1. CommonDefineye ekle: DISABLE_STOP_RIDING_WHEN_DIE
  2. Char_battle.cpp
  3. Arat: void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead)
  4. Bu şekilde düzenle:
  5. void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead)
  6. {
  7. if (IsDead())
  8. return;
  9. #ifndef DISABLE_STOP_RIDING_WHEN_DIE
  10. {
  11. if (IsHorseRiding())
  12. {
  13. StopRiding();
  14. }
  15. else if (GetMountVnum())
  16. {
  17. #ifdef ENABLE_MOUNT_COSTUME_SYSTEM//olunce binek kaybolma fix
  18. RemoveAffect(AFFECT_MOUNT);
  19. #endif
  20. RemoveAffect(AFFECT_MOUNT_BONUS);
  21. m_dwMountVnum = 0;
  22. UnEquipSpecialRideUniqueItem();
  23. UpdatePacket();
  24. }
  25. }
  26. #endif