1. Arat:
  2. void CHARACTER::ClearSkill()
  3. Kod bloğunu komple değiştir
  4. void CHARACTER::ClearSkill()
  5. {
  6. PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL));
  7. if (GetJob() == JOB_WARRIOR)
  8. {
  9. RemoveAffect(SKILL_JEONGWI);
  10. RemoveAffect(SKILL_GEOMKYUNG);
  11. RemoveAffect(SKILL_CHUNKEON);
  12. }
  13. else if (GetJob() == JOB_ASSASSIN)
  14. RemoveAffect(SKILL_GYEONGGONG);
  15. else if (GetJob() == JOB_SURA)
  16. {
  17. RemoveAffect(SKILL_GWIGEOM);
  18. RemoveAffect(SKILL_TERROR);
  19. RemoveAffect(SKILL_JUMAGAP);
  20. RemoveAffect(SKILL_MANASHILED);
  21. }
  22. ResetSkill();
  23. }