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________________________________________________WARG 2008_

Sacred 2: Fallen Angel is the second full game in the Sacred series.
It is a prequel which takes place 2,000 years before the events of
Sacred. Like its predecessor, the game takes place in a fantasy setting.
A new game engine means that the game is rendered in perspective
correct 3D, whilst retaining the viewpoint found in older isometric games.
Video game designer Bob Bates has been involved in its production. The
game also includes a video sequence with the power metal band Blind
Guardian, who also made a theme song for the game.

Classes

There are 6 playable fixed-gender classes, each of which has different
class-specific equipment and animations that are dependent on the
weapons being wielded. Maximum character level will be at least 200.

   * Seraphim : The Seraphim is the only class from Sacred that
appears in Sacred 2: Fallen Angel. She embodies all that is good,
therefore she can only play the Light path.
   * Shadow Warrior : An elite warrior, returned to life against his
       will after
his death on the battlefield.
   * High Elf : A student of magic, freshly emerged from the academy
    ready to explore the world and expand her knowledge
   * Dryad : Adept at ranged combat, nature magic and voodoo.
   * Temple Guardian : Cyborg creature - adept at the mechanical and
technological arts.
   * Inquisitor : He embodies all that is evil, therefore can only play the
Shadow path.

Mounts

Players will be able to use horses as they could in Sacred 1, for
transportation as well as in combat. Each class will also get access
to a special unique mount type via a quest. Special mounts can also
be used for transportation as well as battle.

Quests

Ancaria is full of a variety of quest types. Current figures indicate that
there will be 100 core campaign quests as well as hundreds of side
quests. The side quests will include character specific quests, as well
as quest related to the specific deity you choose when creating your character.

Customization

Character customization is accomplished in a variety of ways. In addition
to choice of using a mount or not, and if so which, there is a wide
variety of equipment and weapon types. Players will also be able to
modify their class specific combat arts (ex: magic spells). An example
of customization in combat arts is modifying a lightening spell to either
strike with more force, or strike with slightly less force but chain out
to additional enemies.

what to do : unpack-burn-remove paul.dll-play-run
            delrom.exe ones a day or some like that

protection : securom

for more info about this game go to www.google.com

hmmmm maybe we should greet some one or ? narh to lazy

special thanks to our friends for the help