1. #include <boost/algorithm/string.hpp>
  2. #include "stdafx.h"
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5. #include "char.h"
  6. #include "config.h"
  7. #include "utils.h"
  8. #include "crc32.h"
  9. #include "char_manager.h"
  10. #include "desc_client.h"
  11. #include "desc_manager.h"
  12. #include "buffer_manager.h"
  13. #include "item_manager.h"
  14. #include "motion.h"
  15. #include "vector.h"
  16. #include "packet.h"
  17. #include "cmd.h"
  18. #include "fishing.h"
  19. #include "exchange.h"
  20. #include "battle.h"
  21. #include "affect.h"
  22. #include "shop.h"
  23. #include "shop_manager.h"
  24. #include "safebox.h"
  25. #include "regen.h"
  26. #include "pvp.h"
  27. #include "party.h"
  28. #include "start_position.h"
  29. #include "questmanager.h"
  30. #include "log.h"
  31. #include "p2p.h"
  32. #include "guild.h"
  33. #include "guild_manager.h"
  34. #include "dungeon.h"
  35. #include "messenger_manager.h"
  36. #include "unique_item.h"
  37. #include "priv_manager.h"
  38. #include "war_map.h"
  39. #include "xmas_event.h"
  40. #include "banword.h"
  41. #include "target.h"
  42. #include "wedding.h"
  43. #include "mob_manager.h"
  44. #include "mining.h"
  45. #include "monarch.h"
  46. #include "castle.h"
  47. #include "arena.h"
  48. #include "dev_log.h"
  49. #include "horsename_manager.h"
  50. #include "pcbang.h"
  51. #include "gm.h"
  52. #include "map_location.h"
  53. #include "BlueDragon_Binder.h"
  54. #include "HackShield.h"
  55. #include "skill_power.h"
  56. #include "XTrapManager.h"
  57. #include "buff_on_attributes.h"
  58. #ifdef __PET_SYSTEM__
  59. #include "PetSystem.h"
  60. #endif
  61. #ifdef NEW_PET_SYSTEM
  62. #include "New_PetSystem.h"
  63. #endif
  64. #include "DragonSoul.h"
  65. #ifdef __SEND_TARGET_INFO__
  66. #include <algorithm>
  67. #include <iterator>
  68. using namespace std;
  69. #endif
  70. extern const BYTE g_aBuffOnAttrPoints;
  71. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  72. extern int g_nPortalLimitTime;
  73. extern int test_server;
  74. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  75. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  76. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  77. {
  78. switch (map_index)
  79. {
  80. case 301:
  81. case 302:
  82. case 303:
  83. case 304:
  84. if (ch->GetLevel() < 90)
  85. return false;
  86. }
  87. return true;
  88. }
  89. // <Factor> DynamicCharacterPtr member function definitions
  90. LPCHARACTER DynamicCharacterPtr::Get() const {
  91. LPCHARACTER p = NULL;
  92. if (is_pc) {
  93. p = CHARACTER_MANAGER::instance().FindByPID(id);
  94. } else {
  95. p = CHARACTER_MANAGER::instance().Find(id);
  96. }
  97. return p;
  98. }
  99. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  100. if (character == NULL) {
  101. Reset();
  102. return *this;
  103. }
  104. if (character->IsPC()) {
  105. is_pc = true;
  106. id = character->GetPlayerID();
  107. } else {
  108. is_pc = false;
  109. id = character->GetVID();
  110. }
  111. return *this;
  112. }
  113. CHARACTER::CHARACTER()
  114. {
  115. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  116. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  117. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  118. Initialize();
  119. }
  120. CHARACTER::~CHARACTER()
  121. {
  122. Destroy();
  123. }
  124. void CHARACTER::Initialize()
  125. {
  126. #ifdef OFFLINE_SHOP
  127. m_pkRefreshShopEvent = NULL;
  128. bprivShop = 0;
  129. bprivShopOwner = 0;
  130. bprivShop = 0;
  131. bprivShopOwner = 0;
  132. dw_ShopTime = 0;
  133. m_mapshops.clear();
  134. #endif
  135. #ifdef GIFT_SYSTEM
  136. m_pkGiftRefresh = NULL;
  137. m_dwLastGiftPage = 0;
  138. m_mapGiftGrid.clear();
  139. #endif
  140. CEntity::Initialize(ENTITY_CHARACTER);
  141. m_bNoOpenedShop = true;
  142. m_bOpeningSafebox = false;
  143. m_fSyncTime = get_float_time()-3;
  144. m_dwPlayerID = 0;
  145. #ifdef NEW_PET_SYSTEM
  146. m_stImmortalSt = 0;
  147. m_newpetskillcd[0] = 0;
  148. m_newpetskillcd[1] = 0;
  149. m_newpetskillcd[2] = 0;
  150. #endif
  151. m_dwKillerPID = 0;
  152. #ifdef ENABLE_TRANSMUTATION
  153. m_iTransmutationSlot[0] = -1;
  154. m_iTransmutationSlot[1] = -1;
  155. m_bIsTransmutationOpen = false;
  156. m_dwRealWeapon = 0;
  157. m_dwRealArmor[0] = 0;
  158. m_dwRealArmor[1] = 0;
  159. #endif
  160. #ifdef __SEND_TARGET_INFO__
  161. dwLastTargetInfoPulse = 0;
  162. #endif
  163. m_iMoveCount = 0;
  164. m_pkRegen = NULL;
  165. regen_id_ = 0;
  166. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  167. m_posStart.x = m_posStart.y = 0;
  168. m_posDest.x = m_posDest.y = 0;
  169. m_fRegenAngle = 0.0f;
  170. m_pkMobData = NULL;
  171. m_pkMobInst = NULL;
  172. m_pkShop = NULL;
  173. m_pkChrShopOwner = NULL;
  174. m_pkMyShop = NULL;
  175. m_pkExchange = NULL;
  176. m_pkParty = NULL;
  177. m_pkPartyRequestEvent = NULL;
  178. m_pGuild = NULL;
  179. m_pkChrTarget = NULL;
  180. m_pkMuyeongEvent = NULL;
  181. m_pkWarpNPCEvent = NULL;
  182. m_pkDeadEvent = NULL;
  183. m_pkStunEvent = NULL;
  184. m_pkSaveEvent = NULL;
  185. m_pkRecoveryEvent = NULL;
  186. m_pkTimedEvent = NULL;
  187. m_pkFishingEvent = NULL;
  188. m_pkWarpEvent = NULL;
  189. // MINING
  190. m_pkMiningEvent = NULL;
  191. // END_OF_MINING
  192. m_pkPoisonEvent = NULL;
  193. m_pkFireEvent = NULL;
  194. m_pkCheckSpeedHackEvent = NULL;
  195. m_speed_hack_count = 0;
  196. m_pkAffectEvent = NULL;
  197. m_afAffectFlag = TAffectFlag(0, 0);
  198. m_pkDestroyWhenIdleEvent = NULL;
  199. m_pkChrSyncOwner = NULL;
  200. memset(&m_points, 0, sizeof(m_points));
  201. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  202. memset(&m_quickslot, 0, sizeof(m_quickslot));
  203. memset(&character_cards, 0, sizeof(character_cards));
  204. memset(&randomized_cards, 0, sizeof(randomized_cards));
  205. m_bCharType = CHAR_TYPE_MONSTER;
  206. SetPosition(POS_STANDING);
  207. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  208. GotoState(m_stateIdle);
  209. m_dwStateDuration = 1;
  210. m_dwLastAttackTime = get_dword_time() - 20000;
  211. m_bAddChrState = 0;
  212. m_pkChrStone = NULL;
  213. m_pkSafebox = NULL;
  214. m_iSafeboxSize = -1;
  215. m_iSafeboxLoadTime = 0;
  216. m_pkMall = NULL;
  217. m_iMallLoadTime = 0;
  218. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  219. m_lWarpMapIndex = 0;
  220. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  221. m_lExitMapIndex = 0;
  222. m_pSkillLevels = NULL;
  223. m_dwMoveStartTime = 0;
  224. m_dwMoveDuration = 0;
  225. m_dwFlyTargetID = 0;
  226. m_dwNextStatePulse = 0;
  227. m_dwLastDeadTime = get_dword_time()-180000;
  228. m_bSkipSave = false;
  229. m_bItemLoaded = false;
  230. m_bHasPoisoned = false;
  231. m_pkDungeon = NULL;
  232. m_iEventAttr = 0;
  233. m_kAttackLog.dwVID = 0;
  234. m_kAttackLog.dwTime = 0;
  235. m_bNowWalking = m_bWalking = false;
  236. ResetChangeAttackPositionTime();
  237. m_bDetailLog = false;
  238. m_bMonsterLog = false;
  239. m_bDisableCooltime = false;
  240. m_iAlignment = 0;
  241. m_iRealAlignment = 0;
  242. m_iKillerModePulse = 0;
  243. m_bPKMode = PK_MODE_PEACE;
  244. m_dwQuestNPCVID = 0;
  245. m_dwQuestByVnum = 0;
  246. m_pQuestItem = NULL;
  247. m_szMobileAuth[0] = '\0';
  248. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  249. m_bUnderRefine = false;
  250. // REFINE_NPC
  251. m_dwRefineNPCVID = 0;
  252. // END_OF_REFINE_NPC
  253. m_dwPolymorphRace = 0;
  254. m_bStaminaConsume = false;
  255. ResetChainLightningIndex();
  256. m_dwMountVnum = 0;
  257. m_chHorse = NULL;
  258. m_chRider = NULL;
  259. m_pWarMap = NULL;
  260. m_pWeddingMap = NULL;
  261. m_bChatCounter = 0;
  262. ResetStopTime();
  263. #ifdef __GAYA__
  264. lOAD_GAYA();
  265. #endif
  266. m_dwLastVictimSetTime = get_dword_time() - 3000;
  267. m_iMaxAggro = -100;
  268. m_bSendHorseLevel = 0;
  269. m_bSendHorseHealthGrade = 0;
  270. m_bSendHorseStaminaGrade = 0;
  271. m_dwLoginPlayTime = 0;
  272. m_pkChrMarried = NULL;
  273. m_posSafeboxOpen.x = -1000;
  274. m_posSafeboxOpen.y = -1000;
  275. // EQUIP_LAST_SKILL_DELAY
  276. m_dwLastSkillTime = get_dword_time();
  277. // END_OF_EQUIP_LAST_SKILL_DELAY
  278. // MOB_SKILL_COOLTIME
  279. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  280. // END_OF_MOB_SKILL_COOLTIME
  281. m_isinPCBang = false;
  282. // ARENA
  283. m_pArena = NULL;
  284. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  285. // END_ARENA
  286. //PREVENT_TRADE_WINDOW
  287. m_isOpenSafebox = 0;
  288. //END_PREVENT_TRADE_WINDOW
  289. //PREVENT_REFINE_HACK
  290. m_iRefineTime = 0;
  291. //END_PREVENT_REFINE_HACK
  292. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  293. m_iSeedTime = 0;
  294. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  295. //PREVENT_PORTAL_AFTER_EXCHANGE
  296. m_iExchangeTime = 0;
  297. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  298. //
  299. m_iSafeboxLoadTime = 0;
  300. m_iMyShopTime = 0;
  301. InitMC();
  302. m_deposit_pulse = 0;
  303. SET_OVER_TIME(this, OT_NONE);
  304. m_strNewName = "";
  305. m_known_guild.clear();
  306. m_dwLogOffInterval = 0;
  307. m_bComboSequence = 0;
  308. m_dwLastComboTime = 0;
  309. m_bComboIndex = 0;
  310. m_iComboHackCount = 0;
  311. m_dwSkipComboAttackByTime = 0;
  312. m_dwMountTime = 0;
  313. m_dwLastGoldDropTime = 0;
  314. m_HackShieldCheckEvent = NULL;
  315. m_HackShieldCheckMode = false;
  316. m_bIsLoadedAffect = false;
  317. cannot_dead = false;
  318. #ifdef __PET_SYSTEM__
  319. m_petSystem = 0;
  320. m_bIsPet = false;
  321. #endif
  322. #ifdef NEW_PET_SYSTEM
  323. m_newpetSystem = 0;
  324. m_bIsNewPet = false;
  325. m_eggvid = 0;
  326. #endif
  327. m_fAttMul = 1.0f;
  328. m_fDamMul = 1.0f;
  329. m_pointsInstant.iDragonSoulActiveDeck = -1;
  330. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  331. m_iSyncHackCount = 0;
  332. #ifdef __SASH_SYSTEM__
  333. m_bSashCombination = false;
  334. m_bSashAbsorption = false;
  335. #endif
  336. }
  337. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  338. {
  339. static int s_crc = 172814;
  340. char crc_string[128+1];
  341. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  342. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  343. if (isPC)
  344. m_stName = c_pszName;
  345. }
  346. void CHARACTER::Destroy()
  347. {
  348. #ifdef GIFT_SYSTEM
  349. event_cancel(&m_pkGiftRefresh);
  350. m_dwLastGiftPage = 0;
  351. m_mapGiftGrid.clear();
  352. #endif
  353. #ifdef OFFLINE_SHOP
  354. event_cancel(&m_pkRefreshShopEvent);
  355. bprivShop = 0;
  356. bprivShopOwner = 0;
  357. dw_ShopTime = 0;
  358. m_mapshops.clear();
  359. #endif
  360. CloseMyShop();
  361. if (m_pkRegen)
  362. {
  363. if (m_pkDungeon) {
  364. // Dungeon regen may not be valid at this point
  365. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  366. --m_pkRegen->count;
  367. }
  368. } else {
  369. // Is this really safe?
  370. --m_pkRegen->count;
  371. }
  372. m_pkRegen = NULL;
  373. }
  374. if (m_pkDungeon)
  375. {
  376. SetDungeon(NULL);
  377. }
  378. #ifdef __PET_SYSTEM__
  379. if (m_petSystem)
  380. {
  381. m_petSystem->Destroy();
  382. delete m_petSystem;
  383. m_petSystem = 0;
  384. }
  385. #endif
  386. #ifdef NEW_PET_SYSTEM
  387. if (m_newpetSystem)
  388. {
  389. m_newpetSystem->Destroy();
  390. delete m_newpetSystem;
  391. m_newpetSystem = 0;
  392. }
  393. #endif
  394. HorseSummon(false);
  395. if (GetRider())
  396. GetRider()->ClearHorseInfo();
  397. if( IsPC() )
  398. {
  399. if (isHackShieldEnable)
  400. {
  401. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  402. }
  403. }
  404. if (GetDesc())
  405. {
  406. GetDesc()->BindCharacter(NULL);
  407. // BindDesc(NULL);
  408. }
  409. if (m_pkExchange)
  410. m_pkExchange->Cancel();
  411. SetVictim(NULL);
  412. if (GetShop())
  413. {
  414. GetShop()->RemoveGuest(this);
  415. SetShop(NULL);
  416. }
  417. ClearStone();
  418. ClearSync();
  419. ClearTarget();
  420. if (NULL == m_pkMobData)
  421. {
  422. DragonSoul_CleanUp();
  423. ClearItem();
  424. }
  425. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  426. LPPARTY party = m_pkParty;
  427. if (party)
  428. {
  429. if (party->GetLeaderPID() == GetVID() && !IsPC())
  430. {
  431. M2_DELETE(party);
  432. }
  433. else
  434. {
  435. party->Unlink(this);
  436. if (!IsPC())
  437. party->Quit(GetVID());
  438. }
  439. SetParty(NULL); // 안해도 되지만 안전하게.
  440. }
  441. if (m_pkMobInst)
  442. {
  443. M2_DELETE(m_pkMobInst);
  444. m_pkMobInst = NULL;
  445. }
  446. m_pkMobData = NULL;
  447. if (m_pkSafebox)
  448. {
  449. M2_DELETE(m_pkSafebox);
  450. m_pkSafebox = NULL;
  451. }
  452. if (m_pkMall)
  453. {
  454. M2_DELETE(m_pkMall);
  455. m_pkMall = NULL;
  456. }
  457. m_set_pkChrSpawnedBy.clear();
  458. StopMuyeongEvent();
  459. event_cancel(&m_pkWarpNPCEvent);
  460. event_cancel(&m_pkRecoveryEvent);
  461. event_cancel(&m_pkDeadEvent);
  462. event_cancel(&m_pkSaveEvent);
  463. event_cancel(&m_pkTimedEvent);
  464. event_cancel(&m_pkStunEvent);
  465. event_cancel(&m_pkFishingEvent);
  466. event_cancel(&m_pkPoisonEvent);
  467. event_cancel(&m_pkFireEvent);
  468. event_cancel(&m_pkPartyRequestEvent);
  469. //DELAYED_WARP
  470. event_cancel(&m_pkWarpEvent);
  471. event_cancel(&m_pkCheckSpeedHackEvent);
  472. //END_DELAYED_WARP
  473. // RECALL_DELAY
  474. //event_cancel(&m_pkRecallEvent);
  475. // END_OF_RECALL_DELAY
  476. // MINING
  477. event_cancel(&m_pkMiningEvent);
  478. // END_OF_MINING
  479. StopHackShieldCheckCycle();
  480. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  481. {
  482. LPEVENT pkEvent = it->second;
  483. event_cancel(&pkEvent);
  484. }
  485. m_mapMobSkillEvent.clear();
  486. //event_cancel(&m_pkAffectEvent);
  487. ClearAffect();
  488. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  489. {
  490. if (NULL != it->second)
  491. {
  492. M2_DELETE(it->second);
  493. }
  494. }
  495. m_map_buff_on_attrs.clear();
  496. event_cancel(&m_pkDestroyWhenIdleEvent);
  497. if (m_pSkillLevels)
  498. {
  499. M2_DELETE_ARRAY(m_pSkillLevels);
  500. m_pSkillLevels = NULL;
  501. }
  502. CEntity::Destroy();
  503. if (GetSectree())
  504. GetSectree()->RemoveEntity(this);
  505. if (m_bMonsterLog)
  506. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  507. }
  508. const char * CHARACTER::GetName() const
  509. {
  510. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  511. }
  512. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  513. {
  514. if (GetPart(PART_MAIN) > 2)
  515. {
  516. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  517. return;
  518. }
  519. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  520. {
  521. CloseMyShop();
  522. return;
  523. }
  524. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  525. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  526. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  527. if (pPC->IsRunning())
  528. return;
  529. if (bItemCount == 0)
  530. return;
  531. int64_t nTotalMoney = 0;
  532. for (int n = 0; n < bItemCount; ++n)
  533. {
  534. nTotalMoney += static_cast<int64_t>((pTable+n)->price);
  535. }
  536. nTotalMoney += static_cast<int64_t>(GetGold());
  537. if (GOLD_MAX <= nTotalMoney)
  538. {
  539. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  540. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  541. return;
  542. }
  543. char szSign[SHOP_SIGN_MAX_LEN+1];
  544. strlcpy(szSign, c_pszSign, sizeof(szSign));
  545. m_stShopSign = szSign;
  546. if (m_stShopSign.length() == 0)
  547. return;
  548. if (LC_IsCanada() == false)
  549. {
  550. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  551. {
  552. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  553. return;
  554. }
  555. }
  556. // MYSHOP_PRICE_LIST
  557. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  558. // END_OF_MYSHOP_PRICE_LIST
  559. std::set<TItemPos> cont;
  560. for (BYTE i = 0; i < bItemCount; ++i)
  561. {
  562. if (cont.find((pTable + i)->pos) != cont.end())
  563. {
  564. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  565. return;
  566. }
  567. // ANTI_GIVE, ANTI_MYSHOP check
  568. LPITEM pkItem = GetItem((pTable + i)->pos);
  569. if (pkItem)
  570. {
  571. const TItemTable * item_table = pkItem->GetProto();
  572. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  573. {
  574. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  575. return;
  576. }
  577. if (pkItem->IsEquipped() == true)
  578. {
  579. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  580. return;
  581. }
  582. if (true == pkItem->isLocked())
  583. {
  584. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  585. return;
  586. }
  587. // MYSHOP_PRICE_LIST
  588. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  589. // END_OF_MYSHOP_PRICE_LIST
  590. }
  591. cont.insert((pTable + i)->pos);
  592. }
  593. // MYSHOP_PRICE_LIST
  594. // 보따리 개수를 감소시킨다.
  595. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  596. //
  597. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  598. //
  599. TPacketMyshopPricelistHeader header;
  600. TItemPriceInfo info;
  601. header.dwOwnerID = GetPlayerID();
  602. header.byCount = itemkind.size();
  603. TEMP_BUFFER buf;
  604. buf.write(&header, sizeof(header));
  605. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  606. {
  607. info.dwVnum = it->first;
  608. info.dwPrice = it->second;
  609. buf.write(&info, sizeof(info));
  610. }
  611. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  612. }
  613. // END_OF_MYSHOP_PRICE_LIST
  614. else if (CountSpecifyItem(50200))
  615. RemoveSpecifyItem(50200, 1);
  616. else
  617. return; // 보따리가 없으면 중단.
  618. if (m_pkExchange)
  619. m_pkExchange->Cancel();
  620. TPacketGCShopSign p;
  621. p.bHeader = HEADER_GC_SHOP_SIGN;
  622. p.dwVID = GetVID();
  623. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  624. PacketAround(&p, sizeof(TPacketGCShopSign));
  625. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  626. if (IsPolymorphed() == true)
  627. {
  628. RemoveAffect(AFFECT_POLYMORPH);
  629. }
  630. if (GetHorse())
  631. {
  632. HorseSummon( false, true );
  633. }
  634. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  635. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  636. else if (GetMountVnum())
  637. {
  638. RemoveAffect(AFFECT_MOUNT);
  639. RemoveAffect(AFFECT_MOUNT_BONUS);
  640. }
  641. //if (!LC_IsNewCIBN())
  642. SetPolymorph(30000, true);
  643. }
  644. void CHARACTER::CloseMyShop()
  645. {
  646. if (GetMyShop())
  647. {
  648. m_stShopSign.clear();
  649. CShopManager::instance().DestroyPCShop(this);
  650. m_pkMyShop = NULL;
  651. TPacketGCShopSign p;
  652. p.bHeader = HEADER_GC_SHOP_SIGN;
  653. p.dwVID = GetVID();
  654. p.szSign[0] = '\0';
  655. PacketAround(&p, sizeof(p));
  656. #ifdef OFFLINE_SHOP
  657. if (IsPrivShop())
  658. {
  659. M2_DESTROY_CHARACTER(this);
  660. return;
  661. }
  662. #endif
  663. SetPolymorph(GetJob(), true);
  664. }
  665. }
  666. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  667. {
  668. pack.bHeader = HEADER_GC_MOVE;
  669. pack.bFunc = bFunc;
  670. pack.bArg = bArg;
  671. pack.dwVID = dwVID;
  672. pack.dwTime = dwTime ? dwTime : get_dword_time();
  673. pack.bRot = bRot;
  674. pack.lX = x;
  675. pack.lY = y;
  676. pack.dwDuration = dwDuration;
  677. }
  678. void CHARACTER::RestartAtSamePos()
  679. {
  680. if (m_bIsObserver)
  681. return;
  682. EncodeRemovePacket(this);
  683. EncodeInsertPacket(this);
  684. ENTITY_MAP::iterator it = m_map_view.begin();
  685. while (it != m_map_view.end())
  686. {
  687. LPENTITY entity = (it++)->first;
  688. EncodeRemovePacket(entity);
  689. if (!m_bIsObserver)
  690. EncodeInsertPacket(entity);
  691. if( entity->IsType(ENTITY_CHARACTER) )
  692. {
  693. LPCHARACTER lpChar = (LPCHARACTER)entity;
  694. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  695. {
  696. if (!entity->IsObserverMode())
  697. entity->EncodeInsertPacket(this);
  698. }
  699. }
  700. else
  701. {
  702. if( !entity->IsObserverMode())
  703. {
  704. entity->EncodeInsertPacket(this);
  705. }
  706. }
  707. }
  708. }
  709. // Entity에 내가 나타났다고 패킷을 보낸다.
  710. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  711. {
  712. LPDESC d;
  713. if (!(d = entity->GetDesc()))
  714. return;
  715. // 길드이름 버그 수정 코드
  716. LPCHARACTER ch = (LPCHARACTER) entity;
  717. ch->SendGuildName(GetGuild());
  718. // 길드이름 버그 수정 코드
  719. TPacketGCCharacterAdd pack;
  720. pack.header = HEADER_GC_CHARACTER_ADD;
  721. pack.dwVID = m_vid;
  722. pack.bType = GetCharType();
  723. pack.angle = GetRotation();
  724. pack.x = GetX();
  725. pack.y = GetY();
  726. pack.z = GetZ();
  727. pack.wRaceNum = GetRaceNum();
  728. #ifdef NEW_PET_SYSTEM
  729. if (IsPet() || IsNewPet())
  730. #else
  731. if (IsPet())
  732. #endif
  733. {
  734. pack.bMovingSpeed = 150;
  735. }
  736. else
  737. {
  738. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  739. }
  740. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  741. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  742. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  743. pack.bStateFlag = m_bAddChrState;
  744. int iDur = 0;
  745. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  746. {
  747. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  748. if (iDur <= 0)
  749. {
  750. pack.x = m_posDest.x;
  751. pack.y = m_posDest.y;
  752. }
  753. }
  754. d->Packet(&pack, sizeof(pack));
  755. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  756. {
  757. TPacketGCCharacterAdditionalInfo addPacket;
  758. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  759. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  760. addPacket.dwVID = m_vid;
  761. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  762. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  763. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  764. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  765. #ifdef __SASH_SYSTEM__
  766. addPacket.awPart[CHR_EQUIPPART_SASH] = GetPart(PART_SASH);
  767. #endif
  768. addPacket.bPKMode = m_bPKMode;
  769. addPacket.dwMountVnum = GetMountVnum();
  770. addPacket.bEmpire = m_bEmpire;
  771. #ifdef NEW_PET_SYSTEM
  772. if (IsPC() == true || IsNewPet() == true)
  773. #else
  774. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  775. #endif
  776. {
  777. addPacket.dwLevel = GetLevel();
  778. }
  779. else
  780. {
  781. addPacket.dwLevel = 0;
  782. }
  783. if (false)
  784. {
  785. LPCHARACTER ch = (LPCHARACTER) entity;
  786. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  787. {
  788. goto show_all_info;
  789. }
  790. else
  791. {
  792. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  793. addPacket.dwGuildID = 0;
  794. addPacket.sAlignment = 0;
  795. #ifdef ENABLE_TRANSMUTATION
  796. addPacket.dwRealWeapon = 0;
  797. #endif
  798. }
  799. }
  800. else
  801. {
  802. show_all_info:
  803. #if defined(SHOP_HIDE_NAME) && defined(OFFLINE_SHOP)
  804. if (IsPC() || GetRaceNum() != 30000 && !IsPrivShop())
  805. #endif
  806. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  807. if (GetGuild() != NULL)
  808. {
  809. addPacket.dwGuildID = GetGuild()->GetID();
  810. }
  811. else
  812. {
  813. addPacket.dwGuildID = 0;
  814. }
  815. addPacket.sAlignment = m_iAlignment / 10;
  816. }
  817. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  818. }
  819. if (iDur)
  820. {
  821. TPacketGCMove pack;
  822. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  823. d->Packet(&pack, sizeof(pack));
  824. TPacketGCWalkMode p;
  825. p.vid = GetVID();
  826. p.header = HEADER_GC_WALK_MODE;
  827. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  828. d->Packet(&p, sizeof(p));
  829. }
  830. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  831. {
  832. LPCHARACTER ch = (LPCHARACTER) entity;
  833. if (ch->IsWalking())
  834. {
  835. TPacketGCWalkMode p;
  836. p.vid = ch->GetVID();
  837. p.header = HEADER_GC_WALK_MODE;
  838. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  839. GetDesc()->Packet(&p, sizeof(p));
  840. }
  841. }
  842. if (GetMyShop())
  843. {
  844. TPacketGCShopSign p;
  845. p.bHeader = HEADER_GC_SHOP_SIGN;
  846. p.dwVID = GetVID();
  847. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  848. d->Packet(&p, sizeof(TPacketGCShopSign));
  849. }
  850. if (entity->IsType(ENTITY_CHARACTER))
  851. {
  852. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  853. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  854. }
  855. }
  856. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  857. {
  858. if (entity->GetType() != ENTITY_CHARACTER)
  859. return;
  860. LPDESC d;
  861. if (!(d = entity->GetDesc()))
  862. return;
  863. TPacketGCCharacterDelete pack;
  864. pack.header = HEADER_GC_CHARACTER_DEL;
  865. pack.id = m_vid;
  866. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  867. if (entity->IsType(ENTITY_CHARACTER))
  868. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  869. }
  870. void CHARACTER::UpdatePacket()
  871. {
  872. if (GetSectree() == NULL) return;
  873. TPacketGCCharacterUpdate pack;
  874. TPacketGCCharacterUpdate pack2;
  875. pack.header = HEADER_GC_CHARACTER_UPDATE;
  876. pack.dwVID = m_vid;
  877. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  878. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  879. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  880. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  881. #ifdef __SASH_SYSTEM__
  882. pack.awPart[CHR_EQUIPPART_SASH] = GetPart(PART_SASH);
  883. #endif
  884. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  885. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  886. pack.bStateFlag = m_bAddChrState;
  887. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  888. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  889. pack.dwGuildID = 0;
  890. pack.sAlignment = m_iAlignment / 10;
  891. #ifdef ENABLE_TRANSMUTATION
  892. pack.dwRealWeapon = GetRealWeapon();
  893. #endif
  894. #ifdef NEW_PET_SYSTEM
  895. pack.dwLevel = GetLevel();
  896. #endif
  897. pack.bPKMode = m_bPKMode;
  898. if (GetGuild())
  899. pack.dwGuildID = GetGuild()->GetID();
  900. pack.dwMountVnum = GetMountVnum();
  901. pack2 = pack;
  902. pack2.dwGuildID = 0;
  903. pack2.sAlignment = 0;
  904. #ifdef ENABLE_TRANSMUTATION
  905. pack2.dwRealWeapon = 0;
  906. #endif
  907. #ifdef NEW_PET_SYSTEM
  908. pack2.dwLevel = 0;
  909. #endif
  910. if (false)
  911. {
  912. if (m_bIsObserver != true)
  913. {
  914. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  915. {
  916. LPENTITY pEntity = iter->first;
  917. if (pEntity != NULL)
  918. {
  919. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  920. {
  921. if (pEntity->GetDesc() != NULL)
  922. {
  923. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  924. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  925. {
  926. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  927. }
  928. else
  929. {
  930. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  931. }
  932. }
  933. }
  934. else
  935. {
  936. if (pEntity->GetDesc() != NULL)
  937. {
  938. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  939. }
  940. }
  941. }
  942. }
  943. }
  944. if (GetDesc() != NULL)
  945. {
  946. GetDesc()->Packet(&pack, sizeof(pack));
  947. }
  948. }
  949. else
  950. {
  951. PacketAround(&pack, sizeof(pack));
  952. }
  953. }
  954. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  955. {
  956. ENTITY_MAP::iterator it = m_map_view.begin();
  957. for (; it != m_map_view.end(); ++it)
  958. {
  959. if (!it->first->IsType(ENTITY_CHARACTER))
  960. continue;
  961. LPCHARACTER tch = (LPCHARACTER) it->first;
  962. if (bFindPCOnly && tch->IsNPC())
  963. continue;
  964. if (!strcasecmp(tch->GetName(), c_pszName))
  965. return (tch);
  966. }
  967. return NULL;
  968. }
  969. void CHARACTER::SetPosition(int pos)
  970. {
  971. if (pos == POS_STANDING)
  972. {
  973. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  974. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  975. event_cancel(&m_pkDeadEvent);
  976. event_cancel(&m_pkStunEvent);
  977. }
  978. else if (pos == POS_DEAD)
  979. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  980. if (!IsStone())
  981. {
  982. switch (pos)
  983. {
  984. case POS_FIGHTING:
  985. if (!IsState(m_stateBattle))
  986. MonsterLog("[BATTLE] 싸우는 상태");
  987. GotoState(m_stateBattle);
  988. break;
  989. default:
  990. if (!IsState(m_stateIdle))
  991. MonsterLog("[IDLE] 쉬는 상태");
  992. GotoState(m_stateIdle);
  993. break;
  994. }
  995. }
  996. m_pointsInstant.position = pos;
  997. }
  998. void CHARACTER::Save()
  999. {
  1000. if (!m_bSkipSave)
  1001. CHARACTER_MANAGER::instance().DelayedSave(this);
  1002. }
  1003. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1004. {
  1005. memset(&tab, 0, sizeof(TPlayerTable));
  1006. if (GetNewName().empty())
  1007. {
  1008. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1009. }
  1010. else
  1011. {
  1012. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1013. }
  1014. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1015. tab.id = m_dwPlayerID;
  1016. tab.voice = GetPoint(POINT_VOICE);
  1017. tab.level = GetLevel();
  1018. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1019. tab.exp = GetExp();
  1020. tab.gold = GetGold();
  1021. tab.job = m_points.job;
  1022. tab.part_base = m_pointsInstant.bBasePart;
  1023. tab.skill_group = m_points.skill_group;
  1024. #ifdef __GAYA__
  1025. tab.gaya = GetGaya();
  1026. #endif
  1027. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1028. if (dwPlayedTime > 60000)
  1029. {
  1030. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1031. {
  1032. if (GetRealAlignment() < 0)
  1033. {
  1034. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1035. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1036. else
  1037. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1038. }
  1039. else
  1040. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1041. }
  1042. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1043. ResetPlayTime(dwPlayedTime % 60000);
  1044. }
  1045. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1046. tab.lAlignment = m_iRealAlignment;
  1047. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1048. {
  1049. tab.x = m_posWarp.x;
  1050. tab.y = m_posWarp.y;
  1051. tab.z = 0;
  1052. tab.lMapIndex = m_lWarpMapIndex;
  1053. }
  1054. else
  1055. {
  1056. tab.x = GetX();
  1057. tab.y = GetY();
  1058. tab.z = GetZ();
  1059. tab.lMapIndex = GetMapIndex();
  1060. }
  1061. if (m_lExitMapIndex == 0)
  1062. {
  1063. tab.lExitMapIndex = tab.lMapIndex;
  1064. tab.lExitX = tab.x;
  1065. tab.lExitY = tab.y;
  1066. }
  1067. else
  1068. {
  1069. tab.lExitMapIndex = m_lExitMapIndex;
  1070. tab.lExitX = m_posExit.x;
  1071. tab.lExitY = m_posExit.y;
  1072. }
  1073. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1074. tab.st = GetRealPoint(POINT_ST);
  1075. tab.ht = GetRealPoint(POINT_HT);
  1076. tab.dx = GetRealPoint(POINT_DX);
  1077. tab.iq = GetRealPoint(POINT_IQ);
  1078. tab.stat_point = GetPoint(POINT_STAT);
  1079. tab.skill_point = GetPoint(POINT_SKILL);
  1080. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1081. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1082. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1083. tab.hp = GetHP();
  1084. tab.sp = GetSP();
  1085. tab.stamina = GetStamina();
  1086. tab.sRandomHP = m_points.iRandomHP;
  1087. tab.sRandomSP = m_points.iRandomSP;
  1088. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1089. tab.quickslot[i] = m_quickslot[i];
  1090. if (m_stMobile.length() && !*m_szMobileAuth)
  1091. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1092. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1093. // REMOVE_REAL_SKILL_LEVLES
  1094. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1095. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1096. tab.horse = GetHorseData();
  1097. }
  1098. void CHARACTER::SaveReal()
  1099. {
  1100. if (m_bSkipSave)
  1101. return;
  1102. if (!GetDesc())
  1103. {
  1104. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1105. return;
  1106. }
  1107. TPlayerTable table;
  1108. CreatePlayerProto(table);
  1109. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1110. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1111. if (!pkQuestPC)
  1112. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1113. else
  1114. {
  1115. pkQuestPC->Save();
  1116. }
  1117. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1118. if (pMarriage)
  1119. pMarriage->Save();
  1120. }
  1121. void CHARACTER::FlushDelayedSaveItem()
  1122. {
  1123. // 저장 안된 소지품을 전부 저장시킨다.
