- Might and Magic Heroes VI v1.8.0 Update info:
- Patch 1.8 release notes
- - Bug fixes:
- - Campaign/Scenarios
- - In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
- - In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
- - Kiril has two swords in his hand during the reputation upgrade scene.
- - In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
- - In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
- - In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.
- - In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
- - In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
- - In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
- - Fortune of Crag Hack map - Quest item present on Multiplayer map
- - In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
- - In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
- - In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
- - In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
- - A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.
- - Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.
- - A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
- - 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
- - Gold Edition Map - Lord Haart should have a higher level.
- - Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
- - Tutorial - The stack of Vestals does not join the hero's army.
- - Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
- - The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".
- - Dynasty Weapons/Traits/Pets
- - Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.
- - The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.
- - The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.
- - Alma is to small and it’s very hard to spot on the adventure map.
- - The level bar of a Dynasty Weapon shows a constant value.
- - Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.
- - The Dynasty Weapons equipped by a hero can't be changed.
- - The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.
- - Achievements
- - The mana spent in manual combat is doubled in "Channeler" achievement's counter.
- - Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
- - For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.
- - The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
- - "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.
- - "Finesse" achievement is not unlocked after defeating Giovanni in the required time.
- - Abilities/Creatures abilites
- - In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.
- - The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
- - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
- - The Lich's "Life Drain" ability has a misleading value in its tooltip.
- - Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
- - “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
- - Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
- - The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
- - Hero can sabotage or plunder his own mine.
- - The description of the Arachne's level 5 ability contains the value 0/.
- - The Abilities that summon elementals will summon more creatures than stated in the spell book.
- - Defender I ability - Inconsistency between tooltip and behavior.
- - Assailant I - Inconsistency between tooltip and behavior.
- - The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
- - Yume"Ice Armor" specialization is missing.
- - The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
- - The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
- - Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
- - The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.
- - No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
- - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
- - Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
- - Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
- - Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.
- - No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
- - The Siege Master II ability is functional in normal Duel maps.
- - The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.
- - The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
- - The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
- - The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
- - No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
- - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
- - The "Blizzard" spell can't be cast 2 times over the same area
- - "Pressed attack" ability has the same bonus for blood and tears reputation.
- - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
- - Localization/Text fixes
- - Town dwellings now indicate the number of creature per week in their tooltip.
- - In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
- - During the 1st Prologue Mission, missing subtitles in video in Russian version.
- - During Prologue, missing translation in dialog window (text and sound).
- - Missing tooltips for Kirin's special ability.
- - When an Artifact Set is equipped, the tooltip box is too small
- - In the Diving Attack's tooltip there is no information about the special ability's cooldown.
- - In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.
- - Placeholders and not translated texts in Chinese version.
- - In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
- - Wrong and missing speaker name in intermission sequences.
- - Slightly inconsistency present at intermission sequence after defeating breeder queen.
- - In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
- - In the Final campaign map, inconsistency between voice and subtitles.
- - In Necropolis' Hall of Heroes, some of heroes' name is not localized.
- - No translation for "My Dynasty" in main menu.
- - "Hz" not localized in the video settings of the main menu.
- - Grammar issue present in a certain string of the My Dynasty tooltip.
- - The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
- - My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
- - My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
- - Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.
- - Sveltana's background story is not localized
- - Missing translations for “Sir Jaywoods” hero name.
- - Inconsistency between text and audio during the Intro cinematic.
- - Duplicate string in tooltip for "Master of water" abilities.
- - Title displayed twice and missing description for all hero specialization abilities.
- - Grammar agreement issue in duel type string.
- - Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
- - "Goldmine" is not localized in German version.
- - The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
- - Tears Path - Debug text as the description of the Spring Spirit's Temple.
- - Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
- - The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
- - In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
- - The Taunt ability has debug text present in the tooltips.
- - The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale
- - Wrong description of the "Haste" talent in the Hero creation menu.
- - Incorrect message received after being defeated by the AI.
- - The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed
- - The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
- - Missing text in the "Week of the Froth Snake" description
- - Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
- - In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
- - The Stronghold "Advanced Town Portal" has no tooltip.
- - Incomplete text displayed for the "accept invite" button.
- - In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.
- - Warlords of XEEN - Missing translation of the names of the characters throughout the level.
- - Danse Macabre Campaign - Missing translation of several heroes' names.
- - A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
- - The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
- - Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.
- - Missing translation in the Extra Content menu.
- - The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.
