1. // Offline Shop NPC
  2. STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_OFFLINE_SHOP_MINIMAP));
  3. aIterator = m_OfflineShopPositionVector.begin();
  4. while (aIterator != m_OfflineShopPositionVector.end())
  5. {
  6. TMarkPosition & rPosition = *aIterator;
  7. m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
  8. m_WhiteMark.Render();
  9. ++aIterator;
  10. }