  1124. LPITEM item;
  1125. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1126. if ((item = GetInventoryItem(i)))
  1127. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1128. }
  1129. void CHARACTER::Disconnect(const char * c_pszReason)
  1130. {
  1131. assert(GetDesc() != NULL);
  1132. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1133. if (GetShop())
  1134. {
  1135. GetShop()->RemoveGuest(this);
  1136. SetShop(NULL);
  1137. }
  1138. if (GetArena() != NULL)
  1139. {
  1140. GetArena()->OnDisconnect(GetPlayerID());
  1141. }
  1142. if (GetParty() != NULL)
  1143. {
  1144. GetParty()->UpdateOfflineState(GetPlayerID());
  1145. }
  1146. marriage::CManager::instance().Logout(this);
  1147. // P2P Logout
  1148. TPacketGGLogout p;
  1149. p.bHeader = HEADER_GG_LOGOUT;
  1150. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1151. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1152. char buf[51];
  1153. snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
  1154. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1155. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1156. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1157. {
  1158. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1159. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1160. if (LC_IsBrazil() != true)
  1161. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1162. }
  1163. if (m_pWarMap)
  1164. SetWarMap(NULL);
  1165. if (m_pWeddingMap)
  1166. {
  1167. SetWeddingMap(NULL);
  1168. }
  1169. if (GetGuild())
  1170. GetGuild()->LogoutMember(this);
  1171. quest::CQuestManager::instance().LogoutPC(this);
  1172. if (GetParty())
  1173. GetParty()->Unlink(this);
  1174. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1175. if (IsStun() || IsDead())
  1176. {
  1177. DeathPenalty(0);
  1178. PointChange(POINT_HP, 50 - GetHP());
  1179. }
  1180. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1181. {
  1182. SaveReal();
  1183. }
  1184. FlushDelayedSaveItem();
  1185. SaveAffect();
  1186. m_bIsLoadedAffect = false;
  1187. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1188. quest::CQuestManager::instance().DisconnectPC(this);
  1189. CloseSafebox();
  1190. CloseMall();
  1191. #ifdef ENABLE_TRANSMUTATION
  1192. TransmutationClose();
  1193. #endif
  1194. CPVPManager::instance().Disconnect(this);
  1195. CTargetManager::instance().Logout(GetPlayerID());
  1196. MessengerManager::instance().Logout(GetName());
  1197. if (g_TeenDesc)
  1198. {
  1199. int offset = 0;
  1200. char buf[245] = {0};
  1201. buf[0] = HEADER_GT_LOGOUT;
  1202. offset += 1;
  1203. memset(buf+offset, 0x00, 2);
  1204. offset += 2;
  1205. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1206. memcpy(buf+offset, &acc_table.id, 4);
  1207. offset += 4;
  1208. g_TeenDesc->Packet(buf, offset);
  1209. }
  1210. if (GetDesc())
  1211. {
  1212. GetDesc()->BindCharacter(NULL);
  1213. // BindDesc(NULL);
  1214. }
  1215. CXTrapManager::instance().DestroyClientSession(this);
  1216. M2_DESTROY_CHARACTER(this);
  1217. }
  1218. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1219. {
  1220. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1221. if (!sectree)
  1222. {
  1223. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1224. return false;
  1225. }
  1226. SetMapIndex(lMapIndex);
  1227. bool bChangeTree = false;
  1228. if (!GetSectree() || GetSectree() != sectree)
  1229. bChangeTree = true;
  1230. if (bChangeTree)
  1231. {
  1232. if (GetSectree())
  1233. GetSectree()->RemoveEntity(this);
  1234. ViewCleanup();
  1235. }
  1236. if (!IsNPC())
  1237. {
  1238. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1239. if (GetStamina() < GetMaxStamina())
  1240. StartAffectEvent();
  1241. }
  1242. else if (m_pkMobData)
  1243. {
  1244. m_pkMobInst->m_posLastAttacked.x = x;
  1245. m_pkMobInst->m_posLastAttacked.y = y;
  1246. m_pkMobInst->m_posLastAttacked.z = z;
  1247. }
  1248. if (bShowSpawnMotion)
  1249. {
  1250. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1251. m_afAffectFlag.Set(AFF_SPAWN);
  1252. }
  1253. SetXYZ(x, y, z);
  1254. m_posDest.x = x;
  1255. m_posDest.y = y;
  1256. m_posDest.z = z;
  1257. m_posStart.x = x;
  1258. m_posStart.y = y;
  1259. m_posStart.z = z;
  1260. if (bChangeTree)
  1261. {
  1262. EncodeInsertPacket(this);
  1263. sectree->InsertEntity(this);
  1264. UpdateSectree();
  1265. }
  1266. else
  1267. {
  1268. ViewReencode();
  1269. sys_log(0, " in same sectree");
  1270. }
  1271. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1272. SetValidComboInterval(0);
  1273. return true;
  1274. }
  1275. // BGM_INFO
  1276. struct BGMInfo
  1277. {
  1278. std::string name;
  1279. float vol;
  1280. };
  1281. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1282. static BGMInfoMap gs_bgmInfoMap;
  1283. static bool gs_bgmVolEnable = false;
  1284. void CHARACTER_SetBGMVolumeEnable()
  1285. {
  1286. gs_bgmVolEnable = true;
  1287. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1288. }
  1289. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1290. {
  1291. BGMInfo newInfo;
  1292. newInfo.name = name;
  1293. newInfo.vol = vol;
  1294. gs_bgmInfoMap[mapIndex] = newInfo;
  1295. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1296. }
  1297. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1298. {
  1299. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1300. if (gs_bgmInfoMap.end() == f)
  1301. {
  1302. static BGMInfo s_empty = {"", 0.0f};
  1303. return s_empty;
  1304. }
  1305. return f->second;
  1306. }
  1307. bool CHARACTER_IsBGMVolumeEnable()
  1308. {
  1309. return gs_bgmVolEnable;
  1310. }
  1311. // END_OF_BGM_INFO
  1312. void CHARACTER::MainCharacterPacket()
  1313. {
  1314. const unsigned mapIndex = GetMapIndex();
  1315. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1316. // SUPPORT_BGM
  1317. if (!bgmInfo.name.empty())
  1318. {
  1319. if (CHARACTER_IsBGMVolumeEnable())
  1320. {
  1321. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1322. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1323. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1324. mainChrPacket.dwVID = m_vid;
  1325. mainChrPacket.wRaceNum = GetRaceNum();
  1326. mainChrPacket.lx = GetX();
  1327. mainChrPacket.ly = GetY();
  1328. mainChrPacket.lz = GetZ();
  1329. mainChrPacket.empire = GetDesc()->GetEmpire();
  1330. mainChrPacket.skill_group = GetSkillGroup();
  1331. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1332. mainChrPacket.fBGMVol = bgmInfo.vol;
  1333. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1334. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1335. }
  1336. else
  1337. {
  1338. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1339. TPacketGCMainCharacter3_BGM mainChrPacket;
  1340. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1341. mainChrPacket.dwVID = m_vid;
  1342. mainChrPacket.wRaceNum = GetRaceNum();
  1343. mainChrPacket.lx = GetX();
  1344. mainChrPacket.ly = GetY();
  1345. mainChrPacket.lz = GetZ();
  1346. mainChrPacket.empire = GetDesc()->GetEmpire();
  1347. mainChrPacket.skill_group = GetSkillGroup();
  1348. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1349. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1350. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1351. }
  1352. //if (m_stMobile.length())
  1353. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1354. }
  1355. // END_OF_SUPPORT_BGM
  1356. else
  1357. {
  1358. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1359. TPacketGCMainCharacter pack;
  1360. pack.header = HEADER_GC_MAIN_CHARACTER;
  1361. pack.dwVID = m_vid;
  1362. pack.wRaceNum = GetRaceNum();
  1363. pack.lx = GetX();
  1364. pack.ly = GetY();
  1365. pack.lz = GetZ();
  1366. pack.empire = GetDesc()->GetEmpire();
  1367. pack.skill_group = GetSkillGroup();
  1368. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1369. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1370. if (m_stMobile.length())
  1371. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1372. }
  1373. }
  1374. void CHARACTER::PointsPacket()
  1375. {
  1376. if (!GetDesc())
  1377. return;
  1378. TPacketGCPoints pack;
  1379. pack.header = HEADER_GC_CHARACTER_POINTS;
  1380. pack.points[POINT_LEVEL] = GetLevel();
  1381. pack.points[POINT_EXP] = GetExp();
  1382. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1383. pack.points[POINT_HP] = GetHP();
  1384. pack.points[POINT_MAX_HP] = GetMaxHP();
  1385. pack.points[POINT_SP] = GetSP();
  1386. pack.points[POINT_MAX_SP] = GetMaxSP();
  1387. pack.points[POINT_GOLD] = GetGold();
  1388. pack.points[POINT_STAMINA] = GetStamina();
  1389. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1390. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1391. pack.points[i] = GetPoint(i);
  1392. #ifdef __GAYA__
  1393. pack.points[POINT_GAYA] = GetGaya();
  1394. #endif
  1395. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1396. }
  1397. bool CHARACTER::ChangeSex()
  1398. {
  1399. int src_race = GetRaceNum();
  1400. switch (src_race)
  1401. {
  1402. case MAIN_RACE_WARRIOR_M:
  1403. m_points.job = MAIN_RACE_WARRIOR_W;
  1404. break;
  1405. case MAIN_RACE_WARRIOR_W:
  1406. m_points.job = MAIN_RACE_WARRIOR_M;
  1407. break;
  1408. case MAIN_RACE_ASSASSIN_M:
  1409. m_points.job = MAIN_RACE_ASSASSIN_W;
  1410. break;
  1411. case MAIN_RACE_ASSASSIN_W:
  1412. m_points.job = MAIN_RACE_ASSASSIN_M;
  1413. break;
  1414. case MAIN_RACE_SURA_M:
  1415. m_points.job = MAIN_RACE_SURA_W;
  1416. break;
  1417. case MAIN_RACE_SURA_W:
  1418. m_points.job = MAIN_RACE_SURA_M;
  1419. break;
  1420. case MAIN_RACE_SHAMAN_M:
  1421. m_points.job = MAIN_RACE_SHAMAN_W;
  1422. break;
  1423. case MAIN_RACE_SHAMAN_W:
  1424. m_points.job = MAIN_RACE_SHAMAN_M;
  1425. break;
  1426. case MAIN_RACE_WOLFMAN_M:
  1427. m_points.job = MAIN_RACE_WOLFMAN_M;
  1428. break;
  1429. default:
  1430. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1431. return false;
  1432. }
  1433. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1434. return true;
  1435. }
  1436. WORD CHARACTER::GetRaceNum() const
  1437. {
  1438. if (m_dwPolymorphRace)
  1439. return m_dwPolymorphRace;
  1440. if (m_pkMobData)
  1441. return m_pkMobData->m_table.dwVnum;
  1442. return m_points.job;
  1443. }
  1444. void CHARACTER::SetRace(BYTE race)
  1445. {
  1446. if (race >= MAIN_RACE_MAX_NUM)
  1447. {
  1448. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1449. return;
  1450. }
  1451. m_points.job = race;
  1452. }
  1453. BYTE CHARACTER::GetJob() const
  1454. {
  1455. unsigned race = m_points.job;
  1456. unsigned job;
  1457. if (RaceToJob(race, &job))
  1458. return job;
  1459. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1460. return JOB_WARRIOR;
  1461. }
  1462. void CHARACTER::SetLevel(BYTE level)
  1463. {
  1464. m_points.level = level;
  1465. if (IsPC())
  1466. {
  1467. if (level < PK_PROTECT_LEVEL)
  1468. SetPKMode(PK_MODE_PROTECT);
  1469. else if (GetGMLevel() != GM_PLAYER)
  1470. SetPKMode(PK_MODE_PROTECT);
  1471. else if (m_bPKMode == PK_MODE_PROTECT)
  1472. SetPKMode(PK_MODE_PEACE);
  1473. }
  1474. }
  1475. void CHARACTER::SetEmpire(BYTE bEmpire)
  1476. {
  1477. m_bEmpire = bEmpire;
  1478. }
  1479. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1480. {
  1481. if (!GetDesc() || !*GetDesc()->GetHostName())
  1482. sys_err("cannot get desc or hostname");
  1483. else
  1484. SetGMLevel();
  1485. m_bCharType = CHAR_TYPE_PC;
  1486. m_dwPlayerID = t->id;
  1487. m_iAlignment = t->lAlignment;
  1488. m_iRealAlignment = t->lAlignment;
  1489. m_points.voice = t->voice;
  1490. m_points.skill_group = t->skill_group;
  1491. m_pointsInstant.bBasePart = t->part_base;
  1492. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1493. #ifdef __SASH_SYSTEM__
  1494. SetPart(PART_SASH, t->parts[PART_SASH]);
  1495. #endif
  1496. m_points.iRandomHP = t->sRandomHP;
  1497. m_points.iRandomSP = t->sRandomSP;
  1498. // REMOVE_REAL_SKILL_LEVLES
  1499. if (m_pSkillLevels)
  1500. M2_DELETE_ARRAY(m_pSkillLevels);
  1501. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1502. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1503. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1504. if (t->lMapIndex >= 10000)
  1505. {
  1506. m_posWarp.x = t->lExitX;
  1507. m_posWarp.y = t->lExitY;
  1508. m_lWarpMapIndex = t->lExitMapIndex;
  1509. }
  1510. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1511. m_dwLoginPlayTime = t->playtime;
  1512. SetRealPoint(POINT_ST, t->st);
  1513. SetRealPoint(POINT_HT, t->ht);
  1514. SetRealPoint(POINT_DX, t->dx);
  1515. SetRealPoint(POINT_IQ, t->iq);
  1516. SetPoint(POINT_ST, t->st);
  1517. SetPoint(POINT_HT, t->ht);
  1518. SetPoint(POINT_DX, t->dx);
  1519. SetPoint(POINT_IQ, t->iq);
  1520. SetPoint(POINT_STAT, t->stat_point);
  1521. SetPoint(POINT_SKILL, t->skill_point);
  1522. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1523. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1524. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1525. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1526. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1527. SetRace(t->job);
  1528. SetLevel(t->level);
  1529. SetExp(t->exp);
  1530. SetGold(t->gold);
  1531. #ifdef __GAYA__
  1532. SetGaya(t->gaya);
  1533. #endif
  1534. SetMapIndex(t->lMapIndex);
  1535. SetXYZ(t->x, t->y, t->z);
  1536. ComputePoints();
  1537. SetHP(t->hp);
  1538. SetSP(t->sp);
  1539. SetStamina(t->stamina);
  1540. //GM일때 보호모드
  1541. if (!test_server)
  1542. {
  1543. if (GetGMLevel() > GM_LOW_WIZARD)
  1544. {
  1545. m_afAffectFlag.Set(AFF_YMIR);
  1546. m_bPKMode = PK_MODE_PROTECT;
  1547. }
  1548. }
  1549. if (GetLevel() < PK_PROTECT_LEVEL)
  1550. m_bPKMode = PK_MODE_PROTECT;
  1551. m_stMobile = t->szMobile;
  1552. SetHorseData(t->horse);
  1553. if (GetHorseLevel() > 0)
  1554. UpdateHorseDataByLogoff(t->logoff_interval);
  1555. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1556. m_dwLogOffInterval = t->logoff_interval;
  1557. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1558. if (GetGMLevel() != GM_PLAYER)
  1559. {
  1560. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1561. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1562. }
  1563. #ifdef __PET_SYSTEM__
  1564. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1565. if (m_petSystem)
  1566. {
  1567. m_petSystem->Destroy();
  1568. delete m_petSystem;
  1569. }
  1570. m_petSystem = M2_NEW CPetSystem(this);
  1571. #endif
  1572. #ifdef NEW_PET_SYSTEM
  1573. if (m_newpetSystem)
  1574. {
  1575. m_newpetSystem->Destroy();
  1576. delete m_newpetSystem;
  1577. }
  1578. m_newpetSystem = M2_NEW CNewPetSystem(this);
  1579. #endif
  1580. }
  1581. EVENTFUNC(kill_ore_load_event)
  1582. {
  1583. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1584. if ( info == NULL )
  1585. {
  1586. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1587. return 0;
  1588. }
  1589. LPCHARACTER ch = info->ch;
  1590. if (ch == NULL) { // <Factor>
  1591. return 0;
  1592. }
  1593. ch->m_pkMiningEvent = NULL;
  1594. M2_DESTROY_CHARACTER(ch);
  1595. return 0;
  1596. }
  1597. void CHARACTER::SetProto(const CMob * pkMob)
  1598. {
  1599. if (m_pkMobInst)
  1600. M2_DELETE(m_pkMobInst);
  1601. m_pkMobData = pkMob;
  1602. m_pkMobInst = M2_NEW CMobInstance;
  1603. m_bPKMode = PK_MODE_FREE;
  1604. const TMobTable * t = &m_pkMobData->m_table;
  1605. m_bCharType = t->bType;
  1606. SetLevel(t->bLevel);
  1607. SetEmpire(t->bEmpire);
  1608. SetExp(t->dwExp);
  1609. SetRealPoint(POINT_ST, t->bStr);
  1610. SetRealPoint(POINT_DX, t->bDex);
  1611. SetRealPoint(POINT_HT, t->bCon);
  1612. SetRealPoint(POINT_IQ, t->bInt);
  1613. ComputePoints();
  1614. SetHP(GetMaxHP());
  1615. SetSP(GetMaxSP());
  1616. ////////////////////
  1617. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  1618. SetImmuneFlag(t->dwImmuneFlag);
  1619. AssignTriggers(t);
  1620. ApplyMobAttribute(t);
  1621. if (IsStone())
  1622. {
  1623. DetermineDropMetinStone();
  1624. }
  1625. if (IsWarp() || IsGoto())
  1626. {
  1627. StartWarpNPCEvent();
  1628. }
  1629. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  1630. // XXX X-mas santa hardcoding
  1631. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  1632. {
  1633. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  1634. if (g_iUseLocale)
  1635. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  1636. else
  1637. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  1638. //산타용
  1639. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  1640. //신선자 노해
  1641. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1642. if (test_server)
  1643. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1644. }
  1645. // XXX CTF GuildWar hardcoding
  1646. if (warmap::IsWarFlag(GetRaceNum()))
  1647. {
  1648. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1649. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1650. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1651. }
  1652. if (warmap::IsWarFlagBase(GetRaceNum()))
  1653. {
  1654. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1655. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1656. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1657. }
  1658. if (m_bCharType == CHAR_TYPE_HORSE ||
  1659. GetRaceNum() == 20101 ||
  1660. GetRaceNum() == 20102 ||
  1661. GetRaceNum() == 20103 ||
  1662. GetRaceNum() == 20104 ||
  1663. GetRaceNum() == 20105 ||
  1664. GetRaceNum() == 20106 ||
  1665. GetRaceNum() == 20107 ||
  1666. GetRaceNum() == 20108 ||
  1667. GetRaceNum() == 20109
  1668. )
  1669. {
  1670. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1671. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  1672. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1673. }
  1674. // MINING
  1675. if (mining::IsVeinOfOre (GetRaceNum()))
  1676. {
  1677. char_event_info* info = AllocEventInfo<char_event_info>();
  1678. info->ch = this;
  1679. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  1680. }
  1681. // END_OF_MINING
  1682. }
  1683. const TMobTable & CHARACTER::GetMobTable() const
  1684. {
  1685. return m_pkMobData->m_table;
  1686. }
  1687. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  1688. {
  1689. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  1690. }
  1691. DWORD CHARACTER::GetMobDamageMin() const
  1692. {
  1693. return m_pkMobData->m_table.dwDamageRange[0];
  1694. }
  1695. DWORD CHARACTER::GetMobDamageMax() const
  1696. {
  1697. return m_pkMobData->m_table.dwDamageRange[1];
  1698. }
  1699. float CHARACTER::GetMobDamageMultiply() const
  1700. {
  1701. float fDamMultiply = GetMobTable().fDamMultiply;
  1702. if (IsBerserk())
  1703. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  1704. return fDamMultiply;
  1705. }
  1706. DWORD CHARACTER::GetMobDropItemVnum() const
  1707. {
  1708. return m_pkMobData->m_table.dwDropItemVnum;
  1709. }
  1710. bool CHARACTER::IsSummonMonster() const
  1711. {
  1712. return GetSummonVnum() != 0;
  1713. }
  1714. DWORD CHARACTER::GetSummonVnum() const
  1715. {
  1716. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  1717. }
  1718. DWORD CHARACTER::GetPolymorphItemVnum() const
  1719. {
  1720. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  1721. }
  1722. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  1723. {
  1724. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  1725. }
  1726. BYTE CHARACTER::GetMobRank() const
  1727. {
  1728. if (!m_pkMobData)
  1729. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  1730. return m_pkMobData->m_table.bRank;
  1731. }
  1732. BYTE CHARACTER::GetMobSize() const
  1733. {
  1734. if (!m_pkMobData)
  1735. return MOBSIZE_MEDIUM;
  1736. return m_pkMobData->m_table.bSize;
  1737. }
  1738. WORD CHARACTER::GetMobAttackRange() const
  1739. {
  1740. switch (GetMobBattleType())
  1741. {
  1742. case BATTLE_TYPE_RANGE:
  1743. case BATTLE_TYPE_MAGIC:
  1744. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  1745. default:
  1746. return m_pkMobData->m_table.wAttackRange;
  1747. }
  1748. }
  1749. BYTE CHARACTER::GetMobBattleType() const
  1750. {
  1751. if (!m_pkMobData)
  1752. return BATTLE_TYPE_MELEE;
  1753. return (m_pkMobData->m_table.bBattleType);
  1754. }
  1755. #ifdef ENABLE_TRANSMUTATION
  1756. void CHARACTER::SetRealArmor(DWORD dwValue1, DWORD dwValue5)
  1757. {
  1758. m_dwRealArmor[0] = dwValue1;
  1759. m_dwRealArmor[1] = dwValue5;
  1760. }
  1761. #endif
  1762. void CHARACTER::ComputeBattlePoints()
  1763. {
  1764. if (IsPolymorphed())
  1765. {
  1766. DWORD dwMobVnum = GetPolymorphVnum();
  1767. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  1768. int iAtt = 0;
  1769. int iDef = 0;
  1770. if (pMob)
  1771. {
  1772. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  1773. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  1774. }
  1775. SetPoint(POINT_ATT_GRADE, iAtt);
  1776. SetPoint(POINT_DEF_GRADE, iDef);
  1777. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1778. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1779. }
  1780. else if (IsPC())
  1781. {
  1782. SetPoint(POINT_ATT_GRADE, 0);
  1783. SetPoint(POINT_DEF_GRADE, 0);
  1784. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  1785. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1786. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1787. int iAtk = GetLevel() * 2;
  1788. int iStatAtk = 0;
  1789. switch (GetJob())
  1790. {
  1791. case JOB_WARRIOR:
  1792. case JOB_SURA:
  1793. iStatAtk = (2 * GetPoint(POINT_ST));
  1794. break;
  1795. case JOB_ASSASSIN:
  1796. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  1797. break;
  1798. case JOB_SHAMAN:
  1799. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  1800. break;
  1801. case JOB_WOLFMAN:
  1802. iStatAtk = (2 * GetPoint(POINT_ST));
  1803. break;
  1804. default:
  1805. sys_err("invalid job %d", GetJob());
  1806. iStatAtk = (2 * GetPoint(POINT_ST));
  1807. break;
  1808. }
  1809. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  1810. iStatAtk = (2 * GetPoint(POINT_ST));
  1811. iAtk += iStatAtk;
  1812. if (GetMountVnum())
  1813. {
  1814. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  1815. {
  1816. iAtk += (iAtk * GetHorseLevel()) / 60;
  1817. }
  1818. else
  1819. {
  1820. iAtk += (iAtk * GetHorseLevel()) / 30;
  1821. }
  1822. }
  1823. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  1824. PointChange(POINT_ATT_GRADE, iAtk);
  1825. int iShowDef = GetLevel() + GetPoint(POINT_HT);
  1826. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25);
  1827. int iArmor = 0;
  1828. LPITEM pkItem;
  1829. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  1830. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  1831. {
  1832. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  1833. {
  1834. #ifdef ENABLE_TRANSMUTATION
  1835. if (pkItem->GetSubType() == ARMOR_BODY)
  1836. {
  1837. iArmor += GetRealArmor(0);
  1838. iArmor += (2 * GetRealArmor(1));
  1839. }
  1840. else
  1841. {
  1842. iArmor += pkItem->GetValue(1);
  1843. iArmor += (2 * pkItem->GetValue(5));
  1844. }
  1845. #else
  1846. iArmor += pkItem->GetValue(1);
  1847. iArmor += (2 * pkItem->GetValue(5));
  1848. #endif
  1849. }
  1850. }
  1851. if( true == IsHorseRiding() )
  1852. {
  1853. if (iArmor < GetHorseArmor())
  1854. iArmor = GetHorseArmor();
  1855. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  1856. if (pHorseName != NULL && strlen(pHorseName))
  1857. {
  1858. iArmor += 20;
  1859. }
  1860. }
  1861. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  1862. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1863. if (LC_IsYMIR())
  1864. {
  1865. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  1866. }
  1867. else
  1868. {
  1869. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  1870. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  1871. }
  1872. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  1873. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  1874. }
  1875. else
  1876. {
  1877. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  1878. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  1879. SetPoint(POINT_ATT_GRADE, iAtt);
  1880. SetPoint(POINT_DEF_GRADE, iDef);
  1881. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  1882. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  1883. }
  1884. }
  1885. void CHARACTER::ComputePoints()
  1886. {
  1887. long lStat = GetPoint(POINT_STAT);
  1888. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  1889. long lSkillActive = GetPoint(POINT_SKILL);
  1890. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  1891. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  1892. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  1893. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  1894. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  1895. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  1896. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  1897. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  1898. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  1899. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  1900. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  1901. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  1902. BuffOnAttr_ClearAll();
  1903. m_SkillDamageBonus.clear();
  1904. SetPoint(POINT_STAT, lStat);
  1905. SetPoint(POINT_SKILL, lSkillActive);
  1906. SetPoint(POINT_SUB_SKILL, lSkillSub);
  1907. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  1908. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  1909. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  1910. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  1911. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  1912. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  1913. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  1914. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  1915. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  1916. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  1917. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  1918. #ifdef __SASH_SYSTEM__
  1919. SetPart(PART_SASH, GetOriginalPart(PART_SASH));
  1920. #endif
  1921. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  1922. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  1923. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  1924. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  1925. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  1926. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  1927. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  1928. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  1929. // PC_BANG_ITEM_ADD
  1930. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  1931. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  1932. // END_PC_BANG_ITEM_ADD
  1933. int iMaxHP, iMaxSP;
  1934. int iMaxStamina;
  1935. if (IsPC())
  1936. {
  1937. // 최대 생명력/정신력
  1938. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  1939. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  1940. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  1941. {
  1942. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  1943. if (NULL != pkSk)
  1944. {
  1945. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  1946. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  1947. }
  1948. }
  1949. // 기본 값들
  1950. SetPoint(POINT_MOV_SPEED, 100);
  1951. SetPoint(POINT_ATT_SPEED, 100);
  1952. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  1953. SetPoint(POINT_CASTING_SPEED, 100);
  1954. }
  1955. else
  1956. {
  1957. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  1958. iMaxSP = 0;
  1959. iMaxStamina = 0;
  1960. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  1961. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  1962. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  1963. }
  1964. if (IsPC())
  1965. {
  1966. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  1967. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  1968. // 대채적으로 더 올라가게 될 것이다.
