1. Might and Magic Heroes VI v1.8.0 Update info:
  2. Patch 1.8 release notes
  3. - Bug fixes:
  4. - Campaign/Scenarios
  5. - In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
  6. - In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
  7. - Kiril has two swords in his hand during the reputation upgrade scene.
  8. - In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
  9. - In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
  10. - In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.
  11. - In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
  12. - In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
  13. - In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
  14. - Fortune of Crag Hack map - Quest item present on Multiplayer map
  15. - In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
  16. - In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
  17. - In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
  18. - In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
  19. - A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.
  20. - Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.
  21. - A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
  22. - 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
  23. - Gold Edition Map - Lord Haart should have a higher level.
  24. - Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
  25. - Tutorial - The stack of Vestals does not join the hero's army.
  26. - Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
  27. - The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".
  28. - Dynasty Weapons/Traits/Pets
  29. - Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.
  30. - The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.
  31. - The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.
  32. - Alma is to small and it’s very hard to spot on the adventure map.
  33. - The level bar of a Dynasty Weapon shows a constant value.
  34. - Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.
  35. - The Dynasty Weapons equipped by a hero can't be changed.
  36. - The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.
  37. - Achievements
  38. - The mana spent in manual combat is doubled in "Channeler" achievement's counter.
  39. - Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
  40. - For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.
  41. - The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
  42. - "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.
  43. - "Finesse" achievement is not unlocked after defeating Giovanni in the required time.
  44. - Abilities/Creatures abilites
  45. - In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.
  46. - The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
  47. - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
  48. - The Lich's "Life Drain" ability has a misleading value in its tooltip.
  49. - Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
  50. - “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
  51. - Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
  52. - The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
  53. - Hero can sabotage or plunder his own mine.
  54. - The description of the Arachne's level 5 ability contains the value 0/.
  55. - The Abilities that summon elementals will summon more creatures than stated in the spell book.
  56. - Defender I ability - Inconsistency between tooltip and behavior.
  57. - Assailant I - Inconsistency between tooltip and behavior.
  58. - The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
  59. - Yume"Ice Armor" specialization is missing.
  60. - The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
  61. - The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
  62. - Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
  63. - The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.
  64. - No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
  65. - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
  66. - Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
  67. - Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
  68. - Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.
  69. - No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
  70. - The Siege Master II ability is functional in normal Duel maps.
  71. - The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.
  72. - The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
  73. - The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
  74. - The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
  75. - No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
  76. - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
  77. - The "Blizzard" spell can't be cast 2 times over the same area
  78. - "Pressed attack" ability has the same bonus for blood and tears reputation.
  79. - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
  80. - Localization/Text fixes
  81. - Town dwellings now indicate the number of creature per week in their tooltip.
  82. - In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
  83. - During the 1st Prologue Mission, missing subtitles in video in Russian version.
  84. - During Prologue, missing translation in dialog window (text and sound).
  85. - Missing tooltips for Kirin's special ability.
  86. - When an Artifact Set is equipped, the tooltip box is too small
  87. - In the Diving Attack's tooltip there is no information about the special ability's cooldown.
  88. - In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.
  89. - Placeholders and not translated texts in Chinese version.
  90. - In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
  91. - Wrong and missing speaker name in intermission sequences.
  92. - Slightly inconsistency present at intermission sequence after defeating breeder queen.
  93. - In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
  94. - In the Final campaign map, inconsistency between voice and subtitles.
  95. - In Necropolis' Hall of Heroes, some of heroes' name is not localized.
  96. - No translation for "My Dynasty" in main menu.
  97. - "Hz" not localized in the video settings of the main menu.
  98. - Grammar issue present in a certain string of the My Dynasty tooltip.
  99. - The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
  100. - My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
  101. - My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
  102. - Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.
  103. - Sveltana's background story is not localized
  104. - Missing translations for “Sir Jaywoods” hero name.
  105. - Inconsistency between text and audio during the Intro cinematic.
  106. - Duplicate string in tooltip for "Master of water" abilities.
  107. - Title displayed twice and missing description for all hero specialization abilities.
  108. - Grammar agreement issue in duel type string.
  109. - Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
  110. - "Goldmine" is not localized in German version.
