1. import ui
  2. import localeInfo
  3. import player
  4. import item
  5. import uiToolTip
  6. import wndMgr
  7. import app
  8. class CharacterDetailsUI(ui.ScriptWindow):
  9. def __init__(self, parent):
  10. self.uiCharacterStatus = parent
  11. ui.ScriptWindow.__init__(self)
  12. self.toolTip = uiToolTip.ToolTip()
  13. self.__LoadScript()
  14. def __del__(self):
  15. self.uiCharacterStatus = None
  16. self.toolTip = None
  17. ui.ScriptWindow.__del__(self)
  18. def __LoadScript(self):
  19. try:
  20. pyScrLoader = ui.PythonScriptLoader()
  21. pyScrLoader.LoadScriptFile(self, "UIScript/CharacterDetailsWindow.py")
  22. except:
  23. import exception
  24. exception.Abort("CharacterDetailsUI.__LoadScript")
  25. ## CharacterWindow.py 의 width = 253
  26. self.Width = 253 - 3
  27. self.GetChild("TitleBar").CloseButtonHide()
  28. self.ScrollBar = self.GetChild("ScrollBar")
  29. self.ScrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
  30. ## 출력되는 UI 최대 숫자
  31. self.UI_MAX_COUNT = 13
  32. self.UI_MAX_VIEW_COUNT = 6
  33. ## UI KEY & VALUE
  34. self.INFO_TEXT = 0
  35. self.INFO_TOOLTIP = 1
  36. self.INFO_VALUE = 2
  37. self.CATEGORY_STARTLINE = -1
  38. self.CATEGORY_ENDLINE = -2
  39. ## Child 셋팅
  40. self.labelList = []
  41. self.labelValueList = []
  42. self.labelTextList = []
  43. self.horizonBarList = []
  44. self.horizonBarNameList = []
  45. for i in xrange(self.UI_MAX_COUNT):
  46. self.labelList.append( self.GetChild("label%s"%i) )
  47. self.labelValueList.append( self.GetChild("labelvalue%s"%i) )
  48. self.labelTextList.append( self.GetChild("labelname%s"%i) )
  49. self.horizonBarList.append( self.GetChild("horizontalbar%s"%i) )
  50. self.horizonBarNameList.append( self.GetChild("horizontalbarName%s"%i) )
  51. for i in xrange(self.UI_MAX_COUNT):
  52. self.labelTextList[i].SetOverEvent( ui.__mem_func__(self.__ButtonOverIn), i )
  53. self.labelTextList[i].SetOverOutEvent( ui.__mem_func__(self.__ButtonOverOut), i )
  54. self.__Initialize()
  55. def __Initialize(self):
  56. self.InfoList = []
  57. self.InfoList.append( [ localeInfo.DETAILS_CATE_1, "", self.CATEGORY_STARTLINE ] )
  58. self.InfoList.append( [ localeInfo.DETAILS_1, localeInfo.DETAILS_TOOLTIP_1, item.GetApplyPoint( item.APPLY_ATTBONUS_HUMAN ) ] )
  59. self.InfoList.append( [ localeInfo.DETAILS_2, localeInfo.DETAILS_TOOLTIP_2, item.GetApplyPoint( item.APPLY_RESIST_HUMAN ) ] )
  60. self.InfoList.append( [ localeInfo.DETAILS_3, localeInfo.DETAILS_TOOLTIP_3, item.GetApplyPoint( item.APPLY_ATTBONUS_ORC ) ] )
  61. self.InfoList.append( [ localeInfo.DETAILS_4, localeInfo.DETAILS_TOOLTIP_4, item.GetApplyPoint( item.APPLY_ATTBONUS_UNDEAD ) ] )
  62. self.InfoList.append( [ localeInfo.DETAILS_5, localeInfo.DETAILS_TOOLTIP_5, item.GetApplyPoint( item.APPLY_ATTBONUS_MONSTER ) ] )
  63. self.InfoList.append( [ localeInfo.DETAILS_7, localeInfo.DETAILS_TOOLTIP_7, item.GetApplyPoint( item.APPLY_ATTBONUS_ANIMAL ) ] )
