1. #include "stdafx.h"
  2. #include <stack>
  3. #include "utils.h"
  4. #include "config.h"
  5. #include "char.h"
  6. #include "char_manager.h"
  7. #include "item_manager.h"
  8. #include "desc.h"
  9. #include "desc_client.h"
  10. #include "desc_manager.h"
  11. #include "packet.h"
  12. #include "affect.h"
  13. #include "skill.h"
  14. #include "start_position.h"
  15. #include "mob_manager.h"
  16. #include "db.h"
  17. #include "log.h"
  18. #include "vector.h"
  19. #include "buffer_manager.h"
  20. #include "questmanager.h"
  21. #include "fishing.h"
  22. #include "party.h"
  23. #include "dungeon.h"
  24. #include "refine.h"
  25. #include "unique_item.h"
  26. #include "war_map.h"
  27. #include "xmas_event.h"
  28. #include "marriage.h"
  29. #include "monarch.h"
  30. #ifdef NEW_PET_SYSTEM
  31. #include "New_PetSystem.h"
  32. #endif
  33. #include "polymorph.h"
  34. #include "blend_item.h"
  35. #include "castle.h"
  36. #include "BattleArena.h"
  37. #include "arena.h"
  38. #include "dev_log.h"
  39. #include "pcbang.h"
  40. #include "threeway_war.h"
  41. #include "safebox.h"
  42. #include "shop.h"
  43. #include "../../common/VnumHelper.h"
  44. #include "DragonSoul.h"
  45. #include "buff_on_attributes.h"
  46. #include "belt_inventory_helper.h"
  47. //auction_temp
  48. #ifdef __AUCTION__
  49. #include "auction_manager.h"
  50. #endif
  51. const int ITEM_BROKEN_METIN_VNUM = 28960;
  52. // CHANGE_ITEM_ATTRIBUTES
  53. const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10;
  54. const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr";
  55. const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle";
  56. // END_OF_CHANGE_ITEM_ATTRIBUTES
  57. const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS };
  58. struct FFindStone
  59. {
  60. std::map<DWORD, LPCHARACTER> m_mapStone;
  61. void operator()(LPENTITY pEnt)
  62. {
  63. if (pEnt->IsType(ENTITY_CHARACTER) == true)
  64. {
  65. LPCHARACTER pChar = (LPCHARACTER)pEnt;
  66. if (pChar->IsStone() == true)
  67. {
  68. m_mapStone[(DWORD)pChar->GetVID()] = pChar;
  69. }
  70. }
  71. }
  72. };
  73. //귀환부, 귀환기억부, 결혼반지
  74. static bool IS_SUMMON_ITEM(int vnum)
  75. {
  76. switch (vnum)
  77. {
  78. case 22000:
  79. case 22010:
  80. case 22011:
  81. case 22020:
  82. case ITEM_MARRIAGE_RING:
  83. return true;
  84. }
  85. return false;
  86. }
  87. static bool IS_MONKEY_DUNGEON(int map_index)
  88. {
  89. switch (map_index)
  90. {
  91. case 5:
  92. case 25:
  93. case 45:
  94. case 108:
  95. case 109:
  96. return true;;
  97. }
  98. return false;
  99. }
  100. bool IS_SUMMONABLE_ZONE(int map_index)
  101. {
  102. // 몽키던전
  103. if (IS_MONKEY_DUNGEON(map_index))
  104. return false;
  105. // 성
  106. if (IS_CASTLE_MAP(map_index))
  107. return false;
  108. switch (map_index)
  109. {
  110. case 66 : // 사귀타워
  111. case 71 : // 거미 던전 2층
  112. case 72 : // 천의 동굴
  113. case 73 : // 천의 동굴 2층
  114. case 193 : // 거미 던전 2-1층
  115. #if 0
  116. case 184 : // 천의 동굴(신수)
  117. case 185 : // 천의 동굴 2층(신수)
  118. case 186 : // 천의 동굴(천조)
  119. case 187 : // 천의 동굴 2층(천조)
  120. case 188 : // 천의 동굴(진노)
  121. case 189 : // 천의 동굴 2층(진노)
  122. #endif
  123. // case 206 : // 아귀동굴
  124. case 216 : // 아귀동굴
  125. case 217 : // 거미 던전 3층
  126. case 208 : // 천의 동굴 (용방)
  127. return false;
  128. }
  129. if (CBattleArena::IsBattleArenaMap(map_index)) return false;
  130. // 모든 private 맵으론 워프 불가능
  131. if (map_index > 10000) return false;
  132. return true;
  133. }
  134. bool IS_BOTARYABLE_ZONE(int nMapIndex)
  135. {
  136. if (LC_IsYMIR() == false && LC_IsKorea() == false) return true;
  137. switch (nMapIndex)
  138. {
  139. case 1 :
  140. case 3 :
  141. case 21 :
  142. case 23 :
  143. case 41 :
  144. case 43 :
  145. return true;
  146. }
  147. return false;
  148. }
  149. // item socket 이 프로토타입과 같은지 체크 -- by mhh
  150. static bool FN_check_item_socket(LPITEM item)
  151. {
  152. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  153. {
  154. if (item->GetSocket(i) != item->GetProto()->alSockets[i])
  155. return false;
  156. }
  157. return true;
  158. }
  159. // item socket 복사 -- by mhh
  160. static void FN_copy_item_socket(LPITEM dest, LPITEM src)
  161. {
  162. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  163. {
  164. dest->SetSocket(i, src->GetSocket(i));
  165. }
  166. }
  167. static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item)
  168. {
  169. // 남자 금지
  170. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE))
  171. {
  172. if (SEX_MALE==GET_SEX(ch))
  173. return false;
  174. }
  175. // 여자금지
  176. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))
  177. {
  178. if (SEX_FEMALE==GET_SEX(ch))
  179. return false;
  180. }
  181. return true;
  182. }
  183. /////////////////////////////////////////////////////////////////////////////
  184. // ITEM HANDLING
  185. /////////////////////////////////////////////////////////////////////////////
  186. bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver)
  187. {
  188. if (!bSkipObserver)
  189. if (m_bIsObserver)
  190. return false;
  191. if (GetMyShop())
  192. return false;
  193. if (!bSkipCheckRefine)
  194. if (m_bUnderRefine)
  195. return false;
  196. if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener())
  197. return false;
  198. if (IsWarping())
  199. return false;
  200. #ifdef __SASH_SYSTEM__
  201. if ((m_bSashCombination) || (m_bSashAbsorption))
  202. return false;
  203. #endif
  204. return true;
  205. }
  206. LPITEM CHARACTER::GetInventoryItem(WORD wCell) const
  207. {
  208. return GetItem(TItemPos(INVENTORY, wCell));
  209. }
  210. LPITEM CHARACTER::GetItem(TItemPos Cell) const
  211. {
  212. if (!IsValidItemPosition(Cell))
  213. return NULL;
  214. WORD wCell = Cell.cell;
  215. BYTE window_type = Cell.window_type;
  216. switch (window_type)
  217. {
  218. case INVENTORY:
  219. case EQUIPMENT:
  220. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  221. {
  222. sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell);
  223. return NULL;
  224. }
  225. return m_pointsInstant.pItems[wCell];
  226. case DRAGON_SOUL_INVENTORY:
  227. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  228. {
  229. sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell);
  230. return NULL;
  231. }
  232. return m_pointsInstant.pDSItems[wCell];
  233. default:
  234. return NULL;
  235. }
  236. return NULL;
  237. }
  238. void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem)
  239. {
  240. WORD wCell = Cell.cell;
  241. BYTE window_type = Cell.window_type;
  242. if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff)
  243. {
  244. sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell);
  245. core_dump();
  246. return;
  247. }
  248. if (pItem && pItem->GetOwner())
  249. {
  250. assert(!"GetOwner exist");
  251. return;
  252. }
  253. // 기본 인벤토리
  254. switch(window_type)
  255. {
  256. case INVENTORY:
  257. case EQUIPMENT:
  258. {
  259. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  260. {
  261. sys_err("CHARACTER::SetItem: invalid item cell %d", wCell);
  262. return;
  263. }
  264. LPITEM pOld = m_pointsInstant.pItems[wCell];
  265. if (pOld)
  266. {
  267. if (wCell < INVENTORY_MAX_NUM)
  268. {
  269. for (int i = 0; i < pOld->GetSize(); ++i)
  270. {
  271. int p = wCell + (i * 5);
  272. if (p >= INVENTORY_MAX_NUM)
  273. continue;
  274. if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld)
  275. continue;
  276. m_pointsInstant.bItemGrid[p] = 0;
  277. }
  278. }
  279. else
  280. m_pointsInstant.bItemGrid[wCell] = 0;
  281. }
  282. if (pItem)
  283. {
  284. if (wCell < INVENTORY_MAX_NUM)
  285. {
  286. for (int i = 0; i < pItem->GetSize(); ++i)
  287. {
  288. int p = wCell + (i * 5);
  289. if (p >= INVENTORY_MAX_NUM)
  290. continue;
  291. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  292. // 아이템은 예외처리하기 위함
  293. m_pointsInstant.bItemGrid[p] = wCell + 1;
  294. }
  295. }
  296. else
  297. m_pointsInstant.bItemGrid[wCell] = wCell + 1;
  298. }
  299. m_pointsInstant.pItems[wCell] = pItem;
  300. }
  301. break;
  302. // 용혼석 인벤토리
  303. case DRAGON_SOUL_INVENTORY:
  304. {
  305. LPITEM pOld = m_pointsInstant.pDSItems[wCell];
  306. if (pOld)
  307. {
  308. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  309. {
  310. for (int i = 0; i < pOld->GetSize(); ++i)
  311. {
  312. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  313. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  314. continue;
  315. if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld)
  316. continue;
  317. m_pointsInstant.wDSItemGrid[p] = 0;
  318. }
  319. }
  320. else
  321. m_pointsInstant.wDSItemGrid[wCell] = 0;
  322. }
  323. if (pItem)
  324. {
  325. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  326. {
  327. sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell);
  328. return;
  329. }
  330. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  331. {
  332. for (int i = 0; i < pItem->GetSize(); ++i)
  333. {
  334. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  335. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  336. continue;
  337. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  338. // 아이템은 예외처리하기 위함
  339. m_pointsInstant.wDSItemGrid[p] = wCell + 1;
  340. }
  341. }
  342. else
  343. m_pointsInstant.wDSItemGrid[wCell] = wCell + 1;
  344. }
  345. m_pointsInstant.pDSItems[wCell] = pItem;
  346. }
  347. break;
  348. default:
  349. sys_err ("Invalid Inventory type %d", window_type);
  350. return;
  351. }
  352. if (GetDesc())
  353. {
  354. // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다
  355. if (pItem)
  356. {
  357. TPacketGCItemSet pack;
  358. pack.header = HEADER_GC_ITEM_SET;
  359. pack.Cell = Cell;
  360. pack.count = pItem->GetCount();
  361. pack.vnum = pItem->GetVnum();
  362. pack.flags = pItem->GetFlag();
  363. pack.anti_flags = pItem->GetAntiFlag();
  364. pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY);
  365. thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets));
  366. thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr));
  367. GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet));
  368. }
  369. else
  370. {
  371. TPacketGCItemDelDeprecated pack;
  372. pack.header = HEADER_GC_ITEM_DEL;
  373. pack.Cell = Cell;
  374. pack.count = 0;
  375. pack.vnum = 0;
  376. memset(pack.alSockets, 0, sizeof(pack.alSockets));
  377. memset(pack.aAttr, 0, sizeof(pack.aAttr));
  378. GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated));
  379. }
  380. }
  381. if (pItem)
  382. {
  383. pItem->SetCell(this, wCell);
  384. switch (window_type)
  385. {
  386. case INVENTORY:
  387. case EQUIPMENT:
  388. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell))
  389. pItem->SetWindow(INVENTORY);
  390. else
  391. pItem->SetWindow(EQUIPMENT);
  392. break;
  393. case DRAGON_SOUL_INVENTORY:
  394. pItem->SetWindow(DRAGON_SOUL_INVENTORY);
  395. break;
  396. }
  397. }
  398. }
  399. LPITEM CHARACTER::GetWear(BYTE bCell) const
  400. {
  401. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  402. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  403. {
  404. sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell);
  405. return NULL;
  406. }
  407. return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell];
  408. }
  409. void CHARACTER::SetWear(BYTE bCell, LPITEM item)
  410. {
  411. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  412. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  413. {
  414. sys_err("CHARACTER::SetItem: invalid item cell %d", bCell);
  415. return;
  416. }
  417. SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item);
  418. if (!item && bCell == WEAR_WEAPON)
  419. {
  420. // 귀검 사용 시 벗는 것이라면 효과를 없애야 한다.
  421. if (IsAffectFlag(AFF_GWIGUM))
  422. RemoveAffect(SKILL_GWIGEOM);
  423. if (IsAffectFlag(AFF_GEOMGYEONG))
  424. RemoveAffect(SKILL_GEOMKYUNG);
  425. }
  426. }
  427. void CHARACTER::ClearItem()
  428. {
  429. int i;
  430. LPITEM item;
  431. for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  432. {
  433. if ((item = GetInventoryItem(i)))
  434. {
  435. item->SetSkipSave(true);
  436. ITEM_MANAGER::instance().FlushDelayedSave(item);
  437. item->RemoveFromCharacter();
  438. M2_DESTROY_ITEM(item);
  439. SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255);
  440. }
  441. }
  442. for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i)
  443. {
  444. if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i))))
  445. {
  446. item->SetSkipSave(true);
  447. ITEM_MANAGER::instance().FlushDelayedSave(item);
  448. item->RemoveFromCharacter();
  449. M2_DESTROY_ITEM(item);
  450. }
  451. }
  452. }
  453. bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const
  454. {
  455. switch (Cell.window_type)
  456. {
  457. case INVENTORY:
  458. {
  459. BYTE bCell = Cell.cell;
  460. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  461. // 따라서 iExceptionCell에 1을 더해 비교한다.
  462. ++iExceptionCell;
  463. if (Cell.IsBeltInventoryPosition())
  464. {
  465. LPITEM beltItem = GetWear(WEAR_BELT);
  466. if (NULL == beltItem)
  467. return false;
  468. if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  469. return false;
  470. if (m_pointsInstant.bItemGrid[bCell])
  471. {
  472. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  473. return true;
  474. return false;
  475. }
  476. if (bSize == 1)
  477. return true;
  478. }
  479. else if (bCell >= INVENTORY_MAX_NUM)
  480. return false;
  481. if (m_pointsInstant.bItemGrid[bCell])
  482. {
  483. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  484. {
  485. if (bSize == 1)
  486. return true;
  487. int j = 1;
  488. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  489. do
  490. {
  491. BYTE p = bCell + (5 * j);
  492. if (p >= INVENTORY_MAX_NUM)
  493. return false;
  494. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  495. return false;
  496. if (m_pointsInstant.bItemGrid[p])
  497. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  498. return false;
  499. }
  500. while (++j < bSize);
  501. return true;
  502. }
  503. else
  504. return false;
  505. }
  506. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  507. if (1 == bSize)
  508. return true;
  509. else
  510. {
  511. int j = 1;
  512. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  513. do
  514. {
  515. BYTE p = bCell + (5 * j);
  516. if (p >= INVENTORY_MAX_NUM)
  517. return false;
  518. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  519. return false;
  520. if (m_pointsInstant.bItemGrid[p])
  521. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  522. return false;
  523. }
  524. while (++j < bSize);
  525. return true;
  526. }
  527. }
  528. break;
  529. case DRAGON_SOUL_INVENTORY:
  530. {
  531. WORD wCell = Cell.cell;
  532. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  533. return false;
  534. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  535. // 따라서 iExceptionCell에 1을 더해 비교한다.
  536. iExceptionCell++;
  537. if (m_pointsInstant.wDSItemGrid[wCell])
  538. {
  539. if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell)
  540. {
  541. if (bSize == 1)
  542. return true;
  543. int j = 1;
  544. do
  545. {
  546. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  547. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  548. return false;
  549. if (m_pointsInstant.wDSItemGrid[p])
  550. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  551. return false;
  552. }
  553. while (++j < bSize);
  554. return true;
  555. }
  556. else
  557. return false;
  558. }
  559. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  560. if (1 == bSize)
  561. return true;
  562. else
  563. {
  564. int j = 1;
  565. do
  566. {
  567. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  568. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  569. return false;
  570. if (m_pointsInstant.bItemGrid[p])
  571. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  572. return false;
  573. }
  574. while (++j < bSize);
  575. return true;
  576. }
  577. }
  578. }
  579. return false;
  580. }
  581. int CHARACTER::GetEmptyInventory(BYTE size) const
  582. {
  583. // NOTE: 현재 이 함수는 아이템 지급, 획득 등의 행위를 할 때 인벤토리의 빈 칸을 찾기 위해 사용되고 있는데,
  584. // 벨트 인벤토리는 특수 인벤토리이므로 검사하지 않도록 한다. (기본 인벤토리: INVENTORY_MAX_NUM 까지만 검사)
  585. for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
  586. if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size))
  587. return i;
  588. return -1;
  589. }
  590. int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const
  591. {
  592. if (NULL == pItem || !pItem->IsDragonSoul())
  593. return -1;
  594. if (!DragonSoul_IsQualified())
  595. {
  596. return -1;
  597. }
  598. BYTE bSize = pItem->GetSize();
  599. WORD wBaseCell = DSManager::instance().GetBasePosition(pItem);
  600. if (WORD_MAX == wBaseCell)
  601. return -1;
  602. for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i)
  603. if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize))
  604. return i + wBaseCell;
  605. return -1;
  606. }
  607. void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const
  608. {
  609. vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM);
  610. std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin());
  611. }
  612. int CHARACTER::CountEmptyInventory() const
  613. {
  614. int count = 0;
  615. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  616. if (GetInventoryItem(i))
  617. count += GetInventoryItem(i)->GetSize();
  618. return (INVENTORY_MAX_NUM - count);
  619. }
  620. void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem)
  621. {
  622. // ACCESSORY_REFINE
  623. if (pkOldItem->IsAccessoryForSocket())
  624. {
  625. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  626. {
  627. pkNewItem->SetSocket(i, pkOldItem->GetSocket(i));
  628. }
  629. //pkNewItem->StartAccessorySocketExpireEvent();
  630. }
  631. // END_OF_ACCESSORY_REFINE
  632. else
  633. {
  634. // 여기서 깨진석이 자동적으로 청소 됨
  635. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  636. {
  637. if (!pkOldItem->GetSocket(i))
  638. break;
  639. else
  640. pkNewItem->SetSocket(i, 1);
  641. }
  642. // 소켓 설정
  643. int slot = 0;
  644. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  645. {
  646. long socket = pkOldItem->GetSocket(i);
  647. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  648. pkNewItem->SetSocket(slot++, socket);
  649. }
  650. }
  651. // 매직 아이템 설정
  652. pkOldItem->CopyAttributeTo(pkNewItem);
  653. }
  654. void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way)
  655. {
  656. if (NULL != ch && item != NULL)
  657. {
  658. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded");
  659. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way);
  660. }
  661. }
  662. void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0)
  663. {
  664. if (NULL != ch && NULL != item)
  665. {
  666. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed");
  667. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way);
  668. }
  669. }
  670. void CHARACTER::SetRefineNPC(LPCHARACTER ch)
  671. {
  672. if ( ch != NULL )
  673. {
  674. m_dwRefineNPCVID = ch->GetVID();
  675. }
  676. else
  677. {
  678. m_dwRefineNPCVID = 0;
  679. }
  680. }
  681. bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
  682. {
  683. if (!CanHandleItem(true))
  684. {
  685. ClearRefineMode();
  686. return false;
  687. }
  688. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  689. //진행할수 없음
  690. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  691. {
  692. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  693. {
  694. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  695. return false;
  696. }
  697. }
  698. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  699. if (!prt)
  700. return false;
  701. DWORD result_vnum = item->GetRefinedVnum();
  702. // REFINE_COST
  703. int cost = ComputeRefineFee(prt->cost);
  704. int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance");
  705. if (RefineChance > 0)
  706. {
  707. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  708. {
  709. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  710. return false;
  711. }
  712. cost = 0;
  713. SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1);
  714. }
  715. // END_OF_REFINE_COST
  716. if (result_vnum == 0)
  717. {
  718. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  719. return false;
  720. }
  721. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  722. return false;
  723. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  724. if (!pProto)
  725. {
  726. sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  727. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  728. return false;
  729. }
  730. // Check level limit in korea only
  731. if (!g_iUseLocale)
  732. {
  733. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  734. {
  735. long limit = pProto->aLimits[i].lValue;
  736. switch (pProto->aLimits[i].bType)
  737. {
  738. case LIMIT_LEVEL:
  739. if (GetLevel() < limit)
  740. {
  741. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  742. return false;
  743. }
  744. break;
  745. }
  746. }
  747. }
  748. // REFINE_COST
  749. if (GetGold() < cost)
  750. {
  751. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  752. return false;
  753. }
  754. if (!bMoneyOnly && !RefineChance)
  755. {
  756. for (int i = 0; i < prt->material_count; ++i)
  757. {
  758. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  759. {
  760. if (test_server)
  761. {
  762. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  763. }
  764. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  765. return false;
  766. }
  767. }
  768. for (int i = 0; i < prt->material_count; ++i)
  769. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  770. }
  771. int prob = number(1, 100);
  772. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  773. if (IsRefineThroughGuild())
  774. {
  775. prob -= 10;
  776. }
  777. int success_prob = prt->prob;
  778. success_prob += CRefineManager::instance().Result(this);
  779. #else
  780. if (IsRefineThroughGuild())
  781. prob -= 10;
  782. #endif
  783. // END_OF_REFINE_COST
  784. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  785. if (prob <= success_prob)
  786. #else
  787. if (prob <= prt->prob)
  788. #endif
  789. {
  790. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  791. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  792. if (pkNewItem)
  793. {
  794. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  795. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  796. BYTE bCell = item->GetCell();
  797. // DETAIL_REFINE_LOG
  798. NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  799. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  800. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  801. // END_OF_DETAIL_REFINE_LOG
  802. int m_nTableMin[] = {148, 158, 168, 1718, 188, 198};
  803. int m_nTableMax[] = {149, 159, 169, 179, 189, 199};
  804. for (int i = 0; i < _countof(m_nTableMin); i++){
  805. for (int j = 0; j < _countof(m_nTableMax); j++){
  806. if (m_nTableMin[i] <= pkNewItem->GetVnum() && pkNewItem->GetVnum() <= m_nTableMax[j]){
  807. char buf[1024];
  808. char itemlink[256];
  809. int len;
  810. len = snprintf(itemlink, sizeof(itemlink), "item:%x:%x:%x:%x:%x",
  811. pkNewItem->GetVnum(), pkNewItem->GetFlag(),
  812. pkNewItem->GetSocket(0), pkNewItem->GetSocket(1), pkNewItem->GetSocket(2));
  813. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
  814. if (pkNewItem->GetAttributeType(i) != 0){
  815. len += snprintf(itemlink + len, sizeof(itemlink) - len, ":%x:%d",
  816. pkNewItem->GetAttributeType(i), pkNewItem->GetAttributeValue(i));
  817. }
  818. snprintf(buf, sizeof(buf), "|cffffc700|H%s|h[%s]|h|r", itemlink, pkNewItem->GetName());
  819. char szUpgradeAnnouncement[QUERY_MAX_LEN];
  820. snprintf(szUpgradeAnnouncement, sizeof(szUpgradeAnnouncement), "<T2> [%s] a facut upgrade la %s cu succes!", GetName(), buf);
  821. BroadcastNotice(szUpgradeAnnouncement);
  822. break;
  823. }
  824. }
  825. }
  826. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  827. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  828. sys_log(0, "Refine Success %d", cost);
  829. pkNewItem->AttrLog();
  830. //PointChange(POINT_GOLD, -cost);
  831. sys_log(0, "PayPee %d", cost);
  832. PayRefineFee(cost);
  833. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  834. CRefineManager::instance().Reset(this);
  835. #endif
  836. sys_log(0, "PayPee End %d", cost);
  837. }
  838. else
  839. {
  840. // DETAIL_REFINE_LOG
  841. // 아이템 생성에 실패 -> 개량 실패로 간주
  842. sys_err("cannot create item %u", result_vnum);
  843. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  844. // END_OF_DETAIL_REFINE_LOG
  845. }
  846. }
  847. else
  848. {
  849. // 실패! 모든 아이템이 사라짐.