  111. - The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
  112. - Tears Path - Debug text as the description of the Spring Spirit's Temple.
  113. - Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
  114. - The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
  115. - In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
  116. - The Taunt ability has debug text present in the tooltips.
  117. - The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale
  118. - Wrong description of the "Haste" talent in the Hero creation menu.
  119. - Incorrect message received after being defeated by the AI.
  120. - The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed
  121. - The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
  122. - Missing text in the "Week of the Froth Snake" description
  123. - Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
  124. - In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
  125. - The Stronghold "Advanced Town Portal" has no tooltip.
  126. - Incomplete text displayed for the "accept invite" button.
  127. - In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.
  128. - Warlords of XEEN - Missing translation of the names of the characters throughout the level.
  129. - Danse Macabre Campaign - Missing translation of several heroes' names.
  130. - A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
  131. - The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
  132. - Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.
  133. - Missing translation in the Extra Content menu.
  134. - The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.
  135. - Miscellaneous
  136. - In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
  137. - During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
  138. - The exchange rates are not the same before and after making a selection in the marketplace window.
  139. - There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
  140. - Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
  141. - Message "Your hero has been defeated by" appears twice in the events log.
  142. - Stone Skin Scroll - Missing description.
  143. - The chat window should not pup up on screen.
  144. - The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
  145. - In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
  146. - In Duel Mode, the user's avatar doesn't change when AI’s turn is.
  147. - The areas explored by the AI's secondary hero do not unfog.
  148. - The game crashed when the client joined a multiplayer session and entered the lobby.
  149. - In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
  150. - The heroes' background stories can be modified when entering the game for the first time.
  151. - Wrong camera start spot on certain maps.
  152. - In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
  153. - In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.
  154. - The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
  155. - The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
  156. - In the Bestiary, low resolution picture for Azkaal.
  157. - The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
  158. - The game crashes on intro cinematic if the network connection is lost.
  159. - The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
  160. - Any pop-up message will remain on the screen after joining a session via game invite.
  161. - The Player Options Window remains opened after moving the player from the blocked list to the friends list.
  162. - If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck
  163. - When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
  164. - The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
  165. - All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
  166. - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
  167. - In the Demo, creatures’ icons are doubled.
  168. - In the Demo, tapping the arrow to switch town, does not switch town.
  169. - In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.
  170. - In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.
  171. - Game crashed when started saved session.
  172. - The game will crash for the client that enters 2 times in the same save game.
  173. - Game crashed when the user left a hotseat game against an AI opponent.
  174. - While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
  175. - Different items are present in the Artifact Merchant after loading a game.
  176. - A glitch revealing the fog of war from the map is present when entering the town or fort screen.
  177. - The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
  178. - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
  179. - The game crashes when loading the first autosave made on any campaign map.
  180. - Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
  181. - The game crashes for the initial host after the client loads an auto-saved game
  182. - In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
  183. - Some of the Sandro moves are not audio co-related in Sandro theme menu.
  184. - In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
  185. - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
  186. - The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
  187. - The game crashed for the client when joining a previously saved session by the host.
  188. - Cut off text for the time log displayed in the friends list.
  189. - Danse Macadre- The game's background music does not stop when a cutscene starts.
  190. - The game crashes when the user quits the game on the AI's turn.
  191. - Quick save cannot be performed after loading a game until a new autosave is generated.
  192. - The "End Turn" button is functional only after it is pressed a second time.
  193. - The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
  194. - Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
  195. - “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
  196. - The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".
  197. - Community Bug fixes
  198. - Artifact
  199. - Ring of Swiftness doesn’t increase friendly creatures’ iniative.
  200. - Miscellaneous
  201. - After an Arena battle, battle music keeps playing.
  202. - Complete balancing list:
  203. - Building costs:
  204. - Haven
  205. - Griffin Aviary
  206. - Gold cost decreased to 3750 instead of 5000.
  207. - Wood cost decreased to 5 instead of 7.
  208. - Ore cost decreased to 4 instead of 5.
  209. - Crystal cost decreased to 4 instead of 7.
  210. - Griffin Tower
  211. - Gold cost decreased to 2500 instead of 3000.
  212. - Wood cost decreased to 4 instead of 7.