  64. self.InfoList.append( [ localeInfo.DETAILS_8, localeInfo.DETAILS_TOOLTIP_8, item.GetApplyPoint( item.APPLY_ATTBONUS_MILGYO ) ] )
  65. self.InfoList.append( [ localeInfo.DETAILS_9, localeInfo.DETAILS_TOOLTIP_9, item.GetApplyPoint( item.APPLY_ATTBONUS_DEVIL ) ] )
  66. self.InfoList.append( [ localeInfo.DETAILS_10, localeInfo.DETAILS_TOOLTIP_10, item.GetApplyPoint( item.APPLY_ATTBONUS_DESERT ) ] )
  67. self.InfoList.append( [ localeInfo.DETAILS_11, localeInfo.DETAILS_TOOLTIP_11, item.GetApplyPoint( item.APPLY_ATTBONUS_INSECT ) ] )
  68. self.InfoList.append( [ localeInfo.DETAILS_12, localeInfo.DETAILS_TOOLTIP_12, item.GetApplyPoint( item.APPLY_ATT_GRADE_BONUS ) ] )
  69. self.InfoList.append( [ localeInfo.DETAILS_19, localeInfo.DETAILS_TOOLTIP_19, item.GetApplyPoint( item.APPLY_MAGIC_ATT_GRADE ) ] )
  70. self.InfoList.append( [ localeInfo.DETAILS_13, localeInfo.DETAILS_TOOLTIP_13, item.GetApplyPoint( item.APPLY_DEF_GRADE_BONUS ) ] )
  71. self.InfoList.append( [ localeInfo.DETAILS_14, localeInfo.DETAILS_TOOLTIP_14, item.GetApplyPoint( item.APPLY_NORMAL_HIT_DAMAGE_BONUS ) ] )
  72. self.InfoList.append( [ localeInfo.DETAILS_16, localeInfo.DETAILS_TOOLTIP_16, item.GetApplyPoint( item.APPLY_SKILL_DAMAGE_BONUS ) ] )
  73. self.InfoList.append( [ localeInfo.DETAILS_15, localeInfo.DETAILS_TOOLTIP_15, item.GetApplyPoint( item.APPLY_NORMAL_HIT_DEFEND_BONUS ) ] )
  74. self.InfoList.append( [ localeInfo.DETAILS_17, localeInfo.DETAILS_TOOLTIP_17, item.GetApplyPoint( item.APPLY_SKILL_DEFEND_BONUS ) ] )
  75. self.InfoList.append( [ localeInfo.DETAILS_18, localeInfo.DETAILS_TOOLTIP_18, item.GetApplyPoint( item.APPLY_MELEE_MAGIC_ATT_BONUS_PER ) ] )
  76. self.InfoList.append( [ localeInfo.DETAILS_78, localeInfo.DETAILS_TOOLTIP_18, item.GetApplyPoint( item.APPLY_MAGIC_ATTBONUS_PER ) ] )
  77. self.InfoList.append( [ localeInfo.DETAILS_20, localeInfo.DETAILS_TOOLTIP_20, item.GetApplyPoint( item.APPLY_CRITICAL_PCT ) ] )
  78. self.InfoList.append( [ localeInfo.DETAILS_21, localeInfo.DETAILS_TOOLTIP_21, item.GetApplyPoint( item.APPLY_PENETRATE_PCT ) ] )
  79. self.InfoList.append( [ localeInfo.DETAILS_22, localeInfo.DETAILS_TOOLTIP_22, item.GetApplyPoint( item.APPLY_ANTI_CRITICAL_PCT ) ] )
  80. self.InfoList.append( [ localeInfo.DETAILS_23, localeInfo.DETAILS_TOOLTIP_23, item.GetApplyPoint( item.APPLY_ANTI_PENETRATE_PCT ) ] )
  81. self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
  82. ## 엘리멘탈 속성
  83. self.InfoList.append( [ localeInfo.DETAILS_CATE_2, "", self.CATEGORY_STARTLINE ] )
  84. self.InfoList.append( [ localeInfo.DETAILS_76, localeInfo.DETAILS_TOOLTIP_76, item.GetApplyPoint( item.APPLY_RESIST_MAGIC ) ] )
  85. self.InfoList.append( [ localeInfo.DETAILS_24, localeInfo.DETAILS_TOOLTIP_24, item.GetApplyPoint( item.APPLY_RESIST_ELEC ) ] )
  86. self.InfoList.append( [ localeInfo.DETAILS_25, localeInfo.DETAILS_TOOLTIP_25, item.GetApplyPoint( item.APPLY_RESIST_ICE ) ] )