- - Miscellaneous
- - In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
- - During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
- - The exchange rates are not the same before and after making a selection in the marketplace window.
- - There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
- - Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
- - Message "Your hero has been defeated by" appears twice in the events log.
- - Stone Skin Scroll - Missing description.
- - The chat window should not pup up on screen.
- - The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
- - In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
- - In Duel Mode, the user's avatar doesn't change when AI’s turn is.
- - The areas explored by the AI's secondary hero do not unfog.
- - The game crashed when the client joined a multiplayer session and entered the lobby.
- - In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
- - The heroes' background stories can be modified when entering the game for the first time.
- - Wrong camera start spot on certain maps.
- - In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
- - In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.
- - The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
- - The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
- - In the Bestiary, low resolution picture for Azkaal.
- - The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
- - The game crashes on intro cinematic if the network connection is lost.
- - The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
- - Any pop-up message will remain on the screen after joining a session via game invite.
- - The Player Options Window remains opened after moving the player from the blocked list to the friends list.
- - If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck
- - When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
- - The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
- - All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
- - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
- - In the Demo, creatures’ icons are doubled.
- - In the Demo, tapping the arrow to switch town, does not switch town.
- - In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.
- - In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.
- - Game crashed when started saved session.
- - The game will crash for the client that enters 2 times in the same save game.
- - Game crashed when the user left a hotseat game against an AI opponent.
- - While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
- - Different items are present in the Artifact Merchant after loading a game.
- - A glitch revealing the fog of war from the map is present when entering the town or fort screen.
- - The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
- - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
- - The game crashes when loading the first autosave made on any campaign map.
- - Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
- - The game crashes for the initial host after the client loads an auto-saved game
- - In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
- - Some of the Sandro moves are not audio co-related in Sandro theme menu.
- - In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
- - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
- - The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
- - The game crashed for the client when joining a previously saved session by the host.
- - Cut off text for the time log displayed in the friends list.
- - Danse Macadre- The game's background music does not stop when a cutscene starts.
- - The game crashes when the user quits the game on the AI's turn.
- - Quick save cannot be performed after loading a game until a new autosave is generated.
- - The "End Turn" button is functional only after it is pressed a second time.
- - The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
- - Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
- - “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
- - The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".
- - Community Bug fixes
- - Artifact
- - Ring of Swiftness doesn’t increase friendly creatures’ iniative.
- - Miscellaneous
- - After an Arena battle, battle music keeps playing.
- - Complete balancing list:
- - Building costs:
- - Haven
- - Griffin Aviary
- - Gold cost decreased to 3750 instead of 5000.
- - Wood cost decreased to 5 instead of 7.
- - Ore cost decreased to 4 instead of 5.
- - Crystal cost decreased to 4 instead of 7.
- - Griffin Tower
- - Gold cost decreased to 2500 instead of 3000.
- - Wood cost decreased to 4 instead of 7.
- - Ore cost decreased to 1 instead of 2.
- - Crystal cost decreased to 3 instead of 7.
- - Altar of Radiance
- - Gold cost decreased to 4000 instead of 6000.
- - Wood cost decreased to 5 instead of 8.
- - Ore cost decreased to 5 instead of 8.
- - Crystal cost decreased to 5 instead of 6.
- - Altar of Resplendence
- - Gold cost decreased to 3500 instead of 4000.
- - Wood cost decreased to 5 instead of 8.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 6 instead of 10.
- - Chapel of the Holy Sun
- - Gold cost decreased to 3250 instead of 4000.
- - Wood cost decreased to 8 instead of 12.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 3 instead of 5.
- - Priory of the Holy Sun
- - Gold cost increased to 3000 instead of 2500.
- - Wood cost decreased to 5 instead of 7.
- - Ore cost decreased to 4 instead of 5.
- - Crystal cost decreased to 4 instead of 5.
- - Transept of Heaven
- - Gold cost decreased to 11000 instead of 15000.
- - Wood cost decreased to 13 instead of 20.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 14 instead of 20.
- - Transept of Elysium
- - Gold cost decreased to 9000 instead of 15000.
- - Wood cost decreased to 12 instead of 20.
- - Ore cost decreased to 10 instead of 25.
- - Crystal cost decreased to 20 instead of 11.
- - Advanced Marketplace
- - Gold cost decreased to 2500 instead of 3000.
- - Wood cost decreased to 2 instead of 5.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 2
- - Gold cost decreased to 2000 instead of 2500.
