1. # [ClientSRC]>UserInterface>InstanceBase.cpp Açılır
  2. # Aratılır
  3. if (pItem->GetSubType() == CItemData::ARMOR_BODY)
  4. {
  5. DWORD vnum = pItem->GetIndex();
  6. if (12010 <= vnum && vnum <= 12049)
  7. {
  8. __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
  9. __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
  10. }
  11. # Altına Eklenir
  12. //MAVI_RUH_COSTUME_EFFECTS
  13. }
  14. case CItemData::ITEM_TYPE_COSTUME:
  15. __ClearArmorRefineEffect();
  16. // 갑옷 특화 이펙트
  17. if (pItem->GetSubType() == CItemData::COSTUME_BODY)
  18. {
  19. DWORD vnum = pItem->GetIndex();
  20. if (2501 <= vnum && vnum <= 2501)
  21. {
  22. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_YELLOW);
  23. }
  24. if (2502 <= vnum && vnum <= 2502)
  25. {
  26. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
  27. }
  28. if (2503 <= vnum && vnum <= 2503)
  29. {
  30. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_GREY);
  31. }
  32. if (2504 <= vnum && vnum <= 2504)
  33. {
  34. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_ORANGE);
  35. }
  36. if (2505 <= vnum && vnum <= 2505)
  37. {
  38. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PINK);
  39. }
  40. if (2506 <= vnum && vnum <= 2506)
  41. {
  42. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PURPLE);
  43. }
  44. if (2507 <= vnum && vnum <= 2507)
  45. {
  46. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_TURQUOISE);
  47. }
  48. if (2508 <= vnum && vnum <= 2508)
  49. {
  50. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BLUE);
  51. }
  52. if (2509 <= vnum && vnum <= 2509)
  53. {
  54. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
  55. }
  56. if (2510 <= vnum && vnum <= 2510)
  57. {
  58. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_YELLOW);
  59. }
  60. if (2511 <= vnum && vnum <= 2511)
  61. {
  62. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
  63. }
  64. if (2512 <= vnum && vnum <= 2512)
  65. {
  66. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_GREY);
  67. }
  68. if (2513 <= vnum && vnum <= 2513)
  69. {
  70. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_ORANGE);
  71. }
  72. if (2514 <= vnum && vnum <= 2514)
  73. {
  74. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PINK);
  75. }
  76. if (2515 <= vnum && vnum <= 2515)
  77. {
  78. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PURPLE);
  79. }
  80. if (2516 <= vnum && vnum <= 2516)
  81. {
  82. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_TURQUOISE);
  83. }
  84. if (2517 <= vnum && vnum <= 2517)
  85. {
  86. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BLUE);
  87. }
  88. if (2518 <= vnum && vnum <= 2518)
  89. {
  90. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
  91. }
  92. if (2519 <= vnum && vnum <= 2520)
  93. {
  94. __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_RED);
  95. }
  96. }
  97. # [ClientSRC]>UserInterface>InstanceBase.h Açılır
  98. # Aratılır
  99. EFFECT_BODYARMOR_SPECIAL2,
  100. # Altına Eklenir
  101. EFFECT_COSTUMEBODY_YELLOW = 21,
  102. EFFECT_COSTUMEBODY_BROWN = 22,
  103. EFFECT_COSTUMEBODY_GREY = 23,
  104. EFFECT_COSTUMEBODY_ORANGE = 24,
  105. EFFECT_COSTUMEBODY_PINK = 25,
  106. EFFECT_COSTUMEBODY_PURPLE = 26,
  107. EFFECT_COSTUMEBODY_TURQUOISE = 27,
  108. EFFECT_COSTUMEBODY_BLUE = 28,
  109. EFFECT_COSTUMEBODY_RED = 29,
  110. # [ROOT.EİX.EPK]>playersettingmodule.py Açılır
  111. # Aratılır
  112. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")
  113. # Altına Eklenir
  114. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_sari.mse")
  115. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_kahverengi.mse")
  116. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_gri.mse")
  117. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_turuncu.mse")
  118. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_pembe.mse")
  119. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_mor.mse")
  120. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_turkuaz.mse")
  121. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_mavi.mse")
  122. chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_kirmizi.mse")
  123. # Client Build Edilir. Root Paketlenir Pack'a Atılır. Verdiğim Pack'ta Pack'a Atılır ve INDEX'e Eklenir. Konu'ya Kanıt Atmayı Unutma :] İyi Kullanımlar :)