  87. self.InfoList.append( [ localeInfo.DETAILS_26, localeInfo.DETAILS_TOOLTIP_26, item.GetApplyPoint( item.APPLY_RESIST_DARK ) ] )
  88. self.InfoList.append( [ localeInfo.DETAILS_27, localeInfo.DETAILS_TOOLTIP_27, item.GetApplyPoint( item.APPLY_RESIST_FIRE ) ] )
  89. self.InfoList.append( [ localeInfo.DETAILS_28, localeInfo.DETAILS_TOOLTIP_28, item.GetApplyPoint( item.APPLY_RESIST_WIND ) ] )
  90. self.InfoList.append( [ localeInfo.DETAILS_29, localeInfo.DETAILS_TOOLTIP_29, item.GetApplyPoint( item.APPLY_RESIST_EARTH ) ] )
  91. self.InfoList.append( [ localeInfo.DETAILS_77, localeInfo.DETAILS_TOOLTIP_77, item.GetApplyPoint( item.APPLY_RESIST_MAGIC_REDUCTION ) ] )
  92. self.InfoList.append( [ localeInfo.DETAILS_30, localeInfo.DETAILS_TOOLTIP_30, item.GetApplyPoint( item.APPLY_ATTBONUS_ELEC ) ] )
  93. self.InfoList.append( [ localeInfo.DETAILS_31, localeInfo.DETAILS_TOOLTIP_31, item.GetApplyPoint( item.APPLY_ATTBONUS_ICE ) ] )
  94. self.InfoList.append( [ localeInfo.DETAILS_32, localeInfo.DETAILS_TOOLTIP_32, item.GetApplyPoint( item.APPLY_ATTBONUS_DARK ) ] )
  95. self.InfoList.append( [ localeInfo.DETAILS_33, localeInfo.DETAILS_TOOLTIP_33, item.GetApplyPoint( item.APPLY_ATTBONUS_FIRE ) ] )
  96. self.InfoList.append( [ localeInfo.DETAILS_34, localeInfo.DETAILS_TOOLTIP_34, item.GetApplyPoint( item.APPLY_ATTBONUS_WIND ) ] )
  97. self.InfoList.append( [ localeInfo.DETAILS_35, localeInfo.DETAILS_TOOLTIP_35, item.GetApplyPoint( item.APPLY_ATTBONUS_EARTH ) ] )
  98. self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
  99. self.InfoList.append( [ localeInfo.DETAILS_CATE_3, "", self.CATEGORY_STARTLINE ] )
  100. self.InfoList.append( [ localeInfo.DETAILS_36, localeInfo.DETAILS_TOOLTIP_36, item.GetApplyPoint( item.APPLY_ATTBONUS_WARRIOR ) ] )
  101. self.InfoList.append( [ localeInfo.DETAILS_37, localeInfo.DETAILS_TOOLTIP_37, item.GetApplyPoint( item.APPLY_ATTBONUS_ASSASSIN ) ] )
  102. self.InfoList.append( [ localeInfo.DETAILS_38, localeInfo.DETAILS_TOOLTIP_38, item.GetApplyPoint( item.APPLY_ATTBONUS_SURA ) ] )
  103. self.InfoList.append( [ localeInfo.DETAILS_39, localeInfo.DETAILS_TOOLTIP_39, item.GetApplyPoint( item.APPLY_ATTBONUS_SHAMAN ) ] )
  104. self.InfoList.append( [ localeInfo.DETAILS_40, localeInfo.DETAILS_TOOLTIP_40, item.GetApplyPoint( item.APPLY_ATTBONUS_WOLFMAN ) ] )
  105. self.InfoList.append( [ localeInfo.DETAILS_41, localeInfo.DETAILS_TOOLTIP_41, item.GetApplyPoint( item.APPLY_RESIST_WARRIOR ) ] )
  106. self.InfoList.append( [ localeInfo.DETAILS_42, localeInfo.DETAILS_TOOLTIP_42, item.GetApplyPoint( item.APPLY_RESIST_ASSASSIN ) ] )
  107. self.InfoList.append( [ localeInfo.DETAILS_43, localeInfo.DETAILS_TOOLTIP_43, item.GetApplyPoint( item.APPLY_RESIST_SURA ) ] )
  108. self.InfoList.append( [ localeInfo.DETAILS_44, localeInfo.DETAILS_TOOLTIP_44, item.GetApplyPoint( item.APPLY_RESIST_SHAMAN ) ] )
  109. self.InfoList.append( [ localeInfo.DETAILS_45, localeInfo.DETAILS_TOOLTIP_45, item.GetApplyPoint( item.APPLY_RESIST_WOLFMAN ) ] )
