_Square_0.png','Shaco_0.jpg','Shaco_Splash_0.jpg','0035_dance.mp4','assassin,stealth,melee','Most would say that death isn''t funny. It isn''t, unless you''re Shaco - then it''s hysterical. He is Valoran''s first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity''s dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.
  3576. Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.
  3577. Whatever you do, don''t tell him you missed the punch line.','','',125.0,325.0,15.0,3.5,230.0,40.0,0.0,0.0,1.28,0.09,1.49,0.11,30.0,1.25,441.0,84.0,51.7,3.5,4,6,9,8,'*Using Deceive over terrain can help you make a clean escape.*Try getting items with on-hit effects. These will also benefit your Hallucination clone.*Deceive''s damage can be increased with increased Critical Damage effects like Infinity Edge.','*If Shaco is doing well early-game, it is worth the investment to buy Vision Wards.*If Shaco uses Deceive to enter a fight he won''t be able to quickly use it again to get away. Work with your team to quickly focus him down.','en_GB/Shaco.mp3');
  3578. INSERT INTO champions VALUES(36,'DrMundo','Dr. Mundo','the Madman of Zaun','DrMundo_Square_0.png','DrMundo_0.jpg','DrMundo_Splash_0.jpg','0036_dance.mp4','fighter,melee','It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.
  3579. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo''s life''s work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life''s work in his spare time.
  3580. Beware the Madman of Zaun. In his eyes, you are already dead.','','',125.0,320.0,17.0,3.5,-100000.0,0.0,0.0,0.0,0.0,0.0,1.3,0.15,30.0,1.25,433.0,89.0,56.23,3.0,7,6,4,5,'*A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.*Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.*Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.','*Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you''re unable to kill him quickly with burst he will heal through the damage.*Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.','en_GB/DrMundo.mp3');
  3581. INSERT INTO champions VALUES(37,'Sona','Sona','Maven of the Strings','Sona_Square_0.png','Sona_0.jpg','Sona_Splash_0.jpg','0037_dance.mp4','support,ranged,recommended','Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.
  3582. When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona''s room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara''s guidance, Sona discovered a deep connection with the instrument which Lestara called an ''etwahl''. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.','Her melody moves the soul, her silence sunders the body.','Jericho Swain, after attending her concert',550.0,305.0,8.0,3.3,265.0,45.0,0.0,0.0,1.4,0.13,0.9,0.11,30.0,0.0,380.0,70.0,47.0,3.0,5,8,1,2,'*Make use of Hymn of Valor''s bonus ability power for empowering your next spell.*Save Crescendo for the game-altering moment.*Constantly switching between Song of Celerity and Aria of Perseverance will grant you maximum survivability.','*Spread out when you see Sona so she can''t make your entire team dance.*Kill Sona first, as she will heal up her team if left alone for too long.','en_GB/Sona.mp3');
  3583. INSERT INTO champions VALUES(38,'Kassadin','Kassadin','the Void Walker','Kassadin_Square_0.png','Kassadin_0.jpg','Kassadin_Splash_0.jpg','0038_dance.mp4','assassin,mage,melee','There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.
  3584. Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho''Gath attests.
  3585. If you look upon the Void, you can''t put it behind you. If you look upon Kassadin, he is probably already there.','','',125.0,315.0,14.0,3.2,230.0,45.0,0.0,0.0,1.38,0.12,1.39,0.1,30.0,1.25,433.0,78.0,52.3,3.9,5,8,8,3,'*Kassadin has multiple item paths; he can go caster via mana and ability power or anti caster w/cooldown reduction and Magic Resist.*Kassadin''s ultimate has many uses and is on a shorter cooldown than most, use it often.*Try to get the Ancient Golem buff to counteract Riftwalk''s increasing mana cost.','*Kassadin deals mostly magic damage. If he''s doing well consider buying magic resist items like Mercury''s Treads and Banshee''s Veil.*Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.*It takes 6 spell casts for Kassadin''s slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.','en_GB/Kassadin.mp3');
  3586. INSERT INTO champions VALUES(39,'Irelia','Irelia','the Will of the Blades','Irelia_Square_0.png','Irelia_0.jpg','Irelia_Splash_0.jpg','0039_dance.mp4','assassin,melee','The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus'' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.
  3587. The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father''s enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father''s sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade''s sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia''s Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.','The sword flourishes, as though painting with blood.','Taken from a Noxian Field Report',125.0,320.0,15.0,3.75,230.0,35.0,0.0,0.0,1.4,0.13,1.5,0.13,30.0,1.25,456.0,90.0,56.0,3.3,4,5,5,7,'*Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.*Save your Transcendent Blades attacks for the right moment.*Reserving Equilibrium Strike for losing battles can often turn the tide.','*Be wary of Irelia''s Equilibrium Strike, as it stuns if you have a higher Health % than her.*Irelia can quickly cover great distances by using Bladesurge on low life targets (its cooldown refreshes if it slays the target).','en_GB/Irelia.mp3');
  3588. INSERT INTO champions VALUES(40,'Janna','Janna','the Storm''s Fury','Janna_Square_0.png','Janna_0.jpg','Janna_Splash_0.jpg','0040_dance.mp4','support,ranged','There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren''t enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.
  3589. Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League''s many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
  3590. Do not be captivated by Janna''s beauty. Like the wind, she is one gust away from terrible destruction.','','',475.0,310.0,9.0,3.8,302.0,64.0,0.0,0.0,1.38,0.12,0.9,0.11,30.0,0.0,356.0,78.0,49.0,2.95,5,7,9,3,'*Eye of the Storm can be used on allied turrets.*Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.*Timing Janna''s ultimate can push enemies away from a wounded ally or even separate enemies.','*Save an interrupt ability for when Janna uses her ultimate.*Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.*Janna''s at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.','en_GB/Janna.mp3');
  3591. INSERT INTO champions VALUES(41,'Gangplank','Gangplank','the Saltwater Scourge','Gangplank_Square_0.png','Gangplank_0.jpg','Gangplank_Splash_0.jpg','0041_dance.mp4','carry,melee','Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn''t easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son''s eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.
  3592. The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
  3593. Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty.','','',125.0,320.0,16.5,3.3,215.0,40.0,0.0,0.0,1.3,0.14,0.85,0.15,30.0,1.25,495.0,81.0,54.0,3.0,6,4,5,7,'*Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.*Paying attention to low-health enemies on the map can land you a surprise kill with Cannon Barrage.*Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.','*Parrrley deals a high amount of physical damage. Items that grant armor can help if an enemy Gangplank is doing well.*Grog-Soaked Blade reduces healing, including health potions. It can be beneficial to wait until the debuff fades before using them.','en_GB/Gangplank.mp3');
  3594. INSERT INTO champions VALUES(42,'Corki','Corki','the Daring Bombardier','Corki_Square_0.png','Corki_0.jpg','Corki_Splash_0.jpg','0042_dance.mp4','ranged,carry','When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.
  3595. Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''''cut the engines and clipped the wings''''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.
  3596. He is Corki - death from above!','','',550.0,300.0,13.5,3.5,243.0,37.0,0.0,0.0,1.3,0.11,0.9,0.11,30.0,0.0,375.0,82.0,48.2,3.0,3,6,7,8,'*Phosphorous Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.*Valkyrie can be used defensively as well, so try using it for a quick escape.*Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.','*Watch out for Corki''s Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.*Corki is vulnerable after he uses his Valkyrie, so try switching focus to him if he uses it to enter a fight.','en_GB/Corki.mp3');
  3597. INSERT INTO champions VALUES(43,'Karma','Karma','the Enlightened One','Karma_Square_0.png','Karma_0.jpg','Karma_Splash_0.jpg','0043_dance.mp4','support,ranged','Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''''That girl can not only weather a storm, but calm it.'''' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family''s shop.
  3598. When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia''s impassioned last stand renewed the Ionian''s hope. Karma used this hope to solidify the Elders'' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''''The Enlightened One,'''' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena.','Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.','Irelia',425.0,310.0,15.0,3.5,240.0,60.0,0.0,0.0,1.36,0.13,0.94,0.11,30.0,0.0,410.0,86.0,50.0,3.3,7,8,8,1,'*Inner Flame makes Karma deceptively difficult to kill while low. Take advantage of this to bait enemies into attacking.*Mantra recharges faster with Cooldown Reduction items. This makes it often ideal for Karma to purchase support items with Cooldown Reduction.*Spirit Bond is Karma''s highest damage ability, so it is worth coordinating with allies to maximize its effectiveness.','*Spirit Bond can be broken if Karma is too far away from her target. You can mitigate a lot of damage for your team and put Karma in a vulnerable position if you''re able to break it.*Karma''s passive grants additional AP the lower life she is. Incidental damage to her can increase the effectiveness of her support abilities, so be decisive when choosing to focus her.*Keep an eye on how many charges of Mantra Karma has at any given time. They are powerful effects that can turn a fight against you.','en_GB/Karma.mp3');
  3599. INSERT INTO champions VALUES(44,'Taric','Taric','the Gem Knight','Taric_Square_0.png','Taric_0.jpg','Taric_Splash_0.jpg','0044_dance.mp4','tank,support,melee,recommended','There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra''s sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world. Back home, Taric''s father was a distinguished healer in their home city. Taric was always interested in his father''s pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn''t long before Taric had exhausted his father''s coveted library and set out on a path of his own. He wanted to help the people, but not by simply salving their wounds and curing their woes. He wasn''t to be a healer, but a defender - one who used the power of earth to preserve and protect.
  3600. Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran''s media, for some reason, has taken a great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.
  3601. As Taric''s father taught him, every stone has its meaning. For Taric''s enemies, they all mean trouble.','','',125.0,315.0,16.5,3.2,255.0,56.0,0.0,0.0,0.82,0.08,1.42,0.1,30.0,1.25,468.0,90.0,58.0,3.5,8,5,3,4,'*If Taric targets himself with Imbue, he''ll be healed for more. As a result, he''s very effective at tanking turrets.*Sometimes it''s better to not use Shatter and keep the self Armor bonus.','*Taric has very high armor due to his Shatter ability, and therefore casters are able to damage him much easier than physical fighters.*Make note of what summoner spells Taric has. If he has Clarity, it might be futile to harass him with spells early.','en_GB/Taric.mp3');
  3602. INSERT INTO champions VALUES(45,'Veigar','Veigar','the Tiny Master of Evil','Veigar_Square_0.png','Veigar_0.jpg','Veigar_Splash_0.jpg','0045_dance.mp4','mage,ranged','To most, thoughts of yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Their high-pitched voices and naturally cute forms inspire something of a protective instinct in the larger races, or at least bring to mind images of children playing at being adults. Every now and again, however, a yordle turns so bad that even at its small stature it strikes terror into the hearts of others. Veigar is one such twisted yordle. As a master of the magical black arts, as well as a corrupter of cosmic energy, he is one of the most powerful sorcerers on Valoran.
  3603. As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad.
  3604. He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now.
  3605. Who says evil needs to come in a fearsome-looking package?','','',525.0,315.0,12.25,3.75,250.0,55.0,0.0,0.0,1.38,0.12,0.9,0.11,30.0,0.0,355.0,82.0,48.3,2.625,2,10,6,2,'*Use Event Horizon to guarantee success landing Dark Matter.*Veigar is extremely mana-hungry early. Try buying mana regen items to increase the effectiveness of your passive and allow you to cast more Baleful Strikes.*Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.','*Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.*Event Horizon only stuns units on the edge. If you''re inside the spell, you can still move and attack.*Veigar''s ultimate deals damage based on your AP as well as his own.','en_GB/Veigar.mp3');
  3606. INSERT INTO champions VALUES(48,'Trundle','Trundle','the Cursed Troll','Trundle_Square_0.png','Trundle_0.jpg','Trundle_Splash_0.jpg','0048_dance.mp4','fighter,melee','Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls'' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.
  3607. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe''s curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman''s ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.','I''ve learned a thing or two about pain! Let me show you.','Trundle',125.0,325.0,19.0,2.7,206.0,45.0,0.0,0.0,1.38,0.12,1.6,0.17,30.0,1.25,455.0,96.0,54.66,3.0,6,2,5,7,'*Trundle excels at fighting within his Contaminate zone. Try to draw enemies onto it.*Use Agony to soften a powerful enemy tank or to create a target for your team to focus fire.*Rabid Bite is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.','*Trundle is very powerful at location-based combat. Try to draw him off of his Contaminate zone.*Make sure to get out of his Pillar of Filth as quickly as possible, as it significantly slows you down.','en_GB/Trundle.mp3');
  3608. INSERT INTO champions VALUES(50,'Swain','Swain','the Master Tactician','Swain_Square_0.png','Swain_0.jpg','Swain_Splash_0.jpg','0050_dance.mp4','mage,ranged','The earliest account of Swain''s existence comes from a Noxian infirmary doctor''s notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain''s measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor''s recommendation of magical treatment for the leg''s inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus'' proud legion, but the records indicate his first designation was that of a ranking officer.
  3609. The men who''ve served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command''s hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.','If you haven''t yet lost the ability to ask, you may not yet ask for relief.','Swain',500.0,310.0,12.0,4.0,240.0,50.0,0.0,0.0,1.36,0.13,1.35,0.13,30.0,0.0,385.0,78.0,49.0,3.0,6,9,5,2,'*If you''re having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.*While laning, try to gauge the strength of your opponents to determine the right balance of aggression with Ravenous Flock. If they''re stronger, it might be more beneficial to stay back and cast Nevermove or Torment.','*Swain can easily disable a single attacker. Coordinate with your allies when ganking him.*High mobility counters all of Swain''s basic abilities: moving away from the Raven will break the slow, it is easier to dodge Nevermove, and you''re able to escape focus fire while Tormented.','en_GB/Swain.mp3');
  3610. INSERT INTO champions VALUES(51,'Caitlyn','Caitlyn','the Sheriff of Piltover','Caitlyn_Square_0.png','Caitlyn_0.jpg','Caitlyn_Splash_0.jpg','0051_dance.mp4','carry,ranged','One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn''t always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father''s rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn''s mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.
  3611. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate ''C'' at the scene of the crime, became Caitlyn''s arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.','Go ahead, run. I''ll give you a five minute head start.','Caitlyn, from her book ''Willing Apprehension''.',650.0,300.0,13.0,3.5,255.0,35.0,0.0,0.0,1.3,0.11,0.95,0.11,30.0,0.0,390.0,80.0,47.0,3.0,4,4,4,8,'*Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you''ll have one off of cooldown during combat.*Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.*Fire 90 Caliber Net away from the opponent to close the gap or hop over walls.','*Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).*You can intercept Ace in the Hole''s missile from hitting an ally if you stand in its path.','en_GB/Caitlyn.mp3');
  3612. INSERT INTO champions VALUES(53,'Blitzcrank','Blitzcrank','the Great Steam Golem','Blitzcrank_Square_0.png','Blitzcrank_0.jpg','Blitzcrank_Splash_0.jpg','0053_dance.mp4','fighter,melee','The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun''s lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun''s College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun''s hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
  3613. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem''s creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem''s best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
  3614. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.','','',125.0,300.0,14.5,3.5,260.0,40.0,0.0,0.0,1.32,0.1,1.45,0.15,30.0,1.25,468.0,100.0,55.66,3.5,8,5,6,4,'*The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.*Using Blitzcrank''s grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.','*Blitzcrank''s passive Mana Barrier grants him a shield when he is low on health.*Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank''s Rocket Grab only pulls the first enemy target it encounters.','en_GB/Blitzcrank.mp3');
  3615. INSERT INTO champions VALUES(54,'Malphite','Malphite','Shard of the Monolith','Malphite_Square_0.png','Malphite_0.jpg','Malphite_Splash_0.jpg','0054_dance.mp4','fighter,melee','There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people''s flawless vision of order.
  3616. One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran''s movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world''s vibrant individuality.
  3617. Beware, minions of chaos! The Shard of the Monolith has come.','','',125.0,310.0,18.0,3.75,215.0,40.0,0.0,0.0,1.28,0.11,1.49,0.11,30.0,1.25,423.0,90.0,56.3,3.375,6,7,3,5,'*Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake.*Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury''s Treads, and Guardian Angel.','*If you''re a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.*Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.','en_GB/Malphite.mp3');
  3618. INSERT INTO champions VALUES(55,'Katarina','Katarina','the Sinister Blade','Katarina_Square_0.png','Katarina_0.jpg','Katarina_Splash_0.jpg','0055_dance.mp4','assassin,melee,recommended','Born to Noxian privilege, Katarina trained in the ways of the knife from the time she was a child. Now that fiery, willful child has grown into a beautiful and deadly woman. Katarina''s intense passion for life is tempered by a sense of duty and loyalty to her family. That same passion proves a double-edged sword when her heart and her responsibilities are at odds.
  3619. As the free-spirited daughter of a prominent Noxian general, the young Katarina was given the best of everything. Naturally gifted in combat, she found herself drawn to blades. Much to her family''s pride, she trained under the deadliest assassins in the Noxian military. It wasn''t long before Katarina''s instructors deemed her worthy of a trial by fire - to kill a prominent Demacian soldier. Creeping through the darkened military camp, Katarina was overwhelmed by her passion to prove herself. When the army''s General strayed across her path, unguarded, she quietly slit his throat. Katarina disappeared into the night, pleased with her impressive kill. Her elation was soon crushed, as the next day her original target - the prominent soldier who was the true military genius - led his forces to ambush unprepared Noxian soldiers. Katarina flung herself into the fray to correct her mistake, earning a scar over her left eye as a permanent reminder. Even though she finally completed her task, her family''s reputation was damaged. Since that day, Katarina vowed to never let passion prevent her from bringing glory to both Noxus and her family. Reconciling her desires with her duty proves to be a constant challenge. To the world, Katarina is a symbol of Noxian patriotism, though there is more to the red-haired assassin than meets the eye.','Never question my loyalty. You will never know what I endure for it.','Katarina',125.0,325.0,17.0,3.5,0.0,0.0,0.0,0.0,0.0,0.0,1.39,0.11,30.0,1.25,425.0,80.0,53.0,3.2,3,9,3,4,'*Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus.*Using Shunpo on an allied Champion, minion or ward can be a great escape tactic.','*Katarina''s abilities deal magic damage, so even if she''s building Attack Damage items, get magic resistance to counter her.*Try to save a disable for when Katarina uses her Death Lotus.','en_GB/Katarina.mp3');
  3620. INSERT INTO champions VALUES(56,'Nocturne','Nocturne','the Eternal Nightmare','Nocturne_Square_0.png','Nocturne_0.jpg','Nocturne_Splash_0.jpg','0056_dance.mp4','assassin,melee','Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
  3621. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don''t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners'' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person''s nightmare come to life. If this is true, they wonder, who is the dreamer?','The darkness is closing in...it''s pitch black now...but I can still see him...','Kelvin Ma, patient #4236',125.0,320.0,17.0,3.5,215.0,35.0,0.0,0.0,1.2,0.09,1.4,0.15,30.0,1.25,440.0,85.0,54.0,3.1,5,2,6,9,'*Using Paranoia at a critical moment is well worth it even if you cannot use the dash.*Duskbringer isn''t only an offensive ability. It can be used to close distance out of combat or escape from certain death.*Use Shroud of Darkness in tandem with Paranoia''s dash. Your opponents may panic and waste a critical disable on your spell shield.','*Stay close to your allies when Paranoia is cast - there is strength in numbers!*Nocturne''s Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.','en_GB/Nocturne.mp3');
  3622. INSERT INTO champions VALUES(57,'Maokai','Maokai','the Twisted Treant','Maokai_Square_0.png','Maokai_0.jpg','Maokai_Splash_0.jpg','0057_dance.mp4','tank,pusher,melee','The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on The Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.