  850. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  851. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  852. item->AttrLog();
  853. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  854. //PointChange(POINT_GOLD, -cost);
  855. PayRefineFee(cost);
  856. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  857. CRefineManager::instance().Reset(this);
  858. #endif
  859. }
  860. return true;
  861. }
  862. enum enum_RefineScrolls
  863. {
  864. CHUKBOK_SCROLL = 0,
  865. HYUNIRON_CHN = 1, // 중국에서만 사용
  866. YONGSIN_SCROLL = 2,
  867. MUSIN_SCROLL = 3,
  868. YAGONG_SCROLL = 4,
  869. MEMO_SCROLL = 5,
  870. BDRAGON_SCROLL = 6,
  871. };
  872. bool CHARACTER::DoRefineWithScroll(LPITEM item)
  873. {
  874. if (!CanHandleItem(true))
  875. {
  876. ClearRefineMode();
  877. return false;
  878. }
  879. ClearRefineMode();
  880. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  881. //진행할수 없음
  882. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  883. {
  884. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  885. {
  886. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  887. return false;
  888. }
  889. }
  890. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  891. if (!prt)
  892. return false;
  893. LPITEM pkItemScroll;
  894. // 개량서 체크
  895. if (m_iRefineAdditionalCell < 0)
  896. return false;
  897. pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell);
  898. if (!pkItemScroll)
  899. return false;
  900. if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING))
  901. return false;
  902. if (pkItemScroll->GetVnum() == item->GetVnum())
  903. return false;
  904. DWORD result_vnum = item->GetRefinedVnum();
  905. DWORD result_fail_vnum = item->GetRefineFromVnum();
  906. if (result_vnum == 0)
  907. {
  908. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  909. return false;
  910. }
  911. // MUSIN_SCROLL
  912. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
  913. {
  914. if (item->GetRefineLevel() >= 4)
  915. {
  916. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다."));
  917. return false;
  918. }
  919. }
  920. // END_OF_MUSIC_SCROLL
  921. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  922. {
  923. if (item->GetRefineLevel() != pkItemScroll->GetValue(1))
  924. {
  925. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다."));
  926. return false;
  927. }
  928. }
  929. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  930. {
  931. if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4)
  932. {
  933. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다."));
  934. return false;
  935. }
  936. }
  937. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  938. if (!pProto)
  939. {
  940. sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  941. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  942. return false;
  943. }
  944. // Check level limit in korea only
  945. if (!g_iUseLocale)
  946. {
  947. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  948. {
  949. long limit = pProto->aLimits[i].lValue;
  950. switch (pProto->aLimits[i].bType)
  951. {
  952. case LIMIT_LEVEL:
  953. if (GetLevel() < limit)
  954. {
  955. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  956. return false;
  957. }
  958. break;
  959. }
  960. }
  961. }
  962. if (GetGold() < prt->cost)
  963. {
  964. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  965. return false;
  966. }
  967. for (int i = 0; i < prt->material_count; ++i)
  968. {
  969. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  970. {
  971. if (test_server)
  972. {
  973. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  974. }
  975. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  976. return false;
  977. }
  978. }
  979. for (int i = 0; i < prt->material_count; ++i)
  980. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  981. int prob = number(1, 100);
  982. int success_prob = prt->prob;
  983. bool bDestroyWhenFail = false;
  984. const char* szRefineType = "SCROLL";
  985. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN ||
  986. pkItemScroll->GetValue(0) == YONGSIN_SCROLL ||
  987. pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리
  988. {
  989. const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 };
  990. const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 };
  991. const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 };
  992. const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 };
  993. if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  994. {
  995. success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  996. }
  997. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  998. {
  999. success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1000. }
  1001. else if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) {} // @fixme121
  1002. else
  1003. {
  1004. sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0));
  1005. }
  1006. if (test_server)
  1007. {
  1008. ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel());
  1009. }
  1010. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다.
  1011. bDestroyWhenFail = true;
  1012. // DETAIL_REFINE_LOG
  1013. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
  1014. {
  1015. szRefineType = "HYUNIRON";
  1016. }
  1017. else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1018. {
  1019. szRefineType = "GOD_SCROLL";
  1020. }
  1021. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1022. {
  1023. szRefineType = "YAGONG_SCROLL";
  1024. }
  1025. // END_OF_DETAIL_REFINE_LOG
  1026. }
  1027. // DETAIL_REFINE_LOG
  1028. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만)
  1029. {
  1030. success_prob = 100;
  1031. szRefineType = "MUSIN_SCROLL";
  1032. }
  1033. // END_OF_DETAIL_REFINE_LOG
  1034. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1035. {
  1036. success_prob = 100;
  1037. szRefineType = "MEMO_SCROLL";
  1038. }
  1039. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1040. {
  1041. success_prob = 80;
  1042. szRefineType = "BDRAGON_SCROLL";
  1043. }
  1044. pkItemScroll->SetCount(pkItemScroll->GetCount() - 1);
  1045. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  1046. success_prob += CRefineManager::instance().Result(this);
  1047. #endif
  1048. if (prob <= success_prob)
  1049. {
  1050. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1051. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1052. if (pkNewItem)
  1053. {
  1054. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1055. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1056. BYTE bCell = item->GetCell();
  1057. NotifyRefineSuccess(this, item, szRefineType);
  1058. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1059. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1060. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1061. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1062. pkNewItem->AttrLog();
  1063. //PointChange(POINT_GOLD, -prt->cost);
  1064. PayRefineFee(prt->cost);
  1065. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  1066. CRefineManager::instance().Reset(this);
  1067. #endif
  1068. }
  1069. else
  1070. {
  1071. // 아이템 생성에 실패 -> 개량 실패로 간주
  1072. sys_err("cannot create item %u", result_vnum);
  1073. NotifyRefineFail(this, item, szRefineType);
  1074. }
  1075. }
  1076. else if (!bDestroyWhenFail && result_fail_vnum)
  1077. {
  1078. // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득
  1079. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
  1080. if (pkNewItem)
  1081. {
  1082. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1083. LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName());
  1084. BYTE bCell = item->GetCell();
  1085. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1086. NotifyRefineFail(this, item, szRefineType, -1);
  1087. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1088. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1089. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1090. pkNewItem->AttrLog();
  1091. //PointChange(POINT_GOLD, -prt->cost);
  1092. PayRefineFee(prt->cost);
  1093. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  1094. CRefineManager::instance().Reset(this);
  1095. #endif
  1096. }
  1097. else
  1098. {
  1099. // 아이템 생성에 실패 -> 개량 실패로 간주
  1100. sys_err("cannot create item %u", result_fail_vnum);
  1101. NotifyRefineFail(this, item, szRefineType);
  1102. }
  1103. }
  1104. else
  1105. {
  1106. NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음
  1107. PayRefineFee(prt->cost);
  1108. #ifdef ENABLE_FEATURES_REFINE_SYSTEM
  1109. CRefineManager::instance().Reset(this);
  1110. #endif
  1111. }
  1112. return true;
  1113. }
  1114. bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell)
  1115. {
  1116. if (bCell > INVENTORY_MAX_NUM)
  1117. return false;
  1118. LPITEM item = GetInventoryItem(bCell);
  1119. if (!item)
  1120. return false;
  1121. // REFINE_COST
  1122. if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine"))
  1123. {
  1124. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다."));
  1125. return false;
  1126. }
  1127. // END_OF_REFINE_COST
  1128. TPacketGCRefineInformation p;
  1129. p.header = HEADER_GC_REFINE_INFORMATION;
  1130. p.pos = bCell;
  1131. p.src_vnum = item->GetVnum();
  1132. p.result_vnum = item->GetRefinedVnum();
  1133. p.type = bType;
  1134. if (p.result_vnum == 0)
  1135. {
  1136. sys_err("RefineInformation p.result_vnum == 0");
  1137. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1138. return false;
  1139. }
  1140. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1141. {
  1142. if (bType == 0)
  1143. {
  1144. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다."));
  1145. return false;
  1146. }
  1147. else
  1148. {
  1149. LPITEM itemScroll = GetInventoryItem(iAdditionalCell);
  1150. if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
  1151. {
  1152. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다."));
  1153. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다."));
  1154. return false;
  1155. }
  1156. }
  1157. }
  1158. CRefineManager & rm = CRefineManager::instance();
  1159. const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet());
  1160. if (!prt)
  1161. {
  1162. sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet());
  1163. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1164. return false;
  1165. }
  1166. // REFINE_COST
  1167. //MAIN_QUEST_LV7
  1168. if (GetQuestFlag("main_quest_lv7.refine_chance") > 0)
  1169. {
  1170. // 일본은 제외
  1171. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1172. {
  1173. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1174. return false;
  1175. }
  1176. p.cost = 0;
  1177. }
  1178. else
  1179. p.cost = ComputeRefineFee(prt->cost);
  1180. //END_MAIN_QUEST_LV7
  1181. p.prob = prt->prob;
  1182. if (bType == REFINE_TYPE_MONEY_ONLY)
  1183. {
  1184. p.material_count = 0;
  1185. memset(p.materials, 0, sizeof(p.materials));
  1186. }
  1187. else
  1188. {
  1189. p.material_count = prt->material_count;
  1190. thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials));
  1191. }
  1192. // END_OF_REFINE_COST
  1193. GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
  1194. SetRefineMode(iAdditionalCell);
  1195. return true;
  1196. }
  1197. bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget)
  1198. {
  1199. if (!CanHandleItem())
  1200. return false;
  1201. if (pkItem->GetSubType() == USE_TUNING)
  1202. {
  1203. // XXX 성능, 소켓 개량서는 사라졌습니다...
  1204. // XXX 성능개량서는 축복의 서가 되었다!
  1205. // MUSIN_SCROLL
  1206. if (pkItem->GetValue(0) == MUSIN_SCROLL)
  1207. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell());
  1208. // END_OF_MUSIN_SCROLL
  1209. else if (pkItem->GetValue(0) == HYUNIRON_CHN)
  1210. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell());
  1211. else if (pkItem->GetValue(0) == BDRAGON_SCROLL)
  1212. {
  1213. if (pkTarget->GetRefineSet() != 702) return false;
  1214. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell());
  1215. }
  1216. else
  1217. {
  1218. if (pkTarget->GetRefineSet() == 501) return false;
  1219. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell());
  1220. }
  1221. }
  1222. else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE))
  1223. {
  1224. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
  1225. bool bHasMetinStone = false;
  1226. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  1227. {
  1228. long socket = pkTarget->GetSocket(i);
  1229. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1230. {
  1231. bHasMetinStone = true;
  1232. break;
  1233. }
  1234. }
  1235. if (bHasMetinStone)
  1236. {
  1237. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1238. {
  1239. long socket = pkTarget->GetSocket(i);
  1240. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1241. {
  1242. AutoGiveItem(socket);
  1243. //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i));
  1244. //pkTarget->SetSocket(i, pTable->alValues[2]);
  1245. // 깨진돌로 대체해준다
  1246. pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  1247. }
  1248. }
  1249. pkItem->SetCount(pkItem->GetCount() - 1);
  1250. return true;
  1251. }
  1252. else
  1253. {
  1254. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다."));
  1255. return false;
  1256. }
  1257. }
  1258. return false;
  1259. }
  1260. EVENTFUNC(kill_campfire_event)
  1261. {
  1262. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1263. if ( info == NULL )
  1264. {
  1265. sys_err( "kill_campfire_event> <Factor> Null pointer" );
  1266. return 0;
  1267. }
  1268. LPCHARACTER ch = info->ch;
  1269. if (ch == NULL) { // <Factor>
  1270. return 0;
  1271. }
  1272. ch->m_pkMiningEvent = NULL;
  1273. M2_DESTROY_CHARACTER(ch);
  1274. return 0;
  1275. }
  1276. bool CHARACTER::GiveRecallItem(LPITEM item)
  1277. {
  1278. int idx = GetMapIndex();
  1279. int iEmpireByMapIndex = -1;
  1280. if (idx < 20)
  1281. iEmpireByMapIndex = 1;
  1282. else if (idx < 40)
  1283. iEmpireByMapIndex = 2;
  1284. else if (idx < 60)
  1285. iEmpireByMapIndex = 3;
  1286. else if (idx < 10000)
  1287. iEmpireByMapIndex = 0;
  1288. switch (idx)
  1289. {
  1290. case 66:
  1291. case 216:
  1292. iEmpireByMapIndex = -1;
  1293. break;
  1294. }
  1295. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1296. {
  1297. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다."));
  1298. return false;
  1299. }
  1300. int pos;
  1301. if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅.
  1302. {
  1303. item->SetSocket(0, GetX());
  1304. item->SetSocket(1, GetY());
  1305. }
  1306. else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다.
  1307. {
  1308. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
  1309. if (NULL != item2)
  1310. {
  1311. item2->SetSocket(0, GetX());
  1312. item2->SetSocket(1, GetY());
  1313. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  1314. item->SetCount(item->GetCount() - 1);
  1315. }
  1316. }
  1317. else
  1318. {
  1319. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  1320. return false;
  1321. }
  1322. return true;
  1323. }
  1324. void CHARACTER::ProcessRecallItem(LPITEM item)
  1325. {
  1326. int idx;
  1327. if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0)
  1328. return;
  1329. int iEmpireByMapIndex = -1;
  1330. if (idx < 20)
  1331. iEmpireByMapIndex = 1;
  1332. else if (idx < 40)
  1333. iEmpireByMapIndex = 2;
  1334. else if (idx < 60)
  1335. iEmpireByMapIndex = 3;
  1336. else if (idx < 10000)
  1337. iEmpireByMapIndex = 0;
  1338. switch (idx)
  1339. {
  1340. case 66:
  1341. case 216:
  1342. iEmpireByMapIndex = -1;
  1343. break;
  1344. // 악룡군도 일때
  1345. case 301:
  1346. case 302:
  1347. case 303:
  1348. case 304:
  1349. if( GetLevel() < 90 )
  1350. {
  1351. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1352. return;
  1353. }
  1354. else
  1355. break;
  1356. }
  1357. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1358. {
  1359. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다."));
  1360. item->SetSocket(0, 0);
  1361. item->SetSocket(1, 0);
  1362. }
  1363. else
  1364. {
  1365. sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1));
  1366. WarpSet(item->GetSocket(0), item->GetSocket(1));
  1367. item->SetCount(item->GetCount() - 1);
  1368. }
  1369. }
  1370. void CHARACTER::__OpenPrivateShop()
  1371. {
  1372. unsigned bodyPart = GetPart(PART_MAIN);
  1373. switch (bodyPart)
  1374. {
  1375. case 0:
  1376. case 1:
  1377. case 2:
  1378. ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
  1379. break;
  1380. default:
  1381. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  1382. break;
  1383. }
  1384. }
  1385. // MYSHOP_PRICE_LIST
  1386. void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, long long dwItemPrice)
  1387. {
  1388. char szLine[256];
  1389. snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %lld", dwItemVnum, dwItemPrice);
  1390. ChatPacket(CHAT_TYPE_COMMAND, szLine);
  1391. sys_log(0, szLine);
  1392. }
  1393. //
  1394. // DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다.
  1395. //
  1396. void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p)
  1397. {
  1398. const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1);
  1399. if (!p->byCount)
  1400. // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다.
  1401. SendMyShopPriceListCmd(1, 0);
  1402. else {
  1403. for (int idx = 0; idx < p->byCount; idx++)
  1404. SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice);
  1405. }
  1406. __OpenPrivateShop();
  1407. }
  1408. //
  1409. // 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다.
  1410. // 이후부터는 바로 상점을 열라는 응답을 보낸다.
  1411. //
  1412. void CHARACTER::UseSilkBotary(void)
  1413. {
  1414. if (m_bNoOpenedShop) {
  1415. DWORD dwPlayerID = GetPlayerID();
  1416. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD));
  1417. m_bNoOpenedShop = false;
  1418. } else {
  1419. __OpenPrivateShop();
  1420. }
  1421. }
  1422. // END_OF_MYSHOP_PRICE_LIST
  1423. int CalculateConsume(LPCHARACTER ch)
  1424. {
  1425. static const int WARP_NEED_LIFE_PERCENT = 30;
  1426. static const int WARP_MIN_LIFE_PERCENT = 10;
  1427. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1428. int consumeLife = 0;
  1429. {
  1430. // CheckNeedLifeForWarp
  1431. const int curLife = ch->GetHP();
  1432. const int needPercent = WARP_NEED_LIFE_PERCENT;
  1433. const int needLife = ch->GetMaxHP() * needPercent / 100;
  1434. if (curLife < needLife)
  1435. {
  1436. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다."));
  1437. return -1;
  1438. }
  1439. consumeLife = needLife;
  1440. // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다
  1441. const int minPercent = WARP_MIN_LIFE_PERCENT;
  1442. const int minLife = ch->GetMaxHP() * minPercent / 100;
  1443. if (curLife - needLife < minLife)
  1444. consumeLife = curLife - minLife;
  1445. if (consumeLife < 0)
  1446. consumeLife = 0;
  1447. }
  1448. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1449. return consumeLife;
  1450. }
  1451. int CalculateConsumeSP(LPCHARACTER lpChar)
  1452. {
  1453. static const int NEED_WARP_SP_PERCENT = 30;
  1454. const int curSP = lpChar->GetSP();
  1455. const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100;
  1456. if (curSP < needSP)
  1457. {
  1458. lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다."));
  1459. return -1;
  1460. }
  1461. return needSP;
  1462. }
  1463. #ifdef ENABLE_YMIR_AFFECT_FIX
  1464. bool CHARACTER::CheckTimeUsed(LPITEM item)
  1465. {
  1466. switch (item->GetVnum())
  1467. {
  1468. /****************
  1469. * Type = 27 -> ITEM_BLEND (Delete the other case you do not want for check)
  1470. */
  1471. case 50821: case 50822: case 50823: case 50824: case 50825: case 50826:
  1472. case 50813: case 50814: case 50815: case 50816: case 50817: case 50818:
  1473. case 50819: case 50820: case 27866: case 27868: case 27870: case 27873:
  1474. case 39026: case 50093: case 50094: case 50123: case 50801: case 50802:
  1475. case 39010: case 39017: case 39018: case 39019: case 39020: case 39024:
  1476. case 39025: case 39031: case 71014: case 71015: case 71016: case 71017:
  1477. case 71027: case 71028: case 71029: case 71030: case 71034: case 71044:
  1478. case 71045: case 71101: case 71102: case 71153: case 71154: case 71155:
  1479. case 71156: case 72025: case 72026: case 72027: case 72031: case 72032:
  1480. case 72033: case 72034: case 72035: case 72036: case 72037: case 76018:
  1481. case 72038: case 72039: case 72040: case 72041: case 72042: case 72046:
  1482. case 72047: case 72048: case 72312: case 72313: case 72501: case 72502:
  1483. int pGetTime[] = {5}; // Set timer for how you need a long after you login for can use item
  1484. int pGetFlag = GetQuestFlag("item.last_time"); // Get questflag where him set from input_login.cpp (Not change)
  1485. const char* pGetMessage[] = {"|cFFd0ffcc|H|hYou cannot use |cFFc9ff00|H|h[%s] |cFFd0ffcc|H|honly after passing |cFFec03e2|H|h[%u] |cFFd0ffcc|H|hseconds of logging!"}; // Get message when you use time so fast
  1486. if (pGetFlag) // Initializate questflag on item
  1487. {
  1488. if (get_global_time() < pGetFlag + pGetTime[0]) // Initializate to get a + second for questflag
  1489. {
  1490. ChatPacket(CHAT_TYPE_INFO, pGetMessage[0], item->GetName(), pGetTime[0]); // Get message
  1491. return false; // Returns false if you use the item quicker than those seconds
  1492. }
  1493. }
  1494. break;
  1495. }
  1496. return true;
  1497. }
  1498. #endif
  1499. bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
  1500. {
  1501. int iLimitRealtimeStartFirstUseFlagIndex = -1;
  1502. int iLimitTimerBasedOnWearFlagIndex = -1;
  1503. WORD wDestCell = DestCell.cell;
  1504. BYTE bDestInven = DestCell.window_type;
  1505. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1506. {
  1507. long limitValue = item->GetProto()->aLimits[i].lValue;
  1508. switch (item->GetProto()->aLimits[i].bType)
  1509. {
  1510. case LIMIT_LEVEL:
  1511. if (GetLevel() < limitValue)
  1512. {
  1513. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1514. return false;
  1515. }
  1516. break;
  1517. case LIMIT_REAL_TIME_START_FIRST_USE:
  1518. iLimitRealtimeStartFirstUseFlagIndex = i;
  1519. break;
  1520. case LIMIT_TIMER_BASED_ON_WEAR:
  1521. iLimitTimerBasedOnWearFlagIndex = i;
  1522. break;
  1523. }
  1524. }
  1525. if (test_server)
  1526. {
  1527. //sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType());
  1528. }
  1529. if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true )
  1530. {
  1531. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1532. return false;
  1533. }
  1534. // @fixme141 BEGIN
  1535. if (TItemPos(item->GetWindow(), item->GetCell()).IsBeltInventoryPosition())
  1536. {
  1537. LPITEM beltItem = GetWear(WEAR_BELT);
  1538. if (NULL == beltItem)
  1539. {
  1540. ChatPacket(CHAT_TYPE_INFO, "<Belt> You can't use this item if you have no equipped belt.");
  1541. return false;
  1542. }
  1543. if (false == CBeltInventoryHelper::IsAvailableCell(item->GetCell() - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  1544. {
  1545. ChatPacket(CHAT_TYPE_INFO, "<Belt> You can't use this item if you don't upgrade your belt.");
  1546. return false;
  1547. }
  1548. }
  1549. // @fixme141 END
  1550. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  1551. if (item->GetVnum() == 55009)
  1552. {
  1553. int number1461 = number(55010,55027);//item kodları
  1554. AutoGiveItem(number1461);
  1555. item->SetCount(item->GetCount() - 1);
  1556. }
  1557. if (-1 != iLimitRealtimeStartFirstUseFlagIndex)
  1558. {
  1559. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  1560. if (0 == item->GetSocket(1))
  1561. {
  1562. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  1563. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue;
  1564. if (0 == duration)
  1565. duration = 60 * 60 * 24 * 7;
  1566. item->SetSocket(0, time(0) + duration);
  1567. item->StartRealTimeExpireEvent();
  1568. }
  1569. if (false == item->IsEquipped())
  1570. item->SetSocket(1, item->GetSocket(1) + 1);
  1571. }
  1572. #ifdef NEW_PET_SYSTEM
  1573. if (item->GetVnum() == 55001) {
  1574. LPITEM item2;
  1575. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  1576. return false;
  1577. if (item2->IsExchanging())
  1578. return false;
  1579. if (item2->GetVnum() >= 55718 || item2->GetVnum() < 55701)
  1580. return false;
  1581. char szQuery1[1024];
  1582. snprintf(szQuery1, sizeof(szQuery1), "SELECT duration FROM new_petsystem WHERE id = %lu LIMIT 1", item2->GetID());
  1583. std::auto_ptr<SQLMsg> pmsg2(DBManager::instance().DirectQuery(szQuery1));
  1584. if (pmsg2->Get()->uiNumRows > 0) {
  1585. MYSQL_ROW row = mysql_fetch_row(pmsg2->Get()->pSQLResult);
  1586. if (atoi(row[0]) > 0) {
  1587. if (GetNewPetSystem()->IsActivePet()) {
  1588. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You have to unsummon your pet first."));
  1589. return false;
  1590. }
  1591. DBManager::instance().DirectQuery("UPDATE new_petsystem SET duration =(tduration) WHERE id = %d", item2->GetID());
  1592. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Your Pet's life is now full."));
  1593. }
  1594. else {
  1595. DBManager::instance().DirectQuery("UPDATE new_petsystem SET duration =(tduration/2) WHERE id = %d", item2->GetID());
  1596. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Your Pet's life is now restored."));
  1597. }
  1598. item->SetCount(item->GetCount() - 1);
  1599. return true;
  1600. }
  1601. else
  1602. return false;
  1603. }
  1604. if (item->GetVnum() >= 55701 && item->GetVnum() <= 55718)
  1605. {
  1606. LPITEM item2;
  1607. if (item2 = GetItem(DestCell)) {
  1608. if (item2->GetVnum() == 55002)
  1609. {
  1610. if(item2->GetAttributeValue(0) > 0)
  1611. {
  1612. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cutia are deja un animalut inauntru."));
  1613. }
  1614. else if (item->GetAttributeValue(3) == 0)
  1615. {
  1616. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("bu_halde_konulamaz."));
  1617. return false;
  1618. }
  1619. else
  1620. {
  1621. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  1622. return false;
  1623. if (item2->IsExchanging())
  1624. return false;
  1625. if (GetNewPetSystem()->IsActivePet())
  1626. {
  1627. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You have to unsummon your pet first."));
  1628. return false;
  1629. }
  1630. for (int b = 0; b < 3; b++)
  1631. {
  1632. item2->SetForceAttribute(b, 1, item->GetAttributeValue(b));
  1633. }
  1634. item2->SetForceAttribute(3, 1, item->GetAttributeValue(3));
  1635. item2->SetForceAttribute(4, 1, item->GetAttributeValue(4));
  1636. //Pet Yas Bugu Fixi//
  1637. item2->SetForceAttribute(5, 1, item->GetAttributeValue(5));
  1638. //Pet Yas Bugu Fixi//
  1639. DWORD vnum1 = item->GetVnum()-55700;
  1640. item2->SetSocket(2, vnum1);
  1641. item2->SetSocket(1, item->GetSocket(1));
  1642. //ChatPacket(CHAT_TYPE_INFO, "Pet %d %d %d //// %d %d %d",item->GetAttributeValue(0),item->GetAttributeValue(1),item->GetAttributeValue(2),item2->GetAttributeValue(0),item2->GetAttributeValue(1),item2->GetAttributeValue(2));
  1643. DBManager::instance().DirectQuery("UPDATE new_petsystem SET id =%d WHERE id = %d", item2->GetID(), item->GetID());
  1644. ITEM_MANAGER::instance().RemoveItem(item);
  1645. return true;
  1646. }
  1647. }
  1648. }
  1649. }
  1650. if (item->GetVnum() == 55002 && item->GetAttributeValue(0) > 0) {
  1651. int pos = GetEmptyInventory(item->GetSize());
  1652. if(pos == -1)
  1653. {
  1654. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu ai destul spatiu in inventar!"));
  1655. return false;
  1656. }
  1657. if (GetLevel() < item->GetSocket(1))
  1658. {
  1659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nivelul animalutului mai mare decat nivelul tau"));
  1660. return false;
  1661. }
  1662. if (item->IsExchanging())
  1663. return false;
  1664. DWORD vnum2 = 55700+item->GetSocket(2);
  1665. LPITEM item2 = AutoGiveItem(vnum2, 1);
  1666. for (int b = 0; b < 3; b++) {
  1667. item2->SetForceAttribute(b, 1, item->GetAttributeValue(b));
  1668. }
  1669. item2->SetForceAttribute(3, 1, item->GetAttributeValue(3));
  1670. item2->SetForceAttribute(4, 1, item->GetAttributeValue(4));
  1671. //Pet Yas Bugu Fixi//
  1672. item2->SetForceAttribute(5, 1, item->GetAttributeValue(5));
  1673. //Pet Yas Bugu Fixi//
  1674. item2->SetSocket(1,item->GetSocket(1));
  1675. //ChatPacket(CHAT_TYPE_INFO, "Pet1 %d %d %d",item->GetAttributeValue(0),item->GetAttributeValue(1),item->GetAttributeValue(2));
  1676. DBManager::instance().DirectQuery("UPDATE new_petsystem SET id =%d WHERE id = %d", item2->GetID(), item->GetID());
  1677. ITEM_MANAGER::instance().RemoveItem(item);
  1678. return true;
  1679. }
  1680. #endif
  1681. switch (item->GetType())
  1682. {
  1683. case ITEM_HAIR:
  1684. return ItemProcess_Hair(item, wDestCell);
  1685. case ITEM_POLYMORPH:
  1686. return ItemProcess_Polymorph(item);
  1687. case ITEM_QUEST:
  1688. if (GetArena() != NULL || IsObserverMode() == true)
  1689. {
  1690. if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053)
  1691. {
  1692. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1693. return false;
  1694. }
  1695. }
  1696. if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE))
  1697. {
  1698. if (item->GetSIGVnum() == 0)
  1699. {
  1700. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  1701. }
  1702. else
  1703. {
  1704. quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false);
  1705. }
  1706. }
  1707. break;
  1708. case ITEM_CAMPFIRE:
  1709. {
  1710. float fx, fy;
  1711. GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy);
  1712. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy));
  1713. if (!tree)
  1714. {
  1715. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다."));
  1716. return false;
  1717. }
  1718. if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER))
  1719. {
  1720. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다."));
  1721. return false;
  1722. }
  1723. LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359));
  1724. char_event_info* info = AllocEventInfo<char_event_info>();
  1725. info->ch = campfire;
  1726. campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40));
  1727. item->SetCount(item->GetCount() - 1);
  1728. }
  1729. break;
  1730. case ITEM_UNIQUE:
  1731. {
  1732. switch (item->GetSubType())
  1733. {
  1734. case USE_ABILITY_UP:
  1735. {
  1736. switch (item->GetValue(0))
  1737. {
  1738. case APPLY_MOV_SPEED:
  1739. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true);
  1740. break;
  1741. case APPLY_ATT_SPEED:
  1742. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true);
  1743. break;
  1744. case APPLY_STR:
  1745. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1746. break;
  1747. case APPLY_DEX:
  1748. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1749. break;
  1750. case APPLY_CON:
  1751. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1752. break;
  1753. case APPLY_INT:
  1754. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1755. break;
  1756. case APPLY_CAST_SPEED:
  1757. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1758. break;
  1759. case APPLY_RESIST_MAGIC:
  1760. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1761. break;
  1762. case APPLY_ATT_GRADE_BONUS:
  1763. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS,
  1764. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1765. break;
  1766. case APPLY_DEF_GRADE_BONUS:
  1767. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS,
  1768. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1769. break;
  1770. }
  1771. }
  1772. if (GetDungeon())
  1773. GetDungeon()->UsePotion(this);
  1774. if (GetWarMap())
  1775. GetWarMap()->UsePotion(this, item);
  1776. item->SetCount(item->GetCount() - 1);
  1777. break;
  1778. default:
  1779. {
  1780. if (item->GetSubType() == USE_SPECIAL)
  1781. {
  1782. sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum());
  1783. switch (item->GetVnum())
  1784. {
  1785. case 71049: // 비단보따리
  1786. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  1787. {
  1788. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  1789. {
  1790. UseSilkBotary();
  1791. }
  1792. else
  1793. {
  1794. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  1795. }
  1796. }
  1797. else
  1798. {
  1799. UseSilkBotary();
  1800. }
  1801. break;
  1802. }
  1803. }
  1804. else
  1805. {
  1806. if (!item->IsEquipped())
  1807. EquipItem(item);
  1808. else
  1809. UnequipItem(item);
  1810. }
  1811. }
  1812. break;
  1813. }
  1814. }
  1815. break;
  1816. case ITEM_COSTUME:
  1817. case ITEM_WEAPON:
  1818. case ITEM_ARMOR:
  1819. case ITEM_ROD:
  1820. case ITEM_RING: // 신규 반지 아이템
  1821. case ITEM_BELT: // 신규 벨트 아이템
  1822. // MINING
  1823. case ITEM_PICK:
  1824. // END_OF_MINING
  1825. if (!item->IsEquipped())
  1826. EquipItem(item);
  1827. else
  1828. UnequipItem(item);
  1829. break;
  1830. // 착용하지 않은 용혼석은 사용할 수 없다.