  110. self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
  111. self.InfoList.append( [ localeInfo.DETAILS_CATE_4, "", self.CATEGORY_STARTLINE ] )
  112. self.InfoList.append( [ localeInfo.DETAILS_46, localeInfo.DETAILS_TOOLTIP_46, item.GetApplyPoint( item.APPLY_RESIST_SWORD ) ] )
  113. self.InfoList.append( [ localeInfo.DETAILS_47, localeInfo.DETAILS_TOOLTIP_47, item.GetApplyPoint( item.APPLY_RESIST_TWOHAND ) ] )
  114. self.InfoList.append( [ localeInfo.DETAILS_48, localeInfo.DETAILS_TOOLTIP_48, item.GetApplyPoint( item.APPLY_RESIST_DAGGER ) ] )
  115. self.InfoList.append( [ localeInfo.DETAILS_49, localeInfo.DETAILS_TOOLTIP_49, item.GetApplyPoint( item.APPLY_RESIST_CLAW ) ] )
  116. self.InfoList.append( [ localeInfo.DETAILS_50, localeInfo.DETAILS_TOOLTIP_50, item.GetApplyPoint( item.APPLY_RESIST_BELL ) ] )
  117. self.InfoList.append( [ localeInfo.DETAILS_51, localeInfo.DETAILS_TOOLTIP_51, item.GetApplyPoint( item.APPLY_RESIST_FAN ) ] )
  118. self.InfoList.append( [ localeInfo.DETAILS_52, localeInfo.DETAILS_TOOLTIP_52, item.GetApplyPoint( item.APPLY_RESIST_BOW ) ] )
  119. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_SWORD, localeInfo.DETAILS_TOOLTIP_ATTBONUS_SWORD , item.GetApplyPoint( item.APPLY_ATTBONUS_SWORD ) ] )
  120. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_TWOHAND, localeInfo.DETAILS_TOOLTIP_ATTBONUS_TWOHANDED, item.GetApplyPoint( item.APPLY_ATTBONUS_TWOHANDED ) ] )
  121. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_DAGGER, localeInfo.DETAILS_TOOLTIP_ATTBONUS_DAGGER , item.GetApplyPoint( item.APPLY_ATTBONUS_DAGGER ) ] )
  122. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_BELL, localeInfo.DETAILS_TOOLTIP_ATTBONUS_BELL , item.GetApplyPoint( item.APPLY_ATTBONUS_BELL ) ] )
  123. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_FAN , localeInfo.DETAILS_TOOLTIP_ATTBONUS_FAN , item.GetApplyPoint( item.APPLY_ATTBONUS_FAN ) ] )
  124. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_BOW, localeInfo.DETAILS_TOOLTIP_ATTBONUS_BOW , item.GetApplyPoint( item.APPLY_ATTBONUS_BOW ) ] )
  125. self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_CLAW, localeInfo.DETAILS_TOOLTIP_ATTBONUS_CLAW , item.GetApplyPoint( item.APPLY_ATTBONUS_CLAW ) ] )
  126. self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
  127. ## 기타
  128. self.InfoList.append( [ localeInfo.DETAILS_CATE_5, "", self.CATEGORY_STARTLINE ] )
  129. self.InfoList.append( [ localeInfo.DETAILS_53, localeInfo.DETAILS_TOOLTIP_53, item.GetApplyPoint( item.APPLY_STUN_PCT ) ] )
  130. self.InfoList.append( [ localeInfo.DETAILS_54, localeInfo.DETAILS_TOOLTIP_54, item.GetApplyPoint( item.APPLY_SLOW_PCT ) ] )
  131. self.InfoList.append( [ localeInfo.DETAILS_55, localeInfo.DETAILS_TOOLTIP_55, item.GetApplyPoint( item.APPLY_POISON_PCT ) ] )
  132. self.InfoList.append( [ localeInfo.DETAILS_56, localeInfo.DETAILS_TOOLTIP_56, item.GetApplyPoint( item.APPLY_POISON_REDUCE) ] )
