- # [ClientSRC]>UserInterface>InstanceBase.cpp Açılır
- # Aratılır
- if (pItem->GetSubType() == CItemData::ARMOR_BODY)
- {
- DWORD vnum = pItem->GetIndex();
- if (12010 <= vnum && vnum <= 12049)
- {
- __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
- __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
- }
- # Altına Eklenir
- //MAVI_RUH_COSTUME_EFFECTS
- }
- case CItemData::ITEM_TYPE_COSTUME:
- __ClearArmorRefineEffect();
- // 갑옷 특화 이펙트
- if (pItem->GetSubType() == CItemData::COSTUME_BODY)
- {
- DWORD vnum = pItem->GetIndex();
- if (2501 <= vnum && vnum <= 2501)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_YELLOW);
- }
- if (2502 <= vnum && vnum <= 2502)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
- }
- if (2503 <= vnum && vnum <= 2503)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_GREY);
- }
- if (2504 <= vnum && vnum <= 2504)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_ORANGE);
- }
- if (2505 <= vnum && vnum <= 2505)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PINK);
- }
- if (2506 <= vnum && vnum <= 2506)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PURPLE);
- }
- if (2507 <= vnum && vnum <= 2507)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_TURQUOISE);
- }
- if (2508 <= vnum && vnum <= 2508)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BLUE);
- }
- if (2509 <= vnum && vnum <= 2509)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
- }
- if (2510 <= vnum && vnum <= 2510)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_YELLOW);
- }
- if (2511 <= vnum && vnum <= 2511)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
- }
- if (2512 <= vnum && vnum <= 2512)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_GREY);
- }
- if (2513 <= vnum && vnum <= 2513)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_ORANGE);
- }
- if (2514 <= vnum && vnum <= 2514)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PINK);
- }
- if (2515 <= vnum && vnum <= 2515)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_PURPLE);
- }
- if (2516 <= vnum && vnum <= 2516)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_TURQUOISE);
- }
- if (2517 <= vnum && vnum <= 2517)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BLUE);
- }
- if (2518 <= vnum && vnum <= 2518)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_BROWN);
- }
- if (2519 <= vnum && vnum <= 2520)
- {
- __AttachEffect(EFFECT_REFINED + EFFECT_COSTUMEBODY_RED);
- }
- }
- # [ClientSRC]>UserInterface>InstanceBase.h Açılır
- # Aratılır
- EFFECT_BODYARMOR_SPECIAL2,
- # Altına Eklenir
- EFFECT_COSTUMEBODY_YELLOW = 21,
- EFFECT_COSTUMEBODY_BROWN = 22,
- EFFECT_COSTUMEBODY_GREY = 23,
- EFFECT_COSTUMEBODY_ORANGE = 24,
- EFFECT_COSTUMEBODY_PINK = 25,
- EFFECT_COSTUMEBODY_PURPLE = 26,
- EFFECT_COSTUMEBODY_TURQUOISE = 27,
- EFFECT_COSTUMEBODY_BLUE = 28,
- EFFECT_COSTUMEBODY_RED = 29,
- # [ROOT.EİX.EPK]>playersettingmodule.py Açılır
- # Aratılır
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")
- # Altına Eklenir
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_sari.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_kahverengi.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_gri.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_turuncu.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_pembe.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_mor.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_turkuaz.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_mavi.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "Bip01", "D:/ymir work/pc/common/effect/armor/maviruh_parlama_col_efekti_kirmizi.mse")
- # Client Build Edilir. Root Paketlenir Pack'a Atılır. Verdiğim Pack'ta Pack'a Atılır ve INDEX'e Eklenir. Konu'ya Kanıt Atmayı Unutma :] İyi Kullanımlar :)