  213. - Ore cost decreased to 1 instead of 2.
  214. - Crystal cost decreased to 3 instead of 7.
  215. - Altar of Radiance
  216. - Gold cost decreased to 4000 instead of 6000.
  217. - Wood cost decreased to 5 instead of 8.
  218. - Ore cost decreased to 5 instead of 8.
  219. - Crystal cost decreased to 5 instead of 6.
  220. - Altar of Resplendence
  221. - Gold cost decreased to 3500 instead of 4000.
  222. - Wood cost decreased to 5 instead of 8.
  223. - Ore cost doesn’t change.
  224. - Crystal cost decreased to 6 instead of 10.
  225. - Chapel of the Holy Sun
  226. - Gold cost decreased to 3250 instead of 4000.
  227. - Wood cost decreased to 8 instead of 12.
  228. - Ore cost doesn’t change.
  229. - Crystal cost decreased to 3 instead of 5.
  230. - Priory of the Holy Sun
  231. - Gold cost increased to 3000 instead of 2500.
  232. - Wood cost decreased to 5 instead of 7.
  233. - Ore cost decreased to 4 instead of 5.
  234. - Crystal cost decreased to 4 instead of 5.
  235. - Transept of Heaven
  236. - Gold cost decreased to 11000 instead of 15000.
  237. - Wood cost decreased to 13 instead of 20.
  238. - Ore cost doesn’t change.
  239. - Crystal cost decreased to 14 instead of 20.
  240. - Transept of Elysium
  241. - Gold cost decreased to 9000 instead of 15000.
  242. - Wood cost decreased to 12 instead of 20.
  243. - Ore cost decreased to 10 instead of 25.
  244. - Crystal cost decreased to 20 instead of 11.
  245. - Advanced Marketplace
  246. - Gold cost decreased to 2500 instead of 3000.
  247. - Wood cost decreased to 2 instead of 5.
  248. - Ore cost doesn’t change.
  249. - Crystal cost decreased to 2 instead of 5.
  250. - Unique Building Tier 2
  251. - Gold cost decreased to 2000 instead of 2500.
  252. - Wood cost decreased to 2 instead of 5.
  253. - Ore cost doesn’t change.
  254. - Crystal cost decreased to 2 instead of 5.
  255. - Unique Building Tier 3
  256. - Gold cost decreased to 4000 instead of 5000.
  257. - Wood cost doesn’t change.
  258. - Ore cost doesn’t change.
  259. - Crystal cost decreased to 8 instead of 10.
  260. - Marksman Tower
  261. - Gold cost decreased to 2750 instead of 3000.
  262. - Wood cost doesn’t change.
  263. - Ore cost doesn’t change.
  264. - Crystal cost doesn’t change.
  265. - Cathedral of Light
  266. - Gold cost increased to 2500 instead of 2250.
  267. - Wood cost doesn’t change.
  268. - Ore cost doesn’t change.
  269. - Crystal cost doesn’t change.
  270. - Inferno
  271. - Raging Kennels
  272. - Gold cost increased to 2250 instead of 2000.
  273. - Wood cost doesn’t change.
  274. - Ore cost doesn’t change.
  275. - Crystal cost doesn’t change.
  276. - Hall of Forbidden Desires
  277. - Gold cost decreased to 2750 instead of 3000.
  278. - Wood cost doesn’t change.
  279. - Ore cost doesn’t change.
  280. - Crystal cost doesn’t change.
  281. - Spawning Chamber
  282. - Gold cost decreased to 3000 instead of 5000.
  283. - Wood cost decreased to 3 instead of 5.
  284. - Ore cost decreased to 4 instead of 7.
  285. - Crystal cost decreased to 3 instead of 7.
  286. - Spawning Hive
  287. - Gold cost increased to 3500 instead of 3000.
  288. - Wood cost increased to 2 instead of 0.
  289. - Ore cost decreased to 5 instead of 6.
  290. - Crystal cost decreased to 4 instead of 6.
  291. - Hall of Torment
  292. - Gold cost increased to 3500 instead of 3000.
  293. - Wood cost decreased to 5 instead of 8.
  294. - Ore cost decreased to 5 instead of 8.
  295. - Crystal cost decreased to 5 instead of 6.
