- Update v1.20:
- New Features & Major Fixes
- Unit Transfer completely redesigned, but can still use old way of transferring
- Unit transfer – select multiple units and click on any other army slot to transfer there
- Unit transfer – select multiple units and use Transfer button to transfer and auto sort
- Major performance improvement on the World Map for Epic camera settings
- Minor performance improvement for Performance camera on world map and in combat
- Fixes and Additions
- Fixed one of the sources of very bad lag in large town sieges
- AI will no longer do a suicide charge out of large towns each time now
- AI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winning
- Small chance AI will sally forth at random to surprise player
- AI will no longer build ballista on towers, as it was spamming them too
- AI will not cheat in the first two years and use armies with advanced units, only the basic
- High level AI towns still use the cheat units for now, but this is to be fixed shortly
- Balanced AI armies in the first two years, more difference between easy, mid and hard difficulty
- All campaign world map cinematics now have distance fog
- Town intro, battle intro and victory cinematics now have distance fog
- Fixed level design issues in some of the large towns
- Polished main menu scene fog
- Mobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged units
- Various issues due to unreachable AI ballista on towers have been resolved
- Removed tree visible in the middle of some hamlet rivers
- Hill terrain set improved with dirty terrain under trees
- Balancing Changes
- Rebalanced early game technologies - they are not more affordable
- New campaigns now start with more trade goods, allowing researching more early game