  1831. // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다.
  1832. // 용혼석 착용은 item move 패킷으로 한다.
  1833. // 착용한 용혼석은 추출한다.
  1834. case ITEM_DS:
  1835. {
  1836. if (!item->IsEquipped())
  1837. return false;
  1838. return DSManager::instance().PullOut(this, NPOS, item);
  1839. break;
  1840. }
  1841. case ITEM_SPECIAL_DS:
  1842. if (!item->IsEquipped())
  1843. EquipItem(item);
  1844. else
  1845. UnequipItem(item);
  1846. break;
  1847. case ITEM_FISH:
  1848. {
  1849. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  1850. {
  1851. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1852. return false;
  1853. }
  1854. if (item->GetSubType() == FISH_ALIVE)
  1855. fishing::UseFish(this, item);
  1856. }
  1857. break;
  1858. case ITEM_TREASURE_BOX:
  1859. {
  1860. return false;
  1861. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자."));
  1862. }
  1863. break;
  1864. case ITEM_TREASURE_KEY:
  1865. {
  1866. LPITEM item2;
  1867. if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
  1868. return false;
  1869. if (item2->IsExchanging() || item2->IsEquipped()) // @fixme114
  1870. return false;
  1871. if (item2->GetType() != ITEM_TREASURE_BOX)
  1872. {
  1873. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다."));
  1874. return false;
  1875. }
  1876. if (item->GetValue(0) == item2->GetValue(0))
  1877. {
  1878. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다."));
  1879. DWORD dwBoxVnum = item2->GetVnum();
  1880. std::vector <DWORD> dwVnums;
  1881. std::vector <DWORD> dwCounts;
  1882. std::vector <LPITEM> item_gets(0);
  1883. int count = 0;
  1884. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  1885. {
  1886. ITEM_MANAGER::instance().RemoveItem(item);
  1887. ITEM_MANAGER::instance().RemoveItem(item2);
  1888. for (int i = 0; i < count; i++){
  1889. switch (dwVnums[i])
  1890. {
  1891. case CSpecialItemGroup::GOLD:
  1892. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  1893. break;
  1894. case CSpecialItemGroup::EXP:
  1895. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  1896. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  1897. break;
  1898. case CSpecialItemGroup::MOB:
  1899. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  1900. break;
  1901. case CSpecialItemGroup::SLOW:
  1902. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  1903. break;
  1904. case CSpecialItemGroup::DRAIN_HP:
  1905. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  1906. break;
  1907. case CSpecialItemGroup::POISON:
  1908. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  1909. break;
  1910. case CSpecialItemGroup::MOB_GROUP:
  1911. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  1912. break;
  1913. default:
  1914. if (item_gets[i])
  1915. {
  1916. if (dwCounts[i] > 1)
  1917. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  1918. else
  1919. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  1920. }
  1921. }
  1922. }
  1923. }
  1924. else
  1925. {
  1926. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  1927. return false;
  1928. }
  1929. }
  1930. else
  1931. {
  1932. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  1933. return false;
  1934. }
  1935. }
  1936. break;
  1937. case ITEM_GIFTBOX:
  1938. {
  1939. DWORD dwBoxVnum = item->GetVnum();
  1940. std::vector <DWORD> dwVnums;
  1941. std::vector <DWORD> dwCounts;
  1942. std::vector <LPITEM> item_gets(NULL);
  1943. int count = 0;
  1944. if (dwBoxVnum == 50033 && LC_IsYMIR()) // 알수없는 상자
  1945. {
  1946. if (GetLevel() < 15)
  1947. {
  1948. ChatPacket(CHAT_TYPE_INFO, "15레벨 이하에서는 사용할 수 없습니다.");
  1949. return false;
  1950. }
  1951. }
  1952. if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들
  1953. {
  1954. if( !(this->DragonSoul_IsQualified()) )
  1955. {
  1956. ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다."));
  1957. return false;
  1958. }
  1959. }
  1960. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  1961. {
  1962. item->SetCount(item->GetCount()-1);
  1963. for (int i = 0; i < count; i++){
  1964. switch (dwVnums[i])
  1965. {
  1966. case CSpecialItemGroup::GOLD:
  1967. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  1968. break;
  1969. case CSpecialItemGroup::EXP:
  1970. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  1971. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  1972. break;
  1973. case CSpecialItemGroup::MOB:
  1974. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  1975. break;
  1976. case CSpecialItemGroup::SLOW:
  1977. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  1978. break;
  1979. case CSpecialItemGroup::DRAIN_HP:
  1980. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  1981. break;
  1982. case CSpecialItemGroup::POISON:
  1983. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  1984. break;
  1985. case CSpecialItemGroup::MOB_GROUP:
  1986. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  1987. break;
  1988. default:
  1989. if (item_gets[i])
  1990. {
  1991. if (dwCounts[i] > 1)
  1992. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  1993. else
  1994. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  1995. }
  1996. }
  1997. }
  1998. }
  1999. else
  2000. {
  2001. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  2002. return false;
  2003. }
  2004. }
  2005. break;
  2006. case ITEM_SKILLFORGET:
  2007. {
  2008. if (!item->GetSocket(0))
  2009. {
  2010. item->SetCount(item->GetCount() - 1);
  2011. return false;
  2012. }
  2013. DWORD dwVnum = item->GetSocket(0);
  2014. if (SkillLevelDown(dwVnum))
  2015. {
  2016. item->SetCount(item->GetCount() - 1);
  2017. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다."));
  2018. }
  2019. else
  2020. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다."));
  2021. }
  2022. break;
  2023. case ITEM_SKILLBOOK:
  2024. {
  2025. if (IsPolymorphed())
  2026. {
  2027. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2028. return false;
  2029. }
  2030. DWORD dwVnum = 0;
  2031. if (item->GetVnum() == 50300)
  2032. {
  2033. dwVnum = item->GetSocket(0);
  2034. }
  2035. else
  2036. {
  2037. // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용.
  2038. dwVnum = item->GetValue(0);
  2039. }
  2040. if (0 == dwVnum)
  2041. {
  2042. item->SetCount(item->GetCount() - 1);
  2043. return false;
  2044. }
  2045. if (true == LearnSkillByBook(dwVnum))
  2046. {
  2047. item->SetCount(item->GetCount() - 1);
  2048. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2049. if (distribution_test_server)
  2050. iReadDelay /= 3;
  2051. //한국 본섭의 경우에는 시간을 24시간 고정
  2052. if (LC_IsKorea())
  2053. iReadDelay = 86400;
  2054. SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
  2055. }
  2056. }
  2057. break;
  2058. case ITEM_USE:
  2059. {
  2060. if (item->GetVnum() > 50800 && item->GetVnum() <= 50820)
  2061. {
  2062. if (test_server)
  2063. sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType());
  2064. int affect_type = AFFECT_EXP_BONUS_EURO_FREE;
  2065. int apply_type = aApplyInfo[item->GetValue(0)].bPointType;
  2066. int apply_value = item->GetValue(2);
  2067. int apply_duration = item->GetValue(1);
  2068. switch (item->GetSubType())
  2069. {
  2070. case USE_ABILITY_UP:
  2071. if (FindAffect(affect_type, apply_type))
  2072. {
  2073. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2074. return false;
  2075. }
  2076. {
  2077. switch (item->GetValue(0))
  2078. {
  2079. case APPLY_MOV_SPEED:
  2080. AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true);
  2081. break;
  2082. case APPLY_ATT_SPEED:
  2083. AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true);
  2084. break;
  2085. case APPLY_STR:
  2086. case APPLY_DEX:
  2087. case APPLY_CON:
  2088. case APPLY_INT:
  2089. case APPLY_CAST_SPEED:
  2090. case APPLY_RESIST_MAGIC:
  2091. case APPLY_ATT_GRADE_BONUS:
  2092. case APPLY_DEF_GRADE_BONUS:
  2093. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true);
  2094. break;
  2095. }
  2096. }
  2097. if (GetDungeon())
  2098. GetDungeon()->UsePotion(this);
  2099. if (GetWarMap())
  2100. GetWarMap()->UsePotion(this, item);
  2101. item->SetCount(item->GetCount() - 1);
  2102. break;
  2103. case USE_AFFECT :
  2104. {
  2105. #ifdef ENABLE_YMIR_AFFECT_FIX
  2106. if ((CheckTimeUsed(item) == false)) { return false; }
  2107. #endif
  2108. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType))
  2109. {
  2110. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2111. }
  2112. else
  2113. {
  2114. // PC_BANG_ITEM_ADD
  2115. if (item->IsPCBangItem() == true)
  2116. {
  2117. // PC방인지 체크해서 처리
  2118. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  2119. {
  2120. // PC방이 아님!
  2121. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  2122. return false;
  2123. }
  2124. }
  2125. // END_PC_BANG_ITEM_ADD
  2126. AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true);
  2127. item->SetCount(item->GetCount() - 1);
  2128. }
  2129. }
  2130. break;
  2131. case USE_POTION_NODELAY:
  2132. {
  2133. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2134. {
  2135. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  2136. {
  2137. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2138. return false;
  2139. }
  2140. switch (item->GetVnum())
  2141. {
  2142. case 70020 :
  2143. case 71018 :
  2144. case 71019 :
  2145. case 71020 :
  2146. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  2147. {
  2148. if (m_nPotionLimit <= 0)
  2149. {
  2150. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  2151. return false;
  2152. }
  2153. }
  2154. break;
  2155. default :
  2156. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2157. return false;
  2158. break;
  2159. }
  2160. }
  2161. bool used = false;
  2162. if (item->GetValue(0) != 0) // HP 절대값 회복
  2163. {
  2164. if (GetHP() < GetMaxHP())
  2165. {
  2166. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2167. EffectPacket(SE_HPUP_RED);
  2168. used = TRUE;
  2169. }
  2170. }
  2171. if (item->GetValue(1) != 0) // SP 절대값 회복
  2172. {
  2173. if (GetSP() < GetMaxSP())
  2174. {
  2175. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2176. EffectPacket(SE_SPUP_BLUE);
  2177. used = TRUE;
  2178. }
  2179. }
  2180. if (item->GetValue(3) != 0) // HP % 회복
  2181. {
  2182. if (GetHP() < GetMaxHP())
  2183. {
  2184. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  2185. EffectPacket(SE_HPUP_RED);
  2186. used = TRUE;
  2187. }
  2188. }
  2189. if (item->GetValue(4) != 0) // SP % 회복
  2190. {
  2191. if (GetSP() < GetMaxSP())
  2192. {
  2193. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  2194. EffectPacket(SE_SPUP_BLUE);
  2195. used = TRUE;
  2196. }
  2197. }
  2198. if (used)
  2199. {
  2200. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  2201. {
  2202. if (test_server)
  2203. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  2204. SetUseSeedOrMoonBottleTime();
  2205. }
  2206. if (GetDungeon())
  2207. GetDungeon()->UsePotion(this);
  2208. if (GetWarMap())
  2209. GetWarMap()->UsePotion(this, item);
  2210. m_nPotionLimit--;
  2211. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  2212. item->SetCount(item->GetCount() - 1);
  2213. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  2214. }
  2215. }
  2216. break;
  2217. }
  2218. return true;
  2219. }
  2220. if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883)
  2221. {
  2222. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2223. {
  2224. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2225. return false;
  2226. }
  2227. }
  2228. if (test_server)
  2229. {
  2230. //sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum());
  2231. }
  2232. switch (item->GetSubType())
  2233. {
  2234. case USE_TIME_CHARGE_PER:
  2235. {
  2236. LPITEM pDestItem = GetItem(DestCell);
  2237. if (NULL == pDestItem)
  2238. {
  2239. return false;
  2240. }
  2241. // 우선 용혼석에 관해서만 하도록 한다.
  2242. if (pDestItem->IsDragonSoul())
  2243. {
  2244. int ret;
  2245. char buf[128];
  2246. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2247. {
  2248. ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2249. }
  2250. else
  2251. {
  2252. ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2253. }
  2254. if (ret > 0)
  2255. {
  2256. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2257. {
  2258. sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%d}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2259. }
  2260. else
  2261. {
  2262. sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2263. }
  2264. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2265. item->SetCount(item->GetCount() - 1);
  2266. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2267. return true;
  2268. }
  2269. else
  2270. {
  2271. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2272. {
  2273. sprintf(buf, "No change by item{VN:%d SOC%d:%d}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2274. }
  2275. else
  2276. {
  2277. sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2278. }
  2279. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2280. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2281. return false;
  2282. }
  2283. }
  2284. else
  2285. return false;
  2286. }
  2287. break;
  2288. case USE_TIME_CHARGE_FIX:
  2289. {
  2290. LPITEM pDestItem = GetItem(DestCell);
  2291. if (NULL == pDestItem)
  2292. {
  2293. return false;
  2294. }
  2295. // 우선 용혼석에 관해서만 하도록 한다.
  2296. if (pDestItem->IsDragonSoul())
  2297. {
  2298. int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2299. char buf[128];
  2300. if (ret)
  2301. {
  2302. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2303. sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2304. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2305. item->SetCount(item->GetCount() - 1);
  2306. return true;
  2307. }
  2308. else
  2309. {
  2310. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2311. sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2312. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2313. return false;
  2314. }
  2315. }
  2316. else
  2317. return false;
  2318. }
  2319. break;
  2320. case USE_SPECIAL:
  2321. switch (item->GetVnum())
  2322. {
  2323. //크리스마스 란주
  2324. case ITEM_NOG_POCKET:
  2325. {
  2326. /*
  2327. 란주능력치 : item_proto value 의미
  2328. 이동속도 value 1
  2329. 공격력 value 2
  2330. 경험치 value 3
  2331. 지속시간 value 0 (단위 초)
  2332. */
  2333. if (FindAffect(AFFECT_NOG_ABILITY))
  2334. {
  2335. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2336. return false;
  2337. }
  2338. long time = item->GetValue(0);
  2339. long moveSpeedPer = item->GetValue(1);
  2340. long attPer = item->GetValue(2);
  2341. long expPer = item->GetValue(3);
  2342. AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2343. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2344. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2345. item->SetCount(item->GetCount() - 1);
  2346. }
  2347. break;
  2348. //라마단용 사탕
  2349. case ITEM_RAMADAN_CANDY:
  2350. {
  2351. /*
  2352. 사탕능력치 : item_proto value 의미
  2353. 이동속도 value 1
  2354. 공격력 value 2
  2355. 경험치 value 3
  2356. 지속시간 value 0 (단위 초)
  2357. */
  2358. long time = item->GetValue(0);
  2359. long moveSpeedPer = item->GetValue(1);
  2360. long attPer = item->GetValue(2);
  2361. long expPer = item->GetValue(3);
  2362. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2363. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2364. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2365. item->SetCount(item->GetCount() - 1);
  2366. }
  2367. break;
  2368. case ITEM_MARRIAGE_RING:
  2369. {
  2370. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  2371. if (pMarriage)
  2372. {
  2373. if (pMarriage->ch1 != NULL)
  2374. {
  2375. if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true)
  2376. {
  2377. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2378. break;
  2379. }
  2380. }
  2381. if (pMarriage->ch2 != NULL)
  2382. {
  2383. if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true)
  2384. {
  2385. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2386. break;
  2387. }
  2388. }
  2389. int consumeSP = CalculateConsumeSP(this);
  2390. if (consumeSP < 0)
  2391. return false;
  2392. PointChange(POINT_SP, -consumeSP, false);
  2393. WarpToPID(pMarriage->GetOther(GetPlayerID()));
  2394. }
  2395. else
  2396. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다."));
  2397. }
  2398. break;
  2399. //기존 용기의 망토
  2400. case UNIQUE_ITEM_CAPE_OF_COURAGE:
  2401. //라마단 보상용 용기의 망토
  2402. case 79505:
  2403. {
  2404. if (IsDead() || GetExchange() || GetMyShop() || GetOfflineShop() || GetShopOwner() || IsOpenSafebox() || GetShop())
  2405. {
  2406. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("UYARI"));
  2407. return false;
  2408. }
  2409. if (item->GetCount() > 23 )
  2410. {
  2411. int pos = GetEmptyInventory(item->GetSize());
  2412. if (-1 == pos)
  2413. {
  2414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("BOSYERYOK"));
  2415. break;
  2416. }
  2417. item->SetCount(item->GetCount()-24);
  2418. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(79506,1);
  2419. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  2420. }
  2421. else
  2422. {
  2423. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("YETERLIKARTYOK"));
  2424. return false;
  2425. }
  2426. }
  2427. break;
  2428. case 70057:
  2429. case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
  2430. AggregateMonster();
  2431. item->SetCount(item->GetCount()-1);
  2432. break;
  2433. case UNIQUE_ITEM_WHITE_FLAG:
  2434. ForgetMyAttacker();
  2435. item->SetCount(item->GetCount()-1);
  2436. break;
  2437. case UNIQUE_ITEM_TREASURE_BOX:
  2438. break;
  2439. case 30093:
  2440. case 30094:
  2441. case 30095:
  2442. case 30096:
  2443. // 복주머니
  2444. {
  2445. const int MAX_BAG_INFO = 26;
  2446. static struct LuckyBagInfo
  2447. {
  2448. DWORD count;
  2449. int prob;
  2450. DWORD vnum;
  2451. } b1[MAX_BAG_INFO] =
  2452. {
  2453. { 1000, 302, 1 },
  2454. { 10, 150, 27002 },
  2455. { 10, 75, 27003 },
  2456. { 10, 100, 27005 },
  2457. { 10, 50, 27006 },
  2458. { 10, 80, 27001 },
  2459. { 10, 50, 27002 },
  2460. { 10, 80, 27004 },
  2461. { 10, 50, 27005 },
  2462. { 1, 10, 50300 },
  2463. { 1, 6, 92 },
  2464. { 1, 2, 132 },
  2465. { 1, 6, 1052 },
  2466. { 1, 2, 1092 },
  2467. { 1, 6, 2082 },
  2468. { 1, 2, 2122 },
  2469. { 1, 6, 3082 },
  2470. { 1, 2, 3122 },
  2471. { 1, 6, 5052 },
  2472. { 1, 2, 5082 },
  2473. { 1, 6, 7082 },
  2474. { 1, 2, 7122 },
  2475. { 1, 1, 11282 },
  2476. { 1, 1, 11482 },
  2477. { 1, 1, 11682 },
  2478. { 1, 1, 11882 },
  2479. };
  2480. struct LuckyBagInfo b2[MAX_BAG_INFO] =
  2481. {
  2482. { 1000, 302, 1 },
  2483. { 10, 150, 27002 },
  2484. { 10, 75, 27002 },
  2485. { 10, 100, 27005 },
  2486. { 10, 50, 27005 },
  2487. { 10, 80, 27001 },
  2488. { 10, 50, 27002 },
  2489. { 10, 80, 27004 },
  2490. { 10, 50, 27005 },
  2491. { 1, 10, 50300 },
  2492. { 1, 6, 92 },
  2493. { 1, 2, 132 },
  2494. { 1, 6, 1052 },
  2495. { 1, 2, 1092 },
  2496. { 1, 6, 2082 },
  2497. { 1, 2, 2122 },
  2498. { 1, 6, 3082 },
  2499. { 1, 2, 3122 },
  2500. { 1, 6, 5052 },
  2501. { 1, 2, 5082 },
  2502. { 1, 6, 7082 },
  2503. { 1, 2, 7122 },
  2504. { 1, 1, 11282 },
  2505. { 1, 1, 11482 },
  2506. { 1, 1, 11682 },
  2507. { 1, 1, 11882 },
  2508. };
  2509. LuckyBagInfo * bi = NULL;
  2510. if (LC_IsHongKong())
  2511. bi = b2;
  2512. else
  2513. bi = b1;
  2514. int pct = number(1, 1000);
  2515. int i;
  2516. for (i=0;i<MAX_BAG_INFO;i++)
  2517. {
  2518. if (pct <= bi[i].prob)
  2519. break;
  2520. pct -= bi[i].prob;
  2521. }
  2522. if (i>=MAX_BAG_INFO)
  2523. return false;
  2524. if (bi[i].vnum == 50300)
  2525. {
  2526. // 스킬수련서는 특수하게 준다.
  2527. GiveRandomSkillBook();
  2528. }
  2529. else if (bi[i].vnum == 1)
  2530. {
  2531. PointChange(POINT_GOLD, 1000, true);
  2532. }
  2533. else
  2534. {
  2535. AutoGiveItem(bi[i].vnum, bi[i].count);
  2536. }
  2537. item->SetCount(item->GetCount() - 1);
  2538. }
  2539. break;
  2540. case 50004: // 이벤트용 감지기
  2541. {
  2542. if (item->GetSocket(0))
  2543. {
  2544. item->SetSocket(0, item->GetSocket(0) + 1);
  2545. }
  2546. else
  2547. {
  2548. // 처음 사용시
  2549. int iMapIndex = GetMapIndex();
  2550. PIXEL_POSITION pos;
  2551. if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700))
  2552. {
  2553. item->SetSocket(0, 1);
  2554. item->SetSocket(1, pos.x);
  2555. item->SetSocket(2, pos.y);
  2556. }
  2557. else
  2558. {
  2559. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다."));
  2560. return false;
  2561. }
  2562. }
  2563. int dist = 0;
  2564. float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2)));
  2565. if (distance < 1000.0f)
  2566. {
  2567. // 발견!
  2568. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다."));
  2569. // 사용횟수에 따라 주는 아이템을 다르게 한다.
