- uiofflineshopbuilder.py aç ve arat
- def OnSelectEmptySlot(self, selectedSlotPos):
- altında bunu bul
- if (player.SLOT_TYPE_INVENTORY != attachedSlotType:
- değiştir
- if (player.SLOT_TYPE_INVENTORY != attachedSlotType and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedSlotType and player.SLOT_TYPE_SKILL_BOOK_INVENTORY != attachedSlotType and player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY != attachedSlotType and player.SLOT_TYPE_STONE_INVENTORY != attachedSlotType and player.SLOT_TYPE_SANDIK_INVENTORY != attachedSlotType):
- uiofflineshopbuilder.py bitti
- ------------------------------------------------------------------------------
- uiprivateshopbuilder.py aç ve arat
- def OnSelectEmptySlot(self, selectedSlotPos):
- altında bunu bul
- if (player.SLOT_TYPE_INVENTORY != attachedSlotType:
- bununla değiştir
- if (player.SLOT_TYPE_INVENTORY != attachedSlotType and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedSlotType and player.SLOT_TYPE_SKILL_BOOK_INVENTORY != attachedSlotType and player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY != attachedSlotType and player.SLOT_TYPE_STONE_INVENTORY != attachedSlotType and player.SLOT_TYPE_SANDIK_INVENTORY != attachedSlotType):
- uiprivateshopbuilder.py bitti