1. Issues Fixed
  2. Fixed an issue where public games were set to private after a host migration during gameplay
  3. Fixed tutorial tip that didn't properly display an unbound command
  4. Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
  5. Sabotage power evolution 6 increased tech damage bonus no longer stacks
  6. Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
  7. Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
  8. Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
  9. Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
  10. Krogan Vanguard Rage bonuses now work properly
  11. Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
  12. Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
  13. Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
  14. Players can no longer grab Geth Pyros over cover
  15. Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
  16. Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
  17. Asari Justicar passive power evolution 3 power damage and force bonus now works properly
  18. Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
  19. Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
  20. Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
  21. Fixed pathing for Banshees so they don't get stuck in a teleport routine
  22. Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
  23. Fixed dropping Retrieve Objects that could potentially fall under the level
  24. All Batarian and Krogan kits will now stagger less than other kits
  25. Ops Survival Packs now grant a one second damage immunity when consumed
  26. Singularity power re-designed:
  27. Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out
  28. Performing a biotic combo on someone floating in the singularity no longer ends the singularity
  29. Base cooldown changed to 8 seconds
  30. Base duration of the singularity changed to 8 seconds
  31. Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity
  32. Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)
  33. Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)
  34. Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)
  35. Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)
  36. Evolve 6 now detonates biotic combos when the singularity explodes
  37. Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
  38. Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
  39. Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
  40. Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
  41. Fixed player death camera beginning before a sync kill is complete
  42. Fixed an issue with talent points remaining after a character promotion
  43. Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
  44. Fixed an issue with Private Lobbies not staying private after the match has begun
  45. Krysae no longer ignores enemy shield gates
  46. Fixed various weapon sound-replications for clients
  47. Concussive Shot changes:
  48. Evolution 3 damage and force bonus now applies to frozen and chilled targets
  49. Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)
  50. Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
  51. Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
  52. Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
  53. Marksman will instantly reload weapon ammunition when activated
  54. N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
  55. Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
  56. Fixed automatic revive at a specific spot in Firebase White
  57. Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
  58. Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
  59. Fixed the health bar position of Tactical Scan on Swarmers
  60. Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
  61. Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
  62. Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
  63. Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
  64. Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
  65. Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
  66. Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
  67. Fixed icons of powers disappearing from the Character Screen
  68. Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
  69. Fixed an issue in which purchasing multiplayer card pack purchases would not complete
  70. Exploits Fixed
  71. Fixed an exploit that allowed players to be invincible and invisible to enemies
  72. Fixed an exploit where players were able to use rockets from other weapons
  73. PS3 Only
  74. Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
  75. Fixed a crash when pressing PS button during the game's boot sequence
  76. PC Only
  77. Fixed the hint popup to update mouse left click and right click bindings
  78. Fixed an issue that made Origin users display their game as joinable when their game is full
  79. Fixed a crash on Firebase Rio caused by heavy melee
  80. Xbox Only
  81. Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games