  2570. struct TEventStoneInfo
  2571. {
  2572. DWORD dwVnum;
  2573. int count;
  2574. int prob;
  2575. };
  2576. const int EVENT_STONE_MAX_INFO = 15;
  2577. TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] =
  2578. {
  2579. { 27001, 10, 8 },
  2580. { 27004, 10, 6 },
  2581. { 27002, 10, 12 },
  2582. { 27005, 10, 12 },
  2583. { 27100, 1, 9 },
  2584. { 27103, 1, 9 },
  2585. { 27101, 1, 10 },
  2586. { 27104, 1, 10 },
  2587. { 27999, 1, 12 },
  2588. { 25040, 1, 4 },
  2589. { 27410, 1, 0 },
  2590. { 27600, 1, 0 },
  2591. { 25100, 1, 0 },
  2592. { 50001, 1, 0 },
  2593. { 50003, 1, 1 },
  2594. };
  2595. TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] =
  2596. {
  2597. { 27001, 10, 1 },
  2598. { 27004, 10, 1 },
  2599. { 27004, 10, 9 },
  2600. { 27005, 10, 9 },
  2601. { 27100, 1, 5 },
  2602. { 27103, 1, 5 },
  2603. { 27101, 1, 10 },
  2604. { 27104, 1, 10 },
  2605. { 27999, 1, 14 },
  2606. { 25040, 1, 5 },
  2607. { 27410, 1, 5 },
  2608. { 27600, 1, 5 },
  2609. { 25100, 1, 5 },
  2610. { 50001, 1, 0 },
  2611. { 50003, 1, 5 },
  2612. };
  2613. TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] =
  2614. {
  2615. { 27001, 10, 0 },
  2616. { 27004, 10, 0 },
  2617. { 27002, 10, 0 },
  2618. { 27005, 10, 0 },
  2619. { 27100, 1, 0 },
  2620. { 27103, 1, 0 },
  2621. { 27101, 1, 0 },
  2622. { 27104, 1, 0 },
  2623. { 27999, 1, 25 },
  2624. { 25040, 1, 0 },
  2625. { 27410, 1, 0 },
  2626. { 27600, 1, 0 },
  2627. { 25100, 1, 15 },
  2628. { 50001, 1, 10 },
  2629. { 50003, 1, 50 },
  2630. };
  2631. {
  2632. TEventStoneInfo* info;
  2633. if (item->GetSocket(0) <= 4)
  2634. info = info_4;
  2635. else if (item->GetSocket(0) <= 7)
  2636. info = info_7;
  2637. else
  2638. info = info_10;
  2639. int prob = number(1, 100);
  2640. for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
  2641. {
  2642. if (!info[i].prob)
  2643. continue;
  2644. if (prob <= info[i].prob)
  2645. {
  2646. if (info[i].dwVnum == 50001)
  2647. {
  2648. DWORD * pdw = M2_NEW DWORD[2];
  2649. pdw[0] = info[i].dwVnum;
  2650. pdw[1] = info[i].count;
  2651. // 추첨서는 소켓을 설정한다
  2652. DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw,
  2653. "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())",
  2654. get_table_postfix(), GetPlayerID());
  2655. }
  2656. else
  2657. AutoGiveItem(info[i].dwVnum, info[i].count);
  2658. break;
  2659. }
  2660. prob -= info[i].prob;
  2661. }
  2662. }
  2663. char chatbuf[CHAT_MAX_LEN + 1];
  2664. int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID());
  2665. if (len < 0 || len >= (int) sizeof(chatbuf))
  2666. len = sizeof(chatbuf) - 1;
  2667. ++len; // \0 문자까지 보내기
  2668. TPacketGCChat pack_chat;
  2669. pack_chat.header = HEADER_GC_CHAT;
  2670. pack_chat.size = sizeof(TPacketGCChat) + len;
  2671. pack_chat.type = CHAT_TYPE_COMMAND;
  2672. pack_chat.id = 0;
  2673. pack_chat.bEmpire = GetDesc()->GetEmpire();
  2674. //pack_chat.id = vid;
  2675. TEMP_BUFFER buf;
  2676. buf.write(&pack_chat, sizeof(TPacketGCChat));
  2677. buf.write(chatbuf, len);
  2678. PacketAround(buf.read_peek(), buf.size());
  2679. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1");
  2680. return true;
  2681. }
  2682. else if (distance < 20000)
  2683. dist = 1;
  2684. else if (distance < 70000)
  2685. dist = 2;
  2686. else
  2687. dist = 3;
  2688. // 많이 사용했으면 사라진다.
  2689. const int STONE_DETECT_MAX_TRY = 10;
  2690. if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY)
  2691. {
  2692. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다."));
  2693. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0");
  2694. AutoGiveItem(27002);
  2695. return true;
  2696. }
  2697. if (dist)
  2698. {
  2699. char chatbuf[CHAT_MAX_LEN + 1];
  2700. int len = snprintf(chatbuf, sizeof(chatbuf),
  2701. "StoneDetect %u %d %d",
  2702. (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY()));
  2703. if (len < 0 || len >= (int) sizeof(chatbuf))
  2704. len = sizeof(chatbuf) - 1;
  2705. ++len; // \0 문자까지 보내기
  2706. TPacketGCChat pack_chat;
  2707. pack_chat.header = HEADER_GC_CHAT;
  2708. pack_chat.size = sizeof(TPacketGCChat) + len;
  2709. pack_chat.type = CHAT_TYPE_COMMAND;
  2710. pack_chat.id = 0;
  2711. pack_chat.bEmpire = GetDesc()->GetEmpire();
  2712. //pack_chat.id = vid;
  2713. TEMP_BUFFER buf;
  2714. buf.write(&pack_chat, sizeof(TPacketGCChat));
  2715. buf.write(chatbuf, len);
  2716. PacketAround(buf.read_peek(), buf.size());
  2717. }
  2718. }
  2719. break;
  2720. case 27989: // 영석감지기
  2721. case 76006: // 선물용 영석감지기
  2722. {
  2723. LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  2724. if (pMap != NULL)
  2725. {
  2726. item->SetSocket(0, item->GetSocket(0) + 1);
  2727. FFindStone f;
  2728. // <Factor> SECTREE::for_each -> SECTREE::for_each_entity
  2729. pMap->for_each(f);
  2730. if (f.m_mapStone.size() > 0)
  2731. {
  2732. std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();
  2733. DWORD max = UINT_MAX;
  2734. LPCHARACTER pTarget = stone->second;
  2735. while (stone != f.m_mapStone.end())
  2736. {
  2737. DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());
  2738. if (dist != 0 && max > dist)
  2739. {
  2740. max = dist;
  2741. pTarget = stone->second;
  2742. }
  2743. stone++;
  2744. }
  2745. if (pTarget != NULL)
  2746. {
  2747. int val = 3;
  2748. if (max < 10000) val = 2;
  2749. else if (max < 70000) val = 1;
  2750. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,
  2751. (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));
  2752. }
  2753. else
  2754. {
  2755. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  2756. }
  2757. }
  2758. else
  2759. {
  2760. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  2761. }
  2762. if (item->GetSocket(0) >= 6)
  2763. {
  2764. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());
  2765. item->SetCount(item->GetCount() - 1);
  2766. }
  2767. }
  2768. break;
  2769. }
  2770. break;
  2771. case 27996: // 독병
  2772. item->SetCount(item->GetCount() - 1);
  2773. /*if (GetSkillLevel(SKILL_CREATE_POISON))
  2774. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 3, AFF_DRINK_POISON, 15*60, 0, true);
  2775. else
  2776. {
  2777. // 독다루기가 없으면 50% 즉사 50% 공격력 +2
  2778. if (number(0, 1))
  2779. {
  2780. if (GetHP() > 100)
  2781. PointChange(POINT_HP, -(GetHP() - 1));
  2782. else
  2783. Dead();
  2784. }
  2785. else
  2786. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 2, AFF_DRINK_POISON, 15*60, 0, true);
  2787. }*/
  2788. break;
  2789. case 27987: // 조개
  2790. // 50 돌조각 47990
  2791. // 30 꽝
  2792. // 10 백진주 47992
  2793. // 7 청진주 47993
  2794. // 3 피진주 47994
  2795. {
  2796. item->SetCount(item->GetCount() - 1);
  2797. int r = number(1, 100);
  2798. if (r <= 50)
  2799. {
  2800. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다."));
  2801. AutoGiveItem(27990);
  2802. }
  2803. else
  2804. {
  2805. const int prob_table_euckr[] =
  2806. {
  2807. 80, 90, 97
  2808. };
  2809. const int prob_table_gb2312[] =
  2810. {
  2811. 95, 97, 99
  2812. };
  2813. const int * prob_table = !g_iUseLocale ? prob_table_euckr : prob_table_gb2312;
  2814. if (r <= prob_table[0])
  2815. {
  2816. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다."));
  2817. }
  2818. else if (r <= prob_table[1])
  2819. {
  2820. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다."));
  2821. AutoGiveItem(27992);
  2822. }
  2823. else if (r <= prob_table[2])
  2824. {
  2825. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다."));
  2826. AutoGiveItem(27993);
  2827. }
  2828. else
  2829. {
  2830. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다."));
  2831. AutoGiveItem(27994);
  2832. }
  2833. }
  2834. }
  2835. break;
  2836. case 71013: // 축제용폭죽
  2837. CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
  2838. item->SetCount(item->GetCount() - 1);
  2839. break;
  2840. case 50100: // 폭죽
  2841. case 50101:
  2842. case 50102:
  2843. case 50103:
  2844. case 50104:
  2845. case 50105:
  2846. case 50106:
  2847. CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this);
  2848. item->SetCount(item->GetCount() - 1);
  2849. break;
  2850. case 50200: // 보따리
  2851. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  2852. {
  2853. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  2854. {
  2855. __OpenPrivateShop();
  2856. }
  2857. else
  2858. {
  2859. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  2860. }
  2861. }
  2862. else
  2863. {
  2864. __OpenPrivateShop();
  2865. }
  2866. break;
  2867. case fishing::FISH_MIND_PILL_VNUM:
  2868. AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true);
  2869. item->SetCount(item->GetCount() - 1);
  2870. break;
  2871. case 50301: // 통솔력 수련서
  2872. case 50302:
  2873. case 50303:
  2874. {
  2875. if (IsPolymorphed() == true)
  2876. {
  2877. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  2878. return false;
  2879. }
  2880. int lv = GetSkillLevel(SKILL_LEADERSHIP);
  2881. if (lv < item->GetValue(0))
  2882. {
  2883. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  2884. return false;
  2885. }
  2886. if (lv >= item->GetValue(1))
  2887. {
  2888. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다."));
  2889. return false;
  2890. }
  2891. if (LearnSkillByBook(SKILL_LEADERSHIP))
  2892. {
  2893. item->SetCount(item->GetCount() - 1);
  2894. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2895. if (distribution_test_server) iReadDelay /= 3;
  2896. SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
  2897. }
  2898. }
  2899. break;
  2900. case 50304: // 연계기 수련서
  2901. case 50305:
  2902. case 50306:
  2903. {
  2904. if (IsPolymorphed())
  2905. {
  2906. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2907. return false;
  2908. }
  2909. if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30)
  2910. {
  2911. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  2912. return false;
  2913. }
  2914. if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50)
  2915. {
  2916. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  2917. return false;
  2918. }
  2919. if (GetSkillLevel(SKILL_COMBO) >= 2)
  2920. {
  2921. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다."));
  2922. return false;
  2923. }
  2924. int iPct = item->GetValue(0);
  2925. if (LearnSkillByBook(SKILL_COMBO, iPct))
  2926. {
  2927. item->SetCount(item->GetCount() - 1);
  2928. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2929. if (distribution_test_server) iReadDelay /= 3;
  2930. SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
  2931. }
  2932. }
  2933. break;
  2934. case 50311: // 언어 수련서
  2935. case 50312:
  2936. case 50313:
  2937. {
  2938. if (IsPolymorphed())
  2939. {
  2940. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2941. return false;
  2942. }
  2943. DWORD dwSkillVnum = item->GetValue(0);
  2944. int iPct = MINMAX(0, item->GetValue(1), 100);
  2945. if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire())
  2946. {
  2947. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다."));
  2948. return false;
  2949. }
  2950. if (LearnSkillByBook(dwSkillVnum, iPct))
  2951. {
  2952. item->SetCount(item->GetCount() - 1);
  2953. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2954. if (distribution_test_server) iReadDelay /= 3;
  2955. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  2956. }
  2957. }
  2958. break;
  2959. case 50061 : // 일본 말 소환 스킬 수련서
  2960. {
  2961. if (IsPolymorphed())
  2962. {
  2963. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2964. return false;
  2965. }
  2966. DWORD dwSkillVnum = item->GetValue(0);
  2967. int iPct = MINMAX(0, item->GetValue(1), 100);
  2968. if (GetSkillLevel(dwSkillVnum) >= 10)
  2969. {
  2970. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  2971. return false;
  2972. }
  2973. if (LearnSkillByBook(dwSkillVnum, iPct))
  2974. {
  2975. item->SetCount(item->GetCount() - 1);
  2976. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2977. if (distribution_test_server) iReadDelay /= 3;
  2978. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  2979. }
  2980. }
  2981. break;
  2982. case 50314: case 50315: case 50316: // 변신 수련서
  2983. case 50323: case 50324: // 증혈 수련서
  2984. case 50325: case 50326: // 철통 수련서
  2985. {
  2986. if (IsPolymorphed() == true)
  2987. {
  2988. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  2989. return false;
  2990. }
  2991. int iSkillLevelLowLimit = item->GetValue(0);
  2992. int iSkillLevelHighLimit = item->GetValue(1);
  2993. int iPct = MINMAX(0, item->GetValue(2), 100);
  2994. int iLevelLimit = item->GetValue(3);
  2995. DWORD dwSkillVnum = 0;
  2996. switch (item->GetVnum())
  2997. {
  2998. case 50314: case 50315: case 50316:
  2999. dwSkillVnum = SKILL_POLYMORPH;
  3000. break;
  3001. case 50323: case 50324:
  3002. dwSkillVnum = SKILL_ADD_HP;
  3003. break;
  3004. case 50325: case 50326:
  3005. dwSkillVnum = SKILL_RESIST_PENETRATE;
  3006. break;
  3007. default:
  3008. return false;
  3009. }
  3010. if (0 == dwSkillVnum)
  3011. return false;
  3012. if (GetLevel() < iLevelLimit)
  3013. {
  3014. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다."));
  3015. return false;
  3016. }
  3017. if (GetSkillLevel(dwSkillVnum) >= 40)
  3018. {
  3019. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3020. return false;
  3021. }
  3022. if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit)
  3023. {
  3024. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3025. return false;
  3026. }
  3027. if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit)
  3028. {
  3029. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다."));
  3030. return false;
  3031. }
  3032. if (LearnSkillByBook(dwSkillVnum, iPct))
  3033. {
  3034. item->SetCount(item->GetCount() - 1);
  3035. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3036. if (distribution_test_server) iReadDelay /= 3;
  3037. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3038. }
  3039. }
  3040. break;
  3041. case 50902:
  3042. case 50903:
  3043. case 50904:
  3044. {
  3045. if (IsPolymorphed())
  3046. {
  3047. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3048. return false;
  3049. }
  3050. DWORD dwSkillVnum = SKILL_CREATE;
  3051. int iPct = MINMAX(0, item->GetValue(1), 100);
  3052. if (GetSkillLevel(dwSkillVnum)>=40)
  3053. {
  3054. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3055. return false;
  3056. }
  3057. if (LearnSkillByBook(dwSkillVnum, iPct))
  3058. {
  3059. item->SetCount(item->GetCount() - 1);
  3060. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3061. if (distribution_test_server) iReadDelay /= 3;
  3062. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3063. if (test_server)
  3064. {
  3065. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill ");
  3066. }
  3067. }
  3068. else
  3069. {
  3070. if (test_server)
  3071. {
  3072. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill ");
  3073. }
  3074. }
  3075. }
  3076. break;
  3077. // MINING
  3078. case ITEM_MINING_SKILL_TRAIN_BOOK:
  3079. {
  3080. if (IsPolymorphed())
  3081. {
  3082. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3083. return false;
  3084. }
  3085. DWORD dwSkillVnum = SKILL_MINING;
  3086. int iPct = MINMAX(0, item->GetValue(1), 100);
  3087. if (GetSkillLevel(dwSkillVnum)>=40)
  3088. {
  3089. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3090. return false;
  3091. }
  3092. if (LearnSkillByBook(dwSkillVnum, iPct))
  3093. {
  3094. item->SetCount(item->GetCount() - 1);
  3095. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3096. if (distribution_test_server) iReadDelay /= 3;
  3097. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3098. }
  3099. }
  3100. break;
  3101. // END_OF_MINING
  3102. case ITEM_HORSE_SKILL_TRAIN_BOOK:
  3103. {
  3104. if (IsPolymorphed())
  3105. {
  3106. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3107. return false;
  3108. }
  3109. DWORD dwSkillVnum = SKILL_HORSE;
  3110. int iPct = MINMAX(0, item->GetValue(1), 100);
  3111. if (GetLevel() < 50)
  3112. {
  3113. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다."));
  3114. return false;
  3115. }
  3116. if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum))
  3117. {
  3118. if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
  3119. {
  3120. // 주안술서 사용중에는 시간 제한 무시
  3121. RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
  3122. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
  3123. }
  3124. else
  3125. {
  3126. SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
  3127. return false;
  3128. }
  3129. }
  3130. if (GetPoint(POINT_HORSE_SKILL) >= 20 ||
  3131. GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 ||
  3132. GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60)
  3133. {
  3134. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다."));
  3135. return false;
  3136. }
  3137. if (number(1, 100) <= iPct)
  3138. {
  3139. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
  3140. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
  3141. PointChange(POINT_HORSE_SKILL, 1);
  3142. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3143. if (distribution_test_server) iReadDelay /= 3;
  3144. if (!test_server)
  3145. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3146. }
  3147. else
  3148. {
  3149. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다."));
  3150. }
  3151. item->SetCount(item->GetCount() - 1);
  3152. }
  3153. break;
  3154. case 70102: // 선두
  3155. case 70103: // 선두
  3156. {
  3157. if (GetAlignment() >= 0)
  3158. return false;
  3159. int delta = MIN(-GetAlignment(), item->GetValue(0));
  3160. sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta);
  3161. UpdateAlignment(delta);
  3162. item->SetCount(item->GetCount() - 1);
  3163. if (delta / 10 > 0)
  3164. {
  3165. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3166. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10);
  3167. }
  3168. }
  3169. break;
  3170. case 71107: // 천도복숭아
  3171. {
  3172. int val = item->GetValue(0);
  3173. int interval = item->GetValue(1);
  3174. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  3175. int last_use_time = pPC->GetFlag("mythical_peach.last_use_time");
  3176. if (get_global_time() - last_use_time < interval * 60 * 60)
  3177. {
  3178. if (test_server == false)
  3179. {
  3180. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  3181. return false;
  3182. }
  3183. else
  3184. {
  3185. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과"));
  3186. }
  3187. }
  3188. if (GetAlignment() == 200000)
  3189. {
  3190. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다."));
  3191. return false;
  3192. }
  3193. if (200000 - GetAlignment() < val * 10)
  3194. {
  3195. val = (200000 - GetAlignment()) / 10;
  3196. }
  3197. int old_alignment = GetAlignment() / 10;
  3198. UpdateAlignment(val*10);
  3199. item->SetCount(item->GetCount()-1);
  3200. pPC->SetFlag("mythical_peach.last_use_time", get_global_time());
  3201. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3202. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val);
  3203. char buf[256 + 1];
  3204. snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10);
  3205. LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf);
  3206. }
  3207. break;
  3208. case 71109: // 탈석서
  3209. case 72719:
  3210. {
  3211. LPITEM item2;
  3212. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  3213. return false;
  3214. if (item2->IsExchanging() == true)
  3215. return false;
  3216. if (item2->GetSocketCount() == 0)
  3217. return false;
  3218. if (item2->IsEquipped())
  3219. return false;
  3220. switch( item2->GetType() )
  3221. {
  3222. case ITEM_WEAPON:
  3223. break;
  3224. case ITEM_ARMOR:
  3225. switch (item2->GetSubType())
  3226. {
  3227. case ARMOR_EAR:
  3228. case ARMOR_WRIST:
  3229. case ARMOR_NECK:
  3230. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3231. return false;
  3232. }
  3233. break;
  3234. default:
  3235. return false;
  3236. }
  3237. std::stack<long> socket;
  3238. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  3239. socket.push(item2->GetSocket(i));
  3240. int idx = ITEM_SOCKET_MAX_NUM - 1;
  3241. while (socket.size() > 0)
  3242. {
  3243. if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM)
  3244. break;
  3245. idx--;
  3246. socket.pop();
  3247. }
  3248. if (socket.size() == 0)
  3249. {
  3250. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3251. return false;
  3252. }
  3253. LPITEM pItemReward = AutoGiveItem(socket.top());
  3254. if (pItemReward != NULL)
  3255. {
  3256. item2->SetSocket(idx, 1);
  3257. char buf[256+1];
  3258. snprintf(buf, sizeof(buf), "%s(%u) %s(%u)",
  3259. item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID());
  3260. LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf);
  3261. item->SetCount(item->GetCount() - 1);
  3262. }
  3263. }
  3264. break;
  3265. case 70201: // 탈색제
  3266. case 70202: // 염색약(흰색)
  3267. case 70203: // 염색약(금색)
  3268. case 70204: // 염색약(빨간색)
  3269. case 70205: // 염색약(갈색)
  3270. case 70206: // 염색약(검은색)
  3271. {
  3272. // NEW_HAIR_STYLE_ADD
  3273. if (GetPart(PART_HAIR) >= 1001)
  3274. {
  3275. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다."));
  3276. }
  3277. // END_NEW_HAIR_STYLE_ADD
  3278. else
  3279. {
  3280. quest::CQuestManager& q = quest::CQuestManager::instance();
  3281. quest::PC* pPC = q.GetPC(GetPlayerID());
  3282. if (pPC)
  3283. {
  3284. int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level");
  3285. if (last_dye_level == 0 ||
  3286. last_dye_level+3 <= GetLevel() ||
  3287. item->GetVnum() == 70201)
  3288. {
  3289. SetPart(PART_HAIR, item->GetVnum() - 70201);
  3290. if (item->GetVnum() == 70201)
  3291. pPC->SetFlag("dyeing_hair.last_dye_level", 0);
  3292. else
  3293. pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel());
  3294. item->SetCount(item->GetCount() - 1);
  3295. UpdatePacket();
  3296. }
  3297. else
  3298. {
  3299. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3);
  3300. }
  3301. }
  3302. }
  3303. }
  3304. break;
  3305. case ITEM_NEW_YEAR_GREETING_VNUM:
  3306. {
  3307. DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM;
  3308. std::vector <DWORD> dwVnums;
  3309. std::vector <DWORD> dwCounts;
  3310. std::vector <LPITEM> item_gets;
  3311. int count = 0;
  3312. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3313. {
  3314. for (int i = 0; i < count; i++)
  3315. {
  3316. if (dwVnums[i] == CSpecialItemGroup::GOLD)
  3317. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3318. }
  3319. item->SetCount(item->GetCount() - 1);
  3320. }
  3321. }
  3322. break;
  3323. case ITEM_VALENTINE_ROSE:
  3324. case ITEM_VALENTINE_CHOCOLATE:
  3325. {
  3326. DWORD dwBoxVnum = item->GetVnum();
  3327. std::vector <DWORD> dwVnums;
  3328. std::vector <DWORD> dwCounts;
  3329. std::vector <LPITEM> item_gets(NULL);
  3330. int count = 0;
  3331. if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) ||
  3332. item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this))
  3333. {
  3334. // 성별이 맞지않아 쓸 수 없다.
  3335. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3336. return false;
  3337. }
  3338. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3339. item->SetCount(item->GetCount()-1);
  3340. }
  3341. break;
  3342. case ITEM_WHITEDAY_CANDY:
  3343. case ITEM_WHITEDAY_ROSE:
  3344. {
  3345. DWORD dwBoxVnum = item->GetVnum();
  3346. std::vector <DWORD> dwVnums;
  3347. std::vector <DWORD> dwCounts;
  3348. std::vector <LPITEM> item_gets(NULL);
  3349. int count = 0;
  3350. if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) ||
  3351. item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this))
  3352. {
  3353. // 성별이 맞지않아 쓸 수 없다.
