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  35. Total War: ROME II - Hannibal at the Gates (c) SEGA
  36. 03/2014 :..... RELEASE.DATE .. PROTECTION .......: Steam+CEG
  37. 1 :.......... DISC(S) .. GAME.TYPE ........: Strategy
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  40. ▀▀ ▀ ▀ ▀ ▀▀▀▀ ▀ ▀ ▀ ▀▀ ▀▀
  41. NOTE:
  42. ----
  43. This release is standalone, an addon of this DLC would require 17 GB over a 23
  44. GB installation dir.
  45. It includes full game with latest update, Caesar in Gaul and Hannibal at the
  46. Gates official campaign addons.
  47. This release includes the following DLC:
  48. - Greek States Culture Pack
  49. - Nomadic Tribes Culture Pack
  50. - Baktria Faction Pack
  51. - Seleucid Empire Faction Pack
  52. - Blood & Gore
  53. - Caesar in Gaul
  54. - Beasts of War
  55. - Hannibal at the Gates
  56. ----
  57. Total War: ROME II Hannibal at the Gates
  58. Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic
  59. War, Hannibal at the Gates features a new campaign map focused on the period
  60. that brought the ancient-world superpowers of Rome and Carthage to all-out
  61. war.
  62. One of the most famous in history, the conflict demonstrated the tactical
  63. genius of great rival generals Scipio and Hannibal. Can you recreate their
  64. remarkable strategies, or can you do better? How will you change history?
  65. You enter the war as Carthage or Rome, command the noble Hellenic city-state
  66. of Syracuse, or, for the first time in ROME II, play an Iberian faction as
  67. the Arevaci or the Lusitani.
  68. Hannibal at the Gates also features:
  69. New Campaign Map:
  70. A more detailed representation of the western Mediterranean than the ROME II
  71. map, with players able to expand across 19 provinces dotted with resources
  72. and settlements. The major powers of the time, Rome and Carthage, begin at
  73. loggerheads but with a number of key regions and client states under their
  74. control. Syracuse, the Arevaci and the Lusitani all start with a single
  75. region, offering a significantly different and more formidable challenge than
  76. playing as one of the two great empires.
  77. Diplomacy-focused Technology:
  78. Rome and Carthage both feature new civil tech-tree branches focused on
  79. diplomacy. Both sides begin with multiple allies and client states, and can
  80. undermine their opponents' support by diplomatic means.
  81. 12 Turns per-year:
  82. With a time period covering events between 218 - 202BC, each turn in Hannibal
  83. at the Gates represents a month, and the campaign transitions through all
  84. four seasons of the year, complete with seasonal gameplay effects.
  85. Compact, focused Multiplayer Campaign:
  86. For those generals seeking a more rapid Multiplayer Campaign game, Hannibal
  87. at the Gates' tighter geographic scope makes co-op or competitive 2-player
  88. campaigns more focused and faster than a full Grand Campaign.
  89. New Historical Battles:
  90. Hannibal at the Gates adds two new Historical Battles: the Battle of Cannae
  91. (216BC) and the Battle of Zama (202BC). Both battles marked key points in the
  92. 2nd Punic War, with Cannae representing the high point of Hannibal's invasion
  93. of Italy, and Zama marking the completion of Rome's victory and dominance
  94. over Carthage.
  95. New Playable Factions for Total War: ROME II
  96. In addition to mighty Carthage and Rome, players can fight the 2nd Punic War
  97. as three new factions: the Arevaci, the Lusitani and Syracuse, each one
  98. featuring its own faction traits, characteristics, unique units and campaign
  99. start-position. If Hannibal at the Gates is owned, these factions are also
  100. playable in the ROME II Grand Campaign.
  101. The Arevaci
  102. Imperialist expansion has brought both Carthage and Rome to the Arevaci's
  103. door, although it is Hannibal that currently shares a border with the warlike
  104. Celtiberian tribe. As the campaign begins, the Arevaci are neutral but have a
  105. clear choice before them: unite with Hannibal and risk genocidal retaliation
  106. from the Romans, or remain on good terms with Rome and face the certainty of
  107. Carthaginian wrath. Despite their knowledge of the terrain and superb
  108. fighting prowess, the Arevaci cannot take on both superpowers at once. For
  109. now, they maintain their neutrality, but it cannot last. Someone must control
  110. the Iberian peninsula, could it be the Arevaci?