  3623. Maokai was furious, however. He abhorred the existence that was thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the animals that would do him harm.','I will use this power until I am free of it.','Maokai',125.0,310.0,18.0,4.0,250.0,46.0,0.0,0.0,1.29,0.09,1.45,0.17,30.0,0.0,421.0,90.0,58.0,3.3,8,6,4,3,'*Saplings can be tossed into brush or over terrain to gain line of sight on your enemies.*Save Vengeful Maelstrom for after your opponents have fully committed to a fight.*Ranking up Arcane Smash and Twisted Advance gives Maokai powerful crowd control moves, while ranking up Sapling Toss will improve your damage output and ability to farm.','*Saplings can be avoided by placing friendly minions between yourself and them. You can also just outrun them if you''re fast.*Vengeful Maelstrom does more damage if you attack Maokai or his allies within the area of effect. Stay out of the area to avoid the damage.*Maokai will avoid taking damage while he''s using Twisted Advance, so don''t waste your spells.','en_GB/Maokai.mp3');
  3624. INSERT INTO champions VALUES(58,'Renekton','Renekton','the Butcher of the Sands','Renekton_Square_0.png','Renekton_0.jpg','Renekton_Splash_0.jpg','0058_dance.mp4','fighter,melee','On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library''s gatekeeper. He could sense the true natures of those who sought Nasus'' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''''butcher''s rage'''', as it came to be known, would resurge even stronger.
  3625. Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death''s release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent in the air. Believing that the familiar scent would guide him to the solace that was fading from his memory, he traced his brother to the Institute of War.','My brother has become hollow. Full of rage, but empty.','Nasus, the Curator of the Sands.',125.0,320.0,15.2,3.8,100.0,0.0,0.0,0.0,0.0,0.0,1.34,0.15,30.0,1.25,426.0,87.0,53.12,3.1,5,2,3,9,'*Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.*Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.*Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.','*Pay close attention to Renekton''s Fury gauge as that will usually signify when he is about to attack.*Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities.','en_GB/Renekton.mp3');
  3626. INSERT INTO champions VALUES(59,'JarvanIV','Jarvan IV','the Exemplar of Demacia','JarvanIV_Square_0.png','JarvanIV_0.jpg','JarvanIV_Splash_0.jpg','0059_dance.mp4','fighter,melee','As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan''s childhood companion, Garen.
  3627. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''''His eyes never seemed to look at you, only through you to something he could not look away from.'''' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''''atonement''''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn''t heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.','There is only one truth, and you will find it at the point of my lance.','the ''''last words'''' of Jarvan IV at his failed execution',175.0,315.0,14.0,3.0,235.0,40.0,0.0,0.0,1.2,0.09,1.4,0.14,30.0,1.25,420.0,90.0,50.0,3.4,8,3,5,6,'*You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.*Split your basic attacks on different champions at the beginning of fights to maximize damage.*Use Demacian Standard as a scouting tool when worried about incoming enemies.','*Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.*Cataclysm''s terrain is a frightening force to fight against, but movement abilities can go through it.','en_GB/JarvanIV.mp3');
  3628. INSERT INTO champions VALUES(61,'Orianna','Orianna','the Lady of Clockwork','Orianna_Square_0.png','Orianna_0.jpg','Orianna_Splash_0.jpg','0061_dance.mp4','mage,ranged','There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna''s death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter''s death left in his life, so he decided to build a replacement - one that would complete Orianna''s dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
  3629. Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it''s as if there''s nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father''s eyes.','Dance with me, my pet. Dance with me into oblivion.','',525.0,300.0,8.0,3.0,250.0,50.0,0.0,0.0,1.4,0.1,1.19,0.11,30.0,0.0,385.0,79.0,44.0,2.6,3,9,10,4,'*Command: Protect can be used on yourself to return the ball back to you quickly. Combine this with Command: Attack for a quick harassment.*Command: Dissonance is a very powerful escape tool if Orianna has the ball. The combination of speed and leaving a slowing obstacle can be quite powerful.*Command: Shockwave can be used to drag enemies towards you or away from you if you position the ball properly.','*Orianna can only affect the area the ball is around. Use this to your advantage.*Watch out for Orianna''s ball returning to her due to leashing. This may cause some unexpected situations.','en_GB/Orianna.mp3');
  3630. INSERT INTO champions VALUES(62,'MonkeyKing','Wukong','the Monkey King','MonkeyKing_Square_0.png','MonkeyKing_0.jpg','MonkeyKing_Splash_0.jpg','0062_dance.mp4','fighter,melee,stealth','During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn''t go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.
  3631. Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi''s Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''''Wukong,'''' and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.','Only in combat do you learn who you truly are.','Wukong',175.0,320.0,15.0,3.5,202.0,38.0,0.0,0.0,1.39,0.13,1.02,0.13,30.0,1.25,435.0,85.0,54.5,3.2,5,2,3,8,'*Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.*Try using Decoy near brush to make an enemy overreact to your movement.*Oracle''s Elixir will allow an opponent to see you even when using Decoy.','*Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you''re hitting the real Wukong.*Vision Wards and Oracle''s Elixir will allow you to see the real Monkey King even when he uses Decoy.','en_GB/MonkeyKing.mp3');
  3632. INSERT INTO champions VALUES(63,'Brand','Brand','the Burning Vengeance','Brand_Square_0.png','Brand_0.jpg','Brand_Splash_0.jpg','0063_dance.mp4','mage,ranged','In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people''s way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren''s song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...
  3633. That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...','This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.','Brand',550.0,315.0,12.0,3.5,250.0,45.0,0.0,0.0,1.4,0.12,0.9,0.11,30.0,0.0,380.0,76.0,51.66,3.0,2,9,6,2,'*You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.*You can use Brand''s abilities in a variety of combinations to maximize his damage in different situations.*Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.','*Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.*Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.*Brand''s passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting.','en_GB/Brand.mp3');
  3634. INSERT INTO champions VALUES(64,'LeeSin','Lee Sin','the Blind Monk','LeeSin_Square_0.png','LeeSin_0.jpg','LeeSin_Splash_0.jpg','0064_dance.mp4','assassin,melee','As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League''s High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League''s greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy''s entire village was obliterated by feedback from the ritual.
  3635. Lee Sin''s talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk''s only possessions.','The actions of one may sunder the world, but the efforts of many may rebuild it.','Lee Sin',125.0,325.0,16.0,3.7,200.0,0.0,0.0,0.0,10.0,0.0,1.25,0.14,30.0,1.25,428.0,85.0,55.8,3.2,5,3,8,8,'*Use Sonic Wave before Dragon''s Rage so you can chase the target with Resonating Strike.*Take advantage of Flurry by weaving in basic attacks between spell casts -- this maximizes damage output and minimizes Energy loss.*Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).','*Stay spread out to minimize the impact of Lee Sin''s ultimate, Dragon''s Rage.*Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.*Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.','en_GB/LeeSin.mp3');
  3636. INSERT INTO champions VALUES(67,'Vayne','Vayne','the Night Hunter','Vayne_Square_0.png','Vayne_0.jpg','Vayne_Splash_0.jpg','0067_dance.mp4','carry,ranged,assassin,stealth','The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia''s elite, her father tried to convince her of the constabulary''s ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father''s conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.
  3637. Vayne was able to take care of herself using her father''s money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family''s contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
  3638. Not all shadows are to be feared. At least, if Vayne has her way.','','',550.0,300.0,9.3,3.4,173.0,27.0,0.0,0.0,1.26,0.08,0.9,0.11,30.0,0.0,359.0,83.0,50.0,3.25,1,2,7,9,'*Tumble has many uses, but it cannot pass over walls.*Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.*Don''t go in first to a large teamfight. Wait for your teammates to initiate.','*Vayne is fragile--turn the pressure up on her and she will be forced to play cautiously.*Deny Vayne the opportunity to pin you against walls.','en_GB/Vayne.mp3');
  3639. INSERT INTO champions VALUES(68,'Rumble','Rumble','the Mechanized Menace','Rumble_Square_0.png','Rumble_0.jpg','Rumble_Splash_0.jpg','0068_dance.mp4','mage,melee,pusher','Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn''t mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger''s esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''''sellouts,'''' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn''t resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''''enlightened'''' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn''t seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.','Ugh, it''s gonna take forever to scrape your face off my suit!','Rumble',125.0,320.0,16.0,3.5,100.0,0.0,0.0,0.0,0.0,0.0,1.4,0.12,30.0,1.25,450.0,80.0,55.66,3.2,6,8,8,3,'*Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.*Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.*If you are winning a fight you can use your ultimate to wall off an escape path.','*Watch Rumble''s heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.*Rumble''s ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.*Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.','en_GB/Rumble.mp3');
  3640. INSERT INTO champions VALUES(69,'Cassiopeia','Cassiopeia','the Serpent''s Embrace','Cassiopeia_Square_0.png','Cassiopeia_0.jpg','Cassiopeia_Splash_0.jpg','0069_dance.mp4','mage,ranged','While her sister Katarina has always been the most celebrated member of the household, the Du Couteau family has a long history of service to Noxus. It has often been said that no soldier has ever been as fortunate as General Du Couteau to have been graced with daughters. His youngest, Cassiopeia - despite lacking her sister''s killer instincts - was equally renowned in court for her stately character and elegance. Cunning as she was beautiful, the temptress could never be found far from the arm of any foreign dignitary, her wiles prying secrets from the lips of even the most wary attache. With the Noxian barbarian pacification campaign having ground to a standstill, Cassiopeia had set her sights on a diplomat from a tribe of the Freljord region. Thinking him an easy mark, the scheming seductress set about beguiling him. He refused to confide in her, however, until she swore an oath of secrecy upon his sword - a strange weapon with a serpentine curve to the blade.
  3641. Once her tryst was over, Cassiopeia provisioned her father with information regarding the barbarian resistance. As she divulged this intelligence, a wave of revulsion washed over her. She screamed in agony as her silky skin hardened to scales, her lustrous hair thickened to leather, and her manicured fingernails sharpened to claws. Dazed, she fell upon a group of horrified servants, rending them limb from limb in a heartbeat. When it was over the blood-soaked figure was no longer the ravishing jewel of the Noxian court, but a horror trapped somewhere between woman and serpent. Unable to serve in her traditional capacity, Cassiopeia departed for the League, continuing her service to Noxus on the Fields of Justice.','Though she may have appeared the innocent flower, she was the serpent under it.','Katarina, the Sinister Blade',550.0,310.0,11.5,4.0,250.0,50.0,0.0,0.0,1.42,0.15,0.97,0.1,30.0,0.0,380.0,75.0,47.0,3.2,3,9,10,2,'*Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage.*Lead your enemy when targeting with Noxious Blast to ensure the hit.*Don''t hesitate to rapidly cast your spells since Deadly Cadence makes each additional cast cheaper.','*Be wary of Cassiopeia''s damage potential with Twin Fang when she has you poisoned.*Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.','en_GB/Cassiopeia.mp3');
  3642. INSERT INTO champions VALUES(72,'Skarner','Skarner','the Crystal Vanguard','Skarner_Square_0.png','Skarner_0.jpg','Skarner_Splash_0.jpg','0072_dance.mp4','fighter,jungler,melee','Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth''s primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life''s essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern''s defenses. Nothing, that is, until the devastation of a Rune War.
  3643. A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world''s condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern''s story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.','The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.','Skarner',125.0,320.0,19.0,3.8,205.0,40.0,0.0,0.0,1.29,0.09,1.5,0.17,30.0,1.25,440.0,96.0,54.1,4.2,6,5,5,7,'*Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage.*Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health.*Impale is extremely powerful when you use it to position an enemy so your allies can attack them.','*Skarner can''t harm you very much outside of short range, so stay away from him!*Skarner''s movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.*Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them.','en_GB/Skarner.mp3');
  3644. INSERT INTO champions VALUES(74,'Heimerdinger','Heimerdinger','the Revered Inventor','Heimerdinger_Square_0.png','Heimerdinger_0.jpg','Heimerdinger_Splash_0.jpg','0074_dance.mp4','mage,pusher,ranged','It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he''d completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.
  3645. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger''s brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League''s smartest champion!
  3646. Science is on the march. Look out!','','',550.0,300.0,7.0,3.0,240.0,65.0,0.0,0.0,1.4,0.13,0.9,0.11,30.0,0.0,350.0,75.0,49.24,3.0,6,8,4,2,'*Turret placement can be a deciding factor in a battle. Against most enemies placing pairs of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly.*Placing turrets in brush can lead to a surprise attack in your favor.The blind component of Concussive Grenade is very important. It doesn''t need to stun a target to be effective, so try hitting the ranged attackers in the back.','*Work with the players in your lane to bring down Heimerdinger''s turrets as soon as he brings them up. They become more effective if they are allowed to cluster.*Killing Heimerdinger will destroy his turrets. Try focusing him instead if his turrets get out of hand.','en_GB/Heimerdinger.mp3');
  3647. INSERT INTO champions VALUES(75,'Nasus','Nasus','the Curator of the Sands','Nasus_Square_0.png','Nasus_0.jpg','Nasus_Splash_0.jpg','0075_dance.mp4','fighter,pusher,melee,recommended','The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus''s world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.
  3648. At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus'' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper''s ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus'' main priority, before this world too faces the threads of his brother''s forked-tongue and endless ambition.
  3649. The Curator of the Sands, though contemplative, is not to be trifled with.','','',125.0,325.0,15.0,3.5,200.0,45.0,0.0,0.0,1.32,0.1,1.5,0.18,30.0,1.25,410.0,90.0,53.3,3.5,5,6,2,7,'*Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.*If you''re solo, Spirit Fire is a great way to farm a lane. It can be bad if you''re in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming.*If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.','*While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.*Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.*Nasus is prone to being kited. Try not to engage him at full health.','en_GB/Nasus.mp3');
  3650. INSERT INTO champions VALUES(76,'Nidalee','Nidalee','the Bestial Huntress','Nidalee_Square_0.png','Nidalee_0.jpg','Nidalee_Splash_0.jpg','0076_dance.mp4','support,pusher','There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Runes Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. The champion known as Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease.
  3651. As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.
  3652. Nidalee was taught to fight by her feline family, battling viciously with tooth and nail. Something in her feline ways may draw you to her, but remember that she is no pussycat.','','',525.0,310.0,11.0,3.5,220.0,45.0,0.0,0.0,1.4,0.1,1.0,0.12,30.0,0.75,370.0,90.0,49.0,3.5,4,7,7,5,'*Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.*In team fights start by harassing with your Javelin Toss, and then switch to cougar form to chase down anyone who flees.*Cougar abilities have no cost associated with them, allowing you to maintain a full stack of Guinsoo''s Rageblade for extended periods of time.','*Nidalee''s traps are difficult to see, but are visible to both teams.*Nidalee''s Javelin Toss deals more damage the farther she is. If she is far away, it''s imperative to dodge it.*It''s difficult to catch a Nidalee pouncing away, so be selective about when to pursue her.','en_GB/Nidalee.mp3');
  3653. INSERT INTO champions VALUES(77,'Udyr','Udyr','the Animal Spirit','Udyr_Square_0.png','Udyr_0.jpg','Udyr_Splash_0.jpg','0077_dance.mp4','fighter,melee','The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father''s farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.
  3654. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''''civilized'''' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn''t known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
  3655. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.','','',125.0,320.0,14.75,4.0,220.0,30.0,0.0,0.0,1.28,0.09,1.49,0.15,30.0,1.25,427.0,99.0,52.91,3.2,8,5,7,6,'*Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability.Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control.','*Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement.*Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana.Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead.','en_GB/Udyr.mp3');
  3656. INSERT INTO champions VALUES(78,'Poppy','Poppy','the Iron Ambassador','Poppy_Square_0.png','Poppy_0.jpg','Poppy_Splash_0.jpg','0078_dance.mp4','fighter,assassin,melee','While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father''s armor shop. Blomgrun, her father, was Bandle City''s finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He welled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.
  3657. One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general''s order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father''s life. Instead, she offered it as a gift, honoring her father''s final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father''s hammer, Poppy volunteered for the League of Legends.
  3658. Poppy may be small, but Whomper - or her will - is not.','','',125.0,320.0,18.0,4.0,185.0,30.0,0.0,0.0,1.28,0.09,1.49,0.11,30.0,0.0,423.0,81.0,56.3,3.375,5,8,6,4,'*Diplomatic Immunity can be used both defensively and offensively. It can be valuable to select a high damage target and try to kill them.*Try using Paragon of Demacia''s movement speed burst to position your Heroic Charge.','*The target of Diplomatic Immunity can still disable and deal damage to Poppy. Meanwhile, Poppy is usually very aggressive while the spell is active. Try to punish her for selecting you as the target.*Fighting against Poppy in the jungle can be dangerous due to Heroic Charge. Try to catch her out in the open.','en_GB/Poppy.mp3');
  3659. INSERT INTO champions VALUES(79,'Gragas','Gragas','the Rabble Rouser','Gragas_Square_0.png','Gragas_0.jpg','Gragas_Splash_0.jpg','0079_dance.mp4','fighter,melee','The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran. Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra. It is here that the mighty Gragas keeps permanent residence, living south of Noxus. This behemoth of a man has long eschewed the rigors of civilization for what he calls his ''''slice of paradise;'''' he has no neighbors to bother him and plenty of space to pursue his life''s ambition - brewing. Grogs, ales, meads, and wine - nothing is beyond his skill to brew. What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus.
  3660. The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army. This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width. To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic. His infrequent sojourns into Noxus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit. His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas...doling out hard liquor and harder fists.
  3661. The Rabble Rouser leaves a path of drunken destruction in his wake, both in the Fields of Justice and off.','','',125.0,315.0,16.0,3.6,221.0,47.0,0.0,0.0,1.29,0.09,1.45,0.17,30.0,0.0,434.0,89.0,55.78,3.375,9,6,6,4,'*The buff from Drunken Rage is applied at the end of the channel, so try to use it before going into fight.*Try to knock enemies back into your towers with Explosive Cask.*Try to combo Body Slam with Explosive Cask to set up kills for your team.','*Gragas can knock everybody away with his ultimate. Be careful that you don''t get knocked into him or, worse, an enemy tower.*Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don''t overextend yourself chasing him.','en_GB/Gragas.mp3');
  3662. INSERT INTO champions VALUES(80,'Pantheon','Pantheon','the Artisan of War','Pantheon_Square_0.png','Pantheon_0.jpg','Pantheon_Splash_0.jpg','0080_dance.mp4','assassin,melee','Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.
  3663. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.','I was hoping they had more reinforcements.','Pantheon, standing amidst the pieces of a brutalized Noxian battalion.',150.0,330.0,17.1,3.9,210.0,34.0,0.0,0.0,1.32,0.09,1.35,0.13,30.0,1.25,433.0,87.0,50.7,2.9,3,3,3,9,'*Using Aegis of Zeonia quickly followed by Heartseeker Strike can devastate your enemies.*Using Spear Shot frequently in a battle, along with attack speed items, can help defensively by charging Aegis Protection.*Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage.','*Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.*Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike.*Use your auto-attack to break his shield before casting your abilities.','en_GB/Pantheon.mp3');
  3664. INSERT INTO champions VALUES(81,'Ezreal','Ezreal','the Prodigal Explorer','Ezreal_Square_0.png','Ezreal_0.jpg','Ezreal_Splash_0.jpg','0081_dance.mp4','carry,ranged','Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover''s Grandmaster Explorer. This sealed the deal on Ezreal''s path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal''s adventures have been written about as romanticized stories.