  3354. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3355. return false;
  3356. }
  3357. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3358. item->SetCount(item->GetCount()-1);
  3359. }
  3360. break;
  3361. case 50011: // 월광보합
  3362. {
  3363. DWORD dwBoxVnum = 50011;
  3364. std::vector <DWORD> dwVnums;
  3365. std::vector <DWORD> dwCounts;
  3366. std::vector <LPITEM> item_gets(NULL);
  3367. int count = 0;
  3368. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3369. {
  3370. for (int i = 0; i < count; i++)
  3371. {
  3372. char buf[50 + 1];
  3373. snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]);
  3374. LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf);
  3375. //item->SetCount(item->GetCount() - 1);
  3376. item->SetCount(item->GetCount() - 1);
  3377. switch (dwVnums[i])
  3378. {
  3379. case CSpecialItemGroup::GOLD:
  3380. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3381. break;
  3382. case CSpecialItemGroup::EXP:
  3383. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  3384. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  3385. break;
  3386. case CSpecialItemGroup::MOB:
  3387. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3388. break;
  3389. case CSpecialItemGroup::SLOW:
  3390. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  3391. break;
  3392. case CSpecialItemGroup::DRAIN_HP:
  3393. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  3394. break;
  3395. case CSpecialItemGroup::POISON:
  3396. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  3397. break;
  3398. case CSpecialItemGroup::MOB_GROUP:
  3399. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3400. break;
  3401. default:
  3402. if (item_gets[i])
  3403. {
  3404. if (dwCounts[i] > 1)
  3405. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  3406. else
  3407. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  3408. }
  3409. break;
  3410. }
  3411. }
  3412. }
  3413. else
  3414. {
  3415. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  3416. return false;
  3417. }
  3418. }
  3419. break;
  3420. case ITEM_GIVE_STAT_RESET_COUNT_VNUM:
  3421. {
  3422. //PointChange(POINT_GOLD, -iCost);
  3423. PointChange(POINT_STAT_RESET_COUNT, 1);
  3424. item->SetCount(item->GetCount()-1);
  3425. }
  3426. break;
  3427. case 50107:
  3428. {
  3429. EffectPacket(SE_CHINA_FIREWORK);
  3430. // 스턴 공격을 올려준다
  3431. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3432. item->SetCount(item->GetCount()-1);
  3433. }
  3434. break;
  3435. case 50108:
  3436. {
  3437. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3438. {
  3439. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  3440. return false;
  3441. }
  3442. EffectPacket(SE_SPIN_TOP);
  3443. // 스턴 공격을 올려준다
  3444. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3445. item->SetCount(item->GetCount()-1);
  3446. }
  3447. break;
  3448. case ITEM_WONSO_BEAN_VNUM:
  3449. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3450. item->SetCount(item->GetCount()-1);
  3451. break;
  3452. case ITEM_WONSO_SUGAR_VNUM:
  3453. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3454. item->SetCount(item->GetCount()-1);
  3455. break;
  3456. case ITEM_WONSO_FRUIT_VNUM:
  3457. PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina());
  3458. item->SetCount(item->GetCount()-1);
  3459. break;
  3460. case 90008: // VCARD
  3461. case 90009: // VCARD
  3462. VCardUse(this, this, item);
  3463. break;
  3464. case ITEM_ELK_VNUM: // 돈꾸러미
  3465. {
  3466. int iGold = item->GetSocket(0);
  3467. item->SetCount(item->GetCount() - 1);
  3468. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold);
  3469. PointChange(POINT_GOLD, iGold);
  3470. }
  3471. break;
  3472. //군주의 증표
  3473. case 70021:
  3474. {
  3475. int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold");
  3476. if (HealPrice == 0)
  3477. HealPrice = 2000000;
  3478. if (CMonarch::instance().HealMyEmpire(this, HealPrice))
  3479. {
  3480. char szNotice[256];
  3481. snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire()));
  3482. SendNoticeMap(szNotice, GetMapIndex(), false);
  3483. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다."));
  3484. }
  3485. }
  3486. break;
  3487. case 27995:
  3488. {
  3489. }
  3490. break;
  3491. case 71092 : // 변신 해체부 임시
  3492. {
  3493. if (m_pkChrTarget != NULL)
  3494. {
  3495. if (m_pkChrTarget->IsPolymorphed())
  3496. {
  3497. m_pkChrTarget->SetPolymorph(0);
  3498. m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH);
  3499. }
  3500. }
  3501. else
  3502. {
  3503. if (IsPolymorphed())
  3504. {
  3505. SetPolymorph(0);
  3506. RemoveAffect(AFFECT_POLYMORPH);
  3507. }
  3508. }
  3509. }
  3510. break;
  3511. case 71051 : // 진재가
  3512. {
  3513. // 유럽, 싱가폴, 베트남 진재가 사용금지
  3514. //if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  3515. //return false;
  3516. LPITEM item2;
  3517. if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
  3518. return false;
  3519. if (item2->IsExchanging() == true)
  3520. return false;
  3521. if (item2->IsEquipped())
  3522. {
  3523. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Nu poti adauga bonusuri obiectelor echipate!"));
  3524. return false;
  3525. }
  3526. //blocare bonus pe costume 6/7 dnd START
  3527. if (item2->GetType() == ITEM_COSTUME)
  3528. {
  3529. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Nu poti atribuii bonusuri unui costum!"));
  3530. return false;
  3531. }
  3532. //blocare bonus pe costume 6/7 dnd END
  3533. if (item2->GetAttributeSetIndex() == -1)
  3534. {
  3535. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Nu poti adauga mai multe bonusuri speciale!"));
  3536. return false;
  3537. }
  3538. if (item2->AddRareAttribute() == true)
  3539. {
  3540. //ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Ai adaugat bonusul cu succes!"));
  3541. int iAddedIdx = item2->GetRareAttrCount() + 4;
  3542. char buf[21];
  3543. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  3544. LogManager::instance().ItemLog(
  3545. GetPlayerID(),
  3546. item2->GetAttributeType(iAddedIdx),
  3547. item2->GetAttributeValue(iAddedIdx),
  3548. item->GetID(),
  3549. "ADD_RARE_ATTR",
  3550. buf,
  3551. GetDesc()->GetHostName(),
  3552. item->GetOriginalVnum());
  3553. item->SetCount(item->GetCount() - 1);
  3554. }
  3555. else
  3556. {
  3557. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Nu poti adauga mai multe bonusuri speciale!"));
  3558. }
  3559. }
  3560. break;
  3561. case 71052 : // 진재경
  3562. {
  3563. // 유럽, 싱가폴, 베트남 진재가 사용금지
  3564. //if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  3565. //return false;
  3566. LPITEM item2;
  3567. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  3568. return false;
  3569. if (item2->IsExchanging() == true)
  3570. return false;
  3571. if (item2->GetAttributeSetIndex() == -1)
  3572. {
  3573. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  3574. return false;
  3575. }
  3576. if (item2->IsEquipped())
  3577. {
  3578. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[SYSTEM] Nu poti schimba bonusurile obiectelor echipate!"));
  3579. return false;
  3580. }
  3581. if (item2->ChangeRareAttribute() == true)
  3582. {
  3583. char buf[21];
  3584. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  3585. LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf);
  3586. item->SetCount(item->GetCount() - 1);
  3587. }
  3588. else
  3589. {
  3590. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다"));
  3591. }
  3592. }
  3593. break;
  3594. case ITEM_AUTO_HP_RECOVERY_S:
  3595. case ITEM_AUTO_HP_RECOVERY_M:
  3596. case ITEM_AUTO_HP_RECOVERY_L:
  3597. case ITEM_AUTO_HP_RECOVERY_X:
  3598. case ITEM_AUTO_SP_RECOVERY_S:
  3599. case ITEM_AUTO_SP_RECOVERY_M:
  3600. case ITEM_AUTO_SP_RECOVERY_L:
  3601. case ITEM_AUTO_SP_RECOVERY_X:
  3602. // 무시무시하지만 이전에 하던 걸 고치기는 무섭고...
  3603. // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들.
  3604. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  3605. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  3606. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  3607. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  3608. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  3609. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  3610. if (FindAffect(AFFECT_ITEM_BLOCK))
  3611. {
  3612. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Sistem> Trebuie sa astepti 5 secunde pentru a putea face asta!"));
  3613. return false;
  3614. }
  3615. {
  3616. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3617. {
  3618. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  3619. return false;
  3620. }
  3621. EAffectTypes type = AFFECT_NONE;
  3622. bool isSpecialPotion = false;
  3623. switch (item->GetVnum())
  3624. {
  3625. case ITEM_AUTO_HP_RECOVERY_X:
  3626. isSpecialPotion = true;
  3627. case ITEM_AUTO_HP_RECOVERY_S:
  3628. case ITEM_AUTO_HP_RECOVERY_M:
  3629. case ITEM_AUTO_HP_RECOVERY_L:
  3630. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  3631. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  3632. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  3633. type = AFFECT_AUTO_HP_RECOVERY;
  3634. break;
  3635. case ITEM_AUTO_SP_RECOVERY_X:
  3636. isSpecialPotion = true;
  3637. case ITEM_AUTO_SP_RECOVERY_S:
  3638. case ITEM_AUTO_SP_RECOVERY_M:
  3639. case ITEM_AUTO_SP_RECOVERY_L:
  3640. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  3641. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  3642. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  3643. type = AFFECT_AUTO_SP_RECOVERY;
  3644. break;
  3645. }
  3646. if (AFFECT_NONE == type)
  3647. break;
  3648. if (item->GetCount() > 1)
  3649. {
  3650. int pos = GetEmptyInventory(item->GetSize());
  3651. if (-1 == pos)
  3652. {
  3653. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  3654. break;
  3655. }
  3656. item->SetCount( item->GetCount() - 1 );
  3657. LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
  3658. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  3659. if (item->GetSocket(1) != 0)
  3660. {
  3661. item2->SetSocket(1, item->GetSocket(1));
  3662. }
  3663. item = item2;
  3664. }
  3665. CAffect* pAffect = FindAffect( type );
  3666. if (NULL == pAffect)
  3667. {
  3668. EPointTypes bonus = POINT_NONE;
  3669. if (true == isSpecialPotion)
  3670. {
  3671. if (type == AFFECT_AUTO_HP_RECOVERY)
  3672. {
  3673. bonus = POINT_MAX_HP_PCT;
  3674. }
  3675. else if (type == AFFECT_AUTO_SP_RECOVERY)
  3676. {
  3677. bonus = POINT_MAX_SP_PCT;
  3678. }
  3679. }
  3680. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  3681. item->Lock(true);
  3682. item->SetSocket(0, true);
  3683. AutoRecoveryItemProcess( type );
  3684. AddAffect(AFFECT_ITEM_BLOCK, POINT_NONE, 0, 0, 5, 0, true, false);
  3685. }
  3686. else
  3687. {
  3688. if (item->GetID() == pAffect->dwFlag)
  3689. {
  3690. RemoveAffect( pAffect );
  3691. item->Lock(false);
  3692. item->SetSocket(0, false);
  3693. }
  3694. else
  3695. {
  3696. LPITEM old = FindItemByID( pAffect->dwFlag );
  3697. if (NULL != old)
  3698. {
  3699. old->Lock(false);
  3700. old->SetSocket(0, false);
  3701. }
  3702. RemoveAffect( pAffect );
  3703. EPointTypes bonus = POINT_NONE;
  3704. if (true == isSpecialPotion)
  3705. {
  3706. if (type == AFFECT_AUTO_HP_RECOVERY)
  3707. {
  3708. bonus = POINT_MAX_HP_PCT;
  3709. }
  3710. else if (type == AFFECT_AUTO_SP_RECOVERY)
  3711. {
  3712. bonus = POINT_MAX_SP_PCT;
  3713. }
  3714. }
  3715. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  3716. item->Lock(true);
  3717. item->SetSocket(0, true);
  3718. AutoRecoveryItemProcess( type );
  3719. }
  3720. }
  3721. }
  3722. break;
  3723. }
  3724. break;
  3725. case USE_CLEAR:
  3726. {
  3727. RemoveBadAffect();
  3728. item->SetCount(item->GetCount() - 1);
  3729. }
  3730. break;
  3731. case USE_INVISIBILITY:
  3732. {
  3733. if (item->GetVnum() == 70026)
  3734. {
  3735. quest::CQuestManager& q = quest::CQuestManager::instance();
  3736. quest::PC* pPC = q.GetPC(GetPlayerID());
  3737. if (pPC != NULL)
  3738. {
  3739. int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time");
  3740. if (get_global_time() - last_use_time < 10*60)
  3741. {
  3742. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  3743. return false;
  3744. }
  3745. pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time());
  3746. }
  3747. }
  3748. AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true);
  3749. item->SetCount(item->GetCount() - 1);
  3750. }
  3751. break;
  3752. case USE_POTION_NODELAY:
  3753. {
  3754. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3755. {
  3756. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  3757. {
  3758. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  3759. return false;
  3760. }
  3761. switch (item->GetVnum())
  3762. {
  3763. case 70020 :
  3764. case 71018 :
  3765. case 71019 :
  3766. case 71020 :
  3767. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  3768. {
  3769. if (m_nPotionLimit <= 0)
  3770. {
  3771. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  3772. return false;
  3773. }
  3774. }
  3775. break;
  3776. default :
  3777. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  3778. return false;
  3779. }
  3780. }
  3781. bool used = false;
  3782. if (item->GetValue(0) != 0) // HP 절대값 회복
  3783. {
  3784. if (GetHP() < GetMaxHP())
  3785. {
  3786. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  3787. EffectPacket(SE_HPUP_RED);
  3788. used = TRUE;
  3789. }
  3790. }
  3791. if (item->GetValue(1) != 0) // SP 절대값 회복
  3792. {
  3793. if (GetSP() < GetMaxSP())
  3794. {
  3795. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  3796. EffectPacket(SE_SPUP_BLUE);
  3797. used = TRUE;
  3798. }
  3799. }
  3800. if (item->GetValue(3) != 0) // HP % 회복
  3801. {
  3802. if (GetHP() < GetMaxHP())
  3803. {
  3804. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  3805. EffectPacket(SE_HPUP_RED);
  3806. used = TRUE;
  3807. }
  3808. }
  3809. if (item->GetValue(4) != 0) // SP % 회복
  3810. {
  3811. if (GetSP() < GetMaxSP())
  3812. {
  3813. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  3814. EffectPacket(SE_SPUP_BLUE);
  3815. used = TRUE;
  3816. }
  3817. }
  3818. if (used)
  3819. {
  3820. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  3821. {
  3822. if (test_server)
  3823. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  3824. SetUseSeedOrMoonBottleTime();
  3825. }
  3826. if (GetDungeon())
  3827. GetDungeon()->UsePotion(this);
  3828. if (GetWarMap())
  3829. GetWarMap()->UsePotion(this, item);
  3830. m_nPotionLimit--;
  3831. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  3832. item->SetCount(item->GetCount() - 1);
  3833. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  3834. }
  3835. }
  3836. break;
  3837. case USE_POTION:
  3838. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3839. {
  3840. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  3841. {
  3842. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  3843. return false;
  3844. }
  3845. switch (item->GetVnum())
  3846. {
  3847. case 27001 :
  3848. case 27002 :
  3849. case 27003 :
  3850. case 27004 :
  3851. case 27005 :
  3852. case 27006 :
  3853. case 40489 :
  3854. case 40490 :
  3855. case 40491 :
  3856. case 40492 :
  3857. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  3858. {
  3859. if (m_nPotionLimit <= 0)
  3860. {
  3861. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  3862. return false;
  3863. }
  3864. }
  3865. break;
  3866. default :
  3867. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  3868. return false;
  3869. }
  3870. }
  3871. if (item->GetValue(1) != 0)
  3872. {
  3873. if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP())
  3874. {
  3875. return false;
  3876. }
  3877. PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  3878. StartAffectEvent();
  3879. EffectPacket(SE_SPUP_BLUE);
  3880. }
  3881. if (item->GetValue(0) != 0)
  3882. {
  3883. if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP())
  3884. {
  3885. return false;
  3886. }
  3887. PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  3888. StartAffectEvent();
  3889. EffectPacket(SE_HPUP_RED);
  3890. }
  3891. if (GetDungeon())
  3892. GetDungeon()->UsePotion(this);
  3893. if (GetWarMap())
  3894. GetWarMap()->UsePotion(this, item);
  3895. item->SetCount(item->GetCount() - 1);
  3896. m_nPotionLimit--;
  3897. break;
  3898. case USE_POTION_CONTINUE:
  3899. {
  3900. if (item->GetValue(0) != 0)
  3901. {
  3902. AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true);
  3903. }
  3904. else if (item->GetValue(1) != 0)
  3905. {
  3906. AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true);
  3907. }
  3908. else
  3909. return false;
  3910. }
  3911. if (GetDungeon())
  3912. GetDungeon()->UsePotion(this);
  3913. if (GetWarMap())
  3914. GetWarMap()->UsePotion(this, item);
  3915. item->SetCount(item->GetCount() - 1);
  3916. break;
  3917. case USE_ABILITY_UP:
  3918. #ifdef ENABLE_YMIR_AFFECT_FIX
  3919. if ((CheckTimeUsed(item) == false)) { return false; }
  3920. #endif
  3921. {
  3922. switch (item->GetValue(0))
  3923. {
  3924. case APPLY_MOV_SPEED:
  3925. if (FindAffect(AFFECT_MOV_SPEED))
  3926. {
  3927. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<System> Folosesti deja un efect de viteza"));
  3928. return false;
  3929. }
  3930. AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
  3931. break;
  3932. case APPLY_ATT_SPEED:
  3933. if (FindAffect(AFFECT_ATT_SPEED))
  3934. {
  3935. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<System> Folosesti deja un efect de viteza"));
  3936. return false;
  3937. }
  3938. AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
  3939. break;
  3940. case APPLY_STR:
  3941. AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true);
  3942. break;
  3943. case APPLY_DEX:
  3944. AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true);
  3945. break;
  3946. case APPLY_CON:
  3947. AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true);
  3948. break;
  3949. case APPLY_INT:
  3950. AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true);
  3951. break;
  3952. case APPLY_CAST_SPEED:
  3953. AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true);
  3954. break;
  3955. case APPLY_ATT_GRADE_BONUS:
  3956. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS,
  3957. item->GetValue(2), 0, item->GetValue(1), 0, true);
  3958. break;
  3959. case APPLY_DEF_GRADE_BONUS:
  3960. AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS,
  3961. item->GetValue(2), 0, item->GetValue(1), 0, true);
  3962. break;
  3963. }
  3964. }
  3965. if (GetDungeon())
  3966. GetDungeon()->UsePotion(this);
  3967. if (GetWarMap())
  3968. GetWarMap()->UsePotion(this, item);
  3969. item->SetCount(item->GetCount() - 1);
  3970. break;
  3971. case USE_TALISMAN:
  3972. {
  3973. const int TOWN_PORTAL = 1;
  3974. const int MEMORY_PORTAL = 2;
  3975. // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음
  3976. if (GetMapIndex() == 200 || GetMapIndex() == 113)
  3977. {
  3978. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다."));
  3979. return false;
  3980. }
  3981. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3982. {
  3983. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  3984. return false;
  3985. }
  3986. if (m_pkWarpEvent)
  3987. {
  3988. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다"));
  3989. return false;
  3990. }
  3991. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  3992. int consumeLife = CalculateConsume(this);
  3993. if (consumeLife < 0)
  3994. return false;
  3995. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  3996. if (item->GetValue(0) == TOWN_PORTAL) // 귀환부
  3997. {
  3998. if (item->GetSocket(0) == 0)
  3999. {
  4000. if (!GetDungeon())
  4001. if (!GiveRecallItem(item))
  4002. return false;
  4003. PIXEL_POSITION posWarp;
  4004. if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp))
  4005. {
  4006. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4007. PointChange(POINT_HP, -consumeLife, false);
  4008. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4009. WarpSet(posWarp.x, posWarp.y);
  4010. }
  4011. else
  4012. {
  4013. sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY());
  4014. }
  4015. }
  4016. else
  4017. {
  4018. if (test_server)
  4019. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀"));
  4020. ProcessRecallItem(item);
  4021. }
  4022. }
  4023. else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부
  4024. {
  4025. if (item->GetSocket(0) == 0)
  4026. {
  4027. if (GetDungeon())
  4028. {
  4029. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."),
  4030. item->GetName(),
  4031. g_iUseLocale ? "" : (under_han(item->GetName()) ? LC_TEXT("을") : LC_TEXT("를")));
  4032. return false;
  4033. }
  4034. if (!GiveRecallItem(item))
  4035. return false;
  4036. }
  4037. else
  4038. {
  4039. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4040. PointChange(POINT_HP, -consumeLife, false);
  4041. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4042. ProcessRecallItem(item);
  4043. }
  4044. }
  4045. }
  4046. break;
  4047. case USE_TUNING:
  4048. case USE_DETACHMENT:
  4049. {
  4050. LPITEM item2;
  4051. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4052. return false;
  4053. if (item2->IsExchanging())
  4054. return false;
  4055. if (item2->IsEquipped())
  4056. return false;
  4057. #ifdef __SASH_SYSTEM__
  4058. if (item->GetValue(0) == SASH_CLEAN_ATTR_VALUE0)
  4059. {
  4060. if (!CleanSashAttr(item, item2))
  4061. return false;
  4062. return true;
  4063. }
  4064. #endif
  4065. if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3
  4066. {
  4067. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다"));
  4068. return false;
  4069. }
  4070. if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4
  4071. {
  4072. if (item->GetVnum() == 71056) // 청룡의숨결
  4073. {
  4074. RefineItem(item, item2);
  4075. }
  4076. else
  4077. {
  4078. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다"));
  4079. }
  4080. }
  4081. else
  4082. {
  4083. RefineItem(item, item2);
  4084. }
  4085. }
  4086. break;
  4087. // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES
  4088. case USE_PUT_INTO_BELT_SOCKET:
  4089. case USE_PUT_INTO_RING_SOCKET:
  4090. case USE_PUT_INTO_ACCESSORY_SOCKET:
  4091. case USE_ADD_ACCESSORY_SOCKET:
  4092. case USE_CLEAN_SOCKET:
  4093. case USE_CHANGE_ATTRIBUTE:
  4094. case USE_CHANGE_ATTRIBUTE2 :
  4095. case USE_ADD_ATTRIBUTE:
  4096. case USE_ADD_ATTRIBUTE2:
  4097. {
  4098. LPITEM item2;
  4099. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4100. return false;
  4101. if (item2->IsEquipped())
  4102. {
  4103. BuffOnAttr_RemoveBuffsFromItem(item2);
  4104. }
  4105. // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음.
  4106. // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나
  4107. // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_-
  4108. if (ITEM_COSTUME == item2->GetType())
  4109. {
  4110. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4111. return false;
  4112. }
  4113. if (item2->IsExchanging())
  4114. return false;
  4115. switch (item->GetSubType())
  4116. {
  4117. case USE_CLEAN_SOCKET:
  4118. {
  4119. int i;
  4120. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4121. {
  4122. if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM)
  4123. break;
  4124. }
  4125. if (i == ITEM_SOCKET_MAX_NUM)
  4126. {
  4127. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다."));
  4128. return false;
  4129. }
  4130. int j = 0;
  4131. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4132. {
  4133. if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0)
  4134. item2->SetSocket(j++, item2->GetSocket(i));
  4135. }
  4136. for (; j < ITEM_SOCKET_MAX_NUM; ++j)
  4137. {
  4138. if (item2->GetSocket(j) > 0)
  4139. item2->SetSocket(j, 1);
  4140. }
  4141. {
  4142. char buf[21];
  4143. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4144. LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf);
  4145. }
  4146. item->SetCount(item->GetCount() - 1);
  4147. }
  4148. break;
  4149. case USE_CHANGE_ATTRIBUTE :
  4150. if (item2->GetAttributeSetIndex() == -1)
  4151. {
  4152. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4153. return false;
  4154. }
  4155. if (item2->IsEquipped()){
  4156. ChatPacket(CHAT_TYPE_INFO, "[SYSTEM] Nu poti schimba bonusurile obiectelor echipate!");
  4157. return false;
  4158. }
  4159. if (item2->GetAttributeCount() == 0)
  4160. {
  4161. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
  4162. return false;
  4163. }
  4164. if (GM_PLAYER == GetGMLevel() && false == test_server)
  4165. {
  4166. //
  4167. // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고
  4168. // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다.
  4169. //
  4170. DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag);
  4171. if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle)
  4172. dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle;
  4173. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  4174. if (pPC)
  4175. {
  4176. DWORD dwNowMin = get_global_time() / 60;
  4177. //DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
  4178. //if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
  4179. //{
  4180. //ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"),
  4181. //dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
  4182. pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin);
  4183. }
  4184. }
  4185. if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2)
  4186. {
  4187. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4188. {
  4189. 0, 0, 30, 40, 3
  4190. };
  4191. item2->ChangeAttribute(aiChangeProb);
  4192. }
  4193. else if (item->GetVnum() == 76014)
  4194. {
  4195. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4196. {
  4197. 0, 10, 50, 39, 1
  4198. };
  4199. item2->ChangeAttribute(aiChangeProb);
  4200. }
  4201. else
  4202. {
  4203. // 연재경 특수처리
  4204. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4205. if (item->GetVnum() == 71151 || item->GetVnum() == 76023)
  4206. {
  4207. if ((item2->GetType() == ITEM_WEAPON)
  4208. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4209. {
  4210. bool bCanUse = true;
  4211. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4212. {
  4213. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4214. {
  4215. bCanUse = false;
  4216. break;
  4217. }
  4218. }
  4219. if (false == bCanUse)
  4220. {
  4221. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4222. break;
  4223. }
  4224. }
  4225. else
  4226. {
  4227. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4228. break;
  4229. }
  4230. }
  4231. item2->ChangeAttribute();
  4232. }
  4233. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
  4234. {
  4235. char buf[21];
  4236. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4237. LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf);
  4238. }
  4239. item->SetCount(item->GetCount() - 1);
  4240. break;
  4241. case USE_ADD_ATTRIBUTE :
  4242. if (item2->GetAttributeSetIndex() == -1)
  4243. {
  4244. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4245. return false;
  4246. }
  4247. if (item2->GetAttributeCount() < 4)
  4248. {
  4249. // 연재가 특수처리
  4250. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4251. if (item->GetVnum() == 71152 || item->GetVnum() == 76024)
  4252. {
  4253. if ((item2->GetType() == ITEM_WEAPON)
  4254. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4255. {
  4256. bool bCanUse = true;
  4257. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4258. {
  4259. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4260. {
  4261. bCanUse = false;
  4262. break;
  4263. }
  4264. }
  4265. if (false == bCanUse)
  4266. {
  4267. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4268. break;
  4269. }
  4270. }
  4271. else
  4272. {
  4273. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4274. break;
  4275. }
  4276. }
  4277. char buf[21];
  4278. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4279. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4280. {
  4281. item2->AddAttribute();
  4282. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4283. int iAddedIdx = item2->GetAttributeCount() - 1;
  4284. LogManager::instance().ItemLog(
  4285. GetPlayerID(),
  4286. item2->GetAttributeType(iAddedIdx),
  4287. item2->GetAttributeValue(iAddedIdx),
  4288. item->GetID(),
  4289. "ADD_ATTRIBUTE_SUCCESS",
  4290. buf,
  4291. GetDesc()->GetHostName(),
  4292. item->GetOriginalVnum());
  4293. }
  4294. else
  4295. {
  4296. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4297. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
  4298. }
  4299. item->SetCount(item->GetCount() - 1);
  4300. }
  4301. else
  4302. {
  4303. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  4304. }
  4305. break;
  4306. case USE_ADD_ATTRIBUTE2 :
  4307. // 축복의 구슬
  4308. // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다.
  4309. if (item2->GetAttributeSetIndex() == -1)
  4310. {
  4311. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4312. return false;
  4313. }
  4314. // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다.