- - Wood cost decreased to 2 instead of 5.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 3
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 8 instead of 10.
- - Marksman Tower
- - Gold cost decreased to 2750 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Cathedral of Light
- - Gold cost increased to 2500 instead of 2250.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Inferno
- - Raging Kennels
- - Gold cost increased to 2250 instead of 2000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Hall of Forbidden Desires
- - Gold cost decreased to 2750 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Spawning Chamber
- - Gold cost decreased to 3000 instead of 5000.
- - Wood cost decreased to 3 instead of 5.
- - Ore cost decreased to 4 instead of 7.
- - Crystal cost decreased to 3 instead of 7.
- - Spawning Hive
- - Gold cost increased to 3500 instead of 3000.
- - Wood cost increased to 2 instead of 0.
- - Ore cost decreased to 5 instead of 6.
- - Crystal cost decreased to 4 instead of 6.
- - Hall of Torment
- - Gold cost increased to 3500 instead of 3000.
- - Wood cost decreased to 5 instead of 8.
- - Ore cost decreased to 5 instead of 8.
- - Crystal cost decreased to 5 instead of 6.
- - Hall of Agony
- - Gold cost decreased to 3000 instead of 3500.
- - Wood cost decreased to 0 instead of 2.
- - Ore cost decreased to 5 instead of 6.
- - Crystal cost doesn’t change.
- - Pen of Mayhem
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 8 instead of 12.
- - Crystal cost decreased to 3 instead of 5.
- - Pen of Chaos
- - Gold cost decreased to 3000 instead of 5000.
- - Wood cost decreased to 4 instead of 5.
- - Ore cost decreased to 5 instead of 10.
- - Crystal cost decreased to 4 instead of 10.
- - Pit of Bile
- - Gold cost decreased to 10000 instead of 12500.
- - Wood cost decreased to 13 instead of 20.
- - Ore cost decreased to 11 instead of 25.
- - Crystal cost decreased to 12 instead of 20.
- - Pit of Hate
- - Gold cost decreased to 10000 instead of 17500.
- - Wood cost decreased to 12 instead of 20.
- - Ore cost decreased to 14 instead of 15.
- - Crystal cost decreased to 13 instead of 20.
- - Chaos Crucible
- - Gold cost decreased to 2500 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Unique Building Tier 2
- - Gold cost decreased to 2000 instead of 2500.
- - Wood cost doesn’t change.
- - Ore cost decreased to 2 instead of 5.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 3
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 8 instead of 10.
- - Necropolis
- - Unique Building Tier 2
- - Gold cost decreased to 2000 instead of 2500.
- - Wood cost doesn’t change.
- - Ore cost decreased to 2 instead of 5.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 3
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 8 instead of 10.
- - Hall of Immortals
- - Gold cost decreased to 7500 instead of 10000.
- - Wood cost increased to 5 instead of 0.
- - Ore cost decreased to 0 instead of 5.
- - Crystal cost doesn’t change.
- - Sepulcher
- - Gold cost decreased to 4000 instead of 6000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 7 instead of 10.
- - Crystal cost decreased to 4 instead of 7.
- - Mausoleum
- - Gold cost decreased to 3000 instead of 4000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 7 instead of 9.
- - Crystal cost decreased to 6 instead of 9.
- - Pestilent Tomb
- - Gold cost doesn’t change.
- - Wood cost decreased to 5 instead of 8.
- - Ore cost decreased to 5 instead of 10.
- - Crystal cost decreased to 3 instead of 5.
- - Pestilent Catacomb
- - Gold cost increased to 3500 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 5 instead of 6.
- - Crystal cost doesn’t change.
- - Vampire Mansion
- - Gold cost decreased to 3500 instead of 4000.
- - Wood cost decreased to 4 instead of 5.
- - Ore cost decreased to 5 instead of 8.
- - Crystal cost decreased to 4 instead of 6.
- - Vampire Palace
- - Gold cost decreased to 2500 instead of 4000.
- - Wood cost decreased to 3 instead of 5.
- - Ore cost decreased to 3 instead of 6.
- - Crystal cost decreased to 2 instead of 7.
- - Spider Temple
- - Gold cost decreased to 11000 instead of 17500.
- - Wood cost decreased to 14 instead of 25.
- - Ore cost decreased to 13 instead of 15.
- - Crystal cost decreased to 13 instead of 25.
- - Spider Sanctum
- - Gold cost decreased to 9000 instead of 12500.