  296. - Hall of Agony
  297. - Gold cost decreased to 3000 instead of 3500.
  298. - Wood cost decreased to 0 instead of 2.
  299. - Ore cost decreased to 5 instead of 6.
  300. - Crystal cost doesn’t change.
  301. - Pen of Mayhem
  302. - Gold cost decreased to 4000 instead of 5000.
  303. - Wood cost doesn’t change.
  304. - Ore cost decreased to 8 instead of 12.
  305. - Crystal cost decreased to 3 instead of 5.
  306. - Pen of Chaos
  307. - Gold cost decreased to 3000 instead of 5000.
  308. - Wood cost decreased to 4 instead of 5.
  309. - Ore cost decreased to 5 instead of 10.
  310. - Crystal cost decreased to 4 instead of 10.
  311. - Pit of Bile
  312. - Gold cost decreased to 10000 instead of 12500.
  313. - Wood cost decreased to 13 instead of 20.
  314. - Ore cost decreased to 11 instead of 25.
  315. - Crystal cost decreased to 12 instead of 20.
  316. - Pit of Hate
  317. - Gold cost decreased to 10000 instead of 17500.
  318. - Wood cost decreased to 12 instead of 20.
  319. - Ore cost decreased to 14 instead of 15.
  320. - Crystal cost decreased to 13 instead of 20.
  321. - Chaos Crucible
  322. - Gold cost decreased to 2500 instead of 3000.
  323. - Wood cost doesn’t change.
  324. - Ore cost doesn’t change.
  325. - Crystal cost doesn’t change.
  326. - Unique Building Tier 2
  327. - Gold cost decreased to 2000 instead of 2500.
  328. - Wood cost doesn’t change.
  329. - Ore cost decreased to 2 instead of 5.
  330. - Crystal cost decreased to 2 instead of 5.
  331. - Unique Building Tier 3
  332. - Gold cost decreased to 4000 instead of 5000.
  333. - Wood cost doesn’t change.
  334. - Ore cost doesn’t change.
  335. - Crystal cost decreased to 8 instead of 10.
  336. - Necropolis
  337. - Unique Building Tier 2
  338. - Gold cost decreased to 2000 instead of 2500.
  339. - Wood cost doesn’t change.
  340. - Ore cost decreased to 2 instead of 5.
  341. - Crystal cost decreased to 2 instead of 5.
  342. - Unique Building Tier 3
  343. - Gold cost decreased to 4000 instead of 5000.
  344. - Wood cost doesn’t change.
  345. - Ore cost doesn’t change.
  346. - Crystal cost decreased to 8 instead of 10.
  347. - Hall of Immortals
  348. - Gold cost decreased to 7500 instead of 10000.
  349. - Wood cost increased to 5 instead of 0.
  350. - Ore cost decreased to 0 instead of 5.
  351. - Crystal cost doesn’t change.
  352. - Sepulcher
  353. - Gold cost decreased to 4000 instead of 6000.
  354. - Wood cost doesn’t change.
  355. - Ore cost decreased to 7 instead of 10.
  356. - Crystal cost decreased to 4 instead of 7.
  357. - Mausoleum
  358. - Gold cost decreased to 3000 instead of 4000.
  359. - Wood cost doesn’t change.
  360. - Ore cost decreased to 7 instead of 9.
  361. - Crystal cost decreased to 6 instead of 9.
  362. - Pestilent Tomb
  363. - Gold cost doesn’t change.
  364. - Wood cost decreased to 5 instead of 8.
  365. - Ore cost decreased to 5 instead of 10.
  366. - Crystal cost decreased to 3 instead of 5.
  367. - Pestilent Catacomb
  368. - Gold cost increased to 3500 instead of 3000.
  369. - Wood cost doesn’t change.
  370. - Ore cost decreased to 5 instead of 6.
  371. - Crystal cost doesn’t change.
  372. - Vampire Mansion
  373. - Gold cost decreased to 3500 instead of 4000.
  374. - Wood cost decreased to 4 instead of 5.
  375. - Ore cost decreased to 5 instead of 8.
  376. - Crystal cost decreased to 4 instead of 6.
  377. - Vampire Palace
  378. - Gold cost decreased to 2500 instead of 4000.
