1. Patch Description
  2. ------------------------------------------------------
  3. Updates 1 and 2 are required for this update to install properly
  4. ROTT Update 3 Patch v1.1 Changelog:
  5. *Note: this changelog does not take into account the thousands of meshes replaced, merged or removed to improve overall game performance
  6. General Fixes:
  7. * Playable character speeds balanced and better jump control
  8. * Taradino: 2.5% Slower
  9. * Doug: 7.5% Slower
  10. * I .P: 5% Slower
  11. * Thi: No Change
  12. * Ben: No Change
  13. * Larry: 2.5% Slower
  14. * Leo: 2.5% Faster
  15. * John: 7.5% Slower
  16. * Lorelei: 2.5% Faster
  17. * Groz: 5% Slower
  18. * Bob: No Change
  19. * Arturo 2.5% Slower
  20. * Nolan 5% Slower
  21. * Fabio: 2.5 % Slower
  22. * Hoeg: 7.5% Slower
  23. * Added Anti-Cheat/exploit leaderboard prevention
  24. * Changed multiplayer listing server to be more stable
  25. * "Disabled crosshair" no longer resets when hosting a new server
  26. * Default Mouse Sensitivity is now 25
  27. * Default FOV is now 85
  28. * Weapons no longer disappear when picking up other weapons when in God mode
  29. * "Yes / No" no longer re-selectable when exiting the game. Yes means yes. NO MEANS NO!
  30. * “The Feiner Things" achievement fixed
  31. * Firebomb viewmodel is now displayed correctly in 5:4 resolutions
  32. * Tweaked blood hit effect for performance gains
  33. * Tweaked God mode explosion effect for performance gains
  34. * Blood Spray from gibs effect capped to increase performance (entrails are enabled by PhysX support in launcher)
  35. * Overworld Map - E4L4 box no longer shows over checkpoint selector
  36. * Added Walk function (default Left Shift)
  37. * Decals are now active by default
  38. * Health bonuses are now based on percentages
  39. * Game brightness is now saved properly
  40. * Split missle is now saved upon reaching checkpoints
  41. * Fixed infinite ammo projectile weapons glitch
  42. * In-game FPS counter can now be turned on permanently in main menu
  43. * Popup combo information can be turned off in main menu
  44. * Fixed HUD fade issue
  45. * HUD fade and size is now restored upon checkpoint load
  46. * If crosshair is disabled it'll no long show up while aiming
  47. * Robots no longer block weapons once they are dead
  48. * Fixed God mode weapon switch exploit
  49. * Key rebind issue fixed
  50. * Lightshafts are disabled by default
  51. * Fixed suicide achievement exploit
  52. * Breakable objects that don't inflict damage will no longer cook health
  53. * Removed Drunk Missile spin down delay (You don’t have to wait for it to spin-down anymore)
  54. * Fixed corrupted checkpoints when starting game from overworld and then restarting from
  55. checkpoint
  56. * Reduced split missile put down time when empty
  57. * Weapon Loadout Exploit fixed
  58. * Removed pointless main menu idle state
  59. General Multiplayer Fixes:
  60. * Added popup message after disconnection from multiplayer server
  61. * Projectile based weapons will now properly count kills after instigator dies
  62. * Added new map playlist manager with map rotation
  63. * LDKDedicatedServer will now filter out all alphanumeric characters from server name
  64. * Added new multiplayer map browser
  65. * Fixed non-moving Interpactors (GADS, etc)
  66. * Fixed players touching an interpactor, the camera would move to a random position
  67. * Fixed multiplayer music not playing properly
  68. * Fixed Mercury mode lasting FOREVER
  69. * Fixed issue with some players turning invisible (superpowers not allowed)
  70. * Added dedicated Team spawns for TDM/CTF modes
  71. * Taradino and Lorelei no longer have stretchy gibs in multiplayer
  72. * Spawn points in Team Deathmatch are no longer random
  73. * “Weapons free” voiceover is re-implemented
  74. * Flamewall is no longer eating all asbestos armor and health. Now deals 75 dmg over the duration of 5 secs.
  75. * “Combat starts in…” -sound no longer restarts every time a player joins a match
  76. * Getting killed while the game ends no longer allows you to move around while the scoreboard is displayed
  77. * Pistol is now selected by default after running out of ammo for other weapons
  78. * Firebomb in multiplayer now does 25% less damage (75 dmg. per. explosion)
  79. * Multiplayer main menu no longer breaks if you have console on while getting kicked out of a game
  80. Level Design Fixes:
  81. * E1L1 - Fixed area where player could get stuck in ‘gad graveyard’
  82. * E1L1 - Fixed falling debris interfering with AI pathing
  83. * E1L1 - Fixed area where player could get stuck behind metal crates
  84. * E1L1 - Fixed area where player could get stuck on pipes
  85. * E1L1 - Fixed enemies respawn upon loading checkpoint
  86. * E1L1 - Fixed Player getting stuck on pillar.