  1969. if (GetMountVnum())
  1970. {
  1971. if (GetHorseST() > GetPoint(POINT_ST))
  1972. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  1973. if (GetHorseDX() > GetPoint(POINT_DX))
  1974. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  1975. if (GetHorseHT() > GetPoint(POINT_HT))
  1976. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  1977. if (GetHorseIQ() > GetPoint(POINT_IQ))
  1978. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  1979. }
  1980. }
  1981. ComputeBattlePoints();
  1982. // 기본 HP/SP 설정
  1983. if (iMaxHP != GetMaxHP())
  1984. {
  1985. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  1986. }
  1987. PointChange(POINT_MAX_HP, 0);
  1988. if (iMaxSP != GetMaxSP())
  1989. {
  1990. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  1991. }
  1992. PointChange(POINT_MAX_SP, 0);
  1993. SetMaxStamina(iMaxStamina);
  1994. m_pointsInstant.dwImmuneFlag = 0;
  1995. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  1996. {
  1997. LPITEM pItem = GetWear(i);
  1998. if (pItem)
  1999. {
  2000. pItem->ModifyPoints(true);
  2001. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2002. }
  2003. }
  2004. // 용혼석 시스템
  2005. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2006. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2007. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2008. if (DragonSoul_IsDeckActivated())
  2009. {
  2010. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2011. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2012. {
  2013. LPITEM pItem = GetWear(i);
  2014. if (pItem)
  2015. {
  2016. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2017. pItem->ModifyPoints(true);
  2018. }
  2019. }
  2020. }
  2021. if (GetHP() > GetMaxHP())
  2022. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2023. if (GetSP() > GetMaxSP())
  2024. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2025. ComputeSkillPoints();
  2026. RefreshAffect();
  2027. CPetSystem* pPetSystem = GetPetSystem();
  2028. if (NULL != pPetSystem)
  2029. {
  2030. pPetSystem->RefreshBuff();
  2031. }
  2032. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2033. {
  2034. it->second->GiveAllAttributes();
  2035. }
  2036. UpdatePacket();
  2037. }
  2038. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2039. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2040. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2041. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2042. {
  2043. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2044. }
  2045. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2046. EVENTFUNC(recovery_event)
  2047. {
  2048. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2049. if ( info == NULL )
  2050. {
  2051. sys_err( "recovery_event> <Factor> Null pointer" );
  2052. return 0;
  2053. }
  2054. LPCHARACTER ch = info->ch;
  2055. if (ch == NULL) { // <Factor>
  2056. return 0;
  2057. }
  2058. if (!ch->IsPC())
  2059. {
  2060. //
  2061. // 몬스터 회복
  2062. //
  2063. if (ch->IsAffectFlag(AFF_POISON))
  2064. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2065. if (2493 == ch->GetMobTable().dwVnum)
  2066. {
  2067. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2068. regenPct += ch->GetMobTable().bRegenPercent;
  2069. for (int i=1 ; i <= 4 ; ++i)
  2070. {
  2071. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2072. {
  2073. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2074. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2075. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2076. regenPct += (val*cnt);
  2077. break;
  2078. }
  2079. }
  2080. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2081. }
  2082. else if (!ch->IsDoor())
  2083. {
  2084. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2085. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2086. }
  2087. if (ch->GetHP() >= ch->GetMaxHP())
  2088. {
  2089. ch->m_pkRecoveryEvent = NULL;
  2090. return 0;
  2091. }
  2092. if (2493 == ch->GetMobTable().dwVnum)
  2093. {
  2094. for (int i=1 ; i <= 4 ; ++i)
  2095. {
  2096. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2097. {
  2098. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2099. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2100. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2101. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2102. }
  2103. }
  2104. }
  2105. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2106. }
  2107. else
  2108. {
  2109. //
  2110. // PC 회복
  2111. //
  2112. ch->CheckTarget();
  2113. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2114. ch->UpdateKillerMode();
  2115. if (ch->IsAffectFlag(AFF_POISON) == true)
  2116. {
  2117. // 중독인 경우 자동회복 금지
  2118. // 파법술인 경우 자동회복 금지
  2119. return 3;
  2120. }
  2121. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2122. // SP 회복 루틴.
  2123. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2124. ch->DistributeSP(ch);
  2125. if (ch->GetMaxHP() <= ch->GetHP())
  2126. return PASSES_PER_SEC(3);
  2127. int iPercent = 0;
  2128. int iAmount = 0;
  2129. {
  2130. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2131. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2132. }
  2133. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2134. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2135. ch->PointChange(POINT_HP, iAmount, false);
  2136. return PASSES_PER_SEC(3);
  2137. }
  2138. }
  2139. void CHARACTER::StartRecoveryEvent()
  2140. {
  2141. if (m_pkRecoveryEvent)
  2142. return;
  2143. if (IsDead() || IsStun())
  2144. return;
  2145. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2146. return;
  2147. char_event_info* info = AllocEventInfo<char_event_info>();
  2148. info->ch = this;
  2149. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2150. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2151. }
  2152. void CHARACTER::Standup()
  2153. {
  2154. struct packet_position pack_position;
  2155. if (!IsPosition(POS_SITTING))
  2156. return;
  2157. SetPosition(POS_STANDING);
  2158. sys_log(1, "STANDUP: %s", GetName());
  2159. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2160. pack_position.vid = GetVID();
  2161. pack_position.position = POSITION_GENERAL;
  2162. PacketAround(&pack_position, sizeof(pack_position));
  2163. }
  2164. void CHARACTER::Sitdown(int is_ground)
  2165. {
  2166. struct packet_position pack_position;
  2167. if (IsPosition(POS_SITTING))
  2168. return;
  2169. SetPosition(POS_SITTING);
  2170. sys_log(1, "SITDOWN: %s", GetName());
  2171. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2172. pack_position.vid = GetVID();
  2173. pack_position.position = POSITION_SITTING_GROUND;
  2174. PacketAround(&pack_position, sizeof(pack_position));
  2175. }
  2176. void CHARACTER::SetRotation(float fRot)
  2177. {
  2178. m_pointsInstant.fRot = fRot;
  2179. }
  2180. // x, y 방향으로 보고 선다.
  2181. void CHARACTER::SetRotationToXY(long x, long y)
  2182. {
  2183. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2184. }
  2185. bool CHARACTER::CannotMoveByAffect() const
  2186. {
  2187. return (IsAffectFlag(AFF_STUN));
  2188. }
  2189. bool CHARACTER::CanMove() const
  2190. {
  2191. if (CannotMoveByAffect())
  2192. return false;
  2193. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2194. return false;
  2195. // 0.2초 전이라면 움직일 수 없다.
  2196. /*
  2197. if (get_float_time() - m_fSyncTime < 0.2f)
  2198. return false;
  2199. */
  2200. return true;
  2201. }
  2202. // 무조건 x, y 위치로 이동 시킨다.
  2203. bool CHARACTER::Sync(long x, long y)
  2204. {
  2205. if (!GetSectree())
  2206. return false;
  2207. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2208. if (!new_tree)
  2209. {
  2210. if (GetDesc())
  2211. {
  2212. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2213. //GetDesc()->SetPhase(PHASE_CLOSE);
  2214. }
  2215. else
  2216. {
  2217. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2218. Dead();
  2219. }
  2220. return false;
  2221. }
  2222. SetRotationToXY(x, y);
  2223. SetXYZ(x, y, 0);
  2224. if (GetDungeon())
  2225. {
  2226. // 던젼용 이벤트 속성 변화
  2227. int iLastEventAttr = m_iEventAttr;
  2228. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2229. if (m_iEventAttr != iLastEventAttr)
  2230. {
  2231. if (GetParty())
  2232. {
  2233. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2234. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2235. }
  2236. else
  2237. {
  2238. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2239. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2240. }
  2241. }
  2242. }
  2243. if (GetSectree() != new_tree)
  2244. {
  2245. if (!IsNPC())
  2246. {
  2247. SECTREEID id = new_tree->GetID();
  2248. SECTREEID old_id = GetSectree()->GetID();
  2249. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2250. GetName(),
  2251. id.coord.x,
  2252. id.coord.y,
  2253. old_id.coord.x,
  2254. old_id.coord.y);
  2255. }
  2256. new_tree->InsertEntity(this);
  2257. }
  2258. return true;
  2259. }
  2260. void CHARACTER::Stop()
  2261. {
  2262. if (!IsState(m_stateIdle))
  2263. MonsterLog("[IDLE] 정지");
  2264. GotoState(m_stateIdle);
  2265. m_posDest.x = m_posStart.x = GetX();
  2266. m_posDest.y = m_posStart.y = GetY();
  2267. }
  2268. bool CHARACTER::Goto(long x, long y)
  2269. {
  2270. // TODO 거리체크 필요
  2271. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2272. if (GetX() == x && GetY() == y)
  2273. return false;
  2274. if (m_posDest.x == x && m_posDest.y == y)
  2275. {
  2276. if (!IsState(m_stateMove))
  2277. {
  2278. m_dwStateDuration = 4;
  2279. GotoState(m_stateMove);
  2280. }
  2281. return false;
  2282. }
  2283. m_posDest.x = x;
  2284. m_posDest.y = y;
  2285. CalculateMoveDuration();
  2286. m_dwStateDuration = 4;
  2287. if (!IsState(m_stateMove))
  2288. {
  2289. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2290. if (GetVictim())
  2291. {
  2292. //MonsterChat(MONSTER_CHAT_CHASE);
  2293. MonsterChat(MONSTER_CHAT_ATTACK);
  2294. }
  2295. }
  2296. GotoState(m_stateMove);
  2297. return true;
  2298. }
  2299. DWORD CHARACTER::GetMotionMode() const
  2300. {
  2301. DWORD dwMode = MOTION_MODE_GENERAL;
  2302. if (IsPolymorphed())
  2303. return dwMode;
  2304. LPITEM pkItem;
  2305. if ((pkItem = GetWear(WEAR_WEAPON)))
  2306. {
  2307. switch (pkItem->GetProto()->bSubType)
  2308. {
  2309. case WEAPON_SWORD:
  2310. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2311. break;
  2312. case WEAPON_TWO_HANDED:
  2313. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2314. break;
  2315. case WEAPON_DAGGER:
  2316. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2317. break;
  2318. case WEAPON_BOW:
  2319. dwMode = MOTION_MODE_BOW;
  2320. break;
  2321. case WEAPON_BELL:
  2322. dwMode = MOTION_MODE_BELL;
  2323. break;
  2324. case WEAPON_FAN:
  2325. dwMode = MOTION_MODE_FAN;
  2326. break;
  2327. case WEAPON_CLAW:
  2328. dwMode = MOTION_MODE_CLAW;
  2329. break;
  2330. }
  2331. }
  2332. return dwMode;
  2333. }
  2334. float CHARACTER::GetMoveMotionSpeed() const
  2335. {
  2336. DWORD dwMode = GetMotionMode();
  2337. const CMotion * pkMotion = NULL;
  2338. if (!GetMountVnum())
  2339. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2340. else
  2341. {
  2342. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2343. if (!pkMotion)
  2344. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2345. }
  2346. if (pkMotion)
  2347. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2348. else
  2349. {
  2350. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2351. return 300.0f;
  2352. }
  2353. }
  2354. float CHARACTER::GetMoveSpeed() const
  2355. {
  2356. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2357. }
  2358. void CHARACTER::CalculateMoveDuration()
  2359. {
  2360. m_posStart.x = GetX();
  2361. m_posStart.y = GetY();
  2362. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2363. float motionSpeed = GetMoveMotionSpeed();
  2364. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2365. (int) ((fDist / motionSpeed) * 1000.0f));
  2366. if (IsNPC())
  2367. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2368. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2369. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2370. m_dwMoveStartTime = get_dword_time();
  2371. }
  2372. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2373. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2374. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2375. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2376. // Warp를 의도한 것이라면 Show를 사용할 것.
  2377. bool CHARACTER::Move(long x, long y)
  2378. {
  2379. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2380. if (GetX() == x && GetY() == y)
  2381. return true;
  2382. if (test_server)
  2383. if (m_bDetailLog)
  2384. sys_log(0, "%s position %u %u", GetName(), x, y);
  2385. OnMove();
  2386. return Sync(x, y);
  2387. }
  2388. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2389. {
  2390. TPacketGCMove pack;
  2391. if (bFunc == FUNC_WAIT)
  2392. {
  2393. x = m_posDest.x;
  2394. y = m_posDest.y;
  2395. dwDuration = m_dwMoveDuration;
  2396. }
  2397. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2398. PacketView(&pack, sizeof(TPacketGCMove), this);
  2399. }
  2400. int CHARACTER::GetRealPoint(BYTE type) const
  2401. {
  2402. return m_points.points[type];
  2403. }
  2404. void CHARACTER::SetRealPoint(BYTE type, int val)
  2405. {
  2406. m_points.points[type] = val;
  2407. }
  2408. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2409. {
  2410. if (IsPolymorphed() && !IsPolyMaintainStat())
  2411. {
  2412. DWORD dwMobVnum = GetPolymorphVnum();
  2413. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2414. int iPower = GetPolymorphPower();
  2415. if (pMob)
  2416. {
  2417. switch (type)
  2418. {
  2419. case POINT_ST:
  2420. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2421. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2422. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2423. case POINT_HT:
  2424. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  2425. case POINT_IQ:
  2426. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  2427. case POINT_DX:
  2428. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  2429. }
  2430. }
  2431. }
  2432. return GetPoint(type);
  2433. }
  2434. int CHARACTER::GetPoint(BYTE type) const
  2435. {
  2436. if (type >= POINT_MAX_NUM)
  2437. {
  2438. sys_err("Point type overflow (type %u)", type);
  2439. return 0;
  2440. }
  2441. int val = m_pointsInstant.points[type];
  2442. int max_val = INT_MAX;
  2443. switch (type)
  2444. {
  2445. case POINT_STEAL_HP:
  2446. case POINT_STEAL_SP:
  2447. max_val = 50;
  2448. break;
  2449. }
  2450. if (val > max_val)
  2451. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2452. return (val);
  2453. }
  2454. int CHARACTER::GetLimitPoint(BYTE type) const
  2455. {
  2456. if (type >= POINT_MAX_NUM)
  2457. {
  2458. sys_err("Point type overflow (type %u)", type);
  2459. return 0;
  2460. }
  2461. int val = m_pointsInstant.points[type];
  2462. int max_val = INT_MAX;
  2463. int limit = INT_MAX;
  2464. int min_limit = -INT_MAX;
  2465. switch (type)
  2466. {
  2467. case POINT_ATT_SPEED:
  2468. min_limit = 0;
  2469. if (IsPC())
  2470. limit = 170;
  2471. else
  2472. limit = 250;
  2473. break;
  2474. case POINT_MOV_SPEED:
  2475. min_limit = 0;
  2476. if (IsPC())
  2477. limit = 200;
  2478. else
  2479. limit = 250;
  2480. break;
  2481. case POINT_STEAL_HP:
  2482. case POINT_STEAL_SP:
  2483. limit = 50;
  2484. max_val = 50;
  2485. break;
  2486. case POINT_MALL_ATTBONUS:
  2487. case POINT_MALL_DEFBONUS:
  2488. limit = 20;
  2489. max_val = 50;
  2490. break;
  2491. }
  2492. if (val > max_val)
  2493. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2494. if (val > limit)
  2495. val = limit;
  2496. if (val < min_limit)
  2497. val = min_limit;
  2498. return (val);
  2499. }
  2500. void CHARACTER::SetPoint(BYTE type, int val)
  2501. {
  2502. if (type >= POINT_MAX_NUM)
  2503. {
  2504. sys_err("Point type overflow (type %u)", type);
  2505. return;
  2506. }
  2507. m_pointsInstant.points[type] = val;
  2508. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  2509. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  2510. {
  2511. CalculateMoveDuration();
  2512. }
  2513. }
  2514. INT CHARACTER::GetAllowedGold() const
  2515. {
  2516. if (GetLevel() <= 10)
  2517. return 100000;
  2518. else if (GetLevel() <= 20)
  2519. return 500000;
  2520. else
  2521. return 50000000;
  2522. }
  2523. void CHARACTER::CheckMaximumPoints()
  2524. {
  2525. if (GetMaxHP() < GetHP())
  2526. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2527. if (GetMaxSP() < GetSP())
  2528. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2529. }
  2530. void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
  2531. {
  2532. int val = 0;
  2533. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  2534. switch (type)
  2535. {
  2536. case POINT_NONE:
  2537. return;
  2538. case POINT_LEVEL:
  2539. if ((GetLevel() + amount) > gPlayerMaxLevel)
  2540. return;
  2541. SetLevel(GetLevel() + amount);
  2542. val = GetLevel();
  2543. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  2544. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  2545. if (amount)
  2546. {
  2547. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  2548. int biodurum = GetQuestFlag("bio.durum");
  2549. if (biodurum == 0 && GetLevel() >= 30)
  2550. {
  2551. SetQuestFlag("bio.durum",1);
  2552. SetQuestFlag("bio.verilen",0);
  2553. SetQuestFlag("bio.ruhtasi",0);
  2554. SetQuestFlag("bio.kalan",get_global_time());
  2555. int bioverilen = GetQuestFlag("bio.verilen");
  2556. int biokalan = GetQuestFlag("bio.kalan");
  2557. biodurum = GetQuestFlag("bio.durum");
  2558. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2559. }
  2560. else if (biodurum == 31 && GetLevel() >= 40)
  2561. {
  2562. SetQuestFlag("bio.durum",2);
  2563. SetQuestFlag("bio.verilen",0);
  2564. SetQuestFlag("bio.ruhtasi",0);
  2565. SetQuestFlag("bio.kalan",get_global_time());
  2566. int bioverilen = GetQuestFlag("bio.verilen");
  2567. int biokalan = GetQuestFlag("bio.kalan");
  2568. biodurum = GetQuestFlag("bio.durum");
  2569. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2570. }
  2571. else if (biodurum == 41 && GetLevel() >= 50)
  2572. {
  2573. SetQuestFlag("bio.durum",3);
  2574. SetQuestFlag("bio.verilen",0);
  2575. SetQuestFlag("bio.ruhtasi",0);
  2576. SetQuestFlag("bio.kalan",get_global_time());
  2577. int bioverilen = GetQuestFlag("bio.verilen");
  2578. int biokalan = GetQuestFlag("bio.kalan");
  2579. biodurum = GetQuestFlag("bio.durum");
  2580. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2581. }
  2582. else if (biodurum == 51 && GetLevel() >= 60)
  2583. {
  2584. SetQuestFlag("bio.durum",4);
  2585. SetQuestFlag("bio.verilen",0);
  2586. SetQuestFlag("bio.ruhtasi",0);
  2587. SetQuestFlag("bio.kalan",get_global_time());
  2588. int bioverilen = GetQuestFlag("bio.verilen");
  2589. int biokalan = GetQuestFlag("bio.kalan");
  2590. biodurum = GetQuestFlag("bio.durum");
  2591. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2592. }
  2593. else if (biodurum == 61 && GetLevel() >= 70)
  2594. {
  2595. SetQuestFlag("bio.durum",5);
  2596. SetQuestFlag("bio.verilen",0);
  2597. SetQuestFlag("bio.ruhtasi",0);
  2598. SetQuestFlag("bio.kalan",get_global_time());
  2599. int bioverilen = GetQuestFlag("bio.verilen");
  2600. int biokalan = GetQuestFlag("bio.kalan");
  2601. biodurum = GetQuestFlag("bio.durum");
  2602. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2603. }
  2604. else if (biodurum == 71 && GetLevel() >= 80)
  2605. {
  2606. SetQuestFlag("bio.durum",6);
  2607. SetQuestFlag("bio.verilen",0);
  2608. SetQuestFlag("bio.ruhtasi",0);
  2609. SetQuestFlag("bio.kalan",get_global_time());
  2610. int bioverilen = GetQuestFlag("bio.verilen");
  2611. int biokalan = GetQuestFlag("bio.kalan");
  2612. biodurum = GetQuestFlag("bio.durum");
  2613. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2614. }
  2615. else if (biodurum == 81 && GetLevel() >= 85)
  2616. {
  2617. SetQuestFlag("bio.durum",7);
  2618. SetQuestFlag("bio.verilen",0);
  2619. SetQuestFlag("bio.ruhtasi",0);
  2620. SetQuestFlag("bio.kalan",get_global_time());
  2621. int bioverilen = GetQuestFlag("bio.verilen");
  2622. int biokalan = GetQuestFlag("bio.kalan");
  2623. biodurum = GetQuestFlag("bio.durum");
  2624. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2625. }
  2626. else if (biodurum == 86 && GetLevel() >= 90)
  2627. {
  2628. SetQuestFlag("bio.durum",8);
  2629. SetQuestFlag("bio.verilen",0);
  2630. SetQuestFlag("bio.ruhtasi",0);
  2631. SetQuestFlag("bio.kalan",get_global_time());
  2632. int bioverilen = GetQuestFlag("bio.verilen");
  2633. int biokalan = GetQuestFlag("bio.kalan");
  2634. biodurum = GetQuestFlag("bio.durum");
  2635. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2636. }
  2637. else if (biodurum == 91 && GetLevel() >= 92)
  2638. {
  2639. SetQuestFlag("bio.durum",9);
  2640. SetQuestFlag("bio.verilen",0);
  2641. SetQuestFlag("bio.ruhtasi",0);
  2642. SetQuestFlag("bio.kalan",get_global_time());
  2643. int bioverilen = GetQuestFlag("bio.verilen");
  2644. int biokalan = GetQuestFlag("bio.kalan");
  2645. biodurum = GetQuestFlag("bio.durum");
  2646. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2647. }
  2648. else if (biodurum == 93 && GetLevel() >= 94)
  2649. {
  2650. SetQuestFlag("bio.durum",10);
  2651. SetQuestFlag("bio.verilen",0);
  2652. SetQuestFlag("bio.ruhtasi",0);
  2653. SetQuestFlag("bio.kalan",get_global_time());
  2654. int bioverilen = GetQuestFlag("bio.verilen");
  2655. int biokalan = GetQuestFlag("bio.kalan");
  2656. biodurum = GetQuestFlag("bio.durum");
  2657. ChatPacket(CHAT_TYPE_COMMAND, "biyolog %d %d %d %d ", BiyologSistemi[biodurum][0], bioverilen, BiyologSistemi[biodurum][1], biokalan);
  2658. }
  2659. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  2660. if (GetGuild())
  2661. {
  2662. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  2663. }
  2664. if (GetParty())
  2665. {
  2666. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  2667. }
  2668. }
  2669. break;
  2670. case POINT_NEXT_EXP:
  2671. val = GetNextExp();
  2672. bAmount = false;
  2673. break;
  2674. case POINT_EXP:
  2675. {
  2676. DWORD exp = GetExp();
  2677. DWORD next_exp = GetNextExp();
  2678. if (LC_IsNewCIBN())
  2679. {
  2680. if (IsOverTime(OT_NONE))
  2681. {
  2682. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  2683. }
  2684. else if (IsOverTime(OT_3HOUR))
  2685. {
  2686. amount = (amount / 2);
  2687. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  2688. }
  2689. else if (IsOverTime(OT_5HOUR))
  2690. {
  2691. amount = 0;
  2692. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  2693. }
  2694. }
  2695. if (amount < 0 && (int)exp < -amount)
  2696. {
  2697. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  2698. amount = -static_cast<int>(exp);
  2699. SetExp(exp + amount);
  2700. val = GetExp();
  2701. }
  2702. else
  2703. {
  2704. if (gPlayerMaxLevel <= GetLevel())
  2705. return;
  2706. if (test_server)
  2707. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  2708. DWORD iExpBalance = 0;
  2709. if (exp + amount >= next_exp)
  2710. {
  2711. iExpBalance = (exp + amount) - next_exp;
  2712. amount = next_exp - exp;
  2713. SetExp(0);
  2714. exp = next_exp;
  2715. }
  2716. else
  2717. {
  2718. SetExp(exp + amount);
  2719. exp = GetExp();
  2720. }
  2721. DWORD q = DWORD(next_exp / 4.0f);
  2722. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  2723. if (iLevStep >= 4)
  2724. {
  2725. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  2726. iLevStep = 4;
  2727. }
  2728. if (exp >= next_exp && iLevStep < 4)
  2729. {
  2730. for (int i = 0; i < 4 - iLevStep; ++i)
  2731. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2732. }
  2733. else if (exp >= q * 3 && iLevStep < 3)
  2734. {
  2735. for (int i = 0; i < 3 - iLevStep; ++i)
  2736. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2737. }
  2738. else if (exp >= q * 2 && iLevStep < 2)
  2739. {
  2740. for (int i = 0; i < 2 - iLevStep; ++i)
  2741. PointChange(POINT_LEVEL_STEP, 1, false, true);
  2742. }
  2743. else if (exp >= q && iLevStep < 1)
  2744. PointChange(POINT_LEVEL_STEP, 1);
  2745. if (iExpBalance)
  2746. {
  2747. PointChange(POINT_EXP, iExpBalance);
  2748. }
  2749. val = GetExp();
  2750. }
  2751. }
  2752. break;
  2753. case POINT_LEVEL_STEP:
  2754. if (amount > 0)
  2755. {
  2756. val = GetPoint(POINT_LEVEL_STEP) + amount;
  2757. switch (val)
  2758. {
  2759. case 1:
  2760. case 2:
  2761. case 3:
  2762. //if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  2763. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  2764. break;
  2765. case 4:
  2766. {
  2767. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  2768. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  2769. m_points.iRandomHP += iHP;
  2770. m_points.iRandomSP += iSP;
  2771. if (GetSkillGroup())
  2772. {
  2773. if (GetLevel() >= 5)
  2774. PointChange(POINT_SKILL, 1);
  2775. if (GetLevel() >= 9)
  2776. PointChange(POINT_SUB_SKILL, 1);
  2777. }
  2778. PointChange(POINT_MAX_HP, iHP);
  2779. PointChange(POINT_MAX_SP, iSP);
  2780. PointChange(POINT_LEVEL, 1, false, true);
  2781. val = 0;
  2782. }
  2783. break;
  2784. }
  2785. if (GetLevel() <= 10)
  2786. AutoGiveItem(27001, 2);
  2787. else if (GetLevel() <= 30)
  2788. AutoGiveItem(27002, 2);
  2789. else
  2790. {
  2791. AutoGiveItem(27002, 2);
  2792. }
  2793. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2794. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2795. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  2796. SetPoint(POINT_LEVEL_STEP, val);
