1. case TARGET_UNIT_SRC_AREA_ENEMY: (15)
  2. case TARGET_UNIT_SRC_AREA_ALLY: (30)
  3. case TARGET_UNIT_SRC_AREA_ENTRY: (7)
  4. case TARGET_UNIT_SRC_AREA_PARTY: (33)
  5. case TARGET_GAMEOBJECT_DEST_AREA: (52)
  6. case TARGET_UNIT_CASTER_AREA_PARTY: (20)