  3665. One of Ezreal''s latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal''s size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'''' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
  3666. ''''There''s little time to study musty tomes when you''re busy crawling around where the musty tomes originally came from.'''' Such is Ezreal''s credo.','','',550.0,305.0,12.0,3.5,235.0,45.0,0.0,0.0,1.4,0.13,1.1,0.11,30.0,0.0,350.0,80.0,47.2,3.0,4,7,8,5,'*Use Arcane Shift to help line up your other skill shots.*You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.*You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.','*Ezreal is a very fragile champion so take the fight to him.*Ezreal is completely skill shot based, so make sure to keep minions in between you.*Mystic Shot applies on-hit effects, including the red lizard buff on Summoner''s Rift. Be careful in how you approach an Ezreal with Sigil buffs.','en_GB/Ezreal.mp3');
  3667. INSERT INTO champions VALUES(82,'Mordekaiser','Mordekaiser','the Master of Metal','Mordekaiser_Square_0.png','Mordekaiser_0.jpg','Mordekaiser_Splash_0.jpg','0082_dance.mp4','fighter,pusher,melee','During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
  3668. Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?','The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.','Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser''s eligibility evaluation',125.0,315.0,15.0,3.5,120.0,0.0,0.0,0.0,0.0,0.0,1.49,0.11,30.0,1.25,421.0,80.0,51.7,3.5,6,6,3,6,'*You can control a pet by holding down the alt key and using the right mouse button.*Sometimes the best defense is more offense; use Mordekaiser''s abilities to charge up his shield.*Remember that Children of the Grave can be used defensively because of its lifesteal component.','*Mordekaiser''s abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Mordekaiser to burst him down.*Keep your distance and don''t stand near creep waves since he''ll be aiming Siphon of Destruction at them.*Watch out for the Children of the Grave and Ignite combo. If you''re low enough, this will kill you and give his team a powerful ghost.','en_GB/Mordekaiser.mp3');
  3669. INSERT INTO champions VALUES(83,'Yorick','Yorick','the Gravedigger','Yorick_Square_0.png','Yorick_0.jpg','Yorick_Splash_0.jpg','0083_dance.mp4','fighter,pusher,melee','The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.
  3670. Yorick emerged on the haunted shores of the Shadow Isles - not quite dead, definitely not alive - still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles'' undead denizens, helping them climb death''s many-tiered ladder. This proved a curse, as a gravedigger must ''''bury his quota'''' before he too can ascend, or so the legend goes. No one knows what ''''his quota'''' is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.','Die first, then we''ll talk.','Yorick',125.0,320.0,15.0,3.6,235.0,35.0,0.0,0.0,1.2,0.09,1.4,0.14,30.0,1.25,421.0,85.0,51.7,3.5,6,6,3,6,'*Omen of Pestilence can be used to block incoming skillshots.*Omen of Death can become more reliable if you cast it right before allies die, but it is less powerful.*During Omen of Death, both the Revenant and Reanimated champion count as a summon toward Unholy Covenant''s bonus.','*You can use Summoner Smite on Yorick''s minions to immediately negate their effects.*When Yorick uses his ultimate on an ally, it may be easier to kill the Revenant before focusing back on the target who would otherwise revive.*The amount of health restored by Omen of Famine is based on the actual damage dealt, so Magic Resistance will lower its effectiveness.','en_GB/Yorick.mp3');
  3671. INSERT INTO champions VALUES(84,'Akali','Akali','the Fist of Shadow','Akali_Square_0.png','Akali_0.jpg','Akali_Splash_0.jpg','0084_dance.mp4','assassin,melee,stealth','There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.
  3672. A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother''s discipline was relentless and unforgiving, but predicated on the fundamental principle: ''''We do that which must be done.'''' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother''s inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.','The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.','',125.0,325.0,16.5,3.5,200.0,0.0,0.0,0.0,10.0,0.0,1.45,0.13,30.0,1.25,445.0,85.0,53.0,3.2,3,8,6,5,'*You can use runes and masteries to trigger her passive.*Akali excels at killing weaker characters. Let your team initiate and then strike at the people in the back.*Find the balance between storing Essence of Shadows, and using Shadow Dance before having max charges.','*Akali can still be hit by area effect spells while invisible inside Twilight Shroud.*Akali greatly benefits from both Mejai''s Soulstealer and the Sword of the Occult. Watch which items she gets and prioritize her accordingly.*Return to base if your Health is low and Akali has multiple charges of her ultimate.','en_GB/Akali.mp3');
  3673. INSERT INTO champions VALUES(85,'Kennen','Kennen','the Heart of the Tempest','Kennen_Square_0.png','Kennen_0.jpg','Kennen_Splash_0.jpg','0085_dance.mp4','mage,ranged','There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
  3674. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.','The Heart of the Tempest beats eternal...and those beaten remember eternally.','',550.0,310.0,14.0,3.75,200.0,0.0,0.0,0.0,10.0,0.0,0.93,0.13,30.0,0.0,403.0,79.0,51.3,3.3,3,7,5,4,'*You can stun your opponents by inflicting 3 Marks of the Storm upon them.*Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward.*You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge.','*Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.*Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.','en_GB/Kennen.mp3');
  3675. INSERT INTO champions VALUES(86,'Garen','Garen','The Might of Demacia','Garen_Square_0.png','Garen_0.jpg','Garen_Splash_0.jpg','0086_dance.mp4','fighter,melee,recommended','Throughout Valoran, the resolve of Demacia''s military is alternately celebrated or despised, but always respected. Their ''''zero tolerance'''' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''''the Might of Demacia'''', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
  3676. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn''t understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.','The most effective way to kill an opponent is to slice through the man next to him.','Garen, on front line strategy',125.0,320.0,19.0,2.7,0.0,0.0,0.0,0.0,0.0,0.0,1.49,0.15,30.0,1.25,455.0,96.0,52.0,3.5,4,2,2,9,'*Garen''s regeneration greatly increases if he can avoid receiving damage for several seconds.*Courage increases the effectivess of defensive items. Be sure to itemize appropriately against your opponents damage types.*Garen is only constrained by cooldowns, making items such as Youmuu''s Ghostblade and Brutalizer very effective for him.','*Stack armor items to lower the large amount of physical damage that Garen deals out.*Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.*Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.','en_GB/Garen.mp3');
  3677. INSERT INTO champions VALUES(89,'Leona','Leona','the Radiant Dawn','Leona_Square_0.png','Leona_0.jpg','Leona_Splash_0.jpg','0089_dance.mp4','tank,melee','On the upper slopes of Mount Targon, the warriors of Rakkor live and breathe only for war. However, Targon''s peak is reserved for a special group of Rakkoran who answer to a ''''higher'''' calling. Members of this group, called the Solari, retire their mantles of war, choosing instead to devote their lives to reverence of the sun. According to legend, the Solari were formed by a warrior who could call the raw might of the sun down upon his enemies in combat. He claimed Mount Targon''s summit, the point on Valoran closest to the sun, for his solar devotion, a tradition which generations of Solari have preserved to this day.
  3678. Leona''s parents were traditional Rakkorans, both bred for the heat of battle. To them, Leona was a problem child. She was capable of fighting as fiercely as any other -- including her childhood friend, Pantheon -- but she did not share their zeal for killing. She believed that the true worth of a soldier lay in her ability to defend and protect. When it came time for her Rite of Kor, a ceremony in which two Rakkoran teens battle to the death for the right to bear a relic-weapon, Leona refused to fight. For this, the Rakkoran leaders ordered her execution, but when they tried to strike the fatal blow, sunlight burst forth, bathing Mount Targon in light. As it faded, Leona stood unharmed and her executioners lay unconscious around her. The Solari immediately claimed Leona, demanding that her sentence be repealed. She donned the golden armor of the Solari and they bestowed upon her the sword and shield passed down from the ancient sun-warriors of legend. The Solari helped Leona focus her abilities, and when she was ready she left to join the League of Legends.','The sun''s rays reach all of Runeterra, so too must the image of its champion.','Leona',125.0,310.0,18.0,3.1,235.0,40.0,0.0,0.0,1.4,0.14,1.8,0.17,30.0,1.25,430.0,87.0,55.0,3.0,8,3,4,4,'*Lead the charge and mark your foes with Sunlight before your allies deal damage.*Shield of Daybreak and Zenith Blade form a powerful offensive combo.*You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration.','*When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.*Only foes in the center of Solar Flare get stunned, so you can often avoid this if you''re quick.','en_GB/Leona.mp3');
  3679. INSERT INTO champions VALUES(90,'Malzahar','Malzahar','the Prophet of the Void','Malzahar_Square_0.png','Malzahar_0.jpg','Malzahar_Splash_0.jpg','0090_dance.mp4','mage,ranged','Many men have gone mad beneath the glare of the Shurima sun, but it was during the night''s chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra''s greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
  3680. He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar''s cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees. League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.','The land may melt, the sea may swell, the sky may fall... but They will come.','Malzahar',550.0,315.0,12.0,3.5,250.0,45.0,0.0,0.0,1.4,0.12,0.9,0.11,30.0,0.0,380.0,80.0,51.66,3.0,2,9,6,2,'*Don''t be afraid of spamming skills to get your Voidlings into action.*Lay down a Null Zone before using Nether Grasp to maximize damage.*Null Zone is extremely potent against high HP neutral monsters. Try using this to get the blue buff from the Ancient Golem.','*Voidlings have a limited lifespan of 21 seconds.*Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.*Malzahar can be difficult to 1v1 if he has his ultimate up. Make sure you have enough health to survive a round of his spells.','en_GB/Malzahar.mp3');
  3681. INSERT INTO champions VALUES(91,'Talon','Talon','the Blade''s Shadow','Talon_Square_0.png','Talon_0.jpg','Talon_Splash_0.jpg','0091_dance.mp4','assassin,melee','Talon''s earliest memories are the darkness of Noxus'' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus'' moat as his response.
  3682. The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner''s sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau''s orders that took him from the frigid lands of Freljord to the inner sanctums of Bandle City. When the general vanished, Talon considered reclaiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general''s whereabouts. Talon''s suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find those responsible for Du Couteau''s disappearance.','The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare.','Katarina Du Couteau',125.0,325.0,17.0,3.5,260.0,40.0,0.0,0.0,1.35,0.1,1.45,0.15,30.0,1.25,440.0,85.0,50.0,3.1,5,2,6,9,'*Noxian Diplomacy naturally works well with Cutthroat. Try activating Noxian Diplomacy before leaping on your opponent with Cutthroat.*Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group.*Remember to pick your target before the fight. Focusing all of Talon''s abilities on one target can be very rewarding, but splitting them up between many may leave you helpless.','*Talon''s attacks are all physical damage. Build armor early to counter his burst damage.*Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he''s significantly more vulnerable.*Talon has no healing or sustain abilities. Weakening him in lane could force him to return to base.','en_GB/Talon.mp3');
  3683. INSERT INTO champions VALUES(92,'Riven','Riven','the Exile','Riven_Square_0.png','Riven_0.jpg','Riven_Splash_0.jpg','0092_dance.mp4','fighter,melee','In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion.
  3684. What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn''t the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven''s unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.','There is a place between war and murder / in which our demons lurk.','',125.0,320.0,15.0,3.2,0.0,0.0,0.0,0.0,0.0,0.0,1.9,0.18,30.0,1.25,414.0,86.0,54.0,2.75,5,1,4,8,'*Riven''s Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well.*Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass.','*Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or Silencing her during her combo will greatly reduce her effectiveness.*All of Riven''s damage is physical, prioritize high armor if an opposing Riven gets out of control.*Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don''t go in as double melee until she has expended her full combo.','en_GB/Riven.mp3');
  3685. INSERT INTO champions VALUES(96,'KogMaw','Kog''Maw','the Mouth of the Abyss','KogMaw_Square_0.png','KogMaw_0.jpg','KogMaw_Splash_0.jpg','0096_dance.mp4','ranged,carry','When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon''s gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog''Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
  3686. The enchanting colors and aromas of Runeterra intoxicated Kog''Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog''Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.','If that''s just hungry, I don''t want to see angry.','Tryndamere, the Barbarian King',500.0,305.0,10.0,3.5,255.0,40.0,0.0,0.0,1.5,0.14,1.0,0.11,30.0,0.0,440.0,84.0,46.0,3.0,2,5,8,8,'*Kog''Maw can outrange most champions with his Bio-Arcane Barrage ability.*Use Void Ooze to set up a perfect Living artillery.*Make the most out of your Icathian Surprise.','*Kog''Maw doesn''t have a good escape ability, so he is especially prone to ganks.*Run away from Kog''Maw after he dies!!!!*The range on Living Artillery increases each rank.*Bio-Arcane Barrage allows Kog''Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog''Maw completes his Bloodrazor.','en_GB/KogMaw.mp3');
  3687. INSERT INTO champions VALUES(98,'Shen','Shen','Eye of Twilight','Shen_Square_0.png','Shen_0.jpg','Shen_Splash_0.jpg','0098_dance.mp4','tank,support,melee','There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.
  3688. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions that would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
  3689. The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium.','','',125.0,310.0,15.0,4.0,200.0,0.0,0.0,0.0,10.0,0.0,1.49,0.11,30.0,0.0,428.0,85.0,54.5,3.375,9,3,3,3,'*Shadow Dash restores more energy if it hits multiple enemy champions, so don''t always use it on a single target.*Try to keep an eye on your allies'' health, even if in remote lanes, as Stand United can be used anywhere on the map. You can use F2-F5 to target them quickly.','*Shen is a very durable champion, with multiple ways to absorb damage. Be wary about attacking him when he seems weak.*He can also teleport to any ally''s aid, regardless of location, so be aware that a 1v1 fight can turn into 1v2 very quickly with Shen.','en_GB/Shen.mp3');
  3690. INSERT INTO champions VALUES(99,'Lux','Lux','the Lady of Luminosity','Lux_Square_0.png','Lux_0.jpg','Lux_Splash_0.jpg','0099_dance.mp4','mage,support,ranged','Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family''s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
  3691. As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux''s true calling was the League of Legends, where she could follow in her brother''s footsteps and unleash her gifts as an inspiration for all of Demacia.
  3692. ''''Her guiding light makes enemies wary, but they should worry most when the light fades.''''
  3693. -- Garen, The Might of Demacia','','',550.0,315.0,8.0,4.0,250.0,50.0,0.0,0.0,1.2,0.12,0.9,0.11,30.0,0.0,345.0,79.0,50.0,3.3,4,9,6,2,'*Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy''s advance or escape.*If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.*Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.','*Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.*When retreating with low health, be prepared to dodge Lux''s Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.','en_GB/Lux.mp3');
  3694. INSERT INTO champions VALUES(101,'Xerath','Xerath','the Magus Ascendant','Xerath_Square_0.png','Xerath_0.jpg','Xerath_Splash_0.jpg','0101_dance.mp4','mage,ranged','In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath''s increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
  3695. Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath''s imprisonment was lost to memory. For centuries, Xerath''s vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran''s nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.','I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.','Xerath, the Magus Ascendant',550.0,315.0,12.0,3.5,250.0,45.0,0.0,0.0,1.4,0.12,0.9,0.11,30.0,0.0,380.0,80.0,51.66,3.0,3,10,6,1,'*It''s easier to land Arcanopulse on an enemy when they''re moving toward or away from you, rather than side to side.*While casting Locus of Power you can begin lining up your next spell.*Rylai''s Crystal Scepter will make landing Arcanopulse after Mage Chains easier as the target will be slowed.','*Xerath''s range can be intimidating, but most champions who close distance with him can trade favorably.*Xerath takes a long time to engage Locus of Power. Watch for his spellcast animation and start dodging.*Banshee''s Veil will make it much harder for Xerath to combo Mage Chains on you.','en_GB/Xerath.mp3');
  3696. INSERT INTO champions VALUES(102,'Shyvana','Shyvana','the Half-Dragon','Shyvana_Square_0.png','Shyvana_0.jpg','Shyvana_Splash_0.jpg','0102_dance.mp4','fighter,melee','A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin.
  3697. Dragonkind considered Shyvana''s impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father''s murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast''s heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan''s word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince''s kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.','I have proven my might to dragonkind - what challenge shall humans pose?','Shyvana',125.0,325.0,18.0,3.35,100.0,0.0,0.0,0.0,0.0,0.0,1.45,0.16,30.0,1.25,435.0,95.0,55.0,3.4,6,5,4,7,'*Shyvana''s abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.*Flame Breath is great to level-up against difficult lane opponents.*Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.*It can be valuable to purchase one of the items that can slow enemies: Phage, Frozen Mallet, Trinity Force, or Entropy.','*A significant portion of Shyvana''s power is generated through aggression, making her weak against opponents who are able to keep their distance.*All of Shyvana''s basic abilities hit multiple enemies in dragon form. It''s important for opposing champions to not cluster while fighting her.*Shyvana''s Fury Bar is an indicator for when her ultimate can be activated. Harassing her when she''s low on Fury can be very effective.','en_GB/Shyvana.mp3');
  3698. INSERT INTO champions VALUES(103,'Ahri','Ahri','the Nine-Tailed Fox','Ahri_Square_0.png','Ahri_0.jpg','Ahri_Splash_0.jpg','0103_dance.mp4','assassin,mage,ranged','Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn''t understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.
  3699. However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.','Mercy is a human luxury... and responsibility.','Ahri',550.0,305.0,11.0,3.5,230.0,50.0,0.0,0.0,1.25,0.12,1.1,0.12,30.0,0.0,380.0,80.0,50.0,3.0,4,8,8,3,'*Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.*Initiate team fights using Charm, and chase down stragglers with Spirit Rush.*Spirit Rush enables Ahri''s abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.','*Ahri''s survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.*Stay behind minions to make Charm difficult to land, this will reduce Ahri''s damage potential significantly.','en_GB/Ahri.mp3');
  3700. INSERT INTO champions VALUES(104,'Graves','Graves','the Outlaw','Graves_Square_0.png','Graves_0.jpg','Graves_Splash_0.jpg','0104_dance.mp4','carry,ranged','Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and charges.
  3701. Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he''d been played, he became obsessed with revenge. He learned about Twisted Fate''s all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun''s most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.','They got a saying in the locker: ain''t got nothin'' but time to plan.','Graves',525.0,305.0,15.0,3.2,255.0,40.0,0.0,0.0,1.35,0.14,1.1,0.14,30.0,0.0,410.0,84.0,51.0,3.1,5,3,4,8,'*Smoke Screen can be used both to escape and to set up a kill.*Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.','*Graves deals mostly physical damage so armor is an effective counter.*Leaving the Smoke Screen''s area of effect removes the harmful effect immediately.','en_GB/Graves.mp3');
  3702. INSERT INTO champions VALUES(105,'Fizz','Fizz','the Tidal Trickster','Fizz_Square_0.png','Fizz_0.jpg','Fizz_Splash_0.jpg','0105_dance.mp4','fighter,assassin,melee','Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.
  3703. For years, Fizz wandered the ocean, using the skills he''d learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he''d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures'' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.','Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he''s on our side.','Miss Fortune, the Bounty Hunter.',175.0,310.0,12.7,3.4,200.0,40.0,0.0,0.0,1.22,0.09,1.4,0.14,30.0,1.25,414.0,86.0,53.0,3.0,4,7,6,3,'*Since Fizz ignores unit collision, find opportunities in lane to walk through minions and apply your ''Seastone Trident'' ability - the damage will rapidly add up as the opponent''s health drops.*Fizz''s ultimate ability, ''Chum the Waters'', can be aimed at an enemy or towards the area where you think they''ll be going.*Fizz''s spells scale off ability power - consider getting items like Rod of Ages or Rylai''s Crystal Scepter against teams that have high burst threat - and items like Rabadon''s Deathcap if you think you can survive without the health.','*Fizz becomes extremely deadly when your health reaches critical levels - each of Fizz''s autoattacks apply a damage over time effect that rapidly grows in damage as your health becomes lower - Stay healthy when fighting Fizz, if possible.*Fizz is best in extended skirmishes - Don''t chase Fizz if you can help it!','en_GB/Fizz.mp3');
  3704. INSERT INTO champions VALUES(106,'Volibear','Volibear','the Thunder''s Roar','Volibear_Square_0.png','Volibear_0.jpg','Volibear_Splash_0.jpg','0106_dance.mp4','tank,fighter,jungler,melee','Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region''s barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe''s chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
  3705. Donning the chieftain''s traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.','Few can weather the storm that follows in the wake of Volibear''s roar.','Ashe, the Frost Archer',125.0,320.0,16.5,3.5,220.0,30.0,0.0,0.0,1.4,0.13,1.4,0.13,30.0,1.25,440.0,86.0,54.0,3.3,7,4,4,6,'*Lead the charge with Rolling Thunder and slow enemies with Majestic Roar.*Volibear benefits a great deal from additional health and cooldown reduction.*You must attack three times in rapid succession before Frenzy can be activated--having the toughness to survive for a long time is one way to accomplish this goal.','*Volibear can gain great movement speed while chasing targets, but he gains much less of a bonus when running away.*Volibear regenerates a large amount of health when he drops to critical health.*Slowing or stunning Volibear when he tries to charge will greatly reduce his effectiveness.','en_GB/Volibear.mp3');
  3706. INSERT INTO champions VALUES(107,'Rengar','Rengar','the Pridestalker','Rengar_Square_0.png','Rengar_0.jpg','Rengar_Splash_0.jpg','0107_dance.mp4','fighter,jungler,melee,stealth','On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.