  2797. SetRealPoint(POINT_LEVEL_STEP, val);
  2798. Save();
  2799. }
  2800. else
  2801. val = GetPoint(POINT_LEVEL_STEP);
  2802. break;
  2803. case POINT_HP:
  2804. {
  2805. if (IsDead() || IsStun())
  2806. return;
  2807. int prev_hp = GetHP();
  2808. amount = MIN(GetMaxHP() - GetHP(), amount);
  2809. SetHP(GetHP() + amount);
  2810. val = GetHP();
  2811. BroadcastTargetPacket();
  2812. if (GetParty() && IsPC() && val != prev_hp)
  2813. GetParty()->SendPartyInfoOneToAll(this);
  2814. }
  2815. break;
  2816. case POINT_SP:
  2817. {
  2818. if (IsDead() || IsStun())
  2819. return;
  2820. amount = MIN(GetMaxSP() - GetSP(), amount);
  2821. SetSP(GetSP() + amount);
  2822. val = GetSP();
  2823. }
  2824. break;
  2825. case POINT_STAMINA:
  2826. {
  2827. if (IsDead() || IsStun())
  2828. return;
  2829. int prev_val = GetStamina();
  2830. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  2831. SetStamina(GetStamina() + amount);
  2832. val = GetStamina();
  2833. if (val == 0)
  2834. {
  2835. SetNowWalking(true);
  2836. }
  2837. else if (prev_val == 0)
  2838. {
  2839. ResetWalking();
  2840. }
  2841. if (amount < 0 && val != 0)
  2842. return;
  2843. }
  2844. break;
  2845. case POINT_MAX_HP:
  2846. {
  2847. SetPoint(type, GetPoint(type) + amount);
  2848. int hp = GetRealPoint(POINT_MAX_HP);
  2849. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  2850. add_hp += GetPoint(POINT_MAX_HP);
  2851. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  2852. SetMaxHP(hp + add_hp);
  2853. val = GetMaxHP();
  2854. }
  2855. break;
  2856. case POINT_MAX_SP:
  2857. {
  2858. SetPoint(type, GetPoint(type) + amount);
  2859. int sp = GetRealPoint(POINT_MAX_SP);
  2860. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  2861. add_sp += GetPoint(POINT_MAX_SP);
  2862. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2863. SetMaxSP(sp + add_sp);
  2864. val = GetMaxSP();
  2865. }
  2866. break;
  2867. case POINT_MAX_HP_PCT:
  2868. SetPoint(type, GetPoint(type) + amount);
  2869. val = GetPoint(type);
  2870. PointChange(POINT_MAX_HP, 0);
  2871. break;
  2872. case POINT_MAX_SP_PCT:
  2873. SetPoint(type, GetPoint(type) + amount);
  2874. val = GetPoint(type);
  2875. PointChange(POINT_MAX_SP, 0);
  2876. break;
  2877. case POINT_MAX_STAMINA:
  2878. SetMaxStamina(GetMaxStamina() + amount);
  2879. val = GetMaxStamina();
  2880. break;
  2881. case POINT_GOLD:
  2882. {
  2883. const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
  2884. if (GOLD_MAX <= nTotalMoney)
  2885. {
  2886. sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  2887. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  2888. return;
  2889. }
  2890. if (LC_IsNewCIBN() && amount > 0)
  2891. {
  2892. if (IsOverTime(OT_NONE))
  2893. {
  2894. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  2895. }
  2896. else if (IsOverTime(OT_3HOUR))
  2897. {
  2898. amount = (amount / 2);
  2899. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  2900. }
  2901. else if (IsOverTime(OT_5HOUR))
  2902. {
  2903. amount = 0;
  2904. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  2905. }
  2906. }
  2907. SetGold(GetGold() + amount);
  2908. val = GetGold();
  2909. }
  2910. break;
  2911. #ifdef __GAYA__
  2912. case POINT_GAYA:
  2913. {
  2914. const int64_t nTotalGaya = static_cast<int64_t>(GetGaya()) + static_cast<int64_t>(amount);
  2915. if (GAYA_MAX <= nTotalGaya)
  2916. {
  2917. //sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  2918. //LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  2919. return;
  2920. }
  2921. SetGaya(GetGaya() + amount);
  2922. val = GetGaya();
  2923. }
  2924. break;
  2925. #endif
  2926. case POINT_SKILL:
  2927. case POINT_STAT:
  2928. case POINT_SUB_SKILL:
  2929. case POINT_STAT_RESET_COUNT:
  2930. case POINT_HORSE_SKILL:
  2931. SetPoint(type, GetPoint(type) + amount);
  2932. val = GetPoint(type);
  2933. SetRealPoint(type, val);
  2934. break;
  2935. case POINT_DEF_GRADE:
  2936. SetPoint(type, GetPoint(type) + amount);
  2937. val = GetPoint(type);
  2938. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  2939. break;
  2940. case POINT_CLIENT_DEF_GRADE:
  2941. SetPoint(type, GetPoint(type) + amount);
  2942. val = GetPoint(type);
  2943. break;
  2944. case POINT_ST:
  2945. case POINT_HT:
  2946. case POINT_DX:
  2947. case POINT_IQ:
  2948. case POINT_HP_REGEN:
  2949. case POINT_SP_REGEN:
  2950. case POINT_ATT_SPEED:
  2951. case POINT_ATT_GRADE:
  2952. case POINT_MOV_SPEED:
  2953. case POINT_CASTING_SPEED:
  2954. case POINT_MAGIC_ATT_GRADE:
  2955. case POINT_MAGIC_DEF_GRADE:
  2956. case POINT_BOW_DISTANCE:
  2957. case POINT_HP_RECOVERY:
  2958. case POINT_SP_RECOVERY:
  2959. case POINT_ATTBONUS_HUMAN:
  2960. case POINT_ATTBONUS_ANIMAL:
  2961. case POINT_ATTBONUS_ORC:
  2962. case POINT_ATTBONUS_MILGYO:
  2963. case POINT_ATTBONUS_UNDEAD:
  2964. case POINT_ATTBONUS_DEVIL:
  2965. case POINT_ATTBONUS_MONSTER:
  2966. case POINT_ATTBONUS_SURA:
  2967. case POINT_ATTBONUS_ASSASSIN:
  2968. case POINT_ATTBONUS_WARRIOR:
  2969. case POINT_ATTBONUS_SHAMAN:
  2970. case POINT_ATTBONUS_WOLFMAN:
  2971. case POINT_POISON_PCT:
  2972. case POINT_BLEEDING_PCT:
  2973. case POINT_STUN_PCT:
  2974. case POINT_SLOW_PCT:
  2975. case POINT_BLOCK:
  2976. case POINT_DODGE:
  2977. case POINT_CRITICAL_PCT:
  2978. case POINT_RESIST_CRITICAL:
  2979. case POINT_PENETRATE_PCT:
  2980. case POINT_RESIST_PENETRATE:
  2981. case POINT_CURSE_PCT:
  2982. case POINT_STEAL_HP:
  2983. case POINT_STEAL_SP:
  2984. case POINT_MANA_BURN_PCT:
  2985. case POINT_DAMAGE_SP_RECOVER:
  2986. case POINT_RESIST_NORMAL_DAMAGE:
  2987. case POINT_RESIST_SWORD:
  2988. case POINT_RESIST_TWOHAND:
  2989. case POINT_RESIST_DAGGER:
  2990. case POINT_RESIST_BELL:
  2991. case POINT_RESIST_FAN:
  2992. case POINT_RESIST_BOW:
  2993. case POINT_RESIST_CLAW:
  2994. case POINT_RESIST_FIRE:
  2995. case POINT_RESIST_ELEC:
  2996. case POINT_RESIST_MAGIC:
  2997. case POINT_RESIST_WIND:
  2998. case POINT_RESIST_ICE:
  2999. case POINT_RESIST_EARTH:
  3000. case POINT_RESIST_DARK:
  3001. case POINT_REFLECT_MELEE:
  3002. case POINT_REFLECT_CURSE:
  3003. case POINT_POISON_REDUCE:
  3004. case POINT_BLEEDING_REDUCE:
  3005. case POINT_KILL_SP_RECOVER:
  3006. case POINT_KILL_HP_RECOVERY:
  3007. case POINT_HIT_HP_RECOVERY:
  3008. case POINT_HIT_SP_RECOVERY:
  3009. case POINT_MANASHIELD:
  3010. case POINT_ATT_BONUS:
  3011. case POINT_DEF_BONUS:
  3012. case POINT_SKILL_DAMAGE_BONUS:
  3013. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3014. case POINT_SKILL_DEFEND_BONUS:
  3015. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3016. #ifdef ELEMENT_NEW_BONUSES
  3017. case POINT_ATTBONUS_ELEC:
  3018. case POINT_ATTBONUS_FIRE:
  3019. case POINT_ATTBONUS_ICE:
  3020. case POINT_ATTBONUS_WIND:
  3021. case POINT_ATTBONUS_EARTH:
  3022. case POINT_ATTBONUS_DARK:
  3023. #endif
  3024. case POINT_PARTY_ATTACKER_BONUS:
  3025. case POINT_PARTY_TANKER_BONUS:
  3026. case POINT_PARTY_BUFFER_BONUS:
  3027. case POINT_PARTY_SKILL_MASTER_BONUS:
  3028. case POINT_PARTY_HASTE_BONUS:
  3029. case POINT_PARTY_DEFENDER_BONUS:
  3030. case POINT_RESIST_WARRIOR:
  3031. case POINT_RESIST_ASSASSIN:
  3032. case POINT_RESIST_SURA:
  3033. case POINT_RESIST_SHAMAN:
  3034. case POINT_RESIST_WOLFMAN:
  3035. SetPoint(type, GetPoint(type) + amount);
  3036. val = GetPoint(type);
  3037. break;
  3038. case POINT_MALL_ATTBONUS:
  3039. case POINT_MALL_DEFBONUS:
  3040. case POINT_MALL_EXPBONUS:
  3041. case POINT_MALL_ITEMBONUS:
  3042. case POINT_MALL_GOLDBONUS:
  3043. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3044. if (GetPoint(type) + amount > 100)
  3045. {
  3046. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3047. amount = 100 - GetPoint(type);
  3048. }
  3049. SetPoint(type, GetPoint(type) + amount);
  3050. val = GetPoint(type);
  3051. break;
  3052. case POINT_PC_BANG_EXP_BONUS :
  3053. case POINT_PC_BANG_DROP_BONUS :
  3054. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3055. SetPoint(type, amount);
  3056. val = GetPoint(type);
  3057. break;
  3058. case POINT_EXP_DOUBLE_BONUS:
  3059. case POINT_GOLD_DOUBLE_BONUS:
  3060. case POINT_ITEM_DROP_BONUS:
  3061. case POINT_POTION_BONUS:
  3062. if (GetPoint(type) + amount > 100)
  3063. {
  3064. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3065. amount = 100 - GetPoint(type);
  3066. }
  3067. SetPoint(type, GetPoint(type) + amount);
  3068. val = GetPoint(type);
  3069. break;
  3070. case POINT_IMMUNE_STUN:
  3071. SetPoint(type, GetPoint(type) + amount);
  3072. val = GetPoint(type);
  3073. if (val)
  3074. {
  3075. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3076. }
  3077. else
  3078. {
  3079. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3080. }
  3081. break;
  3082. case POINT_IMMUNE_SLOW:
  3083. SetPoint(type, GetPoint(type) + amount);
  3084. val = GetPoint(type);
  3085. if (val)
  3086. {
  3087. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3088. }
  3089. else
  3090. {
  3091. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3092. }
  3093. break;
  3094. case POINT_IMMUNE_FALL:
  3095. SetPoint(type, GetPoint(type) + amount);
  3096. val = GetPoint(type);
  3097. if (val)
  3098. {
  3099. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3100. }
  3101. else
  3102. {
  3103. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3104. }
  3105. break;
  3106. case POINT_ATT_GRADE_BONUS:
  3107. SetPoint(type, GetPoint(type) + amount);
  3108. PointChange(POINT_ATT_GRADE, amount);
  3109. val = GetPoint(type);
  3110. break;
  3111. case POINT_DEF_GRADE_BONUS:
  3112. SetPoint(type, GetPoint(type) + amount);
  3113. PointChange(POINT_DEF_GRADE, amount);
  3114. val = GetPoint(type);
  3115. break;
  3116. case POINT_MAGIC_ATT_GRADE_BONUS:
  3117. SetPoint(type, GetPoint(type) + amount);
  3118. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3119. val = GetPoint(type);
  3120. break;
  3121. case POINT_MAGIC_DEF_GRADE_BONUS:
  3122. SetPoint(type, GetPoint(type) + amount);
  3123. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3124. val = GetPoint(type);
  3125. break;
  3126. case POINT_VOICE:
  3127. case POINT_EMPIRE_POINT:
  3128. val = GetRealPoint(type);
  3129. break;
  3130. case POINT_POLYMORPH:
  3131. SetPoint(type, GetPoint(type) + amount);
  3132. val = GetPoint(type);
  3133. SetPolymorph(val);
  3134. break;
  3135. case POINT_MOUNT:
  3136. SetPoint(type, GetPoint(type) + amount);
  3137. val = GetPoint(type);
  3138. MountVnum(val);
  3139. break;
  3140. case POINT_ENERGY:
  3141. case POINT_COSTUME_ATTR_BONUS:
  3142. {
  3143. int old_val = GetPoint(type);
  3144. SetPoint(type, old_val + amount);
  3145. val = GetPoint(type);
  3146. BuffOnAttr_ValueChange(type, old_val, val);
  3147. }
  3148. break;
  3149. default:
  3150. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3151. return;
  3152. }
  3153. switch (type)
  3154. {
  3155. case POINT_LEVEL:
  3156. case POINT_ST:
  3157. case POINT_DX:
  3158. case POINT_IQ:
  3159. case POINT_HT:
  3160. ComputeBattlePoints();
  3161. break;
  3162. case POINT_MAX_HP:
  3163. case POINT_MAX_SP:
  3164. case POINT_MAX_STAMINA:
  3165. break;
  3166. }
  3167. if (type == POINT_HP && amount == 0)
  3168. return;
  3169. if (GetDesc())
  3170. {
  3171. struct packet_point_change pack;
  3172. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3173. pack.dwVID = m_vid;
  3174. pack.type = type;
  3175. pack.value = val;
  3176. if (bAmount)
  3177. pack.amount = amount;
  3178. else
  3179. pack.amount = 0;
  3180. if (!bBroadcast)
  3181. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3182. else
  3183. PacketAround(&pack, sizeof(pack));
  3184. }
  3185. }
  3186. #ifdef NEW_PET_SYSTEM
  3187. void CHARACTER::SendPetLevelUpEffect(int vid, int type, int value, int amount) {
  3188. struct packet_point_change pack;
  3189. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3190. pack.dwVID = vid;
  3191. pack.type = type;
  3192. pack.value = value;
  3193. pack.amount = amount;
  3194. PacketAround(&pack, sizeof(pack));
  3195. }
  3196. #endif
  3197. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3198. {
  3199. switch (bApplyType)
  3200. {
  3201. case APPLY_NONE:
  3202. break;
  3203. case APPLY_CON:
  3204. PointChange(POINT_HT, iVal);
  3205. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3206. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3207. break;
  3208. case APPLY_INT:
  3209. PointChange(POINT_IQ, iVal);
  3210. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3211. break;
  3212. case APPLY_SKILL:
  3213. {
  3214. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3215. int iAdd = iVal & 0x00800000;
  3216. int iChange = iVal & 0x007fffff;
  3217. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3218. if (0 == iAdd)
  3219. iChange = -iChange;
  3220. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3221. if (iter == m_SkillDamageBonus.end())
  3222. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3223. else
  3224. iter->second += iChange;
  3225. }
  3226. break;
  3227. case APPLY_STR:
  3228. case APPLY_DEX:
  3229. case APPLY_MAX_HP:
  3230. case APPLY_MAX_SP:
  3231. case APPLY_MAX_HP_PCT:
  3232. case APPLY_MAX_SP_PCT:
  3233. case APPLY_ATT_SPEED:
  3234. case APPLY_MOV_SPEED:
  3235. case APPLY_CAST_SPEED:
  3236. case APPLY_HP_REGEN:
  3237. case APPLY_SP_REGEN:
  3238. case APPLY_POISON_PCT:
  3239. case APPLY_BLEEDING_PCT:
  3240. case APPLY_STUN_PCT:
  3241. case APPLY_SLOW_PCT:
  3242. case APPLY_CRITICAL_PCT:
  3243. case APPLY_PENETRATE_PCT:
  3244. case APPLY_ATTBONUS_HUMAN:
  3245. case APPLY_ATTBONUS_ANIMAL:
  3246. case APPLY_ATTBONUS_ORC:
  3247. case APPLY_ATTBONUS_MILGYO:
  3248. case APPLY_ATTBONUS_UNDEAD:
  3249. case APPLY_ATTBONUS_DEVIL:
  3250. case APPLY_ATTBONUS_WARRIOR:
  3251. case APPLY_ATTBONUS_ASSASSIN:
  3252. case APPLY_ATTBONUS_SURA:
  3253. case APPLY_ATTBONUS_SHAMAN:
  3254. case APPLY_ATTBONUS_MONSTER:
  3255. case APPLY_STEAL_HP:
  3256. case APPLY_STEAL_SP:
  3257. case APPLY_MANA_BURN_PCT:
  3258. case APPLY_DAMAGE_SP_RECOVER:
  3259. case APPLY_BLOCK:
  3260. case APPLY_DODGE:
  3261. case APPLY_RESIST_SWORD:
  3262. case APPLY_RESIST_TWOHAND:
  3263. case APPLY_RESIST_DAGGER:
  3264. case APPLY_RESIST_BELL:
  3265. case APPLY_RESIST_FAN:
  3266. case APPLY_RESIST_BOW:
  3267. case APPLY_RESIST_FIRE:
  3268. case APPLY_RESIST_ELEC:
  3269. case APPLY_RESIST_MAGIC:
  3270. case APPLY_RESIST_WIND:
  3271. case APPLY_RESIST_ICE:
  3272. case APPLY_RESIST_EARTH:
  3273. case APPLY_RESIST_DARK:
  3274. case APPLY_REFLECT_MELEE:
  3275. case APPLY_REFLECT_CURSE:
  3276. case APPLY_ANTI_CRITICAL_PCT:
  3277. case APPLY_ANTI_PENETRATE_PCT:
  3278. case APPLY_POISON_REDUCE:
  3279. case APPLY_BLEEDING_REDUCE:
  3280. case APPLY_KILL_SP_RECOVER:
  3281. case APPLY_EXP_DOUBLE_BONUS:
  3282. case APPLY_GOLD_DOUBLE_BONUS:
  3283. case APPLY_ITEM_DROP_BONUS:
  3284. case APPLY_POTION_BONUS:
  3285. case APPLY_KILL_HP_RECOVER:
  3286. case APPLY_IMMUNE_STUN:
  3287. case APPLY_IMMUNE_SLOW:
  3288. case APPLY_IMMUNE_FALL:
  3289. case APPLY_BOW_DISTANCE:
  3290. case APPLY_ATT_GRADE_BONUS:
  3291. case APPLY_DEF_GRADE_BONUS:
  3292. case APPLY_MAGIC_ATT_GRADE:
  3293. case APPLY_MAGIC_DEF_GRADE:
  3294. case APPLY_CURSE_PCT:
  3295. case APPLY_MAX_STAMINA:
  3296. case APPLY_MALL_ATTBONUS:
  3297. case APPLY_MALL_DEFBONUS:
  3298. case APPLY_MALL_EXPBONUS:
  3299. case APPLY_MALL_ITEMBONUS:
  3300. case APPLY_MALL_GOLDBONUS:
  3301. case APPLY_SKILL_DAMAGE_BONUS:
  3302. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3303. case APPLY_SKILL_DEFEND_BONUS:
  3304. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3305. case APPLY_PC_BANG_EXP_BONUS:
  3306. case APPLY_PC_BANG_DROP_BONUS:
  3307. case APPLY_RESIST_WARRIOR:
  3308. case APPLY_RESIST_ASSASSIN:
  3309. case APPLY_RESIST_SURA:
  3310. case APPLY_RESIST_SHAMAN:
  3311. case APPLY_ENERGY:
  3312. case APPLY_DEF_GRADE:
  3313. case APPLY_COSTUME_ATTR_BONUS:
  3314. case APPLY_MAGIC_ATTBONUS_PER:
  3315. case APPLY_MELEE_MAGIC_ATTBONUS_PER:
  3316. case APPLY_ATTBONUS_WOLFMAN:
  3317. case APPLY_RESIST_WOLFMAN:
  3318. case APPLY_RESIST_CLAW:
  3319. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3320. break;
  3321. #ifdef ELEMENT_NEW_BONUSES
  3322. case APPLY_ATTBONUS_ELEC:
  3323. case APPLY_ATTBONUS_FIRE:
  3324. case APPLY_ATTBONUS_ICE:
  3325. case APPLY_ATTBONUS_WIND:
  3326. case APPLY_ATTBONUS_EARTH:
  3327. case APPLY_ATTBONUS_DARK:
  3328. #endif
  3329. default:
  3330. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3331. break;
  3332. }
  3333. }
  3334. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3335. {
  3336. packet->header = HEADER_GC_MOTION;
  3337. packet->vid = m_vid;
  3338. packet->motion = motion;
  3339. if (victim)
  3340. packet->victim_vid = victim->GetVID();
  3341. else
  3342. packet->victim_vid = 0;
  3343. }
  3344. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3345. {
  3346. struct packet_motion pack_motion;
  3347. MotionPacketEncode(motion, victim, &pack_motion);
  3348. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3349. }
  3350. EVENTFUNC(save_event)
  3351. {
  3352. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3353. if ( info == NULL )
  3354. {
  3355. sys_err( "save_event> <Factor> Null pointer" );
  3356. return 0;
  3357. }
  3358. LPCHARACTER ch = info->ch;
  3359. if (ch == NULL) { // <Factor>
  3360. return 0;
  3361. }
  3362. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3363. ch->Save();
  3364. ch->FlushDelayedSaveItem();
  3365. return (save_event_second_cycle);
  3366. }
  3367. void CHARACTER::StartSaveEvent()
  3368. {
  3369. if (m_pkSaveEvent)
  3370. return;
  3371. char_event_info* info = AllocEventInfo<char_event_info>();
  3372. info->ch = this;
  3373. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3374. }
  3375. void CHARACTER::MonsterLog(const char* format, ...)
  3376. {
  3377. if (!test_server)
  3378. return;
  3379. if (IsPC())
  3380. return;
  3381. char chatbuf[CHAT_MAX_LEN + 1];
  3382. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3383. if (len < 0 || len >= (int) sizeof(chatbuf))
  3384. len = sizeof(chatbuf) - 1;
  3385. va_list args;
  3386. va_start(args, format);
  3387. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3388. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3389. len += (sizeof(chatbuf) - len) - 1;
  3390. else
  3391. len += len2;
  3392. // \0 문자 포함
  3393. ++len;
  3394. va_end(args);
  3395. TPacketGCChat pack_chat;
  3396. pack_chat.header = HEADER_GC_CHAT;
  3397. pack_chat.size = sizeof(TPacketGCChat) + len;
  3398. pack_chat.type = CHAT_TYPE_TALKING;
  3399. pack_chat.id = (DWORD)GetVID();
  3400. pack_chat.bEmpire = 0;
  3401. TEMP_BUFFER buf;
  3402. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3403. buf.write(chatbuf, len);
  3404. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  3405. }
  3406. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  3407. {
  3408. LPDESC d = GetDesc();
  3409. if (!d || !format)
  3410. return;
  3411. char chatbuf[CHAT_MAX_LEN + 1];
  3412. va_list args;
  3413. va_start(args, format);
  3414. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  3415. va_end(args);
  3416. struct packet_chat pack_chat;
  3417. pack_chat.header = HEADER_GC_CHAT;
  3418. pack_chat.size = sizeof(struct packet_chat) + len;
  3419. pack_chat.type = type;
  3420. pack_chat.id = 0;
  3421. pack_chat.bEmpire = d->GetEmpire();
  3422. TEMP_BUFFER buf;
  3423. buf.write(&pack_chat, sizeof(struct packet_chat));
  3424. buf.write(chatbuf, len);
  3425. d->Packet(buf.read_peek(), buf.size());
  3426. if (type == CHAT_TYPE_COMMAND && test_server)
  3427. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  3428. }
  3429. // MINING
  3430. void CHARACTER::mining_take()
  3431. {
  3432. m_pkMiningEvent = NULL;
  3433. }
  3434. void CHARACTER::mining_cancel()
  3435. {
  3436. if (m_pkMiningEvent)
  3437. {
  3438. sys_log(0, "XXX MINING CANCEL");
  3439. event_cancel(&m_pkMiningEvent);
  3440. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  3441. }
  3442. }
  3443. void CHARACTER::mining(LPCHARACTER chLoad)
  3444. {
  3445. if (m_pkMiningEvent)
  3446. {
  3447. mining_cancel();
  3448. return;
  3449. }
  3450. if (!chLoad)
  3451. return;
  3452. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  3453. return;
  3454. LPITEM pick = GetWear(WEAR_WEAPON);
  3455. if (!pick || pick->GetType() != ITEM_PICK)
  3456. {
  3457. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  3458. return;
  3459. }
  3460. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  3461. // 채광 동작을 보여줌
  3462. TPacketGCDigMotion p;
  3463. p.header = HEADER_GC_DIG_MOTION;
  3464. p.vid = GetVID();
  3465. p.target_vid = chLoad->GetVID();
  3466. p.count = count;
  3467. PacketAround(&p, sizeof(p));
  3468. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  3469. }
  3470. // END_OF_MINING
  3471. void CHARACTER::fishing()
  3472. {
  3473. if (m_pkFishingEvent)
  3474. {
  3475. fishing_take();
  3476. return;
  3477. }
  3478. // 못감 속성에서 낚시를 시도한다?
  3479. {
  3480. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3481. int x = GetX();
  3482. int y = GetY();
  3483. LPSECTREE tree = pkSectreeMap->Find(x, y);
  3484. DWORD dwAttr = tree->GetAttribute(x, y);
  3485. if (IS_SET(dwAttr, ATTR_BLOCK))
  3486. {
  3487. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  3488. return;
  3489. }
  3490. }
  3491. LPITEM rod = GetWear(WEAR_WEAPON);
  3492. // 낚시대 장착
  3493. if (!rod || rod->GetType() != ITEM_ROD)
  3494. {
  3495. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  3496. return;
  3497. }
  3498. if (0 == rod->GetSocket(2))
  3499. {
  3500. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  3501. return;
  3502. }
  3503. float fx, fy;
  3504. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  3505. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  3506. }
  3507. void CHARACTER::fishing_take()
  3508. {
  3509. LPITEM rod = GetWear(WEAR_WEAPON);
  3510. if (rod && rod->GetType() == ITEM_ROD)
  3511. {
  3512. using fishing::fishing_event_info;
  3513. if (m_pkFishingEvent)
  3514. {
  3515. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  3516. if (info)
  3517. fishing::Take(info, this);
  3518. }
  3519. }
  3520. else
  3521. {
  3522. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  3523. }
  3524. event_cancel(&m_pkFishingEvent);
  3525. }
  3526. bool CHARACTER::StartStateMachine(int iNextPulse)
  3527. {
  3528. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  3529. {
  3530. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  3531. return true;
  3532. }
  3533. return false;
  3534. }
  3535. void CHARACTER::StopStateMachine()
  3536. {
  3537. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  3538. }
  3539. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  3540. {
  3541. if (dwPulse < m_dwNextStatePulse)
  3542. return;
  3543. if (IsDead())
  3544. return;
  3545. Update();
  3546. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  3547. }
  3548. void CHARACTER::SetNextStatePulse(int iNextPulse)
  3549. {
  3550. CHARACTER_MANAGER::instance().AddToStateList(this);
  3551. m_dwNextStatePulse = iNextPulse;
  3552. if (iNextPulse < 10)
  3553. MonsterLog("다음상태로어서가자");
  3554. }
  3555. // 캐릭터 인스턴스 업데이트 함수.
  3556. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  3557. {
  3558. CFSM::Update();
  3559. }
  3560. void CHARACTER::SetShop(LPSHOP pkShop)
  3561. {
  3562. if ((m_pkShop = pkShop))
  3563. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3564. else
  3565. {
  3566. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  3567. SetShopOwner(NULL);
  3568. }
  3569. }
  3570. void CHARACTER::SetExchange(CExchange * pkExchange)
  3571. {
  3572. m_pkExchange = pkExchange;
  3573. }
  3574. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  3575. {
  3576. assert(bPartPos < PART_MAX_NUM);
  3577. m_pointsInstant.parts[bPartPos] = wVal;
  3578. }
  3579. WORD CHARACTER::GetPart(BYTE bPartPos) const
  3580. {
  3581. assert(bPartPos < PART_MAX_NUM);
  3582. return m_pointsInstant.parts[bPartPos];
  3583. }
  3584. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  3585. {
  3586. switch (bPartPos)
  3587. {
  3588. case PART_MAIN:
  3589. if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
  3590. return GetPart(PART_MAIN);
  3591. else
  3592. return m_pointsInstant.bBasePart;
  3593. case PART_HAIR:
  3594. return GetPart(PART_HAIR);
  3595. #ifdef __SASH_SYSTEM__
  3596. case PART_SASH:
  3597. return GetPart(PART_SASH);
  3598. #endif
  3599. #if defined(__WEAPON_COSTUME_SYSTEM__) && !defined(ENABLE_TRANSMUTATION)
  3600. case PART_WEAPON:
  3601. return GetPart(PART_WEAPON);
  3602. #endif
  3603. default:
  3604. return 0;
  3605. }
  3606. }
  3607. BYTE CHARACTER::GetCharType() const
  3608. {
  3609. return m_bCharType;
  3610. }
  3611. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  3612. {
  3613. // TRENT_MONSTER
  3614. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  3615. return false;
  3616. // END_OF_TRENT_MONSTER
  3617. if (ch == this)
  3618. {
  3619. sys_err("SetSyncOwner owner == this (%p)", this);
  3620. return false;
  3621. }
  3622. if (!ch)
  3623. {
  3624. if (bRemoveFromList && m_pkChrSyncOwner)
  3625. {
  3626. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3627. }
  3628. if (m_pkChrSyncOwner)
  3629. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3630. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  3631. m_pkChrSyncOwner = NULL;
  3632. }
  3633. else
  3634. {
  3635. if (!IsSyncOwner(ch))
  3636. return false;
  3637. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  3638. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  3639. {
  3640. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  3641. // SyncOwner일 경우 Owner로 표시한다.