  379. - Wood cost decreased to 3 instead of 5.
  380. - Ore cost decreased to 3 instead of 6.
  381. - Crystal cost decreased to 2 instead of 7.
  382. - Spider Temple
  383. - Gold cost decreased to 11000 instead of 17500.
  384. - Wood cost decreased to 14 instead of 25.
  385. - Ore cost decreased to 13 instead of 15.
  386. - Crystal cost decreased to 13 instead of 25.
  387. - Spider Sanctum
  388. - Gold cost decreased to 9000 instead of 12500.
  389. - Wood cost decreased to 11 instead of 15.
  390. - Ore cost decreased to 12 instead of 25.
  391. - Crystal cost decreased to 12 instead of 15.
  392. - Sanctuary
  393. - Unique Building Tier 2
  394. - Gold cost decreased to 2000 instead of 2500.
  395. - Wood cost doesn’t change.
  396. - Ore cost decreased to 2 instead of 5.
  397. - Crystal cost decreased to 2 instead of 5.
  398. - Unique Building Tier 3
  399. - Gold cost decreased to 4000 instead of 5000.
  400. - Wood cost doesn’t change.
  401. - Ore cost doesn’t change.
  402. - Crystal cost decreased to 8 instead of 10.
  403. - Advanced Marketplace
  404. - Gold cost decreased to 2500 instead of 3000.
  405. - Wood cost doesn’t change.
  406. - Ore cost decreased to 2 instead of 5.
  407. - Crystal cost decreased to 2 instead of 5.
  408. - Pearl Sanctuary
  409. - Gold cost increased to 2750 instead of 2000.
  410. - Wood cost doesn’t change.
  411. - Ore cost doesn’t change.
  412. - Crystal cost doesn’t change.
  413. - Blessed Pond
  414. - Gold cost decreased to 2250 instead of 3000.
  415. - Wood cost doesn’t change.
  416. - Ore cost doesn’t change.
  417. - Crystal cost doesn’t change.
  418. - Sacred Source
  419. - Gold cost decreased to 3250 instead of 4000.
  420. - Wood cost decreased to 4 instead of 6.
  421. - Ore cost decreased to 5 instead of 8.
  422. - Crystal cost decreased to 4 instead of 6.
  423. - Sanctified Source
  424. - Gold cost decreased to 3000 instead of 5000.
  425. - Wood cost increased to 3 instead of 0.
  426. - Ore cost decreased to 3 instead of 10.
  427. - Crystal cost decreased to 6 instead of 8.
  428. - Frost Shrine
  429. - Gold cost increased to 3500 instead of 2500.
  430. - Wood cost decreased to 0 instead of 4.
  431. - Ore cost increased to 7 instead of 5.
  432. - Crystal cost decreased to 5 instead of 9.
  433. - Frost Miya
  434. - Gold cost decreased to 2500 instead of 3000.
  435. - Wood cost decreased to 2 instead of 5.
  436. - Ore cost decreased to 3 instead of 7.
  437. - Crystal cost decreased to 2 instead of 5.
  438. - Sunken Arena
  439. - Gold cost decreased to 4250 instead of 5000.
  440. - Wood cost doesn’t change.
  441. - Ore cost decreased to 8 instead of 11.
  442. - Crystal cost decreased to 3 instead of 5.
  443. - Sunken Dojo
  444. - Gold cost decreased to 3500 instead of 5000.
  445. - Wood cost doesn’t change.
  446. - Ore cost decreased to 6 instead of 8.
  447. - Crystal cost decreased to 5 instead of 7.
  448. - Misty Mountain
  449. - Gold cost decreased to 11000 instead of 12500.
  450. - Wood cost decreased to 13 instead of 25.
  451. - Ore cost decreased to 13 instead of 25.
  452. - Crystal cost decreased to 13 instead of 15.
  453. - Cloudy Mountain
  454. - Gold cost decreased to 9000 instead of 17500.
  455. - Wood cost decreased to 12 instead of 15.
  456. - Ore cost decreased to 12 instead of 15.
  457. - Crystal cost decreased to 12 instead of 25.
  458. - Stronghold
  459. - Unique Building Tier 2
  460. - Gold cost decreased to 2000 instead of 2500.