- - Wood cost decreased to 11 instead of 15.
- - Ore cost decreased to 12 instead of 25.
- - Crystal cost decreased to 12 instead of 15.
- - Sanctuary
- - Unique Building Tier 2
- - Gold cost decreased to 2000 instead of 2500.
- - Wood cost doesn’t change.
- - Ore cost decreased to 2 instead of 5.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 3
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 8 instead of 10.
- - Advanced Marketplace
- - Gold cost decreased to 2500 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 2 instead of 5.
- - Crystal cost decreased to 2 instead of 5.
- - Pearl Sanctuary
- - Gold cost increased to 2750 instead of 2000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Blessed Pond
- - Gold cost decreased to 2250 instead of 3000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Sacred Source
- - Gold cost decreased to 3250 instead of 4000.
- - Wood cost decreased to 4 instead of 6.
- - Ore cost decreased to 5 instead of 8.
- - Crystal cost decreased to 4 instead of 6.
- - Sanctified Source
- - Gold cost decreased to 3000 instead of 5000.
- - Wood cost increased to 3 instead of 0.
- - Ore cost decreased to 3 instead of 10.
- - Crystal cost decreased to 6 instead of 8.
- - Frost Shrine
- - Gold cost increased to 3500 instead of 2500.
- - Wood cost decreased to 0 instead of 4.
- - Ore cost increased to 7 instead of 5.
- - Crystal cost decreased to 5 instead of 9.
- - Frost Miya
- - Gold cost decreased to 2500 instead of 3000.
- - Wood cost decreased to 2 instead of 5.
- - Ore cost decreased to 3 instead of 7.
- - Crystal cost decreased to 2 instead of 5.
- - Sunken Arena
- - Gold cost decreased to 4250 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 8 instead of 11.
- - Crystal cost decreased to 3 instead of 5.
- - Sunken Dojo
- - Gold cost decreased to 3500 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost decreased to 6 instead of 8.
- - Crystal cost decreased to 5 instead of 7.
- - Misty Mountain
- - Gold cost decreased to 11000 instead of 12500.
- - Wood cost decreased to 13 instead of 25.
- - Ore cost decreased to 13 instead of 25.
- - Crystal cost decreased to 13 instead of 15.
- - Cloudy Mountain
- - Gold cost decreased to 9000 instead of 17500.
- - Wood cost decreased to 12 instead of 15.
- - Ore cost decreased to 12 instead of 15.
- - Crystal cost decreased to 12 instead of 25.
- - Stronghold
- - Unique Building Tier 2
- - Gold cost decreased to 2000 instead of 2500.
- - Wood cost decreased to 2 instead of 5
- - Ore cost doesn’t change.
- - Crystal cost decreased to 2 instead of 5.
- - Unique Building Tier 3
- - Gold cost decreased to 4000 instead of 5000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 8 instead of 10.
- - Advanced Marketplace
- - Gold cost decreased to 2500 instead of 5000.
- - Wood cost decreased to 2 instead of 5.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 2 instead of 5.
- - Dream Lodge
- - Gold cost increased to 3500 instead of 3000.
- - Wood cost decreased to 8 instead of 12.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 3 instead of 5.
- - Vision Lodge
- - Gold cost decreased to 3000 instead of 3500.
- - Wood cost decreased to 5 instead of 7.
- - Ore cost decreased to 4 instead of 5.
- - Crystal cost decreased to 5 instead of 8.
- - Centaur Camp
- - Gold cost decreased to 4000 instead of 6000.
- - Wood cost decreased to 5 instead of 8
- - Ore cost doesn’t change.
- - Crystal cost decreased to 6 instead of 8.
- - Centaur Outpost
- - Gold cost decreased to 3000 instead of 4000.
- - Wood cost decreased to 6 instead of 10.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 4 instead of 7.
- - Hut of Rage
- - Gold cost decreased to 3500 instead of 4500.
- - Wood cost decreased to 4 instead of 7.
- - Ore cost decreased to 6 instead of 10.
- - Crystal cost decreased to 3 instead of 5.
- - Chamber of Rage
- - Gold cost decreased to 3000 instead of 3500.
- - Wood cost decreased to 4 instead of 5.
- - Ore cost decreased to 4 instead of 5.
- - Crystal cost decreased to 4 instead of 7.
- - Cyclops Mound
- - Gold cost decreased to 11000 instead of 17500.
- - Wood cost decreased to 12 instead of 30.
