1. #ifndef __INC_SERVICE_H__
  2. #define __INC_SERVICE_H__
  3. #define _IMPROVED_PACKET_ENCRYPTION_ // ÆĞŶ ¾Ïȣȭ °³¼±
  4. //#define __AUCTION__
  5. #define __PET_SYSTEM__
  6. #define __UDP_BLOCK__
  7. #define __GAYA__
  8. #define __CHANGE_CHANNEL_SYSTEM__
  9. #define __ANTI_EXP_RING__
  10. #define __WJ_SHOW_MOB_INFO__
  11. #define __WEAPON_COSTUME_SYSTEM__
  12. #define __ANTI_RESIST_MAGIC_BONUS__
  13. #define __HIGHLIGHT_SYSTEM__
  14. #define __MOUNT_SYSTEM__
  15. #define __MS_BUG_WITH_MAPS__
  16. #define __VIEW_TARGET_PLAYER_HP__
  17. #define __VIEW_TARGET_DECIMAL_HP__
  18. #define __WOLFMAN_CHARACTER__
  19. #define __7AND8TH_SKILLS__
  20. #define __NEWPET_SYSTEM__
  21. #define __SEND_TARGET_INFO__
  22. #define __COSTUME_ATTR_SYSTEM__
  23. #define __BOSS_SECURITY__
  24. #define __SASH_SYSTEM__
  25. #define __GOHOME_IF_MAP_NOT_EXIST__
  26. #define __5_INVENTORY_PAGES__
  27. #define __SWAPITEM_SYSTEM__
  28. //#define __IMPROVED_GUILD_WAR__
  29. //#define __NEW_ENCHANT_ATTR__
  30. #define WJ_QUIVER_SYSTEM
  31. #define WJ_COMBAT_ZONE
  32. #define WJ_COMBAT_ZONE_HIDE_INFO_USER
  33. #define WJ_SHOW_STROKE_INFO
  34. #define WJ_SPLIT_INVENTORY_SYSTEM
  35. #define WJ_EXTENDED_PET_SYSTEM
  36. #define WJ_SECURITY_SYSTEM
  37. #define WJ_OFFLINESHOP_SYSTEM
  38. #define WJ_SHOP_SEARCH_SYSTEM
  39. #define WJ_CHANGELOOK_SYSTEM
  40. #define WJ_ITEM_COMBINATION_SYSTEM
  41. //#define WJ_ENABLE_TRADABLE_ICON
  42. #define ENABLE_ADMIN_BAN_MANAGER
  43. #define ENABLE_FEATURES_REFINE_SYSTEM
  44. #define ENABLE_CUBE_RENEWAL
  45. #define ENABLE_PROTO_FROM_DB
  46. #define ENABLE_2TH_SHOPEX_SYSTEM
  47. #define ENABLE_CHEQUE_SYSTEM
  48. #define ENABLE_SOULBIND_SYSTEM
  49. #define ENABLE_TITLE_SYSTEM
  50. #define ENABLE_MESSENGER_BLOCK
  51. #define ENABLE_YMIR_AFFECT_FIX
  52. #define ENABLE_NEW_AFFECT_POTION
  53. #define ENABLE_DICE_SYSTEM
  54. #define ENABLE_SUPPORT_SYSTEM
  55. #define ENABLE_SHOW_CHEST_DROP
  56. #define ENABLE_AFFECT_POLYMORPH_REMOVE
  57. #define ENABLE_POLY_SHOP
  58. #define ENABLE_BASLANGIC
  59. #define ENABLE_REBORN_SYSTEM
  60. #define ENABLE_NEW_QUICK_SLOT_SYSTEM
  61. #define ENABLE_RELOAD_QUEST_FIX
  62. #define ENABLE_TICKET_SYSTEM
  63. //#define ENABLE_AGGREGATE_MONSTER_EFFECT
  64. //#define ENABLE_FAST_SOULSTONE
  65. //#define ENABLE_PORT_SECURITY
  66. //#define ENABLE_GM_AFFECTS
  67. //#define ENABLE_SEND_SHOUT
  68. #define TOURNAMENT_PVP_SYSTEM
  69. #define BIOLOG_SYSTEM
  70. #define NEW_PET_SYSTEM
  71. #define COSTUME_ENCHANT_SYSTEM
  72. #define ELEMENT_NEW_BONUSES
  73. #define DRAGON_SOUL_ACTIVE_EFFECT
  74. #define OKEY_CARD_SYSTEM
  75. #define ITEM_SILME_SISTEMI
  76. #define CHARM_SYSTEM
  77. #define ELEMENT_TARGET
  78. #define REMOTE_TRADE_SYSTEM
  79. //#define CONVERT_TO_ENGLISH
  80. //#define YENI_ITEM
  81. //#define GROUP_MATCH
  82. //#ifdef GROUP_MATCH
  83. //#endif
  84. #define __DUNGEON_FOR_GUILD__
  85. #ifdef __DUNGEON_FOR_GUILD__
  86. #define __MELEY_LAIR_DUNGEON__
  87. #ifdef __MELEY_LAIR_DUNGEON__
  88. #define __DESTROY_INFINITE_STATUES_GM__
  89. #define __LASER_EFFECT_ON_75HP__
  90. #define __LASER_EFFECT_ON_50HP__
  91. #endif
  92. #endif
  93. #define __VERSION_162__
  94. #ifdef __VERSION_162__
  95. #define HEALING_SKILL_VNUM 265
  96. #endif
  97. #endif