1. Update v1.20:
  2. New Features & Major Fixes
  3. Unit Transfer completely redesigned, but can still use old way of transferring
  4. Unit transfer – select multiple units and click on any other army slot to transfer there
  5. Unit transfer – select multiple units and use Transfer button to transfer and auto sort
  6. Major performance improvement on the World Map for Epic camera settings
  7. Minor performance improvement for Performance camera on world map and in combat
  8. Fixes and Additions
  9. Fixed one of the sources of very bad lag in large town sieges
  10. AI will no longer do a suicide charge out of large towns each time now
  11. AI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winning
  12. Small chance AI will sally forth at random to surprise player
  13. AI will no longer build ballista on towers, as it was spamming them too
  14. AI will not cheat in the first two years and use armies with advanced units, only the basic
  15. High level AI towns still use the cheat units for now, but this is to be fixed shortly
  16. Balanced AI armies in the first two years, more difference between easy, mid and hard difficulty
  17. All campaign world map cinematics now have distance fog
  18. Town intro, battle intro and victory cinematics now have distance fog
  19. Fixed level design issues in some of the large towns
  20. Polished main menu scene fog
  21. Mobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged units
  22. Various issues due to unreachable AI ballista on towers have been resolved
  23. Removed tree visible in the middle of some hamlet rivers
  24. Hill terrain set improved with dirty terrain under trees
  25. Balancing Changes
  26. Rebalanced early game technologies - they are not more affordable
  27. New campaigns now start with more trade goods, allowing researching more early game