- - Ore cost decreased to 14 instead of 15.
- - Crystal cost decreased to 13 instead of 15.
- - Cyclops Hill
- - Gold cost decreased to 9000 instead of 12500.
- - Wood cost decreased to 12 instead of 30.
- - Ore cost decreased to 14 instead of 15.
- - Crystal cost decreased to 13 instead of 15.
- - All Factions
- - Marketplace
- - Gold cost increased to 2500 instead of 2000.
- - Basic Fortification
- - Gold cost increased to 2500 instead of 2000.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Superior Fortification
- - Gold cost decreased to 7500 instead of 10000.
- - Wood cost decreased to 15 instead of 20.
- - Ore cost decreased to 15 instead of 20.
- - Crystal cost doesn’t change.
- - Basic Town Portal
- - Gold cost increased to 3500 instead of 2500.
- - Wood cost doesn’t change.
- - Ore cost doesn’t change
- - Crystal cost doesn’t change.
- - Advanced Town Portal
- - Gold cost increased to 7000 instead of 5000.
- - Wood cost increased to 10 instead of 0.
- - Ore cost increased to 10 instead of 0.
- - Crystal cost doesn’t change.
- - Tear of Asha
- - Gold cost doesn’t change.
- - Wood cost decreased to 15 instead of 20.
- - Ore cost decreased to 15 instead of 20.
- - Crystal cost decreased to 15 instead of 20.
- - Town Dwelling conversion cost
- - Core basic dwelling
- - Gold cost increased to 500 instead of 250.
- - Wood cost increased to 1 instead of 0.
- - Ore cost doesn’t change.
- - Crystal cost decreased to 0 instead of 1.
- - Core Upgrade Dwelling
- - Gold cost increased to 500 instead of 440.
- - Wood cost increased to 1 instead of 0.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Elite basic Dwelling
- - Gold cost increased to 1000 instead of 500.
- - Wood cost increased to 1 instead of 0.
- - Ore cost doesn’t change.
- - Crystal cost doesn’t change.
- - Elite Upgrade Dwelling
- - Gold cost decreased to 1000 instead of 1500.
- - Wood cost decreased to 1 instead of 2.
- - Ore cost decreased to 1 instead of 6.
- - Crystal cost doesn’t change.
- - Champion basic Dwelling
- - Gold cost decreased to 2000 instead of 2750.
- - Wood cost decreased to 3 instead of 5.
- - Ore cost increased to 3 instead of 0.
- - Crystal cost decreased to 3 instead of 4.
- - Champion Upgrade Dwelling
- - Gold cost increased to 2000 instead of 750.
- - Wood cost increased to 3 instead of 1.
- - Ore cost increased to 3 instead of 1.
- - Crystal cost increased to 3 instead of 1.
- - External Dwellings Production
- - External Core Dwellings provide now :
- - Haven
- - Sentinel +3/week instead of +6/week.
- - Crossbowman +2/week instead of +5/week.
- - Sister +2/week instead of +4/week.
- - Necropolis
- - Skeletons +3/week instead of +6/week.
- - Ghoul +2/week instead of +4/week.
- - Ghost +2/week instead of +4/week.
- - Inferno
- - Maniacs +3/week instead of +5/week.
- - Hellhound +2/week instead of +4/week.
- - Succubus +2/week instead of +5/week.
- - Sanctuary
- - Shark Warrior +3/week instead of +5/week.
- - Pearl Priestess +2/week instead of +4/week.
- - Kappa +2/week instead of +5/week.
- - Stronghold
- - Goblins +3/week instead of +6/week.
- - Crusher +2/week instead of +3/week.
- - Harpy +2/week instead of +5/week.
- - External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
- - Haven
- - Sun Rider +1/week instead of +3/week.
- - Radiant Glory +1/week instead of +3/week.
- - Griffin +2/week instead of +2/week.
- - Necropolis
- - Lich +1/week instead of +3/week.
- - Vampire +2/week instead of +5/week.
- - Lamasu +1/week instead of +4/week.
- - Inferno
- - Juggernaut +1/week instead of +2/week.
- - Breeder +2/week instead of +3/week.
- - Tormentor +1/week instead of +2/week.
- - Sanctuary
- - Spring Spirit +1/week instead of +4/week.
- - Kenshi +1/week instead of +2/week.
- - Snow Maiden +2/week instead of +3/week.
- - Stronghold
- - Jaguar Warrior +1/week instead of +3/week.