  111. The Lusitani
  112. The Lusitani lived in Iberia long before Carthage or Rome disturbed the
  113. region. They are, like their distant cousins the Suebi, not a single clan but
  114. a confederation of smaller tribes, working together for defensive and mutual
  115. gain Fierce and agile warriors, the Lusitani are well suited to guerrilla
  116. warfare. As Hannibal's Carthaginian army marches through lands previously
  117. controlled by Rome, there is opportunity for the Lusitani to expand beyond
  118. their bounds and claim back Iberia from its invaders. However, though there
  119. may be prudence in caution, even fraternisation with the enemy at first,
  120. eventually they must be expelled from the land!
  121. Syracuse
  122. The city-state of Syracuse is renowned throughout the ancient world as a
  123. centre for culture and science. It is also rich; Syracuse benefits greatly
  124. from its prime position in the central Mediterranean. A string of tyrants
  125. dominate its history, defending the city's autonomy against fellow Greeks,
  126. Carthaginians and threats from within. In 218BC, both Rome and Carthage would
  127. like to see Syracuse under their control once and for all. As the two
  128. superpowers go to war again, it stands on a precipice - will Syracuse forge
  129. its own destiny or fall into obscurity as just another colonial possession?
  130. New Units
  131. Alongside their regular unit rosters, the playable factions in Hannibal at
  132. the Gates get the following new units. If you own Hannibal at the Gates,
  133. these units will also be available in the ROME II Grand Campaign:
  134. Arevaci
  135. Painted Warriors (melee infantry)
  136. Painted bodies and unpleasant stenches instil fear in unlucky opponents,
  137. which is half the battle.
  138. Celtiberian Cavalry (melee cavalry)
  139. A versatile cavalry strike force when commanded by a skilled general.
  140. Lusitani
  141. Lusitani Guerrillas (stealth spear infantry)
  142. Moving unseen to ambush their opponents, these stealthy guerrilla fighters
  143. are masters of their craft.
  144. Lusitani Spearmen (spear infantry)
  145. Skilled tribal spearmen whose reputation on the battlefield is fully
  146. deserved.
  147. Syracuse
  148. Picked Hoplites (elite hoplites, also available to Athens)
  149. The cream of citizen hoplites to proudly defend their city from invasion.
  150. New Roman Auxiliary units:
  151. Auxiliary Scutarii (Iberian melee infantry)
  152. These Iberians are more than able to serve Rome at the front of a battle
  153. line.
  154. Auxiliary Scutarii Cavalry (Iberian melee cavalry)
  155. These heavy cavalrymen add a touch of Iberian fire to otherwise conservative
  156. Roman ranks.
  157. New Iberian Mercenary units:
  158. Mercenary Scutarii (Iberian melee infantry)
  159. Large, well-paid men with falcatas can settle a surprisingly large number of
  160. arguments.
  161. Mercenary Scutarii Cavalry (Iberian melee cavalry)
  162. These mounted mercenaries are a fine force for close-quarters combat.
  163. New Italian Mercenary units:
  164. Mercenary Etruscan Hoplites (Italian hoplites)
  165. Equipped and trained in the Greek fashion, Rome's former masters remain a
  166. force to be reckoned with.
  167. Mercenary Samnite Warriors (Italian heavy infantry)
  168. Conquered peoples can still produce the finest warriors.
  169. Mercenary Campanian Cavalry (Italian heavy cavalry)
  170. Noble horsemen from some of the finest pastures of the peninsula.
  171. ▀ ▄▀▀▄ ▄▀ ▓▄▄ ▄▀▀▄ ▓ ▓ ▄▀▀▄ ▄▀▀▄ ▓▄▄ ▄▀▀ ▄▀
  172. ▀▀▀▀▀▀▀▀▀▀ █ █ ▓ ▀▀▀█ █ ▄ █▀▀▓ █ █ █ ▓ █ ▓ █ ▄ ▓▀ ▄ ▀▀▀█ ▀▀▀▀▀▀▀▀▀▀
  173. ▀ ▀ ▀▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀▀ ▀▀▀ ▀▀▀▀ ▀▀
  174. 1. Unrar.
  175. 2. Burn or mount the image.
  176. 3. Install the game.
  177. 4. Copy over the cracked content from the /Crack directory on the image to
  178. your game install directory.
  179. 5. Play the game.
  180. 6. Support the software developers. If you like this game, BUY IT!
  181. ▄▀▀ ▄▀▀█ ▄▀▀▄ ▓ ▄ ▄▀▀█ ▄▀▀▄ ▄▀▀▄ ▓▄▄ ▄▀▀ ▄▀
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