1. AOE II HD - 3.8 patchnotes Patch 3.8 + Hotfix
  2. 3.8 HOTFIX
  3. - fixed villagers not gathering resources properly when the "aegis" cheat was enabled
  4. - a better fix for Saladin 5's Tiberias player not getting to the imperial age - one that shouldn't break other campaigns
  5. - some fixes to Bapheus that didn't quite make it into the initial patch
  6. - some small updates to the standard AI's resign behaviour
  7. - fixed an issue where the AI could look for an idle building and get a building that was not idle if that building had already started training a unit that frame
  8. 3.8:
  9. Bugfixes:
  10. fixed several issues related to spectator mode causing out of sync errors
  11. fixed an issue where commands could be executed out of order in multiplayer games causing out of sync errors
  12. fixed an issue where the game would not handle mouse wheel messages when the game was on a secondary monitor in some cases
  13. fixed an issue where the AI could crash when starting a game with multiple town centers (eg. a Budapest map)
  14. fixed an issue where the scenario editor could paint invalid terrain
  15. fixed an issue where the game could crash when a unit walked over invalid terrain
  16. fixed an issue where villagers could "leak" food when they retask from a boar to another food resource
  17. fixed an issue where teams were getting force-locked in multiplayer scenarios
  18. fixed an issue where spectators were affecting wall generation in arena maps
  19. fixed an issue where the background music would restart from the beginning when the game lost and then regained focus
  20. fixed an issue where when a player's name started with a taunt number, the taunt would play during in-game notifications
  21. fixed an issue where the file transfer progress bars in multiplayer lobbies were getting positioned improperly
  22. fixed an issue where siege rams with the "Furor Celtica" upgrade could have abnormally high HP
  23. fixed an issue where AI names could be blank in multiplayer games where there were empty lobby slots between the humans and AIs
  24. fixed an issue where custom campaigns with the .cpx extension were not being found in the Forgotten in some versions of Windows
  25. fixed an issue where the tech tree screen would come up blank in AoK/AoC HD, but not AoF
  26. the history section in AoC HD no longer displays AoF history when using English.
  27. fixed an issue where the AI facts and actions were not ignoring spectators, causing all spectators to be seen as enemies
  28. AoK/AoC Campaign fixes:
  29. fixed the enemy monks in El Cid 1 stealing the hidden relics
  30. fixed the allies sending trading carts to the player's town in Saladin 2
  31. fixed the blue enemy (Tiberias) in Saladin 5 not getting to the Imperial Age
  32. Forgotten Campaign fixes:
  33. fixed spawning treb in Prithviraj 2
  34. fixes to Bukhara:
  35. White Huns no longer build siege or monks before the war starts
  36. Gaia camels replaced with wild camels
  37. Trade route no longer gives gold if you lose the towers
  38. Player can now progress after defeating the Pechenechs in the castle age in Honfoglalas
  39. Dragon ship spawn fixed in Langshan Jiang
  40. Various smaller fixes in:
  41. El Dorado
  42. Prithviraj
  43. Sforza
  44. Alaric
  45. Standard AI Fixes:
  46. taunting "100" to the AI will disable the AI's resign rules; taunting "101" will re-enable it: be sure that you're actually chatting to your AI opponents and not your allies
  47. when the AI's resign rules are active, the AI will now resign later than it would previously
  48. the AI will now sometimes request tribute from humans when teams are unlocked
  49. minor optimizations and fixes
  50. Other changes:
  51. the "up-reset-units" AI action no longer resets civilian units when -1 is passed to it
  52. When the host of a multiplayer lobby changes the lobby name, the name input field will be populated at first with the old lobby name
  53. Selecting "chat" while watching a recorded game no longer pauses the game
  54. Donkey graphics fixed
  55. New Shah graphics (AoF only)
  56. Wild elephant running sound fixed
  57. Relic carts wheels turn while moving