  3707. Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar''s spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he''d hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den''s largest wall, he reserves a space for the beast''s head, a trophy he swears will one day be the centerpiece of his collection.','Prey on the weak and you will survive, prey on the strong and you will live.','Rengar',125.0,320.0,16.0,3.5,5.0,0.0,0.0,0.0,0.0,0.0,1.41,0.16,30.0,1.25,435.0,85.0,55.0,3.0,4,2,5,7,'*Use Rengar''s ultimate to find and assassinate high priority targets in team fights and skirmishes.*A lot of Rengar''s power comes from empowered abilities he uses at the right moment - choose wisely!*Make sure to take paths through brush when chasing opponents to take advantage of Rengar''s passive.','*Rengar gains an empowered ability when his resource bar is full. Try to confront him when it''s low.*Rengar''s passive enables him to leap out of brush, so avoid fighting him when near bushes.*Rengar''s ultimate grants him temporary stealth, so try to avoid traveling alone when injured.','en_GB/Rengar.mp3');
  3708. INSERT INTO champions VALUES(110,'Varus','Varus','the Arrow of Retribution','Varus_Square_0.png','Varus_0.jpg','Varus_Splash_0.jpg','0110_dance.mp4','carry,ranged','For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village''s few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
  3709. His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion''s most infamous perpetrators in the League of Legends.','The life of an arrow is fleeting, built of nothing but direction and intent.','Varus',575.0,310.0,13.5,3.4,250.0,36.0,0.0,0.0,1.3,0.1,0.9,0.11,30.0,0.0,400.0,82.0,46.0,3.0,3,4,6,7,'*An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.*During short range fights it''s sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.*Try to take advantage of Piercing Arrow''s very long range to snipe at enemy champions before a fight or as they''re trying to flee.','*If you are affected by Blight Varus'' abilities will deal extra damage to you.*When he gets a kill or assist Varus temporarily gains Attack Speed and is much more dangerous.*You''ll get bound in place if a tendril from Varus'' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.','en_GB/Varus.mp3');
  3710. INSERT INTO champions VALUES(111,'Nautilus','Nautilus','the Titan of the Depths','Nautilus_Square_0.png','Nautilus_0.jpg','Nautilus_Splash_0.jpg','0111_dance.mp4','tank,melee','Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian''s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of black oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver''s suit and climbed over the ship''s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.
  3711. When Nautilus awoke, he was something... different. The great iron suit had become a seamless shell around him, concealing whatever awful truth lay inside. All the details of his memory seemed fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who''d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.','When consumed by utter darkness, there is nothing left but forward.','Nautilus.',175.0,300.0,12.0,3.25,200.0,50.0,0.0,0.0,1.49,0.14,1.49,0.11,30.0,1.25,432.0,86.0,52.0,3.3,6,8,5,4,'*While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.*Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.','*If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.*While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.','en_GB/Nautilus.mp3');
  3712. INSERT INTO champions VALUES(112,'Viktor','Viktor','the Machine Herald','Viktor_Square_0.png','Viktor_0.jpg','Viktor_Splash_0.jpg','0112_dance.mp4','mage,ranged,pusher','Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun''s prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank''s sentience and later used Viktor''s research to revive Urgot. Viktor''s appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.
  3713. When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''''the glorious evolution.'''' He saw himself as the patron and pioneer of Valoran''s future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor''s initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.','In one''s hand, techmaturgy is a tool. As one''s hand, it is liberation.','Viktor',525.0,310.0,12.0,4.0,240.0,50.0,0.0,0.0,1.38,0.09,1.35,0.13,30.0,0.0,385.0,78.0,49.0,3.0,5,8,7,2,'*Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Graviton Field to control your enemy''s position.*Make sure you choose the right augment. Each augment serves to boost specific strengths in Viktor and can only be purchased once a game.','*Be careful about how close you let Viktor get to you. Viktor''s control of the battle field increases with his proximity to his opponent.*Be aware of what augment Viktor is using by looking at the color of the light on his staff.','en_GB/Viktor.mp3');
  3714. INSERT INTO champions VALUES(113,'Sejuani','Sejuani','the Winter''s Wrath','Sejuani_Square_0.png','Sejuani_0.jpg','Sejuani_Splash_0.jpg','0113_dance.mp4','tank,jungler,melee','When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord''s limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''''heart of the blizzard.''''
  3715. On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward''s ruse to hoard Freljord''s precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world''s stage in the League of Legends.','Freljord provides for the few. For the others, ''peace'' means only death.','Sejuani',125.0,315.0,17.5,3.5,220.0,40.0,0.0,0.0,1.29,0.09,1.45,0.17,30.0,1.25,450.0,85.0,54.0,3.5,7,6,4,5,'*Arctic Assault provides a lot of utility to Sejuani beyond its damage output. Use it to escape bad situations or chase runners.*Sejuani provides a strong gank coming out of the jungle. Start with a Cloth Armor and 5 Health Potions for a smooth run.*Save Glacial Prison for encounters where you have teammates present to take advantage of it.','*Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage.*Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it.','en_GB/Sejuani.mp3');
  3716. INSERT INTO champions VALUES(114,'Fiora','Fiora','the Grand Duelist','Fiora_Square_0.png','Fiora_0.jpg','Fiora_Splash_0.jpg','0114_dance.mp4','carry,melee','Fiora, Demacia''s most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world''s acknowledgement of her mastery.
  3717. As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora''s peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father. Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora''s father slipping a paralysis poison into his opponent''s drink. His treachery destroyed the family''s reputation, and Fiora''s own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel. Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation. Intent to seize her destiny, Fiora vows to surpass her father''s false legacy and prove that she is not only the greatest duelist in Demacia - but all of Valoran.','I came here seeking a challenge - is this the best these fools can offer me?','Fiora',125.0,325.0,15.0,3.5,220.0,40.0,0.0,0.0,1.35,0.1,1.1,0.16,30.0,1.25,450.0,85.0,54.5,3.2,4,2,5,10,'*Duelist''s regeneration effect stacks up against champions, so don''t be afraid to fight small skirmishes.*Blade Waltz not only deals damage, it also prevents you from being targeted by the enemy team.','*Save disables for when Fiora activates Burst of Speed--it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective.*Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited.','en_GB/Fiora.mp3');
  3718. INSERT INTO champions VALUES(115,'Ziggs','Ziggs','the Hexplosives Expert','Ziggs_Square_0.png','Ziggs_0.jpg','Ziggs_Splash_0.jpg','0115_dance.mp4','mage,ranged,pusher','Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs'' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.
  3719. Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''''hexplosives.'''' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.','Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!','Heimerdinger',575.0,305.0,12.0,3.3,250.0,50.0,0.0,0.0,1.35,0.12,1.05,0.12,30.0,0.0,390.0,80.0,51.0,3.1,4,9,6,2,'*Even if you''re far from a fight you can still help from afar with Mega Inferno Bomb.*Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.*Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.','*Don''t step on Ziggs'' mines! They''ll slow you and make it much easier for him to hit you with his other abiltiies.*Many of Ziggs'' abilities have long cooldowns. Try catching him just after he''s used his abilities.*Ziggs'' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.','en_GB/Ziggs.mp3');
  3720. INSERT INTO champions VALUES(117,'Lulu','Lulu','the Fae Sorceress','Lulu_Square_0.png','Lulu_0.jpg','Lulu_Splash_0.jpg','0117_dance.mp4','support,ranged','Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn''t that she was antisocial; the day-to-day bustle of Bandle City just couldn''t compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu''s imagination distinguished her to Pix and he seized the opportunity to lure her into his world. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.
  3721. She quickly lost track of time. Her life in the Glade was comfortable and natural. She and Pix played fae games together, the sorts of games that she had been told were ''''make believe''''... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she''d learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world but her attempts had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn''t appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant magical place where those with unusual gifts were not just accepted but adored: the League of Legends.','The best path between two points is upside-down, between, then inside-out and round again.','Lulu',550.0,300.0,9.0,3.7,200.0,50.0,0.0,0.0,1.0,0.1,1.0,0.12,30.0,0.0,415.0,82.0,44.0,2.6,5,7,5,4,'*Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably.*Consider casting Whimsy on Mages for the AP boost, Help, Pix! on ranged attackers for the Pix boost and Wild Growth on Tanks or Fighters for the added initiation power.','*The shots from Lulu''s faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.*Lulu excels when opponents heavily commit, don''t give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.','en_GB/Lulu.mp3');
  3722. INSERT INTO champions VALUES(119,'Draven','Draven','the Glorious Executioner','Draven_Square_0.png','Draven_0.jpg','Draven_Splash_0.jpg','0119_dance.mp4','carry,ranged','Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''''Draven'''' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.
  3723. At Draven''s first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven''s executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.',' ''The best'' is wherever I decide to set the bar each day.','Draven',550.0,305.0,16.0,3.3,240.0,42.0,0.0,0.0,1.39,0.13,1.0,0.14,30.0,0.0,420.0,82.0,46.5,3.5,4,2,6,9,'*If Draven doesn''t move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.*If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the spinning Axe will go.','*Launch skillshots toward the landing position of Draven''s Spinning Axes.*Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.','en_GB/Draven.mp3');
  3724. INSERT INTO champions VALUES(120,'Hecarim','Hecarim','the Shadow of War','Hecarim_Square_0.png','Hecarim_0.jpg','Hecarim_Splash_0.jpg','0120_dance.mp4','fighter,jungler,melee','Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city''s now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
  3725. The commander led his soldiers to stand in Hecarim''s path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'''' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim''s origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.','You don''t understand...the shadows will consume us all...','Former Demacian Commander',175.0,320.0,16.0,4.0,210.0,40.0,0.0,0.0,1.3,0.12,1.6,0.15,30.0,1.25,440.0,95.0,53.0,3.0,6,4,5,8,'*Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim''s survivability.*Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.','*Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.*Hecarim''s ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.','en_GB/Hecarim.mp3');
  3726. INSERT INTO champions VALUES(122,'Darius','Darius','the Hand of Noxus','Darius_Square_0.png','Darius_0.jpg','Darius_Splash_0.jpg','0122_dance.mp4','fighter,melee','There is no greater symbol of Noxian might than Darius, the nation''s most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius''s resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius''s captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.
  3727. Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation''s strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius''s cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.','A united Noxus could control the world - and would deserve to.','Darius',125.0,315.0,20.0,3.5,200.0,37.5,0.0,0.0,1.2,0.07,1.65,0.19,30.0,1.25,426.0,93.0,50.0,3.5,5,2,3,9,'*Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.*Noxian Guillotine does more damage the more attacks you can land prior to it. Hit five times for double damage.*Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.','*When Darius''s axe grab is on cooldown, he is vulnerable to harassment attacks.*Darius''s ability to escape from fights is limited. If you have an advantage against him, press your lead.','en_GB/Darius.mp3');
  3728. INSERT INTO champions VALUES(126,'Jayce','Jayce','the Defender of Tomorrow','Jayce_Square_0.png','Jayce_0.jpg','Jayce_Splash_0.jpg','0126_dance.mp4','fighter,melee,ranged','Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. Long before his nation called him a hero, however, he was a promising young inventor. When Piltover commissioned him to study a rare arcane crystal, Jayce discovered it could be used as a vast energy source. Eager to make a name for himself, he began developing a device to harness its power. Word of the crystal''s potential reached beyond the borders of Piltover. Viktor, the machine-augmented scientist from Zaun, brought Jayce an offer - together, they could use the crystal to advance his ''''glorious evolution,'''' a vision of humanity fused with technology. Jayce refused, but the Zaunite had no intention of leaving empty handed. He effortlessly blasted Jayce aside and seized the crystal, incinerating the lab''s meager security force as he left for Zaun. Jayce implored the Piltover government to respond, but the officials refused to support an act of aggression. He decided to act alone, realizing that if no one struck back, Piltover would never be safe.
  3729. Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement - the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor''s acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor''s creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor''s machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover''s best hope for a bright future.','Trust me: if we''re smart, Piltover can stand strong against any threat. Hey, I''m living proof.','Jayce',125.0,310.0,12.5,3.5,240.0,40.0,0.0,0.0,1.4,0.14,1.2,0.16,30.0,0.0,420.0,90.0,46.5,3.5,6,5,7,6,'*Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.*If you find yourself taking lots of damage try using Jayce''s Hammer Form as it grants you additional defenses.*Try casting Shock Blast through the Acceleration Gate for increased range and damage.','*Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.*If you see Jayce drop his Acceleration Gate be careful, he is probably about to cast Shock Blast.*Jayce is strong in the early game. If he gains the advantage play defensively.','en_GB/Jayce.mp3');
  3730. INSERT INTO champions VALUES(131,'Diana','Diana','Scorn of the Moon','Diana_Square_0.png','Diana_0.jpg','Diana_Splash_0.jpg','0131_dance.mp4','fighter,jungler,melee,mage','An unyielding avatar of the moon''s power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon''s light, or die by her crescent blade.
  3731. Though she was born to the Solari, Diana''s inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon''s power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana''s horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana''s anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.','The sun does not reveal truth. Its light only burns and blinds.','Diana',150.0,320.0,16.0,3.6,230.0,40.0,0.0,0.0,1.4,0.12,1.2,0.17,30.0,1.25,438.0,90.0,48.0,3.0,6,8,4,7,'*Landing Crescent Strike is critically important, but don''t be afraid to miss. The cooldown is short and the mana cost is low.*Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.*Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.','*Dodge Crescent Strike, or move to safety if you are affected by Moonlight.*Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.*Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.','en_GB/Diana.mp3');
  3732. INSERT INTO champions VALUES(134,'Syndra','Syndra','the Dark Sovereign','Syndra_Square_0.png','Syndra_0.jpg','Syndra_Splash_0.jpg','0134_dance.mp4','mage,ranged','Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
  3733. Throughout her youth in Ionia, Syndra''s reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra''s delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra''s magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn''t control herself, he would be forced to nullify Syndra''s magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.','Power belongs to those who can wield it.','Syndra',550.0,305.0,15.0,3.4,250.0,50.0,0.0,0.0,1.38,0.12,1.1,0.12,30.0,0.0,380.0,78.0,51.0,2.9,5,9,9,2,'*To maximize your ultimate''s damage use it when there are many spheres on the battlefield.*After you hit an enemy champion with Force of Will follow up with Dark Sphere, they''ll be slowed and have a hard time avoiding it.*Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.','*Get boots early when playing against Syndra, they''ll help you avoid many of her spells.*Attack Syndra after she''s used Scatter the Weak, it has a long cooldown so she''ll be vulnerable.*At max rank Syndra''s spells gain bonus effects and change in appearance.','en_GB/Syndra.mp3');
  3734. INSERT INTO champions VALUES(143,'Zyra','Zyra','Rise of the Thorns','Zyra_Square_0.png','Zyra_0.jpg','Zyra_Splash_0.jpg','0143_dance.mp4','mage,pusher,ranged','Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.
