1. uint64 guid;
  2. uint32 counter;
  3. MovementInfo movementInfo;
  4. float height;
  5. recvData.readPackGUID(guid);
  6. recvData >> counter;
  7. movementInfo.guid = guid;
  8. ReadMovementInfo(recvData, &movementInfo);
  9. recvData >> height;
  10. WorldPacket data(MSG_MOVE_SET_COLLISION_HGT, 8);
  11. //data.appendPackGUID(guid);
  12. WriteMovementInfo(&data, &movementInfo);
  13. data << height;
  14. _player->SendMessageToSet(&data, false);
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