  133. self.InfoList.append( [ localeInfo.DETAILS_57, localeInfo.DETAILS_TOOLTIP_57, item.GetApplyPoint( item.APPLY_BLEEDING_PCT ) ] )
  134. self.InfoList.append( [ localeInfo.DETAILS_58, localeInfo.DETAILS_TOOLTIP_58, item.GetApplyPoint( item.APPLY_BLEEDING_REDUCE ) ] )
  135. self.InfoList.append( [ localeInfo.DETAILS_59, localeInfo.DETAILS_TOOLTIP_59, item.GetApplyPoint( item.APPLY_STEAL_HP ) ] )
  136. self.InfoList.append( [ localeInfo.DETAILS_60, localeInfo.DETAILS_TOOLTIP_60, item.GetApplyPoint( item.APPLY_STEAL_SP ) ] )
  137. self.InfoList.append( [ localeInfo.DETAILS_61, localeInfo.DETAILS_TOOLTIP_61, item.GetApplyPoint( item.APPLY_HP_REGEN ) ] )
  138. self.InfoList.append( [ localeInfo.DETAILS_62, localeInfo.DETAILS_TOOLTIP_62, item.GetApplyPoint( item.APPLY_SP_REGEN ) ] )
  139. self.InfoList.append( [ localeInfo.DETAILS_63, localeInfo.DETAILS_TOOLTIP_63, item.GetApplyPoint( item.APPLY_BLOCK ) ] )
  140. self.InfoList.append( [ localeInfo.DETAILS_64, localeInfo.DETAILS_TOOLTIP_64, item.GetApplyPoint( item.APPLY_DODGE ) ] )
  141. self.InfoList.append( [ localeInfo.DETAILS_65, localeInfo.DETAILS_TOOLTIP_65, item.GetApplyPoint( item.APPLY_REFLECT_MELEE ) ] )
  142. self.InfoList.append( [ localeInfo.DETAILS_66, localeInfo.DETAILS_TOOLTIP_66, item.GetApplyPoint( item.APPLY_KILL_HP_RECOVER ) ] )
  143. self.InfoList.append( [ localeInfo.DETAILS_67, localeInfo.DETAILS_TOOLTIP_67, item.GetApplyPoint( item.APPLY_KILL_SP_RECOVER ) ] )
  144. self.InfoList.append( [ localeInfo.DETAILS_68, localeInfo.DETAILS_TOOLTIP_68, item.GetApplyPoint( item.APPLY_EXP_DOUBLE_BONUS ) ] )
  145. self.InfoList.append( [ localeInfo.DETAILS_69, localeInfo.DETAILS_TOOLTIP_69, item.GetApplyPoint( item.APPLY_GOLD_DOUBLE_BONUS ) ] )
  146. self.InfoList.append( [ localeInfo.DETAILS_70, localeInfo.DETAILS_TOOLTIP_70, item.GetApplyPoint( item.APPLY_ITEM_DROP_BONUS ) ] )
  147. self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
  148. self.InfoList.append( [ localeInfo.DETAILS_CATE_6, "", self.CATEGORY_STARTLINE ] )
  149. self.InfoList.append( [ localeInfo.DETAILS_71, localeInfo.DETAILS_TOOLTIP_71, item.GetApplyPoint( item.APPLY_MALL_ATTBONUS ) ] )
  150. self.InfoList.append( [ localeInfo.DETAILS_72, localeInfo.DETAILS_TOOLTIP_72, item.GetApplyPoint( item.APPLY_MALL_DEFBONUS ) ] )
  151. self.InfoList.append( [ localeInfo.DETAILS_73, localeInfo.DETAILS_TOOLTIP_73, item.GetApplyPoint( item.APPLY_MALL_EXPBONUS ) ] )
  152. self.InfoList.append( [ localeInfo.DETAILS_74, localeInfo.DETAILS_TOOLTIP_74, item.GetApplyPoint( item.APPLY_MALL_ITEMBONUS ) ] )
  153. self.InfoList.append( [ localeInfo.DETAILS_75, localeInfo.DETAILS_TOOLTIP_75, item.GetApplyPoint( item.APPLY_MALL_GOLDBONUS ) ] )
  154. self.Diff = len(self.InfoList) - self.UI_MAX_COUNT
  155. stepSize = 1.0 / self.Diff
  156. self.ScrollBar.SetScrollStep( stepSize )
  157. self.ScollPos = 0
  158. self.RefreshLabel()
  159. def Show(self):
  160. ui.ScriptWindow.Show(self)
