- # Arat
- onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
- onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
- onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
- onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
- # Ekle
- if app.WJ_SPLIT_INVENTORY_SYSTEM:
- onPressKeyDict[app.DIK_K] = lambda : self.__PressExtendedInventory()
- # Arat
- elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
- # PRIVATESHOP_DISABLE_ITEM_DROP
- self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
- # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
- # Ekle
- elif app.WJ_SPLIT_INVENTORY_SYSTEM:
- if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType
- or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType
- or player.SLOT_TYPE_STONE_INVENTORY == dropType
- or player.SLOT_TYPE_BOX_INVENTORY == dropType
- or player.SLOT_TYPE_EFSUN_INVENTORY == dropType
- or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
- self.__SendDropItemPacket(dropNumber, dropCount, player.SLOT_TYPE_SKILL_BOOK_INVENTORY or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY or player.SLOT_TYPE_STONE_INVENTORY or player.SLOT_TYPE_BOX_INVENTORY or player.SLOT_TYPE_EFSUN_INVENTORY or player.SLOT_TYPE_CICEK_INVENTORY)
- # En sona ekle
- if app.WJ_SPLIT_INVENTORY_SYSTEM:
- def __PressExtendedInventory(self):
- if translate.karakter != str(player.GetName()) or translate.karakterkilit != 1:
- self.interface.AskParola()
- return
- if self.interface:
- self.interface.ToggleExtendedInventoryWindow()
- # Arat
- ## Inventory
- elif player.SLOT_TYPE_INVENTORY == attachedType:
- # Değiştir
- ## Inventory
- #elif player.SLOT_TYPE_INVENTORY == attachedType:
- #elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType:
- elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
- # Arat __PutItem(self, attachedType, İçinde
- if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
- # Değiştir
- #if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
- #if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType:
- if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
- # Arat
- if player.SLOT_TYPE_INVENTORY == attachedType:
- # Değiştir
- #if player.SLOT_TYPE_INVENTORY == attachedType:
- #if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType:
- if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
- # Arat def RequestDropItem(self, answer): İçinde
- if player.SLOT_TYPE_INVENTORY == dropType:
- # Değiştir
- #if player.SLOT_TYPE_INVENTORY == dropType:
- #if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType:
- if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
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