- CommonDefineye ekle: DISABLE_STOP_RIDING_WHEN_DIE
- Char_battle.cpp
- Arat: void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead)
- Bu şekilde düzenle:
- void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead)
- {
- if (IsDead())
- return;
- #ifndef DISABLE_STOP_RIDING_WHEN_DIE
- {
- if (IsHorseRiding())
- {
- StopRiding();
- }
- else if (GetMountVnum())
- {
- #ifdef ENABLE_MOUNT_COSTUME_SYSTEM//olunce binek kaybolma fix
- RemoveAffect(AFFECT_MOUNT);
- #endif
- RemoveAffect(AFFECT_MOUNT_BONUS);
- m_dwMountVnum = 0;
- UnEquipSpecialRideUniqueItem();
- UpdatePacket();
- }
- }
- #endif