  461. - Wood cost decreased to 2 instead of 5
  462. - Ore cost doesn’t change.
  463. - Crystal cost decreased to 2 instead of 5.
  464. - Unique Building Tier 3
  465. - Gold cost decreased to 4000 instead of 5000.
  466. - Wood cost doesn’t change.
  467. - Ore cost doesn’t change.
  468. - Crystal cost decreased to 8 instead of 10.
  469. - Advanced Marketplace
  470. - Gold cost decreased to 2500 instead of 5000.
  471. - Wood cost decreased to 2 instead of 5.
  472. - Ore cost doesn’t change.
  473. - Crystal cost decreased to 2 instead of 5.
  474. - Dream Lodge
  475. - Gold cost increased to 3500 instead of 3000.
  476. - Wood cost decreased to 8 instead of 12.
  477. - Ore cost doesn’t change.
  478. - Crystal cost decreased to 3 instead of 5.
  479. - Vision Lodge
  480. - Gold cost decreased to 3000 instead of 3500.
  481. - Wood cost decreased to 5 instead of 7.
  482. - Ore cost decreased to 4 instead of 5.
  483. - Crystal cost decreased to 5 instead of 8.
  484. - Centaur Camp
  485. - Gold cost decreased to 4000 instead of 6000.
  486. - Wood cost decreased to 5 instead of 8
  487. - Ore cost doesn’t change.
  488. - Crystal cost decreased to 6 instead of 8.
  489. - Centaur Outpost
  490. - Gold cost decreased to 3000 instead of 4000.
  491. - Wood cost decreased to 6 instead of 10.
  492. - Ore cost doesn’t change.
  493. - Crystal cost decreased to 4 instead of 7.
  494. - Hut of Rage
  495. - Gold cost decreased to 3500 instead of 4500.
  496. - Wood cost decreased to 4 instead of 7.
  497. - Ore cost decreased to 6 instead of 10.
  498. - Crystal cost decreased to 3 instead of 5.
  499. - Chamber of Rage
  500. - Gold cost decreased to 3000 instead of 3500.
  501. - Wood cost decreased to 4 instead of 5.
  502. - Ore cost decreased to 4 instead of 5.
  503. - Crystal cost decreased to 4 instead of 7.
  504. - Cyclops Mound
  505. - Gold cost decreased to 11000 instead of 17500.
  506. - Wood cost decreased to 12 instead of 30.
  507. - Ore cost decreased to 14 instead of 15.
  508. - Crystal cost decreased to 13 instead of 15.
  509. - Cyclops Hill
  510. - Gold cost decreased to 9000 instead of 12500.
  511. - Wood cost decreased to 12 instead of 30.
  512. - Ore cost decreased to 14 instead of 15.
  513. - Crystal cost decreased to 13 instead of 15.
  514. - All Factions
  515. - Marketplace
  516. - Gold cost increased to 2500 instead of 2000.
  517. - Basic Fortification
  518. - Gold cost increased to 2500 instead of 2000.
  519. - Wood cost doesn’t change.
  520. - Ore cost doesn’t change.
  521. - Crystal cost doesn’t change.
  522. - Superior Fortification
  523. - Gold cost decreased to 7500 instead of 10000.
  524. - Wood cost decreased to 15 instead of 20.
  525. - Ore cost decreased to 15 instead of 20.
  526. - Crystal cost doesn’t change.
  527. - Basic Town Portal
  528. - Gold cost increased to 3500 instead of 2500.
  529. - Wood cost doesn’t change.
  530. - Ore cost doesn’t change
  531. - Crystal cost doesn’t change.
  532. - Advanced Town Portal
  533. - Gold cost increased to 7000 instead of 5000.
  534. - Wood cost increased to 10 instead of 0.
  535. - Ore cost increased to 10 instead of 0.
  536. - Crystal cost doesn’t change.
  537. - Tear of Asha
  538. - Gold cost doesn’t change.
  539. - Wood cost decreased to 15 instead of 20.
  540. - Ore cost decreased to 15 instead of 20.
  541. - Crystal cost decreased to 15 instead of 20.