  161. self.SetTop()
  162. def Close(self):
  163. self.Hide()
  164. def OnUpdate(self):
  165. self.__Initialize()
  166. def AdjustPosition(self, x, y):
  167. self.SetPosition(x + self.Width, y)
  168. def OnScroll(self):
  169. self.RefreshLabel()
  170. def RefreshLabel(self):
  171. self.ScollPos = int(self.ScrollBar.GetPos() * self.Diff)
  172. self.LabelLineCount = 0
  173. self.startline_endlinecount = 0
  174. for i in xrange(self.UI_MAX_COUNT) :
  175. idx = i + self.ScollPos
  176. if idx < len(self.InfoList) :
  177. text = self.InfoList[idx][self.INFO_TEXT]
  178. type = self.InfoList[idx][self.INFO_VALUE]
  179. if type == self.CATEGORY_STARTLINE:
  180. self.__LabelTitleLine(i+self.LabelLineCount, text)
  181. self.startline_endlinecount += 1
  182. elif type == self.CATEGORY_ENDLINE:
  183. self.__EmptyLine(i+self.LabelLineCount)
  184. self.startline_endlinecount += 1
  185. else:
  186. value = player.GetStatus(type)
  187. self.__LabelLine(i+self.LabelLineCount, text, value)
  188. if i+self.LabelLineCount < self.UI_MAX_COUNT:
  189. self.labelTextList[i+self.LabelLineCount].SetOverEvent( ui.__mem_func__(self.__ButtonOverIn), self.LabelLineCount + self.startline_endlinecount )
  190. self.labelTextList[i+self.LabelLineCount].SetOverOutEvent( ui.__mem_func__(self.__ButtonOverOut), self.LabelLineCount + self.startline_endlinecount )
  191. self.LabelLineCount += 1
  192. else:
  193. self.__EmptyLine(i+self.LabelLineCount)
  194. def __LabelTitleLine(self, idx, text):
  195. if(idx < self.UI_MAX_COUNT):
  196. self.labelList[idx].Hide()
  197. self.labelTextList[idx].Hide()
  198. self.horizonBarList[idx].Show()
  199. self.horizonBarNameList[idx].SetText( text )
  200. def __EmptyLine(self, idx):
  201. if(idx < self.UI_MAX_COUNT):
  202. self.labelList[idx].Hide()
  203. self.labelTextList[idx].Hide()
  204. self.horizonBarList[idx].Hide()
  205. def __LabelLine(self, idx, text, value):
  206. if(idx < self.UI_MAX_COUNT):
  207. self.labelTextList[idx].Show()
  208. self.horizonBarList[idx].Hide()
  209. self.labelList[idx].Hide()
  210. self.labelTextList[idx].SetText( text )
  211. if(idx+1 < self.UI_MAX_COUNT):
  212. self.labelList[idx+1].Show()
  213. self.horizonBarList[idx+1].Hide()
  214. self.labelTextList[idx+1].Hide()
  215. self.labelValueList[idx+1].SetText( str(value) )
  216. def __ButtonOverIn(self, i):
  217. idx = i + self.ScollPos
  218. tooltip = self.InfoList[idx][self.INFO_TOOLTIP]
  219. arglen = len(str(tooltip))
  220. pos_x, pos_y = wndMgr.GetMousePosition()
  221. self.toolTip.ClearToolTip()
  222. self.toolTip.SetThinBoardSize(11 * arglen)
  223. self.toolTip.SetToolTipPosition(pos_x + 50, pos_y + 50)
  224. self.toolTip.AppendTextLine(tooltip, 0xffffff00)
  225. self.toolTip.Show()
  226. def __ButtonOverOut(self, idx):
  227. self.toolTip.Hide()
  228. def OnTop(self):
  229. if self.uiCharacterStatus:
  230. self.uiCharacterStatus.SetTop()