1. Update v1.2:
  2. patch 1.2 is finally here and we are bringing you the promised new features. I just want to talk a bit about motivation for that.
  3. Over the last days, we’ve received so much positive feedback from many of you. We would like to thank you so much for your kind words! You can’t understand how much did this help to our tiny three-man team.
  4. There is however one feature that wasn’t accepted too well – the stealth sequences. Watching streams, we’ve found out that some of the players have little to no problem to go through them while others can really struggle. We’ve been thinking about how to improve this and eventually decided to give you all a choice.
  5. Patch 1.2 includes a brand new potion, which is called “Devil’s Pact”. This potion, for the price of losing a little bit of positive karma, cloaks you for 30 minutes from the fog children. Of course, you shouldn’t still try to approach them (they will see through the veil if you come close enough), but if you let them be, they will ignore you and you can make your way through stealth areas very easily. If you want to play these scenes in our original way, simply don’t drink the potion and you will experience our version. It’s entirely up to you and your choice. This feature influences many in-game systems but we’ve been testing days and nights and we hope you will enjoy this quite substantial addition to the game.
  6. Another new feature is a “quality of life” improvement. If you press caps lock, you will toggle a Run lock feature (always run). Please keep in mind, that the game sometimes prevents you from running, so the Run lock is not synchronized to the “caps lock” green LED on your keyboard. Whenever you want to lock running, simply hit the key and you are all set.
  7. Now here is a list of other fixes the patch brings:
  8. Feature: Game now saves at the beginning of the Lea bench scene
  9. Feature: After the bench scene, Lea should wait for Daniel before running deeper into the woods
  10. Feature: Simplification of a tunnel bunker climbing wall
  11. Feature: Devil‘s Pact herbs added to relevant locations
  12. Critical: Potential game-breaking bug after quitting the game in the first bunker just after entering the bottom part.
  13. Critical: Potential game-breaking bug if players don’t lock both latches at the cottage window
  14. Critical: Potential game-breaking bug during the last rockfall if players fell into a trap during the escape scene
  15. Critical: Game no longer hangs if the player enters connected slide from the bottom part
  16. Critical: Fixed armoire movement in the morning after the cottage night
  17. Critical: Fixed rare game-loading bug, which might cause many random issues
  18. Critical: Fixed rare bug by ensuring underground level loading in the chapel
  19. Fix: Lea now waits prior to a bunker before starting the dialogue
  20. Fix: To-Do task correctly appears while searching for Lea
  21. Fix: Lucky Leaf Camp box is now among collectibles
  22. Fix: Completion level meter fixed when assembling a doll
  23. Fix: Fixed karma when handing a doll over
  24. Fix: Lea should not run in circles unless she really wants to
  25. Fix: You can’t enter the Lea scene while calling with Eleanora
  26. Fix: Adjusted walk speed while calling with someone
  27. Fix: Call screen no longer occasionally disappears while being on the phone
  28. Fix: After exiting the cave with Lea, you can no longer re-enter
  29. Fix: Textures should be now readable even with lower settings (we are still investigating the cause)
  30. Audio: Set voice-overs as a stream. Hopefully, it should help with VO cutting.
  31. Audio: Fixed fly-buzzing attenuation
  32. Audio: Fixed volume in the final cave scene with Lea
  33. Audio: Fixed volume in the third bunker scene
  34. Audio: Fixed garden door opening sound
  35. Achievements: Fixed Guitarist achievement
  36. Achievements: Fixed Folklorist achievement
  37. Achievements: Fixed Complete Doll achievement
  38. Achievements: Fixed Broken Doll achievement
  39. Update v1.1.2:
  40. [Critical]
  41. in rare cases Daniel wouldn't jump down in the spider cave, causing an unwinnable state
  42. fixed parameter reset upon New Game.
  43. fixed fall zone close to a clearing where players could have fallen into the void
  44. fixed light profile change in the fourth chapter, which could be perceived as a "destroyed graphics". If this ever happens again (your graphics start looking very bland, it's the similar cause and please let me know)
  45. Fixed save of acoustical environment
  46. [Achievements]
  47. Fixed achievement Broken Doll
  48. Fixed achievement Complete Doll
  49. Fixed achievement What a Bedtime Story!
  50. [Fixes]
  51. Fixed VSYNC to react right away and not after restart
  52. [Improvements]
  53. Castle doll now has a completion meter
  54. [Audio[
  55. Fixed defunct sound of sliding in a mud
  56. Fixed defunct sound of ladder climbing
  57. Fixed spatial sound of a wooden bridge crash
  58. Fixed explosion sound in a burning house
  59. Update v1.1.1:
  60. [Critical]
  61. In several cases the medallion socket in Chapter 11 was not active
  62. [fixes]
  63. dark valley lerk wrap is now obtainable
  64. "Good ending" achievement should hopefully work now
  65. [improvements]
  66. You can't climb the wall into a dark forest behind Mura before entering the Camp
  67. [audio]
  68. Forest ambient comes back after you cure yourself in Chapter 3