  4315. if (item2->GetAttributeCount() == 4)
  4316. {
  4317. char buf[21];
  4318. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4319. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4320. {
  4321. item2->AddAttribute();
  4322. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4323. int iAddedIdx = item2->GetAttributeCount() - 1;
  4324. LogManager::instance().ItemLog(
  4325. GetPlayerID(),
  4326. item2->GetAttributeType(iAddedIdx),
  4327. item2->GetAttributeValue(iAddedIdx),
  4328. item->GetID(),
  4329. "ADD_ATTRIBUTE2_SUCCESS",
  4330. buf,
  4331. GetDesc()->GetHostName(),
  4332. item->GetOriginalVnum());
  4333. }
  4334. else
  4335. {
  4336. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4337. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf);
  4338. }
  4339. item->SetCount(item->GetCount() - 1);
  4340. }
  4341. else if (item2->GetAttributeCount() == 5)
  4342. {
  4343. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  4344. }
  4345. else if (item2->GetAttributeCount() < 4)
  4346. {
  4347. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요."));
  4348. }
  4349. else
  4350. {
  4351. // wtf ?!
  4352. sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount());
  4353. }
  4354. break;
  4355. case USE_ADD_ACCESSORY_SOCKET:
  4356. {
  4357. char buf[21];
  4358. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4359. if (item2->IsAccessoryForSocket())
  4360. {
  4361. if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  4362. {
  4363. if (number(1, 100) <= 50)
  4364. {
  4365. item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
  4366. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
  4367. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf);
  4368. }
  4369. else
  4370. {
  4371. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다."));
  4372. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf);
  4373. }
  4374. item->SetCount(item->GetCount() - 1);
  4375. }
  4376. else
  4377. {
  4378. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다."));
  4379. }
  4380. }
  4381. else
  4382. {
  4383. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다."));
  4384. }
  4385. }
  4386. break;
  4387. case USE_PUT_INTO_BELT_SOCKET:
  4388. case USE_PUT_INTO_ACCESSORY_SOCKET:
  4389. if (item2->IsAccessoryForSocket() && item->CanPutInto(item2))
  4390. {
  4391. char buf[21];
  4392. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4393. if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
  4394. {
  4395. if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
  4396. {
  4397. item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
  4398. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
  4399. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf);
  4400. }
  4401. else
  4402. {
  4403. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다."));
  4404. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf);
  4405. }
  4406. item->SetCount(item->GetCount() - 1);
  4407. }
  4408. else
  4409. {
  4410. if (item2->GetAccessorySocketMaxGrade() == 0)
  4411. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다."));
  4412. else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  4413. {
  4414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다."));
  4415. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다."));
  4416. }
  4417. else
  4418. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다."));
  4419. }
  4420. }
  4421. else
  4422. {
  4423. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다."));
  4424. }
  4425. break;
  4426. }
  4427. if (item2->IsEquipped())
  4428. {
  4429. BuffOnAttr_AddBuffsFromItem(item2);
  4430. }
  4431. }
  4432. break;
  4433. // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES
  4434. case USE_BAIT:
  4435. {
  4436. if (m_pkFishingEvent)
  4437. {
  4438. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다."));
  4439. return false;
  4440. }
  4441. LPITEM weapon = GetWear(WEAR_WEAPON);
  4442. if (!weapon || weapon->GetType() != ITEM_ROD)
  4443. return false;
  4444. if (weapon->GetSocket(2))
  4445. {
  4446. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName());
  4447. }
  4448. else
  4449. {
  4450. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName());
  4451. }
  4452. weapon->SetSocket(2, item->GetValue(0));
  4453. item->SetCount(item->GetCount() - 1);
  4454. }
  4455. break;
  4456. case USE_MOVE:
  4457. case USE_TREASURE_BOX:
  4458. case USE_MONEYBAG:
  4459. break;
  4460. case USE_AFFECT :
  4461. {
  4462. if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
  4463. {
  4464. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  4465. }
  4466. else
  4467. {
  4468. // PC_BANG_ITEM_ADD
  4469. if (item->IsPCBangItem() == true)
  4470. {
  4471. // PC방인지 체크해서 처리
  4472. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  4473. {
  4474. // PC방이 아님!
  4475. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  4476. return false;
  4477. }
  4478. }
  4479. // END_PC_BANG_ITEM_ADD
  4480. AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
  4481. item->SetCount(item->GetCount() - 1);
  4482. }
  4483. }
  4484. break;
  4485. case USE_CREATE_STONE:
  4486. AutoGiveItem(number(28000, 28013));
  4487. item->SetCount(item->GetCount() - 1);
  4488. break;
  4489. // 물약 제조 스킬용 레시피 처리
  4490. case USE_RECIPE :
  4491. {
  4492. LPITEM pSource1 = FindSpecifyItem(item->GetValue(1));
  4493. DWORD dwSourceCount1 = item->GetValue(2);
  4494. LPITEM pSource2 = FindSpecifyItem(item->GetValue(3));
  4495. DWORD dwSourceCount2 = item->GetValue(4);
  4496. if (dwSourceCount1 != 0)
  4497. {
  4498. if (pSource1 == NULL)
  4499. {
  4500. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  4501. return false;
  4502. }
  4503. }
  4504. if (dwSourceCount2 != 0)
  4505. {
  4506. if (pSource2 == NULL)
  4507. {
  4508. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  4509. return false;
  4510. }
  4511. }
  4512. if (pSource1 != NULL)
  4513. {
  4514. if (pSource1->GetCount() < dwSourceCount1)
  4515. {
  4516. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName());
  4517. return false;
  4518. }
  4519. pSource1->SetCount(pSource1->GetCount() - dwSourceCount1);
  4520. }
  4521. if (pSource2 != NULL)
  4522. {
  4523. if (pSource2->GetCount() < dwSourceCount2)
  4524. {
  4525. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName());
  4526. return false;
  4527. }
  4528. pSource2->SetCount(pSource2->GetCount() - dwSourceCount2);
  4529. }
  4530. LPITEM pBottle = FindSpecifyItem(50901);
  4531. if (!pBottle || pBottle->GetCount() < 1)
  4532. {
  4533. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다."));
  4534. return false;
  4535. }
  4536. pBottle->SetCount(pBottle->GetCount() - 1);
  4537. if (number(1, 100) > item->GetValue(5))
  4538. {
  4539. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
  4540. return false;
  4541. }
  4542. AutoGiveItem(item->GetValue(0));
  4543. }
  4544. break;
  4545. }
  4546. }
  4547. break;
  4548. case ITEM_METIN:
  4549. {
  4550. LPITEM item2;
  4551. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4552. return false;
  4553. if (item2->IsExchanging())
  4554. return false;
  4555. if (item2->GetType() == ITEM_PICK) return false;
  4556. if (item2->GetType() == ITEM_ROD) return false;
  4557. int i;
  4558. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4559. {
  4560. DWORD dwVnum;
  4561. if ((dwVnum = item2->GetSocket(i)) <= 2)
  4562. continue;
  4563. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
  4564. if (!p)
  4565. continue;
  4566. if (item->GetValue(5) == p->alValues[5])
  4567. {
  4568. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다."));
  4569. return false;
  4570. }
  4571. }
  4572. if (item2->GetType() == ITEM_ARMOR)
  4573. {
  4574. if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY))
  4575. {
  4576. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다."));
  4577. return false;
  4578. }
  4579. }
  4580. else if (item2->GetType() == ITEM_WEAPON)
  4581. {
  4582. if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON))
  4583. {
  4584. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다."));
  4585. return false;
  4586. }
  4587. }
  4588. else
  4589. {
  4590. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  4591. return false;
  4592. }
  4593. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4594. if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
  4595. {
  4596. // 석 확률
  4597. if (number(1, 100) <= 30)
  4598. {
  4599. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
  4600. item2->SetSocket(i, item->GetVnum());
  4601. }
  4602. else
  4603. {
  4604. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
  4605. item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  4606. }
  4607. LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName());
  4608. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)");
  4609. break;
  4610. }
  4611. if (i == ITEM_SOCKET_MAX_NUM)
  4612. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  4613. }
  4614. break;
  4615. case ITEM_AUTOUSE:
  4616. case ITEM_MATERIAL:
  4617. case ITEM_SPECIAL:
  4618. case ITEM_TOOL:
  4619. case ITEM_LOTTERY:
  4620. break;
  4621. case ITEM_TOTEM:
  4622. {
  4623. if (!item->IsEquipped())
  4624. EquipItem(item);
  4625. }
  4626. break;
  4627. case ITEM_BLEND:
  4628. // 새로운 약초들
  4629. #ifdef ENABLE_YMIR_AFFECT_FIX
  4630. if ((CheckTimeUsed(item) == false)) { return false; }
  4631. #endif
  4632. sys_log(0,"ITEM_BLEND!!");
  4633. if (Blend_Item_find(item->GetVnum()))
  4634. {
  4635. int affect_type = AFFECT_BLEND;
  4636. if (item->GetSocket(0) >= _countof(aApplyInfo))
  4637. {
  4638. sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0));
  4639. return false;
  4640. }
  4641. int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
  4642. int apply_value = item->GetSocket(1);
  4643. int apply_duration = item->GetSocket(2);
  4644. if (FindAffect(affect_type, apply_type))
  4645. {
  4646. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  4647. }
  4648. else
  4649. {
  4650. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
  4651. {
  4652. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  4653. }
  4654. else
  4655. {
  4656. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
  4657. item->SetCount(item->GetCount() - 1);
  4658. }
  4659. }
  4660. }
  4661. break;
  4662. case ITEM_EXTRACT:
  4663. {
  4664. LPITEM pDestItem = GetItem(DestCell);
  4665. if (NULL == pDestItem)
  4666. {
  4667. return false;
  4668. }
  4669. switch (item->GetSubType())
  4670. {
  4671. case EXTRACT_DRAGON_SOUL:
  4672. if (pDestItem->IsDragonSoul())
  4673. {
  4674. return DSManager::instance().PullOut(this, NPOS, pDestItem, item);
  4675. }
  4676. return false;
  4677. case EXTRACT_DRAGON_HEART:
  4678. if (pDestItem->IsDragonSoul())
  4679. {
  4680. return DSManager::instance().ExtractDragonHeart(this, pDestItem, item);
  4681. }
  4682. return false;
  4683. default:
  4684. return false;
  4685. }
  4686. }
  4687. break;
  4688. case ITEM_NONE:
  4689. sys_err("Item type NONE %s", item->GetName());
  4690. break;
  4691. default:
  4692. sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType());
  4693. return false;
  4694. }
  4695. return true;
  4696. }
  4697. int g_nPortalLimitTime = 10;
  4698. bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell)
  4699. {
  4700. WORD wCell = Cell.cell;
  4701. BYTE window_type = Cell.window_type;
  4702. WORD wDestCell = DestCell.cell;
  4703. BYTE bDestInven = DestCell.window_type;
  4704. LPITEM item;
  4705. if (!CanHandleItem())
  4706. return false;
  4707. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  4708. return false;
  4709. sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell);
  4710. if (item->IsExchanging())
  4711. return false;
  4712. if (!item->CanUsedBy(this))
  4713. {
  4714. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다."));
  4715. return false;
  4716. }
  4717. if (IsStun())
  4718. return false;
  4719. if (false == FN_check_item_sex(this, item))
  4720. {
  4721. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  4722. return false;
  4723. }
  4724. //PREVENT_TRADE_WINDOW
  4725. if (IS_SUMMON_ITEM(item->GetVnum()))
  4726. {
  4727. if (false == IS_SUMMONABLE_ZONE(GetMapIndex()))
  4728. {
  4729. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."));
  4730. return false;
  4731. }
  4732. // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크
  4733. //삼거리 관려 맵에서는 귀환부를 막아버린다.
  4734. if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex()))
  4735. {
  4736. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다."));
  4737. return false;
  4738. }
  4739. int iPulse = thecore_pulse();
  4740. //창고 연후 체크
  4741. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  4742. {
  4743. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  4744. if (test_server)
  4745. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
  4746. return false;
  4747. }
  4748. //거래관련 창 체크
  4749. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  4750. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner())
  4751. {
  4752. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
  4753. return false;
  4754. }
  4755. #else
  4756. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  4757. {
  4758. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
  4759. return false;
  4760. }
  4761. #endif
  4762. //PREVENT_REFINE_HACK
  4763. //개량후 시간체크
  4764. {
  4765. if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  4766. {
  4767. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  4768. return false;
  4769. }
  4770. }
  4771. //END_PREVENT_REFINE_HACK
  4772. //PREVENT_ITEM_COPY
  4773. {
  4774. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  4775. {
  4776. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  4777. return false;
  4778. }
  4779. }
  4780. //END_PREVENT_ITEM_COPY
  4781. //귀환부 거리체크
  4782. if (item->GetVnum() != 70302)
  4783. {
  4784. PIXEL_POSITION posWarp;
  4785. int x = 0;
  4786. int y = 0;
  4787. double nDist = 0;
  4788. const double nDistant = 5000.0;
  4789. //귀환기억부
  4790. if (item->GetVnum() == 22010)
  4791. {
  4792. x = item->GetSocket(0) - GetX();
  4793. y = item->GetSocket(1) - GetY();
  4794. }
  4795. //귀환부
  4796. else if (item->GetVnum() == 22000)
  4797. {
  4798. SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp);
  4799. if (item->GetSocket(0) == 0)
  4800. {
  4801. x = posWarp.x - GetX();
  4802. y = posWarp.y - GetY();
  4803. }
  4804. else
  4805. {
  4806. x = item->GetSocket(0) - GetX();
  4807. y = item->GetSocket(1) - GetY();
  4808. }
  4809. }
  4810. nDist = sqrt(pow((float)x,2) + pow((float)y,2));
  4811. if (nDistant > nDist)
  4812. {
  4813. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다."));
  4814. if (test_server)
  4815. ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist);
  4816. return false;
  4817. }
  4818. }
  4819. //PREVENT_PORTAL_AFTER_EXCHANGE
  4820. //교환 후 시간체크
  4821. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  4822. {
  4823. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime);
  4824. return false;
  4825. }
  4826. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  4827. }
  4828. //보따리 비단 사용시 거래창 제한 체크
  4829. if (item->GetVnum() == 50200 | item->GetVnum() == 71049)
  4830. {
  4831. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  4832. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner())
  4833. {
  4834. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
  4835. return false;
  4836. }
  4837. #else
  4838. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  4839. {
  4840. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
  4841. return false;
  4842. }
  4843. #endif
  4844. }
  4845. //END_PREVENT_TRADE_WINDOW
  4846. if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리
  4847. {
  4848. DWORD vid = item->GetVID();
  4849. DWORD oldCount = item->GetCount();
  4850. DWORD vnum = item->GetVnum();
  4851. char hint[ITEM_NAME_MAX_LEN + 32 + 1];
  4852. int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName());
  4853. if (len < 0 || len >= (int) sizeof(hint) - 32)
  4854. len = (sizeof(hint) - 32) - 1;
  4855. bool ret = UseItemEx(item, DestCell);
  4856. if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김
  4857. {
  4858. LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint);
  4859. }
  4860. else if (oldCount != item->GetCount())
  4861. {
  4862. snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1);
  4863. LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint);
  4864. }
  4865. return (ret);
  4866. }
  4867. else
  4868. return UseItemEx(item, DestCell);
  4869. }
  4870. bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
  4871. {
  4872. LPITEM item = NULL;
  4873. if (!CanHandleItem())
  4874. {
  4875. if (NULL != DragonSoul_RefineWindow_GetOpener())
  4876. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  4877. return false;
  4878. }
  4879. if (IsDead())
  4880. return false;
  4881. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  4882. return false;
  4883. if (item->IsExchanging())
  4884. return false;
  4885. if (true == item->isLocked())
  4886. return false;
  4887. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  4888. return false;
  4889. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE))
  4890. {
  4891. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다."));
  4892. return false;
  4893. }
  4894. if (bCount == 0 || bCount > item->GetCount())
  4895. bCount = item->GetCount();
  4896. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움
  4897. LPITEM pkItemToDrop;
  4898. if (bCount == item->GetCount())
  4899. {
  4900. item->RemoveFromCharacter();
  4901. pkItemToDrop = item;
  4902. }
  4903. else
  4904. {
  4905. if (bCount == 0)
  4906. {
  4907. if (test_server)
  4908. sys_log(0, "[DROP_ITEM] drop item count == 0");
  4909. return false;
  4910. }
  4911. // check non-split items for china
  4912. //if (LC_IsNewCIBN())
  4913. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  4914. // return false;
  4915. item->SetCount(item->GetCount() - bCount);
  4916. ITEM_MANAGER::instance().FlushDelayedSave(item);
  4917. pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
  4918. // copy item socket -- by mhh
  4919. FN_copy_item_socket(pkItemToDrop, item);
  4920. char szBuf[51 + 1];
  4921. snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount());
  4922. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  4923. }
  4924. PIXEL_POSITION pxPos = GetXYZ();
  4925. if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
  4926. {
  4927. // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
  4928. // 아이템을 바닥에 버릴 시 속성로그를 남긴다.
  4929. if (LC_IsYMIR())
  4930. item->AttrLog();
  4931. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다."));
  4932. pkItemToDrop->StartDestroyEvent(6);
  4933. ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop);
  4934. char szHint[32 + 1];
  4935. snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum());
  4936. LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint);
  4937. //Motion(MOTION_PICKUP);
  4938. }
  4939. return true;
  4940. }
  4941. bool CHARACTER::DestroyItem(TItemPos Cell)
  4942. {
  4943. LPITEM item = NULL;
  4944. if (!CanHandleItem())
  4945. {
  4946. if (NULL != DragonSoul_RefineWindow_GetOpener())
  4947. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°*E*A¢A≫ ¿¬ ≫oAA¿¡¼*´A ¾ÆAIAUA≫ ¿A±æ ¼o ¾ø½A´I´U."));
  4948. return false;
  4949. }
  4950. if (IsDead())
  4951. return false;
  4952. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  4953. return false;
  4954. if (item->IsExchanging())
  4955. return false;
  4956. if (true == item->isLocked())
  4957. return false;
  4958. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  4959. return false;
  4960. if (item->GetCount() <= 0)
  4961. return false;
  4962. #ifdef NEW_PET_SYSTEM
  4963. if (GetNewPetSystem()->IsActivePet())
  4964. {
  4965. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Mai intai trimite pet-ul"));
  4966. return false;
  4967. }
  4968. #endif
  4969. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255);
  4970. ITEM_MANAGER::instance().RemoveItem(item);
  4971. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ai distrus %s !"), item->GetName());
  4972. return true;
  4973. }
  4974. bool CHARACTER::DropGold(int gold)
  4975. {
  4976. return false;
  4977. }
  4978. bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
  4979. {
  4980. LPITEM item = NULL;
  4981. if (!IsValidItemPosition(Cell))
  4982. return false;
  4983. if (!(item = GetItem(Cell)))
  4984. return false;
  4985. if (item->IsExchanging())
  4986. return false;
  4987. if (item->GetCount() < count)
  4988. return false;
  4989. if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  4990. return false;
  4991. if (true == item->isLocked())
  4992. return false;
  4993. if (!IsValidItemPosition(DestCell))
  4994. {
  4995. return false;
  4996. }
  4997. if (!CanHandleItem())
  4998. {
  4999. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5000. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5001. return false;
  5002. }
  5003. // 기획자의 요청으로 벨트 인벤토리에는 특정 타입의 아이템만 넣을 수 있다.
  5004. if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item))
  5005. {
  5006. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다."));
  5007. return false;
  5008. }
  5009. // 이미 착용중인 아이템을 다른 곳으로 옮기는 경우, '장책 해제' 가능한 지 확인하고 옮김
  5010. if (Cell.IsEquipPosition())
  5011. {
  5012. if (!CanUnequipNow(item))
  5013. return false;
  5014. #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
  5015. int iWearCell = item->FindEquipCell(this);
  5016. if (iWearCell == WEAR_WEAPON)
  5017. {
  5018. LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
  5019. if (costumeWeapon && !UnequipItem(costumeWeapon))
  5020. {
  5021. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
  5022. return false;
  5023. }
  5024. if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
  5025. return UnequipItem(item);
  5026. }
  5027. #endif
  5028. }
  5029. if (DestCell.IsEquipPosition())
  5030. {
  5031. if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다.
  5032. {
  5033. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다."));
  5034. return false;
  5035. }
  5036. EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM);
  5037. }
  5038. else
  5039. {
  5040. if (item->IsDragonSoul())
  5041. {
  5042. if (item->IsEquipped())
  5043. {
  5044. return DSManager::instance().PullOut(this, DestCell, item);
  5045. }
  5046. else
  5047. {
  5048. if (DestCell.window_type != DRAGON_SOUL_INVENTORY)
  5049. {
  5050. return false;
  5051. }
  5052. if (!DSManager::instance().IsValidCellForThisItem(item, DestCell))
  5053. return false;
  5054. }
  5055. }
  5056. // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다.
  5057. else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
  5058. return false;
  5059. LPITEM item2;
  5060. if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() &&
  5061. !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) &&
  5062. item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우
  5063. {
  5064. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5065. if (item2->GetSocket(i) != item->GetSocket(i))
  5066. return false;
  5067. if (count == 0)
  5068. count = item->GetCount();
  5069. sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5070. DestCell.window_type, DestCell.cell, count);
  5071. count = MIN(200 - item2->GetCount(), count);
  5072. item->SetCount(item->GetCount() - count);
  5073. item2->SetCount(item2->GetCount() + count);
  5074. return true;
  5075. }
  5076. if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
  5077. return false;
  5078. if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  5079. {
  5080. sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5081. DestCell.window_type, DestCell.cell, count);
  5082. item->RemoveFromCharacter();
  5083. SetItem(DestCell, item);
  5084. if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
  5085. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
  5086. }
  5087. else if (count < item->GetCount())
  5088. {
  5089. //check non-split items
  5090. //if (LC_IsNewCIBN())
  5091. //{
  5092. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  5093. // {
  5094. // return false;
  5095. // }
  5096. //}
  5097. sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5098. DestCell.window_type, DestCell.cell, count);
  5099. item->SetCount(item->GetCount() - count);
  5100. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
  5101. // copy socket -- by mhh
  5102. FN_copy_item_socket(item2, item);
  5103. item2->AddToCharacter(this, DestCell);
  5104. char szBuf[51+1];
  5105. snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount());
  5106. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5107. }
  5108. }
  5109. return true;
  5110. }
  5111. namespace NPartyPickupDistribute
  5112. {
  5113. struct FFindOwnership
  5114. {
  5115. LPITEM item;
  5116. LPCHARACTER owner;
  5117. FFindOwnership(LPITEM item)
  5118. : item(item), owner(NULL)
  5119. {
  5120. }
  5121. void operator () (LPCHARACTER ch)
  5122. {
  5123. if (item->IsOwnership(ch))
  5124. owner = ch;
  5125. }
  5126. };
  5127. struct FCountNearMember
  5128. {
  5129. int total;
  5130. int x, y;
  5131. FCountNearMember(LPCHARACTER center )
  5132. : total(0), x(center->GetX()), y(center->GetY())
  5133. {
  5134. }
  5135. void operator () (LPCHARACTER ch)
  5136. {
  5137. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  5138. total += 1;
  5139. }
  5140. };
  5141. struct FMoneyDistributor
  5142. {
  5143. int total;
  5144. LPCHARACTER c;
  5145. int x, y;
  5146. int iMoney;
  5147. FMoneyDistributor(LPCHARACTER center, int iMoney)
  5148. : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney)
  5149. {
  5150. }
  5151. void operator ()(LPCHARACTER ch)
  5152. {
  5153. if (ch!=c)
  5154. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  5155. {
  5156. ch->PointChange(POINT_GOLD, iMoney, true);
  5157. if (iMoney > 1000) // 천원 이상만 기록한다.
  5158. LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", "");
  5159. }
  5160. }
  5161. };
  5162. }
  5163. void CHARACTER::GiveGold(long long iAmount)
  5164. {
  5165. if (iAmount <= 0)
  5166. return;
  5167. sys_log(0, "GIVE_GOLD: %s %lld", GetName(), iAmount);
  5168. if (GetParty())
  5169. {
  5170. LPPARTY pParty = GetParty();
  5171. long long dwTotal = iAmount;
  5172. long long dwMyAmount = dwTotal;
  5173. NPartyPickupDistribute::FCountNearMember funcCountNearMember(this);
  5174. pParty->ForEachOnlineMember(funcCountNearMember);
  5175. if (funcCountNearMember.total > 1)
  5176. {
  5177. DWORD dwShare = dwTotal / funcCountNearMember.total;
  5178. dwMyAmount -= dwShare * (funcCountNearMember.total - 1);
  5179. NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare);
  5180. pParty->ForEachOnlineMember(funcMoneyDist);
  5181. }
  5182. PointChange(POINT_GOLD, dwMyAmount, true);
  5183. if (dwMyAmount > 1000) // 천원 이상만 기록한다.
  5184. LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", "");
  5185. }
  5186. else
  5187. {
  5188. PointChange(POINT_GOLD, iAmount, true);
  5189. // 브라질에 돈이 없어진다는 버그가 있는데,
  5190. // 가능한 시나리오 중에 하나는,
  5191. // 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고,
  5192. // 돈이 없어졌다고 복구 신청하는 것일 수도 있다.
  5193. // 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김.
  5194. if (LC_IsBrazil() == true)
  5195. {
  5196. if (iAmount >= 213)
  5197. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  5198. }
  5199. else
  5200. {
  5201. if (iAmount > 1000) // 천원 이상만 기록한다.