  542. - Town Dwelling conversion cost
  543. - Core basic dwelling
  544. - Gold cost increased to 500 instead of 250.
  545. - Wood cost increased to 1 instead of 0.
  546. - Ore cost doesn’t change.
  547. - Crystal cost decreased to 0 instead of 1.
  548. - Core Upgrade Dwelling
  549. - Gold cost increased to 500 instead of 440.
  550. - Wood cost increased to 1 instead of 0.
  551. - Ore cost doesn’t change.
  552. - Crystal cost doesn’t change.
  553. - Elite basic Dwelling
  554. - Gold cost increased to 1000 instead of 500.
  555. - Wood cost increased to 1 instead of 0.
  556. - Ore cost doesn’t change.
  557. - Crystal cost doesn’t change.
  558. - Elite Upgrade Dwelling
  559. - Gold cost decreased to 1000 instead of 1500.
  560. - Wood cost decreased to 1 instead of 2.
  561. - Ore cost decreased to 1 instead of 6.
  562. - Crystal cost doesn’t change.
  563. - Champion basic Dwelling
  564. - Gold cost decreased to 2000 instead of 2750.
  565. - Wood cost decreased to 3 instead of 5.
  566. - Ore cost increased to 3 instead of 0.
  567. - Crystal cost decreased to 3 instead of 4.
  568. - Champion Upgrade Dwelling
  569. - Gold cost increased to 2000 instead of 750.
  570. - Wood cost increased to 3 instead of 1.
  571. - Ore cost increased to 3 instead of 1.
  572. - Crystal cost increased to 3 instead of 1.
  573. - External Dwellings Production
  574. - External Core Dwellings provide now :
  575. - Haven
  576. - Sentinel +3/week instead of +6/week.
  577. - Crossbowman +2/week instead of +5/week.
  578. - Sister +2/week instead of +4/week.
  579. - Necropolis
  580. - Skeletons +3/week instead of +6/week.
  581. - Ghoul +2/week instead of +4/week.
  582. - Ghost +2/week instead of +4/week.
  583. - Inferno
  584. - Maniacs +3/week instead of +5/week.
  585. - Hellhound +2/week instead of +4/week.
  586. - Succubus +2/week instead of +5/week.
  587. - Sanctuary
  588. - Shark Warrior +3/week instead of +5/week.
  589. - Pearl Priestess +2/week instead of +4/week.
  590. - Kappa +2/week instead of +5/week.
  591. - Stronghold
  592. - Goblins +3/week instead of +6/week.
  593. - Crusher +2/week instead of +3/week.
  594. - Harpy +2/week instead of +5/week.
  595. - External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
  596. - Haven
  597. - Sun Rider +1/week instead of +3/week.
  598. - Radiant Glory +1/week instead of +3/week.
  599. - Griffin +2/week instead of +2/week.
  600. - Necropolis
  601. - Lich +1/week instead of +3/week.
  602. - Vampire +2/week instead of +5/week.
  603. - Lamasu +1/week instead of +4/week.
  604. - Inferno
  605. - Juggernaut +1/week instead of +2/week.
  606. - Breeder +2/week instead of +3/week.
  607. - Tormentor +1/week instead of +2/week.
  608. - Sanctuary
  609. - Spring Spirit +1/week instead of +4/week.
  610. - Kenshi +1/week instead of +2/week.
  611. - Snow Maiden +2/week instead of +3/week.
  612. - Stronghold
  613. - Jaguar Warrior +1/week instead of +3/week.
  614. - Centaur +1/week instead of +2/week.
  615. - Dreamwalker +2/week instead of +4/week.
  616. - External Champion Dwellings provide now 1 creature / week.
  617. - Abilities
  618. - Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
  619. - Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
  620. - “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
  621. - “Spirit Form” duration last 2 turns maximum now.
  622. - “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
  623. - Counterstrike III now only affects the first retaliation of a creature.
  624. - The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.
  625. - Creature Abilities
  626. - Haven
  627. - Crossbowman and Marksmen can now shoot without hurting allies.
  628. - Stronghold
  629. - Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
  630. - The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
  631. - Harpy
  632. - Fury
  633. - Light Elemental
  634. - Shadow Elemental
  635. - Radiant Glory
  636. - Blazing Glory
  637. - Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
  638. - Necropolis
  639. - Duel Army 1
  640. - Ghouls stack increased to 156 (+36).
