1. for (int i = 0; i < ITEM_ATTRIBUTE_SLOT_MAX_NUM; ++i)
  2. if (pPlayerItem->aAttr[i].bType != 1000)
  3. {
  4. len += snprintf(itemlink + len, sizeof(itemlink) - len, ":%x:%d",
  5. pPlayerItem->aAttr[i].bType, pPlayerItem->aAttr[i].sValue);
  6. isAttr = true;
  7. }