  3642. if (m_pkChrSyncOwner == ch)
  3643. return true;
  3644. return false;
  3645. }
  3646. if (m_pkChrSyncOwner != ch)
  3647. {
  3648. if (m_pkChrSyncOwner)
  3649. {
  3650. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  3651. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  3652. }
  3653. m_pkChrSyncOwner = ch;
  3654. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  3655. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  3656. static const timeval zero_tv = {0, 0};
  3657. SetLastSyncTime(zero_tv);
  3658. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  3659. }
  3660. m_fSyncTime = get_float_time();
  3661. }
  3662. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  3663. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  3664. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  3665. TPacketGCOwnership pack;
  3666. pack.bHeader = HEADER_GC_OWNERSHIP;
  3667. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  3668. pack.dwVictimVID = GetVID();
  3669. PacketAround(&pack, sizeof(TPacketGCOwnership));
  3670. return true;
  3671. }
  3672. struct FuncClearSync
  3673. {
  3674. void operator () (LPCHARACTER ch)
  3675. {
  3676. assert(ch != NULL);
  3677. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  3678. }
  3679. };
  3680. void CHARACTER::ClearSync()
  3681. {
  3682. SetSyncOwner(NULL);
  3683. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  3684. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  3685. m_kLst_pkChrSyncOwned.clear();
  3686. }
  3687. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  3688. {
  3689. if (m_pkChrSyncOwner == ch)
  3690. return true;
  3691. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  3692. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  3693. if (get_float_time() - m_fSyncTime >= 3.0f)
  3694. return true;
  3695. return false;
  3696. }
  3697. void CHARACTER::SetParty(LPPARTY pkParty)
  3698. {
  3699. if (pkParty == m_pkParty)
  3700. return;
  3701. if (pkParty && m_pkParty)
  3702. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  3703. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  3704. //if (m_pkDungeon && IsPC())
  3705. //SetDungeon(NULL);
  3706. m_pkParty = pkParty;
  3707. if (IsPC())
  3708. {
  3709. if (m_pkParty)
  3710. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  3711. else
  3712. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  3713. UpdatePacket();
  3714. }
  3715. }
  3716. // PARTY_JOIN_BUG_FIX
  3717. /// 파티 가입 event 정보
  3718. EVENTINFO(TPartyJoinEventInfo)
  3719. {
  3720. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  3721. DWORD dwLeaderPID; ///< 파티 리더의 PID
  3722. TPartyJoinEventInfo()
  3723. : dwGuestPID( 0 )
  3724. , dwLeaderPID( 0 )
  3725. {
  3726. }
  3727. } ;
  3728. EVENTFUNC(party_request_event)
  3729. {
  3730. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  3731. if ( info == NULL )
  3732. {
  3733. sys_err( "party_request_event> <Factor> Null pointer" );
  3734. return 0;
  3735. }
  3736. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  3737. if (ch)
  3738. {
  3739. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  3740. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3741. ch->SetPartyRequestEvent(NULL);
  3742. }
  3743. return 0;
  3744. }
  3745. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  3746. {
  3747. if (leader->GetParty())
  3748. leader = leader->GetParty()->GetLeaderCharacter();
  3749. if (!leader)
  3750. {
  3751. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  3752. return false;
  3753. }
  3754. if (m_pkPartyRequestEvent)
  3755. return false;
  3756. if (!IsPC() || !leader->IsPC())
  3757. return false;
  3758. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  3759. return false;
  3760. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  3761. switch (errcode)
  3762. {
  3763. case PERR_NONE:
  3764. break;
  3765. case PERR_SERVER:
  3766. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3767. return false;
  3768. case PERR_DIFFEMPIRE:
  3769. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  3770. return false;
  3771. case PERR_DUNGEON:
  3772. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  3773. return false;
  3774. case PERR_OBSERVER:
  3775. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3776. return false;
  3777. case PERR_LVBOUNDARY:
  3778. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3779. return false;
  3780. case PERR_LOWLEVEL:
  3781. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3782. return false;
  3783. case PERR_HILEVEL:
  3784. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3785. return false;
  3786. case PERR_ALREADYJOIN:
  3787. return false;
  3788. case PERR_PARTYISFULL:
  3789. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3790. return false;
  3791. default:
  3792. sys_err("Do not process party join error(%d)", errcode);
  3793. return false;
  3794. }
  3795. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  3796. info->dwGuestPID = GetPlayerID();
  3797. info->dwLeaderPID = leader->GetPlayerID();
  3798. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  3799. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  3800. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  3801. return true;
  3802. }
  3803. void CHARACTER::DenyToParty(LPCHARACTER member)
  3804. {
  3805. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  3806. if (!member->m_pkPartyRequestEvent)
  3807. return;
  3808. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  3809. if (!info)
  3810. {
  3811. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  3812. return;
  3813. }
  3814. if (info->dwGuestPID != member->GetPlayerID())
  3815. return;
  3816. if (info->dwLeaderPID != GetPlayerID())
  3817. return;
  3818. event_cancel(&member->m_pkPartyRequestEvent);
  3819. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3820. }
  3821. void CHARACTER::AcceptToParty(LPCHARACTER member)
  3822. {
  3823. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  3824. if (!member->m_pkPartyRequestEvent)
  3825. return;
  3826. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  3827. if (!info)
  3828. {
  3829. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  3830. return;
  3831. }
  3832. if (info->dwGuestPID != member->GetPlayerID())
  3833. return;
  3834. if (info->dwLeaderPID != GetPlayerID())
  3835. return;
  3836. event_cancel(&member->m_pkPartyRequestEvent);
  3837. if (!GetParty())
  3838. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  3839. else
  3840. {
  3841. if (GetPlayerID() != GetParty()->GetLeaderPID())
  3842. return;
  3843. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  3844. switch (errcode)
  3845. {
  3846. case PERR_NONE: member->PartyJoin(this); return;
  3847. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  3848. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  3849. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  3850. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  3851. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  3852. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  3853. case PERR_ALREADYJOIN: break;
  3854. case PERR_PARTYISFULL: {
  3855. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3856. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  3857. break;
  3858. }
  3859. default: sys_err("Do not process party join error(%d)", errcode);
  3860. }
  3861. }
  3862. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  3863. }
  3864. /**
  3865. * 파티 초대 event callback 함수.
  3866. * event 가 발동하면 초대 거절로 처리한다.
  3867. */
  3868. EVENTFUNC(party_invite_event)
  3869. {
  3870. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  3871. if ( pInfo == NULL )
  3872. {
  3873. sys_err( "party_invite_event> <Factor> Null pointer" );
  3874. return 0;
  3875. }
  3876. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  3877. if (pchInviter)
  3878. {
  3879. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  3880. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  3881. }
  3882. return 0;
  3883. }
  3884. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  3885. {
  3886. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  3887. {
  3888. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  3889. return;
  3890. }
  3891. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  3892. {
  3893. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  3894. return;
  3895. }
  3896. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  3897. switch (errcode)
  3898. {
  3899. case PERR_NONE:
  3900. break;
  3901. case PERR_SERVER:
  3902. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3903. return;
  3904. case PERR_DIFFEMPIRE:
  3905. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  3906. return;
  3907. case PERR_DUNGEON:
  3908. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  3909. return;
  3910. case PERR_OBSERVER:
  3911. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3912. return;
  3913. case PERR_LVBOUNDARY:
  3914. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3915. return;
  3916. case PERR_LOWLEVEL:
  3917. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3918. return;
  3919. case PERR_HILEVEL:
  3920. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3921. return;
  3922. case PERR_ALREADYJOIN:
  3923. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  3924. return;
  3925. case PERR_PARTYISFULL:
  3926. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3927. return;
  3928. default:
  3929. sys_err("Do not process party join error(%d)", errcode);
  3930. return;
  3931. }
  3932. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  3933. return;
  3934. //
  3935. // EventMap 에 이벤트 추가
  3936. //
  3937. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  3938. info->dwGuestPID = pchInvitee->GetPlayerID();
  3939. info->dwLeaderPID = GetPlayerID();
  3940. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  3941. //
  3942. // 초대 받는 character 에게 초대 패킷 전송
  3943. //
  3944. TPacketGCPartyInvite p;
  3945. p.header = HEADER_GC_PARTY_INVITE;
  3946. p.leader_vid = GetVID();
  3947. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  3948. }
  3949. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  3950. {
  3951. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  3952. if (itFind == m_PartyInviteEventMap.end())
  3953. {
  3954. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  3955. return;
  3956. }
  3957. event_cancel(&itFind->second);
  3958. m_PartyInviteEventMap.erase(itFind);
  3959. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  3960. {
  3961. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  3962. return;
  3963. }
  3964. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  3965. switch (errcode)
  3966. {
  3967. case PERR_NONE:
  3968. break;
  3969. case PERR_SERVER:
  3970. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  3971. return;
  3972. case PERR_DUNGEON:
  3973. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  3974. return;
  3975. case PERR_OBSERVER:
  3976. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  3977. return;
  3978. case PERR_LVBOUNDARY:
  3979. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  3980. return;
  3981. case PERR_LOWLEVEL:
  3982. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  3983. return;
  3984. case PERR_HILEVEL:
  3985. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  3986. return;
  3987. case PERR_ALREADYJOIN:
  3988. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  3989. return;
  3990. case PERR_PARTYISFULL:
  3991. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  3992. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  3993. return;
  3994. default:
  3995. sys_err("ignore party join error(%d)", errcode);
  3996. return;
  3997. }
  3998. //
  3999. // 파티 가입 처리
  4000. //
  4001. if (GetParty())
  4002. pchInvitee->PartyJoin(this);
  4003. else
  4004. {
  4005. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  4006. pParty->Join(pchInvitee->GetPlayerID());
  4007. pParty->Link(pchInvitee);
  4008. pParty->SendPartyInfoAllToOne(this);
  4009. }
  4010. }
  4011. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  4012. {
  4013. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  4014. if (itFind == m_PartyInviteEventMap.end())
  4015. {
  4016. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  4017. return;
  4018. }
  4019. event_cancel(&itFind->second);
  4020. m_PartyInviteEventMap.erase(itFind);
  4021. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  4022. if (pchInvitee)
  4023. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  4024. }
  4025. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  4026. {
  4027. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  4028. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4029. pLeader->GetParty()->Join(GetPlayerID());
  4030. pLeader->GetParty()->Link(this);
  4031. }
  4032. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4033. {
  4034. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4035. return PERR_DIFFEMPIRE;
  4036. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4037. }
  4038. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4039. {
  4040. int level_limit = 30;
  4041. if (LC_IsCanada())
  4042. level_limit = 15;
  4043. else if (LC_IsBrazil() == true)
  4044. {
  4045. level_limit = 10;
  4046. }
  4047. else
  4048. level_limit = 30;
  4049. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4050. }
  4051. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4052. {
  4053. if (!CPartyManager::instance().IsEnablePCParty())
  4054. return PERR_SERVER;
  4055. else if (pchLeader->GetDungeon())
  4056. return PERR_DUNGEON;
  4057. else if (pchGuest->IsObserverMode())
  4058. return PERR_OBSERVER;
  4059. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4060. return PERR_LVBOUNDARY;
  4061. else if (pchGuest->GetParty())
  4062. return PERR_ALREADYJOIN;
  4063. else if (pchLeader->GetParty())
  4064. {
  4065. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4066. return PERR_PARTYISFULL;
  4067. }
  4068. return PERR_NONE;
  4069. }
  4070. // END_OF_PARTY_JOIN_BUG_FIX
  4071. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4072. {
  4073. if (pkDungeon && m_pkDungeon)
  4074. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4075. if (m_pkDungeon == pkDungeon) {
  4076. return;
  4077. }
  4078. if (m_pkDungeon)
  4079. {
  4080. if (IsPC())
  4081. {
  4082. if (GetParty())
  4083. m_pkDungeon->DecPartyMember(GetParty(), this);
  4084. else
  4085. m_pkDungeon->DecMember(this);
  4086. }
  4087. else if (IsMonster() || IsStone())
  4088. {
  4089. m_pkDungeon->DecMonster();
  4090. }
  4091. }
  4092. m_pkDungeon = pkDungeon;
  4093. if (pkDungeon)
  4094. {
  4095. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4096. if (IsPC())
  4097. {
  4098. if (GetParty())
  4099. m_pkDungeon->IncPartyMember(GetParty(), this);
  4100. else
  4101. m_pkDungeon->IncMember(this);
  4102. }
  4103. else if (IsMonster() || IsStone())
  4104. {
  4105. m_pkDungeon->IncMonster();
  4106. }
  4107. }
  4108. }
  4109. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  4110. {
  4111. if (m_pWarMap)
  4112. m_pWarMap->DecMember(this);
  4113. m_pWarMap = pWarMap;
  4114. if (m_pWarMap)
  4115. m_pWarMap->IncMember(this);
  4116. }
  4117. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  4118. {
  4119. if (m_pWeddingMap)
  4120. m_pWeddingMap->DecMember(this);
  4121. m_pWeddingMap = pMap;
  4122. if (m_pWeddingMap)
  4123. m_pWeddingMap->IncMember(this);
  4124. }
  4125. void CHARACTER::SetRegen(LPREGEN pkRegen)
  4126. {
  4127. m_pkRegen = pkRegen;
  4128. if (pkRegen != NULL) {
  4129. regen_id_ = pkRegen->id;
  4130. }
  4131. m_fRegenAngle = GetRotation();
  4132. m_posRegen = GetXYZ();
  4133. }
  4134. bool CHARACTER::OnIdle()
  4135. {
  4136. return false;
  4137. }
  4138. void CHARACTER::OnMove(bool bIsAttack)
  4139. {
  4140. m_dwLastMoveTime = get_dword_time();
  4141. if (bIsAttack)
  4142. {
  4143. m_dwLastAttackTime = m_dwLastMoveTime;
  4144. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  4145. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  4146. if (IsAffectFlag(AFF_EUNHYUNG))
  4147. {
  4148. RemoveAffect(SKILL_EUNHYUNG);
  4149. SetAffectedEunhyung();
  4150. }
  4151. else
  4152. {
  4153. ClearAffectedEunhyung();
  4154. }
  4155. /*if (IsAffectFlag(AFF_JEONSIN))
  4156. RemoveAffect(SKILL_JEONSINBANGEO);*/
  4157. }
  4158. /*if (IsAffectFlag(AFF_GUNGON))
  4159. RemoveAffect(SKILL_GUNGON);*/
  4160. // MINING
  4161. mining_cancel();
  4162. // END_OF_MINING
  4163. }
  4164. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  4165. {
  4166. if (!pkChrCauser)
  4167. {
  4168. sys_err("OnClick %s by NULL", GetName());
  4169. return;
  4170. }
  4171. DWORD vid = GetVID();
  4172. //if (test_server)
  4173. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  4174. // ??? ???? ???? ??? ? ??.
  4175. {
  4176. // ?, ??? ??? ??? ??? ? ??.
  4177. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  4178. {
  4179. if (test_server)
  4180. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  4181. return;
  4182. }
  4183. }
  4184. // ????? ???? ??? ? ??.
  4185. {
  4186. if (pkChrCauser->GetExchange())
  4187. {
  4188. if (test_server)
  4189. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  4190. return;
  4191. }
  4192. }
  4193. #ifdef OFFLINE_SHOP
  4194. if (IsPC() || IsNPC() && GetRaceNum() == 30000)
  4195. {
  4196. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()) || GetRaceNum() == 30000)
  4197. #else
  4198. if (IsPC())
  4199. {
  4200. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  4201. #endif
  4202. {
  4203. // 2005.03.17.myevan.?¸°??? ??´? °???´A °ł?I ≫oAˇ ?ł¸® ±a´E?≫ ??μ?˝??˛´?.
  4204. if (GetMyShop())
  4205. {
  4206. if (pkChrCauser->IsDead() == true) return;
  4207. //PREVENT_TRADE_WINDOW
  4208. if (pkChrCauser == this) // ?U±a´A °ˇ´E
  4209. {
  4210. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
  4211. {
  4212. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´?¸? °?·ˇAß(?˘°i,±ł??,≫oAˇ)?ˇ´A °ł?I≫oAˇ?≫ ≫c?eC? ?o ??˝?´?´?."));
  4213. return;
  4214. }
  4215. }
  4216. else // ´?¸? ≫c¶÷?? ?¬¸?Cß?≫¶§
  4217. {
  4218. // ?¬¸?C? ≫c¶÷?? ±ł??/?˘°i/°ł?I≫oAˇ/≫oAˇ???eAß??¶o¸e ??°ˇ
  4219. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen())
  4220. {
  4221. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´?¸? °?·ˇAß(?˘°i,±ł??,≫oAˇ)?ˇ´A °ł?I≫oAˇ?≫ ≫c?eC? ?o ??˝?´?´?."));
  4222. return;
  4223. }
  4224. // ?¬¸?C? ´e≫o?? ±ł??/?˘°i/≫oAˇ???eAß??¶o¸e ??°ˇ
  4225. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  4226. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
  4227. {
  4228. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("≫o´e???? ´?¸? °?·ˇ¸| C?°i ?O´A Aß?O´?´?."));
  4229. return;
  4230. }
  4231. }
  4232. //END_PREVENT_TRADE_WINDOW
  4233. #ifdef OFFLINE_SHOP
  4234. if (GetMyShop()->IsLocked())
  4235. return;
  4236. #endif
  4237. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  4238. pkChrCauser->SetShopOwner(this);
  4239. #if defined(SHOP_SEARCH)
  4240. CTargetManager::Instance().DeleteTarget(pkChrCauser->GetPlayerID(), IsPrivShop() ? GetPrivShop() : GetPlayerID(), "SHOP_SEARCH_TARGET");
  4241. #endif
  4242. return;
  4243. }
  4244. if (test_server)
  4245. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  4246. return;
  4247. }
  4248. }
  4249. pkChrCauser->SetQuestNPCID(GetVID());
  4250. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  4251. {
  4252. return;
  4253. }
  4254. // NPC ?? ?? ?? : ?? ?? ?
  4255. if (!IsPC())
  4256. {
  4257. if (!m_triggerOnClick.pFunc)
  4258. {
  4259. return;
  4260. }
  4261. m_triggerOnClick.pFunc(this, pkChrCauser);
  4262. }
  4263. }
  4264. BYTE CHARACTER::GetGMLevel() const
  4265. {
  4266. if (test_server)
  4267. return GM_IMPLEMENTOR;
  4268. return m_pointsInstant.gm_level;
  4269. }
  4270. void CHARACTER::SetGMLevel()
  4271. {
  4272. if (GetDesc())
  4273. {
  4274. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  4275. }
  4276. else
  4277. {
  4278. m_pointsInstant.gm_level = GM_PLAYER;
  4279. }
  4280. }
  4281. BOOL CHARACTER::IsGM() const
  4282. {
  4283. if (m_pointsInstant.gm_level != GM_PLAYER)
  4284. return true;
  4285. if (test_server)
  4286. return true;
  4287. return false;
  4288. }
  4289. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  4290. {
  4291. m_pkChrStone = pkChrStone;
  4292. if (m_pkChrStone)
  4293. {
  4294. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  4295. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  4296. }
  4297. }
  4298. struct FuncDeadSpawnedByStone
  4299. {
  4300. void operator () (LPCHARACTER ch)
  4301. {
  4302. ch->Dead(NULL);
  4303. ch->SetStone(NULL);
  4304. }
  4305. };
  4306. void CHARACTER::ClearStone()
  4307. {
  4308. if (!m_set_pkChrSpawnedBy.empty())
  4309. {
  4310. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  4311. FuncDeadSpawnedByStone f;
  4312. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  4313. m_set_pkChrSpawnedBy.clear();
  4314. }
  4315. if (!m_pkChrStone)
  4316. return;
  4317. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  4318. m_pkChrStone = NULL;
  4319. }
  4320. void CHARACTER::ClearTarget()
  4321. {
  4322. if (m_pkChrTarget)
  4323. {
  4324. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4325. m_pkChrTarget = NULL;
  4326. }
  4327. TPacketGCTarget p;
  4328. p.header = HEADER_GC_TARGET;
  4329. p.dwVID = 0;
  4330. p.bHPPercent = 0;
  4331. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4332. while (it != m_set_pkChrTargetedBy.end())
  4333. {
  4334. LPCHARACTER pkChr = *(it++);
  4335. pkChr->m_pkChrTarget = NULL;
  4336. if (!pkChr->GetDesc())
  4337. {
  4338. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4339. abort();
  4340. }
  4341. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4342. }
  4343. m_set_pkChrTargetedBy.clear();
  4344. }
  4345. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  4346. {
  4347. if (m_pkChrTarget == pkChrTarget)
  4348. return;
  4349. // CASTLE
  4350. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  4351. return;
  4352. // CASTLE
  4353. if (m_pkChrTarget)
  4354. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  4355. m_pkChrTarget = pkChrTarget;
  4356. TPacketGCTarget p;
  4357. p.header = HEADER_GC_TARGET;
  4358. if (m_pkChrTarget)
  4359. {
  4360. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  4361. p.dwVID = m_pkChrTarget->GetVID();
  4362. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  4363. p.bHPPercent = 0;
  4364. else
  4365. {
  4366. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  4367. m_pkChrTarget->GetRaceNum() == 20102 ||
  4368. m_pkChrTarget->GetRaceNum() == 20103 ||
  4369. m_pkChrTarget->GetRaceNum() == 20104 ||
  4370. m_pkChrTarget->GetRaceNum() == 20105 ||
  4371. m_pkChrTarget->GetRaceNum() == 20106 ||
  4372. m_pkChrTarget->GetRaceNum() == 20107 ||
  4373. m_pkChrTarget->GetRaceNum() == 20108 ||
  4374. m_pkChrTarget->GetRaceNum() == 20109)
  4375. {
  4376. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  4377. if (owner)
  4378. {
  4379. int iHorseHealth = owner->GetHorseHealth();
  4380. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  4381. if (iHorseMaxHealth)
  4382. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  4383. else
  4384. p.bHPPercent = 100;
  4385. }
  4386. else
  4387. p.bHPPercent = 100;
  4388. }
  4389. else
  4390. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  4391. }
  4392. }
  4393. else
  4394. {
  4395. p.dwVID = 0;
  4396. p.bHPPercent = 0;
  4397. }
  4398. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4399. }
  4400. void CHARACTER::BroadcastTargetPacket()
  4401. {
  4402. if (m_set_pkChrTargetedBy.empty())
  4403. return;
  4404. TPacketGCTarget p;
  4405. p.header = HEADER_GC_TARGET;
  4406. p.dwVID = GetVID();
  4407. if (IsPC())
  4408. p.bHPPercent = 0;
  4409. else
  4410. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  4411. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  4412. while (it != m_set_pkChrTargetedBy.end())
  4413. {
  4414. LPCHARACTER pkChr = *it++;
  4415. if (!pkChr->GetDesc())
  4416. {
  4417. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  4418. abort();
  4419. }
  4420. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  4421. }
  4422. }
  4423. void CHARACTER::CheckTarget()
  4424. {
  4425. if (!m_pkChrTarget)
  4426. return;
  4427. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  4428. SetTarget(NULL);
  4429. }
  4430. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  4431. {
  4432. m_posWarp.x = x * 100;
  4433. m_posWarp.y = y * 100;
  4434. m_lWarpMapIndex = lMapIndex;
  4435. }
  4436. void CHARACTER::SaveExitLocation()
  4437. {
  4438. m_posExit = GetXYZ();
  4439. m_lExitMapIndex = GetMapIndex();
  4440. }
  4441. void CHARACTER::ExitToSavedLocation()
  4442. {
  4443. sys_log (0, "ExitToSavedLocation");
  4444. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  4445. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  4446. m_lExitMapIndex = 0;
  4447. }
  4448. // fixme
  4449. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  4450. // 다르면 warpset을 불렀는데
  4451. // 이를 warpset 안으로 넣자.
  4452. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  4453. {
  4454. if (!IsPC())
  4455. return false;
  4456. long lAddr;
  4457. long lMapIndex;
  4458. WORD wPort;
  4459. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  4460. {
  4461. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  4462. return false;
  4463. }
  4464. //Send Supplementary Data Block if new map requires security packages in loading this map
  4465. {
  4466. long lCurAddr;
  4467. long lCurMapIndex = 0;
  4468. WORD wCurPort;
  4469. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  4470. //do not send SDB files if char is in the same map
  4471. if( lCurMapIndex != lMapIndex )
  4472. {
  4473. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  4474. {
  4475. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  4476. }
  4477. }
  4478. }
  4479. if (lPrivateMapIndex >= 10000)
  4480. {
  4481. if (lPrivateMapIndex / 10000 != lMapIndex)
  4482. {
  4483. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  4484. return false;
  4485. }
  4486. lMapIndex = lPrivateMapIndex;
  4487. }
  4488. Stop();
  4489. Save();
  4490. if (GetSectree())
  4491. {
  4492. GetSectree()->RemoveEntity(this);
  4493. ViewCleanup();
  4494. EncodeRemovePacket(this);
  4495. }
  4496. m_lWarpMapIndex = lMapIndex;
  4497. m_posWarp.x = x;
  4498. m_posWarp.y = y;
  4499. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  4500. TPacketGCWarp p;
  4501. p.bHeader = HEADER_GC_WARP;
  4502. p.lX = x;
  4503. p.lY = y;
  4504. p.lAddr = lAddr;
  4505. p.wPort = wPort;
  4506. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  4507. //if (!LC_IsNewCIBN())
  4508. {
  4509. char buf[256];
  4510. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  4511. LogManager::instance().CharLog(this, 0, "WARP", buf);
  4512. }
  4513. return true;
  4514. }
  4515. void CHARACTER::WarpEnd()
  4516. {
  4517. if (test_server)
  4518. sys_log(0, "WarpEnd %s", GetName());
  4519. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  4520. return;
  4521. int index = m_lWarpMapIndex;
  4522. if (index > 10000)
  4523. index /= 10000;
  4524. if (!map_allow_find(index))
  4525. {
  4526. // 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
  4527. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  4528. GetDesc()->SetPhase(PHASE_CLOSE);
  4529. return;
  4530. }
  4531. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  4532. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  4533. Stop();
  4534. m_lWarpMapIndex = 0;
  4535. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  4536. {
  4537. // P2P Login
  4538. TPacketGGLogin p;
  4539. p.bHeader = HEADER_GG_LOGIN;
  4540. strlcpy(p.szName, GetName(), sizeof(p.szName));
  4541. p.dwPID = GetPlayerID();
  4542. p.bEmpire = GetEmpire();
  4543. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  4544. p.bChannel = g_bChannel;
  4545. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  4546. }
  4547. }
  4548. bool CHARACTER::Return()
  4549. {
  4550. if (!IsNPC())
  4551. return false;
  4552. int x, y;
  4553. /*
  4554. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  4555. float fx, fy;
  4556. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  4557. x = GetX() + (int) fx;
  4558. y = GetY() + (int) fy;
  4559. */
  4560. SetVictim(NULL);
  4561. x = m_pkMobInst->m_posLastAttacked.x;
  4562. y = m_pkMobInst->m_posLastAttacked.y;
  4563. SetRotationToXY(x, y);
  4564. if (!Goto(x, y))
  4565. return false;
  4566. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  4567. if (test_server)
  4568. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  4569. if (GetParty())
  4570. GetParty()->SendMessage(this, PM_RETURN, x, y);
  4571. return true;
  4572. }
  4573. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  4574. {
  4575. if (IsPC())
  4576. {
  4577. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  4578. return false;
  4579. }
  4580. // TRENT_MONSTER
  4581. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4582. {
  4583. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4584. {
  4585. // If i'm in a party. I must obey party leader's AI.
  4586. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4587. {
  4588. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4589. {
  4590. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4591. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  4592. if (Return())
  4593. return true;
  4594. }
  4595. }
  4596. }
  4597. return false;
  4598. }
  4599. // END_OF_TRENT_MONSTER
  4600. long x = pkChr->GetX();
  4601. long y = pkChr->GetY();
  4602. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  4603. {
  4604. // If i'm in a party. I must obey party leader's AI.
  4605. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  4606. {
  4607. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  4608. {
  4609. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  4610. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4611. if (Return())
  4612. return true;
  4613. }
  4614. }
  4615. }
  4616. if (IsGuardNPC())
  4617. {
  4618. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  4619. if (Return())
  4620. return true;
  4621. }
  4622. #ifdef NEW_PET_SYSTEM
  4623. if (pkChr->IsState(pkChr->m_stateMove) &&
  4624. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  4625. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  4626. false == IsPet() && false == IsNewPet())
  4627. #else
  4628. if (pkChr->IsState(pkChr->m_stateMove) &&
  4629. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  4630. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  4631. false == IsPet())
  4632. #endif
  4633. {
  4634. // 대상이 이동중이면 예측 이동을 한다
  4635. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  4636. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  4637. float rot = pkChr->GetRotation();
  4638. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  4639. float yourSpeed = pkChr->GetMoveSpeed();
  4640. float mySpeed = GetMoveSpeed();
  4641. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4642. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  4643. if (fFollowSpeed >= 0.1f)
  4644. {
  4645. float fMeetTime = fDist / fFollowSpeed;
  4646. float fYourMoveEstimateX, fYourMoveEstimateY;
  4647. if( fMeetTime * yourSpeed <= 100000.0f )
  4648. {
  4649. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  4650. x += (long) fYourMoveEstimateX;
  4651. y += (long) fYourMoveEstimateY;
  4652. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  4653. if (fDist < fDistNew)
  4654. {
  4655. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  4656. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  4657. }
  4658. }
  4659. }
  4660. }
  4661. // 가려는 위치를 바라봐야 한다.