- - Centaur +1/week instead of +2/week.
- - Dreamwalker +2/week instead of +4/week.
- - External Champion Dwellings provide now 1 creature / week.
- - Abilities
- - Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
- - Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
- - “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
- - “Spirit Form” duration last 2 turns maximum now.
- - “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
- - Counterstrike III now only affects the first retaliation of a creature.
- - The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.
- - Creature Abilities
- - Haven
- - Crossbowman and Marksmen can now shoot without hurting allies.
- - Stronghold
- - Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
- - The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
- - Harpy
- - Fury
- - Light Elemental
- - Shadow Elemental
- - Radiant Glory
- - Blazing Glory
- - Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
- - Necropolis
- - Duel Army 1
- - Ghouls stack increased to 156 (+36).
- - Vampire stack increased to 84 (+14).
- - Duel Army 1
- - Skeletons stack of 170 units replaces now the first stack of Specters.
- - Ghouls stack increased to 130 (+10).
- - Specters stack increased to 156 (+26).
- - Lich stack increased to 67 (+11).
- - Sanctuary
- - Duel Army 1
- - Shark stack increased to 180 (+30).
- - Kensei stack increased to 58 (+9).
- - Duel Army 2
- - Kappa stack of 160 units replaces now the first stack of Priestess.
- - Priestess stack increased to 158 (+1cool .
- - Spring Spirit Stack increased to 75 (+12).
- - Haven
- - Duel Army 1
- - Praetorian stack increased to 204 (+24).
- - Sun Rider stack increased to 67 (+11).
- - Duel Army 2
- - Praetorian stack decreased to 170 (-10).
- - Sister stack increased to 168 (+2cool .
- - Griffin stack of 49 units replaces now the first stack of Radiant Glory.
- - Radiant Glory stack increased to 67 (+11).
- - Inferno
- - Duel Army 1
- - Maniac stack increased to 150 (-140).
- - Cerberus stack increased to 144 (+34).
- - Tormented stack increased to 56 (+13).
- - Juggernaut stack increased to 67 (+cool .
- - Duel Army 2
- - Maniac stack increased to 150 (+140).
- - Cerberus stack of 120 units replaces now the first stack of Succubus.
- - Succubus stack increased to 185 (+1cool .
- - Breeder stack increased to 67 (+11).
- - Tormented stack increased to 56 (+7).
- - Juggernaut stack increased to 56 (+7).
- - Stronghold
- - Duel Army 1
- - Orc stack increased to 144 (+34).
- - Goblin stack increased to 210 (+20).
- - Harpy stack increased to 140 (+10).
- - Jaguar Warrior stack increased to 67 (+11).
- - Duel Army 2
- - Orc stack increased to 120 (+10).
- - Goblin stack increased to 210 (+20).
- - Harpy stack increased to 158 (+2cool .
- - Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
- - Shaman stack increased to 75 (+9).
- - Creatures characteristics
- - Haven
- - Crossbowman Maximum damage increased to 5 (+1).
- - Crossbowman Movement decreased to 5 (-1).
- - Marksman Minimum damage increased to 4 (+1).
- - Marksman Maximum damage increased to 6 (+1).
- - Marksman Movement decreased to 5 (-1).
- - Inferno
- - Maniac Luck decreased to 14 (-6).
- - Demented Luck decreased to 16 (-cool .
- - Succubus Luck decreased to 15 (-1).
- - Lilim Luck decreased to 18 (-2).
- - Tormentor Luck decreased to 8 (-12).
- - Lacerator Luck decreased to 10 (-14).
- - Juggernaut Luck decreased to 12 (-cool .
- - Breeder growth rate increased to 5 (+1).
- - Ravager Luck decreased to 12 (-10).
- - Ravager Movement increased to 7 (+1).
- - Pit Fiend Luck decreased to 8 (-cool .
- - Pit Lord Lock decreased to 9 (-9).
- - Sanctuary
- - Kirin Growth rate decreased to 1 (-1).
- - Kirin Cost increase to 1705 (+300).
- - Kirin Health increase to 260 (+15).
- - Kirin Minimum damage increased to 54 (+1).
- - Kirin Maximum damage increased to 58 (+1).
- - Sacred Kirin Cost increased to 2130 (+300).
- - Sacred Kirin Health increased to 275 (+10).
- - Sacred Kirin Minimum damage increased to 58 (+3).
- - Sacred Kirin Maximum damage increased to 62 (+3).