  87. * E1L1 - Fixed Rocketjumping to out of bounds areas
  88. * E1L1 - Fixed Getting stuck under falling debris after loading Gadzooks
  89. * E1L1 - Fixed Door before exit not colliding with missiles
  90. * E1L2 - Fixed area where player could get stuck on wooden crates
  91. * E1L2 - Secret 1 - Fixed area where you can get stuck behind these metal crates
  92. * E1L2 - Fixed areas where player could get stuck on Sandbags
  93. * E1L2 - Fixed Checkpoint exploit
  94. * E1L2 - Fixed monk meals respawning
  95. * E1L2 - Fixed all out of bounds rocket jump areas
  96. * E1L2 - Fixed area you could get crouch stuck
  97. * E1L2 - Fixed flag clipping into geometry
  98. * E1L2 - Fixed checkpoint exploit (2)
  99. * E1L2 - Script bug in first switch building
  100. * E1L3 - Fixed Fixed secret button shadowing
  101. * E1L3 - Fixed not getting hurt by flame traps when crouched at the Flamewall secret
  102. * E1L3 - Added shootable glass that the player can move through
  103. * E1L3 - Fixed areas you could get trapped in
  104. * E1L3 - Fixed shootable secret trigger
  105. * E1L3 - Fixed weird door lights
  106. * E1L3 - Fixed Checkpoint Out of Bounds issue
  107. * E1L4 - Optimised some areas in the panopticon
  108. * E1L4 - Fixed areas where player could get stuck behind moving spike walls
  109. * E1L4 - Fixed area where player could get stuck on pipes
  110. * E1L4 - Fixed traps not moving on checkpoint load
  111. * E1L4 - Fixed cell door blocking
  112. * E1L4 - Fixed prisoner voice volume
  113. * E1L4 - Fixed shadowing issues
  114. * E1L4 - Fixed mis-algined geometry and holes to skybox
  115. * E1L5 - Fixed rocket jump exploit
  116. * E2L1 - Blocked off area player isn’t supposed to reach
  117. * E2L1 - Moved floating trees
  118. * E2L1 - Fixed Secret trigger size in god mode area
  119. * E2L1 - Fixed Being able to walk outside the map
  120. * E2L1 - Fixed area you could get trapped behind crates
  121. * E2L1 - Fixed area you could get trapped behind triad logo
  122. * E2L1 - Fixed lightbeam collision
  123. * E2L2 - Bouncy castle flags and flag holders no longer have collision
  124. * E2L2 - Fixed switch not activating on loading Last checkpoint from overworld
  125. * E2L2 - Fixed area player could move into while level loads
  126. * E2L2 - Crusher ceiling fixed, now has proper damage
  127. * E2L2 - Fixed fire puzzle exit door, so player can’t get stuck
  128. * E2L2 - Fixed collision one of the rotating pillars
  129. * E2L2 - Fixed box poking thru wall
  130. * E2L2 - Fixed bouncy castle secret door
  131. * E2L2 - Fixed being able to fly or rocket jump outside the map
  132. * E2L2 - Fixed out of place brick
  133. * E2L2 - Fixed getting stuck on table in secret area
  134. * E2L2 - Fixed Wall streaming in background
  135. * E2L2 - Fixed Classic music not playing on level end
  136. * E2L2 - Fixed navmesh on balconies
  137. * E2L2 - Changed bouncy castle GAD movement
  138. * E2L2 - Top of lava wall in secret area now deals damage
  139. * E2L2 - Box debris in Blade Runner Part Deux secret now has a texture
  140. * E2L3 - Classic music is now playing properly
  141. * E2L3 - Fixed checkpoint exploit x2
  142. * E2L3 - Fixed Wall collision
  143. * E2L3 - Fixed areas you could get stuck in
  144. * E2L4 - General streaming and cull size optimisations (Performance)
  145. * E2L4 - Prisoners now always get killed by meat grinder
  146. * E2L4 - Fixed area you could get stuck in
  147. * E2L4 - Fixed switches working through walls
  148. * E2L4 - Fixed prisoner cage sounds and switch times
  149. * E2L4 - Fixed boulder rubble
  150. * E2L4 - Final secret can no longer be triggered by flamewall
  151. * E2L5 - Fixed Getting stuck in the walls during phase 2-3 transition
  152. * E2L5 - Fixed chance of two krists spawning.