  3735. It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman''s memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn''t know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn''t until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.','Closer to the flower, closer to the thorns.','Zyra',575.0,300.0,11.0,3.0,250.0,50.0,0.0,0.0,1.42,0.15,0.97,0.1,30.0,0.0,355.0,74.0,50.0,3.2,3,8,7,4,'*Placing a seed in your spell''s path after you have cast it gives you the best chance of having a seed in the proper spot.*Seeds grant vision to your team.*Zyra is a great ambusher -- Look for opportunities to set a trap of seeds in brush, then lure enemies in.','*Zyra''s seeds can be destroyed by stepping on them. Crush them under foot if she is using them primarily to give her team vision of an area.*Moving closer to Zyra can be a smart move if she places plants too far away from herself.*Plants can be killed by three basic attacks, or a single target spell and one basic attack.*Move away from or strafe rapidly around Zyra when she dies, or she will exact true vengeance upon you from the grave.','en_GB/Zyra.mp3');
  3736. CREATE TABLE "itemCategories" (
  3737. id INTEGER NOT NULL,
  3738. name TEXT,
  3739. PRIMARY KEY(id ASC AUTOINCREMENT));
  3740. INSERT INTO itemCategories VALUES(1,'movement');
  3741. INSERT INTO itemCategories VALUES(2,'boots');
  3742. INSERT INTO itemCategories VALUES(3,'mana_regen');
  3743. INSERT INTO itemCategories VALUES(4,'health_regen');
  3744. INSERT INTO itemCategories VALUES(5,'health');
  3745. INSERT INTO itemCategories VALUES(6,'critical_strike');
  3746. INSERT INTO itemCategories VALUES(7,'spell_damage');
  3747. INSERT INTO itemCategories VALUES(8,'mana');
  3748. INSERT INTO itemCategories VALUES(9,'armor');
  3749. INSERT INTO itemCategories VALUES(10,'spell_block');
  3750. INSERT INTO itemCategories VALUES(11,'damage');
  3751. INSERT INTO itemCategories VALUES(12,'attack_speed');
  3752. INSERT INTO itemCategories VALUES(13,'life_steal');
  3753. INSERT INTO itemCategories VALUES(14,'consumable');
  3754. INSERT INTO itemCategories VALUES(15,'cooldown_reduction');
  3755. INSERT INTO itemCategories VALUES(16,'nonboots_movement');
  3756. CREATE TABLE "itemItemCategories" (
  3757. id INTEGER NOT NULL,
  3758. itemId INTEGER NOT NULL,
  3759. itemCategoryId INTEGER NOT NULL,
  3760. PRIMARY KEY(id ASC),
  3761. FOREIGN KEY(itemId) REFERENCES items(id),
  3762. FOREIGN KEY(itemCategoryId) REFERENCES itemCategories(id));
  3763. INSERT INTO itemItemCategories VALUES(1,1001,1);
  3764. INSERT INTO itemItemCategories VALUES(2,1001,2);
  3765. INSERT INTO itemItemCategories VALUES(3,1004,3);
  3766. INSERT INTO itemItemCategories VALUES(4,1005,3);
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  3770. INSERT INTO itemItemCategories VALUES(8,1018,6);
  3771. INSERT INTO itemItemCategories VALUES(9,1026,7);
  3772. INSERT INTO itemItemCategories VALUES(10,1027,8);
  3773. INSERT INTO itemItemCategories VALUES(11,1028,5);
  3774. INSERT INTO itemItemCategories VALUES(12,1029,9);
  3775. INSERT INTO itemItemCategories VALUES(13,1031,9);
  3776. INSERT INTO itemItemCategories VALUES(14,1033,10);
  3777. INSERT INTO itemItemCategories VALUES(15,1036,11);
  3778. INSERT INTO itemItemCategories VALUES(16,1037,11);
  3779. INSERT INTO itemItemCategories VALUES(17,1038,11);
  3780. INSERT INTO itemItemCategories VALUES(18,1042,12);
  3781. INSERT INTO itemItemCategories VALUES(19,1043,12);
  3782. INSERT INTO itemItemCategories VALUES(20,1051,6);
  3783. INSERT INTO itemItemCategories VALUES(21,1052,7);
  3784. INSERT INTO itemItemCategories VALUES(22,1053,13);
  3785. INSERT INTO itemItemCategories VALUES(23,1054,5);
  3786. INSERT INTO itemItemCategories VALUES(24,1054,4);
  3787. INSERT INTO itemItemCategories VALUES(25,1054,9);
  3788. INSERT INTO itemItemCategories VALUES(26,1055,5);
  3789. INSERT INTO itemItemCategories VALUES(27,1055,11);
  3790. INSERT INTO itemItemCategories VALUES(28,1055,13);
  3791. INSERT INTO itemItemCategories VALUES(29,1056,5);
  3792. INSERT INTO itemItemCategories VALUES(30,1056,7);
  3793. INSERT INTO itemItemCategories VALUES(31,1056,3);
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  3795. INSERT INTO itemItemCategories VALUES(33,1058,7);
  3796. INSERT INTO itemItemCategories VALUES(34,1062,5);
  3797. INSERT INTO itemItemCategories VALUES(35,1062,11);
  3798. INSERT INTO itemItemCategories VALUES(36,1062,13);
  3799. INSERT INTO itemItemCategories VALUES(37,1063,5);
  3800. INSERT INTO itemItemCategories VALUES(38,1063,7);
  3801. INSERT INTO itemItemCategories VALUES(39,1063,3);
  3802. INSERT INTO itemItemCategories VALUES(40,2003,14);
  3803. INSERT INTO itemItemCategories VALUES(41,2004,14);
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  3807. INSERT INTO itemItemCategories VALUES(45,2038,6);
  3808. INSERT INTO itemItemCategories VALUES(46,2038,12);
  3809. INSERT INTO itemItemCategories VALUES(47,2038,14);
  3810. INSERT INTO itemItemCategories VALUES(48,2039,7);
  3811. INSERT INTO itemItemCategories VALUES(49,2039,15);
  3812. INSERT INTO itemItemCategories VALUES(50,2039,14);
  3813. INSERT INTO itemItemCategories VALUES(51,2042,14);
  3814. INSERT INTO itemItemCategories VALUES(52,2043,14);
  3815. INSERT INTO itemItemCategories VALUES(53,2044,14);
  3816. INSERT INTO itemItemCategories VALUES(54,2047,14);
  3817. INSERT INTO itemItemCategories VALUES(55,3001,10);
  3818. INSERT INTO itemItemCategories VALUES(56,3001,7);
  3819. INSERT INTO itemItemCategories VALUES(57,3003,7);
  3820. INSERT INTO itemItemCategories VALUES(58,3003,8);
  3821. INSERT INTO itemItemCategories VALUES(59,3003,3);
  3822. INSERT INTO itemItemCategories VALUES(60,3004,11);
  3823. INSERT INTO itemItemCategories VALUES(61,3004,8);
  3824. INSERT INTO itemItemCategories VALUES(62,3004,3);
  3825. INSERT INTO itemItemCategories VALUES(63,3005,9);
  3826. INSERT INTO itemItemCategories VALUES(64,3005,11);
  3827. INSERT INTO itemItemCategories VALUES(65,3005,6);
  3828. INSERT INTO itemItemCategories VALUES(66,3006,12);
  3829. INSERT INTO itemItemCategories VALUES(67,3006,1);
  3830. INSERT INTO itemItemCategories VALUES(68,3006,2);
  3831. INSERT INTO itemItemCategories VALUES(69,3009,1);
  3832. INSERT INTO itemItemCategories VALUES(70,3009,2);
  3833. INSERT INTO itemItemCategories VALUES(71,3010,5);
  3834. INSERT INTO itemItemCategories VALUES(72,3010,8);
  3835. INSERT INTO itemItemCategories VALUES(73,3020,1);
  3836. INSERT INTO itemItemCategories VALUES(74,3020,2);
  3837. INSERT INTO itemItemCategories VALUES(75,3022,5);
  3838. INSERT INTO itemItemCategories VALUES(76,3022,11);
  3839. INSERT INTO itemItemCategories VALUES(77,3024,9);
  3840. INSERT INTO itemItemCategories VALUES(78,3024,8);
  3841. INSERT INTO itemItemCategories VALUES(79,3024,15);
  3842. INSERT INTO itemItemCategories VALUES(80,3026,10);
  3843. INSERT INTO itemItemCategories VALUES(81,3026,9);
  3844. INSERT INTO itemItemCategories VALUES(82,3027,5);
  3845. INSERT INTO itemItemCategories VALUES(83,3027,7);
  3846. INSERT INTO itemItemCategories VALUES(84,3027,8);
  3847. INSERT INTO itemItemCategories VALUES(85,3028,10);
  3848. INSERT INTO itemItemCategories VALUES(86,3028,3);
  3849. INSERT INTO itemItemCategories VALUES(87,3031,11);
  3850. INSERT INTO itemItemCategories VALUES(88,3031,6);
  3851. INSERT INTO itemItemCategories VALUES(89,3035,11);
  3852. INSERT INTO itemItemCategories VALUES(90,3037,3);
  3853. INSERT INTO itemItemCategories VALUES(91,3041,7);
  3854. INSERT INTO itemItemCategories VALUES(92,3044,5);
  3855. INSERT INTO itemItemCategories VALUES(93,3044,11);
  3856. INSERT INTO itemItemCategories VALUES(94,3046,6);
  3857. INSERT INTO itemItemCategories VALUES(95,3046,12);
  3858. INSERT INTO itemItemCategories VALUES(96,3046,1);
  3859. INSERT INTO itemItemCategories VALUES(97,3046,16);
  3860. INSERT INTO itemItemCategories VALUES(98,3047,9);
  3861. INSERT INTO itemItemCategories VALUES(99,3047,1);
  3862. INSERT INTO itemItemCategories VALUES(100,3047,2);
  3863. INSERT INTO itemItemCategories VALUES(101,3050,5);
  3864. INSERT INTO itemItemCategories VALUES(102,3050,12);
  3865. INSERT INTO itemItemCategories VALUES(103,3050,13);
  3866. INSERT INTO itemItemCategories VALUES(104,3050,15);
  3867. INSERT INTO itemItemCategories VALUES(105,3057,7);
  3868. INSERT INTO itemItemCategories VALUES(106,3057,8);
  3869. INSERT INTO itemItemCategories VALUES(107,3065,5);
  3870. INSERT INTO itemItemCategories VALUES(108,3065,10);
  3871. INSERT INTO itemItemCategories VALUES(109,3065,15);
  3872. INSERT INTO itemItemCategories VALUES(110,3067,5);
  3873. INSERT INTO itemItemCategories VALUES(111,3067,15);
  3874. INSERT INTO itemItemCategories VALUES(112,3068,5);
  3875. INSERT INTO itemItemCategories VALUES(113,3068,9);
  3876. INSERT INTO itemItemCategories VALUES(114,3069,5);
  3877. INSERT INTO itemItemCategories VALUES(115,3069,4);
  3878. INSERT INTO itemItemCategories VALUES(116,3069,3);
  3879. INSERT INTO itemItemCategories VALUES(117,3069,1);
  3880. INSERT INTO itemItemCategories VALUES(118,3069,15);
  3881. INSERT INTO itemItemCategories VALUES(119,3069,16);
  3882. INSERT INTO itemItemCategories VALUES(120,3070,8);
  3883. INSERT INTO itemItemCategories VALUES(121,3070,3);
  3884. INSERT INTO itemItemCategories VALUES(122,3071,11);
  3885. INSERT INTO itemItemCategories VALUES(123,3071,12);
  3886. INSERT INTO itemItemCategories VALUES(124,3072,11);
  3887. INSERT INTO itemItemCategories VALUES(125,3072,13);
  3888. INSERT INTO itemItemCategories VALUES(126,3075,9);
  3889. INSERT INTO itemItemCategories VALUES(127,3077,4);
  3890. INSERT INTO itemItemCategories VALUES(128,3077,11);
  3891. INSERT INTO itemItemCategories VALUES(129,3077,3);
  3892. INSERT INTO itemItemCategories VALUES(130,3078,5);
  3893. INSERT INTO itemItemCategories VALUES(131,3078,11);
  3894. INSERT INTO itemItemCategories VALUES(132,3078,12);
  3895. INSERT INTO itemItemCategories VALUES(133,3078,7);
  3896. INSERT INTO itemItemCategories VALUES(134,3078,8);
  3897. INSERT INTO itemItemCategories VALUES(135,3078,1);
  3898. INSERT INTO itemItemCategories VALUES(136,3078,6);
  3899. INSERT INTO itemItemCategories VALUES(137,3078,16);
  3900. INSERT INTO itemItemCategories VALUES(138,3082,4);
  3901. INSERT INTO itemItemCategories VALUES(139,3082,9);
  3902. INSERT INTO itemItemCategories VALUES(140,3083,5);
  3903. INSERT INTO itemItemCategories VALUES(141,3083,4);
  3904. INSERT INTO itemItemCategories VALUES(142,3086,6);
  3905. INSERT INTO itemItemCategories VALUES(143,3086,12);
  3906. INSERT INTO itemItemCategories VALUES(144,3086,1);
  3907. INSERT INTO itemItemCategories VALUES(145,3086,16);
  3908. INSERT INTO itemItemCategories VALUES(146,3089,7);
  3909. INSERT INTO itemItemCategories VALUES(147,3091,10);
  3910. INSERT INTO itemItemCategories VALUES(148,3091,12);
  3911. INSERT INTO itemItemCategories VALUES(149,3093,6);
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  3913. INSERT INTO itemItemCategories VALUES(151,3096,3);
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  3915. INSERT INTO itemItemCategories VALUES(153,3097,9);
  3916. INSERT INTO itemItemCategories VALUES(154,3098,7);
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  3936. INSERT INTO itemItemCategories VALUES(174,3108,3);
  3937. INSERT INTO itemItemCategories VALUES(175,3108,15);
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  3939. INSERT INTO itemItemCategories VALUES(177,3109,4);
  3940. INSERT INTO itemItemCategories VALUES(178,3109,1);
  3941. INSERT INTO itemItemCategories VALUES(179,3110,9);
  3942. INSERT INTO itemItemCategories VALUES(180,3110,8);
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  3950. INSERT INTO itemItemCategories VALUES(188,3115,7);
  3951. INSERT INTO itemItemCategories VALUES(189,3115,3);
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  3963. INSERT INTO itemItemCategories VALUES(201,3126,12);
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  3966. INSERT INTO itemItemCategories VALUES(204,3132,5);
  3967. INSERT INTO itemItemCategories VALUES(205,3134,11);
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  3971. INSERT INTO itemItemCategories VALUES(209,3136,7);
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  3979. INSERT INTO itemItemCategories VALUES(217,3142,1);
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  3990. INSERT INTO itemItemCategories VALUES(228,3146,7);
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  3993. INSERT INTO itemItemCategories VALUES(231,3154,11);
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  3995. INSERT INTO itemItemCategories VALUES(233,3155,10);
  3996. INSERT INTO itemItemCategories VALUES(234,3155,11);
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  3998. INSERT INTO itemItemCategories VALUES(236,3156,11);
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  4000. INSERT INTO itemItemCategories VALUES(238,3157,7);
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  4002. INSERT INTO itemItemCategories VALUES(240,3158,15);
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  4012. INSERT INTO itemItemCategories VALUES(250,3173,3);
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  4016. INSERT INTO itemItemCategories VALUES(254,3174,15);
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  4019. INSERT INTO itemItemCategories VALUES(257,3180,5);
  4020. INSERT INTO itemItemCategories VALUES(258,3180,10);
  4021. INSERT INTO itemItemCategories VALUES(259,3180,8);
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  4026. INSERT INTO itemItemCategories VALUES(264,3185,11);
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  4029. INSERT INTO itemItemCategories VALUES(267,3186,12);
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  4033. INSERT INTO itemItemCategories VALUES(271,3190,5);
  4034. INSERT INTO itemItemCategories VALUES(272,3190,4);
  4035. INSERT INTO itemItemCategories VALUES(273,3190,9);
  4036. CREATE TABLE "itemRecipes" (
  4037. id INTEGER NOT NULL ,
  4038. recipeItemId INTEGER NOT NULL,
  4039. buildsToItemId INTEGER NOT NULL,
  4040. PRIMARY KEY(id ASC AUTOINCREMENT),
  4041. FOREIGN KEY(recipeItemId) REFERENCES items(id),
  4042. FOREIGN KEY(buildsToItemId) REFERENCES items(id));
  4043. INSERT INTO itemRecipes VALUES(1,1026,3001);
  4044. INSERT INTO itemRecipes VALUES(2,1057,3001);
  4045. INSERT INTO itemRecipes VALUES(3,3070,3003);
  4046. INSERT INTO itemRecipes VALUES(4,1026,3003);
  4047. INSERT INTO itemRecipes VALUES(5,3070,3004);
  4048. INSERT INTO itemRecipes VALUES(6,1036,3004);
  4049. INSERT INTO itemRecipes VALUES(7,1031,3005);
  4050. INSERT INTO itemRecipes VALUES(8,1018,3005);
  4051. INSERT INTO itemRecipes VALUES(9,1001,3006);
  4052. INSERT INTO itemRecipes VALUES(10,1042,3006);
  4053. INSERT INTO itemRecipes VALUES(11,1001,3009);
  4054. INSERT INTO itemRecipes VALUES(12,1028,3010);
  4055. INSERT INTO itemRecipes VALUES(13,1027,3010);
  4056. INSERT INTO itemRecipes VALUES(14,1001,3020);
  4057. INSERT INTO itemRecipes VALUES(15,3044,3022);
  4058. INSERT INTO itemRecipes VALUES(16,1011,3022);
  4059. INSERT INTO itemRecipes VALUES(17,1027,3024);
  4060. INSERT INTO itemRecipes VALUES(18,1031,3024);
  4061. INSERT INTO itemRecipes VALUES(19,1033,3026);
  4062. INSERT INTO itemRecipes VALUES(20,1029,3026);
  4063. INSERT INTO itemRecipes VALUES(21,1031,3026);
  4064. INSERT INTO itemRecipes VALUES(22,3010,3027);
  4065. INSERT INTO itemRecipes VALUES(23,1026,3027);
  4066. INSERT INTO itemRecipes VALUES(24,1005,3028);
  4067. INSERT INTO itemRecipes VALUES(25,1033,3028);
  4068. INSERT INTO itemRecipes VALUES(26,1038,3031);
  4069. INSERT INTO itemRecipes VALUES(27,1037,3031);
  4070. INSERT INTO itemRecipes VALUES(28,1018,3031);
  4071. INSERT INTO itemRecipes VALUES(29,1037,3035);
  4072. INSERT INTO itemRecipes VALUES(30,1036,3035);
  4073. INSERT INTO itemRecipes VALUES(31,1004,3037);
  4074. INSERT INTO itemRecipes VALUES(32,1004,3037);
  4075. INSERT INTO itemRecipes VALUES(33,1052,3041);
  4076. INSERT INTO itemRecipes VALUES(34,1028,3044);
  4077. INSERT INTO itemRecipes VALUES(35,1036,3044);
  4078. INSERT INTO itemRecipes VALUES(36,1018,3046);
  4079. INSERT INTO itemRecipes VALUES(37,3086,3046);
  4080. INSERT INTO itemRecipes VALUES(38,1042,3046);
  4081. INSERT INTO itemRecipes VALUES(39,1001,3047);
  4082. INSERT INTO itemRecipes VALUES(40,1029,3047);
  4083. INSERT INTO itemRecipes VALUES(41,3067,3050);
  4084. INSERT INTO itemRecipes VALUES(42,1042,3050);
  4085. INSERT INTO itemRecipes VALUES(43,1053,3050);
  4086. INSERT INTO itemRecipes VALUES(44,1027,3057);
  4087. INSERT INTO itemRecipes VALUES(45,1052,3057);
  4088. INSERT INTO itemRecipes VALUES(46,3067,3065);
  4089. INSERT INTO itemRecipes VALUES(47,1033,3065);
  4090. INSERT INTO itemRecipes VALUES(48,1028,3067);
  4091. INSERT INTO itemRecipes VALUES(49,1031,3068);
  4092. INSERT INTO itemRecipes VALUES(50,1011,3068);
  4093. INSERT INTO itemRecipes VALUES(51,3067,3069);
  4094. INSERT INTO itemRecipes VALUES(52,3096,3069);
  4095. INSERT INTO itemRecipes VALUES(53,1027,3070);
  4096. INSERT INTO itemRecipes VALUES(54,1005,3070);
  4097. INSERT INTO itemRecipes VALUES(55,1038,3071);
  4098. INSERT INTO itemRecipes VALUES(56,1042,3071);
  4099. INSERT INTO itemRecipes VALUES(57,1038,3072);
  4100. INSERT INTO itemRecipes VALUES(58,1053,3072);
  4101. INSERT INTO itemRecipes VALUES(59,1029,3075);
  4102. INSERT INTO itemRecipes VALUES(60,1031,3075);
  4103. INSERT INTO itemRecipes VALUES(61,1037,3077);
  4104. INSERT INTO itemRecipes VALUES(62,1036,3077);
  4105. INSERT INTO itemRecipes VALUES(63,1004,3077);
  4106. INSERT INTO itemRecipes VALUES(64,1006,3077);
  4107. INSERT INTO itemRecipes VALUES(65,3086,3078);
  4108. INSERT INTO itemRecipes VALUES(66,3057,3078);
  4109. INSERT INTO itemRecipes VALUES(67,3044,3078);
  4110. INSERT INTO itemRecipes VALUES(68,1031,3082);
  4111. INSERT INTO itemRecipes VALUES(69,1006,3082);
  4112. INSERT INTO itemRecipes VALUES(70,1011,3083);
  4113. INSERT INTO itemRecipes VALUES(71,1028,3083);
  4114. INSERT INTO itemRecipes VALUES(72,1007,3083);
  4115. INSERT INTO itemRecipes VALUES(73,1051,3086);
  4116. INSERT INTO itemRecipes VALUES(74,1042,3086);
  4117. INSERT INTO itemRecipes VALUES(75,1026,3089);
  4118. INSERT INTO itemRecipes VALUES(76,1058,3089);
  4119. INSERT INTO itemRecipes VALUES(77,1043,3091);
  4120. INSERT INTO itemRecipes VALUES(78,1033,3091);
  4121. INSERT INTO itemRecipes VALUES(79,1051,3093);
  4122. INSERT INTO itemRecipes VALUES(80,1004,3096);
  4123. INSERT INTO itemRecipes VALUES(81,1007,3096);
  4124. INSERT INTO itemRecipes VALUES(82,1029,3097);
  4125. INSERT INTO itemRecipes VALUES(83,1006,3097);
  4126. INSERT INTO itemRecipes VALUES(84,1052,3098);
  4127. INSERT INTO itemRecipes VALUES(85,3067,3099);
  4128. INSERT INTO itemRecipes VALUES(86,1028,3099);
  4129. INSERT INTO itemRecipes VALUES(87,3037,3099);
  4130. INSERT INTO itemRecipes VALUES(88,1033,3100);
  4131. INSERT INTO itemRecipes VALUES(89,3057,3100);
  4132. INSERT INTO itemRecipes VALUES(90,1026,3100);
  4133. INSERT INTO itemRecipes VALUES(91,1042,3101);
  4134. INSERT INTO itemRecipes VALUES(92,1042,3101);
  4135. INSERT INTO itemRecipes VALUES(93,1057,3102);
  4136. INSERT INTO itemRecipes VALUES(94,3010,3102);
  4137. INSERT INTO itemRecipes VALUES(95,1028,3105);
