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case TARGET_UNIT_SRC_AREA_ENEMY: (15)
case TARGET_UNIT_SRC_AREA_ALLY: (30)
case TARGET_UNIT_SRC_AREA_ENTRY: (7)
case TARGET_UNIT_SRC_AREA_PARTY: (33)
case TARGET_GAMEOBJECT_DEST_AREA: (52)
case TARGET_UNIT_CASTER_AREA_PARTY: (20)