  641. - Vampire stack increased to 84 (+14).
  642. - Duel Army 1
  643. - Skeletons stack of 170 units replaces now the first stack of Specters.
  644. - Ghouls stack increased to 130 (+10).
  645. - Specters stack increased to 156 (+26).
  646. - Lich stack increased to 67 (+11).
  647. - Sanctuary
  648. - Duel Army 1
  649. - Shark stack increased to 180 (+30).
  650. - Kensei stack increased to 58 (+9).
  651. - Duel Army 2
  652. - Kappa stack of 160 units replaces now the first stack of Priestess.
  653. - Priestess stack increased to 158 (+1cool .
  654. - Spring Spirit Stack increased to 75 (+12).
  655. - Haven
  656. - Duel Army 1
  657. - Praetorian stack increased to 204 (+24).
  658. - Sun Rider stack increased to 67 (+11).
  659. - Duel Army 2
  660. - Praetorian stack decreased to 170 (-10).
  661. - Sister stack increased to 168 (+2cool .
  662. - Griffin stack of 49 units replaces now the first stack of Radiant Glory.
  663. - Radiant Glory stack increased to 67 (+11).
  664. - Inferno
  665. - Duel Army 1
  666. - Maniac stack increased to 150 (-140).
  667. - Cerberus stack increased to 144 (+34).
  668. - Tormented stack increased to 56 (+13).
  669. - Juggernaut stack increased to 67 (+cool .
  670. - Duel Army 2
  671. - Maniac stack increased to 150 (+140).
  672. - Cerberus stack of 120 units replaces now the first stack of Succubus.
  673. - Succubus stack increased to 185 (+1cool .
  674. - Breeder stack increased to 67 (+11).
  675. - Tormented stack increased to 56 (+7).
  676. - Juggernaut stack increased to 56 (+7).
  677. - Stronghold
  678. - Duel Army 1
  679. - Orc stack increased to 144 (+34).
  680. - Goblin stack increased to 210 (+20).
  681. - Harpy stack increased to 140 (+10).
  682. - Jaguar Warrior stack increased to 67 (+11).
  683. - Duel Army 2
  684. - Orc stack increased to 120 (+10).
  685. - Goblin stack increased to 210 (+20).
  686. - Harpy stack increased to 158 (+2cool .
  687. - Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
  688. - Shaman stack increased to 75 (+9).
  689. - Creatures characteristics
  690. - Haven
  691. - Crossbowman Maximum damage increased to 5 (+1).
  692. - Crossbowman Movement decreased to 5 (-1).
  693. - Marksman Minimum damage increased to 4 (+1).
  694. - Marksman Maximum damage increased to 6 (+1).
  695. - Marksman Movement decreased to 5 (-1).
  696. - Inferno
  697. - Maniac Luck decreased to 14 (-6).
  698. - Demented Luck decreased to 16 (-cool .
  699. - Succubus Luck decreased to 15 (-1).
  700. - Lilim Luck decreased to 18 (-2).
  701. - Tormentor Luck decreased to 8 (-12).
  702. - Lacerator Luck decreased to 10 (-14).
  703. - Juggernaut Luck decreased to 12 (-cool .
  704. - Breeder growth rate increased to 5 (+1).
  705. - Ravager Luck decreased to 12 (-10).
  706. - Ravager Movement increased to 7 (+1).
  707. - Pit Fiend Luck decreased to 8 (-cool .
  708. - Pit Lord Lock decreased to 9 (-9).
  709. - Sanctuary
  710. - Kirin Growth rate decreased to 1 (-1).
  711. - Kirin Cost increase to 1705 (+300).
  712. - Kirin Health increase to 260 (+15).
  713. - Kirin Minimum damage increased to 54 (+1).
  714. - Kirin Maximum damage increased to 58 (+1).
  715. - Sacred Kirin Cost increased to 2130 (+300).
  716. - Sacred Kirin Health increased to 275 (+10).
  717. - Sacred Kirin Minimum damage increased to 58 (+3).
  718. - Sacred Kirin Maximum damage increased to 62 (+3).