1. Sword of the Stars II Enhanced Edition v2.0.24567.1 Update info:
  2. 2.0.24567.1
  3. Critical fixes:
  4. - Fixed Pirate CTD
  5. 2.0.24494.1
  6. Critical fixes:
  7. - Fixed upgrade station CTD
  8. - Fixed CTD selecing fleet for evacuate mission
  9. - Loa now properly remember combat positions set in battlemanager
  10. Other fixes:
  11. - Fixed PD weapons not firing at subverted missiles
  12. - Loa fleet composition selector is now more accurate
  13. - Favorite invoices with loa cube designs now remember the number of cubes specified
  14. - Fixed case where planet biosphere was going below 0
  15. - Fixed Sjet rate of fire
  16. - Fixed applied techs now scaling section cost inappropriately
  17. - Fixed EOF module meshes not being visible
  18. - Fixed missing impact effects for ripper
  19. - Fixed missing human DLC models
  20. - Fixed missed case where loa would not use cheapest CNC design when creating fleets
  21. - Fixed AI not launching riders in some cases
  22. - Fixed case where 2 or more planets could be spawned on the same orbit
  23. Other changes and additions:
  24. - Loa starting fleets now have 70k cubes
  25. - Possess psi power can now attach to psi-war modules
  26. - Increased size of weapon test targets for larger ship classes.
  27. - Added chat button to starmap
  28. 2.0.24413.1
  29. Critical fixes:
  30. - Fixed Locust end turn CTD
  31. - Fixed crash transferring ships to new fleet
  32. - Fixed crash deleting invoices as Loa
  33. - Fixed Neutron Star CTD
  34. Other fixes:
  35. - Optimized transitions to starmap
  36. - Fixed bug allowing Zuul to see Loa paths
  37. - Fixed issue with AM burst torpedo
  38. - Fixed Loa SDB's not appearing in defense manager
  39. - Fixed bug that would allow biosphere to go below 0
  40. - Fixed ship production cost not displaying correct value in some places
  41. - Fixed bug where Loa production costs were not being calculated correctly for armor selections
  42. - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
  43. - Fixed bug that would allow Loa to continue researching while in debt
  44. - Fixed Loa audio not changing volume
  45. - Fixed Loa not dropping gate in origin system when on NPG mission
  46. - Fixed bug that would cause Loa to build gates in wrong order
  47. - Fixed bug causing caravan fleets to consume CE at target system
  48. - Fixed bug where Loa would not use cheapest command design when creating fleet
  49. - Fixed bug locking players out of espionage
  50. Other changes and additions:
  51. - Exposed singleplayer empire colors for modders
  52. - Global Chat now needs to be enabled in the options menu
  53. - Tuning of Loa ship costs