1. Dietrich Fürst
  2. Chironite Templar
  3. 25PCP
  4. Luck: (1) 1
  5. Att: (7) 160
  6. Skills:(3) 12
  7. Profs: (5) 12
  8. Wealth:(6) 80
  9. Boons: (2) -10
  10. Magic: (1) 5
  11. Purity: 24-12=12
  12. Money: 3sp
  13. CP: 18
  14. MP: 0
  15. Focus: 7
  16. WT: 18(14 with spear held)
  17. SAGA: Win the Tournament
  18. EPIC: Become head of the Templar order
  19. GLORY: The thrill of Battle
  20. FLAW: Overzealous, tends to put in too much effort to the point it hurts the outcome he wanted. Example: Training so hard he's sick and loses dem gains.
  21. STR 8 AGI 7 HLT 5 END 7
  22. WIL 7 WIT 7 INT 3 PER 4
  23. ADR 7(10) TOU 4 CHA 9 MOB 11 GRIT 3 CAR 15
  24. Profs:
  25. 8 spear
  26. Talents:
  27. Rebel Yell -4 to guy you charge, +2 to initiative
  28. Give them the Bayonet -4 to everyone when you charge
  29. Skills:
  30. Assassin packet * 1 Spy * 2 Scout 1
  31. Athletics 2
  32. Awareness 4
  33. Gather Information 2
  34. Stealth 4
  35. Subterfuge 3
  36. Tactics(foot) 1
  37. -
  38. Weapons:
  39. Harpoon* Spear 1H L 8(+0c) 7(+1p) 8 ​Fluid Thrusts 6/6 1sp
  40. Harpoon Spear 2H L 6(+1c) 6(+2p) 6 ​Fluid Thrusts, Hand­Off 6/6 4
  41. 1 x Bongland 77 20/4 10m 20m 1 4 sp
  42. Armor:
  43. Skull Helmet 8 1 Head Stealth Enhancements [1] 2 gp
  44. Battle Cuirass 10 3 Chest, Abdomen 10 gp
  45. Snapcoat Vest 4 0 Chest, Abdomen Half AV vs Melee, Layer [1] 10 sp
  46. Battle Arms 10 4 Arms 3 gp
  47. Snapcoat Sleeves 4 0 Arms Half AV vs Melee, Layer [1] 6 sp
  48. Battle Leggings 10 6 legs 3 gp
  49. Snapcoat Leggings 4 0 Legs Half AV vs Melee,Layer [1] 6 sp
  50. Misc Items:
  51. Nerve Replacement lv 3 +3 Adr - 12 purity 60gp
  52. MAGIC 1 (5)
  53. Templar (5) focus=wip
  54. ​Up is Down [3 Focus]
  55. ●[Templar] [Active] You may move up to 20m when taking a Melee Attack action, and you gain a +10 bonus to Athletics rolls made this Round.
  56. ● [Axiom] For this Phase, you may count as having up to Half Cover even if you are notactually in Cover.
  57. ​Forward is Back [Passive always active]
  58. ● [Templar] [Passive] You never count as being Outflanked.
  59. ● [Axiom] Even if you cannot see your target or are unaware of them, you do not count as Defenseless for the purposes of attacks.
  60. ​Love is Hate [X focus, in increments of 3]
  61. ● Your Base Defense is increased 1 per 3 points of Focus spent against attacks aimed specifically at you (Regular Fire, Burst Fire, Automatic Fire) for the duration of this Round.
  62. ● Your Base Defense is increased 1 per 3 points of Focus spent against AoE attacks
  63. (Suppressive Fire, etc.) for the duration of this round
  64. ●[Templar] [Passive]: Both of these abilities apply against Blind Fire. If you have a melee weapon drawn, both abilities of Love is Hate increase Base Defense by 2 per 3 points,instead of 1.
  65. ​War is Peace [4 Focus]
  66. ● [Templar] You gain +4 to any Initiative Tests you make in Melee Combat this Round.
  67. ● [Axiom] For Templars, every Melee Attack made this Round increases
  68. your Combat Pool by 4 for the rest of the Round.
  69. ​Good is Evil [4 focus]
  70. ●[Templar] Enemies cannot benefit from Aim Bonuses against you. This includes existing Aim bonuses.
  71. ● [Axiom] Halve all Shooting Bonuses against you. This includes bonuses from Auto/Burst Fire.
  72. Boons & Banes (-10):
  73. Genetic Marvel (10)
  74. Fucking Nazi (-15) goose-stepping chironite
  75. Duty (-­4) As a member of the Templars he's often tasked with important missions
  76. Old Wound (-1) left arm bad break that healed funny

Melee Ballad Tourney Character : Owner Etz