1. 01) constInfo.py
  2. # Boş Bir Yere Ekle:
  3. ITEM_REMOVE_WINDOW_STATUS = 0
  4. ----------------------------------------------------------------------------------------------------------------------
  5. 02) game.py
  6. # Arat:
  7. def __ItemSilTest(self):
  8. self.KygnItemSil = uikygnitemsil.KygnItemSil()
  9. self.KygnItemSil.Show()
  10. # Değiştir:
  11. def __ItemSilTest(self):
  12. self.interface.OpenKygnItemRemoveWindow()
  13. ----------------------------------------------------------------------------------------------------------------------
  14. 03) interfaceModule.py
  15. # İmportlara Ekle:
  16. import uikygnitemsil
  17. -----------------------------------------------------------
  18. # Arat:
  19. def BUILD_OnMouseLeftButtonUp(self):
  20. # Üstüne Ekle:
  21. def OpenKygnItemRemoveWindow(self):
  22. constInfo.ITEM_REMOVE_WINDOW_STATUS = 1
  23. if self.wndInventory:
  24. self.wndInventory.OpenRemoveItemWindow()
  25. ----------------------------------------------------------------------------------------------------------------------
  26. 04) uiinventory.py
  27. # İmportlara Ekle:
  28. import uikygnitemsil
  29. -----------------------------------------------------------
  30. # Arat:
  31. if app.ENABLE_DRAGON_SOUL_SYSTEM:
  32. if self.wndDragonSoulRefine.IsShow():
  33. self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
  34. return
  35. # Altına Ekle:
  36. if constInfo.ITEM_REMOVE_WINDOW_STATUS == 1:
  37. self.KygnItemSil.InventoryRightClick(slotIndex)
  38. return
  39. -----------------------------------------------------------
  40. # Arat:
  41. def OnMoveWindow(self, x, y):
  42. # Üstüne Ekle:
  43. def OpenRemoveItemWindow(self):
  44. self.KygnItemSil = uikygnitemsil.KygnItemSil()
  45. self.KygnItemSil.Show()
  46. ----------------------------------------------------------------------------------------------------------------------