1. class CfgSurfaces
  2. {
  3. class Default {};
  4. class Water{};
  5. class erbaSurface : Default
  6. {
  7. files = "erba_*";
  8. rough = 0.1;
  9. dust = 0.1;
  10. soundEnviron = "dirt";
  11. soundHit = "hard_ground";
  12. character = "erbaClutter";
  13. };
  14. class sabbiaSurface : Default
  15. {
  16. files = "sabbia_*";
  17. rough = 0.1;
  18. dust = 0.1;
  19. soundEnviron = "dirt";
  20. soundHit = "hard_ground";
  21. character = "Empty";
  22. };
  23. class rocciaSurface : Default
  24. {
  25. files = "roccia_*";
  26. rough = 0.3;
  27. dust = 0.1;
  28. soundEnviron = "rock";
  29. soundHit = "hard_ground";
  30. character = "rocciaClutter";
  31. };
  32. class boscoSurface : Default
  33. {
  34. files = "bosco_*";
  35. rough = 0.1;
  36. dust = 0.1;
  37. soundEnviron = "grass";
  38. character = "boscoClutter";
  39. };
  40. };

CfgSurfaces

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