  5202. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  5203. }
  5204. }
  5205. }
  5206. bool CHARACTER::PickupItem(DWORD dwVID)
  5207. {
  5208. LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
  5209. if (IsObserverMode())
  5210. return false;
  5211. if (!item || !item->GetSectree())
  5212. return false;
  5213. if (item->DistanceValid(this))
  5214. {
  5215. if (item->IsOwnership(this))
  5216. {
  5217. // 만약 주으려 하는 아이템이 엘크라면
  5218. if (item->GetType() == ITEM_ELK)
  5219. {
  5220. GiveGold(item->GetCount());
  5221. item->RemoveFromGround();
  5222. M2_DESTROY_ITEM(item);
  5223. Save();
  5224. }
  5225. // 평범한 아이템이라면
  5226. else
  5227. {
  5228. if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  5229. {
  5230. BYTE bCount = item->GetCount();
  5231. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  5232. {
  5233. LPITEM item2 = GetInventoryItem(i);
  5234. if (!item2)
  5235. continue;
  5236. if (item2->GetVnum() == item->GetVnum())
  5237. {
  5238. int j;
  5239. for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
  5240. if (item2->GetSocket(j) != item->GetSocket(j))
  5241. break;
  5242. if (j != ITEM_SOCKET_MAX_NUM)
  5243. continue;
  5244. BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
  5245. bCount -= bCount2;
  5246. item2->SetCount(item2->GetCount() + bCount2);
  5247. if (bCount == 0)
  5248. {
  5249. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
  5250. M2_DESTROY_ITEM(item);
  5251. if (item2->GetType() == ITEM_QUEST)
  5252. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
  5253. return true;
  5254. }
  5255. }
  5256. }
  5257. item->SetCount(bCount);
  5258. }
  5259. int iEmptyCell;
  5260. if (item->IsDragonSoul())
  5261. {
  5262. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  5263. {
  5264. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  5265. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  5266. return false;
  5267. }
  5268. }
  5269. else
  5270. {
  5271. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  5272. {
  5273. sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  5274. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  5275. return false;
  5276. }
  5277. }
  5278. item->RemoveFromGround();
  5279. if (item->IsDragonSoul())
  5280. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  5281. else
  5282. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  5283. char szHint[32+1];
  5284. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  5285. LogManager::instance().ItemLog(this, item, "GET", szHint);
  5286. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  5287. if (item->GetType() == ITEM_QUEST)
  5288. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
  5289. }
  5290. //Motion(MOTION_PICKUP);
  5291. return true;
  5292. }
  5293. else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
  5294. {
  5295. // 다른 파티원 소유권 아이템을 주으려고 한다면
  5296. NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
  5297. GetParty()->ForEachOnlineMember(funcFindOwnership);
  5298. LPCHARACTER owner = funcFindOwnership.owner;
  5299. int iEmptyCell;
  5300. if (item->IsDragonSoul())
  5301. {
  5302. if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
  5303. {
  5304. owner = this;
  5305. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  5306. {
  5307. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  5308. return false;
  5309. }
  5310. }
  5311. }
  5312. else
  5313. {
  5314. if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
  5315. {
  5316. owner = this;
  5317. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  5318. {
  5319. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  5320. return false;
  5321. }
  5322. }
  5323. }
  5324. item->RemoveFromGround();
  5325. if (item->IsDragonSoul())
  5326. item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  5327. else
  5328. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  5329. char szHint[32+1];
  5330. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  5331. LogManager::instance().ItemLog(owner, item, "GET", szHint);
  5332. if (owner == this)
  5333. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  5334. else
  5335. {
  5336. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName());
  5337. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName());
  5338. }
  5339. if (item->GetType() == ITEM_QUEST)
  5340. quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item);
  5341. return true;
  5342. }
  5343. }
  5344. return false;
  5345. }
  5346. bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell)
  5347. {
  5348. if (!CanHandleItem())
  5349. return false;
  5350. TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell);
  5351. // 올바른 Cell 인지 검사
  5352. // 용혼석은 Swap할 수 없으므로, 여기서 걸림.
  5353. //if (bCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM || bDestCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM)
  5354. if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition())
  5355. return false;
  5356. // 같은 CELL 인지 검사
  5357. if (bCell == bDestCell)
  5358. return false;
  5359. // 둘 다 장비창 위치면 Swap 할 수 없다.
  5360. if (srcCell.IsEquipPosition() && destCell.IsEquipPosition())
  5361. return false;
  5362. LPITEM item1, item2;
  5363. // item2가 장비창에 있는 것이 되도록.
  5364. if (srcCell.IsEquipPosition())
  5365. {
  5366. item1 = GetInventoryItem(bDestCell);
  5367. item2 = GetInventoryItem(bCell);
  5368. }
  5369. else
  5370. {
  5371. item1 = GetInventoryItem(bCell);
  5372. item2 = GetInventoryItem(bDestCell);
  5373. }
  5374. if (!item1 || !item2)
  5375. return false;
  5376. if (item1 == item2)
  5377. {
  5378. sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell);
  5379. return false;
  5380. }
  5381. // item2가 bCell위치에 들어갈 수 있는지 확인한다.
  5382. if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell()))
  5383. return false;
  5384. // 바꿀 아이템이 장비창에 있으면
  5385. if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition())
  5386. {
  5387. BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM;
  5388. BYTE bInvenCell = item1->GetCell();
  5389. // 착용중인 아이템을 벗을 수 있고, 착용 예정 아이템이 착용 가능한 상태여야만 진행
  5390. if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT) // @fixme117
  5391. {
  5392. if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
  5393. return false;
  5394. }
  5395. if (bEquipCell != item1->FindEquipCell(this)) // 같은 위치일때만 허용
  5396. return false;
  5397. item2->RemoveFromCharacter();
  5398. if (item1->EquipTo(this, bEquipCell))
  5399. item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
  5400. else
  5401. sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
  5402. }
  5403. else
  5404. {
  5405. BYTE bCell1 = item1->GetCell();
  5406. BYTE bCell2 = item2->GetCell();
  5407. item1->RemoveFromCharacter();
  5408. item2->RemoveFromCharacter();
  5409. item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
  5410. item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
  5411. }
  5412. return true;
  5413. }
  5414. bool CHARACTER::UnequipItem(LPITEM item)
  5415. {
  5416. #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
  5417. int iWearCell = item->FindEquipCell(this);
  5418. if (iWearCell == WEAR_WEAPON)
  5419. {
  5420. LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
  5421. if (costumeWeapon && !UnequipItem(costumeWeapon))
  5422. {
  5423. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
  5424. return false;
  5425. }
  5426. }
  5427. #endif
  5428. if (false == CanUnequipNow(item))
  5429. return false;
  5430. int pos;
  5431. if (item->IsDragonSoul())
  5432. pos = GetEmptyDragonSoulInventory(item);
  5433. else
  5434. pos = GetEmptyInventory(item->GetSize());
  5435. // HARD CODING
  5436. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  5437. ShowAlignment(true);
  5438. item->RemoveFromCharacter();
  5439. if (item->IsDragonSoul())
  5440. {
  5441. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
  5442. }
  5443. else
  5444. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  5445. CheckMaximumPoints();
  5446. return true;
  5447. }
  5448. //
  5449. // @version 05/07/05 Bang2ni - Skill 사용후 1.5 초 이내에 장비 착용 금지
  5450. //
  5451. bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
  5452. {
  5453. LPITEM belt1,belt2;
  5454. if (item->IsExchanging())
  5455. return false;
  5456. if (false == item->IsEquipable())
  5457. return false;
  5458. if (false == CanEquipNow(item))
  5459. return false;
  5460. int iWearCell = item->FindEquipCell(this, iCandidateCell);
  5461. TItemPos srcCell(INVENTORY, item->GetCell()), destCell(INVENTORY, INVENTORY_MAX_NUM + iWearCell);
  5462. if (iWearCell < 0)
  5463. return false;
  5464. // 무언가를 탄 상태에서 턱시도 입기 금지
  5465. if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904))
  5466. {
  5467. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
  5468. return false;
  5469. }
  5470. if (iWearCell != WEAR_ARROW && IsPolymorphed())
  5471. {
  5472. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다."));
  5473. return false;
  5474. }
  5475. //fix dnd costum de nunta
  5476. if (GetWear(WEAR_BODY) && GetWear(WEAR_BODY)->GetVnum() >= 11901 && GetWear(WEAR_BODY)->GetVnum() <= 11904 &&
  5477. item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_BODY)
  5478. {
  5479. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta."));
  5480. return false;
  5481. }
  5482. //fix dnd costum nunta end
  5483. if (GetWear(WEAR_COSTUME_BODY) && item->GetVnum() >= 11901 && item->GetVnum() <= 11904)
  5484. {
  5485. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti purta un costum atat timp cat ai echipat un obiect de nunta."));
  5486. return false;
  5487. }
  5488. if (FN_check_item_sex(this, item) == false)
  5489. {
  5490. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5491. return false;
  5492. }
  5493. //신규 탈것 사용시 기존 말 사용여부 체크
  5494. if(item->IsRideItem() && IsRiding())
  5495. {
  5496. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
  5497. return false;
  5498. }
  5499. // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능
  5500. DWORD dwCurTime = get_dword_time();
  5501. if (iWearCell != WEAR_ARROW
  5502. && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
  5503. {
  5504. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
  5505. return false;
  5506. }
  5507. #ifdef ENABLE_WEAPON_COSTUME_SYSTEM
  5508. if (iWearCell == WEAR_WEAPON)
  5509. {
  5510. if (item->GetType() == ITEM_WEAPON)
  5511. {
  5512. LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
  5513. if (costumeWeapon && costumeWeapon->GetValue(3) != item->GetSubType() && !UnequipItem(costumeWeapon))
  5514. {
  5515. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
  5516. return false;
  5517. }
  5518. }
  5519. else //fishrod/pickaxe
  5520. {
  5521. LPITEM costumeWeapon = GetWear(WEAR_COSTUME_WEAPON);
  5522. if (costumeWeapon && !UnequipItem(costumeWeapon))
  5523. {
  5524. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot unequip the costume weapon. Not enough space."));
  5525. return false;
  5526. }
  5527. }
  5528. }
  5529. else if (iWearCell == WEAR_COSTUME_WEAPON)
  5530. {
  5531. if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON)
  5532. {
  5533. LPITEM pkWeapon = GetWear(WEAR_WEAPON);
  5534. if (!pkWeapon || pkWeapon->GetType() != ITEM_WEAPON || item->GetValue(3) != pkWeapon->GetSubType())
  5535. {
  5536. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot equip the costume weapon. Wrong equipped weapon."));
  5537. return false;
  5538. }
  5539. }
  5540. }
  5541. #endif
  5542. // 용혼석 특수 처리
  5543. if (item->IsDragonSoul())
  5544. {
  5545. // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다.
  5546. // 용혼석은 swap을 지원하면 안됨.
  5547. if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell))
  5548. {
  5549. ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다.");
  5550. return false;
  5551. }
  5552. if (!item->EquipTo(this, iWearCell))
  5553. {
  5554. return false;
  5555. }
  5556. }
  5557. // 용혼석이 아님.
  5558. else
  5559. {
  5560. // 착용할 곳에 아이템이 있다면,
  5561. if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  5562. {
  5563. // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가
  5564. if (item->GetWearFlag() == WEARABLE_ABILITY)
  5565. return false;
  5566. if (srcCell.IsEquipPosition())
  5567. {
  5568. belt1 = GetInventoryItem(INVENTORY_MAX_NUM + iWearCell);
  5569. belt2 = GetInventoryItem(item->GetCell());
  5570. }
  5571. else
  5572. {
  5573. belt1 = GetInventoryItem(item->GetCell());
  5574. belt2 = GetInventoryItem(INVENTORY_MAX_NUM + iWearCell);
  5575. }
  5576. if ((ITEM_BELT == belt2->GetType()) && (CBeltInventoryHelper::IsExistItemInBeltInventory(this) == true))
  5577. {
  5578. //ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?§Ζ® ?Ξ?¥Εδ?®?? ?Ζ?ΜΕ??Μ Α??ηΗΟ?ι ΗΨΑ|Η? ?φ ?ψ½??Ο?Ω."));
  5579. return false;
  5580. }
  5581. if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell))
  5582. {
  5583. return false;
  5584. }
  5585. }
  5586. else
  5587. {
  5588. BYTE bOldCell = item->GetCell();
  5589. if (item->EquipTo(this, iWearCell))
  5590. {
  5591. SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell);
  5592. }
  5593. }
  5594. }
  5595. if (true == item->IsEquipped())
  5596. {
  5597. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  5598. if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex)
  5599. {
  5600. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  5601. if (0 == item->GetSocket(1))
  5602. {
  5603. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  5604. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[item->GetProto()->cLimitRealTimeFirstUseIndex].lValue;
  5605. if (0 == duration)
  5606. duration = 60 * 60 * 24 * 7;
  5607. item->SetSocket(0, time(0) + duration);
  5608. item->StartRealTimeExpireEvent();
  5609. }
  5610. item->SetSocket(1, item->GetSocket(1) + 1);
  5611. }
  5612. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  5613. ShowAlignment(false);
  5614. const DWORD& dwVnum = item->GetVnum();
  5615. // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동
  5616. if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum))
  5617. {
  5618. this->EffectPacket(SE_EQUIP_RAMADAN_RING);
  5619. }
  5620. // 할로윈 사탕(71136) 착용시 이펙트 발동
  5621. else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum))
  5622. {
  5623. this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY);
  5624. }
  5625. // 행복의 반지(71143) 착용시 이펙트 발동
  5626. else if (true == CItemVnumHelper::IsHappinessRing(dwVnum))
  5627. {
  5628. this->EffectPacket(SE_EQUIP_HAPPINESS_RING);
  5629. }
  5630. // 사랑의 팬던트(71145) 착용시 이펙트 발동
  5631. else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
  5632. {
  5633. this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
  5634. }
  5635. // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL)
  5636. //
  5637. else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
  5638. {
  5639. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
  5640. if (NULL != pGroup)
  5641. {
  5642. const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
  5643. if (NULL != pAttrGroup)
  5644. {
  5645. const std::string& std = pAttrGroup->m_stEffectFileName;
  5646. SpecificEffectPacket(std.c_str());
  5647. }
  5648. }
  5649. }
  5650. #ifdef __SASH_SYSTEM__
  5651. else if ((item->GetType() == ITEM_COSTUME) && (item->GetSubType() == COSTUME_SASH))
  5652. this->EffectPacket(SE_EFFECT_SASH_EQUIP);
  5653. #endif
  5654. if (
  5655. (ITEM_UNIQUE == item->GetType() && UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
  5656. || (ITEM_UNIQUE == item->GetType() && UNIQUE_SPECIAL_MOUNT_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)))
  5657. {
  5658. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  5659. }
  5660. if (COSTUME_MOUNT == item->GetSubType())
  5661. {
  5662. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  5663. }
  5664. }
  5665. return true;
  5666. }
  5667. void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem)
  5668. {
  5669. for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  5670. {
  5671. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  5672. if (it != m_map_buff_on_attrs.end())
  5673. {
  5674. it->second->AddBuffFromItem(pItem);
  5675. }
  5676. }
  5677. }
  5678. void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem)
  5679. {
  5680. for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  5681. {
  5682. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  5683. if (it != m_map_buff_on_attrs.end())
  5684. {
  5685. it->second->RemoveBuffFromItem(pItem);
  5686. }
  5687. }
  5688. }
  5689. void CHARACTER::BuffOnAttr_ClearAll()
  5690. {
  5691. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  5692. {
  5693. CBuffOnAttributes* pBuff = it->second;
  5694. if (pBuff)
  5695. {
  5696. pBuff->Initialize();
  5697. }
  5698. }
  5699. }
  5700. void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue)
  5701. {
  5702. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType);
  5703. if (0 == bNewValue)
  5704. {
  5705. if (m_map_buff_on_attrs.end() == it)
  5706. return;
  5707. else
  5708. it->second->Off();
  5709. }
  5710. else if(0 == bOldValue)
  5711. {
  5712. CBuffOnAttributes* pBuff;
  5713. if (m_map_buff_on_attrs.end() == it)
  5714. {
  5715. switch (bType)
  5716. {
  5717. case POINT_ENERGY:
  5718. {
  5719. static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD };
  5720. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  5721. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  5722. }
  5723. break;
  5724. case POINT_COSTUME_ATTR_BONUS:
  5725. {
  5726. static BYTE abSlot[] = {WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR,
  5727. #ifdef __WEAPON_COSTUME_SYSTEM__
  5728. WEAR_COSTUME_WEAPON,
  5729. #endif
  5730. };
  5731. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  5732. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  5733. }
  5734. break;
  5735. default:
  5736. break;
  5737. }
  5738. m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff));
  5739. }
  5740. else
  5741. pBuff = it->second;
  5742. pBuff->On(bNewValue);
  5743. }
  5744. else
  5745. {
  5746. if (m_map_buff_on_attrs.end() == it)
  5747. return;
  5748. else
  5749. it->second->ChangeBuffValue(bNewValue);
  5750. }
  5751. }
  5752. LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const
  5753. {
  5754. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  5755. if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
  5756. return GetInventoryItem(i);
  5757. return NULL;
  5758. }
  5759. LPITEM CHARACTER::FindItemByID(DWORD id) const
  5760. {
  5761. for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i)
  5762. {
  5763. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  5764. return GetInventoryItem(i);
  5765. }
  5766. for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i)
  5767. {
  5768. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  5769. return GetInventoryItem(i);
  5770. }
  5771. return NULL;
  5772. }
  5773. int CHARACTER::CountSpecifyItem(DWORD vnum) const
  5774. {
  5775. int count = 0;
  5776. LPITEM item;
  5777. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  5778. {
  5779. item = GetInventoryItem(i);
  5780. if (NULL != item && item->GetVnum() == vnum)
  5781. {
  5782. // 개인 상점에 등록된 물건이면 넘어간다.
  5783. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  5784. {
  5785. continue;
  5786. }
  5787. else
  5788. {
  5789. count += item->GetCount();
  5790. }
  5791. }
  5792. }
  5793. return count;
  5794. }
  5795. void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count)
  5796. {
  5797. if (0 == count)
  5798. return;
  5799. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  5800. {
  5801. if (NULL == GetInventoryItem(i))
  5802. continue;
  5803. if (GetInventoryItem(i)->GetVnum() != vnum)
  5804. continue;
  5805. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  5806. if(m_pkMyShop)
  5807. {
  5808. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  5809. if (isItemSelling)
  5810. continue;
  5811. }
  5812. if (vnum >= 80003 && vnum <= 80007)
  5813. LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
  5814. if (count >= GetInventoryItem(i)->GetCount())
  5815. {
  5816. count -= GetInventoryItem(i)->GetCount();
  5817. GetInventoryItem(i)->SetCount(0);
  5818. if (0 == count)
  5819. return;
  5820. }
  5821. else
  5822. {
  5823. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  5824. return;
  5825. }
  5826. }
  5827. // 예외처리가 약하다.
  5828. if (count)
  5829. sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count);
  5830. }
  5831. int CHARACTER::CountSpecifyTypeItem(BYTE type) const
  5832. {
  5833. int count = 0;
  5834. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  5835. {
  5836. LPITEM pItem = GetInventoryItem(i);
  5837. if (pItem != NULL && pItem->GetType() == type)
  5838. {
  5839. count += pItem->GetCount();
  5840. }
  5841. }
  5842. return count;
  5843. }
  5844. void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count)
  5845. {
  5846. if (0 == count)
  5847. return;
  5848. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  5849. {
  5850. if (NULL == GetInventoryItem(i))
  5851. continue;
  5852. if (GetInventoryItem(i)->GetType() != type)
  5853. continue;
  5854. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  5855. if(m_pkMyShop)
  5856. {
  5857. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  5858. if (isItemSelling)
  5859. continue;
  5860. }
  5861. if (count >= GetInventoryItem(i)->GetCount())
  5862. {
  5863. count -= GetInventoryItem(i)->GetCount();
  5864. GetInventoryItem(i)->SetCount(0);
  5865. if (0 == count)
  5866. return;
  5867. }
  5868. else
  5869. {
  5870. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  5871. return;
  5872. }
  5873. }
  5874. }
  5875. void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
  5876. {
  5877. if (NULL == item)
  5878. {
  5879. sys_err ("NULL point.");
  5880. return;
  5881. }
  5882. if (item->GetOwner())
  5883. {
  5884. sys_err ("item %d 's owner exists!",item->GetID());
  5885. return;
  5886. }
  5887. int cell;
  5888. if (item->IsDragonSoul())
  5889. {
  5890. cell = GetEmptyDragonSoulInventory(item);
  5891. }
  5892. else
  5893. {
  5894. cell = GetEmptyInventory (item->GetSize());
  5895. }
  5896. if (cell != -1)
  5897. {
  5898. if (item->IsDragonSoul())
  5899. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
  5900. else
  5901. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  5902. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  5903. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  5904. {
  5905. TQuickslot * pSlot;
  5906. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  5907. {
  5908. TQuickslot slot;
  5909. slot.type = QUICKSLOT_TYPE_ITEM;
  5910. slot.pos = cell;
  5911. SetQuickslot(0, slot);
  5912. }
  5913. }
  5914. }
  5915. else
  5916. {
  5917. item->AddToGround (GetMapIndex(), GetXYZ());
  5918. item->StartDestroyEvent();
  5919. if (longOwnerShip)
  5920. item->SetOwnership (this, 30);
  5921. else
  5922. item->SetOwnership (this, 25);
  5923. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  5924. }
  5925. }
  5926. LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
  5927. {
  5928. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
  5929. if (!p)
  5930. return NULL;
  5931. DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
  5932. if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
  5933. {
  5934. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  5935. {
  5936. LPITEM item = GetInventoryItem(i);
  5937. if (!item)
  5938. continue;
  5939. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  5940. {
  5941. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  5942. {
  5943. if (bCount < p->alValues[1])
  5944. bCount = p->alValues[1];
  5945. }
  5946. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  5947. bCount -= bCount2;
  5948. item->SetCount(item->GetCount() + bCount2);
  5949. if (bCount == 0)
  5950. {
  5951. if (bMsg)
  5952. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  5953. return item;
  5954. }
  5955. }
  5956. }
  5957. }
  5958. LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  5959. if (!item)
  5960. {
  5961. sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName());
  5962. return NULL;
  5963. }
  5964. if (item->GetType() == ITEM_BLEND)
  5965. {
  5966. for (int i=0; i < INVENTORY_MAX_NUM; i++)
  5967. {
  5968. LPITEM inv_item = GetInventoryItem(i);
  5969. if (inv_item == NULL) continue;
  5970. if (inv_item->GetType() == ITEM_BLEND)
  5971. {
  5972. if (inv_item->GetVnum() == item->GetVnum())
  5973. {
  5974. if (inv_item->GetSocket(0) == item->GetSocket(0) &&
  5975. inv_item->GetSocket(1) == item->GetSocket(1) &&
  5976. inv_item->GetSocket(2) == item->GetSocket(2) &&
  5977. inv_item->GetCount() < ITEM_MAX_COUNT)
  5978. {
  5979. inv_item->SetCount(inv_item->GetCount() + item->GetCount());
  5980. return inv_item;
  5981. }
  5982. }
  5983. }
  5984. }
  5985. }
  5986. int iEmptyCell;
  5987. if (item->IsDragonSoul())
  5988. {
  5989. iEmptyCell = GetEmptyDragonSoulInventory(item);
  5990. }
  5991. else
  5992. iEmptyCell = GetEmptyInventory(item->GetSize());
  5993. if (iEmptyCell != -1)
  5994. {
  5995. if (bMsg)
  5996. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  5997. if (item->IsDragonSoul())
  5998. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  5999. else
  6000. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6001. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  6002. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  6003. {
  6004. TQuickslot * pSlot;
  6005. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  6006. {
  6007. TQuickslot slot;
  6008. slot.type = QUICKSLOT_TYPE_ITEM;
  6009. slot.pos = iEmptyCell;
  6010. SetQuickslot(0, slot);
  6011. }
  6012. }
  6013. }
  6014. else
  6015. {
  6016. item->AddToGround(GetMapIndex(), GetXYZ());
  6017. item->StartDestroyEvent();
  6018. // 안티 드랍 flag가 걸려있는 아이템의 경우,
  6019. // 인벤에 빈 공간이 없어서 어쩔 수 없이 떨어트리게 되면,
  6020. // ownership을 아이템이 사라질 때까지(300초) 유지한다.