  4138. INSERT INTO itemRecipes VALUES(96,1033,3105);
  4139. INSERT INTO itemRecipes VALUES(97,1029,3105);
  4140. INSERT INTO itemRecipes VALUES(98,1029,3106);
  4141. INSERT INTO itemRecipes VALUES(99,1036,3106);
  4142. INSERT INTO itemRecipes VALUES(100,1005,3108);
  4143. INSERT INTO itemRecipes VALUES(101,1052,3108);
  4144. INSERT INTO itemRecipes VALUES(102,1007,3109);
  4145. INSERT INTO itemRecipes VALUES(103,1007,3109);
  4146. INSERT INTO itemRecipes VALUES(104,1057,3109);
  4147. INSERT INTO itemRecipes VALUES(105,1029,3110);
  4148. INSERT INTO itemRecipes VALUES(106,1029,3110);
  4149. INSERT INTO itemRecipes VALUES(107,3024,3110);
  4150. INSERT INTO itemRecipes VALUES(108,1001,3111);
  4151. INSERT INTO itemRecipes VALUES(109,1033,3111);
  4152. INSERT INTO itemRecipes VALUES(110,1042,3114);
  4153. INSERT INTO itemRecipes VALUES(111,1042,3114);
  4154. INSERT INTO itemRecipes VALUES(112,1052,3114);
  4155. INSERT INTO itemRecipes VALUES(113,3101,3115);
  4156. INSERT INTO itemRecipes VALUES(114,3108,3115);
  4157. INSERT INTO itemRecipes VALUES(115,1026,3116);
  4158. INSERT INTO itemRecipes VALUES(116,1052,3116);
  4159. INSERT INTO itemRecipes VALUES(117,1011,3116);
  4160. INSERT INTO itemRecipes VALUES(118,1001,3117);
  4161. INSERT INTO itemRecipes VALUES(119,1051,3123);
  4162. INSERT INTO itemRecipes VALUES(120,1053,3123);
  4163. INSERT INTO itemRecipes VALUES(121,1026,3124);
  4164. INSERT INTO itemRecipes VALUES(122,1037,3124);
  4165. INSERT INTO itemRecipes VALUES(123,3106,3126);
  4166. INSERT INTO itemRecipes VALUES(124,1037,3126);
  4167. INSERT INTO itemRecipes VALUES(125,1043,3126);
  4168. INSERT INTO itemRecipes VALUES(126,3098,3128);
  4169. INSERT INTO itemRecipes VALUES(127,1026,3128);
  4170. INSERT INTO itemRecipes VALUES(128,1028,3132);
  4171. INSERT INTO itemRecipes VALUES(129,1036,3134);
  4172. INSERT INTO itemRecipes VALUES(130,1036,3134);
  4173. INSERT INTO itemRecipes VALUES(131,1026,3135);
  4174. INSERT INTO itemRecipes VALUES(132,1052,3135);
  4175. INSERT INTO itemRecipes VALUES(133,1028,3136);
  4176. INSERT INTO itemRecipes VALUES(134,1052,3136);
  4177. INSERT INTO itemRecipes VALUES(135,1028,3138);
  4178. INSERT INTO itemRecipes VALUES(136,1057,3140);
  4179. INSERT INTO itemRecipes VALUES(137,1036,3141);
  4180. INSERT INTO itemRecipes VALUES(138,3093,3142);
  4181. INSERT INTO itemRecipes VALUES(139,3134,3142);
  4182. INSERT INTO itemRecipes VALUES(140,3132,3143);
  4183. INSERT INTO itemRecipes VALUES(141,3082,3143);
  4184. INSERT INTO itemRecipes VALUES(142,1029,3143);
  4185. INSERT INTO itemRecipes VALUES(143,1037,3144);
  4186. INSERT INTO itemRecipes VALUES(144,1053,3144);
  4187. INSERT INTO itemRecipes VALUES(145,1052,3145);
  4188. INSERT INTO itemRecipes VALUES(146,1052,3145);
  4189. INSERT INTO itemRecipes VALUES(147,3144,3146);
  4190. INSERT INTO itemRecipes VALUES(148,3145,3146);
  4191. INSERT INTO itemRecipes VALUES(149,1026,3152);
  4192. INSERT INTO itemRecipes VALUES(150,3145,3152);
  4193. INSERT INTO itemRecipes VALUES(151,1053,3154);
  4194. INSERT INTO itemRecipes VALUES(152,3106,3154);
  4195. INSERT INTO itemRecipes VALUES(153,1036,3155);
  4196. INSERT INTO itemRecipes VALUES(154,1033,3155);
  4197. INSERT INTO itemRecipes VALUES(155,3155,3156);
  4198. INSERT INTO itemRecipes VALUES(156,1037,3156);
  4199. INSERT INTO itemRecipes VALUES(157,1031,3157);
  4200. INSERT INTO itemRecipes VALUES(158,1058,3157);
  4201. INSERT INTO itemRecipes VALUES(159,1001,3158);
  4202. INSERT INTO itemRecipes VALUES(160,3098,3165);
  4203. INSERT INTO itemRecipes VALUES(161,3108,3165);
  4204. INSERT INTO itemRecipes VALUES(162,1026,3170);
  4205. INSERT INTO itemRecipes VALUES(163,1018,3172);
  4206. INSERT INTO itemRecipes VALUES(164,1042,3172);
  4207. INSERT INTO itemRecipes VALUES(165,3096,3173);
  4208. INSERT INTO itemRecipes VALUES(166,3108,3174);
  4209. INSERT INTO itemRecipes VALUES(167,1052,3174);
  4210. INSERT INTO itemRecipes VALUES(168,3028,3174);
  4211. INSERT INTO itemRecipes VALUES(169,1043,3178);
  4212. INSERT INTO itemRecipes VALUES(170,1028,3178);
  4213. INSERT INTO itemRecipes VALUES(171,1057,3180);
  4214. INSERT INTO itemRecipes VALUES(172,3010,3180);
  4215. INSERT INTO itemRecipes VALUES(173,1038,3181);
  4216. INSERT INTO itemRecipes VALUES(174,1053,3181);
  4217. INSERT INTO itemRecipes VALUES(175,3044,3184);
  4218. INSERT INTO itemRecipes VALUES(176,1038,3184);
  4219. INSERT INTO itemRecipes VALUES(177,1043,3185);
  4220. INSERT INTO itemRecipes VALUES(178,1036,3185);
  4221. INSERT INTO itemRecipes VALUES(179,1037,3186);
  4222. INSERT INTO itemRecipes VALUES(180,1043,3186);
  4223. INSERT INTO itemRecipes VALUES(181,1052,3187);
  4224. INSERT INTO itemRecipes VALUES(182,1052,3187);
  4225. INSERT INTO itemRecipes VALUES(183,3067,3187);
  4226. INSERT INTO itemRecipes VALUES(184,3132,3190);
  4227. INSERT INTO itemRecipes VALUES(185,3097,3190);
  4228. INSERT INTO itemRecipes VALUES(186,3200,3196);
  4229. INSERT INTO itemRecipes VALUES(187,3200,3197);
  4230. INSERT INTO itemRecipes VALUES(188,3200,3198);
  4231. CREATE TABLE "items" (
  4232. id INTEGER PRIMARY KEY,
  4233. name TEXT,
  4234. description TEXT,
  4235. iconPath TEXT,
  4236. price INTEGER,
  4237. flatHPPoolMod REAL,
  4238. flatMPPoolMod REAL,
  4239. percentHPPoolMod REAL,
  4240. percentMPPoolMod REAL,
  4241. flatHPRegenMod REAL,
  4242. percentHPRegenMod REAL,
  4243. flatMPRegenMod REAL,
  4244. percentMPRegenMod REAL,
  4245. flatArmorMod REAL,
  4246. percentArmorMod REAL,
  4247. flatAttackDamageMod REAL,
  4248. percentAttackDamageMod REAL,
  4249. flatAbilityPowerMod REAL,
  4250. percentAbilityPowerMod REAL,
  4251. flatMovementSpeedMod REAL,
  4252. percentMovementSpeedMod REAL,
  4253. flatAttackSpeedMod REAL,
  4254. percentAttackSpeedMod REAL,
  4255. flatDodgeMod REAL,
  4256. percentDodgeMod REAL,
  4257. flatCritChanceMod REAL,
  4258. percentCritChanceMod REAL,
  4259. flatCritDamageMod REAL,
  4260. percentCritDamageMod REAL,
  4261. flatMagicResistMod REAL,
  4262. percentMagicResistMod REAL,
  4263. flatEXPBonus REAL,
  4264. percentEXPBonus REAL,
  4265. epicness INTEGER
  4266. );
  4267. INSERT INTO items VALUES(1001,'Boots of Speed','UNIQUE Passive: Enhanced Movement 1 (does not stack with other Boots)','1001_Boots_of_Speed.png',350,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4268. INSERT INTO items VALUES(1004,'Faerie Charm','+3 Mana Regen per 5 seconds','1004_Faerie_Charm.png',180,0.0,0.0,0.0,0.0,0.0,0.0,0.6,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4269. INSERT INTO items VALUES(1005,'Meki Pendant','+7 Mana Regen per 5 seconds','1005_Meki_Pendant.png',390,0.0,0.0,0.0,0.0,0.0,0.0,1.4,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4270. INSERT INTO items VALUES(1006,'Rejuvenation Bead','+8 Health Regen per 5 seconds','1006_Rejuvenation_Bead.png',250,0.0,0.0,0.0,0.0,1.6,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4271. INSERT INTO items VALUES(1007,'Regrowth Pendant','+15 Health Regen per 5 seconds','1007_Regrowth_Pendant.png',435,0.0,0.0,0.0,0.0,3.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4272. INSERT INTO items VALUES(1011,'Giant''s Belt','+430 Health','1011_Mighty_Waistband_of_the_Reaver.png',1110,430.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4273. INSERT INTO items VALUES(1018,'Cloak of Agility','+18% Critical Strike Chance','1018_Cloak_of_Agility.png',830,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.18,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4274. INSERT INTO items VALUES(1026,'Blasting Wand','+40 Ability Power','1026_Blasting_Band.png',860,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4275. INSERT INTO items VALUES(1027,'Sapphire Crystal','+200 Mana','1027_Sapphire_Sphere.png',400,0.0,200.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4276. INSERT INTO items VALUES(1028,'Ruby Crystal','+180 Health','1028_Ruby_Sphere.png',475,180.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4277. INSERT INTO items VALUES(1029,'Cloth Armor','+18 Armor','1029_Cloth_Armour.png',300,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,18.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4278. INSERT INTO items VALUES(1031,'Chain Vest','+45 Armor','1031_Chain_Vest.png',700,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4279. INSERT INTO items VALUES(1033,'Null-Magic Mantle','+24 Magic Resist','1033_Elementium_Threaded_Cloak.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,24.0,0.0,0.0,0.0,0);
  4280. INSERT INTO items VALUES(1036,'Long Sword','+10 Attack Damage','1036_Long_Sword.png',415,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4281. INSERT INTO items VALUES(1037,'Pickaxe','+25 Attack Damage','1037_Broadsword.png',975,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4282. INSERT INTO items VALUES(1038,'B. F. Sword','+45 Attack Damage','1038_BF_Sword.png',1650,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4283. INSERT INTO items VALUES(1042,'Dagger','+15% Attack Speed','1042_Dagger.png',420,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.15,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4284. INSERT INTO items VALUES(1043,'Recurve Bow','+40% Attack Speed','1043_Steel_Stiletto.png',1050,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4285. INSERT INTO items VALUES(1051,'Brawler''s Gloves','+8% Critical Strike Chance','1051_Brawlers_Gloves.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.08,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4286. INSERT INTO items VALUES(1052,'Amplifying Tome','+20 Ability Power','1052_Amplifying_Scepter.png',435,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4287. INSERT INTO items VALUES(1053,'Vampiric Scepter','+10% Life Steal','3054_Scepter_of_Death.png',450,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4288. INSERT INTO items VALUES(1054,'Doran''s Shield','+120 Health +10 Armor +8 Health Regen per 5 seconds','033_Buckler.png',475,120.0,0.0,0.0,0.0,1.6,0.0,0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4289. INSERT INTO items VALUES(1055,'Doran''s Blade','+80 Health +10 Attack Damage +3% Life Steal','PetAttack.png',475,80.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4290. INSERT INTO items VALUES(1056,'Doran''s Ring','+80 Health +15 Ability Power +5 Mana Regen per 5 seconds','165_Harmony_Ring.png',475,80.0,0.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,0.0,15.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4291. INSERT INTO items VALUES(1057,'Negatron Cloak','+48 Magic Resist','161_Elementium_Woven_Mantle.png',740,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,48.0,0.0,0.0,0.0,0);
  4292. INSERT INTO items VALUES(1058,'Needlessly Large Rod','+80 Ability Power','1058_Needlessly_Large_Wand.png',1600,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,80.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4293. INSERT INTO items VALUES(1062,'Prospector''s Blade','+20 Attack Damage +5% Life Steal UNIQUE Passive: +200 Health (does not stack with other Prospector items)','1062_ProspectorsBlade.png',950,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4294. INSERT INTO items VALUES(1063,'Prospector''s Ring','+30 Ability Power +7 Mana Regen per 5 seconds UNIQUE Passive: +200 Health (does not stack with other Prospector items)','1063_ProspectorsRing.png',950,0.0,0.0,0.0,0.0,0.0,0.0,1.4,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4295. INSERT INTO items VALUES(2003,'Health Potion','Click to Consume: Restores 150 Health over 15 seconds.','2003_Regeneration_Potion.png',35,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4296. INSERT INTO items VALUES(2004,'Mana Potion','Click to Consume: Restores 100 Mana over 15 seconds.','2004_Flask_of_Crystal_Water.png',35,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4297. INSERT INTO items VALUES(2037,'Elixir of Fortitude','Click to Consume: Grants 140-235 Health, based on champion level, and 10 Attack Damage for 4 minutes.','2037_Potion_of_Giant_Strength.png',250,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4298. INSERT INTO items VALUES(2038,'Elixir of Agility','Click to Consume: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Strike Chance for 4 minutes.','2038_Potion_of_Elusiveness.png',250,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4299. INSERT INTO items VALUES(2039,'Elixir of Brilliance','Click to Consume: Grants 20-40 Ability Power, based on champion level, and 10% Cooldown Reduction for 4 minutes.','2039_Potion_of_Brilliance.png',250,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4300. INSERT INTO items VALUES(2042,'Oracle''s Elixir','Click to Consume: Grants detection of nearby invisible units until your champion dies.','2026_Arcane_Protection_Potion.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4301. INSERT INTO items VALUES(2043,'Vision Ward','Click to Consume: Places an invisible ward that reveals the surrounding area and invisible units in the area for 3 minutes.','096_Eye_of_the_Observer.png',125,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4302. INSERT INTO items VALUES(2044,'Sight Ward','Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes.','1020_Glowing_Orb.png',75,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4303. INSERT INTO items VALUES(2047,'Oracle''s Extract','Click to Consume: Grants detection of nearby invisible units for up to 5 minutes or until your champion dies.','2047_OraclesExtract.png',250,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4304. INSERT INTO items VALUES(3001,'Abyssal Scepter','+70 Ability Power +57 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.','3001_Abyssal_Scepter.png',1050,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,57.0,0.0,0.0,0.0,2);
  4305. INSERT INTO items VALUES(3003,'Archangel''s Staff','+400 Mana +25 Mana Regen per 5 seconds +45 Ability Power Passive: Grants Ability Power equal to 3% of your maximum Mana. UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Tear of the Goddess or Manamune.','3003_Archangels_Staff_of_Apocalypse.png',1000,0.0,400.0,0.0,0.0,0.0,0.0,5.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4306. INSERT INTO items VALUES(3004,'Manamune','+350 Mana +7 Mana Regen per 5 seconds +20 Attack Damage UNIQUE Passive: Grants Attack Damage equal to 2% of your maximum Mana. UNIQUE Passive: Each time you basic attack, your maximum Mana increases by 1 (3 second cooldown). Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Tear of the Goddess or Archangel''s Staff.','3004_Manamune.png',700,0.0,350.0,0.0,0.0,0.0,0.0,1.42,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4307. INSERT INTO items VALUES(3005,'Atma''s Impaler','+45 Armor +18% Critical Strike Chance UNIQUE Passive: Gain Attack Damage equal to 1.5% of your maximum Health.','3005_Atmas_Impaler.png',825,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.18,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4308. INSERT INTO items VALUES(3006,'Berserker''s Greaves',' +25% Attack Speed UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)','3006_Berserkers_Greaves.png',150,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.25,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4309. INSERT INTO items VALUES(3009,'Boots of Swiftness','UNIQUE Passive: Enhanced Movement 3 (does not stack with other Boots)','3009_Boots_of_Teleportation.png',650,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,90.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4310. INSERT INTO items VALUES(3010,'Catalyst the Protector','+290 Health +325 Mana UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.','3010_Catalyst_the_Protector.png',450,290.0,325.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4311. INSERT INTO items VALUES(3020,'Sorcerer''s Shoes','+20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)','3020_Flamewalkers.png',750,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4312. INSERT INTO items VALUES(3022,'Frozen Mallet','+700 Health +20 Attack Damage UNIQUE Passive: Your basic attacks slow your target''s Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).','3022_Frozen_Mallet.png',825,700.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4313. INSERT INTO items VALUES(3024,'Glacial Shroud','+425 Mana +45 Armor UNIQUE Passive: +15% Cooldown Reduction','3024_Glacial_Shroud.png',425,0.0,425.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4314. INSERT INTO items VALUES(3026,'Guardian Angel','+68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown).','3026_Guardian_Angel.png',1200,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,68.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,38.0,0.0,0.0,0.0,2);
  4315. INSERT INTO items VALUES(3027,'Rod of Ages','+450 Health +525 Mana +60 Ability Power Passive: Your champion gains 18 Health, 20 Mana, and 2 Ability Power every minute (up to 10 times). UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.','3027_Guinsoos_Rod_of_Oblivion.png',850,450.0,525.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,60.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4316. INSERT INTO items VALUES(3028,'Chalice of Harmony','+30 Magic Resist +7.5 Mana Regen per 5 seconds UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Athene''s Unholy Grail.','3028_Harmony_Ring.png',100,0.0,0.0,0.0,0.0,0.0,0.0,1.5,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,1);
  4317. INSERT INTO items VALUES(3031,'Infinity Edge','+80 Attack Damage +25% Critical Strike Chance UNIQUE Passive: Your critical strikes now deal 250% damage instead of 200%.','3031_Infinity_Edge.png',375,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,80.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.25,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4318. INSERT INTO items VALUES(3035,'Last Whisper','+40 Attack Damage UNIQUE Passive: +40% Armor Penetration','3035_Last_Whisper.png',900,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4319. INSERT INTO items VALUES(3037,'Mana Manipulator','UNIQUE Aura: Nearby allied champions gain 7.2 Mana Regen per 5 seconds.','3037_Mana_Manipulator.png',115,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4320. INSERT INTO items VALUES(3041,'Mejai''s Soulstealer','+20 Ability Power UNIQUE Passive: Your champion gains 8 Ability Power per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion gains 15% Cooldown Reduction.','3041_Mejais_Soulstealer.png',800,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4321. INSERT INTO items VALUES(3044,'Phage','+225 Health +18 Attack Damage UNIQUE Passive: Your basic attacks have a 25% chance to slow your target''s Movement Speed by 30% for 2.5 seconds.','3044_Phage.png',425,225.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,18.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4322. INSERT INTO items VALUES(3046,'Phantom Dancer','+55% Attack Speed +30% Critical Strike Chance +12% Movement Speed','3046_Phantom_Dancer.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.12,0.0,0.55,0.0,0.0,0.3,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4323. INSERT INTO items VALUES(3047,'Ninja Tabi','+25 Armor UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%. UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)','3047_Phase_Striders.png',200,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4324. INSERT INTO items VALUES(3050,'Zeke''s Herald','+250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Aura: Grants nearby allied champions 12% Life Steal and 20% Attack Speed.','3050_Rallying_Banner.png',425,250.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4325. INSERT INTO items VALUES(3057,'Sheen','+250 Mana +25 Ability Power UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to your base Attack Damage (2 second cooldown). Does not stack with Trinity Force or Lich Bane.','3057_Sheen.png',425,0.0,250.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0);
