- 01) constInfo.py
- # Boş Bir Yere Ekle:
- ITEM_REMOVE_WINDOW_STATUS = 0
- ----------------------------------------------------------------------------------------------------------------------
- 02) game.py
- # Arat:
- def __ItemSilTest(self):
- self.KygnItemSil = uikygnitemsil.KygnItemSil()
- self.KygnItemSil.Show()
- # Değiştir:
- def __ItemSilTest(self):
- self.interface.OpenKygnItemRemoveWindow()
- ----------------------------------------------------------------------------------------------------------------------
- 03) interfaceModule.py
- # İmportlara Ekle:
- import uikygnitemsil
- -----------------------------------------------------------
- # Arat:
- def BUILD_OnMouseLeftButtonUp(self):
- # Üstüne Ekle:
- def OpenKygnItemRemoveWindow(self):
- constInfo.ITEM_REMOVE_WINDOW_STATUS = 1
- if self.wndInventory:
- self.wndInventory.OpenRemoveItemWindow()
- ----------------------------------------------------------------------------------------------------------------------
- 04) uiinventory.py
- # İmportlara Ekle:
- import uikygnitemsil
- -----------------------------------------------------------
- # Arat:
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- # Altına Ekle:
- if constInfo.ITEM_REMOVE_WINDOW_STATUS == 1:
- self.KygnItemSil.InventoryRightClick(slotIndex)
- return
- -----------------------------------------------------------
- # Arat:
- def OnMoveWindow(self, x, y):
- # Üstüne Ekle:
- def OpenRemoveItemWindow(self):
- self.KygnItemSil = uikygnitemsil.KygnItemSil()
- self.KygnItemSil.Show()
- ----------------------------------------------------------------------------------------------------------------------