- Sword of the Stars II Enhanced Edition v2.0.24567.1 Update info:
- 2.0.24567.1
- Critical fixes:
- - Fixed Pirate CTD
- 2.0.24494.1
- Critical fixes:
- - Fixed upgrade station CTD
- - Fixed CTD selecing fleet for evacuate mission
- - Loa now properly remember combat positions set in battlemanager
- Other fixes:
- - Fixed PD weapons not firing at subverted missiles
- - Loa fleet composition selector is now more accurate
- - Favorite invoices with loa cube designs now remember the number of cubes specified
- - Fixed case where planet biosphere was going below 0
- - Fixed Sjet rate of fire
- - Fixed applied techs now scaling section cost inappropriately
- - Fixed EOF module meshes not being visible
- - Fixed missing impact effects for ripper
- - Fixed missing human DLC models
- - Fixed missed case where loa would not use cheapest CNC design when creating fleets
- - Fixed AI not launching riders in some cases
- - Fixed case where 2 or more planets could be spawned on the same orbit
- Other changes and additions:
- - Loa starting fleets now have 70k cubes
- - Possess psi power can now attach to psi-war modules
- - Increased size of weapon test targets for larger ship classes.
- - Added chat button to starmap
- 2.0.24413.1
- Critical fixes:
- - Fixed Locust end turn CTD
- - Fixed crash transferring ships to new fleet
- - Fixed crash deleting invoices as Loa
- - Fixed Neutron Star CTD
- Other fixes:
- - Optimized transitions to starmap
- - Fixed bug allowing Zuul to see Loa paths
- - Fixed issue with AM burst torpedo
- - Fixed Loa SDB's not appearing in defense manager
- - Fixed bug that would allow biosphere to go below 0
- - Fixed ship production cost not displaying correct value in some places
- - Fixed bug where Loa production costs were not being calculated correctly for armor selections
- - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
- - Fixed bug that would allow Loa to continue researching while in debt
- - Fixed Loa audio not changing volume
- - Fixed Loa not dropping gate in origin system when on NPG mission
- - Fixed bug that would cause Loa to build gates in wrong order
- - Fixed bug causing caravan fleets to consume CE at target system
- - Fixed bug where Loa would not use cheapest command design when creating fleet
- - Fixed bug locking players out of espionage
- Other changes and additions:
- - Exposed singleplayer empire colors for modders
- - Global Chat now needs to be enabled in the options menu
- - Tuning of Loa ship costs