  4326. INSERT INTO items VALUES(3065,'Spirit Visage','+30 Magic Resist +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%.','3065_Spirit_Visage.png',300,250.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,1);
  4327. INSERT INTO items VALUES(3067,'Kindlegem','+200 Health UNIQUE Passive: +10% Cooldown Reduction','3067_Kindlegem.png',375,200.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4328. INSERT INTO items VALUES(3068,'Sunfire Cape','+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.','3068_Sunfire_Cape.png',800,450.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4329. INSERT INTO items VALUES(3069,'Shurelya''s Reverie','+330 Health +30 Health Regen per 5 seconds +15 Mana Regen per 5 seconds UNIQUE Passive: +15% Cooldown Reduction UNIQUE Active: Nearby allied champions gain 40% Movement Speed for 3 seconds (60 second cooldown).','3069_Shurelyas_Firecrest.png',550,330.0,0.0,0.0,0.0,6.0,0.0,3.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4330. INSERT INTO items VALUES(3070,'Tear of the Goddess','+350 Mana +7 Mana Regen per 5 seconds UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Archangel''s Staff or Manamune.','3070_Tear_of_the_Goddess.png',205,0.0,350.0,0.0,0.0,0.0,0.0,1.42,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4331. INSERT INTO items VALUES(3071,'The Black Cleaver','+55 Attack Damage +30% Attack Speed UNIQUE Passive: Your basic attacks reduce your target''s Armor by 15 for 5 seconds (effect stacks up to 3 times).','3071_The_Black_Cleaver.png',795,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,55.0,0.0,0.0,0.0,0.0,0.0,0.0,0.3,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4332. INSERT INTO items VALUES(3072,'The Bloodthirster','+60 Attack Damage +12% Life Steal Passive: Gains 1 stack per kill, up to a maximum of 40. Each stack grants +1 Attack Damage and +0.2% Life Steal (max: +40 Attack Damage and +8% Life Steal). Half of the current stacks are lost upon death.','3072_The_Bloodthirster.png',900,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,60.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4333. INSERT INTO items VALUES(3075,'Thornmail','+100 Armor UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.','3075_Thornmail.png',1000,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,100.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4334. INSERT INTO items VALUES(3077,'Tiamat','+50 Attack Damage +15 Health Regen per 5 seconds +5 Mana Regen per 5 seconds Passive: Your basic attacks splash, dealing 50% area damage around the target (35% for ranged attacks).','3077_Tiamat.png',250,0.0,0.0,0.0,0.0,3.0,0.0,1.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4335. INSERT INTO items VALUES(3078,'Trinity Force','+30 Attack Damage +30 Ability Power +30% Attack Speed +15% Critical Strike Chance +12% Movement Speed +250 Health +250 Mana UNIQUE Passive: Your basic attacks have a 25% chance to slow your target''s Movement Speed by 35% for 2.5 seconds. UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage (2 second cooldown). Does not stack with Sheen or Lich Bane.','3078_Trinity_Force.png',300,250.0,250.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,30.0,0.0,0.0,0.12,0.0,0.3,0.0,0.0,0.15,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4336. INSERT INTO items VALUES(3082,'Warden''s Mail','+50 Armor +20 Health Regen per 5 seconds UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker''s Movement and Attack Speeds by 35% for 3 seconds.','3082_Wardens_Mail.png',400,0.0,0.0,0.0,0.0,4.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4337. INSERT INTO items VALUES(3083,'Warmog''s Armor','+920 Health +30 Health Regen per 5 seconds Passive: Minion kills permanently grant 3.5 Health and .10 Health Regen per 5 seconds. Champion kills and assists permanently grant 35 Health and 1 Health Regen per 5 seconds. Bonuses cap at +350 Health and +10 Health Regen per 5 seconds.','3083_Warmog_the_Living_Armor.png',980,920.0,0.0,0.0,0.0,6.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4338. INSERT INTO items VALUES(3086,'Zeal','+20% Attack Speed +10% Critical Strike Chance +6% Movement Speed','3058_Sheen_and_Phage.png',375,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.06,0.0,0.2,0.0,0.0,0.1,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4339. INSERT INTO items VALUES(3089,'Rabadon''s Deathcap','+140 Ability Power UNIQUE Passive: Increases Ability Power by 30%','3089_Banksys_wizard_Hat.png',1140,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,140.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4340. INSERT INTO items VALUES(3091,'Wit''s End','+40% Attack Speed +30 Magic Resist UNIQUE Passive: Your basic attacks deal 42 bonus magic damage. UNIQUE Passive: Your basic attacks increase your Magic Resist by 5 for 5 seconds (effect stacks up to 4 times).','3091_Wits_End.png',700,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,1);
  4341. INSERT INTO items VALUES(3093,'Avarice Blade','+12% Critical Strike Chance UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.','3093_Avarice_Blade.png',350,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.12,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4342. INSERT INTO items VALUES(3096,'Philosopher''s Stone','+15 Health Regen per 5 seconds +8 Mana Regen per 5 seconds UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.','3062_Soul_Pendant.png',185,0.0,0.0,0.0,0.0,3.0,0.0,1.6,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4343. INSERT INTO items VALUES(3097,'Emblem of Valor','+25 Armor UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 seconds.','3052_Reverb_Coil.png',350,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4344. INSERT INTO items VALUES(3098,'Kage''s Lucky Pick','+25 Ability Power UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.','3090_Thoughtbreaker.png',330,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4345. INSERT INTO items VALUES(3099,'Soul Shroud','+520 Health UNIQUE Aura: Nearby allied champions gain 10% Cooldown Reduction and 12 Mana Regen per 5 seconds.','3063_Soul_Shroud.png',485,520.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4346. INSERT INTO items VALUES(3100,'Lich Bane','+350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: After using an ability, your next basic attack gains bonus physical damage equal to your Ability Power (2 second cooldown). Does not stack with Sheen or Trinity Force.','126_Zeal_and_Sheen.png',950,0.0,350.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,80.0,0.0,0.0,0.07,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,2);
  4347. INSERT INTO items VALUES(3101,'Stinger','+40% Attack Speed UNIQUE Passive: +10% Cooldown Reduction','059_Sheen.png',250,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4348. INSERT INTO items VALUES(3102,'Banshee''s Veil','+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability (45 second cooldown).','066_Sindoran_Shielding_Amulet.png',650,375.0,375.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,2);
  4349. INSERT INTO items VALUES(3105,'Aegis of the Legion','+270 Health +18 Armor +24 Magic Resist UNIQUE Aura: Nearby allied champions gain 12 Armor, 15 Magic Resist, and 8 Attack Damage.','034_Steel_Shield.png',750,270.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,18.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,24.0,0.0,0.0,0.0,1);
  4350. INSERT INTO items VALUES(3106,'Madred''s Razors','+15 Attack Damage +23 Armor UNIQUE Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.','139_Strygwyrs_Reaver.png',285,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,23.0,0.0,15.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4351. INSERT INTO items VALUES(3108,'Fiendish Codex','+30 Ability Power +7 Mana Regen per 5 seconds UNIQUE Passive: +10% Cooldown Reduction','113_Tome_of_Minor_Necro_Compulsion.png',300,0.0,0.0,0.0,0.0,0.0,0.0,1.4,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4352. INSERT INTO items VALUES(3109,'Force of Nature','+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed UNIQUE Passive: Restores 1.75% of your maximum Health every 5 seconds.','124_Gladiators_Pride.png',1000,0.0,0.0,0.0,0.0,8.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.08,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,76.0,0.0,0.0,0.0,2);
  4353. INSERT INTO items VALUES(3110,'Frozen Heart','+99 Armor +500 Mana UNIQUE Passive: +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.','122_Frozen_Heart.png',650,0.0,500.0,0.0,0.0,0.0,0.0,0.0,0.0,99.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4354. INSERT INTO items VALUES(3111,'Mercury''s Treads','+25 Magic Resist UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots) UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)','176_Rogues_Chucks.png',450,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,1);
  4355. INSERT INTO items VALUES(3114,'Malady','+25 Ability Power +50% Attack Speed UNIQUE Passive: Your basic attacks deal 20 bonus magic damage and reduce the target''s Magic Resist by 6 for 8 seconds (effect stacks up to 4 times).','3114_Malady.png',550,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4356. INSERT INTO items VALUES(3115,'Nashor''s Tooth','+50% Attack Speed +65 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive: +25% Cooldown Reduction','3115_Nashors_Tooth.png',400,0.0,0.0,0.0,0.0,0.0,0.0,2.0,0.0,0.0,0.0,0.0,0.0,65.0,0.0,0.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4357. INSERT INTO items VALUES(3116,'Rylai''s Crystal Scepter','+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target''s Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).','3116_Rylais_Sceptre.png',700,500.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,80.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4358. INSERT INTO items VALUES(3117,'Boots of Mobility','UNIQUE Passive: Enhanced Movement 2, increases to Enhanced Movement 5 when out of combat for 5 seconds (does not stack with other Boots).','3004_Assault_Treads.png',650,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,130.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4359. INSERT INTO items VALUES(3123,'Executioner''s Calling','+18% Life Steal +15% Critical Strike Chance UNIQUE Passive: Your basic attacks apply a mark to the target that deals 4 bonus magic damage each second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown).','3069_Sword_of_Light_and_Shadow.png',500,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.15,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4360. INSERT INTO items VALUES(3124,'Guinsoo''s Rageblade','+35 Attack Damage +45 Ability Power UNIQUE Passive: On basic attack or ability use, increases your Attack Speed by 4% and Ability Power by 6 for 5 seconds (effect stacks up to 8 times).','3064_Spike_the_Ripper.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,35.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4361. INSERT INTO items VALUES(3126,'Madred''s Bloodrazor','+40 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: Your basic attacks deal bonus magic damage equal to 4% of the target''s maximum Health.','3126_Madreds_Bloodrazor.png',775,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,40.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4362. INSERT INTO items VALUES(3128,'Deathfire Grasp','+80 Ability Power UNIQUE Passive: +15% Cooldown Reduction UNIQUE Active: Deals magic damage to target champion equal to 25% of their current Health (+4% per 100 Ability Power) with a minimum of 200 damage (60 second cooldown).','055_Borses_Staff_of_Apocalypse.png',975,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,80.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4363. INSERT INTO items VALUES(3132,'Heart of Gold','+200 Health UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.','3051_Renewal_Tunic.png',350,200.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4364. INSERT INTO items VALUES(3134,'The Brutalizer','+25 Attack Damage UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +15 Armor Penetration','037_Big_Stick.png',507,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4365. INSERT INTO items VALUES(3135,'Void Staff','+70 Ability Power UNIQUE Passive: +40% Magic Penetration','073_Zettas_Mana-Stick.png',1000,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4366. INSERT INTO items VALUES(3136,'Haunting Guise','+25 Ability Power +200 Health UNIQUE Passive: +20 Magic Penetration','3014_Doppleganker.png',575,200.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4367. INSERT INTO items VALUES(3138,'Leviathan','+180 Health UNIQUE Passive: Your champion gains 32 Health per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion takes 15% less damage.','3138_Leviathan.png',800,180.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4368. INSERT INTO items VALUES(3140,'Quicksilver Sash','+48 Magic Resist UNIQUE Active: Removes all debuffs from your champion (90 second cooldown).','1008_Sash_of_Valor.png',900,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,48.0,0.0,0.0,0.0,1);
  4369. INSERT INTO items VALUES(3141,'Sword of the Occult','+10 Attack Damage UNIQUE Passive: Your champion gains 5 Attack Damage per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion''s Movement Speed is increased by 15%.','3034_Kenyus_Kukri.png',954,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4370. INSERT INTO items VALUES(3142,'Youmuu''s Ghostblade','+30 Attack Damage +15% Critical Strike Chance UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: You gain 20% Movement Speed and 50% Attack Speed for 4 seconds. Melee basic attacks increase the duration by 2 seconds up to a maximum duration of 8 seconds (60 second cooldown).','3142_Youmus_Spectral_Blade.png',600,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.15,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4371. INSERT INTO items VALUES(3143,'Randuin''s Omen','+350 Health +75 Armor +25 Health Regen per 5 seconds UNIQUE Passive: +5% Cooldown Reduction UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker''s Movement and Attack Speeds by 35% for 3 seconds. UNIQUE Active: Slows the Movement and Attack Speeds of surrounding enemy units by 35% for 1 second + 0.5 seconds for each 100 combined Armor and Magic Resist your champion has (60 second cooldown).','3143_Randuins_Omen.png',600,350.0,0.0,0.0,0.0,5.0,0.0,0.0,0.0,75.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4372. INSERT INTO items VALUES(3144,'Bilgewater Cutlass','+35 Attack Damage +15% Life Steal UNIQUE Active: Deals 150 magic damage and slows the target champion''s Movement Speed by 50% for 3 seconds (60 second cooldown).','3144_Bilgewater_Cutlass.png',400,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,35.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4373. INSERT INTO items VALUES(3145,'Hextech Revolver','+40 Ability Power UNIQUE Passive: +12% Spell Vamp','3145_Hextech_Revolver.png',330,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4374. INSERT INTO items VALUES(3146,'Hextech Gunblade','+40 Attack Damage +70 Ability Power +15% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Active: Deals 300 magic damage and slows the target champion''s Movement Speed by 50% for 3 seconds (60 second cooldown).','3146_Hextech_Gunblade.png',600,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4375. INSERT INTO items VALUES(3152,'Will of the Ancients','+50 Ability Power UNIQUE Aura: Grants nearby allied champions 30 Ability Power and 20% Spell Vamp','2008_Tome_of_Combat_Mastery.png',440,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4376. INSERT INTO items VALUES(3154,'Wriggle''s Lantern','+23 Attack Damage +30 Armor +12% Life Steal UNIQUE Passive: Your basic attacks against minions and monsters have a 20% chance to deal 425 bonus magic damage. UNIQUE Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).','3154_WriggleLantern.png',150,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,23.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4377. INSERT INTO items VALUES(3155,'Hexdrinker','+25 Attack Damage +30 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 250 magic damage for 5 seconds (60 second cooldown).','3155_Hexdrinker.png',585,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,25.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,1);
  4378. INSERT INTO items VALUES(3156,'Maw of Malmortius','+55 Attack Damage +36 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (60 second cooldown). UNIQUE Passive: +1 Attack Damage for every 2.5% of your Maximum Health that is missing.','3156_PhaseBlade.png',925,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,55.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,36.0,0.0,0.0,0.0,1);
  4379. INSERT INTO items VALUES(3157,'Zhonya''s Hourglass','+100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown).','3157_Zhonyas_Hourglass.png',800,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,100.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4380. INSERT INTO items VALUES(3158,'Ionian Boots of Lucidity','UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)','3158_Ionian_Boots_of_Lucidity.png',700,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4381. INSERT INTO items VALUES(3165,'Morello''s Evil Tome','+75 Ability Power +12 Mana Regen per 5 seconds UNIQUE Passive: +20% Cooldown Reduction UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown).','3165_Noxusnomicon.png',440,0.0,0.0,0.0,0.0,0.0,0.0,2.4,0.0,0.0,0.0,0.0,0.0,75.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4382. INSERT INTO items VALUES(3166,'Bonetooth Necklace','+10 Attack Damage (+2 per level) UNIQUE Passive: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death. 3 Trophies: +10 Armor Penetration, +5% Cooldown Reduction. 6 Trophies: +25 Movement Speed. 9 Trophies: Rengar''s leap gains 150 bonus range. 14 Trophies: Thrill of the Hunt''s duration is increased by 3 seconds. Additionally, Rengar''s next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.','3166_RengarTrophy.png',800,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4383. INSERT INTO items VALUES(3170,'Moonflair Spellblade','+50 Ability Power UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)','3170_Moonflair_Spellblade.png',340,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4384. INSERT INTO items VALUES(3172,'Cloak and Dagger','+20% Attack Speed +20% Critical Strike Chance UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)','3172_Cloak_and_Dagger.png',200,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.2,0.0,0.0,0.2,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4385. INSERT INTO items VALUES(3173,'Eleisa''s Miracle','+25 Health Regen per 5 seconds +20 Mana Regen per 5 seconds UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)','3173_Eleisas_Miracle.png',500,0.0,0.0,0.0,0.0,5.0,0.0,4.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4386. INSERT INTO items VALUES(3174,'Athene''s Unholy Grail','+90 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.','3174_AthenesUnholyGrail.png',500,0.0,0.0,0.0,0.0,0.0,0.0,3.0,0.0,0.0,0.0,0.0,0.0,90.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,0.0,0.0,2);