  4662. SetRotationToXY(x, y);
  4663. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  4664. if (fDist <= fMinDistance)
  4665. return false;
  4666. float fx, fy;
  4667. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  4668. {
  4669. // 상대방 주변 랜덤한 곳으로 이동
  4670. SetChangeAttackPositionTime();
  4671. int retry = 16;
  4672. int dx, dy;
  4673. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  4674. while (--retry)
  4675. {
  4676. if (fDist < 500.0f)
  4677. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  4678. else
  4679. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  4680. dx = x + (int) fx;
  4681. dy = y + (int) fy;
  4682. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  4683. if (NULL == tree)
  4684. break;
  4685. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  4686. break;
  4687. }
  4688. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  4689. if (!Goto(dx, dy))
  4690. return false;
  4691. }
  4692. else
  4693. {
  4694. // 직선 따라가기
  4695. float fDistToGo = fDist - fMinDistance;
  4696. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  4697. //sys_log(0, "직선으로 이동 %s", GetName());
  4698. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  4699. return false;
  4700. }
  4701. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  4702. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  4703. return true;
  4704. }
  4705. float CHARACTER::GetDistanceFromSafeboxOpen() const
  4706. {
  4707. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  4708. }
  4709. void CHARACTER::SetSafeboxOpenPosition()
  4710. {
  4711. m_posSafeboxOpen = GetXYZ();
  4712. }
  4713. CSafebox * CHARACTER::GetSafebox() const
  4714. {
  4715. return m_pkSafebox;
  4716. }
  4717. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  4718. {
  4719. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  4720. {
  4721. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  4722. return;
  4723. }
  4724. else if (m_pkSafebox)
  4725. {
  4726. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  4727. return;
  4728. }
  4729. int iPulse = thecore_pulse();
  4730. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  4731. {
  4732. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  4733. return;
  4734. }
  4735. else if (GetDistanceFromSafeboxOpen() > 1000)
  4736. {
  4737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  4738. return;
  4739. }
  4740. else if (m_bOpeningSafebox)
  4741. {
  4742. sys_log(0, "Overlapped safebox load request from %s", GetName());
  4743. return;
  4744. }
  4745. SetSafeboxLoadTime();
  4746. m_bOpeningSafebox = true;
  4747. TSafeboxLoadPacket p;
  4748. p.dwID = GetDesc()->GetAccountTable().id;
  4749. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  4750. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  4751. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  4752. }
  4753. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  4754. {
  4755. bool bLoaded = false;
  4756. //PREVENT_TRADE_WINDOW
  4757. SetOpenSafebox(true);
  4758. //END_PREVENT_TRADE_WINDOW
  4759. if (m_pkSafebox)
  4760. bLoaded = true;
  4761. if (!m_pkSafebox)
  4762. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  4763. else
  4764. m_pkSafebox->ChangeSize(iSize);
  4765. m_iSafeboxSize = iSize;
  4766. TPacketCGSafeboxSize p;
  4767. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  4768. p.bSize = iSize;
  4769. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4770. if (!bLoaded)
  4771. {
  4772. for (int i = 0; i < iItemCount; ++i, ++pItems)
  4773. {
  4774. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  4775. continue;
  4776. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  4777. if (!item)
  4778. {
  4779. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  4780. continue;
  4781. }
  4782. item->SetSkipSave(true);
  4783. item->SetSockets(pItems->alSockets);
  4784. item->SetAttributes(pItems->aAttr);
  4785. #ifdef ENABLE_TRANSMUTATION
  4786. item->SetTransmutation(pItems->transmutation);
  4787. #endif
  4788. if (!m_pkSafebox->Add(pItems->pos, item))
  4789. {
  4790. M2_DESTROY_ITEM(item);
  4791. }
  4792. else
  4793. item->SetSkipSave(false);
  4794. }
  4795. }
  4796. }
  4797. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  4798. {
  4799. //if (!m_pkSafebox)
  4800. //return;
  4801. TPacketCGSafeboxSize p;
  4802. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  4803. p.bSize = bSize;
  4804. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4805. if (m_pkSafebox)
  4806. m_pkSafebox->ChangeSize(bSize);
  4807. m_iSafeboxSize = bSize;
  4808. }
  4809. void CHARACTER::CloseSafebox()
  4810. {
  4811. if (!m_pkSafebox)
  4812. return;
  4813. //PREVENT_TRADE_WINDOW
  4814. SetOpenSafebox(false);
  4815. //END_PREVENT_TRADE_WINDOW
  4816. m_pkSafebox->Save();
  4817. M2_DELETE(m_pkSafebox);
  4818. m_pkSafebox = NULL;
  4819. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  4820. SetSafeboxLoadTime();
  4821. m_bOpeningSafebox = false;
  4822. Save();
  4823. }
  4824. CSafebox * CHARACTER::GetMall() const
  4825. {
  4826. return m_pkMall;
  4827. }
  4828. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  4829. {
  4830. bool bLoaded = false;
  4831. if (m_pkMall)
  4832. bLoaded = true;
  4833. if (!m_pkMall)
  4834. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  4835. else
  4836. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  4837. m_pkMall->SetWindowMode(MALL);
  4838. TPacketCGSafeboxSize p;
  4839. p.bHeader = HEADER_GC_MALL_OPEN;
  4840. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  4841. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  4842. if (!bLoaded)
  4843. {
  4844. for (int i = 0; i < iItemCount; ++i, ++pItems)
  4845. {
  4846. if (!m_pkMall->IsValidPosition(pItems->pos))
  4847. continue;
  4848. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  4849. if (!item)
  4850. {
  4851. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  4852. continue;
  4853. }
  4854. item->SetSkipSave(true);
  4855. item->SetSockets(pItems->alSockets);
  4856. item->SetAttributes(pItems->aAttr);
  4857. #ifdef ENABLE_TRANSMUTATION
  4858. item->SetTransmutation(pItems->transmutation);
  4859. #endif
  4860. if (!m_pkMall->Add(pItems->pos, item))
  4861. M2_DESTROY_ITEM(item);
  4862. else
  4863. item->SetSkipSave(false);
  4864. }
  4865. }
  4866. }
  4867. void CHARACTER::CloseMall()
  4868. {
  4869. if (!m_pkMall)
  4870. return;
  4871. m_pkMall->Save();
  4872. M2_DELETE(m_pkMall);
  4873. m_pkMall = NULL;
  4874. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  4875. }
  4876. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  4877. {
  4878. if (!GetParty())
  4879. return false;
  4880. memset(&out, 0, sizeof(out));
  4881. out.header = HEADER_GC_PARTY_UPDATE;
  4882. out.pid = GetPlayerID();
  4883. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  4884. out.role = GetParty()->GetRole(GetPlayerID());
  4885. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  4886. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  4887. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  4888. {
  4889. if (g_iUseLocale)
  4890. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  4891. else
  4892. out.affects[0] = GetParty()->GetExpBonusPercent();
  4893. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  4894. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  4895. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  4896. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  4897. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  4898. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  4899. }
  4900. return true;
  4901. }
  4902. int CHARACTER::GetLeadershipSkillLevel() const
  4903. {
  4904. return GetSkillLevel(SKILL_LEADERSHIP);
  4905. }
  4906. void CHARACTER::QuerySafeboxSize()
  4907. {
  4908. if (m_iSafeboxSize == -1)
  4909. {
  4910. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  4911. GetPlayerID(),
  4912. NULL,
  4913. "SELECT size FROM safebox%s WHERE account_id = %u",
  4914. get_table_postfix(),
  4915. GetDesc()->GetAccountTable().id);
  4916. }
  4917. }
  4918. void CHARACTER::SetSafeboxSize(int iSize)
  4919. {
  4920. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  4921. m_iSafeboxSize = iSize;
  4922. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  4923. }
  4924. int CHARACTER::GetSafeboxSize() const
  4925. {
  4926. return m_iSafeboxSize;
  4927. }
  4928. void CHARACTER::SetNowWalking(bool bWalkFlag)
  4929. {
  4930. //if (m_bNowWalking != bWalkFlag || IsNPC())
  4931. if (m_bNowWalking != bWalkFlag)
  4932. {
  4933. if (bWalkFlag)
  4934. {
  4935. m_bNowWalking = true;
  4936. m_dwWalkStartTime = get_dword_time();
  4937. }
  4938. else
  4939. {
  4940. m_bNowWalking = false;
  4941. }
  4942. //if (m_bNowWalking)
  4943. {
  4944. TPacketGCWalkMode p;
  4945. p.vid = GetVID();
  4946. p.header = HEADER_GC_WALK_MODE;
  4947. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  4948. PacketView(&p, sizeof(p));
  4949. }
  4950. if (IsNPC())
  4951. {
  4952. if (m_bNowWalking)
  4953. MonsterLog("걷는다");
  4954. else
  4955. MonsterLog("뛴다");
  4956. }
  4957. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  4958. }
  4959. }
  4960. void CHARACTER::StartStaminaConsume()
  4961. {
  4962. if (m_bStaminaConsume)
  4963. return;
  4964. PointChange(POINT_STAMINA, 0);
  4965. m_bStaminaConsume = true;
  4966. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  4967. if (IsStaminaHalfConsume())
  4968. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  4969. else
  4970. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  4971. }
  4972. void CHARACTER::StopStaminaConsume()
  4973. {
  4974. if (!m_bStaminaConsume)
  4975. return;
  4976. PointChange(POINT_STAMINA, 0);
  4977. m_bStaminaConsume = false;
  4978. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  4979. }
  4980. bool CHARACTER::IsStaminaConsume() const
  4981. {
  4982. return m_bStaminaConsume;
  4983. }
  4984. bool CHARACTER::IsStaminaHalfConsume() const
  4985. {
  4986. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  4987. }
  4988. void CHARACTER::ResetStopTime()
  4989. {
  4990. m_dwStopTime = get_dword_time();
  4991. }
  4992. DWORD CHARACTER::GetStopTime() const
  4993. {
  4994. return m_dwStopTime;
  4995. }
  4996. void CHARACTER::ResetPoint(int iLv)
  4997. {
  4998. BYTE bJob = GetJob();
  4999. PointChange(POINT_LEVEL, iLv - GetLevel());
  5000. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  5001. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  5002. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  5003. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  5004. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  5005. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  5006. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  5007. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  5008. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  5009. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  5010. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5011. PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5012. ComputePoints();
  5013. // 회복
  5014. PointChange(POINT_HP, GetMaxHP() - GetHP());
  5015. PointChange(POINT_SP, GetMaxSP() - GetSP());
  5016. PointsPacket();
  5017. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  5018. }
  5019. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  5020. {
  5021. if (!IsNPC())
  5022. return true;
  5023. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  5024. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  5025. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  5026. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  5027. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  5028. }
  5029. void CHARACTER::GiveRandomSkillBook()
  5030. {
  5031. LPITEM item = AutoGiveItem(50300);
  5032. if (NULL != item)
  5033. {
  5034. BYTE bJob = 0;
  5035. if (!number(0, 1))
  5036. bJob = GetJob() + 1;
  5037. DWORD dwSkillVnum = 0;
  5038. do
  5039. {
  5040. if (number(1, 20) == 2)
  5041. {
  5042. dwSkillVnum = number(170, 175);
  5043. }
  5044. else
  5045. {
  5046. dwSkillVnum = number(1, 111);
  5047. }
  5048. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  5049. if (NULL == pkSk)
  5050. continue;
  5051. if (bJob && bJob != pkSk->dwType)
  5052. continue;
  5053. break;
  5054. } while (true);
  5055. item->SetSocket(0, dwSkillVnum);
  5056. }
  5057. }
  5058. void CHARACTER::ReviveInvisible(int iDur)
  5059. {
  5060. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  5061. }
  5062. void CHARACTER::ToggleMonsterLog()
  5063. {
  5064. m_bMonsterLog = !m_bMonsterLog;
  5065. if (m_bMonsterLog)
  5066. {
  5067. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  5068. }
  5069. else
  5070. {
  5071. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  5072. }
  5073. }
  5074. void CHARACTER::SetGuild(CGuild* pGuild)
  5075. {
  5076. if (m_pGuild != pGuild)
  5077. {
  5078. m_pGuild = pGuild;
  5079. UpdatePacket();
  5080. }
  5081. }
  5082. void CHARACTER::SendGreetMessage()
  5083. {
  5084. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  5085. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  5086. {
  5087. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  5088. }
  5089. }
  5090. void CHARACTER::BeginStateEmpty()
  5091. {
  5092. MonsterLog("!");
  5093. }
  5094. void CHARACTER::EffectPacket(int enumEffectType)
  5095. {
  5096. TPacketGCSpecialEffect p;
  5097. p.header = HEADER_GC_SEPCIAL_EFFECT;
  5098. p.type = enumEffectType;
  5099. p.vid = GetVID();
  5100. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  5101. }
  5102. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  5103. {
  5104. TPacketGCSpecificEffect p;
  5105. p.header = HEADER_GC_SPECIFIC_EFFECT;
  5106. p.vid = GetVID();
  5107. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  5108. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  5109. }
  5110. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  5111. {
  5112. if (IsPC())
  5113. return;
  5114. char sbuf[256+1];
  5115. if (IsMonster())
  5116. {
  5117. if (number(0, 60))
  5118. return;
  5119. snprintf(sbuf, sizeof(sbuf),
  5120. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  5121. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  5122. }
  5123. else
  5124. {
  5125. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  5126. return;
  5127. if (IsGuardNPC())
  5128. {
  5129. if (number(0, 6))
  5130. return;
  5131. }
  5132. else
  5133. {
  5134. if (number(0, 30))
  5135. return;
  5136. }
  5137. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  5138. }
  5139. std::string text = quest::ScriptToString(sbuf);
  5140. if (text.empty())
  5141. return;
  5142. struct packet_chat pack_chat;
  5143. pack_chat.header = HEADER_GC_CHAT;
  5144. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  5145. pack_chat.type = CHAT_TYPE_TALKING;
  5146. pack_chat.id = GetVID();
  5147. pack_chat.bEmpire = 0;
  5148. TEMP_BUFFER buf;
  5149. buf.write(&pack_chat, sizeof(struct packet_chat));
  5150. buf.write(text.c_str(), text.size() + 1);
  5151. PacketAround(buf.read_peek(), buf.size());
  5152. }
  5153. void CHARACTER::SetQuestNPCID(DWORD vid)
  5154. {
  5155. m_dwQuestNPCVID = vid;
  5156. }
  5157. LPCHARACTER CHARACTER::GetQuestNPC() const
  5158. {
  5159. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  5160. }
  5161. void CHARACTER::SetQuestItemPtr(LPITEM item)
  5162. {
  5163. m_pQuestItem = item;
  5164. }
  5165. void CHARACTER::ClearQuestItemPtr()
  5166. {
  5167. m_pQuestItem = NULL;
  5168. }
  5169. LPITEM CHARACTER::GetQuestItemPtr() const
  5170. {
  5171. return m_pQuestItem;
  5172. }
  5173. LPDUNGEON CHARACTER::GetDungeonForce() const
  5174. {
  5175. if (m_lWarpMapIndex > 10000)
  5176. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  5177. return m_pkDungeon;
  5178. }
  5179. void CHARACTER::SetBlockMode(BYTE bFlag)
  5180. {
  5181. m_pointsInstant.bBlockMode = bFlag;
  5182. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5183. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  5184. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  5185. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  5186. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  5187. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  5188. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  5189. }
  5190. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  5191. {
  5192. m_pointsInstant.bBlockMode = bFlag;
  5193. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  5194. }
  5195. bool CHARACTER::IsGuardNPC() const
  5196. {
  5197. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  5198. }
  5199. int CHARACTER::GetPolymorphPower() const
  5200. {
  5201. if (test_server)
  5202. {
  5203. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  5204. if (value)
  5205. return value;
  5206. }
  5207. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  5208. }
  5209. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  5210. {
  5211. if (dwRaceNum < JOB_MAX_NUM)
  5212. {
  5213. dwRaceNum = 0;
  5214. bMaintainStat = false;
  5215. }
  5216. if (m_dwPolymorphRace == dwRaceNum)
  5217. return;
  5218. m_bPolyMaintainStat = bMaintainStat;
  5219. m_dwPolymorphRace = dwRaceNum;
  5220. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  5221. if (dwRaceNum != 0)
  5222. StopRiding();
  5223. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5224. m_afAffectFlag.Set(AFF_SPAWN);
  5225. ViewReencode();
  5226. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  5227. if (!bMaintainStat)
  5228. {
  5229. PointChange(POINT_ST, 0);
  5230. PointChange(POINT_DX, 0);
  5231. PointChange(POINT_IQ, 0);
  5232. PointChange(POINT_HT, 0);
  5233. }
  5234. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  5235. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  5236. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  5237. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  5238. // valid combo interval을 reset한다.
  5239. SetValidComboInterval(0);
  5240. SetComboSequence(0);
  5241. ComputeBattlePoints();
  5242. }
  5243. int CHARACTER::GetQuestFlag(const std::string& flag) const
  5244. {
  5245. quest::CQuestManager& q = quest::CQuestManager::instance();
  5246. quest::PC* pPC = q.GetPC(GetPlayerID());
  5247. return pPC->GetFlag(flag);
  5248. }
  5249. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  5250. {
  5251. quest::CQuestManager& q = quest::CQuestManager::instance();
  5252. quest::PC* pPC = q.GetPC(GetPlayerID());
  5253. pPC->SetFlag(flag, value);
  5254. }
  5255. void CHARACTER::DetermineDropMetinStone()
  5256. {
  5257. const int METIN_STONE_NUM = 14;
  5258. static DWORD c_adwMetin[METIN_STONE_NUM] =
  5259. {
  5260. 28030,
  5261. 28031,
  5262. 28032,
  5263. 28033,
  5264. 28034,
  5265. 28035,
  5266. 28036,
  5267. 28037,
  5268. 28038,
  5269. 28039,
  5270. 28040,
  5271. 28041,
  5272. 28042,
  5273. 28043,
  5274. };
  5275. DWORD stone_num = GetRaceNum();
  5276. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  5277. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  5278. {
  5279. m_dwDropMetinStone = 0;
  5280. }
  5281. else
  5282. {
  5283. const SStoneDropInfo & info = aStoneDrop[idx];
  5284. m_bDropMetinStonePct = info.iDropPct;
  5285. {
  5286. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  5287. int iGradePct = number(1, 100);
  5288. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  5289. {
  5290. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  5291. if (iGradePct <= iLevelGradePortion)
  5292. {
  5293. break;
  5294. }
  5295. else
  5296. {
  5297. iGradePct -= iLevelGradePortion;
  5298. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  5299. }
  5300. }
  5301. }
  5302. }
  5303. }
  5304. void CHARACTER::SendEquipment(LPCHARACTER ch)
  5305. {
  5306. TPacketViewEquip p;
  5307. p.header = HEADER_GC_VIEW_EQUIP;
  5308. p.vid = GetVID();
  5309. for (int i = 0; i<WEAR_MAX_NUM; i++)
  5310. {
  5311. LPITEM item = GetWear(i);
  5312. if (item)
  5313. {
  5314. p.equips[i].vnum = item->GetVnum();
  5315. p.equips[i].count = item->GetCount();
  5316. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  5317. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  5318. }
  5319. else
  5320. {
  5321. p.equips[i].vnum = 0;
  5322. }
  5323. }
  5324. ch->GetDesc()->Packet(&p, sizeof(p));
  5325. }
  5326. bool CHARACTER::CanSummon(int iLeaderShip)
  5327. {
  5328. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  5329. }
  5330. void CHARACTER::MountVnum(DWORD vnum)
  5331. {
  5332. if (m_dwMountVnum == vnum)
  5333. return;
  5334. m_dwMountVnum = vnum;
  5335. m_dwMountTime = get_dword_time();
  5336. if (m_bIsObserver)
  5337. return;
  5338. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5339. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  5340. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  5341. m_posDest.x = m_posStart.x = GetX();
  5342. m_posDest.y = m_posStart.y = GetY();
  5343. //EncodeRemovePacket(this);
  5344. EncodeInsertPacket(this);
  5345. ENTITY_MAP::iterator it = m_map_view.begin();
  5346. while (it != m_map_view.end())
  5347. {
  5348. LPENTITY entity = (it++)->first;
  5349. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  5350. //EncodeRemovePacket(entity);
  5351. //if (!m_bIsObserver)
  5352. EncodeInsertPacket(entity);
  5353. //if (!entity->IsObserverMode())
  5354. // entity->EncodeInsertPacket(this);
  5355. }
  5356. SetValidComboInterval(0);
  5357. SetComboSequence(0);
  5358. ComputePoints();
  5359. }
  5360. namespace {
  5361. class FuncCheckWarp
  5362. {
  5363. public:
  5364. FuncCheckWarp(LPCHARACTER pkWarp)
  5365. {
  5366. m_lTargetY = 0;
  5367. m_lTargetX = 0;
  5368. m_lX = pkWarp->GetX();
  5369. m_lY = pkWarp->GetY();
  5370. m_bInvalid = false;
  5371. m_bEmpire = pkWarp->GetEmpire();
  5372. char szTmp[64];
  5373. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  5374. {
  5375. if (number(1, 100) < 5)
  5376. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  5377. m_bInvalid = true;
  5378. return;
  5379. }
  5380. m_lTargetX *= 100;
  5381. m_lTargetY *= 100;
  5382. m_bUseWarp = true;
  5383. if (pkWarp->IsGoto())
  5384. {
  5385. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  5386. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  5387. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  5388. m_bUseWarp = false;
  5389. }
  5390. }
  5391. bool Valid()
  5392. {
  5393. return !m_bInvalid;
  5394. }
  5395. void operator () (LPENTITY ent)
  5396. {
  5397. if (!Valid())
  5398. return;
  5399. if (!ent->IsType(ENTITY_CHARACTER))
  5400. return;
  5401. LPCHARACTER pkChr = (LPCHARACTER) ent;
  5402. if (!pkChr->IsPC())
  5403. return;
  5404. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  5405. if (iDist > 300)
  5406. return;
  5407. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  5408. return;
  5409. if (pkChr->IsHack())
  5410. return;
  5411. if (!pkChr->CanHandleItem(false, true))
  5412. return;
  5413. if (m_bUseWarp)
  5414. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  5415. else
  5416. {
  5417. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  5418. pkChr->Stop();
  5419. }
  5420. }
  5421. bool m_bInvalid;
  5422. bool m_bUseWarp;
  5423. long m_lX;
  5424. long m_lY;
  5425. long m_lTargetX;
  5426. long m_lTargetY;
  5427. BYTE m_bEmpire;
  5428. };
  5429. }
  5430. EVENTFUNC(warp_npc_event)
  5431. {
  5432. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5433. if ( info == NULL )
  5434. {
  5435. sys_err( "warp_npc_event> <Factor> Null pointer" );
  5436. return 0;
  5437. }
  5438. LPCHARACTER ch = info->ch;
  5439. if (ch == NULL) { // <Factor>
  5440. return 0;
  5441. }
  5442. if (!ch->GetSectree())
  5443. {
  5444. ch->m_pkWarpNPCEvent = NULL;
  5445. return 0;
  5446. }
  5447. FuncCheckWarp f(ch);
  5448. if (f.Valid())
  5449. ch->GetSectree()->ForEachAround(f);
  5450. return passes_per_sec / 2;
  5451. }
  5452. void CHARACTER::ChannelSwitch(int iNewChannel)
  5453. {
  5454. long lAddr;
  5455. long lMapIndex;
  5456. WORD wPort;
  5457. long x = this->GetX();
  5458. long y = this->GetY();
  5459. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5460. {
  5461. return;
  5462. }
  5463. if(lMapIndex >= 10000)
  5464. {
  5465. return;
  5466. }
  5467. if (IsHack()) // Ticaretten sonra 10 saniye biyere isinlanamassin
  5468. return;
  5469. std::map<WORD, int>ch;
  5470. for(int i = 0; i < 6; i++)
  5471. {
  5472. ch[(13 * 1000) + (i * 100) + 2] = i + 1;
  5473. }
  5474. int chan;
  5475. if(ch.find(wPort) != ch.end())
  5476. {
  5477. chan = ch[wPort];
  5478. }
  5479. else
  5480. {
  5481. return;
  5482. }
  5483. Stop();
  5484. Save();
  5485. if(GetSectree())
  5486. {
  5487. GetSectree()->RemoveEntity(this);
  5488. ViewCleanup();
  5489. EncodeRemovePacket(this);
  5490. }
  5491. TPacketGCWarp p;
  5492. p.bHeader = HEADER_GC_WARP;
  5493. p.lX = x;
  5494. p.lY = y;
  5495. p.lAddr = lAddr;
  5496. p.wPort = (wPort - 100*(chan-1) + 100*(iNewChannel-1));
  5497. ChatPacket(CHAT_TYPE_COMMAND, "Update %d",iNewChannel);
  5498. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5499. }
  5500. void CHARACTER::StartWarpNPCEvent()
  5501. {
  5502. if (m_pkWarpNPCEvent)
  5503. return;
  5504. if (!IsWarp() && !IsGoto())
  5505. return;
  5506. char_event_info* info = AllocEventInfo<char_event_info>();
  5507. info->ch = this;
  5508. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  5509. }
  5510. void CHARACTER::SyncPacket()
  5511. {
  5512. TEMP_BUFFER buf;
  5513. TPacketCGSyncPositionElement elem;
  5514. elem.dwVID = GetVID();
  5515. elem.lX = GetX();
  5516. elem.lY = GetY();
  5517. TPacketGCSyncPosition pack;
  5518. pack.bHeader = HEADER_GC_SYNC_POSITION;
  5519. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  5520. buf.write(&pack, sizeof(pack));
  5521. buf.write(&elem, sizeof(elem));
  5522. PacketAround(buf.read_peek(), buf.size());
  5523. }
  5524. LPCHARACTER CHARACTER::GetMarryPartner() const
  5525. {
  5526. return m_pkChrMarried;
  5527. }
  5528. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  5529. {
  5530. m_pkChrMarried = ch;
  5531. }
  5532. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  5533. {
  5534. if (IsNPC())
  5535. return 0;
  5536. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  5537. if (!pMarriage)
  5538. return 0;
  5539. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  5540. }
  5541. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  5542. {
  5543. if (!IsPC())
  5544. return;
  5545. TPacketGCQuestConfirm p;
  5546. p.header = HEADER_GC_QUEST_CONFIRM;
  5547. p.requestPID = dwRequestPID;
  5548. p.timeout = iTimeout;
  5549. strlcpy(p.msg, szMsg, sizeof(p.msg));
  5550. GetDesc()->Packet(&p, sizeof(p));
  5551. }
  5552. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  5553. {
  5554. if (bType >= PREMIUM_MAX_NUM)
  5555. return 0;
  5556. return m_aiPremiumTimes[bType] - get_global_time();
  5557. }
  5558. bool CHARACTER::WarpToPID(DWORD dwPID)
  5559. {
  5560. LPCHARACTER victim;
  5561. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  5562. {
  5563. int mapIdx = victim->GetMapIndex();
  5564. if (IS_SUMMONABLE_ZONE(mapIdx))
  5565. {
  5566. if (CAN_ENTER_ZONE(this, mapIdx))
  5567. {
  5568. WarpSet(victim->GetX(), victim->GetY());
  5569. }
  5570. else
  5571. {
  5572. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5573. return false;
  5574. }
  5575. }
  5576. else
  5577. {
  5578. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5579. return false;
  5580. }
  5581. }
  5582. else
  5583. {
  5584. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  5585. // 1. A.pid, B.pid 를 뿌림
  5586. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  5587. // 3. 워프
  5588. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  5589. if (!pcci)
  5590. {
  5591. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  5592. return false;
  5593. }
  5594. if (pcci->bChannel != g_bChannel)
  5595. {
  5596. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  5597. return false;
  5598. }
  5599. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  5600. {
  5601. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5602. return false;
  5603. }
  5604. else
  5605. {
  5606. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  5607. {
  5608. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  5609. return false;
  5610. }
  5611. TPacketGGFindPosition p;
  5612. p.header = HEADER_GG_FIND_POSITION;
  5613. p.dwFromPID = GetPlayerID();
  5614. p.dwTargetPID = dwPID;
  5615. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  5616. if (test_server)
  5617. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  5618. }
  5619. }
  5620. return true;
  5621. }
  5622. // ADD_REFINE_BUILDING
  5623. CGuild* CHARACTER::GetRefineGuild() const
  5624. {
  5625. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5626. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  5627. }
  5628. bool CHARACTER::IsRefineThroughGuild() const
  5629. {
  5630. return GetRefineGuild() != NULL;
  5631. }
  5632. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  5633. {
  5634. CGuild* pGuild = GetRefineGuild();
  5635. if (pGuild)
  5636. {
  5637. if (pGuild == GetGuild())
  5638. return iCost * iMultiply * 9 / 10;
  5639. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  5640. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  5641. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  5642. return iCost * iMultiply * 3;
  5643. return iCost * iMultiply;
  5644. }
  5645. else
  5646. return iCost;
  5647. }
  5648. void CHARACTER::PayRefineFee(int iTotalMoney)
  5649. {
  5650. int iFee = iTotalMoney / 10;
  5651. CGuild* pGuild = GetRefineGuild();
  5652. int iRemain = iTotalMoney;
  5653. if (pGuild)
  5654. {
  5655. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  5656. if (pGuild != GetGuild())
  5657. {
  5658. pGuild->RequestDepositMoney(this, iFee);
  5659. iRemain -= iFee;
  5660. }
  5661. }
  5662. PointChange(POINT_GOLD, -iRemain);
  5663. }
  5664. // END_OF_ADD_REFINE_BUILDING
  5665. //Hack 방지를 위한 체크.