  6021. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
  6022. item->SetOwnership(this, 30);
  6023. else
  6024. item->SetOwnership(this, 35);
  6025. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  6026. }
  6027. sys_log(0,
  6028. "7: %d %d", dwItemVnum, bCount);
  6029. return item;
  6030. }
  6031. bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell)
  6032. {
  6033. if (!CanHandleItem())
  6034. return false;
  6035. LPITEM item = GetItem(Cell);
  6036. if (item && !item->IsExchanging())
  6037. {
  6038. if (victim->CanReceiveItem(this, item))
  6039. {
  6040. victim->ReceiveItem(this, item);
  6041. return true;
  6042. }
  6043. }
  6044. return false;
  6045. }
  6046. bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const
  6047. {
  6048. if (IsPC())
  6049. return false;
  6050. // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  6051. if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000)
  6052. return false;
  6053. // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  6054. switch (GetRaceNum())
  6055. {
  6056. case fishing::CAMPFIRE_MOB:
  6057. if (item->GetType() == ITEM_FISH &&
  6058. (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  6059. return true;
  6060. break;
  6061. case fishing::FISHER_MOB:
  6062. if (item->GetType() == ITEM_ROD)
  6063. return true;
  6064. break;
  6065. // BUILDING_NPC
  6066. case BLACKSMITH_WEAPON_MOB:
  6067. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  6068. if (item->GetType() == ITEM_WEAPON &&
  6069. item->GetRefinedVnum())
  6070. return true;
  6071. else
  6072. return false;
  6073. break;
  6074. case BLACKSMITH_ARMOR_MOB:
  6075. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  6076. if (item->GetType() == ITEM_ARMOR &&
  6077. (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  6078. item->GetRefinedVnum())
  6079. return true;
  6080. else
  6081. return false;
  6082. break;
  6083. case BLACKSMITH_ACCESSORY_MOB:
  6084. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  6085. if (item->GetType() == ITEM_ARMOR &&
  6086. !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  6087. item->GetRefinedVnum())
  6088. return true;
  6089. else
  6090. return false;
  6091. break;
  6092. // END_OF_BUILDING_NPC
  6093. case BLACKSMITH_MOB:
  6094. if (item->GetRefinedVnum() && item->GetRefineSet() < 500)
  6095. {
  6096. return true;
  6097. }
  6098. else
  6099. {
  6100. return false;
  6101. }
  6102. case BLACKSMITH2_MOB:
  6103. if (item->GetRefineSet() >= 500)
  6104. {
  6105. return true;
  6106. }
  6107. else
  6108. {
  6109. return false;
  6110. }
  6111. case ALCHEMIST_MOB:
  6112. if (item->GetRefinedVnum())
  6113. return true;
  6114. break;
  6115. case 20101:
  6116. case 20102:
  6117. case 20103:
  6118. // 초급 말
  6119. if (item->GetVnum() == ITEM_REVIVE_HORSE_1)
  6120. {
  6121. if (!IsDead())
  6122. {
  6123. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  6124. return false;
  6125. }
  6126. return true;
  6127. }
  6128. else if (item->GetVnum() == ITEM_HORSE_FOOD_1)
  6129. {
  6130. if (IsDead())
  6131. {
  6132. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  6133. return false;
  6134. }
  6135. return true;
  6136. }
  6137. else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  6138. {
  6139. return false;
  6140. }
  6141. break;
  6142. case 20104:
  6143. case 20105:
  6144. case 20106:
  6145. // 중급 말
  6146. if (item->GetVnum() == ITEM_REVIVE_HORSE_2)
  6147. {
  6148. if (!IsDead())
  6149. {
  6150. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  6151. return false;
  6152. }
  6153. return true;
  6154. }
  6155. else if (item->GetVnum() == ITEM_HORSE_FOOD_2)
  6156. {
  6157. if (IsDead())
  6158. {
  6159. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  6160. return false;
  6161. }
  6162. return true;
  6163. }
  6164. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  6165. {
  6166. return false;
  6167. }
  6168. break;
  6169. case 20107:
  6170. case 20108:
  6171. case 20109:
  6172. // 고급 말
  6173. if (item->GetVnum() == ITEM_REVIVE_HORSE_3)
  6174. {
  6175. if (!IsDead())
  6176. {
  6177. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  6178. return false;
  6179. }
  6180. return true;
  6181. }
  6182. else if (item->GetVnum() == ITEM_HORSE_FOOD_3)
  6183. {
  6184. if (IsDead())
  6185. {
  6186. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  6187. return false;
  6188. }
  6189. return true;
  6190. }
  6191. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2)
  6192. {
  6193. return false;
  6194. }
  6195. break;
  6196. }
  6197. //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE))
  6198. {
  6199. return true;
  6200. }
  6201. return false;
  6202. }
  6203. void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item)
  6204. {
  6205. if (IsPC())
  6206. return;
  6207. switch (GetRaceNum())
  6208. {
  6209. case fishing::CAMPFIRE_MOB:
  6210. if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  6211. fishing::Grill(from, item);
  6212. else
  6213. {
  6214. // TAKE_ITEM_BUG_FIX
  6215. from->SetQuestNPCID(GetVID());
  6216. // END_OF_TAKE_ITEM_BUG_FIX
  6217. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  6218. }
  6219. break;
  6220. // DEVILTOWER_NPC
  6221. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  6222. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  6223. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  6224. if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500)
  6225. {
  6226. from->SetRefineNPC(this);
  6227. from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY);
  6228. }
  6229. else
  6230. {
  6231. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  6232. }
  6233. break;
  6234. // END_OF_DEVILTOWER_NPC
  6235. case BLACKSMITH_MOB:
  6236. case BLACKSMITH2_MOB:
  6237. case BLACKSMITH_WEAPON_MOB:
  6238. case BLACKSMITH_ARMOR_MOB:
  6239. case BLACKSMITH_ACCESSORY_MOB:
  6240. if (item->GetRefinedVnum())
  6241. {
  6242. from->SetRefineNPC(this);
  6243. from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL);
  6244. }
  6245. else
  6246. {
  6247. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  6248. }
  6249. break;
  6250. case 20101:
  6251. case 20102:
  6252. case 20103:
  6253. case 20104:
  6254. case 20105:
  6255. case 20106:
  6256. case 20107:
  6257. case 20108:
  6258. case 20109:
  6259. if (item->GetVnum() == ITEM_REVIVE_HORSE_1 ||
  6260. item->GetVnum() == ITEM_REVIVE_HORSE_2 ||
  6261. item->GetVnum() == ITEM_REVIVE_HORSE_3)
  6262. {
  6263. from->ReviveHorse();
  6264. item->SetCount(item->GetCount()-1);
  6265. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다."));
  6266. }
  6267. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 ||
  6268. item->GetVnum() == ITEM_HORSE_FOOD_2 ||
  6269. item->GetVnum() == ITEM_HORSE_FOOD_3)
  6270. {
  6271. from->FeedHorse();
  6272. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다."));
  6273. item->SetCount(item->GetCount()-1);
  6274. EffectPacket(SE_HPUP_RED);
  6275. }
  6276. break;
  6277. default:
  6278. sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName());
  6279. from->SetQuestNPCID(GetVID());
  6280. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  6281. break;
  6282. }
  6283. }
  6284. bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const
  6285. {
  6286. {
  6287. LPITEM u = GetWear(WEAR_UNIQUE1);
  6288. if (u && u->GetVnum() == dwItemVnum)
  6289. return true;
  6290. }
  6291. {
  6292. LPITEM u = GetWear(WEAR_UNIQUE2);
  6293. if (u && u->GetVnum() == dwItemVnum)
  6294. return true;
  6295. }
  6296. {
  6297. LPITEM u = GetWear(WEAR_COSTUME_MOUNT);
  6298. if (u && u->GetVnum() == dwItemVnum)
  6299. return true;
  6300. }
  6301. // 언어반지인 경우 언어반지(견본) 인지도 체크한다.
  6302. if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE)
  6303. return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE);
  6304. return false;
  6305. }
  6306. // CHECK_UNIQUE_GROUP
  6307. bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const
  6308. {
  6309. {
  6310. LPITEM u = GetWear(WEAR_UNIQUE1);
  6311. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  6312. return true;
  6313. }
  6314. {
  6315. LPITEM u = GetWear(WEAR_UNIQUE2);
  6316. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  6317. return true;
  6318. }
  6319. {
  6320. LPITEM u = GetWear(WEAR_COSTUME_MOUNT);
  6321. if (u && u->GetSpecialGroup() == (int)dwGroupVnum)
  6322. return true;
  6323. }
  6324. return false;
  6325. }
  6326. // END_OF_CHECK_UNIQUE_GROUP
  6327. void CHARACTER::SetRefineMode(int iAdditionalCell)
  6328. {
  6329. m_iRefineAdditionalCell = iAdditionalCell;
  6330. m_bUnderRefine = true;
  6331. }
  6332. void CHARACTER::ClearRefineMode()
  6333. {
  6334. m_bUnderRefine = false;
  6335. SetRefineNPC( NULL );
  6336. }
  6337. bool CHARACTER::InformationSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
  6338. std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
  6339. {
  6340. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
  6341. if (!pGroup)
  6342. {
  6343. return false;
  6344. }
  6345. bool bSuccess;
  6346. DWORD CountTotal = pGroup->GetItemGroup();
  6347. for (int i = 0; i < CountTotal; i++)
  6348. {
  6349. DWORD dwVnum = pGroup->GetVnum(i);
  6350. DWORD dwCount = pGroup->GetCount(i);
  6351. bSuccess = true;
  6352. if (bSuccess)
  6353. {
  6354. dwItemVnums.push_back(dwVnum);
  6355. dwItemCounts.push_back(dwCount);
  6356. }
  6357. count = CountTotal;
  6358. }
  6359. return bSuccess;
  6360. }
  6361. bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
  6362. std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
  6363. {
  6364. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
  6365. if (!pGroup)
  6366. {
  6367. sys_err("cannot find special item group %d", dwGroupNum);
  6368. return false;
  6369. }
  6370. std::vector <int> idxes;
  6371. int n = pGroup->GetMultiIndex(idxes);
  6372. bool bSuccess;
  6373. for (int i = 0; i < n; i++)
  6374. {
  6375. bSuccess = false;
  6376. int idx = idxes[i];
  6377. DWORD dwVnum = pGroup->GetVnum(idx);
  6378. DWORD dwCount = pGroup->GetCount(idx);
  6379. int iRarePct = pGroup->GetRarePct(idx);
  6380. LPITEM item_get = NULL;
  6381. switch (dwVnum)
  6382. {
  6383. case CSpecialItemGroup::GOLD:
  6384. PointChange(POINT_GOLD, dwCount);
  6385. LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", "");
  6386. bSuccess = true;
  6387. break;
  6388. case CSpecialItemGroup::EXP:
  6389. {
  6390. PointChange(POINT_EXP, dwCount);
  6391. LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", "");
  6392. bSuccess = true;
  6393. }
  6394. break;
  6395. case CSpecialItemGroup::MOB:
  6396. {
  6397. sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
  6398. int x = GetX() + number(-500, 500);
  6399. int y = GetY() + number(-500, 500);
  6400. LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
  6401. if (ch)
  6402. ch->SetAggressive();
  6403. bSuccess = true;
  6404. }
  6405. break;
  6406. case CSpecialItemGroup::SLOW:
  6407. {
  6408. sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount);
  6409. AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true);
  6410. bSuccess = true;
  6411. }
  6412. break;
  6413. case CSpecialItemGroup::DRAIN_HP:
  6414. {
  6415. int iDropHP = GetMaxHP()*dwCount/100;
  6416. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  6417. iDropHP = MIN(iDropHP, GetHP()-1);
  6418. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  6419. PointChange(POINT_HP, -iDropHP);
  6420. bSuccess = true;
  6421. }
  6422. break;
  6423. case CSpecialItemGroup::POISON:
  6424. {
  6425. AttackedByPoison(NULL);
  6426. bSuccess = true;
  6427. }
  6428. break;
  6429. case CSpecialItemGroup::MOB_GROUP:
  6430. {
  6431. int sx = GetX() - number(300, 500);
  6432. int sy = GetY() - number(300, 500);
  6433. int ex = GetX() + number(300, 500);
  6434. int ey = GetY() + number(300, 500);
  6435. CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
  6436. bSuccess = true;
  6437. }
  6438. break;
  6439. default:
  6440. {
  6441. item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  6442. if (item_get)
  6443. {
  6444. bSuccess = true;
  6445. }
  6446. }
  6447. break;
  6448. }
  6449. if (bSuccess)
  6450. {
  6451. dwItemVnums.push_back(dwVnum);
  6452. dwItemCounts.push_back(dwCount);
  6453. item_gets.push_back(item_get);
  6454. count++;
  6455. }
  6456. else
  6457. {
  6458. return false;
  6459. }
  6460. }
  6461. return bSuccess;
  6462. }
  6463. // NEW_HAIR_STYLE_ADD
  6464. bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell)
  6465. {
  6466. if (item->CheckItemUseLevel(GetLevel()) == false)
  6467. {
  6468. // 레벨 제한에 걸림
  6469. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다."));
  6470. return false;
  6471. }
  6472. DWORD hair = item->GetVnum();
  6473. switch (GetJob())
  6474. {
  6475. case JOB_WARRIOR :
  6476. hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작
  6477. break;
  6478. case JOB_ASSASSIN :
  6479. hair -= 71250;
  6480. break;
  6481. case JOB_SURA :
  6482. hair -= 70500;
  6483. break;
  6484. case JOB_SHAMAN :
  6485. hair -= 69750;
  6486. break;
  6487. default :
  6488. return false;
  6489. break;
  6490. }
  6491. if (hair == GetPart(PART_HAIR))
  6492. {
  6493. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다."));
  6494. return true;
  6495. }
  6496. item->SetCount(item->GetCount() - 1);
  6497. SetPart(PART_HAIR, hair);
  6498. UpdatePacket();
  6499. return true;
  6500. }
  6501. // END_NEW_HAIR_STYLE_ADD
  6502. bool CHARACTER::ItemProcess_Polymorph(LPITEM item)
  6503. {
  6504. if (IsPolymorphed())
  6505. {
  6506. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다."));
  6507. return false;
  6508. }
  6509. if (true == IsRiding())
  6510. {
  6511. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다."));
  6512. return false;
  6513. }
  6514. DWORD dwVnum = item->GetSocket(0);
  6515. if (dwVnum == 0)
  6516. {
  6517. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  6518. item->SetCount(item->GetCount()-1);
  6519. return false;
  6520. }
  6521. const CMob* pMob = CMobManager::instance().Get(dwVnum);
  6522. if (pMob == NULL)
  6523. {
  6524. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  6525. item->SetCount(item->GetCount()-1);
  6526. return false;
  6527. }
  6528. switch (item->GetVnum())
  6529. {
  6530. case 70104 :
  6531. case 70105 :
  6532. case 70106 :
  6533. case 70107 :
  6534. case 71093 :
  6535. {
  6536. // 둔갑구 처리
  6537. sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum);
  6538. // 레벨 제한 체크
  6539. int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10);
  6540. if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit)
  6541. {
  6542. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다."));
  6543. return false;
  6544. }
  6545. int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25));
  6546. iDuration *= 60;
  6547. DWORD dwBonus = 0;
  6548. if (true == LC_IsYMIR() || true == LC_IsKorea())
  6549. {
  6550. dwBonus = GetSkillLevel(POLYMORPH_SKILL_ID) + 60;
  6551. }
  6552. else
  6553. {
  6554. dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100;
  6555. }
  6556. AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true);
  6557. AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false);
  6558. item->SetCount(item->GetCount()-1);
  6559. }
  6560. break;
  6561. case 50322:
  6562. {
  6563. // 보류
  6564. // 둔갑서 처리
  6565. // 소켓0 소켓1 소켓2
  6566. // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨
  6567. sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum);
  6568. if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true)
  6569. {
  6570. CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item);
  6571. }
  6572. else
  6573. {
  6574. }
  6575. }
  6576. break;
  6577. default :
  6578. sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum());
  6579. return false;
  6580. }
  6581. return true;
  6582. }
  6583. bool CHARACTER::CanDoCube() const
  6584. {
  6585. if (m_bIsObserver) return false;
  6586. if (GetShop()) return false;
  6587. if (GetMyShop()) return false;
  6588. if (m_bUnderRefine) return false;
  6589. if (IsWarping()) return false;
  6590. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  6591. if (GetOfflineShop()) return false;
  6592. #endif
  6593. return true;
  6594. }
  6595. bool CHARACTER::UnEquipSpecialRideUniqueItem()
  6596. {
  6597. LPITEM Unique1 = GetWear(WEAR_UNIQUE1);
  6598. LPITEM Unique2 = GetWear(WEAR_UNIQUE2);
  6599. LPITEM Unique3 = GetWear(WEAR_COSTUME_MOUNT);
  6600. if( NULL != Unique1 )
  6601. {
  6602. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() )
  6603. {
  6604. return UnequipItem(Unique1);
  6605. }
  6606. }
  6607. if( NULL != Unique2 )
  6608. {
  6609. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() )
  6610. {
  6611. return UnequipItem(Unique2);
  6612. }
  6613. }
  6614. if (NULL != Unique3)
  6615. {
  6616. if (UNIQUE_GROUP_SPECIAL_RIDE == Unique3->GetSpecialGroup())
  6617. {
  6618. return UnequipItem(Unique3);
  6619. }
  6620. }
  6621. return true;
  6622. }
  6623. void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
  6624. {
  6625. if (true == IsDead() || true == IsStun())
  6626. return;
  6627. if (false == IsPC())
  6628. return;
  6629. if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type)
  6630. return;
  6631. if (NULL != FindAffect(AFFECT_STUN))
  6632. return;
  6633. {
  6634. const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
  6635. for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
  6636. {
  6637. const CAffect* p = FindAffect(stunSkills[i]);
  6638. if (NULL != p && AFF_STUN == p->dwFlag)
  6639. return;
  6640. }
  6641. }
  6642. const CAffect* pAffect = FindAffect(type);
  6643. const size_t idx_of_amount_of_used = 1;
  6644. const size_t idx_of_amount_of_full = 2;
  6645. if (NULL != pAffect)
  6646. {
  6647. LPITEM pItem = FindItemByID(pAffect->dwFlag);
  6648. if (NULL != pItem && true == pItem->GetSocket(0))
  6649. {
  6650. if (false == CArenaManager::instance().IsArenaMap(GetMapIndex()))
  6651. {
  6652. const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used);
  6653. const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full);
  6654. const int32_t avail = amount_of_full - amount_of_used;
  6655. int32_t amount = 0;
  6656. if (AFFECT_AUTO_HP_RECOVERY == type)
  6657. {
  6658. amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY));
  6659. }
  6660. else if (AFFECT_AUTO_SP_RECOVERY == type)
  6661. {
  6662. amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY));
  6663. }
  6664. if (amount > 0)
  6665. {
  6666. if (avail > amount)
  6667. {
  6668. const int pct_of_used = amount_of_used * 100 / amount_of_full;
  6669. const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full;
  6670. bool bLog = false;
  6671. // 사용량의 10% 단위로 로그를 남김
  6672. // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.)
  6673. if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1)
  6674. bLog = true;
  6675. pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog);
  6676. }
  6677. else
  6678. {
  6679. amount = avail;
  6680. ITEM_MANAGER::instance().RemoveItem( pItem );
  6681. }
  6682. if (AFFECT_AUTO_HP_RECOVERY == type)
  6683. {
  6684. PointChange( POINT_HP_RECOVERY, amount );
  6685. EffectPacket( SE_AUTO_HPUP );
  6686. }
  6687. else if (AFFECT_AUTO_SP_RECOVERY == type)
  6688. {
  6689. PointChange( POINT_SP_RECOVERY, amount );
  6690. EffectPacket( SE_AUTO_SPUP );
  6691. }
  6692. }
  6693. }
  6694. else
  6695. {
  6696. pItem->Lock(false);
  6697. pItem->SetSocket(0, false);
  6698. RemoveAffect( const_cast<CAffect*>(pAffect) );
  6699. }
  6700. }
  6701. else
  6702. {
  6703. RemoveAffect( const_cast<CAffect*>(pAffect) );
  6704. }
  6705. }
  6706. }
  6707. bool CHARACTER::IsValidItemPosition(TItemPos Pos) const
  6708. {
  6709. BYTE window_type = Pos.window_type;
  6710. WORD cell = Pos.cell;
  6711. switch (window_type)
  6712. {
  6713. case RESERVED_WINDOW:
  6714. return false;
  6715. case INVENTORY:
  6716. case EQUIPMENT:
  6717. return cell < (INVENTORY_AND_EQUIP_SLOT_MAX);
  6718. case DRAGON_SOUL_INVENTORY:
  6719. return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
  6720. case SAFEBOX:
  6721. if (NULL != m_pkSafebox)
  6722. return m_pkSafebox->IsValidPosition(cell);
  6723. else
  6724. return false;
  6725. case MALL:
  6726. if (NULL != m_pkMall)
  6727. return m_pkMall->IsValidPosition(cell);
  6728. else
  6729. return false;
  6730. default:
  6731. return false;
  6732. }
  6733. }
  6734. // 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..)
  6735. #define VERIFY_MSG(exp, msg) \
  6736. if (true == (exp)) { \
  6737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \
  6738. return false; \
  6739. }
  6740. /// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  6741. bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  6742. {
  6743. const TItemTable* itemTable = item->GetProto();
  6744. BYTE itemType = item->GetType();
  6745. BYTE itemSubType = item->GetSubType();
  6746. #ifdef __WEAPON_COSTUME_SYSTEM__
  6747. if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW)
  6748. {
  6749. LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON);
  6750. if (pkItem)
  6751. {
  6752. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon."));
  6753. return false;
  6754. }
  6755. }
  6756. else if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON)
  6757. {
  6758. LPITEM pkItem = GetWear(WEAR_WEAPON);
  6759. if (!pkItem)
  6760. {
  6761. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't wear a costume weapon without have a weapon weared."));
  6762. return false;
  6763. }
  6764. else if (item->GetValue(3) != pkItem->GetSubType())
  6765. {
  6766. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't wear a costume weapon who has different type of your weapon."));
  6767. return false;
  6768. }
  6769. else if (pkItem->GetType() == ITEM_ROD || pkItem->GetType() == ITEM_PICK) // // block fish rod and pick
  6770. {
  6771. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti pune skin de arma pe undita, esti nebun? :)) "));
  6772. return false;
  6773. }
  6774. }
  6775. //if (item->GetType() == ITEM_ROD || item->GetType() == ITEM_PICK)
  6776. //{
  6777. // LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON);
  6778. // if (pkItem)
  6779. // {
  6780. // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon."));
  6781. // return false;
  6782. // }
  6783. //}
  6784. #endif
  6785. #ifdef COSTUME_WEAPON
  6786. if (item->GetType() == ITEM_COSTUME && item->GetSubType() >= COSTUME_WEAPON_SWORD)
  6787. {
  6788. LPITEM weapon = GetWear(WEAR_WEAPON);
  6789. if (!weapon)
  6790. {
  6791. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You must equip weapon first"));
  6792. return false;
  6793. }
  6794. if (weapon->GetSubType() + COSTUME_WEAPON_SWORD != item->GetSubType())
  6795. {
  6796. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You must equip costume weapon with same type of weapon"));
  6797. return false;
  6798. }
  6799. }
  6800. if (item->GetType() == ITEM_WEAPON)
  6801. {
  6802. LPITEM weapon = GetWear(WEAR_COSTUME_WEAPON);
  6803. if (weapon)
  6804. {
  6805. if (weapon->GetSubType() - COSTUME_WEAPON_SWORD != item->GetSubType())
  6806. {
  6807. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You must equip weapon with same type of costume"));
  6808. return false;
  6809. }
  6810. }
  6811. }
  6812. #endif
  6813. switch (GetJob())
  6814. {
  6815. case JOB_WARRIOR:
  6816. if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
  6817. return false;
  6818. break;
  6819. case JOB_ASSASSIN:
  6820. if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
  6821. return false;
  6822. break;
  6823. case JOB_SHAMAN:
  6824. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
  6825. return false;
  6826. break;
  6827. case JOB_SURA:
  6828. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA)
  6829. return false;
  6830. break;
  6831. }
  6832. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  6833. {
  6834. long limit = itemTable->aLimits[i].lValue;
  6835. switch (itemTable->aLimits[i].bType)
  6836. {
  6837. case LIMIT_LEVEL:
  6838. if (GetLevel() < limit)
  6839. {
  6840. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다."));
  6841. return false;
  6842. }
  6843. break;
  6844. case LIMIT_STR:
  6845. if (GetPoint(POINT_ST) < limit)
  6846. {
  6847. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다."));
  6848. return false;
  6849. }
  6850. break;
  6851. case LIMIT_INT:
  6852. if (GetPoint(POINT_IQ) < limit)
  6853. {
  6854. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다."));
  6855. return false;
  6856. }
  6857. break;
  6858. case LIMIT_DEX:
  6859. if (GetPoint(POINT_DX) < limit)
  6860. {
  6861. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다."));
  6862. return false;
  6863. }
  6864. break;
  6865. case LIMIT_CON:
  6866. if (GetPoint(POINT_HT) < limit)
  6867. {
  6868. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다."));
  6869. return false;
  6870. }
  6871. break;
  6872. }
  6873. }
  6874. if (item->GetWearFlag() & WEARABLE_UNIQUE)
  6875. {
  6876. if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) ||
  6877. (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)) ||
  6878. (GetWear(WEAR_COSTUME_MOUNT) && GetWear(WEAR_COSTUME_MOUNT)->IsSameSpecialGroup(item)))
  6879. {
  6880. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다."));
  6881. return false;
  6882. }
  6883. if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) &&
  6884. !marriage::CManager::instance().IsMarried(GetPlayerID()))
  6885. {
  6886. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다."));
  6887. return false;
  6888. }
  6889. }
  6890. if (item->GetType() == ITEM_RING) // ring check for two same rings
  6891. {
  6892. LPITEM ringItems[2] = { GetWear(WEAR_RING1), GetWear(WEAR_RING2) };
  6893. for (int i = 0; i < 2; i++)
  6894. {
  6895. if (ringItems[i]) // if that item is equipped
  6896. {
  6897. if (ringItems[i]->GetVnum() == item->GetVnum())
  6898. {
  6899. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti echipa acest item de doua ori!"));
  6900. return false;
  6901. }
  6902. }
  6903. }
  6904. }
  6905. return true;
  6906. }
  6907. /// 현재 캐릭터의 상태를 바탕으로 착용 중인 item을 벗을 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  6908. bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  6909. {
  6910. if (ITEM_BELT == item->GetType())
  6911. VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다.");
  6912. // 영원히 해제할 수 없는 아이템
  6913. if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  6914. return false;
  6915. #ifdef __WEAPON_COSTUME_SYSTEM__
  6916. if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW)
  6917. {
  6918. LPITEM pkItem = GetWear(WEAR_COSTUME_WEAPON);
  6919. if (pkItem)
  6920. {
  6921. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("For can do this unwear the costume weapon."));
  6922. return false;
  6923. }
  6924. }
  6925. #endif
  6926. #ifdef COSTUME_WEAPON
  6927. if (GetWear(WEAR_COSTUME_WEAPON) && item->GetType() == ITEM_WEAPON)
  6928. {
  6929. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You must unequip costume weapon first"));
  6930. return false;
  6931. }
  6932. #endif
  6933. // 아이템 unequip시 인벤토리로 옮길 때 빈 자리가 있는 지 확인
  6934. {
  6935. int pos = -1;
  6936. if (item->IsDragonSoul())
  6937. pos = GetEmptyDragonSoulInventory(item);
  6938. else
  6939. pos = GetEmptyInventory(item->GetSize());
  6940. VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." );
  6941. }
  6942. return true;
  6943. }