  153. * E2L5 - Pitch black textures in lower Krist arena
  154. * E2L5 - Fixed issue where standing near Krist woul'nt hurt you
  155. * E3L1 - Backtrack fix
  156. * E3L1 - Made door switch idiot proof
  157. * E3L1 - Fixed Mr Roboto’s wall from exploding too early
  158. * E3L1 - Fixed Mr Roboto’s movement
  159. * E3L1 - Fixed Respawning enemy
  160. * E3L1 - Lowered reverb
  161. * E3L1 - Fixed area you could get trapped
  162. * E3L1 - Third checkpoint: “Excalibat secret” button can no longer be triggered from outside.
  163. * E3L1- Enemies no longer missing upon loading “wonderwall “ checkpoint from overworld
  164. * E3L1- Triad's no longer getting stuck in door
  165. * E3L2 - Streaming, and other misc Optimisation (Performance)
  166. * E3L2 - Added walkway under GAD Tunnel so players can try again if they fall
  167. * E3L2 - Fixed crates spawning coins
  168. * E3L2 - Fixed unobtainable porridge
  169. * E3L2 - Fixed being able to be stuck in cargo lift
  170. * E3L2 - Fixed prisoner sounds
  171. * E3L2 - Starting water pool no longer reacting odd to moving boxes
  172. * E3L3 - Fixed Guard spawning under glass floor
  173. * E3L3 - Changed door open timers
  174. * E3L3 - Fixed Lava not damaging
  175. * E3L3 - Fixed Checkpoint exploit where you could backtrack with rocket jumping
  176. * E3L3 - Fixed enforcer getting stuck in door
  177. * E3L3 - Fixed areas where you could get stuck between 2 doors
  178. * E3L3 - Fixed area you could get stuck behind crates
  179. * E3L3 - Fixed area you could get stuck behind barriers
  180. * E3L3 - Fixed iffy vent collision
  181. * E3L4 - Fixed Checkpoint exploit where you could backtrack with mercury mode
  182. * E3L4 - Fixed minecart you could get stuck in
  183. * E3L4 - Fixed crane controls from getting bypassed
  184. * E3L4 - Fixed unobtainable porridge
  185. * E3L5 - Fixed areas where you could fly outside of the map
  186. * E3L5 - Fixed moving bazookas
  187. * E3L5 - Fixed area in cave you could get stuck
  188. * E4L2 - Fixed secret counter
  189. * E4L2 - Fixed window you could jump through
  190. * E4L2 - Gold key gate now moves slowly down, so if you get stuck behind it you can get out, the switch increases the gate’s movement time.
  191. * E4L2 - Pistol on balcony moves back and forth
  192. * E4L3 - Fixed Coffin collision
  193. * E4L3 - Fixed getting stuck on blade traps in dog mode
  194. * E4L3 - Fixed lava damage
  195. * E4L3 - Fixed respawning enemies
  196. * E4L3 - Fixed unlit walls
  197. * E4L3 - Fixed global blade sounds
  198. * E4L3 - Fixed boulder damage
  199. * E4L3 - Fixed crusher wall damage
  200. * E4L3 - Fixed Getting stuck below rolling rock trap in secret area
  201. * E4L4 - Fixed secret platform switch
  202. * E4L4 - Fixed secret from being triggered multiple times
  203. * E4L4 - Fixed backtrack issues
  204. * E4L4 - Fixed possible checkpoint exploit
  205. * Secret 1 - Fixed rocket jump exploit
  206. * Secret 1 - Fixed blocking around ankhs
  207. * Secret 2 - Fixed pillar height interfering with jumps
  208. * Secret 4 - Significant optimisation and performance
  209. * Secret 4 - Fixed pistol pickup
  210. * DM1 - Fixed Truck collison, so weapons explode properly
  211. * DM1 - Fixed Rocket jump areas where players could get stuck on central tower and and wooden supports.
  212. * DM1 - Fixed dopefish pool collison
  213. * DM1 - Fixed dopefish pool water decals
  214. * DM2 - Rockets pass through GADs without exploding.
  215. * CTF1 - General Optimisations, removed ~1000 meshes (Performance)
  216. * CTF1 - Fixed blocking volumes so you can’t fly out of the map
  217. * CTF1 - Removed all dynamic actors
  218. * CTF2 - Blocked off areas you could fly out of the map