  5666. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  5667. {
  5668. const int iPulse = thecore_pulse();
  5669. if (test_server)
  5670. bSendMsg = true;
  5671. //창고 연후 체크
  5672. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  5673. {
  5674. if (bSendMsg)
  5675. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  5676. if (test_server)
  5677. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  5678. return true;
  5679. }
  5680. //거래관련 창 체크
  5681. if (bCheckShopOwner)
  5682. {
  5683. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5684. {
  5685. if (bSendMsg)
  5686. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  5687. return true;
  5688. }
  5689. }
  5690. else
  5691. {
  5692. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
  5693. {
  5694. if (bSendMsg)
  5695. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  5696. return true;
  5697. }
  5698. }
  5699. //PREVENT_PORTAL_AFTER_EXCHANGE
  5700. //교환 후 시간체크
  5701. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  5702. {
  5703. if (bSendMsg)
  5704. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  5705. return true;
  5706. }
  5707. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  5708. //PREVENT_ITEM_COPY
  5709. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  5710. {
  5711. if (bSendMsg)
  5712. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  5713. return true;
  5714. }
  5715. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  5716. {
  5717. if (bSendMsg)
  5718. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  5719. return true;
  5720. }
  5721. //END_PREVENT_ITEM_COPY
  5722. return false;
  5723. }
  5724. BOOL CHARACTER::IsMonarch() const
  5725. {
  5726. //MONARCH_LIMIT
  5727. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  5728. return true;
  5729. return false;
  5730. //END_MONARCH_LIMIT
  5731. }
  5732. void CHARACTER::Say(const std::string & s)
  5733. {
  5734. struct ::packet_script packet_script;
  5735. packet_script.header = HEADER_GC_SCRIPT;
  5736. packet_script.skin = 1;
  5737. packet_script.src_size = s.size();
  5738. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  5739. TEMP_BUFFER buf;
  5740. buf.write(&packet_script, sizeof(struct packet_script));
  5741. buf.write(&s[0], s.size());
  5742. if (IsPC())
  5743. {
  5744. GetDesc()->Packet(buf.read_peek(), buf.size());
  5745. }
  5746. }
  5747. //
  5748. // Monarch
  5749. //
  5750. void CHARACTER::InitMC()
  5751. {
  5752. for (int n = 0; n < MI_MAX; ++n)
  5753. {
  5754. m_dwMonarchCooltime[n] = thecore_pulse();
  5755. }
  5756. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  5757. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  5758. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  5759. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  5760. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  5761. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  5762. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  5763. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  5764. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  5765. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  5766. }
  5767. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  5768. {
  5769. return m_dwMonarchCooltime[e];
  5770. }
  5771. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  5772. {
  5773. m_dwMonarchCooltime[e] = thecore_pulse();
  5774. }
  5775. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  5776. {
  5777. int iPulse = thecore_pulse();
  5778. if ((iPulse - GetMC(e)) < GetMCL(e))
  5779. {
  5780. if (test_server)
  5781. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5782. return false;
  5783. }
  5784. if (test_server)
  5785. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5786. return true;
  5787. }
  5788. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  5789. {
  5790. return m_dwMonarchCooltimelimit[e];
  5791. }
  5792. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  5793. {
  5794. int iPulse = thecore_pulse();
  5795. if (test_server)
  5796. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  5797. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  5798. }
  5799. bool CHARACTER::IsSiegeNPC() const
  5800. {
  5801. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  5802. }
  5803. //------------------------------------------------
  5804. void CHARACTER::UpdateDepositPulse()
  5805. {
  5806. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  5807. }
  5808. bool CHARACTER::CanDeposit() const
  5809. {
  5810. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  5811. }
  5812. //------------------------------------------------
  5813. ESex GET_SEX(LPCHARACTER ch)
  5814. {
  5815. switch (ch->GetRaceNum())
  5816. {
  5817. case MAIN_RACE_WARRIOR_M:
  5818. case MAIN_RACE_SURA_M:
  5819. case MAIN_RACE_ASSASSIN_M:
  5820. case MAIN_RACE_SHAMAN_M:
  5821. case MAIN_RACE_WOLFMAN_M:
  5822. return SEX_MALE;
  5823. case MAIN_RACE_ASSASSIN_W:
  5824. case MAIN_RACE_SHAMAN_W:
  5825. case MAIN_RACE_WARRIOR_W:
  5826. case MAIN_RACE_SURA_W:
  5827. return SEX_FEMALE;
  5828. }
  5829. /* default sex = male */
  5830. return SEX_MALE;
  5831. }
  5832. int CHARACTER::GetHPPct() const
  5833. {
  5834. return (GetHP() * 100) / GetMaxHP();
  5835. }
  5836. bool CHARACTER::IsBerserk() const
  5837. {
  5838. if (m_pkMobInst != NULL)
  5839. return m_pkMobInst->m_IsBerserk;
  5840. else
  5841. return false;
  5842. }
  5843. void CHARACTER::SetBerserk(bool mode)
  5844. {
  5845. if (m_pkMobInst != NULL)
  5846. m_pkMobInst->m_IsBerserk = mode;
  5847. }
  5848. bool CHARACTER::IsGodSpeed() const
  5849. {
  5850. if (m_pkMobInst != NULL)
  5851. {
  5852. return m_pkMobInst->m_IsGodSpeed;
  5853. }
  5854. else
  5855. {
  5856. return false;
  5857. }
  5858. }
  5859. void CHARACTER::SetGodSpeed(bool mode)
  5860. {
  5861. if (m_pkMobInst != NULL)
  5862. {
  5863. m_pkMobInst->m_IsGodSpeed = mode;
  5864. if (mode == true)
  5865. {
  5866. SetPoint(POINT_ATT_SPEED, 250);
  5867. }
  5868. else
  5869. {
  5870. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  5871. }
  5872. }
  5873. }
  5874. bool CHARACTER::IsDeathBlow() const
  5875. {
  5876. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  5877. {
  5878. return true;
  5879. }
  5880. else
  5881. {
  5882. return false;
  5883. }
  5884. }
  5885. struct FFindReviver
  5886. {
  5887. FFindReviver()
  5888. {
  5889. pChar = NULL;
  5890. HasReviver = false;
  5891. }
  5892. void operator() (LPCHARACTER ch)
  5893. {
  5894. if (ch->IsMonster() != true)
  5895. {
  5896. return;
  5897. }
  5898. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  5899. {
  5900. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  5901. {
  5902. HasReviver = true;
  5903. pChar = ch;
  5904. }
  5905. }
  5906. }
  5907. LPCHARACTER pChar;
  5908. bool HasReviver;
  5909. };
  5910. bool CHARACTER::HasReviverInParty() const
  5911. {
  5912. LPPARTY party = GetParty();
  5913. if (party != NULL)
  5914. {
  5915. if (party->GetMemberCount() == 1) return false;
  5916. FFindReviver f;
  5917. party->ForEachMemberPtr(f);
  5918. return f.HasReviver;
  5919. }
  5920. return false;
  5921. }
  5922. bool CHARACTER::IsRevive() const
  5923. {
  5924. if (m_pkMobInst != NULL)
  5925. {
  5926. return m_pkMobInst->m_IsRevive;
  5927. }
  5928. return false;
  5929. }
  5930. void CHARACTER::SetRevive(bool mode)
  5931. {
  5932. if (m_pkMobInst != NULL)
  5933. {
  5934. m_pkMobInst->m_IsRevive = mode;
  5935. }
  5936. }
  5937. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  5938. EVENTFUNC(check_speedhack_event)
  5939. {
  5940. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  5941. if ( info == NULL )
  5942. {
  5943. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  5944. return 0;
  5945. }
  5946. LPCHARACTER ch = info->ch;
  5947. if (NULL == ch || ch->IsNPC())
  5948. return 0;
  5949. if (IS_SPEED_HACK_PLAYER(ch))
  5950. {
  5951. // write hack log
  5952. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  5953. if (false == LC_IsEurope())
  5954. {
  5955. // close connection
  5956. LPDESC desc = ch->GetDesc();
  5957. if (desc)
  5958. {
  5959. DESC_MANAGER::instance().DestroyDesc(desc);
  5960. return 0;
  5961. }
  5962. }
  5963. }
  5964. ch->m_speed_hack_count = 0;
  5965. ch->ResetComboHackCount();
  5966. return PASSES_PER_SEC(60);
  5967. }
  5968. void CHARACTER::StartCheckSpeedHackEvent()
  5969. {
  5970. if (m_pkCheckSpeedHackEvent)
  5971. return;
  5972. char_event_info* info = AllocEventInfo<char_event_info>();
  5973. info->ch = this;
  5974. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  5975. }
  5976. void CHARACTER::GoHome()
  5977. {
  5978. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  5979. }
  5980. void CHARACTER::SendGuildName(CGuild* pGuild)
  5981. {
  5982. if (NULL == pGuild) return;
  5983. DESC *desc = GetDesc();
  5984. if (NULL == desc) return;
  5985. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  5986. m_known_guild.insert(pGuild->GetID());
  5987. TPacketGCGuildName pack;
  5988. memset(&pack, 0x00, sizeof(pack));
  5989. pack.header = HEADER_GC_GUILD;
  5990. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  5991. pack.size = sizeof(TPacketGCGuildName);
  5992. pack.guildID = pGuild->GetID();
  5993. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  5994. desc->Packet(&pack, sizeof(pack));
  5995. }
  5996. void CHARACTER::SendGuildName(DWORD dwGuildID)
  5997. {
  5998. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  5999. }
  6000. EVENTFUNC(destroy_when_idle_event)
  6001. {
  6002. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6003. if ( info == NULL )
  6004. {
  6005. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  6006. return 0;
  6007. }
  6008. LPCHARACTER ch = info->ch;
  6009. if (ch == NULL) { // <Factor>
  6010. return 0;
  6011. }
  6012. if (ch->GetVictim())
  6013. {
  6014. return PASSES_PER_SEC(300);
  6015. }
  6016. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  6017. ch->m_pkDestroyWhenIdleEvent = NULL;
  6018. M2_DESTROY_CHARACTER(ch);
  6019. return 0;
  6020. }
  6021. void CHARACTER::StartDestroyWhenIdleEvent()
  6022. {
  6023. if (m_pkDestroyWhenIdleEvent)
  6024. return;
  6025. char_event_info* info = AllocEventInfo<char_event_info>();
  6026. info->ch = this;
  6027. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  6028. }
  6029. void CHARACTER::SetComboSequence(BYTE seq)
  6030. {
  6031. m_bComboSequence = seq;
  6032. }
  6033. BYTE CHARACTER::GetComboSequence() const
  6034. {
  6035. return m_bComboSequence;
  6036. }
  6037. void CHARACTER::SetLastComboTime(DWORD time)
  6038. {
  6039. m_dwLastComboTime = time;
  6040. }
  6041. DWORD CHARACTER::GetLastComboTime() const
  6042. {
  6043. return m_dwLastComboTime;
  6044. }
  6045. void CHARACTER::SetValidComboInterval(int interval)
  6046. {
  6047. m_iValidComboInterval = interval;
  6048. }
  6049. int CHARACTER::GetValidComboInterval() const
  6050. {
  6051. return m_iValidComboInterval;
  6052. }
  6053. BYTE CHARACTER::GetComboIndex() const
  6054. {
  6055. return m_bComboIndex;
  6056. }
  6057. void CHARACTER::IncreaseComboHackCount(int k)
  6058. {
  6059. m_iComboHackCount += k;
  6060. if (m_iComboHackCount >= 10)
  6061. {
  6062. if (GetJob() == JOB_WOLFMAN && m_iComboHackCount <= 20)
  6063. {
  6064. return;
  6065. }
  6066. if (GetDesc())
  6067. {
  6068. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  6069. {
  6070. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  6071. LogManager::instance().HackLog("Combo", this);
  6072. }
  6073. }
  6074. }
  6075. }
  6076. void CHARACTER::ResetComboHackCount()
  6077. {
  6078. m_iComboHackCount = 0;
  6079. }
  6080. void CHARACTER::SkipComboAttackByTime(int interval)
  6081. {
  6082. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  6083. }
  6084. DWORD CHARACTER::GetSkipComboAttackByTime() const
  6085. {
  6086. return m_dwSkipComboAttackByTime;
  6087. }
  6088. void CHARACTER::ResetChatCounter()
  6089. {
  6090. m_bChatCounter = 0;
  6091. }
  6092. BYTE CHARACTER::IncreaseChatCounter()
  6093. {
  6094. return ++m_bChatCounter;
  6095. }
  6096. BYTE CHARACTER::GetChatCounter() const
  6097. {
  6098. return m_bChatCounter;
  6099. }
  6100. // 말이나 다른것을 타고 있나?
  6101. bool CHARACTER::IsRiding() const
  6102. {
  6103. return IsHorseRiding() || GetMountVnum();
  6104. }
  6105. bool CHARACTER::CanWarp() const
  6106. {
  6107. const int iPulse = thecore_pulse();
  6108. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  6109. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  6110. return false;
  6111. if ((iPulse - GetExchangeTime()) < limit_time)
  6112. return false;
  6113. if ((iPulse - GetMyShopTime()) < limit_time)
  6114. return false;
  6115. if ((iPulse - GetRefineTime()) < limit_time)
  6116. return false;
  6117. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  6118. return false;
  6119. return true;
  6120. }
  6121. DWORD CHARACTER::GetNextExp() const
  6122. {
  6123. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  6124. return 2500000000;
  6125. else
  6126. return exp_table[GetLevel()];
  6127. }
  6128. #ifdef NEW_PET_SYSTEM
  6129. DWORD CHARACTER::PetGetNextExp() const
  6130. {
  6131. if (IsNewPet()) {
  6132. if (120 < GetLevel())
  6133. return 2500000000;
  6134. else
  6135. return exppet_table[GetLevel()];
  6136. }
  6137. }
  6138. #endif
  6139. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  6140. {
  6141. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  6142. }
  6143. #ifdef __SASH_SYSTEM__
  6144. void CHARACTER::OpenSash(bool bCombination)
  6145. {
  6146. if (isSashOpened(bCombination))
  6147. {
  6148. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The sash window it's already opened."));
  6149. return;
  6150. }
  6151. if (bCombination)
  6152. {
  6153. if (m_bSashAbsorption)
  6154. {
  6155. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Before you may close the sash absorption window."));
  6156. return;
  6157. }
  6158. m_bSashCombination = true;
  6159. }
  6160. else
  6161. {
  6162. if (m_bSashCombination)
  6163. {
  6164. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Before you may close the sash combine window."));
  6165. return;
  6166. }
  6167. m_bSashAbsorption = true;
  6168. }
  6169. TItemPos tPos;
  6170. tPos.window_type = INVENTORY;
  6171. tPos.cell = 0;
  6172. TPacketSash sPacket;
  6173. sPacket.header = HEADER_GC_SASH;
  6174. sPacket.subheader = SASH_SUBHEADER_GC_OPEN;
  6175. sPacket.bWindow = bCombination;
  6176. sPacket.dwPrice = 0;
  6177. sPacket.bPos = 0;
  6178. sPacket.tPos = tPos;
  6179. sPacket.dwItemVnum = 0;
  6180. sPacket.dwMinAbs = 0;
  6181. sPacket.dwMaxAbs = 0;
  6182. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6183. ClearSashMaterials();
  6184. }
  6185. void CHARACTER::CloseSash()
  6186. {
  6187. if ((!m_bSashCombination) && (!m_bSashAbsorption))
  6188. return;
  6189. bool bWindow = (m_bSashCombination == true ? true : false);
  6190. TItemPos tPos;
  6191. tPos.window_type = INVENTORY;
  6192. tPos.cell = 0;
  6193. TPacketSash sPacket;
  6194. sPacket.header = HEADER_GC_SASH;
  6195. sPacket.subheader = SASH_SUBHEADER_GC_CLOSE;
  6196. sPacket.bWindow = bWindow;
  6197. sPacket.dwPrice = 0;
  6198. sPacket.bPos = 0;
  6199. sPacket.tPos = tPos;
  6200. sPacket.dwItemVnum = 0;
  6201. sPacket.dwMinAbs = 0;
  6202. sPacket.dwMaxAbs = 0;
  6203. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6204. if (bWindow)
  6205. m_bSashCombination = false;
  6206. else
  6207. m_bSashAbsorption = false;
  6208. ClearSashMaterials();
  6209. }
  6210. void CHARACTER::ClearSashMaterials()
  6211. {
  6212. LPITEM * pkItemMaterial;
  6213. pkItemMaterial = GetSashMaterials();
  6214. for (int i = 0; i < SASH_WINDOW_MAX_MATERIALS; ++i)
  6215. {
  6216. if (!pkItemMaterial[i])
  6217. continue;
  6218. pkItemMaterial[i]->Lock(false);
  6219. pkItemMaterial[i] = NULL;
  6220. }
  6221. }
  6222. bool CHARACTER::SashIsSameGrade(long lGrade)
  6223. {
  6224. LPITEM * pkItemMaterial;
  6225. pkItemMaterial = GetSashMaterials();
  6226. if (!pkItemMaterial[0])
  6227. return false;
  6228. bool bReturn = (pkItemMaterial[0]->GetValue(SASH_GRADE_VALUE_FIELD) == lGrade ? true : false);
  6229. return bReturn;
  6230. }
  6231. DWORD CHARACTER::GetSashCombinePrice(long lGrade)
  6232. {
  6233. DWORD dwPrice = 0;
  6234. switch (lGrade)
  6235. {
  6236. case 2:
  6237. {
  6238. dwPrice = SASH_GRADE_2_PRICE;
  6239. }
  6240. break;
  6241. case 3:
  6242. {
  6243. dwPrice = SASH_GRADE_3_PRICE;
  6244. }
  6245. break;
  6246. case 4:
  6247. {
  6248. dwPrice = SASH_GRADE_4_PRICE;
  6249. }
  6250. break;
  6251. default:
  6252. {
  6253. dwPrice = SASH_GRADE_1_PRICE;
  6254. }
  6255. break;
  6256. }
  6257. return dwPrice;
  6258. }
  6259. BYTE CHARACTER::CheckEmptyMaterialSlot()
  6260. {
  6261. LPITEM * pkItemMaterial;
  6262. pkItemMaterial = GetSashMaterials();
  6263. for (int i = 0; i < SASH_WINDOW_MAX_MATERIALS; ++i)
  6264. {
  6265. if (!pkItemMaterial[i])
  6266. return i;
  6267. }
  6268. return 255;
  6269. }
  6270. void CHARACTER::GetSashCombineResult(DWORD & dwItemVnum, DWORD & dwMinAbs, DWORD & dwMaxAbs)
  6271. {
  6272. LPITEM * pkItemMaterial;
  6273. pkItemMaterial = GetSashMaterials();
  6274. if (m_bSashCombination)
  6275. {
  6276. if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
  6277. {
  6278. long lVal = pkItemMaterial[0]->GetValue(SASH_GRADE_VALUE_FIELD);
  6279. if (lVal == 4)
  6280. {
  6281. dwItemVnum = pkItemMaterial[0]->GetOriginalVnum();
  6282. dwMinAbs = pkItemMaterial[0]->GetSocket(SASH_ABSORPTION_SOCKET);
  6283. DWORD dwMaxAbsCalc = (dwMinAbs + SASH_GRADE_4_ABS_RANGE > SASH_GRADE_4_ABS_MAX ? SASH_GRADE_4_ABS_MAX : (dwMinAbs + SASH_GRADE_4_ABS_RANGE));
  6284. dwMaxAbs = dwMaxAbsCalc;
  6285. }
  6286. else
  6287. {
  6288. DWORD dwMaskVnum = pkItemMaterial[0]->GetOriginalVnum();
  6289. TItemTable * pTable = ITEM_MANAGER::instance().GetTable(dwMaskVnum + 1);
  6290. if (pTable)
  6291. dwMaskVnum += 1;
  6292. dwItemVnum = dwMaskVnum;
  6293. switch (lVal)
  6294. {
  6295. case 2:
  6296. {
  6297. dwMinAbs = SASH_GRADE_3_ABS;
  6298. dwMaxAbs = SASH_GRADE_3_ABS;
  6299. }
  6300. break;
  6301. case 3:
  6302. {
  6303. dwMinAbs = SASH_GRADE_4_ABS_MIN;
  6304. dwMaxAbs = SASH_GRADE_4_ABS_MAX_COMB;
  6305. }
  6306. break;
  6307. default:
  6308. {
  6309. dwMinAbs = SASH_GRADE_2_ABS;
  6310. dwMaxAbs = SASH_GRADE_2_ABS;
  6311. }
  6312. break;
  6313. }
  6314. }
  6315. }
  6316. else
  6317. {
  6318. dwItemVnum = 0;
  6319. dwMinAbs = 0;
  6320. dwMaxAbs = 0;
  6321. }
  6322. }
  6323. else
  6324. {
  6325. if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
  6326. {
  6327. dwItemVnum = pkItemMaterial[0]->GetOriginalVnum();
  6328. dwMinAbs = pkItemMaterial[0]->GetSocket(SASH_ABSORPTION_SOCKET);
  6329. dwMaxAbs = dwMinAbs;
  6330. }
  6331. else
  6332. {
  6333. dwItemVnum = 0;
  6334. dwMinAbs = 0;
  6335. dwMaxAbs = 0;
  6336. }
  6337. }
  6338. }
  6339. void CHARACTER::AddSashMaterial(TItemPos tPos, BYTE bPos)
  6340. {
  6341. if (bPos >= SASH_WINDOW_MAX_MATERIALS)
  6342. {
  6343. if (bPos == 255)
  6344. {
  6345. bPos = CheckEmptyMaterialSlot();
  6346. if (bPos >= SASH_WINDOW_MAX_MATERIALS)
  6347. return;
  6348. }
  6349. else
  6350. return;
  6351. }
  6352. LPITEM pkItem = GetItem(tPos);
  6353. if (!pkItem)
  6354. return;
  6355. else if ((pkItem->GetCell() >= INVENTORY_MAX_NUM) || (pkItem->IsEquipped()) || (tPos.IsBeltInventoryPosition()) || (pkItem->IsDragonSoul()))
  6356. return;
  6357. else if ((pkItem->GetType() != ITEM_COSTUME) && (m_bSashCombination))
  6358. return;
  6359. else if ((pkItem->GetType() != ITEM_COSTUME) && (bPos == 0) && (m_bSashAbsorption))
  6360. return;
  6361. else if (pkItem->isLocked())
  6362. {
  6363. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't add locked items."));
  6364. return;
  6365. }
  6366. #ifdef __SOULBINDING_SYSTEM__
  6367. else if ((pkItem->IsBind()) || (pkItem->IsUntilBind()))
  6368. {
  6369. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't add binded items."));
  6370. return;
  6371. }
  6372. #endif
  6373. else if ((m_bSashCombination) && (bPos == 1) && (!SashIsSameGrade(pkItem->GetValue(SASH_GRADE_VALUE_FIELD))))
  6374. {
  6375. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can combine just sashes of same grade."));
  6376. return;
  6377. }
  6378. else if ((m_bSashCombination) && (pkItem->GetSocket(SASH_ABSORPTION_SOCKET) >= SASH_GRADE_4_ABS_MAX))
  6379. {
  6380. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This sash got already maximum absorption chance."));
  6381. return;
  6382. }
  6383. else if ((bPos == 1) && (m_bSashAbsorption))
  6384. {
  6385. if ((pkItem->GetType() != ITEM_WEAPON) && (pkItem->GetType() != ITEM_ARMOR))
  6386. {
  6387. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can absorb just the bonuses from armors and weapons."));
  6388. return;
  6389. }
  6390. else if ((pkItem->GetType() == ITEM_ARMOR) && (pkItem->GetSubType() != ARMOR_BODY))
  6391. {
  6392. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can absorb just the bonuses from armors and weapons."));
  6393. return;
  6394. }
  6395. }
  6396. else if ((pkItem->GetSubType() != COSTUME_SASH) && (m_bSashCombination))
  6397. return;
  6398. else if ((pkItem->GetSubType() != COSTUME_SASH) && (bPos == 0) && (m_bSashAbsorption))
  6399. return;
  6400. else if ((pkItem->GetSocket(SASH_ABSORBED_SOCKET) > 0) && (bPos == 0) && (m_bSashAbsorption))
  6401. return;
  6402. LPITEM * pkItemMaterial;
  6403. pkItemMaterial = GetSashMaterials();
  6404. if ((bPos == 1) && (!pkItemMaterial[0]))
  6405. return;
  6406. if (pkItemMaterial[bPos])
  6407. return;
  6408. pkItemMaterial[bPos] = pkItem;
  6409. pkItemMaterial[bPos]->Lock(true);
  6410. DWORD dwItemVnum, dwMinAbs, dwMaxAbs;
  6411. GetSashCombineResult(dwItemVnum, dwMinAbs, dwMaxAbs);
  6412. TPacketSash sPacket;
  6413. sPacket.header = HEADER_GC_SASH;
  6414. sPacket.subheader = SASH_SUBHEADER_GC_ADDED;
  6415. sPacket.bWindow = m_bSashCombination == true ? true : false;
  6416. sPacket.dwPrice = GetSashCombinePrice(pkItem->GetValue(SASH_GRADE_VALUE_FIELD));
  6417. sPacket.bPos = bPos;
  6418. sPacket.tPos = tPos;
  6419. sPacket.dwItemVnum = dwItemVnum;
  6420. sPacket.dwMinAbs = dwMinAbs;
  6421. sPacket.dwMaxAbs = dwMaxAbs;
  6422. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6423. }
  6424. void CHARACTER::RemoveSashMaterial(BYTE bPos)
  6425. {
  6426. if (bPos >= SASH_WINDOW_MAX_MATERIALS)
  6427. return;
  6428. LPITEM * pkItemMaterial;
  6429. pkItemMaterial = GetSashMaterials();
  6430. DWORD dwPrice = 0;
  6431. if (bPos == 1)
  6432. {
  6433. if (pkItemMaterial[bPos])
  6434. {
  6435. pkItemMaterial[bPos]->Lock(false);
  6436. pkItemMaterial[bPos] = NULL;
  6437. }
  6438. if (pkItemMaterial[0])
  6439. dwPrice = GetSashCombinePrice(pkItemMaterial[0]->GetValue(SASH_GRADE_VALUE_FIELD));
  6440. }
  6441. else
  6442. ClearSashMaterials();
  6443. TItemPos tPos;
  6444. tPos.window_type = INVENTORY;
  6445. tPos.cell = 0;
  6446. TPacketSash sPacket;
  6447. sPacket.header = HEADER_GC_SASH;
  6448. sPacket.subheader = SASH_SUBHEADER_GC_REMOVED;
  6449. sPacket.bWindow = m_bSashCombination == true ? true : false;
  6450. sPacket.dwPrice = dwPrice;
  6451. sPacket.bPos = bPos;
  6452. sPacket.tPos = tPos;
  6453. sPacket.dwItemVnum = 0;
  6454. sPacket.dwMinAbs = 0;
  6455. sPacket.dwMaxAbs = 0;
  6456. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6457. }
  6458. BYTE CHARACTER::CanRefineSashMaterials()
  6459. {
  6460. BYTE bReturn = 0;
  6461. LPITEM * pkItemMaterial;
  6462. pkItemMaterial = GetSashMaterials();
  6463. if (m_bSashCombination)
  6464. {
  6465. for (int i = 0; i < SASH_WINDOW_MAX_MATERIALS; ++i)
  6466. {
  6467. if (pkItemMaterial[i])
  6468. {
  6469. if ((pkItemMaterial[i]->GetType() == ITEM_COSTUME) && (pkItemMaterial[i]->GetSubType() == COSTUME_SASH))
  6470. bReturn = 1;
  6471. else
  6472. {
  6473. bReturn = 0;
  6474. break;
  6475. }
  6476. }
  6477. else
  6478. {
  6479. bReturn = 0;
  6480. break;
  6481. }
  6482. }
  6483. }
  6484. else if (m_bSashAbsorption)
  6485. {
  6486. if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
  6487. {
  6488. if ((pkItemMaterial[0]->GetType() == ITEM_COSTUME) && (pkItemMaterial[0]->GetSubType() == COSTUME_SASH))
  6489. bReturn = 2;
  6490. else
  6491. bReturn = 0;
  6492. if ((pkItemMaterial[1]->GetType() == ITEM_WEAPON) || ((pkItemMaterial[1]->GetType() == ITEM_ARMOR) && (pkItemMaterial[1]->GetSubType() == ARMOR_BODY)))
  6493. bReturn = 2;
  6494. else
  6495. bReturn = 0;
  6496. if (pkItemMaterial[0]->GetSocket(SASH_ABSORBED_SOCKET) > 0)
  6497. bReturn = 0;
  6498. }
  6499. else
  6500. bReturn = 0;
  6501. }
  6502. return bReturn;
  6503. }
  6504. void CHARACTER::RefineSashMaterials()
  6505. {
  6506. BYTE bCan = CanRefineSashMaterials();
  6507. if (bCan == 0)
  6508. return;
  6509. LPITEM * pkItemMaterial;
  6510. pkItemMaterial = GetSashMaterials();
  6511. DWORD dwItemVnum, dwMinAbs, dwMaxAbs;
  6512. GetSashCombineResult(dwItemVnum, dwMinAbs, dwMaxAbs);
  6513. DWORD dwPrice = GetSashCombinePrice(pkItemMaterial[0]->GetValue(SASH_GRADE_VALUE_FIELD));
  6514. if (bCan == 1)
  6515. {
  6516. int iSuccessChance = 0;
  6517. long lVal = pkItemMaterial[0]->GetValue(SASH_GRADE_VALUE_FIELD);
  6518. switch (lVal)
  6519. {
  6520. case 2:
  6521. {
  6522. iSuccessChance = SASH_COMBINE_GRADE_2;
  6523. }
  6524. break;
  6525. case 3:
  6526. {
  6527. iSuccessChance = SASH_COMBINE_GRADE_3;
  6528. }
  6529. break;
  6530. case 4:
  6531. {
  6532. iSuccessChance = SASH_COMBINE_GRADE_4;
  6533. }
  6534. break;
  6535. default:
  6536. {
  6537. iSuccessChance = SASH_COMBINE_GRADE_1;
  6538. }
  6539. break;
  6540. }
  6541. if (GetGold() < dwPrice)
  6542. {
  6543. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You don't have enough Yang."));
  6544. return;
  6545. }
  6546. int iChance = number(1, 100);
  6547. bool bSucces = (iChance <= iSuccessChance ? true : false);
  6548. if (bSucces)
  6549. {
  6550. LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false);
  6551. if (!pkItem)
  6552. {
  6553. sys_err("%d can't be created.", dwItemVnum);
  6554. return;
  6555. }
  6556. ITEM_MANAGER::CopyAllAttrTo(pkItemMaterial[0], pkItem);
  6557. LogManager::instance().ItemLog(this, pkItem, "COMBINE SUCCESS", pkItem->GetName());
  6558. DWORD dwAbs = (dwMinAbs == dwMaxAbs ? dwMinAbs : number(dwMinAbs + 1, dwMaxAbs));
  6559. pkItem->SetSocket(SASH_ABSORPTION_SOCKET, dwAbs);
  6560. pkItem->SetSocket(SASH_ABSORBED_SOCKET, pkItemMaterial[0]->GetSocket(SASH_ABSORBED_SOCKET));
  6561. PointChange(POINT_GOLD, -dwPrice);
  6562. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, pkItemMaterial[0]->GetVnum(), -dwPrice);
  6563. WORD wCell = pkItemMaterial[0]->GetCell();
  6564. ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[0], "COMBINE (REFINE SUCCESS)");
  6565. ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "COMBINE (REFINE SUCCESS)");
  6566. pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell));
  6567. ITEM_MANAGER::instance().FlushDelayedSave(pkItem);
  6568. pkItem->AttrLog();
  6569. if (lVal == 4)
  6570. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("New absorption rate: %d%"), dwAbs);
  6571. else
  6572. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Success."));
  6573. EffectPacket(SE_EFFECT_SASH_SUCCEDED);
  6574. LogManager::instance().SashLog(GetPlayerID(), GetX(), GetY(), dwItemVnum, pkItem->GetID(), 1, dwAbs, 1);
  6575. ClearSashMaterials();
  6576. }
  6577. else
  6578. {
  6579. PointChange(POINT_GOLD, -dwPrice);
  6580. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, pkItemMaterial[0]->GetVnum(), -dwPrice);
  6581. ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "COMBINE (REFINE FAIL)");
  6582. if (lVal == 4)
  6583. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("New absorption rate: %d%"), pkItemMaterial[0]->GetSocket(SASH_ABSORPTION_SOCKET));
  6584. else
  6585. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Failed."));
  6586. LogManager::instance().SashLog(GetPlayerID(), GetX(), GetY(), dwItemVnum, 0, 0, 0, 0);
  6587. pkItemMaterial[1] = NULL;
  6588. }
  6589. TItemPos tPos;
  6590. tPos.window_type = INVENTORY;
  6591. tPos.cell = 0;
  6592. TPacketSash sPacket;
  6593. sPacket.header = HEADER_GC_SASH;
  6594. sPacket.subheader = SASH_SUBHEADER_CG_REFINED;
  6595. sPacket.bWindow = m_bSashCombination == true ? true : false;
  6596. sPacket.dwPrice = dwPrice;
  6597. sPacket.bPos = 0;
  6598. sPacket.tPos = tPos;
  6599. sPacket.dwItemVnum = 0;
  6600. sPacket.dwMinAbs = 0;
  6601. if (bSucces)
  6602. sPacket.dwMaxAbs = 100;
  6603. else
  6604. sPacket.dwMaxAbs = 0;
  6605. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6606. }
  6607. else
  6608. {
  6609. pkItemMaterial[1]->CopyAttributeTo(pkItemMaterial[0]);
  6610. LogManager::instance().ItemLog(this, pkItemMaterial[0], "ABSORB (REFINE SUCCESS)", pkItemMaterial[0]->GetName());
  6611. pkItemMaterial[0]->SetSocket(SASH_ABSORBED_SOCKET, pkItemMaterial[1]->GetOriginalVnum());
  6612. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
  6613. {
  6614. if (pkItemMaterial[0]->GetAttributeValue(i) < 0)
  6615. pkItemMaterial[0]->SetForceAttribute(i, pkItemMaterial[0]->GetAttributeType(i), 0);
  6616. }
  6617. ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "ABSORBED (REFINE SUCCESS)");
  6618. ITEM_MANAGER::instance().FlushDelayedSave(pkItemMaterial[0]);
  6619. pkItemMaterial[0]->AttrLog();
  6620. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Success."));
  6621. ClearSashMaterials();
  6622. TItemPos tPos;
  6623. tPos.window_type = INVENTORY;
  6624. tPos.cell = 0;
  6625. TPacketSash sPacket;
  6626. sPacket.header = HEADER_GC_SASH;
  6627. sPacket.subheader = SASH_SUBHEADER_CG_REFINED;
  6628. sPacket.bWindow = m_bSashCombination == true ? true : false;
  6629. sPacket.dwPrice = dwPrice;
  6630. sPacket.bPos = 255;
  6631. sPacket.tPos = tPos;
  6632. sPacket.dwItemVnum = 0;
  6633. sPacket.dwMinAbs = 0;
  6634. sPacket.dwMaxAbs = 1;
  6635. GetDesc()->Packet(&sPacket, sizeof(TPacketSash));
  6636. }
  6637. }
  6638. bool CHARACTER::CleanSashAttr(LPITEM pkItem, LPITEM pkTarget)
  6639. {
  6640. if (!CanHandleItem())
  6641. return false;
  6642. else if ((!pkItem) || (!pkTarget))
  6643. return false;
  6644. else if ((pkTarget->GetType() != ITEM_COSTUME) && (pkTarget->GetSubType() != COSTUME_SASH))
  6645. return false;
  6646. if (pkTarget->GetSocket(SASH_ABSORBED_SOCKET) <= 0)
  6647. return false;
  6648. pkTarget->SetSocket(SASH_ABSORBED_SOCKET, 0);
  6649. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
  6650. pkTarget->SetForceAttribute(i, 0, 0);
  6651. pkItem->SetCount(pkItem->GetCount() - 1);
  6652. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT (CLEAN ATTR)", pkTarget->GetName());
  6653. return true;
  6654. }
  6655. #endif
  6656. #ifdef GIFT_SYSTEM
  6657. #include <boost/algorithm/string.hpp>
  6658. EVENTFUNC(gift_refresh_event)
  6659. {
  6660. char_event_info* info = dynamic_cast<char_event_info*>(event->info);
  6661. if (info == NULL)
  6662. {
  6663. sys_err("gift_refresh_event> <Factor> Null pointer");
  6664. return 0;
  6665. }
  6666. LPCHARACTER ch = info->ch;
  6667. if (NULL == ch || ch->IsNPC())
  6668. return 0;
  6669. ch->RefreshGift();
  6670. return PASSES_PER_SEC(5 * 60);
  6671. }
  6672. void CHARACTER::StartRefreshGift()
  6673. {
  6674. if (m_pkGiftRefresh)
  6675. return;
  6676. char_event_info* info = AllocEventInfo<char_event_info>();
  6677. info->ch = this;
  6678. m_pkGiftRefresh = event_create(gift_refresh_event, info, PASSES_PER_SEC(1)); // 1o?