  4387. INSERT INTO items VALUES(3178,'Ionic Spark','+50% Attack Speed +250 Health UNIQUE Passive: Every fourth basic attack unleashes a chain lightning, dealing 125 magic damage to up to 4 targets.','3178_IonicSpark.png',575,250.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4388. INSERT INTO items VALUES(3180,'Odyn''s Veil','+350 Health +350 Mana +50 Magic Resist UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion. UNIQUE Active: Deals 200 + (stored magic) [max: 400] magic damage to nearby enemy units (90 second cooldown).','3180_OdynsVeil.png',650,350.0,350.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,50.0,0.0,0.0,0.0,2);
  4389. INSERT INTO items VALUES(3181,'Sanguine Blade','+60 Attack Damage +15% Life Steal UNIQUE Passive: Your basic attacks grant 5 Attack Damage and 1% Life Steal for 4 seconds (effect stacks up to 7 times).','3181_SanguineBlade.png',800,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,60.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4390. INSERT INTO items VALUES(3184,'Entropy','+275 Health +70 Attack Damage UNIQUE Passive: Your basic attacks have a 25% chance to reduce your target''s Movement Speed by 30% for 2.5 seconds. UNIQUE Active: For the next 5 seconds, your basic attacks reduce your target''s Movement Speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).','3184_FrozenWarhammer.png',600,275.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,70.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4391. INSERT INTO items VALUES(3185,'The Lightbringer','+50% Attack Speed +20 Attack Damage UNIQUE Passive: Your basic attacks grant vision of your target for 5 seconds.','3185_Lightbringer.png',285,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,20.0,0.0,0.0,0.0,0.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4392. INSERT INTO items VALUES(3186,'Kitae''s Bloodrazor','+30 Attack Damage +40% Attack Speed UNIQUE Passive: Your basic attacks deal magic damage equal to 2.5% of the target''s maximum Health.','3186_KitaesBloodrazor.png',700,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,30.0,0.0,0.0,0.0,0.0,0.0,0.0,0.4,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4393. INSERT INTO items VALUES(3187,'Hextech Sweeper','+40 Ability Power +300 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Dealing spell damage grants vision of your target (including stealthed targets) for 4 seconds. UNIQUE Active: A stealth-detecting mist grants vision in the target area for 6 seconds (1 minute cooldown).','3187_HextechSweeper.png',150,300.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,40.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4394. INSERT INTO items VALUES(3190,'Locket of the Iron Solari','+300 Health +35 Armor UNIQUE Aura: Nearby allied Champions gain 15 Health Regen per 5 seconds. UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown).','3190_Crest_of_the_Iron_Solari.png',500,300.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,35.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,2);
  4395. INSERT INTO items VALUES(3196,'Augment: Power','+3 Ability Power per level +220 Health +6 Health Regen per 5 seconds Ability Augment: Power Transfer increases Viktor''s Movement Speed by 30% for 3 seconds.','3196_AugmentQ.png',1000,220.0,0.0,0.0,0.0,1.2,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4396. INSERT INTO items VALUES(3197,'Augment: Gravity','+3 Ability Power per level +200 Mana +10% Cooldown Reduction +5 Mana Regen per 5 seconds Ability Augment: Gravity Field has an additional 30% cast range.','3197_AugmentW.png',1000,0.0,200.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4397. INSERT INTO items VALUES(3198,'Augment: Death','+3 Ability Power per level +45 Ability Power Augment Ability: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.','3198_AugmentE.png',1000,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,45.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,1);
  4398. CREATE TABLE "keybindingCategories" (
  4399. id INTEGER NOT NULL,
  4400. name TEXT,
  4401. commands TEXT,
  4402. categoryIndex INTEGER,
  4403. modeIndex INTEGER,
  4404. PRIMARY KEY(id ASC AUTOINCREMENT));
  4405. INSERT INTO keybindingCategories VALUES(1,'Spell Casting','evtCastSpell1 evtCastSpell2 evtCastSpell3 evtCastSpell4 evtLevelSpell1 evtLevelSpell2 evtLevelSpell3 evtLevelSpell4 evtCastAvatarSpell1 evtCastAvatarSpell2 evtSelfCastSpell1 evtSelfCastSpell2 evtSelfCastSpell3 evtSelfCastSpell4 evtSelfCastAvatarSpell1 evtSelfCastAvatarSpell2 evtSmartCastSpell1 evtSmartCastSpell2 evtSmartCastSpell3 evtSmartCastSpell4 evtSmartCastAvatarSpell1 evtSmartCastAvatarSpell2 evtSmartPlusSelfCastSpell1 evtSmartPlusSelfCastSpell2 evtSmartPlusSelfCastSpell3 evtSmartPlusSelfCastSpell4 evtSmartPlusSelfCastAvatarSpell1 evtSmartPlusSelfCastAvatarSpell2 evtChampionOnly',1,0);
  4406. INSERT INTO keybindingCategories VALUES(2,'Camera Control','evtCameraSnap evtSelectSelf evtSelectAlly1 evtSelectAlly2 evtSelectAlly3 evtSelectAlly4 evtCameraLockToggle evtScrollUp evtScrollDown evtScrollLeft evtScrollRight evtOnUIMouse4Pan',2,0);
  4407. INSERT INTO keybindingCategories VALUES(3,'Player Movement','evtPlayerMoveClick evtPlayerAttackMoveClick evtPlayerAttackOnlyClick evtPlayerAttackMove evtPlayerHoldPosition evtPlayerStopPosition evtPetMoveClick',3,0);
  4408. INSERT INTO keybindingCategories VALUES(4,'Console','evtShowCharacterMenu evtShowScoreBoard evtChatHistory evtOpenShop evtDrawHud',4,0);
  4409. INSERT INTO keybindingCategories VALUES(5,'Inventory Items','evtUseItem1 evtUseItem2 evtUseItem3 evtUseItem4 evtUseItem5 evtUseItem6 evtUseItem7 evtSmartCastItem1 evtSmartCastItem2 evtSmartCastItem3 evtSmartCastItem4 evtSmartCastItem5 evtSmartCastItem6',5,0);
  4410. INSERT INTO keybindingCategories VALUES(6,'Miscellaneous','evtShowHealthBars evtToggleMinionHealthBars evtShowSummonerNames evntPlayerPingCursor evntPlayerPing evntPlayerPingCursorDanger evntPlayerPingDanger evtToggleFPSAndLatency evtEmoteJoke evtEmoteTaunt evtEmoteDance evtEmoteLaugh',6,0);
  4411. INSERT INTO keybindingCategories VALUES(7,'Spectator Controls','evtToggleFogOfWar evtToggleObserverVisibility evtToggleReplayUI evtSetVisibilityTeam1 evtSetVisibilityTeam2 evtSetVisibilityTeamNone',0,1);
  4412. INSERT INTO keybindingCategories VALUES(8,'Camera Control','evtEnableDirectedCamera evtDisableDirectedCamera evtSelectPlayer1 evtSelectPlayer2 evtSelectPlayer3 evtSelectPlayer4 evtSelectPlayer5 evtSelectPlayer6 evtSelectPlayer7 evtSelectPlayer8 evtSelectPlayer9 evtSelectPlayer10 evtCameraSnap evtCameraLockToggle evtScrollUp evtScrollDown evtScrollLeft evtScrollRight evtOnUIMouse4Pan',1,1);
  4413. INSERT INTO keybindingCategories VALUES(9,'Timeshift','evtToggleReplayPause evtDecreaseReplaySpeed evtIncreaseReplaySpeed evtDefaultReplaySpeed evtJumpBack evtJumpForward',2,1);
  4414. INSERT INTO keybindingCategories VALUES(10,'Console','evtShowCharacterMenuSpectator evtShowScoreBoard evtChatHistory',3,1);
  4415. INSERT INTO keybindingCategories VALUES(11,'Miscellaneous','evtShowHealthBars evtToggleMinionHealthBars evtShowSummonerNames evntPlayerPingCursor',4,1);
  4416. CREATE TABLE "keybindingEvents" (
  4417. id INTEGER NOT NULL,
  4418. internalName TEXT,
  4419. displayName TEXT,
  4420. bindings TEXT,
  4421. PRIMARY KEY(id ASC AUTOINCREMENT));
  4422. INSERT INTO keybindingEvents VALUES(1,'evtCastSpell1','Cast Spell 1','[q]');
  4423. INSERT INTO keybindingEvents VALUES(2,'evtCastSpell2','Cast Spell 2','[w]');
  4424. INSERT INTO keybindingEvents VALUES(3,'evtCastSpell3','Cast Spell 3','[e]');
  4425. INSERT INTO keybindingEvents VALUES(4,'evtCastSpell4','Cast Spell 4','[r]');
  4426. INSERT INTO keybindingEvents VALUES(5,'evtLevelSpell1','Level Up Spell 1','[Ctrl][q]');
  4427. INSERT INTO keybindingEvents VALUES(6,'evtLevelSpell2','Level Up Spell 2','[Ctrl][w]');
  4428. INSERT INTO keybindingEvents VALUES(7,'evtLevelSpell3','Level Up Spell 3','[Ctrl][e]');
  4429. INSERT INTO keybindingEvents VALUES(8,'evtLevelSpell4','Level Up Spell 4','[Ctrl][r]');
  4430. INSERT INTO keybindingEvents VALUES(9,'evtCastAvatarSpell1','Summoner Spell 1','[d]');
  4431. INSERT INTO keybindingEvents VALUES(10,'evtCastAvatarSpell2','Summoner Spell 2','[f]');
  4432. INSERT INTO keybindingEvents VALUES(11,'evtSelfCastSpell1','Self Cast Spell 1','[Alt][q]');
  4433. INSERT INTO keybindingEvents VALUES(12,'evtSelfCastSpell2','Self Cast Spell 2','[Alt][w]');
  4434. INSERT INTO keybindingEvents VALUES(13,'evtSelfCastSpell3','Self Cast Spell 3','[Alt][e]');
  4435. INSERT INTO keybindingEvents VALUES(14,'evtSelfCastSpell4','Self Cast Spell 4','[Alt][r]');
  4436. INSERT INTO keybindingEvents VALUES(15,'evtSelfCastAvatarSpell1','Self Cast Summoner Spell 1','[Alt][d]');
  4437. INSERT INTO keybindingEvents VALUES(16,'evtSelfCastAvatarSpell2','Self Cast Summoner Spell 2','[Alt][f]');
  4438. INSERT INTO keybindingEvents VALUES(17,'evtSmartCastSpell1','Smart Cast Spell 1','[Shift][q]');
  4439. INSERT INTO keybindingEvents VALUES(18,'evtSmartCastSpell2','Smart Cast Spell 2','[Shift][w]');
  4440. INSERT INTO keybindingEvents VALUES(19,'evtSmartCastSpell3','Smart Cast Spell 3','[Shift][e]');
  4441. INSERT INTO keybindingEvents VALUES(20,'evtSmartCastSpell4','Smart Cast Spell 4','[Shift][r]');
  4442. INSERT INTO keybindingEvents VALUES(21,'evtSmartCastAvatarSpell1','Smart Cast Summoner Spell 1','[Shift][d]');
  4443. INSERT INTO keybindingEvents VALUES(22,'evtSmartCastAvatarSpell2','Smart Cast Summoner Spell 2','[Shift][f]');
  4444. INSERT INTO keybindingEvents VALUES(23,'evtSmartPlusSelfCastSpell1','Smart+Self Cast Spell 1','[<Unbound>]');
  4445. INSERT INTO keybindingEvents VALUES(24,'evtSmartPlusSelfCastSpell2','Smart+Self Cast Spell 2','[<Unbound>]');
  4446. INSERT INTO keybindingEvents VALUES(25,'evtSmartPlusSelfCastSpell3','Smart+Self Cast Spell 3','[<Unbound>]');
  4447. INSERT INTO keybindingEvents VALUES(26,'evtSmartPlusSelfCastSpell4','Smart+Self Cast Spell 4','[<Unbound>]');
  4448. INSERT INTO keybindingEvents VALUES(27,'evtSmartPlusSelfCastAvatarSpell1','Smart+Self Cast Summoner Spell 1','[<Unbound>]');
  4449. INSERT INTO keybindingEvents VALUES(28,'evtSmartPlusSelfCastAvatarSpell2','Smart+Self Cast Summoner Spell 2','[<Unbound>]');
  4450. INSERT INTO keybindingEvents VALUES(29,'evtChampionOnly','Target Champions Only','[`]');
  4451. INSERT INTO keybindingEvents VALUES(30,'evtCameraSnap','Center Camera On Champion','[Space]');
  4452. INSERT INTO keybindingEvents VALUES(31,'evtSelectSelf','Select Self','[F1]');
  4453. INSERT INTO keybindingEvents VALUES(32,'evtSelectAlly1','Select Ally 1','[F2]');
  4454. INSERT INTO keybindingEvents VALUES(33,'evtSelectAlly2','Select Ally 2','[F3]');
  4455. INSERT INTO keybindingEvents VALUES(34,'evtSelectAlly3','Select Ally 3','[F4]');
  4456. INSERT INTO keybindingEvents VALUES(35,'evtSelectAlly4','Select Ally 4','[F5]');
  4457. INSERT INTO keybindingEvents VALUES(36,'evtCameraLockToggle','Toggle Camera Lock','[y]');
  4458. INSERT INTO keybindingEvents VALUES(37,'evtScrollUp','Scroll Up','[Up Arrow]');
  4459. INSERT INTO keybindingEvents VALUES(38,'evtScrollDown','Scroll Down','[Down Arrow]');
  4460. INSERT INTO keybindingEvents VALUES(39,'evtScrollLeft','Scroll Left','[Left Arrow]');
  4461. INSERT INTO keybindingEvents VALUES(40,'evtScrollRight','Scroll Right','[Right Arrow]');
  4462. INSERT INTO keybindingEvents VALUES(41,'evtOnUIMouse4Pan','Drag Scroll','[Button 3]');
  4463. INSERT INTO keybindingEvents VALUES(42,'evtPlayerMoveClick','Player Move Click','[Button 2]');
  4464. INSERT INTO keybindingEvents VALUES(43,'evtPlayerAttackMoveClick','Player Attack Move Click','[Shift] [Button 2]');
  4465. INSERT INTO keybindingEvents VALUES(44,'evtPlayerAttackOnlyClick','Player Attack Only Click','');
  4466. INSERT INTO keybindingEvents VALUES(45,'evtPlayerAttackMove','Player Attack Move','[a],[x]');
  4467. INSERT INTO keybindingEvents VALUES(46,'evtPlayerHoldPosition','Player Hold Position','[h]');
  4468. INSERT INTO keybindingEvents VALUES(47,'evtPlayerStopPosition','Player Stop Position','[s]');
  4469. INSERT INTO keybindingEvents VALUES(48,'evtPetMoveClick','Move Pet Click','[Alt] [Button 2]');
  4470. INSERT INTO keybindingEvents VALUES(49,'evtShowCharacterMenu','Show Character Menu','[c]');
  4471. INSERT INTO keybindingEvents VALUES(50,'evtShowScoreBoard','Show Score Board','[o]');
  4472. INSERT INTO keybindingEvents VALUES(51,'evtChatHistory','Chat History','[z]');
  4473. INSERT INTO keybindingEvents VALUES(52,'evtOpenShop','Open Shop','[p]');
  4474. INSERT INTO keybindingEvents VALUES(53,'evtDrawHud','Draw HUD','[<Unbound>]');
  4475. INSERT INTO keybindingEvents VALUES(54,'evtUseItem1','Use Item 1','[1]');
  4476. INSERT INTO keybindingEvents VALUES(55,'evtUseItem2','Use Item 2','[2]');
  4477. INSERT INTO keybindingEvents VALUES(56,'evtUseItem3','Use Item 3','[3]');
  4478. INSERT INTO keybindingEvents VALUES(57,'evtUseItem4','Use Item 4','[4]');
  4479. INSERT INTO keybindingEvents VALUES(58,'evtUseItem5','Use Item 5','[5]');
  4480. INSERT INTO keybindingEvents VALUES(59,'evtUseItem6','Use Item 6','[6]');
  4481. INSERT INTO keybindingEvents VALUES(60,'evtUseItem7','Teleport Home','[b]');
  4482. INSERT INTO keybindingEvents VALUES(61,'evtSmartCastItem1','Smart Cast Item 1','[Shift][1]');
  4483. INSERT INTO keybindingEvents VALUES(62,'evtSmartCastItem2','Smart Cast Item 2','[Shift][2]');
  4484. INSERT INTO keybindingEvents VALUES(63,'evtSmartCastItem3','Smart Cast Item 3','[Shift][3]');
  4485. INSERT INTO keybindingEvents VALUES(64,'evtSmartCastItem4','Smart Cast Item 4','[Shift][4]');
  4486. INSERT INTO keybindingEvents VALUES(65,'evtSmartCastItem5','Smart Cast Item 5','[Shift][5]');
  4487. INSERT INTO keybindingEvents VALUES(66,'evtSmartCastItem6','Smart Cast Item 6','[Shift][6]');
  4488. INSERT INTO keybindingEvents VALUES(67,'evtShowHealthBars','Show Health Bars','[Shift][l]');
  4489. INSERT INTO keybindingEvents VALUES(68,'evtToggleMinionHealthBars','Toggle Minion Health Bars','[Ctrl][l]');
  4490. INSERT INTO keybindingEvents VALUES(69,'evtShowSummonerNames','Show Summoner Names','[Shift][k]');
  4491. INSERT INTO keybindingEvents VALUES(70,'evntPlayerPingCursor','Alert Ping','[g]');
  4492. INSERT INTO keybindingEvents VALUES(71,'evntPlayerPing','Quick Alert Ping','[alt][Button 1]');
  4493. INSERT INTO keybindingEvents VALUES(72,'evntPlayerPingCursorDanger','Retreat Ping','[v]');
  4494. INSERT INTO keybindingEvents VALUES(73,'evntPlayerPingDanger','Quick Retreat Ping','[ctrl][Button 1]');
  4495. INSERT INTO keybindingEvents VALUES(74,'evtToggleFPSAndLatency','Toggle FPS Display','');
  4496. INSERT INTO keybindingEvents VALUES(75,'evtEmoteJoke','Joke','[Ctrl][1]');
  4497. INSERT INTO keybindingEvents VALUES(76,'evtEmoteTaunt','Taunt','[Ctrl][2]');
  4498. INSERT INTO keybindingEvents VALUES(77,'evtEmoteDance','Dance','[Ctrl][3]');
  4499. INSERT INTO keybindingEvents VALUES(78,'evtEmoteLaugh','Laugh','[Ctrl][4]');
  4500. INSERT INTO keybindingEvents VALUES(79,'evtToggleFogOfWar','Toggle Fog of War','[f]');
  4501. INSERT INTO keybindingEvents VALUES(80,'evtToggleObserverVisibility','Toggle Fog of War Team','[v]');
  4502. INSERT INTO keybindingEvents VALUES(81,'evtToggleReplayUI','Toggle Spectator HUD','[h]');
  4503. INSERT INTO keybindingEvents VALUES(82,'evtSetVisibilityTeam1','Set Fog of War to Blue Team','[F1]');
  4504. INSERT INTO keybindingEvents VALUES(83,'evtSetVisibilityTeam2','Set Fog of War to Purple Team','[F2]');
  4505. INSERT INTO keybindingEvents VALUES(84,'evtSetVisibilityTeamNone','Set Fog of War to All','[F3]');
  4506. INSERT INTO keybindingEvents VALUES(85,'evtEnableDirectedCamera','Directed Camera','[d]');
  4507. INSERT INTO keybindingEvents VALUES(86,'evtDisableDirectedCamera','Manual Camera','[s]');
  4508. INSERT INTO keybindingEvents VALUES(87,'evtSelectPlayer1','Select Blue Player 1','[1]');
  4509. INSERT INTO keybindingEvents VALUES(88,'evtSelectPlayer2','Select Blue Player 2','[2]');
  4510. INSERT INTO keybindingEvents VALUES(89,'evtSelectPlayer3','Select Blue Player 3','[3]');
  4511. INSERT INTO keybindingEvents VALUES(90,'evtSelectPlayer4','Select Blue Player 4','[4]');
  4512. INSERT INTO keybindingEvents VALUES(91,'evtSelectPlayer5','Select Blue Player 5','[5]');
  4513. INSERT INTO keybindingEvents VALUES(92,'evtSelectPlayer6','Select Purple Player 1','[q]');
  4514. INSERT INTO keybindingEvents VALUES(93,'evtSelectPlayer7','Select Purple Player 2','[w]');
  4515. INSERT INTO keybindingEvents VALUES(94,'evtSelectPlayer8','Select Purple Player 3','[e]');
  4516. INSERT INTO keybindingEvents VALUES(95,'evtSelectPlayer9','Select Purple Player 4','[r]');
  4517. INSERT INTO keybindingEvents VALUES(96,'evtSelectPlayer10','Select Purple Player 5','[t]');
  4518. INSERT INTO keybindingEvents VALUES(97,'evtToggleReplayPause','Play/Pause','[p]');
  4519. INSERT INTO keybindingEvents VALUES(98,'evtDecreaseReplaySpeed','Slow Down','[-],[Num-]');
  4520. INSERT INTO keybindingEvents VALUES(99,'evtIncreaseReplaySpeed','Speed Up','[=],[Num+]');
  4521. INSERT INTO keybindingEvents VALUES(100,'evtDefaultReplaySpeed','Return to Normal Speed','[0],[Num0]');
  4522. INSERT INTO keybindingEvents VALUES(101,'evtJumpBack','Jump Back','[Back]');
  4523. INSERT INTO keybindingEvents VALUES(102,'evtJumpForward','Jump Forward','[j]');
  4524. INSERT INTO keybindingEvents VALUES(103,'evtShowCharacterMenuSpectator','Show Character Menu','[c]');
  4525. CREATE TABLE "searchTags" (
  4526. id INTEGER NOT NULL,
  4527. name TEXT,
  4528. displayName TEXT,
  4529. PRIMARY KEY(id ASC AUTOINCREMENT));
  4530. INSERT INTO searchTags VALUES(1,'assassin','assassin');
  4531. INSERT INTO searchTags VALUES(2,'mage','mage');
  4532. INSERT INTO searchTags VALUES(3,'ranged','ranged');
  4533. INSERT INTO searchTags VALUES(4,'melee','melee');
  4534. INSERT INTO searchTags VALUES(5,'stealth','stealth');
  4535. INSERT INTO searchTags VALUES(6,'tank','tank');
  4536. INSERT INTO searchTags VALUES(7,'pusher','pusher');
  4537. INSERT INTO searchTags VALUES(8,'recommended','recommended');
  4538. INSERT INTO searchTags VALUES(9,'carry','carry');
  4539. INSERT INTO searchTags VALUES(10,'fighter','fighter');
  4540. INSERT INTO searchTags VALUES(11,'jungler','jungler');
  4541. INSERT INTO searchTags VALUES(12,'support','support');
  4542. CREATE TABLE sqlite_sequence(name,seq);
  4543. INSERT INTO sqlite_sequence VALUES('keybindingCategories',11);
  4544. INSERT INTO sqlite_sequence VALUES('keybindingEvents',103);
  4545. INSERT INTO sqlite_sequence VALUES('itemCategories',16);
  4546. INSERT INTO sqlite_sequence VALUES('itemRecipes',188);
  4547. INSERT INTO sqlite_sequence VALUES('searchTags',12);
  4548. CREATE UNIQUE INDEX championId_itemId_gameMode ON championItems (championId, itemId, gameMode);
  4549. CREATE UNIQUE INDEX championId_searchTagId ON championSearchTags (championId, searchTagId);
  4550. CREATE UNIQUE INDEX id_championId_unique ON championAbilities (rank, championId);
  4551. CREATE UNIQUE INDEX itemCategories_name ON itemCategories (name);
  4552. CREATE UNIQUE INDEX itemId_itemCategoryId ON itemItemCategories (itemId, itemCategoryId);
  4553. CREATE UNIQUE INDEX skinsId_championId_unique ON championSkins (rank, championId);
  4554. COMMIT;