  6679. }
  6680. void SendGift(LPCHARACTER ch, TGiftItem item)
  6681. {
  6682. char szSockets[1024] = { '\0' };
  6683. char *tempSockets = szSockets;
  6684. for (int soc = 0; soc < ITEM_SOCKET_MAX_NUM; soc++)
  6685. tempSockets += sprintf(tempSockets, "%ld%s", item.alSockets[soc], (soc<ITEM_SOCKET_MAX_NUM - 1 ? "|" : ""));
  6686. char szAttrs[1024] = { '\0' };
  6687. char *tempAttrs = szAttrs;
  6688. for (int attr = 0; attr < ITEM_ATTRIBUTE_MAX_NUM; attr++)
  6689. tempAttrs += sprintf(tempAttrs, "%u,%d%s", item.aAttr[attr].bType, item.aAttr[attr].sValue, (attr<ITEM_ATTRIBUTE_MAX_NUM - 1 ? "|" : ""));
  6690. #if defined(FULL_YANG) && defined(ENABLE_TRANSMUTATION)
  6691. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %lld %d %d %s %s %s %s %d", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs, item.transmutation);
  6692. #elif defined(FULL_YANG) && !defined(ENABLE_TRANSMUTATION)
  6693. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %lld %d %d %s %s %s %s", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs);
  6694. #elif !defined(FULL_YANG) && defined(ENABLE_TRANSMUTATION)
  6695. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %d %d %d %s %s %s %s %d", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs, item.transmutation);
  6696. #else
  6697. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %d %d %d %s %s %s %s", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs);
  6698. #endif
  6699. }
  6700. void CHARACTER::LoadGiftPage(int page)
  6701. {
  6702. page = MINMAX(1, page, m_mapGiftGrid.size());
  6703. ChatPacket(CHAT_TYPE_COMMAND, "gift_clear");
  6704. GIFT_MAP::iterator it = m_mapGiftGrid.find(page);
  6705. if (it == m_mapGiftGrid.end())
  6706. return;
  6707. m_dwLastGiftPage = page;
  6708. for (int i = 0; i < it->second.size(); i++)
  6709. SendGift(this, it->second[i]);
  6710. ChatPacket(CHAT_TYPE_COMMAND, "gift_load");
  6711. }
  6712. static CGrid* grid;
  6713. void CHARACTER::AddGiftGrid(int page)
  6714. {
  6715. if (m_mapGiftGrid.find(page) == m_mapGiftGrid.end())
  6716. {
  6717. std::vector<TGiftItem> vec;
  6718. m_mapGiftGrid.insert(std::make_pair(page, vec));
  6719. }
  6720. }
  6721. int CHARACTER::AddGiftGridItem( int page, int size)
  6722. {
  6723. AddGiftGrid(page);
  6724. int iPos = grid->FindBlank(1, size);
  6725. if (iPos < 0)
  6726. return -1;
  6727. if (!grid->IsEmpty(iPos, 1, size))
  6728. return -1;
  6729. grid->Put(iPos, 1, size);
  6730. return iPos;
  6731. }
  6732. void CHARACTER::RefreshGift()
  6733. {
  6734. char szSockets[1024] = { '\0' };
  6735. char *tempSockets = szSockets;
  6736. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  6737. {
  6738. tempSockets += sprintf(tempSockets, "socket%d", i);
  6739. if (i<ITEM_SOCKET_MAX_NUM - 1)
  6740. tempSockets += sprintf(tempSockets, ",");
  6741. }
  6742. char szAttrs[1024] = { '\0' };
  6743. char *tempAttrs = szAttrs;
  6744. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  6745. {
  6746. if (i < 7)
  6747. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  6748. else
  6749. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  6750. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  6751. tempAttrs += sprintf(tempAttrs, ",");
  6752. }
  6753. #ifdef ENABLE_TRANSMUTATION
  6754. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,unix_timestamp(date_add),replace(reason,' ','_'),replace(`from`,' ','_'),%s,%s,transmutation from player_gift where owner_id = %d and status = 'WAIT' ORDER BY date_add ", szSockets, szAttrs, GetPlayerID()));
  6755. #else
  6756. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,unix_timestamp(date_add),replace(reason,' ','_'),replace(`from`,' ','_'),%s,%s from player_gift where owner_id = %d and status = 'WAIT' ORDER BY date_add ", szSockets, szAttrs, GetPlayerID()));
  6757. #endif
  6758. SQLResult * pRes = pkMsg->Get();
  6759. m_mapGiftGrid.clear();
  6760. grid = M2_NEW CGrid(15, 8);
  6761. grid->Clear();
  6762. int page = 1;
  6763. if (pRes->uiNumRows>0)
  6764. {
  6765. AddGiftGrid(page);
  6766. MYSQL_ROW row;
  6767. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  6768. {
  6769. int col = 0;
  6770. TGiftItem item;
  6771. memset(&item, 0, sizeof(item));
  6772. str_to_number(item.id, row[col++]);
  6773. str_to_number(item.vnum, row[col++]);
  6774. str_to_number(item.count, row[col++]);
  6775. str_to_number(item.dwDateAdd, row[col++]);
  6776. strlcpy(item.szReason, row[col++], sizeof(item.szReason) - 1);
  6777. strlcpy(item.szFrom, row[col++], sizeof(item.szFrom) - 1);
  6778. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  6779. str_to_number(item.alSockets[i], row[col++]);
  6780. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  6781. {
  6782. str_to_number(item.aAttr[i].bType, row[col++]);
  6783. str_to_number(item.aAttr[i].sValue, row[col++]);
  6784. }
  6785. #ifdef ENABLE_TRANSMUTATION
  6786. str_to_number(item.transmutation, row[col++]);
  6787. #endif
  6788. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(item.vnum);
  6789. if (!item_table)
  6790. continue;
  6791. int iPos = AddGiftGridItem( page, item_table->bSize);
  6792. if (iPos < 0)
  6793. {
  6794. page++;
  6795. grid->Clear();
  6796. iPos = AddGiftGridItem(page, item_table->bSize);
  6797. if (iPos < 0)
  6798. {
  6799. sys_err("iPos <0");
  6800. break;
  6801. }
  6802. }
  6803. item.pos = iPos;
  6804. m_mapGiftGrid[page].push_back(item);
  6805. }
  6806. M2_DELETE(grid);
  6807. }
  6808. if(GetGiftPages()>0)
  6809. ChatPacket(CHAT_TYPE_COMMAND, "gift_info %d", GetGiftPages());
  6810. }
  6811. #endif
  6812. #ifdef OFFLINE_SHOP
  6813. extern std::map<DWORD, DWORD> g_ShopIndexCount;
  6814. extern std::map<int, TShopCost> g_ShopCosts;
  6815. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, DWORD id)
  6816. {
  6817. if (g_ShopCosts.find(id) == g_ShopCosts.end())
  6818. {
  6819. sys_log(0, "Shop days error %s %d", c_pszSign, id);
  6820. return;
  6821. }
  6822. int days = g_ShopCosts[id].days;
  6823. long long price = g_ShopCosts[id].price;
  6824. if (price > 0 && GetGold() < price)
  6825. {
  6826. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_NEED_MONEY"), price);
  6827. return;
  6828. }
  6829. if (days == 0 && GetPart(PART_MAIN) > 2)
  6830. {
  6831. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ⓒ???≫ ???i?ß °ł?I ≫oAˇ?≫ ?­ ?o ?O˝?´?´?."));
  6832. return;
  6833. }
  6834. if (GetMyShop())
  6835. {
  6836. CloseMyShop();
  6837. return;
  6838. }
  6839. int gShopMax = quest::CQuestManager::Instance().GetEventFlag("shop_max");
  6840. if (m_mapshops.size() >= (gShopMax ? gShopMax : 2))
  6841. {
  6842. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_MAX_ERR"));
  6843. return;
  6844. }
  6845. if (g_ShopIndexCount.count(GetMapIndex())>0)
  6846. {
  6847. int shop_max = g_ShopIndexCount[GetMapIndex()];
  6848. bool block = false;
  6849. #ifdef SHOP_ONLY_ALLOWED_INDEX
  6850. if (shop_max > 0)
  6851. {
  6852. #else
  6853. if (shop_max == 0)
  6854. block = true;
  6855. else{
  6856. #endif
  6857. std::auto_ptr<SQLMsg> pkMsg(DBManager::instance().DirectQuery("SELECT map_index from player_shop WHERE channel=%d and status='OK' and map_index=%d", g_bChannel, GetMapIndex()));
  6858. SQLResult * pRes = pkMsg->Get();
  6859. if (pRes->uiNumRows >= shop_max)
  6860. block = true;
  6861. }
  6862. if (block)
  6863. {
  6864. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_MAP_MAX"));
  6865. return;
  6866. }
  6867. }
  6868. #ifdef SHOP_ONLY_ALLOWED_INDEX
  6869. else
  6870. {
  6871. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_CANNOT_OPEN_HERE"));
  6872. return;
  6873. }
  6874. #endif
  6875. if (GetMyShop()) // AI1I 1YAI ?­·A AOA¸¸e ´Y´A´U.
  6876. {
  6877. CloseMyShop();
  6878. return;
  6879. }
  6880. #ifndef FULL_YANG
  6881. int64_t nTotalMoney = 0;
  6882. for (int n = 0; n < bItemCount; ++n)
  6883. {
  6884. nTotalMoney += static_cast<int64_t> ((pTable + n)->price);
  6885. }
  6886. nTotalMoney += static_cast<int64_t> (GetGold());
  6887. if (GOLD_MAX <= nTotalMoney)
  6888. {
  6889. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  6890. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20?? łE?≫ ??°uC??ⓒ ≫oAˇ?≫ ?­?o°ˇ ??˝?´?´?"));
  6891. return;
  6892. }
  6893. #endif
  6894. #ifdef ACCE_FIX
  6895. if(IsAcceOpen())
  6896. Acce_close(this);
  6897. #endif
  6898. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  6899. if (pPC->IsRunning())
  6900. return;
  6901. std::vector<TShopItemTable *> map_shop;
  6902. for (BYTE i = 0; i < bItemCount; ++i)
  6903. {
  6904. // ANTI_GIVE, ANTI_MYSHOP check
  6905. LPITEM pkItem = GetItem((pTable + i)->pos);
  6906. if (pkItem)
  6907. {
  6908. const TItemTable * item_table = pkItem->GetProto();
  6909. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  6910. {
  6911. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "??·a?­ ???????? °ł?I≫oAˇ?ˇ?­ ?C¸?C? ?o ??˝?´?´?."));
  6912. return;
  6913. }
  6914. if (pkItem->IsEquipped())
  6915. {
  6916. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "????Aß?I ???????? °ł?I≫oAˇ?ˇ?­ ?C¸?C? ?o ??˝?´?´?."));
  6917. return;
  6918. }
  6919. if (pkItem->isLocked())
  6920. {
  6921. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "≫c?eAß?I ???????? °ł?I≫oAˇ?ˇ?­ ?C¸?C? ?o ??˝?´?´?."));
  6922. return;
  6923. }
  6924. if (pkItem->GetOwner() != this)
  6925. {
  6926. return;
  6927. }
  6928. #ifdef SOULBIND_SYSTEM
  6929. if (pkItem->IsSoulBind())
  6930. {
  6931. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "You can't sell in private shop item with soul bind."));
  6932. return;
  6933. }
  6934. #endif
  6935. }
  6936. if (days != 0)
  6937. map_shop.push_back(pTable++);
  6938. }
  6939. if (days != 0 && map_shop.size() == 0)
  6940. return;
  6941. char szName[256];
  6942. DBManager::instance().EscapeString(szName, 256, c_pszSign, strlen(c_pszSign));
  6943. m_stShopSign = szName;
  6944. boost::replace_all(m_stShopSign, "%", "%%");
  6945. if (m_stShopSign.length()>30)
  6946. m_stShopSign.resize(30);
  6947. if (m_stShopSign.length() == 0)
  6948. return;
  6949. #ifdef STRING_PROTECTION
  6950. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()) != "")
  6951. {
  6952. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "???O?ił? ???i°ˇ ?÷COμ? ≫oAˇ ??¸§?¸·I ≫oAˇ?≫ ?­ ?o ??˝?´?´?."));
  6953. return;
  6954. }
  6955. #else
  6956. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  6957. {
  6958. ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "???O?ił? ???i°ˇ ?÷COμ? ≫oAˇ ??¸§?¸·I ≫oAˇ?≫ ?­ ?o ??˝?´?´?."));
  6959. return;
  6960. }
  6961. #endif
  6962. if (m_pkExchange)
  6963. m_pkExchange->Cancel();
  6964. if (price > 0)
  6965. #ifdef FULL_YANG_OWN
  6966. ChangeGold(-price);
  6967. #else
  6968. PointChange(POINT_GOLD, -price);
  6969. #endif
  6970. if (days != 0)
  6971. {
  6972. CShopManager::instance().CreateOfflineShop(this, m_stShopSign.c_str(), map_shop, id);
  6973. m_stShopSign.clear();
  6974. return;
  6975. }
  6976. TPacketGCShopSign p;
  6977. p.bHeader = HEADER_GC_SHOP_SIGN;
  6978. p.dwVID = GetVID();
  6979. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  6980. PacketAround(&p, sizeof(TPacketGCShopSign));
  6981. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  6982. if (!m_pkMyShop)
  6983. {
  6984. sys_err("Cannot open normal shop %s %s", GetName(), m_stShopSign.c_str());
  6985. return;
  6986. }
  6987. if (IsPolymorphed() == true)
  6988. {
  6989. RemoveAffect(AFFECT_POLYMORPH);
  6990. }
  6991. if (GetHorse())
  6992. {
  6993. HorseSummon(false, true);
  6994. }
  6995. else if (GetMountVnum())
  6996. {
  6997. RemoveAffect(AFFECT_MOUNT);
  6998. RemoveAffect(AFFECT_MOUNT_BONUS);
  6999. }
  7000. SetPolymorph(30000, true);
  7001. }
  7002. void CHARACTER::SetShopSign(const char * name)
  7003. {
  7004. m_stShopSign = name;
  7005. TPacketGCShopSign p;
  7006. p.bHeader = HEADER_GC_SHOP_SIGN;
  7007. p.dwVID = GetVID();
  7008. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  7009. PacketAround(&p, sizeof(TPacketGCShopSign));
  7010. }
  7011. TPrivShop CHARACTER::GetPrivShopTable(DWORD id)
  7012. {
  7013. TPrivShop shop;
  7014. memset(&shop, 0, sizeof(TPrivShop));
  7015. PSHOP_MAP::iterator it = m_mapshops.find(id);
  7016. if (it != m_mapshops.end())
  7017. return it->second;
  7018. return shop;
  7019. }
  7020. void CHARACTER::UpdatePrivShopTable(DWORD id, TPrivShop shop)
  7021. {
  7022. if (m_mapshops.find(id) != m_mapshops.end())
  7023. m_mapshops[id]=shop;
  7024. SendShops();
  7025. }
  7026. void CHARACTER::RemovePrivShopTable(DWORD id)
  7027. {
  7028. if (m_mapshops.find(id) != m_mapshops.end())
  7029. m_mapshops.erase(m_mapshops.find(id));
  7030. SendShops();
  7031. }
  7032. void CHARACTER::UpdateShopItems()
  7033. {
  7034. LPSHOP npcshop = GetMyShop();
  7035. LPCHARACTER owner = CHARACTER_MANAGER::instance().FindByPID(GetPrivShopOwner());
  7036. if (!npcshop || !IsPrivShop())
  7037. return;
  7038. npcshop->RemoveGuests(owner);
  7039. npcshop->SetLocked(true);
  7040. npcshop->ClearItems();
  7041. std::vector<TShopItemTable *> map_shop;
  7042. char szSockets[1024] = { '\0' };
  7043. char *tempSockets = szSockets;
  7044. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  7045. {
  7046. tempSockets += sprintf(tempSockets, "socket%d", i);
  7047. if (i<ITEM_SOCKET_MAX_NUM - 1)
  7048. tempSockets += sprintf(tempSockets, ",");
  7049. }
  7050. char szAttrs[1024] = { '\0' };
  7051. char *tempAttrs = szAttrs;
  7052. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  7053. {
  7054. if (i < 7)
  7055. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  7056. else
  7057. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  7058. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  7059. tempAttrs += sprintf(tempAttrs, ",");
  7060. }
  7061. #ifdef ENABLE_TRANSMUTATION
  7062. SQLMsg * Msg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s,transmutation from player_shop_items where shop_id='%d'",szSockets,szAttrs, GetPrivShop()));
  7063. #else
  7064. SQLMsg * Msg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s from player_shop_items where shop_id='%d'",szSockets,szAttrs, GetPrivShop()));
  7065. #endif
  7066. SQLResult * Res = Msg->Get();
  7067. if (Res->uiNumRows > 0)
  7068. {
  7069. MYSQL_ROW row;
  7070. while ((row = mysql_fetch_row(Res->pSQLResult)) != NULL)
  7071. {
  7072. int col = 0;
  7073. TShopItemTable *shop = new TShopItemTable;
  7074. memset(shop, 0, sizeof(TShopItemTable));
  7075. DWORD id;
  7076. shop->pos.window_type = INVENTORY;
  7077. str_to_number(id, row[col++]);
  7078. str_to_number(shop->vnum, row[col++]);
  7079. str_to_number(shop->count, row[col++]);
  7080. str_to_number(shop->display_pos, row[col++]);
  7081. //col++;
  7082. str_to_number(shop->price, row[col++]);
  7083. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(shop->vnum);
  7084. if (!item_table)
  7085. {
  7086. sys_err("Shop: no item table by item vnum #%d", shop->vnum);
  7087. continue;
  7088. }
  7089. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7090. {
  7091. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetRealID() == id)
  7092. GetInventoryItem(i)->RemoveFromCharacter();
  7093. }
  7094. LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true);
  7095. if (-1 == (shop->pos.cell = GetEmptyInventory(item_table->bSize)))
  7096. {
  7097. sys_err("no empty position in npc inventory");
  7098. return;
  7099. }
  7100. if (item)
  7101. {
  7102. item->ClearAttribute();
  7103. item->SetRealID(id);
  7104. for (int s = 0;s<ITEM_SOCKET_MAX_NUM;s++)
  7105. {
  7106. DWORD soc;
  7107. str_to_number(soc, row[col++]);
  7108. item->SetSocket(s, soc, false);
  7109. }
  7110. for (int at = 0;at<ITEM_ATTRIBUTE_MAX_NUM;at++)
  7111. {
  7112. DWORD attr;
  7113. long val;
  7114. str_to_number(attr, row[col++]);
  7115. str_to_number(val, row[col++]);
  7116. item->SetForceAttribute(at, attr, val);
  7117. }
  7118. #ifdef ENABLE_TRANSMUTATION
  7119. DWORD transmutation = 0;
  7120. str_to_number(transmutation, row[col++]);
  7121. item->SetTransmutation(transmutation);
  7122. #endif
  7123. item->AddToCharacter(this, shop->pos);
  7124. }
  7125. else
  7126. {
  7127. sys_err("%d is not item", shop->vnum);
  7128. continue;
  7129. }
  7130. map_shop.push_back(shop);
  7131. }
  7132. }
  7133. if (map_shop.size() == 0 || map_shop.size() > SHOP_HOST_ITEM_MAX_NUM)
  7134. {
  7135. DeleteMyShop();
  7136. return;
  7137. }
  7138. npcshop->SetPrivShopItems(map_shop);
  7139. npcshop->SetLocked(false);
  7140. for (int i = 0;i < SHOP_HOST_ITEM_MAX_NUM;i++)
  7141. npcshop->BroadcastUpdateItem(i);
  7142. if (owner)
  7143. {
  7144. owner->LoadPrivShops();
  7145. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_EDIT_SUCCESS"));
  7146. }
  7147. }
  7148. void CHARACTER::LoadPrivShops()
  7149. {
  7150. m_mapshops.clear();
  7151. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,shop_vid,replace(replace(name,' ','\\\\'),'#','_'),gold,item_count,(select count(id) from player_shop_items where shop_id=player_shop.id),DATEDIFF(date_close,now()) AS days,UNIX_TIMESTAMP(date_close) from player_shop WHERE player_id=%d", GetPlayerID()));
  7152. SQLResult * pRes = pkMsg->Get();
  7153. if (pRes->uiNumRows>0)
  7154. {
  7155. MYSQL_ROW row;
  7156. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  7157. {
  7158. int col = 0;
  7159. TPrivShop shop;
  7160. memset(&shop, 0, sizeof(TPrivShop));
  7161. str_to_number(shop.shop_id, row[col++]);
  7162. str_to_number(shop.shop_vid, row[col++]);
  7163. strlcpy(shop.szSign, row[col++], sizeof(shop.szSign));
  7164. str_to_number(shop.gold, row[col++]);
  7165. str_to_number(shop.item_count, row[col++]);
  7166. str_to_number(shop.rest_count, row[col++]);
  7167. str_to_number(shop.days, row[col++]);
  7168. str_to_number(shop.date_close, row[col++]);
  7169. m_mapshops.insert(std::make_pair(shop.shop_id, shop));
  7170. }
  7171. }
  7172. SendShops();
  7173. }
  7174. void CHARACTER::SendShops(bool isGm)
  7175. {
  7176. ChatPacket(CHAT_TYPE_COMMAND, "shop_clear");
  7177. PSHOP_MAP::iterator it = m_mapshops.begin();
  7178. while (it != m_mapshops.end())
  7179. {
  7180. ChatPacket(CHAT_TYPE_COMMAND, "shop_add %d %d %s %lld %d %d %d %d", it->second.shop_id, it->second.shop_vid, it->second.szSign, it->second.gold, it->second.item_count, it->second.rest_count, it->second.days, it->second.date_close);
  7181. it++;
  7182. }
  7183. }
  7184. void CHARACTER::SendShopCost()
  7185. {
  7186. extern std::map<int, TShopCost> g_ShopCosts;
  7187. ChatPacket(CHAT_TYPE_COMMAND, "shop_cost_clear");
  7188. std::map<int, TShopCost>::iterator it = g_ShopCosts.begin();
  7189. while (it != g_ShopCosts.end())
  7190. {
  7191. ChatPacket(CHAT_TYPE_COMMAND, "shop_cost %d %d %d %lld", it->first,it->second.days, it->second.time, it->second.price);
  7192. it++;
  7193. }
  7194. }
  7195. void CHARACTER::OpenShop(DWORD id, const char *name, bool onboot)
  7196. {
  7197. if (GetMyShop())
  7198. {
  7199. CloseMyShop();
  7200. return;
  7201. }
  7202. if (IsPC())
  7203. return;
  7204. char szSockets[1024] = { '\0' };
  7205. char *tempSockets = szSockets;
  7206. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  7207. {
  7208. tempSockets += sprintf(tempSockets, "socket%d", i);
  7209. if (i<ITEM_SOCKET_MAX_NUM - 1)
  7210. tempSockets += sprintf(tempSockets, ",");
  7211. }
  7212. char szAttrs[1024] = { '\0' };
  7213. char *tempAttrs = szAttrs;
  7214. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  7215. {
  7216. if (i < 7)
  7217. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  7218. else
  7219. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  7220. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  7221. tempAttrs += sprintf(tempAttrs, ",");
  7222. }
  7223. #ifdef ENABLE_TRANSMUTATION
  7224. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s,transmutation from player_shop_items where shop_id='%d'",szSockets,szAttrs, id));
  7225. #else
  7226. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s from player_shop_items where shop_id='%d'",szSockets,szAttrs, id));
  7227. #endif
  7228. SQLResult * pRes = pkMsg->Get();
  7229. BYTE bItemCount = pRes->uiNumRows;
  7230. TShopItemTable * m_pShopTable = new TShopItemTable[bItemCount];
  7231. memset(&m_pShopTable[0], 0, sizeof(TShopItemTable) * bItemCount);
  7232. std::vector<TShopItemTable *> map_shop;
  7233. if (bItemCount>0)
  7234. {
  7235. bItemCount = 0;
  7236. MYSQL_ROW row;
  7237. int c = 0;
  7238. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  7239. {
  7240. int col = 0;
  7241. TShopItemTable *shop = new TShopItemTable;
  7242. memset(shop, 0, sizeof(TShopItemTable));
  7243. DWORD id;
  7244. shop->pos.window_type = INVENTORY;
  7245. str_to_number(id, row[col++]);
  7246. str_to_number(shop->vnum, row[col++]);
  7247. str_to_number(shop->count, row[col++]);
  7248. str_to_number(shop->display_pos, row[col++]);
  7249. //col++;
  7250. str_to_number(shop->price, row[col++]);
  7251. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(shop->vnum);
  7252. if (!item_table)
  7253. {
  7254. sys_err("Shop: no item table by item vnum #%d", shop->vnum);
  7255. continue;
  7256. }
  7257. if (-1 == (shop->pos.cell = GetEmptyInventory(item_table->bSize)))
  7258. {
  7259. sys_err("no empty position in npc inventory");
  7260. return;
  7261. }
  7262. LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true);
  7263. if (item)
  7264. {
  7265. item->ClearAttribute();
  7266. item->SetSkipSave(true);
  7267. item->SetRealID(id);
  7268. for (int s = 0;s<ITEM_SOCKET_MAX_NUM;s++)
  7269. {
  7270. DWORD soc;
  7271. str_to_number(soc, row[col++]);
  7272. item->SetSocket(s, soc, false);
  7273. }
  7274. for (int at = 0;at<ITEM_ATTRIBUTE_MAX_NUM;at++)
  7275. {
  7276. DWORD attr;
  7277. long val;
  7278. str_to_number(attr, row[col++]);
  7279. str_to_number(val, row[col++]);
  7280. item->SetForceAttribute(at, attr, val);
  7281. }
  7282. #ifdef ENABLE_TRANSMUTATION
  7283. DWORD transmutation = 0;
  7284. str_to_number(transmutation, row[col++]);
  7285. item->SetTransmutation(transmutation);
  7286. #endif
  7287. item->AddToCharacter(this, shop->pos);
  7288. }
  7289. else
  7290. {
  7291. sys_err("%d is not item", shop->vnum);
  7292. continue;
  7293. }
  7294. map_shop.push_back(shop);
  7295. ++bItemCount;
  7296. }
  7297. }
  7298. if (bItemCount == 0 && !onboot || bItemCount > SHOP_HOST_ITEM_MAX_NUM)
  7299. return;
  7300. m_stShopSign = name;
  7301. if (m_stShopSign.length()>30)
  7302. m_stShopSign.resize(30);
  7303. if (m_stShopSign.length() == 0)
  7304. return;
  7305. TPacketGCShopSign p;
  7306. p.bHeader = HEADER_GC_SHOP_SIGN;
  7307. p.dwVID = GetVID();
  7308. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  7309. PacketAround(&p, sizeof(TPacketGCShopSign));
  7310. m_pkMyShop = CShopManager::instance().CreateNPCShop(this, map_shop);
  7311. }
  7312. void CHARACTER::DeleteMyShop()
  7313. {
  7314. if (GetMyShop())
  7315. {
  7316. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT gold FROM player_shop where id='%d'", GetPrivShop()));
  7317. SQLResult * pRes = pkMsg->Get();
  7318. if (pRes->uiNumRows>0)
  7319. {
  7320. MYSQL_ROW row;
  7321. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  7322. {
  7323. long long gold;
  7324. str_to_number(gold, row[0]);
  7325. if (gold>0)
  7326. {
  7327. char query[1024];
  7328. sprintf(query, "INSERT INTO player_gift SET \
  7329. owner_id=%d,vnum=1,count='%s',reason=\"%s\",`from`=replace(\"%s\",' ','_'),status='WAIT',date_add=NOW()",
  7330. GetPrivShopOwner(), row[0], LC_TEXT("SHOP_REASON"), GetName());
  7331. DBManager::instance().DirectQuery(query);
  7332. }
  7333. }
  7334. GetMyShop()->GetItems();
  7335. LPCHARACTER owner = CHARACTER_MANAGER::instance().FindByPID(GetPrivShopOwner());
  7336. if (owner)
  7337. {
  7338. #ifdef GIFT_SYSTEM
  7339. owner->RefreshGift();
  7340. #endif
  7341. owner->RemovePrivShopTable(GetPrivShop());
  7342. owner->SendShops();
  7343. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_SUCCESS_CLOSE"));
  7344. }
  7345. else{
  7346. TPacketShopClose packet;
  7347. packet.shop_id = GetPrivShop();
  7348. packet.pid = GetPrivShopOwner();
  7349. db_clientdesc->DBPacket(HEADER_GD_SHOP_CLOSE, 0, &packet, sizeof(packet));
  7350. }
  7351. DBManager::instance().DirectQuery("delete from player_shop where id='%d'", GetPrivShop());
  7352. CloseMyShop();
  7353. }
  7354. return;
  7355. }
  7356. M2_DESTROY_CHARACTER(this);
  7357. }
  7358. EVENTFUNC(RefreshShopEvent)
  7359. {
  7360. char_event_info* info = dynamic_cast<char_event_info*>(event->info);
  7361. if (info == NULL)
  7362. {
  7363. sys_err("ishop_refresh_event> <Factor> Null pointer");
  7364. return 0;
  7365. }
  7366. LPCHARACTER ch = info->ch;
  7367. if (NULL == ch)
  7368. return 0;
  7369. ch->SendShops();
  7370. ch->SendShopCost();
  7371. if(ch->GetGiftPages()>0)
  7372. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_info %d", ch->GetGiftPages());
  7373. return PASSES_PER_SEC(10);
  7374. }
  7375. void CHARACTER::StartRefreshShopEvent()
  7376. {
  7377. if (m_pkRefreshShopEvent)
  7378. return;
  7379. char_event_info* info = AllocEventInfo<char_event_info>();
  7380. info->ch = this;
  7381. m_pkRefreshShopEvent = event_create(RefreshShopEvent, info, PASSES_PER_SEC(1)); // 1o?
  7382. }
  7383. #endif

char.cpp